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Baldur's Gate 1 No-Reload Challenge


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#13201
Blackraven

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Kathlen, Gnome Cleric/Illusionist (8th update)

You find Slythe and Krystin in the Undercellars below the Blushing Mermaid. The former is a hasted backstabber, the latter an arcane caster. When you see Krystin dismiss your Skeletons with a single (Death) spell, you scare a bit. Fortunately you have two wands of monster summoning. You decide to try to avoid fighting your foes, hoping that the continuous influx of summoned monsters will eventually be too much for them. Gnolls, Ogres and Dire Wolves melee Slythe; Krystin disappears after she Greater Malisons you.

Spoiler
You contribute with a series of Magic Missiles you had prepared for the assassin. Eventually it's one of your Ogres that deals the killing blow.
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You pick up an enchanted blade he'd been using, and some correspondence implicating Sarevok in a plan to overthrow (and kill) the Dukes of Baldur's Gate, as well as an invitation to the coronation of Sarevok himself as the new Grand Duke of Baldur's Gate.

Since your Ogres and Wolves are still around, and you also have a couple of charges of your wand of monster summoning left, you decide to see if Krystin could be made to join her partner. She unleashes elemental magics upon your summons, and dispels your Sanctuary much to your astonishment (and indignation),

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but you retalliate with a Blindness.
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Eventually you manage to club her down after she's run out of spells (though not scrolls).
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(Curiously she kept attacking with her sling rather than her enchanted Dagger +2 Longtooth. It made her an easy target.)

 

With the invitation and the incriminating evidence against Sarevok you head to the Ducal Palace. The ceremony is about to begin. Already many people have gathered. But... As a Gnome you have a knack for recognizing illusions; the guests you see aren't humans, they're Doppelgangers! You prepare for battle in a way you have never done before. First there's a series of potions you swig: violet, fortitude, agility, mind focusing x2, magic protection x2, speed, power. Then you summon three Skeletons and with your wand, three Gnoll Elites (which makes 6 summons even though you're only supposed to be allowed five). You Protect them from Evil, cast Strength of One on them (which in hindsight must have temporarily lowered your strength again), and finally you Haste them. The summons take their positions around Dukes Belt and Liia, and then battle breaks out. The Greater Doppelgangers open with Hastes, Confusions and Horrors. You counter the latter spell with Remove Fear. You also Slow two of the Greater Doppelgangers.

Spoiler
Liia Janneth falls before any of the Greater Doppelgangers have been felled, but while you heal Duke Belt, you see one of your Skeletons kill the first of your foes.
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You slay a second one with a critical hit.
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Another one panicks as it suffers a hit from Belt; it falls soon after.
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You squeeze in a Defensive Harmony (from scroll), to give your summons a bit more staying power. One by one the remaining three Greater Doppelgangers fall as well. Belt slays the last one.
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You pick up a Mislead scroll from Liia's body, lure Belt to one of the antechambers, and show him the evidence. Sarevok enrages, suffers a hit from a well-placed bullet from your sling, and then teleports away with a companion.
Spoiler
Belt thanks you and teleports you to the entrance of a maze below the Thieves Guild. You're aware that the roles have changed between Sarevok and you: you've become the hunter, he the prey. Still largely buffed, you're about to enter the maze.


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#13202
Grimwald the Wise

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Diary of Mazor

I didn’t head north to the Friendly Arms Inn as Gorion’s note suggested, the reason being that the note was lying there next to his body, there for anyone to read. Gorion’s murderers could well be awaiting me there. Instead I headed south towards Nashkel. On the way I bought a decent sling in Beregost, but after that avoided contact with everyone until I reached Nashkel Carnival where I slept and gained an additional healing spell. Just north of there I was given a ring that increases my charisma and in Nashkel itself came across some good quality bracers as well as a quiver that is good for holding arrows, bolts and darts.

I headed south where I tried to help a sculptor called Prism. I stepped in when a bounty hunter tried to kill him. He nearly killed me. With one blow, my health was reduced to all but nothing. I was using command spells to try and avoid being hurt and a paladin called Isra aided me. I had used all three of my spells before Greywolf fell.

Isra was impressed with what I had done and has offered to join me. She has already proved her fighting ability which is far better than mine as she is a level 2 paladin. I am still at level 1. She has offered to help me in the mines, an offer which was much appreciated particularly as she is quite a looker as well. The fact that she is a paladin of Sune is all to the good as I haven’t bedded a woman since leaving Candlekeep.
Since I have heard that there are demons in Nashkel mines, we decided to clear the road to Beregost first. If I had such difficulty with a mere bounty hunter, how can I face demons?

We went to Beregost where we calmed Marl and got a tome for Firebead.

We then came across another assassin called Marl.

We fled to another inn, hoping to enlist the help of Algernon by charming him.

He saved against the spell so we fled, but sadly not fast enough.

 

Didn't even make Level 2. :(


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#13203
Blind_Visionary

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Sorry to hear about Mazor, Wise! 

 

Go Blackraven!  Kathlen's looking strong.

 

And take it to 'em Brat! Nice progress Grond0.


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#13204
Epsil0

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Introduction: Rhythm, NG Half-elf Skald.

Screen%20Shot%202015-04-06%20at%2010.26.

 

Again, the restriction is that Rhythm cannot personally get a single kill throughout the saga. A child of Bhaal without any blood TECHNICALLY on his hands appealed to me. Mods of interest are Rogue Rebalancing, BG2Tweaks, and a couple components from SCS. No difficulty options from SCS were installed; the only few that affect gameplay is a couple things gained immunity to Web, potions of extra-healing were added, bears are faster, and wild dogs and wolves won't necessarily be hostile to begin with. BG1NPC was also installed, though it's unlikely I'll be making use of the moved NPCs.

 

With 18 CHA, Rhythm clears the Candlekeep quests for the first time in what seems like forever, since the +1 dagger is 150 gold that I found I rather needed for spells later on. Gorion's death is skipped over as quickly as I can, and Rhythm picks up Imoen. Gorion's body is buried courtesy of BG1NPC, and we loot a diamond from a tree and take Xzar's and Montaron's free healing potion.

 

The attempt I restarted was the one I didn't metagame too hard, only clearing Shoal before picking up NPCs. This time, the planned route is Shoal + Beregost - spiders + Basilisks (I stared at my keyboard for a good 15 seconds before I could remember the right word. I could only think of Mutalisks, and I'm so very grateful that there's no Zerg in the Sword Coast.) If, that is, Pro. from Petrification is successfully memorized.

 

We kill Shoal with no mishaps, though Imoen couldn't seem to roll higher than a 6. Back at High Hedge, a Giant Spider and a Ghast are picked off for more experience before we run from the skeletons. I tried facing them in the past run, but 4 APR vs basically 2 at 10% damage with only item-based healing is not pleasant in the slightest. Two transitions later, we're back at High Hedge to purchase some scrolls, and here begins a string of bad luck.

 

Rhythm bought Invisibility, Sleep, Blindness, Pro. Petrification, Find Familiar, and Shield. Only Pro. Petrification and Invisibility were successful, with Find Familiar being cast from scroll. At least we can deal with Basilisks. Marl is calmed down and a book is given to Firebead before we head east to get our second easy experience boon.

 

Korax and Rhythm's Familiar makes life quite easy, though both castings of Pro. Petrification were used beforehand regardless. Mutamin failed to get a spell off, and I used the familiar to grant vision for the ghoul after the protections wear off. Both Imoen and Rhythm are at level 5 at this point, and we go back to High Hedge to attempt to rememorize the failed spells... All three were, again, unsuccessful. Rhythm just seems to dislike all level 1 spells. Thalyntyr has no more copies of those scrolls, so for now I settle for Friends. He currently has 3 copies of that memorized, for lack of anything better to do.

 

Level 4 also granted Rhythm a second-level slot, which is set for Invisibility at the moment. Singing doesn't break invisibility, so he's now capable of being completely useful yet completely untouchable. Pro. Divination in BG2 looks really promising as well. Invisibility came at a really fortunate time, actually, since I now believe Landrin's house is clearable. It is, but... Screen%20Shot%202015-04-06%20at%201.52.4I got Imoen out late; she should've been able to get behind the gate where Rhythm was waiting invisibly in the chokepoint. But the spiders came out too fast, and it took a bit of zoning and repositioning to get Rhythm in the second chokepoint where he's at in the screenshot. The spiders don't last too much longer against the unreachable Imoen, though they get off a few attacks as my control is less than perfect, and another potion had to be drank to be alright.

 

Immy just killed an Ogre with a belt fetish, and she also killed Tarnesh after dodging all his spells via the temple. Khalid and Jaheira were added to the team; with our current experience levels, they joined at 6 and 5/5 respectively, so this is already going very, very well.


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#13205
Blackraven

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Nice start Epsil0, coping well with the challenges the game throws at you.
Tough luck Grimwald. A shame really. Your F/C looked promising and interesting. Will he get a second chance?
Thanks Blind_Visionary! Here's the denouement

Kathlen, Gnome Cleric/Illusionist (9th update)

With many of your buffs still active you don't want to waste any time. You cast Minor Globe of Invulnerability (from scroll) and Invisibility to rush through the maze unmolested by any monsters or snares that might await you. Monsters abound, Jellies and Undead, but you trigger no traps. 
Interestingly by hugging the walls opposite those containing the green markings that indicate the presence of traps, Kathlen prevented their triggering - something to remember.

The maze leads into the undercity, the remnants of an ancient city below the current city of Baldur's Gate. Still invisible you run past a war party whose members you don't know, and you find Tamoko, the mysterious Kara-Turan woman that helped you before with finding clues of Sarevok's plans, standing in front of a dark temple. You do not make your presence known to her, because you still don't know whether you can trust her. You sneak past her and slip inside the temple that you immediately identify as a Temple of Bhaal, Sarevok's dead father and yours.

This is a screenshot of Kathlen shortly before entering Sarevok's sanctum.

Spoiler
Extra HPs are a courtesy of a potion of power. In spite of Kathlen's combined Boots and Oil of Speed I was surprised that her CHA boost due to Friends was still up and running. Might have affected the outcome of a chat with Tamoko, had Kathlen bothered.

 

Nothwithstanding your Invisibility and the fact that you've barely set foot inside the temple, Sarevok knows you're there. He applauds you for your determination and your survival skills, but your not so serious question what would happen if you tried to take the Throne of Bhaal, provokes his wrath. He explains to you that he isn't alone. Four of his acolytes are there too and he, their master, is untouchable so long as they aren't slain. You quickly summon a bunch of Hobgoblins using the wand of monster summoning. (You would have preferred to summon your Skeletons but you hadn't rested since you cast Animate Dead at the Ducal Palace.) Suddenly a ring of fire appears on the dais in front of you. You cast a Dispel Magic (from a scroll) at it, and see its energy spread out in various directions, but you're unsure if any magical protections are actually dispelled. The ring of fire is still there for example.

Spoiler
I didn't expect much, but I thought it worth a try.

 

A Confusion and a Sunfire cast from somewhere you can't see destroy the summoned Hobgoblins. A moment later two of the acolyes appear in front of you. An archer protected from magic, and a wizard. The archer fails to hit you thanks to your outstanding protection against missile attacks; you in turn fail to paralyze the wizard with your wand.

Spoiler
Check out Semaj's saving throw there, and also Diarmid's miss on a 19 roll. The following screenshot of her inventory explains Diarmid's miss.
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You on the other hand hurt the archer badly with your bullets (damage in the 20-24 range on a regular hit). The wizard attempts to cast a spell at you, but you foil that plan with a Flamestrike (from wand),
Spoiler
causing him to hastily retreat. 

You focus on the archer again and lament the fact that you fail to finish him off before he runs out of ammo (at near death status), because when he fights you in melee you suffer a number of painful blows that make you grab a potion of invisibility to heal yourself. But then he retreats for no obvious reason.

Spoiler
That proves to be his downfall. You heal and return for him, making optimal use of the distance to dispatch him with your bullets.
Spoiler
A Skeleton Warrior that rises from the archer's corpse suffers the same fate.

The wizard is nowhere to be seen, but another mage makes his entrance. You summon a pack of Dire Wolves to distract him, and quaff a potion of magic shielding, of which you have plenty, to protect yourself against his spells. The wizard dispatches the Dire Wolves with a Chaos, soon followed by a Sunfire, and then he comes for you. Annoyingly, he's protected by a Fireshield: Blue, in addition to various other buffs. You keep him busy with more summons, while you wait for his fireshield to expire. Once this happens the two of you duel. Initially your abnormal strength makes you the better fighter, but neither of you suffer any serious injuries due to Stoneskins and Mirror Images. He has more of those than you do though, and when you run out of protections, the hasted battle mage begins to injure you. You resort to Flamestrikes and ranged attacks, to good effect. One of your bullets breaks his skull.

Spoiler
The first mage now returns you. (Very considerate of him to wait until you were done with his colleague.) He Horrors three Ogres you had summoned before you finish him off with one of many Flamestrikes.
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This event coincides with the wandering (panicked) Ogres' catching the attention of Sarevok and resurrected Tazok. The latter has no answer to your pace, and your Flamestrikes and the sling bullets you hurl at him.
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Sarevok, finally vulnerable, gets treated to a Greater Malison, and numerous WoF-scorchers and sling bullets,
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until he falls, laughing hysterically as an expression of his disbelief of what has just transpired.
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You wonder what you're supposed to feel at this moment. You were never out to 'avenge' Gorion. You dismiss the whole notion of vengeance. Gorion will never be back no matter what. You do feel relief. The Sword Coast is probably a safer place now for its inhabitants and for you of course. The insecurity, the bounty hunters and assassins; it should all be over now. Unless... unless there are more megalomanical siblings out there who want you dead. Not a heartening thought, but you decide not to dwell on it.

At the Ducal Palace you report back to Duke Belt to tell him that Sarevok has fallen. He has a request for you: to travel to Athkatla in Amn to personally offer Amn peace, on behalf of the Dukes of Baldur's Gate. You accept to perform this task.

I'm aware this update is a bit longer than necessary perhaps. That's probably because I mostly play warrior and thief types. I felt this final encounter was going to be different from what I'm used to. In the end it wasn't all that different because Kathlen operated pretty much as a ranged warrior most of the time, with wands for extra firepower (literally). The reason for this was that her spellbook was half-empty and that magic seemed futile against most foes anyway due to their protections, be they innate, equipped, or potion/spell effects that Kathlen couldn't dispel. I think only Tazok was relatively vulnerable, at least to magic damage.
On a related note, I considered luring Sarevok out from the beginning, but without the means to dispel his haste, it would only have prolonged the battle since Kathlen, doubly hasted as per boots and oils of speed, would have spent a lot of time staying out of melee range from Sarevok. I couldn't be bothered with that.


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#13206
Grond0

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Thanks B_V - things are looking good so far ...
 
Brat - dwarf berserker (update 13)
 
After sorting equipment out and resting they returned to the Flaming Fist to follow Tamoko's advice to rescue Duke Eltan.  Inside there, for the first time in the run to date, Jaheira was actually successful in charming someone (she had failed on quite a number of occasions)!  
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That provided a useful distraction, allowing Dynaheir's web to be decisive.  
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Upstairs, a greater doppleganger hit Khalid several times before falling.
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Tamoko had also referred to Cythandria, so after leaving Duke Eltan with the Harbour Master the party returned to the Iron Throne.  I noted on the way there a citizen called Brennan Risling - perhaps a country cousin of the thief in Athkatla with a similar name?  
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Cythandria herself proved helpless against the stream of missiles targeting her.
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Much is now clear, but the implications are staggering and I must have time to think.  Other contacts in Baldur's Gate had already made me certain that my ultimate enemy was Sarevok.  Cythandria, though, had a diary of this madman, that not only confirmed this, but explained why he is pursuing me.  He believes that he is a son of Bhaal and so am I!  His plan is to kill multitudes of people and, in so doing, somehow allow himself to become the new god of murder in place of Bhaal.
 
My immediate reaction is to dismiss the obvious rantings of a lunatic, but is it possible there's any truth to his story?  I do not believe that I am tainted by evil in the way Sarevok is, but I do remain haunted by my inability to remember my early life and I've never satisfactorily been able to explain how I have become able to cure others of poison.  I must have more answers and Sarevok is the only one who can provide them.  His journal refers to a contact named Slythe and I will seek him out to discover where Sarevok is hiding.
 
While searching for a route to the Undercellar the party were approached by Ramazith, but Brat was impatient to get his answers and refused the offer of work.  Also when searching Larze wouldn't take no for an answer - he had the brief satisfaction of making Brat withdraw a few steps before he died.
Spoiler
 
In the Undercellar Slythe approached and got a couple of blows in on Minsc.  However, a haste by Dynaheir then took effect allowing Minsc to get away and ultimately take his revenge.  
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Krystin was then hit by a first use of dispelling arrows and quickly slaughtered.
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After resting up Brat led them to the Palace.  He was impatient to get to find Sarevok and neglected to do any preparation or buffing before storming in.
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However, Dynaheir hasted the party as soon as the action commenced and the archers had seen enough transformations by greater dopplegangers to switch to dispelling arrows immediately.  Brat raging and acting as a target for some of the dopplegangers allowed both dukes to be saved
Spoiler
- only Jaheira taking damage in the fight.  Sarevok then ran away - though looking at the screenshot I realise I slipped into meta-gaming there as the whole party should have been attacking him rather than Brat just running him round waiting for him to disappear :wacko:.
Spoiler
 
I have now seen my so-called brother and that has allowed me to confirm that it was indeed he that killed Gorion.  So much has changed in the intervening weeks though - I have matured and no longer feel the terror of the unknown that made me run that night.  Now I have come so close to Sarevok once I am eager to get to grips with him again and demonstrate on his body that he is no god.

  • Serg BlackStrider, Blind_Visionary, Grimwald the Wise et 3 autres aiment ceci

#13207
Serg BlackStrider

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Congratulations, Blackraven! Have fun in Amn, seems Brat will join Kathlen there soon.


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#13208
Grond0

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Brat - dwarf berserker (14th and final update)
 
Before chasing Sarevok into the maze the party made a final few purchases at Black Lily's.  As they have investigated so many containers during their journeys I decided there should be a 20% chance that one of them would check the barrel with the dexterity tome in.  Regrettably though Lady Luck failed to come through for Brat that time.
 
In the maze, Brat and Imoen were doing their normal shuffle forward to look for traps.  That allowed them to take enemies on one at a time and they defeated everything pretty easily, although Brat's lack of a magic weapon was a bit of a pain.  I could potentially have justified going to buy him the +1 axe in Beregost, but although he'd visited the inn with that I reckoned that was too early in his adventures for him to be paying attention to what was for sale.
 
In the Undercity Imoen was scouting invisibly and reported a suspicious looking group ahead.  When they turned hostile on sight the party were therefore ready to retaliate with fire for fire (or exploding arrows for exploding arrows).  Although Rahvin's shots caused a fair amount of damage the most vulnerable members of the party had retreated after his first shot (and Dynaheir before that, immediately after casting web) and survived comfortably enough.
Spoiler
 
Tamoko tried to stop them, but both the spells she attempted were disrupted by magic missiles before she fell to a critical from Minsc.
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We have arrived at a temple to Bhaal and I feel certain this is where Sarevok will have gone to ground.  Soon now my adventuring days will be over.
 
Inside the temple some arcane mutterings in the distance made Brat realise that perhaps Sarevok was not alone.
Spoiler
As usual, Imoen did some invisible scouting and successfully disarmed 2 traps, though she reported that, after failing with 2 of them, she was unable to deal with the ones in the center of the room.  When she approached the dais at the end of the temple Sarevok appeared to recognise her presence, though he took no immediate action and appeared to be alone.
Spoiler
 
After the success of using exploding arrows on the Undercity party Brat decided to do the same again this time.  First, though, everyone used some potions and then opened hostilities with a slow spell from Dynaheir and a round of exploding flasks.  
Spoiler
That resulted in Angelo appearing and starting to cast: he was targeted with exploding arrows until Tazok showed himself attacking Khalid on one side of the temple while Semaj released a death spell at Imoen on the other.  
Spoiler
She bravely flung herself forward and shouted to the others to get away and, as Imoen's body began to dissolve in the death spell, Minsc noted he had been targeted by a remove magic from Angelo despite all the damage inflicted on him.
Spoiler
 
As Minsc was dispelled on one side of the temple, Tazok was hit by a dispelling arrow on the other.  
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Meanwhile, near the dais, a couple of wolves were trying to get as close as possible to Sarevok.  One of those was fireballed by Semaj - the damage also affecting both Sarevok and Angelo.
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I thought that might be a bad move on Semaj's part, but the other wolf was still alive - not for long though as Angelo killed that one and once again injured Sarevok!  There were no more distractions left and Sarevok started to attack Angelo
Spoiler
and Tazok collapsed under the weight of fire.
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Up to that point everything had gone as well as could realistically be expected with those tactics, despite the heavy blow of the permanent death of Imoen.  However, there was then a shock when Semaj appeared.  On the dais he had clearly been visible when fireballing a wolf and I assumed that if he dimension doored in he would still be visible and targetable by dispelling arrows.  His sequencers proved to be too quick though - apparently firing even before he appeared - and Khalid and Minsc (with their dispelling arrows) were both confused - as was Brat!  Brat immediately threw an axe at Dynaheir (severely wounding her and dispelling the invisibility she had just put on him), just as Angelo's death scream rang out further up the temple.
Spoiler
 
Fortunately Brat turned away after a single shot, allowing Dynaheir to use a protection from magic scroll on him and restore him to his senses.
Spoiler
As Brat went to tank Semaj, Minsc was next to be restored and he immediately switched to dispelling arrows.  Those hit Semaj, but didn't prevent him from casting a cloud kill.  That would probably have quickly killed Khalid, but Dynaheir's final PfM scroll took effect in time to save him.
Spoiler
 
Semaj died seconds later leaving Sarevok all alone at one end of the temple.  
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At the other the remaining party had to sort out a battle horror that had been alerted by Khalid's wanderings before re-establishing a few potion buffs.  
Spoiler
Then it was time for the reckoning with Sarevok.  Dynaheir used a wand to create some summons as distraction while the others attacked.  In melee they struggled to hit Sarevok, while the reverse was not true and it wasn't long before they had to retire.  With HPs partly boosted Brat came back in again near the end, wanting to get revenge for Imoen at the end of his axe.  However, his rage ended and he was hit again and forced to retreat - leaving the final blow to be struck by Khalid.
Spoiler
 
Revenge is supposed to taste sweet, but though Sarevok is dead his passing has left a rancid taste in my mouth.  Imoen died as well and nothing was left of her body for the temples to work with.  Her end was brave and protected the rest of us, but surely it should have been my role to die in defense of my companions.  My hopes that the death of Sarevok would free us to settle down for a quiet and productive life are left in tatters and I am not now sure what my next step should be.
 
BGT normally means that characters dying in BG1 do not show themselves in BG2.  I'm not sure whether that will be true in relation to Imoen and, if it is, whether Biff the Understudy will open the cell door for Brat instead.  If not his BG2 run may be pretty short!

  • Serg BlackStrider, Blind_Visionary, Grimwald the Wise et 2 autres aiment ceci

#13209
Aasim

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BGT normally means that characters dying in BG1 do not show themselves in BG2.  I'm not sure whether that will be true in relation to Imoen

'fraid not.  :) I got her chunked once as well, but she carries on. I think the BGT wipes away only Minsc and Jaheira, and possibly Viconia.

Great write-up anyway! I enjoyed it a lot. Will you do the same in BG2?



#13210
Grond0

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'fraid not.  :) I got her chunked once as well, but she carries on. I think the BGT wipes away only Minsc and Jaheira, and possibly Viconia.

Great write-up anyway! I enjoyed it a lot. Will you do the same in BG2?

Thanks for the info - which I've also just discovered for myself :D.  The effects of a death spell are supposed to be potentially reversable by a wish, so Imoen was obviously wishing she could be a mage!

 

I am intending to continue to roleplay, yes.  The impact of that on tactics should diminish over time - it's already negligible against opponents with standard weapons and I would expect that also to be the case fairly soon against standard spells.  Lack of knowledge about specific tactics used by enemies (such as Semaj's death spell) could still be costly, however.  Write-ups should continue to include at least the odd snippet directly from Brat in relation to the main quest line ...


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#13211
Blackraven

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Thank you Serg for your congratulations and good wishes! I really appreciate it. :D 

I in turn congratulate you, Grond0 with your succesful roleplayed run! Not buffing before the Doppelgangers, having Dynaheir cast PfMagic on confused Brat, nice stuff there! Good luck in Amn :) Kathlen hopes to join Brat there very soon.


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#13212
Grimwald the Wise

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Congrats Blackraven


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#13213
Blind_Visionary

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Here's to Brat and Kathlen! May you both have long and successful lives in Amn...


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#13214
corey_russell

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Congrats to Brat and Kathleen.


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#13215
Epsil0

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Safe travels in Amn to Brat and Kathleen!

 

Rhythm, Half-elf Skald, update 1 (2?)

 

I suppose the last one was both an introduction and update. I had stopped last time at the Friendly Arm Inn with Khalid and Jaheira just joining Imoen and the passive-aggressive bard. We pick up doing a number of easy quests, returning Joia's ring and getting a couple more quest items from the southern road heading to Nashkel. Ogrillons and Hobgoblins are killed for a letter and an amulet respectively, usually with Khalid tanking and Jaheira and Imoen shooting with slings and bows. As such, in Nashkel he's outfitted with the Ankheg armor before we kill Neira. We didn't get the interrupts immediately, so zoning inside and outside still proved mightily effective, even with four rather than one.

 

Greywolf dies a rather painful projectile death, and Rhythm and Imoen became fatigued. Resting almost killed me as a host of kobolds spawned and targeted Rhythm without any of his defenses running. We backtracked to Nashkel rather quickly after that, and resting at the inn gives Rhythm his first Bhaalspawn CLW. For the heck of it, we go to the carnival and kill that one mage with that magic word - I forget his name. But after the number of times I've died to him, it only seems right to mob him with arrows and sling bullets aplenty.

 

In the mines, the Kobolds fall one by one below Varscona and more boosted projectiles. It felt rather good to actually disarm the traps; almost none of my solo characters were thieves, it seems! Two spiders and two ghouls were also murdified before resting in Mulahey's cave to reset the damage Khalid took from the critical arrows, the only variety that could hit him. Mulahey was a simple matter, since one of those kobolds dropped a scroll of Blindness, which Rhythm finally overcame his reluctance to learn. The second one hit, Khalid and Jaheira tanked all the kobolds and skeletons, and Imoen shot the half-orc to death. A dagger was returned to a revenant before we headed into assassin party #1.

 

The Amazon party was... interesting. I should really have had the Necklace of Missiles from when I visited the carnival, but I didn't have it. And Hold Person is still really, really annoying. The plan was to have Rhythm singing invisibly, Khalid taking the attention of the missiles while shooting his longbow, Jaheira casting Call Lightning, and Imoen shooting the casters every time they started a spell. This failed almost instantly as Jaheira took the aggression instead of Khalid, a Rigid thinking was successfully cast and very luckily successfully saved against. Khalid and Imoen finished off the first priest... Which was Jaheira's target of her Call Lightning that somehow the poison didn't interrupt. The spell was useless. Quickly changing plans, Khalid drops his longbow, re-equips sword and shield, and rushes their back lines before any more missiles come from their ranks. Imoen and Jaheira kill the second priest, and both the dart-thrower and archer were using their melee weapons and therefore no longer a threat. Success, no deaths, two Antidotes used that probably shouldn't have been necessary. Both Rhythm and Imoen hit level 6 somewhere around this fight.

 

Back in Nashkel, we return Joseph's ring and Mulahey's Holy Symbol before we gank Nimbul first. Imoen stealthed in and interrupted the casting of MI, and without that, Jaheira and Khalid easily cleared the distance and murdered him before he could even start his Horror. Back in Beregost, we do numerous small fetch-quests before encountering Neera, and having her join. I must admit this is motivated slightly by BG2EE's "recent" update, which allows romance variables from BGEE carry on to BG2EE. I need an aggressive mage anyways (well, not NEED, but it's nice to be able to actually use my Wands of frost and fire.) She came at level 4 instead of level 6 as I hoped, meaning blank level 3 spell book instead of her normal, deadly repertoire. Oh well. Tranzig and Silke die quickly with her added on; with Magic Missiles and even non-proficient darts, spell casters have a hard time not being interrupted.

 

We need experience, so back to High Hedge to kill skeletons, a gnoll for a shortsword, and south for a chicken and Bassilus. A straight-up charge finished the mad cleric off, and he too is unable to get a spell off. Melicamp is restored, tons of useless loot is sold, and Ioun stones purchased for Imoen and Rhythm. And since I'm really trying to clear the maps... South back to Nashkel, and west all the way to the Gnoll stronghold. Only iffy spot was on the bridge vs the Hobgoblin archers and the Berserkers, since I accidentally got Khalid stuck in my own web. Fortunately, all the attackers were all trapped as well and sniped off one by one by the other three. The tome of CHA is given to Rhythm, boosting it up to 19 for no good reason other than that I can. Dynaheir is freed, and sent back to the FAI as well in case things go poorly with Neera.

 

Neera asks about her personal quest as we're returning to civilization, so east of Nashkel we go to Adoy's Enclave. I made one very, very fortunate stop on the way, taking out the burial grounds where the caves let out. I forgot entirely about the Wand of Summoning that's there, but that is the one item that makes Skald's +2 to hit and to damage so very scary. I'm generally very wary of the Red Wizard fight in the Enclave: Ekandor has two castings of Stoneskin, if I'm not mistaken, and he has two higher-than-level-four guards, a backup mage, and an Ogre berserker with him. He's at least level 9, since one of his spells is Cone of Cold which fortunately he was denied this time.

 

The fight went down as follows: before I talked to Adoy, and thus the Red Wizards teleporting in, I used a charge of the wand. To my delight, it spawned something like 8 Hobgoblin archers. Having done this battle before and knowing these dangers, I hide Imoen and Neera behind a table with Hobgoblins blocking either side, and Jaheira and Khalid placed almost directly on where the mages will teleport. I talk to Adoy, and the Wizards teleport in. Rhythm immediately restarts his song; dialogue caused it to lapse. Imoen, Neera, and Jaheira all focus their attacks on Ekandor trying to interrupt the Stoneskin and Khalid starts on the second mage. Both spells are interrupted, and the melee reinforcements are trying to deal with the Hobgoblins, who are firing as their AI tells them to. Ekandor falls under the weight of 7 or so archers picking at his soft un-stoneskinned flesh, and Neera's magic missile interrupts the second mage just as Khalid scores a second hit and kills him as well. It's now everyone at almost-full health and 5 or so Hobgoblins vs 3 melee warriors. The end is inevitable, and fin.

 

The rest of play is rather mundane as we get Samuel back to the FAI for healing, and mass-killing off Ankhegs at the farm, Jaheira's worries about the ecology notwithstanding. Neera is the only level up here, and she's now level 5, capable of casting 2 level 3 spells... that she has none of currently. Whoops.

 

Rhythm: Level 6 Skald. 0 kills. Favorite weapon: Sap. Favorite spell: CLW.

Khalid: Level 6 Fighter. 124 kills. Favorite weapon: Longsword (Varscona). Most powerful vanquished: Lamalha

Jaheira: Level 5/6 Fighter/Druid. 94 kills. Favorite weapon: Sling and bullet. Favorite spell: CLW. Most powerful vanquished: Bassilus.

Imoen: Level 6 Thief. 113 kills. Favorite weapon: Shortbow. Most powerful vanquished: Shoal the Nereid

Neera: Level 5 Wild Mage. 23 kills. Favorite weapon: Darts. Most powerful vanquished: Zargal.


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#13216
Dyara

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Congratulations to Kathlen and Brat :)


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#13217
Grimwald the Wise

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Baldr000.jpg

 

Gorion must have had some influence. When I told him that I would like to become a paladin, but did not think it possible since I am a drow and also could hardly call myself good. I might want to be, but I always seem to fall short. I can well believe that some would say that I am not all that lawful as well, and I could hardly complain about that either.

 

Anyway, he consulted with the moon knights and his renowned persuasiveness was enough to get me enrolled in their local chapter. All of them are of neutral alignment which means that we don’t get quite as many brickbats thrown at us by those who find other paladins’ standards way too high.

 

Since we weren’t allowed in their chapters, those of good alignment aren’t allowed in ours either. Seems fair to me.

 

It was Gorion that chose my name. I think perhaps that it might help my safety. Having that name does have a good side, but whilst it causes some to treat me better, it causes others to treat me worse.

 

Since I had been attacked by no fewer than three assassins, Gorion decided that it was time to leave. To my great shock, I discovered that he was not as invincible as I had thought when we were ambushed. I actually heard his cry as a sword pierced his side.

 

I fled to Candlekeep and told the guard there the story. Being on horseback, the coach and guards got to the site way before I did and must have caused the assassins to flee, for there was quite useful equipment left behind. A note advised me to go to the Friendly Arms Inn, but that note might have been read by an assassin, so instead I passed the inn and carried on northwards. I found a diamond and a couple of rings on the way, and some more jewellery on the body of one of several hobgoblins that I killed.

 

Heading further north I killed some bandits and a woman asked me to kill an undead man that was making amorous advances towards her. Being a Moon Knight, I naturally helped her. I agreed to help Sonner who lived in the same hamlet, but discovered that he had deceived me, so I quickly changed sides.

 

Returning south, I joined up with a couple of men who were quite friendly towards me and asked me to accompany them to Nashkel. They seemed pleasant enough, but I soon discovered that they were evil. Montaron seems to be a compulsive thief. He stole a cloak that can be used for charming people. He was unsuccessful the first time that he tried, but was quick enough to try again before his victim could react. This time he was successful and used the cloak to stop the victim being hostile.

 

He told me all this when he gave me the cloak as e bedded down for the night. Clearly we will not get along in the long term, so I decided that once we arrived in Nashkel they would be on their own.

 

On the journey we were attacked twice, one by Ogrillon, and once by a so-called keeper of the law. He was a Flaming Fist Mercenary. None of them are alive to tell the tale. I dropped off Xzar and Montaron in Nashkel and upon hearing of an emerald theft, continued south to where the thief was last seen. A bounty hunter arrived at much the same time and we felt that we had to but in. He chased me to the mines where he was wounded by the guards. Joining up with a “most” attractive paladin we fought and killed him. The paladin, Isra by name, joined up with me. She is a Cavalier and a follower of Sune Firehair. I hope that we will soon become more than just an adventuring party, or that she might become adventurous with me.


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#13218
Grimwald the Wise

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@ Blackraven

Tough luck Grimwald. A shame really. Your F/C looked promising and interesting. Will he get a second chance?

 

He may well do. However as you will see above, not immediately. I have come across yet another interesting kit, the Moon Knight and will try that first.


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#13219
Dyara

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Dyara, elven Fighter/Mage/Thief - take 14 (update 9)

Day 57 (28 Kythorn)

Still agitated from the events on the ice island they walked through the streets of the city without any specific goal. They stocked up on biting arrows and potions of healing and many other potions, they got the Whispers of Silence from Ordulinian, also Xan learned some new spells (stone skin, improved invisibility, animate dead, spider spawn, polymorph other). As it had became really late they went to the elfsong tavern to spend the night.

Day 58 (29 Kythorn)

Now it was about time to pay the Iron Throne a visit. On the third floor Xan was attacked by some guards but one charge of a wand of fear turned the tide...

Spoiler

... and Alora gained her first level-up:

Dyara: 346541 XP, 978 kills, Greater Basilisk, F(6)/M(6)/T(7), 59/69 HP
Xan: 30501 XP, 127 kills, Doomsayer, Enchanter(9), 22/36 HP
Alora: 5700 XP, 5 kills, Beyn, Thief(7), 24/42 HP (+5 HP, +25 set traps)

Not sure if I will keep Alora, she seems so fragile, before her level-up, she had even less HP than Xan.

On the top floor Dyara and her two companions had to face a group of secondary members of the Iron Throne but one charge of a wand of fire and a chaos spell wreaked havoc among them...

Spoiler

The leaders of the Iron Throne however had left Baldur's Gate for a meeting in Candlekeep. Dyara reported to Duke Eltan and was send to Candlekeep to investigate the leaders exposing their links to the bandit raids.

Day 59 (30 Kythorn)

Was it really only two month ago that she had left Candlekeep, Dyara thought as she walked through the gates of her former home. But it didn't felt like home anymore, she couln't put a finger on it but something had changed. "Or perhaps I have changed", Dyara thought. Still some of her old friends were there eager to talk to her.

In the library Dyara confronted the Iron Throne leader. They laughed at her but didn't attacked her so she just turned around and left them. In Gorion's old room Dyara found a letter. In that letter Gorion told her about her true heritage.

Spoiler

Later then Dyara was accused of murdering the Iron Throne leaders. She and her companions were arrested but helped by Tethoril who teleported them to a secret room within the library that had an exit to the catacombs below Candlekeep.

Day 60 (1 Flamerule)

Dyara and her two companions made their escape through the catacombs. There was only one short moment of danger when Dyara triggered a lightning bolt trap and the bold bounced back and forth between the walls hitting her several times. After reading some tomes Dyara felt both stronger and more intelligent.

In the caves unfortunately Xan died for the second time (poor Xan, killed twice within a few days, his girl friend a criminal, a monster, an abomination - he's really doomed I guess).

Spoiler

Xan had cast confusion on Brat's gang, confusing Bor and Tam, but became stunned and then killed by (confused) Bor.

Spoiler

But that was the only setback as Dyara and Alora were able to kill Brat...

Spoiler

... Bor ...

Spoiler

... Tam ...

Spoiler

... and finally Sakul.

Spoiler

Alora then gained some practise in basilisk fighting...

Spoiler

After leaving the cave they went for the nearest temple to get Xan resurrected.

Spoiler

Day 61 /2 Flamerule)

They spend the rest of the night in Beregost and went to High Hedge then for Dyara had a gift for Thalantyr.

Spoiler

Dyara refused the offered 1,000 gold and got an invitation for diner instead. To Dyara's surprise Thalantyr wasn't just a remarkable mage, he also was a remarkable cook. She hat a very nice evening with the mage...

Spoiler

... and was presented with an ioun stone increasing intelligence by two.

Day 62 (3 Flamerule)

From Beregost the small group went east. Both Alora and Xan were tired and they rested at Mutamin's Garden.

Day 63 (4 Flamerule)

They saved three elven women from getting sold as slaves by killing the three slavers and their five guards and escorted them to the Friendly Arm Inn (Xan quest).

Day 64 (5 Flamerule)

They returned to Spider Wood to loot the bodies. Later then they were attacked by four Red Wizards of Thay but they were dispatched easily.

Spoiler

Alora gained her next level-up:

Dyara: 398206 XP, 1070 kills, Greater Basilisk, F(6)/M(6)/T(7), 59/69 HP
Xan: 34671 XP, 132 kills, Doomsayer, Enchanter(9), 22/36 HP, died 2x
Alora: 27015 XP, 24 kills, Greater Doppelganger, Thief(8), 30/48 HP (+6 HP, +25 set traps)

 

The weapon point went into Two-Weapon Fighting. Perhaps not the wisest decision but I like to play the NPCs as they are. So I usually stick with the weapon proficiencies they have already. And since Alora had one point in TWF she now has the second one. Also she's pretty good with her hit dice rolls so far so that I can put her into melee fight without taking too much risk.

Day 65 (6 Flamerule)

After selling some loot in Beregost and buying the poison dagger for Alora they returned to Durlag's Tower.


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#13220
Grond0

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Dyara: 398206 XP, 1070 kills, Greater Basilisk, F(6)/M(6)/T(7), 59/69 HP

Looks like Dyara should be due a few more level-ups when she gets to BG2 :P.


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#13221
Dyara

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Looks like Dyara should be due a few more level-ups when she gets to BG2 :P.

 

Maybe... these 398,206 (or 513,226 by now) are from kills (so no quest XP) but they are not her XP as they get distributed among the party of course.

 

EEKeeper says Dyara's XP are 173,796... (seems rather low). I don't know how it works in the EE version but in the original game you get XP regardless of the XP cap, you just don't level up anymore.



#13222
Blackraven

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I don't know how it works in the EE version but in the original game you get XP regardless of the XP cap, you just don't level up anymore.

In EE as well. The extra XP will be added to the 160k that Dyara's character record currently displays.

Btw LOVED the Thalantyr content!


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#13223
Dyara

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Btw LOVED the Thalantyr content!

 

Me too. And it's just a small part of it. The whole dialog is 29 screenshots :D.

 

*klick*


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#13224
Grimwald the Wise

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Isra and I realised that we are not at present able to face demons on our own, so we have gone in search of allies. We found one in Gavin, a cleric of Lathander. He is a bit too righteous to my thinking, but so long as he doesn’t expect me to follow his standards ALL the time, we will probably get on. He is currently delighted with my actions which include the killing of Bassilus. The battle was tough. Isra and I went in to fight him hand to hand whilst Gavin cast silence. Isra was silenced to Bassilus was not. He used a hold spell on Isra. I continued to fight him whilst Gavin cast another silence spell. That worked. I continued to fight whilst Gavin cast command. That didn’t work! While I continued to fight, Gavin healed Isra and at that point Bassilus fell much to our relief. I cast more healing spells on Isra and we then waited for the hold spell to wear off. Isra then healed herself with laying on of hands. We then returned to the temple received our reward and rested.

We then spent our reward on equipment at Nashkel Carnival and will now carry on exploring the area where Bassilus was.


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#13225
Dyara

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Dyara, elven Fighter/Mage/Thief - take 14 (update 10)

Day 66 (7 Flamerule) - Durlag's Tower

The guided tour became interrupted soon by a demonknight. The party rested and went down to the 2nd level of Durlag's Labyrinth (they  had already cleared the upper levels and also killed the four warders on their first visit four weeks ago). Down there they had to fight lots of greater doppelgangers disguised as member of Durlag's clan...

Spoiler

Day 67 (8 Flamerule)

Dyara then used a potion of heroism, a potion of cloud giant strength, an oil of speed, casted blur and mirror image while Xan casted improved invisibility on her. She went into Kiel's room and took the items from the chest. The four Dwarven Doom Guards turned hostile but went down easily.

Spoiler

When fighting a Greater Wyvern Dyara  became seriously hit (down to 10 hp) and poisoned (5 hp/round) so she had to step back and use an antidote...

Spoiler

While Xan and Alora kept the Wyvern busy Dyara healed herself and the Wyvern was slain finally.

Spoiler

The remaining two Greater Wyverns went down with help of the failed adventurers and without further problems. Some fireballs killed the skeletons allowing the party to stock up on all kind of arrows. Xan (protected by stoneskin) and Dyara then went into the maze garden to kill the Ashirukurus...

Spoiler

However when fighting the second one Xan's last stoneskin went down and they had to retreat as the fight became to dangerous.

Despite being immune to cold damage Dyara became frozen by Kaldran's breath attack but Xan, Alora and Kaldran's AI saved her.

Spoiler

The other elemental guardians were killed without any problems.

Spoiler

When the slime died the party was teleported on a large chess board. Instead of playing by the rules Dyara and Xan just threw fireballs on the other side.

Spoiler

During the fight Alora had gained another level-up:

Dyara: 485,866 XP, 1134 kills, Greater Basilisk, F(6)/M(6)/T(7), 59/69 HP
Xan: 44,071 XP, 135 kills, Greater Wyvern, Enchanter(9), 22/36 HP, died 2x
Alora: 42,280 XP, 34 kills, Greater Doppelganger, Thief(9), 36/54 HP (+6 HP, +25 set traps)

Seems Alora is really blessed as for the 2nd time she gets maximum hp. She has nearly doubled her hp within three level-ups so I'm wondering if perhaps the 'luck +2' from her rabbit's foot helps with hit dice rolls.

The fourth level of Durlag's labyrinth is rather easy as none of the enemies could really harm Dyara.

Spoiler

Alora get's some backstab practise...

Spoiler

... she's doing fine (with a strength potion or if a strength spell is cast on her).

While Dyara fought Grael...

Spoiler

... Xan had found some time to work on a sketch he had started some weeks ago...

Spoiler

I have to admit I'm a little bit curious if Dyara ever gets to see the drawing.

Xan has scribed some spells (Hold Monster, Domination and Emotion: Hopelessness). The group then tried to rest...

Day 68 (9 Flamerule)

... and they did so undisturbed.

Both Xan and Alora drank a potion of fortitude (raising their HP to 40 and 54, also Alora gets better saving throw bonuses. Xan casted Resist Fear on the group, stoneskin and invisibility on himself, Dyara drinks a potion of heroism and an oil of speed. Alora hides and Dyara hides as well.

After talking to the Demon Knight...

Spoiler

... Dyara destroyed the mirror...

Spoiler

... and hid in the shadows leaving the Demon Knight all alone with the Mirror Fiends. To move all Mirror Fiends into the center Dyara summoned some war dogs...

Spoiler

Unfortunately the Demon Knight was near death already so Dyara had to be quick if she wanted to score. A fireball from one of the Mirror Fiends did only small damage - to both Dyara and the Demon Knight...

Spoiler

... and didn't prevent Dyara from sneaking behind the Demon Knight ...

Spoiler

The first Mirror Fiend was killed by the Demon Knight leaving Dyara and her two companions (who had just watched the whole scene from afar) with three remaining Mirror Fiends. Again Dyara hid in the shadows...

Spoiler

... and backstabed the first Mirror Fiend...

Spoiler

... one down, two to go.

The next one was rather strong however, hitting Dyara very hard and breaking his weapon in doing so. To give Dyara a break Alora then used an oil of speed and attacked, switching the brute's attention to her...

Spoiler

While Alora ran back and forth keeping the Mirror Fiend busy Dyara used her bow to kill it.

Spoiler

The last Mirror Fiend didn't last much longer...

Spoiler

Everyone was relieved when Islanne send them to the surface again.

Spoiler


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