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Baldur's Gate 1 No-Reload Challenge


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#13551
Alesia_BH

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Ariel, Halfling F/T: Final BG1 Update

 

R_zpsuknza3jv.jpg

 

Ariel has defeated Sarevok. Happily, she beat the big fella at his own game. She took him down in toe-to-toe melee with out using stealth or hit and run tactics. This was satisying and justified my decision to re-run Ariel with modified proficiencies. I'm pleased with that.

 

Dual-wielding Ariel's battle with Slythe was a quickee. It wasn't as quick as quarterstaff Ariel's battle, since quarterstaff Ariel chunked Slythe with her opening backstab, but it was quick nonetheless.

 

Ariel's pre-battle inventory with the planned buffs. A pair of traps had been set, but they weren't used.

 

Spoiler

 

An opening backstab brought Slythe down to badly injured.

 

Spoiler

 

A simultaenous Potion of Firebreath got him to near death. A follow up melee strike finished him.

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Valuing her buffs more than the death of Krystin, Ariel collected Slythe's documents and made for the Palace.

 

The Palace fight was messier for dual-wielding Ariel than it had been for quarterstaff Ariel. The reason for this was clear. Ariel, who was wielding Aule's with a pip in two handed weapon style had a zero speed factor range 2 weapon. With Ariel wielding that weapon, the mobile Doppelganger Mage was unable to evade melee hits. After he was dispelled, his attempts to stay on the move proved fruitless. Rashad's Talon is a wonderful weapon in BG1. But at speed factor 3, range 1 it is less suitable for finishing mobile SCS mages. As a consequence, the mage stayed in the game longer. And while dual-wielding Ariel finished the other doppelgangers much quicker than quarterstaff Ariel had, the mage's early survival added some drama.

 

Ariel opened with a dispelling arrow on the Doppelganger Mage. She then went in for the finish.

 

Spoiler

 

Scripted to stay on the move, he evaded Ariel's short and slow weapon repeatedly. After the mage rebuffed and made a break for the side rooms, Ariel was forced to return to the main hall to defend the Dukes.

 

Ariel cut through the doppelgangers quickly. And while the mage did get off a Confusion all the other doppelgangers were dead by then, making it less of a threat. All that was left was to head to the side room and finish the Doppelganger Mage. Note that a Remove had forced Ariel to rebuff. Liia and Belt both survived, although Liia was later cut down by Sarevok.

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The Sarevok fight was satisfying mostly because Ariel triumphed in toe-to-toe melee. In retrospect, I wish she had meleed Tazok as well, but I'm nonetheless pleased with the fight.

 

Ariel buffed with Protection from Magic, Protection from Poison (for Diarmid), Protection from Undead (for the Skeleton Warriors), Protection from Fire, Potion of Fire Resistance, Potion of Mind Focusing, Potion of Defense, Potion of Storm Giant Strength, Potion of Power, Potion of Regeneration, Oil of Speed, and the Shield Amulet. She wore the Boots of Speed along with the Cloak of Displacement, the Girdle of Piercing and the Claw of the Kazgaroth to minimize damage from Diarmid's arrows.

 

An opening arrow of dispelling removed Sarevok's haste effect, insuring that Ariel would enjoy a massive movement rate advantage throughout the fight.

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Ariel then went to work with arrows of dispelling and arrows of detonation. Her own 100% fire resistance allowed her to fire away indiscriminatly.

 

Spoiler

 

Spoiler

 

Little damage was taken in this phase, but a Remove from Angelo did force Ariel to quaff a Potion of Invisibility and rebuff.

 

Angelo was the last to fall. In quarterstaff Ariel's run, both Davaeorn and Angelo managed to wait out Protection from Magic with invisibility. Dual-wielding Ariel was given 50 points in Detect Illusions to make that gambit less likely to succeed. Detect Illusions helped throughout Ariel's BG1 adventure, but Angelo evaded detection. Ariel was forced to triangulate his position by using a Potion of Firebreath to find a line that he must be on, and then Arrows of Detonation targeted on Sarevok to find where he was on that line. This worked. Angelo was killed without having been revealed.

 

Spoiler

 

Only Big Brother remained. After refreshing some of her buffs and casting Draw on Holy Might, Ariel approached hidden in shadows. She engaged. An opening backstab gave Ariel a head start in the melee duel.

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When Ariel succeeded in getting Sarevok down to near death before he could do significant damage, it looked like Ariel was going to prevail in toe-to-toe melee without disengaging or using healing potions. I was excited about this. But then Sarevok had a string of more favorable rolls, forcing Ariel to pull back and quaff a few extra healers. Still, every hitpoint of damage was done in melee, stealth was only used once in the opening, and no hit and run tactics were used. It was a good fight for Ariel. I'm glad she let me come along for the ride.

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As soon as I get a stable BG2 install, Ariel will begin her adventures in Amn. I hope some of you enjoyed her time on the Sword Coast. I know I did. And I think she did too.

 

Best,

 

A.

 

Btw. I'm a lot more excited about Ariel's run than I was about Aria's. This has nothing to do with Aria's class: I think R/Cs are excellent. I just never connected with Aria as a character, and consequenetly never had a stake in her adventure. I feared that would happen with Ariel, but it hasn't yet. At this point, I think it would be wise to construct a backstory for Ariel and flesh out her personality. She feels alive to me, but not alive enough. For me that's important. I play much better when I know who my character is.


  • Serg BlackStrider, Blind_Visionary et Blackraven aiment ceci

#13552
Grond0

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Anyway, rather than throwing my laptop out of the window 

Sounds like a good call :P.  Happy backstabbing with Alba!


  • Blackraven aime ceci

#13553
Blackraven

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Haha, thanks Grond0! ;)



#13554
Serg BlackStrider

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Glad you stayed on the run, Blackraven! Have fun with Alba!


  • Blackraven aime ceci

#13555
Alesia_BH

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Best of luck with Alba, Blackraven! I'm glad to see that team rogue is a trio again. And we're all halflings too! Awesome!

 

Best,

 

A.


  • Blackraven aime ceci

#13556
Blackraven

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Alesia congrats! I'd be very interested in her backstory. I love the final battle with Thieves :)
I like Ariel for her class, but it would be nice to know her a bit better so a backstory would be cool.

BTW Do you know btw how to install Ascension in BG2EE?

Serge: thank you! I will :)


  • Alesia_BH et Blind_Visionary aiment ceci

#13557
Alesia_BH

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BTW Do you know btw how to install Ascension in BG2EE?
 

 

No. That's why I haven't bought BG2EE.

 

My understanding is that there are compatibility issues. You probably know more about this than I do since you frequent Baldursgate.com.

 

I'm guessing you noticed that the EE/Ascension thread was locked due to frustration and hostility.

 

Apparently there is a work around with BP, but that is unstable and not recommended.

 

I hope you'll find a BG2 install that you're happy with. I'm still searching.

 

Best,

 

A.


  • Blind_Visionary et Blackraven aiment ceci

#13558
Aasim

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The Palace fight was messier for dual-wielding Ariel than it had been for quarterstaff Ariel. The reason for this was clear. Ariel, who was wielding Aule's with a pip in two handed weapon style had a zero speed factor range 2 weapon. With Ariel wielding that weapon, the mobile Doppelganger Mage was unable to evade melee hits. After he was dispelled, his attempts to stay on the move proved fruitless. Rashad's Talon is a wonderful weapon in BG1. But at speed factor 3, range 1 it is less suitable for finishing mobile SCS mages. As a consequence, the mage stayed in the game longer. And while dual-wielding Ariel finished the other doppelgangers much quicker than quarterstaff Ariel had, the mage's early survival added some drama.

I'm glad someone mentions speed factor property. With IR/SR, importance of this is multiplied for several reasons:

1) armor incurs a heavy penalty (from +1 on studded leather to +4 for full plate)

2) weapon enchantment doesn't lower it's speed factor

3) Haste doesn't cut the round in half

The only characters who can have 0 speed factor on my install are kensais wielding daggers (I should try it once).

Everything else suffers somewhat, depending on armor, dual wield-style and weapon choice.

My plated berserker with a 2-handed sword practically never hit a mage in BG1 unless the mage was somehow preveneted from moving :D . 

The battles there can really last long. :(

 

Anyhow, gratz, gl further.


  • Blind_Visionary aime ceci

#13559
Grond0

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Nice to see Ariel standing tall(ish) in melee Alesia.  At some point I dare say Dyna will do the same, though she's using a lot of traps at the moment.


  • Blind_Visionary et Blackraven aiment ceci

#13560
Alesia_BH

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My plated berserker with a 2-handed sword practically never hit a mage in BG1 unless the mage was somehow preveneted from moving :D . 

The battles there can really last long. :(

 

What's the speed factor on fists in your install?

 

Best,

 

A.



#13561
Serg BlackStrider

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Grat's on graduation of Ariel, Alesia! Looking forward to follow her in Amn - it's *shorties' times* over there as it seems  :)


  • Alesia_BH et Blind_Visionary aiment ceci

#13562
Aasim

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Apparently there is a work around with BP, but that is unstable and not recommended.

BP bugs out a lot of stuff, even if you only want Asension from it it's "core" component must be installed. That component isn't too grand, it messes with a lot of stuff like DS system,  and I don't like it. SCS + BP I tried once, got to WK and I was happy to die since I was quite frustrated by it (huge spikes in difficulty - SCS mages with sequencers, instant defences, moving around  etc. followed by BP Conster with Fireshield as his only buff who sits like a duck while we kill him.) T-Down, unfortunately. I'd love to try something other than SCS, but BP isn't that mod :(


  • Blackraven aime ceci

#13563
Alesia_BH

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Nice to see Ariel standing tall(ish) in melee Alesia.  At some point I dare say Dyna will do the same, though she's using a lot of traps at the moment.

 

Thanks. By mid/late SoA, I expect Dyna to surpass Ariel. In ToB, the question will be whether Dyna's AC advantage and damage bonuses will be more helpful than Ariel's 80% physical damage resistance and Critical Strikes. This is a closer call. I hope we get a chance to explore that question. Keep Dyna alive! I'll try to do the same with Ariel.

 

Best,

 

A.


  • Blind_Visionary aime ceci

#13564
Alesia_BH

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Grat's on graduation of Ariel, Alesia! Looking forward to follow her in Amn - it's *shorties' times* over there as it seems  :)

 

Thanks Serg! We should gather all our shorties together for ales at the Five Flagon's. Samuel should be a gracious host.

 

Best,

 

A.


  • Serg BlackStrider aime ceci

#13565
Aasim

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What's the speed factor on fists in your install?

 

Best,

 

A.

Right! Monks! :D Good call.

If you mean "regular" fists all kits have, I don't really use those, so I don't know. Once I find a magical weapon, I drop all non-enchanted versions of it since they won't break anymore. The only exception to that are Magic Golems (but there's a pile of normal weapons usually around them :D).

On a sidenote about those - with Refinements, Conjurers gain "Summon Magic Golem" as a HLA. I never used it, but this is arguably broken as hell. You get a summon immune to *everything* apart normal weapons :P



#13566
Alesia_BH

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If you mean "regular" fists all kits have, I don't really use those, so I don't know.

 

Monks, yes. But I was also thinking of regular fists. There have been times when I've found bare fists helpful against SCS mages.

 

Best,

 

A.


  • Blind_Visionary aime ceci

#13567
Aasim

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I do have memory of Thaxy falling to your BM's fists.... :D Iirc, bears (or wolves) got him.


  • Blind_Visionary aime ceci

#13568
Alesia_BH

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I do have memory of Thaxy falling to your BM's fists.... :D Iirc, bears (or wolves) got him.

 

Yeah that was fun. :)

Here's a video of my Undead Hunter, Alessandra, taking advantage of the low speed factor of fists against Sarevok. This was motivated by a comment from Serg. He had said that I should have Alessandra give Sarevok a chance by fighting him with bare fists, perhaps with some silken gloves to protect her hands. No healing potions were used.

(Btw. Note the lyrics to the song- especially the opening line,"Hope her hands are soft; You're so easily bruised," and the later line "iron fist for you: na-na-na-na-na-na-na." Perfect  :P  )

 

http://vid1195.photo...zpsqzagfzll.mp4

 

Best,

 

A.


  • Blind_Visionary aime ceci

#13569
Aasim

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LOL Alessandra's Silken Gloves...that 1:30 hit on skeleton is hilarious. :D Take that, you pile of bones!


  • Alesia_BH aime ceci

#13570
Blackraven

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My oh my... some tinkering with my BGT install - uninstalling Divine Remix - now somehow causes constant CTDs whenever I start playing. I'll have to do a complete new install, not something lazy old me is looking forward to. Therefore I decided to go back to EE again, at least for BG1. I still prefer BG2 with Ascension, which appears difficult if not impossible to use in BG2EE. 

Since I wanted to test the stability of my BGEE install after some issues with Styn the Barbarian, and since I wanted to continue thieving my way along the Sword Coast rather than hacking and slashing, I decided to start what must be my 4th run in three days. tired_face.png 

Meet Gerry:

Spoiler
Another Cleric/Thief, this time unkitted. The only difference from vanilla is that Gerry could dual-wield should he desire so, courtesy of Rogue Rebalancing and/or Song & Silence. I'm not playing with RR's thief kit or HLA revisions though. The only other relevant mods are SCS v30 (pretty much fully installed) and Dark Horizons.

Gerry is ready to leave Candlekeep. Please wish him luck (an awesome roll alone is unlikely to be enough) :)


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#13571
Alesia_BH

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Best of luck to Gerry! May his god smile upon him!

 

Good hunting!

 

A.


  • Blackraven aime ceci

#13572
Grond0

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Best of luck Blackraven.  If you haven't read up much on Dark Horizons then I suggest you take a pretty cautious approach to how you trigger encounters with anyone new you spot while scouting ...


  • Alesia_BH et Blackraven aiment ceci

#13573
Flamedance

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@Blackraven

 

BTW Do you know btw how to install Ascension in BG2EE?

 

Regular Ascension doesn't work on BG2:EE, but BP-Ascension works just fine: http://www.shsforums...g-picture-v181/Since BP is modular, you can just pick Ascension and ignore the other components, if you don't want them.



#13574
The Potty 1

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@Blackraven

 

BTW Do you know btw how to install Ascension in BG2EE?

 

Regular Ascension doesn't work on BG2:EE, but BP-Ascension works just fine: http://www.shsforums...g-picture-v181/Since BP is modular, you can just pick Ascension and ignore the other components, if you don't want them.

 

Yup, that is (unfortunately) your best bet.

 

http://forum.baldurs...78/ascension/p1



#13575
Flamedance

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The major problem with BP-Ascension is that it doesn't take the new NPC's in account, which isn't really a biggie as far as i'm concerned.  But then, i'm a powerplayer. Roleplayers might see that differently. There have also been reports of  bugs with the deathscripts of some of the bosses, notably Sendai, IIRC. I didn't have any problems with that myself, but obviously that could potentially break your game.

 

However, Ascension for BG2:EE has now been "in progress" for almost 2 years and i seriously doubt it will be released in the near future, if ever.

 

EDIT: completely missed Aasim's post on BP. Yeah, it's obviously not a mod for everyone and it can yield some unexpected results when combined with SCS. Be prepared for that. On my regular BGT-installation i've noticed mages cast half a dozen defensive spells (all precast) - and then happily entering melee, just to get slaughtered. These instances are rare, though.