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Baldur's Gate 1 No-Reload Challenge


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#1326
Alesia_BH

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Alesia_BH wrote...

+2 may have been a bit much though, especially in the early game. +1 should be noticeable but not overwhelmingly so.


As long as you can outrun wolves it's good as gold, because a M/C isn't going to be hitting very often. Running is the key to survival.


Yeah. Even +1 is significant in the early game. But I'm begining to suspect that some will be surprised by Ao's melee output.

Even early on, M/C's have some excellent buff combos. Strength-> Chill Touch->DUHM for example. Her defenses will be solid.

By the ToSC cap, she'll be putting out 4-5 APR with a Fighters THACO and a strength near 20.

She'll spend most of her time "slingin' and flingin'" but she'll be able to grind as well.


Best,

A.
 

Modifié par Alesia_BH, 21 mai 2011 - 01:38 .


#1327
Alesia_BH

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ussnorway wrote...

Its your game Alesia_BH... You don't need to change it for me but yes the +1 movement fits in better IMO.
Yes they do cast 'Vocalize'... But I don't remember ever being 'Silence'.


Understood. I think it was a good suggestion though. And while it is my game, I do wish to play within the standards and norms of our community. I appreciated your comments.

I'm happier with +1. Thanks for the feedback!

Best,

A.

Modifié par Alesia_BH, 21 mai 2011 - 01:44 .


#1328
Grimbergenme

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The Misadventures of Lord & Stealth-Cat!

Lord enters the Nashkel mines and clears his way to the bottom level with ease. In a cave within a cave, Stealth-Cat locates Mulahey. Lords concludes that this must be the leader of the operation and prepares for battle using: Resist fear, Protection from evil & Blur (Shield was already up). He hides in the shadows, dons his full plate (very cheesy I know) and sneaks behind Mulahey.

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After the openner, Lord also uses a potion of freedom (or rather I remember to). Mulahey summons his kobolds & skeletons and runs towards them. Lord fires uses his wand of fire to shoot a fireball into the group of monsters and then turns his attention back to Mulahey.

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On rummaging through Mulahey's belongings, Lord discovers his next lead to be a mage staying in Beregost. Back in the relative safety of Nashkel, Lord is rewarded by the mayor for his efforts. Our protagonist heads for the inn but is accosted by a rather confident assassin, Nimbul.

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Nimbul fails to act swiftly, however

Beregost being the next destination, Lord and his feline familiar head to the inn to rest up.

For anyone interested in current stats:

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#1329
Alesia_BH

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Nice work Grimbergenme!

Cheers,

A.

#1330
Alesia_BH

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Quick Note on Ao's Game:

Ao is currently chatting with Mr and Mrs. Mirrorshade over at the Friendly Arm Inn. As expected, she spent most of the trip there hurling sling bullets over the heads of wolves. She did, however, land enough to get her second cleric level. With a decent roll, she now has 19 hitpoints.

The scariest part of the trip was the sound of thunder over the Lion's Way.

The scariest part until this happened that is...
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At least it gives us another data point on the lightning issue: no damage this time. And while I don't want to rush to judgement until all the facts are in, it appears short characters with non-metal weapons are no less likely to be struck...

She'll head on to Beregost soon.

Best,

A.

Modifié par Alesia_BH, 21 mai 2011 - 03:32 .


#1331
Grimbergenme

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Alesia_BH wrote...

Nice work Grimbergenme!

Cheers,

A.


Thanks! I was dreading the Mulahey fight, but afterwards I was sat thinking 'Oh, that was simple.'

When I originally rolled the character, I hadn't figured how powerful a fighter he'd be. Still rather weak on the magic front but it's restored some of my confidence for the time being. I've no idea how I'll fare in the bandit camp & I daren't even think about Cloakwood yet.

Best of luck with Ao!

#1332
Alesia_BH

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Grimbergenme wrote...

Thanks! I was dreading the Mulahey fight, but afterwards I was sat thinking 'Oh, that was simple.'


If you feel dread before, and think "that was simple" after, then you're doing something right. It's the converse that's a problem...


What I liked about the Mulahey fight was that you seemed to approach it with a give-him-no-chance mentality. That's a good sign. 

When I originally rolled the character, I hadn't figured how powerful a fighter he'd be. Still rather weak on the magic front but it's restored some of my confidence for the time being. I've no idea how I'll fare in the bandit camp & I daren't even think about Cloakwood yet.


Yeah. I was surprised by how well Alastria fared in melee. But it's all in the numbers. You're heading into battles with a substatially below zero AC against enemies with THACOs in the mid-upper teens. Most will basically have a ~1/20 chance of hitting you. You, on the other hand, have a ~8-10 THACO against enemies with ACs in the 5-10 range. You win- so long as you shutdown the disablers and manage magical damage.

I think many of us forget how powerful an AC of -6 or so can be since we spend so much time playing BGII. But in early BG1, that's a game changing number.

Of course, if you're capped, that numerical advantage can flip on you when you reach the later stages of the adventure...

Best of luck with Ao!


Thanks. She's fun and she works. We'll see how she does.


Best,

A.

Modifié par Alesia_BH, 21 mai 2011 - 09:26 .


#1333
Vaclavc

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Update on soloing human cleric Zefahyr:

Zefahyr visited Beregost. He completed almost all quests available in town, including defeating half ogres for paladin Bjornin and returning halfling Perdue her lost short sword.
Zefahyr is currently level 4 cleric with 31HP. His battle tactics is based mainly around spells Command, Hold person and Resist Fear, but so far, he faced only easy opponents.
Nevertheless, being cleric has certain advantages, especially during those annoying bandit ambushes:
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V

#1334
Alesia_BH

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Vaclavc wrote...
Nevertheless, being cleric has certain advantages, especially during those annoying bandit ambushes:


Agreed. Sanctuary is a great spell...

Good hunting V!

A.

#1335
Alesia_BH

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Quick Note on Ao's Game:

Ao is currently resting in the Jovial Juggler. She's now at Cleric Level 3 and Mage Level 2.

At this point, Ao is basically a Slinger. And she's good at it. As a range fighter, you want to stay ranged, and negate ranged weapons. Her Chain, Medium Shield, and spells -most notably Shield, Blindness, Command, and Sleep- put her in a good position to do so. Sanctuary lets her choose her battles. She also has a decent early game potion collection: 1 Potion of Invisibility, 2 Oils of Speed, and 2 Potions of Freedom.

Her priority at this point is to gain access to AoE damage items. Next, she'll need the Greenstone Amulet and elemental resistance potions. She's still keeping her distance from casters of all flavors so there isn't much rush on the latter items. I'll still feel better when she has them though.

Anyhoo. I need to sleep. Or play. I haven't decided yet. That's all for now.

Best,

A.

Btw. Her proficiencies are Slings and Sword-Shield.

Btw II: It's SO nice to have a helmet. The lack of Critical Hit Protection was by far the most irritating thing about playing Alastria in BG1...

Modifié par Alesia_BH, 21 mai 2011 - 09:49 .


#1336
Vaclavc

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Alesia_BH wrote...
At this point, Ao is basically a Slinger. And she's good at it. As a range fighter, you want to stay ranged, and negate ranged weapons. Her Chain, Medium Shield, and spells -most notably Shield, Blindness, Command, and Sleep- put her in a good position to do so. Sanctuary lets her choose her battles.

You have very good tactics. It seems that M/C is extremely versatile. Does high strength add bonus damage to sling bullets?



Update on soloing human cleric Zefahyr:
Zefahyr saved Melicamp and traveled to Nashkel. He endured conversation with Noober and narrowly escaped death from hand of Amazing Oopah in Carnival. In Nashkel mines area, Zefahyr saved Prism from Greywolf and returned missing emeralds to Nashkel. He advanced to level 5 with 38HP.

Animate Dead spell makes life much easier:
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Both Neira and Zordral were defeated and Zefahyr briefly visited Friendy Arm Inn. He killed assassin Tarnesh, found Joia her ring and protected Talosian fishermen from priestess Tenya. Then, Zefahyr returned back to Nashkel mines and killed Mulahey. He defeated assassin Nimbul and mage Tranzig and currently rests in Beregost.
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V

#1337
Alesia_BH

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Vaclavc wrote...

You have very good tactics. It seems that M/C is extremely versatile.


That's kind of you to say. And I agree that the M/C is more versatile then many realize. Ao may open some eyes when she starts running the Holy Triumvirate (Draw on Holy Might, Holy Power, Righteous Magic) through the high APR Polymorph Self forms.

Does high strength add bonus damage to sling bullets?


It shouldn't. And in my install it doesn't. I'm not certain about yours though. I believe I recall reading a report that +1 Sling bullets can in vanila. It seems Bioware wasn't clear on whether they wanted Strength damage to stack with range weapons at that point- some did some didn't.

If I were playing my former vanilla install, I'd find a Half-Orc Dart Tosser tempting...

Continued good luck with Zefahyr! Your skeletons do look intimidating!

A.

Modifié par Alesia_BH, 22 mai 2011 - 07:59 .


#1338
Alesia_BH

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Quick Note on Ao's Game:

Ao is resting at the Jovial Juggler after a moderately successful Baslisk hunting expedition. She's now at Cleric Level 4 and Mage Level 3.

The Basilisks did a nice job of making a nuisance out of themselves despite Ao's Protection from Petrification: they called for help, moved well, and displayed some reach. Ao left with 5400 EXP points and a Laeral's Tear Necklace but without a desire to go back. (Btw. This ended up being an example of walking in thinking "this is simple" and walking out feeling dread Grimbergenme...)

After the hunting trip, Ao successfully memorized Strength and Mirror Image. She has the slots to use them as well. She's almost ready to start mixing in melee consistently. With Blur and Ashideena, she could get started.

Up until now, she's done a bit of melee with Shillelagh. At 1d6+1 and +3 To Hit, it's a decent early BG weapon. And with Strength, Chant, Aid, and Draw on Holy Might running, she can wield it fairly well. This is too much of a hassle to do often though- she's better off running and flinging.

Were she a C/M proper rather than a C/I, she'd be able to do some damage with Chill Touch and it's +4 THACO bonus. But since it's scroll only for her, she's saving them.

Onto Nashkel.

Best,

A.

Modifié par Alesia_BH, 22 mai 2011 - 11:33 .


#1339
Alesia_BH

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Quick note on Ao's Game:

Just for kicks, I let Ao mix it up in melee with the Ogrillons en route to Nashkel. It went more-or-less as expected: Ao droped both of them with 4 thumps, they didn't land a blow. For the curious.


Ao cast Sanctuary, got up close, and then layered on her buffs: Shield, Strength, Chant, Draw on Holy Might, Shillelagh, Aid, and Mirror Image.
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She broke Sanctuary, and then just beat them to a pulp with her magical cudgel.
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With the Cudgel, she currently has a THACO of 11- not including her Chant bonuses- fairly respectable for a ~12000 EXP character. And with a Negative AC and Mirror Images, I'd say she can hold her own in melee at this point.


Best,

A.


Also for the curious, her standard spellbook setup is now:

Cleric
Level 1- Doom(x2), Protection from Evil, Sanctuary, Shillelagh
Level 2- Aid, Chant, Draw on Holy Might,Hold Person 

Mage
Level 1- Blindness(x3), Shield (x2), Sleep
Level 2- Mirror Image, Strength

Her tactical avenues are:

Sleep->Sling
Doom->Blindness->Sling
Shield, Strength, Chant, Draw on Holy Might, Aid, Shillelagh->Magical Cudgel
Sanctuary-> Go home, have a beer...

Modifié par Alesia_BH, 22 mai 2011 - 11:32 .


#1340
Shadow_Leech07

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Alesia_BH wrote...

Vaclavc wrote...


Does high strength add bonus damage to sling bullets?


It shouldn't. And in my install it doesn't. I'm not certain about yours though. I believe I recall reading a report that +1 Sling bullets can in vanila. It seems Bioware wasn't clear on whether they wanted Strength damage to stack with range weapons at that point- some did some didn't.

In my vanilla install it does at least I think it does since I'm dealing a heck more damage with bullets then arrows, but I actually do not have the latest patch since I never bothered to download it when Bioware had it on their site because I never thought I would buy Tales of the Sword Coast :P

I thought this would be correct because that's what happens in BG2 so I thought it would work in BG1....

Anyways I'm back to soloing my Fighter Cleric after a brief and boring party stint which I simply moved to my multiplayer save where I stash all games I leave for the future.

Modifié par Shadow_Leech07, 22 mai 2011 - 10:30 .


#1341
Alesia_BH

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Quick note on Ao's Game:

Ao crossed Greywolf and lived.

It was a pretty standard buff and beat mission- with a little cast and attack mixed in. I'll post on it simply because it gives a sense of what C/Ms can be like in melee in the early game.

When Greywolf attacked, Ao Sanctuaried and then took her standard melee buffs: Shield, Strength, Chant, Draw on Holy Might, Shillelagh, Aid, and Mirror Image.
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She broke Sanctuary with a Doom, and then went to work.
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With Ao hitting on low digits  -dealing 12-15 damage each blow- and Greywolf whiffing or getting illusions in the mid-high teens, it's pretty much a lost cause for him- despite his ~30 hitpoint advantage.
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In between thumps, she flicked disablers at him. He made his save against Blindness twice before failing to Hold Person. He was in the Injured/Badly Injured range when he got held.
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Fin.
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With the sale of the Emeralds and Greywolf's Sword, Ao now has the coin to buy the Greenstone Amulet. She's off to Ulgoth's Beard. And with the Greenstone Amulet and her Potions of Freedom, she'll be ready to take on Clerics. Mulahey's days are numbered- assuming Ao makes the journey safely.

Best,

A.

Btw. Best of luck with the F/C Shadow_Leech. I take it he/she will be putting on the hurt with +1 bullets?

Btw II. When I posted info on the Shillelagh earlier, it was based on the Spell Description. I just checked the ITM file and surprise, surprise, it doesn't do what it says. It's actually 1d6+1 with +3 To Hit. It's a nice stick. I'll edit the earlier posts accordingly. 

Modifié par Alesia_BH, 22 mai 2011 - 01:18 .


#1342
touch_of_the_void

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Alesia, where is your Wand of the Heavens from?

#1343
Shadow_Leech07

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Alesia_BH wrote...
Btw. Best of luck with the F/C Shadow_Leech. I take it he/she will be putting on the hurt with +1 bullets?


If I gather enough gold, most definitely! I've revised my tactics recently however.  Oh I guess I also never introduced her properly, I'll post her stats
Kaela Heights Half-elf female Fighter/Cleric
Str 18/12 Dex 17 Con 18 Int 9 Wis 17 Char 5
Coincidently she was also killing Greywolf:happy: I used the puddle of water(to the north) as terrain and it causes him to slow down and he ate bullets. He's becoming one of my characters' first visits.

I'm memorizing Sanctuary now so I can investigate unknown terrain much better. Anyways your M/C is turning up real nicely!

Modifié par Shadow_Leech07, 22 mai 2011 - 12:08 .


#1344
Alesia_BH

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touch_of_the_void wrote...

Alesia, where is your Wand of the Heavens from?


I thought someone would notice that- not surprised it was you ToV. :P

Snookums vicked it from the practice party in Candlekeep. I did it just to see if it could be done- didn't really have any intention of using it though.

As you can see in the last shots, it has 1 charge left off the original 3. Ao got a little panicky when she was mobbed by 10,000 XP worth of Basilisks and used 2 charges. She has since dumped it in Ulgoth's Beard and has no intention of going back anytime soon. Snookums wasn't as skifty with the paws this time, so there's an ornery Gnomish M/C up there... 


Best,

A.

Modifié par Alesia_BH, 22 mai 2011 - 12:57 .


#1345
Alesia_BH

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Shadow_Leech07 wrote...
 Anyways your M/C is turning up real nicely!


Thanks. I'm happy with her. She's fun.

I'm really liking her Glitter-Foot Chain. It's stylish, suits, her, and is balanced just right: unique and relevant, but not overpowered. I have USSNorway to thank for that in part. At +2 it would have been off.

Shillelagh was a nice find for her. It's given her the extra umph she needs to melee effectively. She's no longer pinning for Chill Touch.


Happy scouting Shadow-Leech!


Best,

A. 

Modifié par Alesia_BH, 22 mai 2011 - 01:01 .


#1346
touch_of_the_void

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Alesia_BH wrote...

touch_of_the_void wrote...

Alesia, where is your Wand of the Heavens from?


I thought someone would notice that- not surprised it was you ToV. :P

Snookums vicked it from the practice party in Candlekeep. I did it just to see if it could be done- didn't really have any intention of using it though.


Yeah I'd guessed it was from the practice party, I just wasn't sure how.


As you can see in the last shots, it has 1 charge left off the original 3. Ao got a little panicky when she was mobbed by 10,000 XP worth of Basilisks and used 2 charges. She has since dumped it in Ulgoth's Beard and has no intention of going back anytime soon. Snookums wasn't as skifty with the paws this time, so there's an ornery Gnomish M/C up there...


That's unfortunate although I imagine you'll be fine with Potions of Freedom until you hit cleric 7. Are you planning to keep the ToSC xp cap for Ao?

#1347
ussnorway

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Does she have 'Minor Sequencer' yet... Why no 'Silence'?

#1348
Alesia_BH

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ussnorway wrote...

Does she have 'Minor Sequencer' yet...



Ao is at 4/4 now. She only has slots up to level 2. She won't get a Level 4 untill she approaches the TOSC cap.

Why no 'Silence'?


Silence is a nice spell to open with when you are facing casters and have enough space to range it properly but otherwise it gets crowded out. Ao hasn't had call for it yet.

I can see her working it into her Mulahey game plan. She'll definitely use it later on.


Best,

A.

Btw. I intend to read your Numa run soon ussnorway.

Modifié par Alesia_BH, 22 mai 2011 - 02:56 .


#1349
Alesia_BH

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touch_of_the_void wrote...
Yeah I'd guessed it was from the practice party, I just wasn't sure how.


It was just for kicks. I was kind of irked that I couldn't get the Potion of Clarity from upstairs and felt like walking away with something shiny- even if I wasn't going to use it.

As you can see in the last shots, it has 1 charge left off the original 3. Ao got a little panicky when she was mobbed by 10,000 XP worth of Basilisks and used 2 charges. She has since dumped it in Ulgoth's Beard and has no intention of going back anytime soon. Snookums wasn't as skifty with the paws this time, so there's an ornery Gnomish M/C up there...

That's unfortunate although I imagine you'll be fine with Potions of Freedom.


That was a bummer.:(

So long as she minimizes her Cleric contact and doesn't squander them like Alastria did (1 to Mulahey :huh:, 1 to Viconia :pinched:, 1 to a Web trap :sick:) she should be ok. She may have to go the expensive route once or twice though.

Are you planning to keep the ToSC xp cap for Ao?

I am. I wouldn't feel entirely satisfied with an uncapped run. She'll be bottlenecked pretty bad at 4 though...

If I become dead-set on finishing solo and can't see how she could do it any other way, then I may pop-off the cap. But as of now, I'm inclined to let her go as far as she can solo and if she can't finish alone, find friends (Imoen and Quayle? I can see her getting a kick out of Minsc...). We'll see. Keeping the cap on was part of the strange brew that killed Alastria. I'm not inclined to let Ao suffer a similar fate. I'm not sure how I'll feel exactly when Ao reaches that point.

Best,

A.

Modifié par Alesia_BH, 22 mai 2011 - 02:42 .


#1350
Grimbergenme

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I've been thinking about the XP cap. Lord has reached levels 6/6/7 (fighter/mage/thief) and isn't going to be able to gain any more levels now.

I think I agree with Alesia that it'd be less satisfying to play uncapped. Plus for this game, I started with the intention of not using such mods etc. Depending on how this character plays out, I may consider removing the xp cap for a future attempt with a fresh character.

Anyway! Small update on Lord as I haven't put many hours in since my last post.

Travelled to Beregost and killed Tranzig. Afterwards went to the coastal area with the lighthouse and had some fun killing sirenes. I picked off the first group one at a time with arrows. Was able to interrupt their casts pretty consistently. Fortunately resisted a few that got through. Used a skull trap for the second group - just kited them across it & then finished them off easily. I didn't give their leader Sil a chance to get close before attacking her.

Ventured into the cave to pick up the +1 constitution tome. Buffed with Blur to take down the first flesh golem in melee. He got a few hits in did a fair bit of damage. In future I think I'd remember to take some magic arrows to use on them instead. Rather than fighting the second golem I just stealthed into the room, grabbed the loot & ran for it. Heroic eh?

Have now discovered the location of the bandit camp and am about to head there. I decided I'd rather bust in commando style instead of posing as a recruit. We'll see how wise that proves to be soon!

Modifié par Grimbergenme, 22 mai 2011 - 03:32 .