Yeah, there's a definite reason that I'm not going to be hitting the EXP cap of BG1; I'm too afraid of Durlag's Tower!
Rhythm, Half-elf Skald, update 3
Right. So... my speed in playing has outstripped both my memory and recording. This is a very bare-bones account since the Ankheg massacre:
Rhythm and company return a bowl to a young priestess of Umberlee before continuing to Ulgoth's beard, purchasing three items: the cloak of Displacement, Greenstone Amulet, and the Returning Frost Dart. From there, we easily murder the Sirines, Khalid still tanking with the Greenstone Amulet and all the others (save Rhythm, of course) firing. The flesh golems are cleared, and the CON tome goes to Neera, of all people. She had 14 CON, and the extra few hit points really do make a difference.
Bandit camp is completely cleared, though the full plate's rather irritating as Khalid can only carry like, ten pounds extra apart from weapons and armor. Even the boss fight was easily dealt, with only a Melf's acid arrow really doing any damage. Back to High Hedge, we purchase a third ioun stone for Neera and for the heck of it, the robe of the Neutral Archmagi for Neera.
We took an eastern swing around the Sword Coast, first getting Khalid to level up on the two Battle Horrors in front of Durlag's tower. From there, we killed off the Ogre Mage inside the Firewine ruins. I considered going the long way through the ruins, but pathfinding in that dungeon is far too treacherous for my liking. The second band of assassins in Firewine is also disposed of, before the first death while we were crossing the Firewine bridge. The summoned Ogre Mage at the bottom of the gulch managed to cast MI before I could interrupt it, and the oncoming flood of spells killed Jaheira. One trip back to the Nashkel temple and she's fine again, though.
Red wizards took a beating to the delight of Neera; Skull trap and Fireball from her took out the back three, while Jaheira, Imoen, and Khalid dealt with the first one. Rhythm sang from the back invisibly. Though Khalid and Rhythm ended up victim to a Horror spell, neither wandered into the web traps. The spiders were slowly destroyed. A couple of trivial fights/hours later, and every place besides Cloakwood and the zombie-infested farm has been at the very least visited, and most of them cleaned of all important quests and encounters.
I forgot about BG1NPC's expansion of the Cloakwood, which I enjoyed quite a bit. Neera died for the first time, though, as some non-aggressive black bears decided to turn aggressive as she passed... Two strikes later with me not paying attention and we take a trip back to the FAI for a Raise Dead. We finish the Cloakwood quest, and then the Cloakwood mines. Hareishan doesn't get a spell off under Wand of Fire and Imoen's pressure, and Davaeorn only gets one Lightning bolt off of Jaheira before he wastes the rest of his spells of a group of unfortunately summoned Hobgoblins. No fireball risks today!
Four more deaths happen in rapid succession in the Sorcerous Sundries mage fight; apparently, despite it's description, the Skald's song does not in fact protect against Fear. Fortunately, I had prepared somewhat for this going badly by having Rhythm start the fight invisibly. The four opposing mages make quick work of the other panicking party members, as it's hard to make all the saves when four Horrors reign down on you! Around 4k gold worth of raises and healing later, and we're back in the faces of the mages, and this time the opposing mages soon regret fighting as they're brought down to level 1 spells, most of them being LMD. Not a fight you're winning against a Skald-enhanced Wolf-shape Druid/fighter, even without her gear.
Doppel's are revealed, and another Ogre mage brought low. Numerous quests see a basilisk taken care of, Nestor's dagger from way before returned for burial, and gauntlets returned. Neera had another death as we raided Ramazith's tower after freeing the Nymph; the stairs decided to place her inside the flowerbed that's supposed to be unwalkable, and the Ghasts had a very easy time picking her off. One Raise later...
The INT tome went to Rhythm, since I'd want to use potions of Genius or Mind focusing anyways for INT < 19, so two INT at 18 in BG2 doesn't really save resources as much as you'd think. The Assassin quest is done, though as usual we take a... hostile approach to the temple of Umberlee for killing that one guy's son. This also has the benefit of getting an extra tome of Wisdom for Jaheira. Fighting Marek leaves Imoen unfortunately Confused and she shoots one commoner right before it wears off. A couple thousand gold and two quests get Reputation back to 20.
Confusion continues to be my bane in the Iron Throne fight, as Jaheira, Khalid, and Neera all get confused, though most of their squishy spell casters were dead by then and a couple others affected by a Wand of Fear. Jaheira died here, and Khalid survived with 2 HP, but neither Rhythm nor Imoen were touched that fight.
Candlekeep: we choose to spare Rieltar and company. Clearing out the entire dungeon is barely enough to get max levels on Khalid and Jaheira, and Rhythm and Imoen hit level 9. This means that the bonuses Rhythm's granting are +3 rather than +2, and SUPPOSEDLY immunity to Confusion. I'm skeptical. I'm heading back to Baldur's gate immediately, as the prospect of trying to earn 250,000 more experience just to hit the EXP limit sounds too painful right now.
Statistics: 76 days, 10 hours.
Rhythm: level 9 Skald, 61 HP (6 from familiar.) 0 kills. Favorite weapon: Sap. Favorite spell: CLW
Khalid: Level 8 Fighter, 68 HP (5 from helm.) 386 kills for 169,456 experience. Favorite weapon: Longsword (Varscona). Most powerful vanquished: Greater Basilisk. 1 death.
Jaheira: Level 7/8 Fighter/Druid, 61 HP. 275 kills for 93,168 experience. Favorite weapon: Sling and bullet. Favorite spell: CLW. Most powerful vanquished: Davaeorn. 3 deaths.
Imoen: Level 9 Thief, 53 HP. 254 kills for 88,436 experience. Favorite weapon: Shortbow. Most powerful vanquished: Shoal the Nereid. 1 death.
Neera: Level 8 Wild Mage, 27 HP. 145 kills for 50,032 experience. Favorite weapon: Dart. Favorite spell: Sleep. Most powerful vanquished: Sirine. 3 deaths.