Oh Dyara, that's a lot of drama there! Sorry about Coran, do you know what happened to him?
At any rate, these types of moments make for a memorable playthrough
Keep up the great work!
@Epsil0, nice to see you back. I love Skalds. Hope to read about yours soon 
Kathlen, Gnome Cleric/Illusionist (6th update)
You find yourself sat at a table in a nondescript shop, engaged in quiet conversation with the owner, the only other person around. You're not one to put trust in strangers - how could you, what with all the people hunting after you? - but since she told you about her former career as a cat burglar, her basic knowledge of divine and arcane spells (even though she's no caster), and her past collisions with both the Thieves Guild and the authorities in Baldur's Gate, you decide to get some of your worries off your chest. The woman is all ears as you relate your recent experiences in the Cloakwood. You leave out details you find irrelevant, like your entering a spiders' den under the cover of Sanctuary to find Spiders' Bane and a dead kid, or your hard-fought defeat of a Shadow Archdruid. (Even though that was quite a spectacular encounter. You recall how you pretty much emptied your entire spellbook on him and it still wasn't enough. Some of his summons you waited out for them to disappear, others nearly killed you.
You eventually finished him with oils of fiery burning, your trusty club and Wand of Magic Missiles charges.)
There are other details that you decide to withhold not because they're inconsequential but because they seem too sensitive to share, such as your fight to the death with a member of the influential Sashenstar family following his admission that he had killed an innocent.
You're more open about your dealings with the Iron Throne at their Cloakwood Mine, showing the woman letters implicating them in the iron crisis and the bandit plague. You relate your battle against a group of four skilled and well-equipped Iron Throne guards, two warriors and two wizards.
"I wanted to sneak past them invisibly but one of the mages casts Oracle and dispels my invisibility," you tell her.
"Interestingly, when I retreated and cast another Invisibility, it was only that same mage that came looking for me. I made him pay for his insolence using a wand of paralyzation, twice, because the first time his Mirror Images somehow kept triggering.
The wizard's death caused the others to come after me. I had to quaff an oil of speed because one of them, a ferocious warrior, was hasted as well. We ran around a lot, with me Blinding another pursuer and fruitlessly using the same wand of paralyzation on the hasted warrior. Eventually I managed to Spook him, and I used the time that spell bought me to Animate Dead. When he got his bearings again, he dispatched the Skeletons in the blink of an eye, so strong he was. I guess I was lucky really. With a successful Hold Person just when he downed the last Skeleton, I sealed his fate.
I managed to finish the second wizard when he got stuck in a Web I'd thrown at him, albeit only after he made me quaff my only potion of magic shielding when he cast a Chaos at me."
You leave out the part where you traveled all the way back to Beregost to get Thalantyr to produce for you the inconspicuous Mage Robe of Practical Protection (+2 AC bonus, +1 saves, +20% Fire/Cold/Electricty Resistance) and the Improved Shield Amulet (AC 4, +1 saves), mainly because you don't want to flaunt your wealth.
Note: I prefer the (+2) AC bonus and the elemental protections of the Mage Robe of Practical Protection + Improved Shield Amulet over the extra lvl 2 spell and the 5% MR of the Robe of the Neutral Archmagi + Metaspell Influence Amulet.
You also omit your violent encounter with an evil Bard named Silke, whose death furnished the necessary potions for Thalantyr to do his work.
"I later dealt with the last warrior by Blinding him and pelting him with sling bullets. Inside the mines I remained invisible
until I found the local Iron Throne executive, a wizard named Davaeorn. I approached him invisibly, protected only by two potions of magic protection (for 100 MR). I triggered plenty of traps, some of which injured me. Just when he was about to cast Oracle, a splinter from a Skull Trap hit him, interfering with his casting.
It allowed me to find a quiet spot to heal and buff with an MSD and an Improved Invisibility. My buffs were nothing compared to Davaeron's though.
He also cast different crowd control spells: Stinking Cloud, Web, and Teleport Field. I hoped against my better judgment that those spells would affect his two bodyguards, two fearsome Battle Horrors. They didn't. Davaeorn Removed my buffs, forcing me to re-establish my MSD, but then he did something stupid. He kept trying to hurt me with elemental damage, first with fire and lightning, which did little or nothing to affect me, but later with Cones of Cold. Those cones ended up injuring his own guards.
It enabled me to finish off the Battle Horrors that I would have otherwise considered too hard to deal with.
Davaeorn forced me to quaff a potion of magic blocking when my MSD expired, but that proved unnecessary really. I Blinded him, and slew him with three Skeletons I summoned."
You don't mention the fact that you left the mines with quite a lot of good loot, again preferring to keep a low financial profile.
"I'm very impressed with your account," the woman says after a short pause, "but I believe you, how can I not, with those letters you showed me. You're a brave woman to stand up against such a powerful institution as the Iron Throne. They're making quite a name for themselves here in the city, with their lofty new Sword Coast headquarters in the Docks District. Anyway, you have my support girl. People call me Silence, and that's what you'll get from me. Your secrets are safe with me. Silence, and free lodgings whenever you need a place to lay low. Ah, before I forget, have a look at my wares if you like. They're mainly potions and a few leftovers from my adventuring life. Maybe there's something you have use for."
You thank Silence, rest for a bit, and get out to do some exploration of the great city that has only recently reopened its gates. Apparently you didn't rest enough because when you decide to buy a new wand of paralyzation at the famous Sorcerous Sundries and sell your old one with only one charge left, you end up selling not the old but the new wand, at only a fraction of the price you bought it for. The dour shop owner, Halbazzer Drin, refuses to acknowledge the obvious mix-up, so you end up rebuying the wand at its full price, leaving you near penniless after you purchase a number of potions spell scrolls. You understand you'll have to look for jobs in the coming days.