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Baldur's Gate 1 No-Reload Challenge


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#13451
Alesia_BH

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Best of luck (not that I expect she will need it) with Ariel.

 

We'll see. EE makes it a teensy bit harder to rely on movement. Further, this will be my first time using v30 in BG1. I could definitely run into a "gotcha." I wouldn't be surprised if she fell on her first try.

 

I'm actually in the process of reintalling now. Something corrupted the Dialog.tlk. I'm going to skip aTweaks this time to increase my odds of getting a clean install.

 

The first good path improved power was pretty cool.

 

Best,

 

A.



#13452
Grond0

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The first good path improved power was pretty cool.

Agreed.  I like the scaling of both the first good and evil powers.  The second good power also scales well. The 3rd good power is DUHM and is identical with vanilla - I think they could have added some scaling to that as well to make it distinctive.  The 3rd evil power is fun to play with, although perhaps a touch OP.  The only one I don't like is the second evil power.  Although in theory that scales the ability to save against effects means that in reality it scales the wrong way - becoming steadily more useless as the PC rises in levels.


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#13453
Alesia_BH

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Agreed.  I like the scaling of both the first good and evil powers.  The second good power also scales well. The 3rd good power is DUHM and is identical with vanilla - I think they could have added some scaling to that as well to make it distinctive.  The 3rd evil power is fun to play with, although perhaps a touch OP.  The only one I don't like is the second evil power.  Although in theory that scales the ability to save against effects means that in reality it scales the wrong way - becoming steadily more useless as the PC rises in levels.

 

Noted.

 

Best,

 

A.



#13454
Serg BlackStrider

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All the best and safe travels for Ariel with as little *gotchas* as possible!


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#13455
Alesia_BH

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All the best and safe travels for Ariel with as little *gotchas* as possible!

 

No gotchas. Sarevok is down.

Screen%20Shot%202015-04-26%20at%203.27.2

 

I'm going to do it again though because I'd like to tweak her proficiencies and thieving points. I'm also concerned that Potions for NPCs wasn't working before the re-install, since some enemies that I used a lot of potions in earlier version of SCS didn't quaff at all. A couple of question for those who have played v30 and earlier version: Did David nerf potions for NPCs recently? And has he nerfed the Improved Dopplegangers as well?

 

Best,

 

A.

 

 

@Grond0. I take back what I said about EE making a movement based approach more difficult. When I ran Alora through a EE/SCS install about a year ago, she had skipped Drasus and consequently didn't have the Boots of Speed. It's easier to get away with skipping the boots in non EE installs, but with them everything is fine.

 

@Blackraven and Grond0. In my EE v30 install, the battle horrors alongside Davaeorn do not have elemental resistances. Apparently David stripped the resistances semi-recently.


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#13456
Serg BlackStrider

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No gotchas. Sarevok is down.

 

Now that was quick!  :o



#13457
Aasim

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Did David nerf potions for NPCs recently? And has he nerfed the Improved Dopplegangers as well?

Potions are the same iirc, they drink on a regular basis. Oddly enough, Sarevok doesn't.

Dopes are tweaked. I don't remember what previous dopes were like, these are fairly simpe - Mirror Image + Haste, that's all. There are few special ones in the coronation ceremony (mage, assassin, shaman).


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#13458
Blackraven

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Congrats Alesia, may your second attempt go as smoothly.

I know the EEs have some enemies move faster, but doesn't modded BGT/Tutu do the same thing? My BGT Ghasts are pretty fast for example.

 

@Blackraven and Grond0. In my EE v30 install, the battle horrors alongside Davaeorn do not have elemental resistances. Apparently David stripped the resistances semi-recently.

 

Noted.
 

 

There are few special ones in the coronation ceremony (mage, assassin, shaman).

True, but I found them less dangerous, maybe the Shamans' and Mages' occupation with spellcasting makes them less of a direct threat for the Dukes? Especially if you can interrupt their casting, e.g. with poison, arrows of biting etc. 



#13459
Grimwald the Wise

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RL has interfered with gaming for this last week.

During that time I decided that whilst I like Isla, I thought that a duo might make for an interesting role-played game.

Evel is the PC.

 

Baldr003.jpg

 

This is the rolled character, but then the sub-race mod kicked in and he ended up with this:

 

Baldr005.jpg

 

The duo are not what you would normally expect, a Lawful Good Paladin and a Chaotic Evil Berserker. However, Isla has seen that Evel is attempting to control his rage and that he has plenty of reasons to be hostile to the world.

 

Evel has a charisma of 1 and because of that people have treated him badly. He therefore has a great big chip on his shoulders which is not improved by the treatment he gets during the game.

 

This comes to a head upon reaching Beregost. All that Firebead gives him for getting a book for him is another boring old book and is not happy. He lashes out at Firebead, and Firebead being clever rather than wise, retaliates. If he had cast a spell that would allow Evel's rage to cool he might have survived. Instead he died.

 

Afterwards Evel feels guilty about this and tries to do good to compensate.


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#13460
Aasim

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True, but I found them less dangerous, maybe the Shamans' and Mages' occupation with spellcasting makes them less of a direct threat for the Dukes? Especially if you can interrupt their casting, e.g. with poison, arrows of biting etc. 

Mage can confuse Belt. That's very bad if it happens.

I use TobEX "concentration check" so small damage ticks don't really prevent spellcasting - I find the game much more challenging this way (this is however a pure hack - damage should disrupt spellcasting, per developer intent. I use it since I don't like how easy AI clerics die otherwise, since a single magic missile will disrupt them). Mage is usually stoneskined, so he can't be poisoned (on EE installs, poison bypasses stoneskin...one more reason I never play EEs).

 

@ Grim

 

Fantastic portrait. GL.

 

Anyhow - all this talk made me wanna play. Meet my very first female aspirante - Shaleen.

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This is her group:

Barathum, a berserker

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Risse, barbarian

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Xena, Diviner (since I use my own modded Diviner version - I decided to ban 2 schools. She can't cast Conjuration and Evocation spells).

4_zpsszr69bod.jpg

 

and Lorna, mage/cleric multiclass.

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Weidu

Spoiler

 

~SOB/SOB.TP2~ #0 #210 // 3: Modified Hit Point Tables
~SOB/SOB.TP2~ #0 #220 // 4: Standardized XP Tables

These I haven't tried before. HP tables are somewhat weird (Berserker gets 12 HP max for some reason.. :angry: .), XP tables are a bit front-loaded but slow down drastically late game - level 30 is at 7,5 for fighters - 8,9 million XP for mages (unobtainable, since the cap is 8 million).  I think it's a bit overly nerfed and likely won't be using it again, but I'll give it a shot this time.

 

 

There is one more limitation I will endorse this time - no potions aside healing. This I cannot "fully" work with since Spell Revisions removes Pro Petrification spell from the game (I don't really like this)- so Mirrored Eyes will be available as well (I don't like the prospect without some kind of anti-basilisk protection). All  other drinkables are excluded from use and will be sold.

 

 

Anyhow - to game. We did minor stuff around Beregost, and ran into an ugly ambush in the woods just south. No casualties.

6_zpseuovrzx3.jpg

 

 

I rested there, and triggered another spawn - first death already, Risse.

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2nd death - Greywolf. I ran out of potions. At least he didn't kill more than one.

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Bassiluss was hard. I did Ankhegs before to get Wand of Fire, but forgot to identify it. He used Physical Mirror (missile immunity + 50% miss chance vs melee), making himself very hard to bring down.

First he hit us with an Unholy Blight (indiscriminatory, alignment doesn't prevent damage) almost killing the Berserker instantly.

9_zpsyffestki.jpg

 

Next, he uses Flamestrike. Since both my casters were so close to each other  - it killed both of them. I'm very happy he didn't chunk anyone. He also summoned an Aerial Servant.

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Some time later, we finally kill him, pick up the loot and get out of there - Servant is beyond us for now.

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Next, some minor stuff in Durlags, mostly for XP.

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Mutamin..

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Mercenaries..

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Molkar...

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We are now going north, to explore some forest areas.


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#13461
Grond0

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@ Alesia.  Good to know that Ariel is proving her worth - even if you have caught the "let's do it again, but better" bug.

 

I know the EEs have some enemies move faster, but doesn't modded BGT/Tutu do the same thing? My BGT Ghasts are pretty fast for example.

There are some specific changes in speed to particular enemies, but I doubt if that is what Alesia is talking about.  I've noticed that in EE it is significantly harder, though not impossible, to use run and shoot tactics against enemies that move at the same speed as you.  I think that's a function of improved pathfinding.  In BGT enemies will tend to fractionally hesitate when you change direction and will not necessarily take the shortest route to intercept you - with the result that you tend to gain on them while running away.  EE is much better at chasing, so it's harder to gain enough distance to take a shot out of melee range.


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#13462
Grond0

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Rifft - dwarf swashbuckler (update 2)
 
Rifft stealthed through the Nashkel mine and used traps to dispose of most of Mulahey's reinforcements before stealth attacks finished off the cleric.  
Spoiler
Traps also helped with Nimbul and then Tranzig.
 
Before going to the Bandit Camp Rifft travelled up to Ulgoth's Beard to buy the CoD and Greenstone Amulet and recharge the Necklace.  The Amulet allowed him to return to the Lighthouse area and kill the last 2 sirines (their running around meant the potion of clarity didn't last long enough to kill all 6 originally)
Spoiler
- although their melee intelligence drain was more effective than I expected (good job it started at 18).  
Spoiler
The golems then didn't last long against stealth attacks.
 
He then bought a couple of scrolls of acid protection and the shield amulet - that combination allowed him to take on the ankhegs.  They were getting lucky with criticals, so he used a number of healing potions, but eventually cleared the nest and completed his quota outside - getting to level 9 in the process.
 
At the Bandit Camp he stealthed into the main tent.  A couple of traps added to fireballs killed most of the enemies quickly, but Raemon was still behind the tent pole when Venkt successfully blinded Rifft.  
Spoiler
He didn't fancy not knowing what was coming, so used a potion of invisibility (after failing to hide).  Rather than waste further resources I just let the blindness wear off while I read a book.  A couple more fireballs and his crossbow then finished the job.  
Spoiler
Rifft didn't bother with Taugosz, but just stealthed away to sell a bit of loot at High Hedge.  
 
In the Cloakwood he felt compelled to kill several phase spiders teleporting in with early morning greetings, but then stealthed through the remainder to get to the mine.  I did have one mental aberration on the way when forgetting about the giant spider webs - Rifft was lucky to survive here.
Spoiler
 
At the mine I was a bit hasty in following in to check their position after an opening fireball and was exposed by detect invisibility.  
Spoiler
That resulted in Drasus chasing Rifft to the edge of the map.  His first attack hit with a 12 despite Rifft having just used a potion of absorption and I decided that in this instance retreat was the best method of defence!
 
After going to get Krumm's girdle
Spoiler
Rifft returned through the Cloakwood.  On arrival he was greeted by Drasus, but managed to use a potion and shield amulet to require Drasus to get a critical.  He quickly did that though and Rifft had to use an invisibility potion to restore his HPs.  
Spoiler
Drasus was then hanging on at near death when he hit again and a further potion was used to disappear.  
Spoiler
A few more potions and Rifft tried again - only for his stealth attack to miss, while Drasus immediately scored another critical.  
Spoiler
Fed up with that for a game of soldiers Rifft vanished for the 3rd time, but this time used his Necklace to finish the job.
 
He used a scroll of magic protection and fireballs to kill Genthore and the mages
Spoiler
before stealthing down to Davaeorn.  He tried going for a quick kill there, but couldn't get through mirrors and stoneskins quickly enough so had to deal with all the guards.  I didn't think he would get much use out of the Necklace after this, so was happy to burn that in the process of thinning out the guards.  
Spoiler
He also used a potion of magic blocking after his scroll ran out
Spoiler
before finally getting Davaeorn on his own where shield and Greenstone ensure there would only be one victor.
Spoiler
 
Rifft rested to get his second horror ability before flooding the mine and leaving.  He'll be working on his reputation before moving on to Baldur's Gate.

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#13463
Grond0

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Nice to see you getting in touch with your feminine side Aasim - even if I wouldn't like to meet her in a dark alley!


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#13464
Blackraven

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Mage can confuse Belt. That's very bad if it happens.

 

That happens in my SCS v21 install all the time.

 

I use TobEX "concentration check" so small damage ticks don't really prevent spellcasting - I find the game much more challenging this way (this is however a pure hack - damage should disrupt spellcasting, per developer intent. I use it since I don't like how easy AI clerics die otherwise, since a single magic missile will disrupt them). Mage is usually stoneskined, so he can't be poisoned (on EE installs, poison bypasses stoneskin...one more reason I never play EEs).

Sounds good. I do get the impression that non-Stoneskinned mages and non-Ironskinned Druids get interrupted more easily than Cleric normally, but that may be my subjective experience.

Best of luck for Shaleen & co.

 

There are some specific changes in speed to particular enemies, but I doubt if that is what Alesia is talking about.  I've noticed that in EE it is significantly harder, though not impossible, to use run and shoot tactics against enemies that move at the same speed as you.  I think that's a function of improved pathfinding.  In BGT enemies will tend to fractionally hesitate when you change direction and will not necessarily take the shortest route to intercept you - with the result that you tend to gain on them while running away.  EE is much better at chasing, so it's harder to gain enough distance to take a shot out of melee range.

 

Interesting. I never tend to solo range-attack creatures with the same movement speed in either game. EE does sound like an improvement there.

 



#13465
Alesia_BH

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Potions are the same iirc, they drink on a regular basis. Dopes are tweaked. I don't remember what previous dopes were like, these are fairly simpe - Mirror Image + Haste, that's all. There are few special ones in the coronation ceremony (mage, assassin, shaman).

 

Noted. I was asking in order to ascertain whether those components had installed properly. Upon re-install, the Potions for NPCs component is now behaving in line with expectations. The Dopplegangers, however, still lack the Mirror Image + Haste casts that I'm accustomed to from prior installs. If that feature is supposed to appear in v30 -and apparently it is from your report- then that component isn't working. I noticed that the spider creature improvements didn't seem to take effect either. The AI scripts and improved battles worked as they should.

 

 EE is much better at chasing, so it's harder to gain enough distance to take a shot out of melee range.

 

That's it. I noticed that when I soloed EE SCS v 26 with Alora. The effect had only a marginal impact on game play throughout most of the adventure, but in the final battle it was significant. Alora had skipped the Boots of Speed and had trouble removing enemy haste effects with her dispelling arrows. Under those circumstances, and with those enemies, the effect made the fight substantially more dangerous.

 

Unsurprisingly, with Boots of Speed + Oil of Speed and the THAC0 to land dispelling arrows, the improved pathing becomes largely irrelevant. Ariel breezed through.

 

 

@ Alesia.  Good to know that Ariel is proving her worth - even if you have caught the "let's do it again, but better" bug.

 

 

Thanks. Like Aria's BG2 run, Ariel's BG run was part gaming and part play testing. I'd like to establish a stable and complete v30 BG install before exporting. That goal hasn't been accomplished yet. I'd also like to tweak her abilities. Hopefully she'll be in Amn soon.

 

Best,

 

A.



#13466
Aasim

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The Dopplegangers, however, still lack the Mirror Image + Haste casts that I'm accustomed from prior installs. If that feature is supposed to appear in v30 -and apparently it is from your report- then that component isn't working. I noticed that the spider creature improvements didn't seem to take effect either. The AI scripts and improved battles worked as they should.

Hm..I'll try installing SCS on my EE game and see if it dopes work properly (iirc their script is very simple). If not, it's probably an EE specific bug.



#13467
Alesia_BH

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Hm..I'll try installing SCS on my EE game and see if it dopes work properly (iirc their script is very simple). If not, it's probably an EE specific bug.

 

I'd appreciate that. Thanks!

 

In general, my AI scripts are behaving. What's missing are the SCS specific creature abilities (ex- doppleganger haste/mirror image and giant spider webs).

 

Best,

 

A.

 

 

Oh, and BTW. Since you're taking the time to help me, I feel I should add a footnote to our earlier conversation.

 

 

 It does prevent MS bonus from Boots of Speed (if that's what bugs you), but that's not Haste.

 

I actually hadn't read this part of your post or the associated content because, frankly, this discussion had ceased to be interesting (No offense to you at all. It was just a function of the conversation dynamic: we had reached a point of diminishing returns long ago. It's nobody's fault. It is my fault that I didn't read your post, though. Sorry about that! ). But yes, I was referring to movement rate bonuses. I was using the term haste loosely and generally to encompass anything that confers a comparative movement advantage. I wasn't refering to the haste status effect. I can see how that could have been misleading.

 

The Boots of Speed movment rate bonus is often critical in my games since I often need to stack Boots of Speed with Oils of Speed to outpace enemies.

 


 Hence if by "trivial" you mean you can outrun them, and keep yourself safe with keeping distance, using slings and having missile/elemental immunity - I can't do it. :(

 

I accomplish that by stacking item conferred movement rate bonuses with Oils of Speed and dispelling enemy hastes, often, but not always, with dispelling arrows. If you are willing to stack Boots of Speed with Oils of Speed and you are free to focus on individual character movement, then that's possible. In the Ascension fight, there is only one member of the Five who that doesn't work against: Balthazar. That's why almost all of my characters are good or neutral and have a charisma of at least 14: that permits them to recruit the one enemy who could foil a movement based strategy.

 

The first time I tried that method in the Ascension fight, it seemed completely impossible. And it took many reloads over many runs to get it down. I've have it down now though. The differences in our experiences probably have more to do with the restrictions we play under than our installs. Without Boot of Speed + Oil of Speed stacking, that method wouldn't work.

 

Anyhoo. I really don't want to extend this conversation, but since you're helping me, I felt I should do you the courtesy of reading and replying to your comments. I'm sorry I didn't the first time. If you'd like to continue this discussion we can do so in PM.

 

Best,

 

A.



#13468
Aasim

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I'd appreciate that. Thanks!

 

In general, my AI scripts are behaving. What's missing are the SCS specific creature abilities (ex- doppleganger haste/mirror image and giant spider webs).

Can you post your Weidu log? Even so, I doubt some tweak mod would mess with Dopleganger scripting....

I can't replicate the issue. Dopes work fine - SCS only is installed.

dopes_zpsd9dnpfd8.jpg



#13469
Aasim

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Shaleen & Co, 2nd BG1 update

 

I'm playing rather slow unfortunately, but some stuff is done. We cleared most of wilderness areas. Few deaths on the way but nothing permanent.

Druids Flamestriked Xena (with SR, druids don't even have access to this spell. I usually change SCS scripts to take such stuff into account, but I didn't for BG1...meh.)

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Silence was the way to go vs Nymph to prevent any danger.

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Lorna, spider poison. Need to memorize Cure Poision....

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Other than that - mostly clean. Sirens were cleared with Berserker Rage + Skeletons.

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Since my single-classed Berserker and Barbarian are very near level 7, we returned to Durlag and are nearly done with Love/Pride floor. I won't be fighting them, but will clear out all monsters from the area. Hopefully, next update will be the last before Sarevok.

20_zps3rlhj4in.jpg



#13470
Alesia_BH

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Thanks for doing this, Aasim. It's very kind of you. :)

 

Can you post your Weidu log? Even so, I doubt some tweak mod would mess with Dopleganger scripting....I can't replicate the issue. Dopes work fine - SCS only is installed.

 

The install only has SCS installed. I had setup an instal with aTweaks, but that one was abandoned when I noticed text anomolies and a conspicuous lack of potion quaffs. I should note that the Dialog.tlk was also corrupted in both installs. And yet in both cases, I had started with a freshly downloaded copy of EE. Is it possible that a recent EE update it's playing nice with SCS?

 

I'm trying to set up another install now. I can post that log if you like, but it's just going to be a list of SCS components.

 

Best,

 

A.



#13471
Aasim

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Thanks for doing this, Aasim. It's very kind of you. :)

NP, I always have an EE clean-install for testing purposes :D

 

 Is it possible that a recent EE update it's playing nice with SCS?

think I use the 1.3 patch; I'm not aware if there's a newer one - I kind of gave up on hope for EEs. :(

 

I'm trying to set up another install now. I can post that log if you like, but it's just going to be a list of SCS components.

That's fine - I'll follow through the Weidu and see if I can replicate the non-buffed critters. If I can, there's a fair chance I can locate the culprit.



#13472
!)ragonFire

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My first No-Reload run: Kyros-elf fighter/cleric

 

'Ello. This is my first No-Reload run I have ever done. So please tell me if I miss any "easy" XP gain  ;)

Screen%20Shot%202015-04-26%20at%2010.17.

If the picture looks home-made, it's because it is... It's one of my first full manga drawings.  :ph34r:  Kyros has two pips in quarterstaff and two pips in sling.

 

~!)ragonFire



#13473
Grond0

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Gate70/Grond0 multiplayer attempt 77 - (1st and final update)

Sikret, halfling bounty hunter (Grond0) & Roull, human abjurer (Gate70)

 

Having lost one run today we started another aiming to do better.  It was a case of so far so good while taking down Shoal and travelling down to Nashkel.  However, attempting to travel back to Beregost on the way to the basilisk area proved as step too far.

 

A full bandit ambush is dangerous for many low-level characters and that was no exception for this pair.  This screenshot shows both of them in major trouble after the first salvo of shots.

Ambush_zps9yuowkym.jpg

 

However, escape still seemed a possibility - particularly given both characters would be expected to use a healing potion.  Unfortunately though, both characters could not take a potion.  Roull had been marginally injured in a previous encounter and Sikret had used her Bhaal power to heal him while at the Nashkel Carnival.  After healing, the duo had rested to get the healing ability back and then set out on their travels.  Although that meant many hours had passed in game time since using CLW, the ability to use spells each round is based on the amount of real time action in the game - and that had consumed only a few seconds.  As a result Sikret found her aura was still clouded when she tried to use a potion in the ambush and a fatal shot came in before she could try again :(.



#13474
Aasim

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Sikret? :D



#13475
Blackraven

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Sorry about that Grond0/Gate70..