Rifft - dwarf swashbuckler (update 2)
Rifft stealthed through the Nashkel mine and used traps to dispose of most of Mulahey's reinforcements before stealth attacks finished off the cleric.
Traps also helped with Nimbul and then Tranzig.
Before going to the Bandit Camp Rifft travelled up to Ulgoth's Beard to buy the CoD and Greenstone Amulet and recharge the Necklace. The Amulet allowed him to return to the Lighthouse area and kill the last 2 sirines (their running around meant the potion of clarity didn't last long enough to kill all 6 originally)
- although their melee intelligence drain was more effective than I expected (good job it started at 18).
The golems then didn't last long against stealth attacks.
He then bought a couple of scrolls of acid protection and the shield amulet - that combination allowed him to take on the ankhegs. They were getting lucky with criticals, so he used a number of healing potions, but eventually cleared the nest and completed his quota outside - getting to level 9 in the process.
At the Bandit Camp he stealthed into the main tent. A couple of traps added to fireballs killed most of the enemies quickly, but Raemon was still behind the tent pole when Venkt successfully blinded Rifft.
He didn't fancy not knowing what was coming, so used a potion of invisibility (after failing to hide). Rather than waste further resources I just let the blindness wear off while I read a book. A couple more fireballs and his crossbow then finished the job.
Rifft didn't bother with Taugosz, but just stealthed away to sell a bit of loot at High Hedge.
In the Cloakwood he felt compelled to kill several phase spiders teleporting in with early morning greetings, but then stealthed through the remainder to get to the mine. I did have one mental aberration on the way when forgetting about the giant spider webs - Rifft was lucky to survive here.
At the mine I was a bit hasty in following in to check their position after an opening fireball and was exposed by detect invisibility.
That resulted in Drasus chasing Rifft to the edge of the map. His first attack hit with a 12 despite Rifft having just used a potion of absorption and I decided that in this instance retreat was the best method of defence!
After going to get Krumm's girdle
Rifft returned through the Cloakwood. On arrival he was greeted by Drasus, but managed to use a potion and shield amulet to require Drasus to get a critical. He quickly did that though and Rifft had to use an invisibility potion to restore his HPs.
Drasus was then hanging on at near death when he hit again and a further potion was used to disappear.
A few more potions and Rifft tried again - only for his stealth attack to miss, while Drasus immediately scored another critical.
Fed up with that for a game of soldiers Rifft vanished for the 3rd time, but this time used his Necklace to finish the job.
He used a scroll of magic protection and fireballs to kill Genthore and the mages
before stealthing down to Davaeorn. He tried going for a quick kill there, but couldn't get through mirrors and stoneskins quickly enough so had to deal with all the guards. I didn't think he would get much use out of the Necklace after this, so was happy to burn that in the process of thinning out the guards.
He also used a potion of magic blocking after his scroll ran out
before finally getting Davaeorn on his own where shield and Greenstone ensure there would only be one victor.
Rifft rested to get his second horror ability before flooding the mine and leaving. He'll be working on his reputation before moving on to Baldur's Gate.