The Misadventures of Lord & Stealth-Cat!When we last left our protagonist, he was preparing to set off for the gnoll stonghold. Although practising extreme caution & fighting at range wherever possible, he finds the gnolls to pose him very little threat at all. He finds the captive mage
Dynaheir and sets her free. Before leaving the area he comes across a magical tome & also a disgusting creature he recognises as a carrion crawler.
Lord's travels take him to the region of
Ulcaster. He explores the dungeon in the ruins of an old school. Stealth-Cat proves his worth once more by scouting out each room, while Lord follows, keeping a vigilant eye out for traps. He dispatches the majority of the wolves one at a time with his long bow, switching to sword & board where necessary. Stealth-Cat proceeds to lose his worth by carelessly triggering a fireball trap. Fortunately he resists and no harm is done.
When the familiar discovers a vampiric wolf, Lord buffs himself with protection from evil, mirror image and blur before attacking:

Now with an AC of -8 when buffed. The wolf causes no trouble.
The next day, Lord comes across the halfling village of
Gullykin and spends time there resting up for the next leg of his journey. When visiting one of the villager's homes, he comments on the Kobold stench inside. Lord is actually oblivious to the village's kobold problem, but the occupant voluntarily admits that he the very one letting the vermin into the village. After running the noisy halfling through, our hero investigates what seems to be a secret passageway behind a bookcase in the room.
At the bottom of the stairs Lord stumbles into the
Firewine dungeon and finds himself face to face with an ogre mage. Hoping to make the first strike, he launches himself at the ogre, with the contingency that he can always escape back up the stairs if things start to look hairy (I'll admit here that I was incredibly lucky this 'plan' worked). His openning strike critically hits and the subsequent attack causes the ogre to attempt to flee:

The following day and Lord has reached
Firewine bridge. He comes across a bard and chooses to hear a tale. The bard's efforts put Lord off poetry and our hero travels on. Next we encounter a fighter named
Meilum who proclaims to be the greatest swordsman in the land. Unconvinced, Lord ends him without breaking a sweat and claims the fighter's gauntlets of weapon expertise.
The next encounter almost brings Lord's journey to an end. The ogre mage
Kahrk breaks free from a bottle held by Carsa and attacks. Lord is unable to inflict any real damage though the ogre's magical defense and now wounded, is forced to flee. Once in safety he rests in preparation for the fight. The spell 'Shield' negates the ogre's magic missle attacks but Lord takes a lot of damage from acid arrow & lightning bolt spells. Lord burns though most of his healing potions whilst hacking away at the ogre. Eventually the ogre's minor globe of invulnerability and other magical defenses drop off and Lord is able to deliver the killing blows: