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Baldur's Gate 1 No-Reload Challenge


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#1301
Alesia_BH

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Thanks for the suggestions.

Grimbergenme wrote...

I'd personally be quite interested in seeing a Mage/Cleric run.


That's tempting from a tactical viewpoint since I'd be intested in seeing what an M/C could do with Polymorph Self. I've played with it a bit, but I haven't really explored all the possibilities. That's what I intended to try after Alastria's BGII run. It might be time to actually do it.

The Fred wrote...

Solo Druid!


I'm not crazy about that idea. Capless, I'm semi-confident I could get one through BG1 (though the Duke fight would be troublesome). With the cap, it would be pretty dicey towards the end. As for BGII, I soloed an Avenger Druid named Aliana through Ascension awhile ago. And while see made it through most of the fights without reloading and probably could pull off a No Reload, I'm a bit too rusty right now to feel comfortable trying that. I'm unfond of the idea of starting a character that will almost certainly get offed.


Still pondering...

Best,

A.

Modifié par Alesia_BH, 20 mai 2011 - 05:43 .


#1302
Grimbergenme

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Alesia_BH wrote...

I'm unfond of the idea of starting a character that will almost certainly get offed.


My sentiment exactly; at least give yourself a chance.



Edit: Quick update on Lord

Ulcaster & Ulcaster dungeon clear. Easy for the most part, other than 1 careless moment where I stumbled into a room with 4 dire wovles, unbuffed. Stealth-Cat also managed to trigger a trap but resisted fortunately.

Now at levels 5/5/6 - F/M/T respectively.

Gullykin and Firewine Bridge next! Larger update on the way soon.

Modifié par Grimbergenme, 19 mai 2011 - 08:41 .


#1303
Vaclavc

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Meet my new character, human cleric Zefahyr:

Posted Image

Again, this will be solo game on insane difficulty. Vanilla BG+TotSC+latest patch.
Zefahyr left Candlekeep and found his way to Beregost. He defeated several minor monsters including ogre with belt fetish and completed few easy quests in Beregost. He is currently level 2 cleric with 14HP.

Wish me luck!
V

#1304
Grimbergenme

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Vaclavc wrote...

Wish me luck!


Best of luck with Zefahyr!

Modifié par Grimbergenme, 19 mai 2011 - 08:45 .


#1305
Thailog

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Grimbergenme wrote...

I'd personally be quite interested in seeing a Mage/Cleric run.


I wouldn't mind seeing this either.

The arcane/divine spell mix should provide for some interesting triggers and sequencers later on.

#1306
The Fred

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Cleric/Mages are actually pretty cool, I played one awhile back (and took Quayle too), and I'm playing one in my current run (trying a poverty challenge, though).

#1307
Alesia_BH

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M/C it is then! Her name wil be Ao. She'll be a gnome. Intro post shortly.

Best,

A.


Btw. Nice work with Lord Grimbergenme! He's making excellent progress. Don't get cocky!:P

Just a joke. But seriously, at this stage, overconfidence is the biggest threat. Keep your guard up.

I'm sure you know that, but we can all benefit from a reminder now and then...

A.

Modifié par Alesia_BH, 20 mai 2011 - 04:16 .


#1308
Serg BlackStrider

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Gnome Cleric/Illusionist is my most favorite char nowadays! I've done BG1 no-reload with him once and it was pretty fun :) In BG2 he rocks even more. So best of luck with Ao, Alesia! And of course to all current no-reloaders! :)

Modifié par Serg BlackStrider, 20 mai 2011 - 06:30 .


#1309
Shadow_Leech07

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Good luck everyone! I've begun a fighter/cleric run myself on hard after several earlier disappointing experiments. We'll see how this pans out.

#1310
Grimbergenme

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The Misadventures of Lord & Stealth-Cat!

When we last left our protagonist, he was preparing to set off for the gnoll stonghold. Although practising extreme caution & fighting at range wherever possible, he finds the gnolls to pose him very little threat at all. He finds the captive mage Dynaheir and sets her free. Before leaving the area he comes across a magical tome & also a disgusting creature he recognises as a carrion crawler.

Lord's travels take him to the region of Ulcaster. He explores the dungeon in the ruins of an old school. Stealth-Cat proves his worth once more by scouting out each room, while Lord follows, keeping a vigilant eye out for traps. He dispatches the majority of the wolves one at a time with his long bow, switching to sword & board where necessary. Stealth-Cat proceeds to lose his worth by carelessly triggering a fireball trap. Fortunately he resists and no harm is done.

When the familiar discovers a vampiric wolf, Lord buffs himself with protection from evil, mirror image and blur before attacking:

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Now with an AC of -8 when buffed. The wolf causes no trouble.

The next day, Lord comes across the halfling village of Gullykin and spends time there resting up for the next leg of his journey. When visiting one of the villager's homes, he comments on the Kobold stench inside. Lord is actually oblivious to the village's kobold problem, but the occupant voluntarily admits that he the very one letting the vermin into the village. After running the noisy halfling through, our hero investigates what seems to be a secret passageway behind a bookcase in the room.

At the bottom of the stairs Lord stumbles into the Firewine dungeon and finds himself face to face with an ogre mage. Hoping to make the first strike, he launches himself at the ogre, with the contingency that he can always escape back up the stairs if things start to look hairy (I'll admit here that I was incredibly lucky this 'plan' worked). His openning strike critically hits and the subsequent attack causes the ogre to attempt to flee:

Posted Image


The following day and Lord has reached Firewine bridge. He comes across a bard and chooses to hear a tale. The bard's efforts put Lord off poetry and our hero travels on. Next we encounter a fighter named Meilum who proclaims to be the greatest swordsman in the land. Unconvinced, Lord ends him without breaking a sweat and claims the fighter's gauntlets of weapon expertise.

The next encounter almost brings Lord's journey to an end. The ogre mage Kahrk breaks free from a bottle held by Carsa and attacks. Lord is unable to inflict any real damage though the ogre's magical defense and now wounded, is forced to flee. Once in safety he rests in preparation for the fight. The spell 'Shield' negates the ogre's magic missle attacks but Lord takes a lot of damage from acid arrow & lightning bolt spells. Lord burns though most of his healing potions whilst hacking away at the ogre. Eventually the ogre's minor globe of invulnerability and other magical defenses drop off and Lord is able to deliver the killing blows:

Posted Image

#1311
Grimbergenme

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Alesia_BH wrote...
Don't get cocky!:P

Just a joke. But seriously, at this stage, overconfidence is the biggest threat. Keep your guard up.


I cut that last update short without any conclusion. Things I have learned:

- Don't get cocky!
- Overconfidence is the biggest threat.
- Keep your guard up.

I have been playing rather cautiously so far but I severely underestimated that second Ogre Mage, Karhk. That was partly down to absolutely annahilating the first one in the Firewine dungeon. I took such a beating on the first attempt on Kahrk & only escaped with around 10hp. I have much more appreciation of how much damage magic can do to you.

However, this is a no reload challenge! Not a 'run away when things get hard' challenge. You certainly wont learn anything if you don't even try! I'm glad my quest for glory paid off, but it has left me feeling very unconfident about future mage fights. I haven't checked the charts yet but I don't think I'll be able to access 4th level mage spells as an f/m/t with the TotSC XP cap.

Lord should be able to afford a Large Shield +1 now & will soon be venturing into the Nashkel mines... finally!

Oh and good luck with the new characters Alesia & Shadow

#1312
The Fred

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Actually, from my limited experience at least, successful no-reloading involves a lot of running.

#1313
ussnorway

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Alesia_BH wrote...

M/C it is then! Her name wil be Ao. She'll be a gnome. Intro post shortly.

Best,

A.

In my experience with Numa the weakness of cleric-mage actually works in your favour because you become less tempted to send her into combat.
I played her as a cleric with some mage spells notably ‘Vocalize’... It's also worth your while to be a little shady because ‘Horror’ is one of the best BAUL powers.
Good luck with Ao! :wub:

#1314
Alesia_BH

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Grimbergenme wrote...

Things I have learned:

- Don't get cocky!
- Overconfidence is the biggest threat.
- Keep your guard up.


Those are the most important lessons to my mind. I'm liking Lord's chances.:)

I hardly feel qualified to give advice at the moment -Lord is alive and Alastria isn't afterall- but if I were to add two more lessons for BG1 they'd be:

-Never roll to save. Ever. Stop every disabling effect cold.
-Potions (and the Greenstone Amulet) are your friends.

I have been playing rather cautiously so far but I severely underestimated that second Ogre Mage, Karhk. That was partly down to absolutely annahilating the first one in the Firewine dungeon. I took such a beating on the first attempt on Kahrk & only escaped with around 10hp. I have much more appreciation of how much damage magic can do to you.


Overconfidence can kill any character. It was defintely part of the brew that killed Alastria- both in BGII and BG1. I've also seen far more powerful characters fall in trivial encounters.

In the old Campfire thread, I soloed a F/M/C named Alena through Improved Anvil 4.0. She had over 9 Million Experience points and No Reloaded a large swath of brutal content. Then she died. You know what killed her? Vanilla random spawn Hobgoblins. She had lazily tried to disrupt a Hold Person spell with a sling bolt, Critical Missed and then got Held. That's all it took. A 9 Million Experience triple class dead- all because of one lax moment in a trivial encounter.

Lord should be able to afford a Large Shield +1 now & will soon be venturing into the Nashkel mines... finally!


Good hunting.

A.

#1315
Alesia_BH

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In my experience with Numa the weakness of cleric-mage actually works in your favour because you become less tempted to send her into combat.

I've never actually played a M/C but I use Aerie alot and also ran a Cleric of Talos->Mage named Drella through the old Ascension Solo Challenge. I usually build Aerie as a "light" C/M (ranged attack and buffing). Drella was a "heavy" C/M (melee fighter relying on Mage buffs and the Holy Triumvirate).

I intend to make Ao a hybrid. She's going to be a Light/Transmuting C/M. Assuming she gets to BGII, her SoA battles will look a lot like Alastria's- the distinction being that she won't be Tenser locked in and will be able to buff her strength to 25. I expect her to play better that Alastria- though I may be unpleasantly surprised by mid-level spell slot bottlenecks

ussnorway wrote...

It's also worth your while to be a little shady because ‘Horror’ is one of the best BAUL powers.


Yeah Ao is likely going to be "mischevious" later in BG1. There is one key spell that she'll miss out on as an illusionist: Vampiric Touch. A few misdeeds and she's got it...

Good luck with Ao! [smilie]../../../images/forum/emoticons/love.png[/smilie]

Thanks! But enough talk about this girl. It's time to get her started!

Best,

A,

Modifié par Alesia_BH, 21 mai 2011 - 05:31 .


#1316
Alesia_BH

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Well, I have some time to play again so here she is: Ao.

Posted Image

Character Description

You never know where you stand with Ao. She is a distant girl whose  eyes sparkle with unspoken thoughts. Is she planning a prank or  someone's demise?- one can never tell. And even more disturbingly, to  Ao, the distinction is never clear. Right and wrong, good and evil: they don't exist to her- she just acts. Let the cards fall as they may.

Personal Item

Ao's Glitter-Foot Chain

While Ao appreciated the opportunities for study in her childhood, the Keep wasn't entirely to her liking. It was a cold, confining, humorless place to her. It wore on her daily.

Gorion appreciated the problem and persuaded Tethtoril to invite a Gnomish Jester troupe called the The Glitter Foots to the Keep on Ao's 10th birthday. Hardly anyone approved.

The visit was a complete debacle in the eyes of the Candlekeep elite. The Gnomes were drunk and rowdy when they weren't on stage- and even more so when they were. The readers were furious. The visit would never be repeated, that was certain. There would also be "repercussions" for the man who brought them.

Whatever harm The Glitter-Foots may have caused, their visit was the highlight of Ao's youth. And when Gorion whispered "it was worth it" into Ao's ear while Tethtoril was dressing him down, it was the first time she felt close to the man she was told to call father.

Before they left, The Glitter-Foots saw they had touched Ao. And in an elegant gesture, named her an honorary member of the troupe- even granting her a set of the glorious chain they wear on stage. Ao still wears it today.

The chain is magically enchanted. And -beffiting the needs of it's original wearers- keeps the voice active and the step quick. But above all else, Ao cherishes the words Glitter-Foot emblazoned on the collar. And when she meets new people, she calls herself Ao Glitterfoot. 

Base AC 5

Immune to Silence
+2 Movement Rate
Allows Spellcasting

Familiar

Snookums. Unmodified Tutu Cat familiar.

Posted Image

Mods

BGTutu, SCS, NPC Banter Pack, Bag of Holding in Davaeorn's Quarters

Modifié par Alesia_BH, 21 mai 2011 - 11:58 .


#1317
ussnorway

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Personally I think that the chain is a bit much but I like the story behind it. Does the cat have 90% stealth?

#1318
Alesia_BH

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Opps!

Modifié par Alesia_BH, 21 mai 2011 - 08:16 .


#1319
Alesia_BH

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[quote]ussnorway wrote...

Personally I think that the chain is a bit much but I like the story behind it.[/quote]

I can nerf it. The items are intended to enhance the role playing experience while being marginally relevant from a tactical viewpoint. If they bother anyone, I'll happily change them.

The AC 5 isn't terribly significant since it's still trumped by Shield- it doesn't even free up a Level 1. It's also equivalent to the in-game alternative: Robe of The Neutral Archmagi. I could change that to AC 8 or whatever- it makes little difference. She'll be running Shield all the time either way.

I've yet to see a SCS caster toss Silence- at least I didn't see it up through Davaeorn. Perhaps it becomes more of an issue later on?. If so, then I can scratch that.

Having experimented with a Monk, the +2 movement rate is a big deal though- it makes the early going a lot easier.

I can nerf that if you like- or make any other suggested changes.

Best,

A.

[/quote]

Edit: Suggested modifications.

Base AC 8
Immune to Silence
+1 Movement Rate

Modifié par Alesia_BH, 21 mai 2011 - 09:51 .


#1320
The Fred

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ussnorway wrote...
It's also worth your while to be a little shady because ‘Horror’ is one of the best BAUL powers.

Is that done by a mod, because though I don't play evil often, I remember the vanilla Bhaul powers as being Larloch's, Ghoul Touch and Vampiric Touch.

#1321
Alesia_BH

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Is that done by a mod, because though I don't play evil often, I remember the vanilla Bhaul powers as being Larloch's, Ghoul Touch and Vampiric Touch.

It's always been Laroch's, Horror, and Vampiric Touch on the evil side in my installs.


Best,

A.


Btw. Ao's Glitter-Foot Chain has been adjusted as above.

Base AC 8
Immune to Silence
+1 Movement Rate

Does that satisfy?

Modifié par Alesia_BH, 21 mai 2011 - 09:45 .


#1322
Shadow_Leech07

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Alesia_BH wrote...

Is that done by a mod, because though I don't play evil often, I remember the vanilla Bhaul powers as being Larloch's, Ghoul Touch and Vampiric Touch.

It's always been Laroch's, Horror, and Vampiric Touch on the evil side in my installs.


Best,

A.


Btw. Ao's Glitter-Foot Chain has been adjusted as above.

Base AC 8
Immune to Silence
+1 Movement Rate

Does that satisfy?



Makes sense. I can see potential with this armor. Do BG1 mages cast vocalize by any chance? Bah... perhaps the casting speed is too slow. It seems level 1 spells are good to cast since they come out fastest, at least in the early game at least. Well I'm rambling...

*****Update on my Fighter/Cleric, yep she's dead. Note to self, never engage parties that are higher level then player character. :lol:

Going to just to a simple party game and see if I can do that.

Modifié par Shadow_Leech07, 21 mai 2011 - 11:39 .


#1323
Alesia_BH

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Shadow_Leech07 wrote...

 Makes sense. I can see potential with this armor.


The effects were actually inspired by the David Bowie song The Laughing Gnome ("ha-ha-ha, hee-hee-hee. I'm a laughing gnome and you can't catch me!") The movement rate bonus is it's razon d'etre. Without that, it would hardly be worth wearing later on- there are more appealing alternatives.

+2 may have been a bit much though, especially in the early game. +1 should be noticeable but not overwhelmingly so.

Going to just to a simple party game and see if I can do that.

Good luck with that! The Sword Coast hasn't been kind of late it seems...


Best,

A.

Modifié par Alesia_BH, 21 mai 2011 - 12:18 .


#1324
Shadow_Leech07

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Alesia_BH wrote...

Shadow_Leech07 wrote...

 Makes sense. I can see potential with this armor.


The effects were actually inspired by the David Bowie song The Laughing Gnome ("ha-ha-ha, hee-hee-hee. I'm a laughing gnome and you can't catch me!") The movement rate bonus is it's razon d'etre. Without that, it would hardly be worth wearing later on- there are more appealing alternatives.

+2 may have been a bit much though, especially in the early game. +1 should be noticeable but not overwhelmingly so.

As long as you can outrun wolves it's good as gold, because a M/C isn't going to be hitting very often. Running is the key to survival.

#1325
ussnorway

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Its your game Alesia_BH... You don't need to change it for me but yes the +1 movement fits in better IMO.
Yes they do cast 'Vocalize'... But I don't remember ever being 'Silence'.