We broke camp and continued our journey to the Frienly Arm. On the way, I learned something about Shea, she's a loot magnet. We were on the road and just happened to pass a tree when she uttered a cry of 'Loot sense tingling!' She shoved her arm elbow deep into a hole in the tree and came back with a large, glittering diamond. I stared in awe as Imoen jealously remarked that she wanted a loot sense; Vanja look on with a knowing expression.
Apparently, finding hidden loot isn't so uncommon an event when it comes to Shea. A second time she stopped and shouted her catch-phase, then took off the the north, startling a couple of gibberlings in the process. As Vanja, Imoen and I took care of the foul beasties, Shea poked her finger into a hole in a nearby rock and fished out a ring. She got down on one knee and presented it to Vanja; Vanja blushed and told her to knock it off. She did, however, accept the ring.
We reached the Friendly at mid-morning; the four of us were about to make our way through the main gate when, for a third time, Shea shouted and ran. An exasperated Vanja followed after her as Imoen and I made our way to the Inn's main entrance. As we approached, something told me to erect a shield, and I asked Imoen to hit the shadows: something seemed off, but I couldn't quite put my finger on what it was.
We started up the stairs to the Inn proper. I noticed a short, dark man coming down the stairs; shen he saw me, he smiled warmly and hailed me with a greeting. He asked what had brought me to the Arm, I answered that I was just a traveller looking for a place to rest. He then made some very disturbing remarks about how he was looking for someone of my height and style, and asked if I had journeyed from Candlekeep. The conversation was starting to make me feel creepy, so I told him that I had visited there in the past. Then he asked if my name was Isa. Daggers of fear pierced my chest; I answered no. He said that I fit the description perfectly. Then he started casting.
I had felt Imoen's warmth near my side during the exchange, but as soon as the man started to cast, she moved. I hastily muttered the words of the blind spell, say it take hold, then back off as Imoen reappeared behind him. As she drove her short sword at the assassin, four images sprang into existence around him; Imoen's sword pierced one of the images and it faded away.
Fortunately for us, a guard was nearby. He shouted for us to back away as he drew his sword to engage the assassin, but Imoen and I held our ground, me throwing darts and Imoen backing away to use her bow.
One by one the assassin's duplicates vanished until only he remained. It was then that the guard's sword bit deep into the assassin's side. With a cry of pain and anguish, the man fell dead.

I was leaning against the wall, trying to stave off more tears when Shea and Vanja joined us. Shea saw the corpse, my upset state, and put two and two together. She told Vanja to make sure I was OK as she went about rifling through the assassin's pockets. She came back bearing a handful of spell scrolls and a sheet of velum. She told me, in no uncertain terms, that there was a price on my head.
I could hardly believe it. Someone was wiling to pay two hundred gold for my death.
Vanja helped me up the stairs to the Inn while Imoen and Shea brought up the rear. Inside, they helped me into a seat, where I sat and trembled with shock. Shea called up a serving wench and soon four steins of brew were set before us. I helped myself to the strong drink while Shea, Vanja, and Imoen spoke about what what we were going to do. There was talk of returning to Candlekeep, of notifying the watch, of going into hiding.
The bitter beer helped to strengthen my nerves. I held up my hand; the others stopped talking and waited. I told them that I wanted to find Dad's killer, and to do that, I'd need money. I suggested that we look for some sort of work, take on some jobs a adventurers.
Imoen's eyes lit up and she cooed about being a real hero. Shea and Vanja looked a bit more pessimistic and asked if I was sure that was what I wanted. I nodded.
The four of us looked at each other for a long moment. At last, Shea broke the silence. If she and Vanja were going to be helping us, she said, then it would be best if I know who they were.
Shea was an orphan out of Beregost, she had spent her formative years learning to lift purses and break locks. She was caught in the act when she was young and sent to live in a orphanage; which was where she met Vanja. The two became fast friends.
After a year or two, Shea, tired of the meager pickings the orphanage could provide, snuck out with the goal of improving their quality of life. After several successful heists, the proceeds of which went into the orphanage's donation box, Shea found that life was no better than it had been before.
Curious about what was happening to her 'donations', Shea sneaked a peek into the headmistresses office. There she found the headmistress in flagrante delicto with a big, burly man, doing things best left to the imagination. One the deed was done, the headmistress (who was a real pig of a woman) gave the man a hefty sum of gold. That was where the donations were going to, Shea told herself.
Shea decided to out the crooked woman and her accomplice, and with Vanja's help, cooked up a plan that resulted with the headmistress and her gentleman caller tied to a bed in the middle of the street in front of the orphanage. A sign hung a the foot of the bed read, 'Your donations at work'.
Afterword, life at the orphanage improved immensely, with the help of further 'donations'. Once of age, Shea and Vanja took their leave of the place. For a while they performed various odd jobs around Beregost, until they had enough money for a little equipment, and from there decided to tour the sword coast. It was then that Shea and Vanja had came across Imoen and I.
After Shea's tale, we discussed how we were going to go about finding work. Imoen suggested that we, quite simply, ask around, which is what we ended up doing.
On the third floor, we found a gnome who was in need of someone to clean some spiders out of her house in Beregost (at the mention of spiders, Vanja looked positively horrified). Near the entrance, we found a woman who had had her heirloom ring stolen by some hobos. And on the second floor was a dwarf who offered a reward for the return of her belt from an ogre.
With the info in hand, we decided to first take on the hobos and return the woman's ring.
But before we started with that, we had our items identified at the temple. Vanja's ring turned out to be a Ring of Protection. The ring that Shea had found while we fought the assassin was a Ring of Wizardry; she offered it to me, but without the kneeling bit. Lastly, the dagger I had received from the warden was indeed magical, but since none of us were skilled at using it, Shea suggested that we sell it. I was loath to do so, it was, in my mind, a keepsake, but in the end I had to accept that what we needed most at the moment was money.
Our goods identified, and me with an extra three spells per day, we headed out to smack some thieving hobgoblins (during the process of which, Vanja was scratched by a hobo sword. Shea reacted like Vanja had received a mortal wound, insisting that Vanja allow her to heal her on the spot, much to Vanja's embarrassment), chunked the ogre, and then made our way to down south to Beregost.
In Beregost, we stopped by Feldpost's Inn to wash the trail dust from our mouths. As soon as we walked in the door, however, we were set upon by a bereaved father who's son had been slain while adventuring. We managed to get out of the situation without a fight, and with a new appreciation for the dangers that lie ahead in our endeavours. Next we were going to see about the spiders, but were distracted by a young bard who offered us a fair bit of coin to help out his Mistress. We happily agreed to do so and were introduced to Silke, 'Thespian Extraordinar'. More like massive scenery chewer, I thought. She asked us to swat some brigands, but when the so called brigands showed themselves, they turned out to be ordinary fellows delivering some gems. We refused Silke's command to slaughter them, and she turned on us.
The moment Silke started casting, I made myself scarce, Imoen and Shea tried to hit the shadows (Imoen vanished but Shea failed), and Vanja charged. The battle was a prolonged thing, but somehow, Silke never got a spell off. She was smacked to the ground.

Our next stop was the spider house. Vanja looked positively unnerved at the mention of spiders, but she gamely agreed to check out the house. She was inside for only seconds before we heard a scream of horror followed by a green blur as Vanja ran for her life from her worst nightmare: four dog sized spiders that emerged from the house, a certain fleeing half orc in their sights.

We led the spiders on a merry chase through Beregost, taking occasional pot shots at them. Shea noted that the spiders would be much easier to kill if Vanja would just tank the things, but even the fact that we had more than enough anti-venom to cure half a dozen spider bites wouldn't reassure Vanja. Eventually, the last spider fell and we collected it and the gnome's worldly goods.

After the spiders, we headed a bit further south to check on some rumors of a pair of ogrillons waylaying travellers. They were dealt with, though Vanja got hit hard by a blinded ogrillon. Afterwards, we delivered good news to Mirianne in exchange for a Ring of Protection.
Out next task was to find Zhurlong's boots. We were deep in hobo territory when we found ourselves being waylaid by ghouls, and worse, a ghast! We were in the midst of beating a strategic retreat when Shea took a ghoul hit and was paralyzed. Vanja flew into a bloody rage and tried to make it to her side, but too late. Shea went down hard.

The enraged Vanja is a sight to behold, and one to keep far afield of, as the remaining ghasts and ghouls soon learned. Then it was off to the temple of Lathander to raise Shea.
We returned to the hobo camp and finally found the boots, though Imoen decided to keep them for herself. She was welcome to them, I thought, after what we'd been through to get them.
Our final stop for the day was to pay a visit to Thalantir, and maybe pick up a potion or spell or two. Turned out, Thalantir was less than happy to see us, and so we decided to take the scenic rout back to town.
On the way, we found a rather curious chicken who claimed to be a man. We delivered the frustrated fowl the Thalatir and were asked (or, rather, ordered) to find a skull so that the rather churlish mage could lift Meli-chick's curse. We did, he did, and as a reward we were able to purchase some goods; including a Find Familiar scroll. I think I'll call him Fluffy.
