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Baldur's Gate 1 No-Reload Challenge


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#13626
Grond0

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:(

 

All of my characters have searched for that lich but somehow-someway none have them have found him. I wonder why that is...

 

What's next, Grond0?

Well, if a dwarf can't hack it and a halfling can't bash it, then perhaps a gnome can finesse it ...

 

Evan - gnome swashbuckler (update 1)
 
I've just created Evan and taken him down to get (briefly) acquainted with Shoal.  The three levels he got for killing her provided an excellent 19 HPs, which will possibly provide an incentive to keep him going for a while.  I always find above average HPs provide a comforting feeling, even though they rarely have much impact on game play - tactics are far more important.  Just as a tip for anyone out there, I would recommend avoiding getting locked in a tiny room with an SCS lich :pinched:.
Record%20L4_zpsp4noq4k4.jpg
 
Seguro was being handicapped a bit by play restrictions I was using with her, but with Evan I think anything will go ...


#13627
Grimwald the Wise

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After playing two exceedingly short-lived female paladins, I am now playing my first evil female. I must be sexist. I have played males both good and evil and several good females, but never an evil one, which is surprising considering the number of evil women I have known.

 

This one is a halfling fighter/thief.

 

Str 17, Dex 19, Con 17, Int 18, Wis 15, Cha 3.

 

By using a staff she had picked up, by the time she got to Nashkel, her charisma had dropped to 1.

 

Something that surprised me was that Oublek greeted me as a fine and honest friend. The character is chaotic evil, and with a charisma of 1, can hardly be a conman. (Should that be conwoman?)


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#13628
Grond0

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Evan - gnome swashbuckler (update 2)
 
Evan has been touring around doing pretty much just run and shoot encounters, while staying off the main roads to avoid dangerous ambushes.  
 
On the positive side he's:
- not yet taken any damage.
- increased his reputation to 19.
- recovered the Wisdom Tome from Durlag's Tower(using potion of clarity to protect against the trap).
- shot Meilum to get his bracers.
Spoiler
 
On the negative:
- he's used one invisibility potion to avoid a potential attack during an ambush.
Spoiler
- his reserve oil of speed went to foil an intended attack by Greywolf who had taken the same potion.
Spoiler
- a pathfinding glitch led to him being pickpocketed by Vitiare (and not getting his potion of master thievery).
- after his good start with HPs, he's rolled a 1 and a 2 for his last two level-ups to slip back below average.
 
He was also targeted by a spell once.  He tried to kill Laryssa, but his stealth failed and his trap didn't interrupt her spell.  That was foreseen though and Evan had made sure that he was in position for Brage to talk to him.  That resulted in a slightly comical cutscene as Evan's held icon strode into the temple after Brage.
Spoiler

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#13629
Grond0

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Evan - gnome swashbuckler (update 3)
 
Evan managed to rob the ankhegs using stealth and got his reputation up to 20 as a result.  Moving on to Ulgoth's Beard he had just enough funds for the invisibility ring, along with Greenstone Amulet and Cloak of Displacement.  Identifying and selling a few more items allowed him to add the Necklace of Missiles, Shield Amulet and PfP scroll at the Carnival.  
 
He wasn't using the ring for travelling and that resulted in the need for another invisibility potion on the way to the basilisk area.  
Spoiler
- leaving him with just 2 more at that stage.
 
The basilisks themselves were soon shot up.  Typically I melee them, but without a range 2 weapon it's not easy to pause and retreat before the basilisks can switch to melee and attack and Evan was still protecting his undamaged status.  Korax successfully paralysed Mutamin without taking any damage,
Spoiler
but fell quickly against Kirian's party.  Evan killed Kirian and Peter with stealthy fireballs before seeking out the other wanderers.  He had to keep a close eye on stealth, but eventually came across Baerin and another fireball gave him no chance to shoot back.  
Spoiler
He then used his invisibility ring for the first time to wander round until discovering Lindin - finishing him with standard run and shoot tactics (getting another invisibility potion from him).
 
At the coast he tried to encourage the sirines to step into traps (normally I would melee them, but that would mean Evan would probably take damage).  The wandering antics of the opening group of 3 make that quite difficult, but he eventually managed it, with just the need to make one use of the Greenstone Amulet when a sirine reacted to a stealth shot (he was also reminded of the need to rest during a storm when Safana was hit by lightning).
Spoiler
By comparison, Sil's group was very simple and he went on to use +1 arrows to shoot the golems.
 
With funds now plentiful Evan treated himself to a +1 bow before going to clear the Cloud Peaks - still mainly using shots, but with a few traps mixed in, e.g. against Zal and Sendai's archers.  Coming back from there his failure to travel invisibly eventually caught up with him when ambushed by an ogre mage.  At the sight of that my finger twitched in reflex on the space bar, momentarily over-riding the auto-pause on enemy sight and allowing it to cast magic missile.  However, that particular ogre mage casts so quickly (I suspect it's got a bonus allowing casting at zero) that I don't think a potion of invisibility would have helped even at the point the auto-pause triggered.  A potion of magic blocking would have been a good option - if he'd ever got around to buying one :(.
Spoiler
 
Having lost his no-damage record Evan will now look to make quick progress with the main quest.

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#13630
Epsil0

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It seems to be a time for gnomes!

 

Nardal, Gnomish Berserker, 2nd and final update

We left off in the FAI after attaining level 6. I inadvertently set for myself a handicap this game: no killing anything from out of sight, and probably due to Alesia's influence, no recharging items. The Necklace of Fireballs was bought, but by the end of the game, unused. Finally, no zoning to avoid spells... Except for that one fight vs Neira in Nashkel. That was the only series of spells interrupted by moving through doorways. I don't think this is going to be a habit now, specifically not in BG1, where I feel as though the ways to survive are much fewer and the save-or-dies just as dangerous, not to mention without certain potions usually impossible to guarantee saves against. However, Enrage cuts through most of those deadly effects, so rushing the casters is a great possibility.

 

Anywho. Nardal travelled to Nashkel after buying the Bastard Sword +1 and Composite bow +1 from Beregost, before dueling Greywolf one on one and winning. The mines was hacked through at the expense of quite a few potions and quite a few more were used in fighting Mulahey Enraged... Mainly because I chose the wrong option when he tried to surrender and got a double-size mob.

Screen%20Shot%202015-04-30%20at%208.59.1

 

A shot from the bow guarantees Mulahey doesn't get to recover to cast potentially fatal spells once Nardal's Berserk runs out, and one by one the mob dies. The second Enrage is used during the Amazon fight, and Nardal rushes them. The fight could go better, as Nardal didn't get in range of the Dart thrower or the archer to get them to switch to melee, and their attacks do more damage than they like. On top of that, their casters seem determined to deny me as much experience as they can as their own Glyph of Wardings take out two of their own, as in here:

 

Screen%20Shot%202015-04-30%20at%209.04.5From there, we get the Shield amulet, kill Nimbul under effects from said amulet (Nardal saved vs spell for Horror anyways), identify and sell stuff at High Hedge. We try to save Melicamp, fail, and kill Bassilus, and find the first effect that's not protected against by Enrage: the almighty Entangle.  :P

Screen%20Shot%202015-05-01%20at%208.21.2

Potion of Clarity guarantees safety from the Sirines, and Absorption foils the Flesh Golems, and CON is now 19. The second Enrage for the day (that may or may not be 24 hours at this point) is used on Tranzig, before resting. North, Ankhegs are slain, Tenya is helped, and Cloak of Displacement and Greenstone amulet are bought in case Enrage ends halfway during a spell caster fight. Bandit camp, Nardal duels Taugosz for a set of Fullplate, which a couple potions ensures. Between the Horn and Enrage, the spell caster in the tent is useless; he falls first, and the other three die one by one to Nardal's blade.

 

Sell stuff, immediately to Cloakwood. Importantly this time, we side with the druids, guaranteeing Aldeth's second +1 Bastard sword. For those who don't recall, this one has an additional +2 damage vs Shapeshifters, so Doppels are so very, very dead now. Potion of Freedom and Pro. Poison wrecks the spiders, and another Enrage demolishes the party in front of the mines. One enrage is spent on Hareisham, and after drawing away the Battle Horrors and meleéing them, the second on Davaeorn:

Screen%20Shot%202015-05-02%20at%202.37.3

 

One rest later, and I find just how far behind I am on Bhaalspawn powers: I only now get my first Slow Poison. No matter. In Baldur's gate, one Enrage takes out the Ogre mage, and after a bit of easy Doppel slaying, and a set of buffs... (Mind Focusing, Fire resistance, Regeneration, Invulnerability, an Oil of Speed, and of course Enrage)

Screen%20Shot%202015-05-02%20at%205.55.0

In Candlekeep, Nardal makes a visit to Winthrop to get DuHM, mumbling some half-hearted excuse about why he has no idea where in the Realms Imoen ran off to, and rested to refresh his Enrages. Captured after not killing Rieltar, captured anyways, blah blah blah. Potion of Storm Giant Strength along with elemental resistances gets us safely to the tomes, with the Ring of Free Action being put on whenever Web traps are fired. Pratt's party is Enraged upon, and they don't stand a chance. A couple phase spiders later, and a potion of mirrored eyes and two further dead Basilisks, and Nardal's back in Baldur's gate. We buff for the final fights:  all the above, plus elemental resistances, plus another Potion of Storm Giant Strength, plus a potion of Heroism. I think I'm getting better at using one-shot items instead of holding on to them all the time!  :D

 

Slythe is killed in straight melee, and both dukes survive the battle handily: each of them were only targeted by a single Doppel, and with 4 APR and all the potions Nardal quaffed, the fight's straightforward and very, very fast. The first and only potion of invisibility is drank to get through the maze and the Undercity party, and endgame has come vs Sarevok.

 

Apparently, 1 hour has passed between starting on Slythe and entering the temple, as all the 1-hour potions have faded; they're quickly replaced and a Potion of Magic Shielding completes the buffing process. Something interrupted Nardal's invisibility somewhere; I have no idea what it was. Maybe drinking the Potion of Power? Anyways, Sarevok starts the conversation before his speed is immediately dispelled by an arrow of dispelling. MIs are also dispelled before Nardal switches back to dual-wielding Bastard swords to finish Semaj under Enrage. I go toe-to-toe with Sarevok for a long while, and I pull back to use my healing potions when to my surprise I see this:

 

Screen%20Shot%202015-05-03%20at%206.44.3Well. That was fast.

 

I have finals this upcoming week, so I'm not sure if I can enter Nardal into BG2 immediately, but he'll be in Amn one way or another.


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#13631
Grond0

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Well. That was fast.

And all the better for it :D.  Good luck in Amn.



#13632
Grond0

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Evan - gnome swashbuckler (update 4)
 
At the Nashkel mine Mulahey didn't react to stealth shots and died without finding the traps waiting for him.
Spoiler
 
A trap under Nimbul's feet provided Evan with another invisibility potion before a couple more traps sent Tranzig running in a hopeless bid to escape.
 
At the bandit camp fireballs did most of the damage while Evan was protected by a first use of shield and was only hit once.
Spoiler
 
He bought the Claw and recharged his Necklace before going to stealth-shot Bentan for his scroll.  I expected that to also reduce reputation, but it didn't.  That resulted in an innocent dying in Beregost.  While he was trying to get someone to notice him stealing Lamalha turned up in a house.  
 
However, as often happens when Lamalha spawns indoors the AI didn't activate properly and Evan just ran away.  
Spoiler
After finally managing to get caught Evan's reputation dropped to 9 and he rested to get Bhaal horror.
 
He went through the Cloakwood invisible, although he still nearly got blocked in by a large welcoming party of phase spiders teleporting in on arrival at the second area.  
Spoiler
On arrival at the mine he used a scroll of PfM along with fireballs to kill Drasus.  He also eventually caught up with Rezdan, but didn't keep looking for the others and just went on into the mine.
 
Down at Davaeorn's level his scroll had run out and he hadn't brought potions of perception along - so used a potion of magic blocking to run through the traps.  The battle horrors and the original guard were drawn away using stealth while Evan waited for Davaeorn's blockers to all arrive.  
Spoiler
A few fireballs then killed them all - getting Evan to level 9.  He then renewed his scroll of PfM and beat up the mage.
Spoiler
 
After resting to get his second horror he then flooded the mine.  On the way out he saw Genthore in his usual position.  A fireball from the shadows failed to find any sign of Kysus so Evan risked attacking Genthore - some arrows while he was horrified and a couple of traps accounted for him.
 
Donating at the temple and finishing off a couple of reputation quests maximised that again before Evan travelled to Baldur's Gate.


#13633
Aasim

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Entering BG1 challenge, Alche, dwarven swashbuckler:

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He starts with pips in katana and crossbow.

 

My modification to swashbuckler kit:

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Additionally, he won't be gaining trap HLAs  (if he ever comes that far I'll replace them with something else), Refinements "Use scrolls" or UAI (thieves don't get it with Refinements anyway). 

 

I'm also using slightly revised XP tables (all classes share the same). Critical Strike HLA I've reworked to a flat bonus to damage (+8) for one round. It doesn't automatically hit and it affects those immune to critical hits, so it's not that situational anymore. 

 

Alche won't be alone in his adventure:

Gragu, berserker with 2-handed weapons

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Larkis, a mage/cleric

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Mance, an Invoker

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And finally, Deb, an Archer. She will be using Short Bows since it fits her portrait and because I like Gesen bow.

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Weidu:

Spoiler

 

No aTweaks demons. (it requires a bit script fiddling to make some spell detection changes with new SR. While I do that for SCS, I haven't the will to do it for Demons; will probably some time).

 

 

Be that as it may, to game.

After ramping up the stuff in Beregost and obtaining the Wand of Lightning from the drawer there, Bassilus was put to rest. This battle can be very ugly since I don't have reliable spell disruption and we were at level 2. What will/can happen depends on his prebuff. He may use Blade Barrier (bad), Physical Mirror (very bad) or summon an Aerial Servant (very bad). In this instance, he apperantly had a Servant in his book, but never got around to cast it. Both spells he wanted to cast were disrupted with Lighting attacks, and he fell short after.

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Next, Ankhegs and Tenya. The latter also died. She gave her speech, but turn red immidiately (arrow hit her) and was slain.

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We got level 4 (and our lovely set of abilities) after killing the ankheg just north of her.

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Next, to south, where we continued our rampage.

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There are two important items there - Bracers of Archery for Deb (with IR, they work as Gauntlets of Weapon Spec - but only for ranged weapons. The latter work only for melee); and Dex Gloves (IR version doesn't set DEX to 18, it adds 2 to what you already have). Alche gets those, putting his dexterity to 19 for an extra THAC0 point.

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After releasing Dynaheir, we pay a brief visit to WK. I don't really like SCS spider behaviour (instant teleport) but I'm kind of used to that.

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We explore up to the point where we hit level 6, and exit without fighting the guardians. 

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Some more XP farming in basilisk area - Muta got poison arrow x2 and never talked to us. :P

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More loot...

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One more Wand of Fire.

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And this is my current map. I've done basically everything (-mages near Larswood, Ice Island, Durlag and Firewine ruins.)

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And this, naturally. :D

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Got to level 7 here, and now should be a nice time to get rid of Mulahey and his kobolds.


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#13634
Grond0

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Looks promising Aasim - glad to see you upholding the honour of the swashies :rolleyes:.


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#13635
Aasim

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Tnx Grond0 - I'll definitely try.

 

Alche, 2nd and final BG1 update

 

After finishing BG1 wilderness, it was time for main plot to go on. Mulahey got 2x poison arrow from stealth. He didn't make any of the two saves and was slain with 3rd arrow.

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Amazons were done with Silence + arrows.

Tranzig - same as Mulahey, stealth-poison x2.

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Bandit camp - nothing out of the ordinary. Before going there I buy potions of Explosions usually, and this time was no exception. With 3 of those, two Fire Wands and few Skull traps, the enemies' numbers soon thined out.

Taugosz was the hardiest of the bunch so he got Lightning wand charge as he stopped to drink a Giant strenght potion.

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Skull Trap finisher.

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Cloakwood areas were mostly uneventful. We got Spiders Bane and rushed to the mines. Skipped Drasus via invisibility. Used 2x Detonation arrows from Durlags on a large group of enemies on 2nd level (berserker was taking heavy damage, I didn't want to risk death since my inventory is completely overloaded in BG1 usually, regardless of party size).

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This was the closest Alche got to dying in whole BG1. He's not yet suited for melee combat, but that will change.

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A large healing potion was used to avoid another critical here.

 

Davaeorn - rather short - Archer used Pro Magic, and filled him with Acid Arrows. The damage ticks go through his Stoneskins, and he dies. Quite a bit of potions used - his troops could hit Deb fairly reliably on rolls of 13 and above - I mitigated that by giving her Displacer Cloak + Avoidance Boots, which made only crits hit her. Unlike in my other runs, Davaeorn never used any spell vs her (probaby due to Pro Magic). He did cast a 2nd Stoneskin, but it only prolonged his destiny to die here.

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BG city- I skipped Iron Throne, other than that nothing out of ordinary. 

Back to Candlekeep ; burned down the IT leaders. I only do it since they have a Clarity on them. :D

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Back to BG - for the first time I play this game, Slythe died before he got a single attempt to attack anyone. He decided to use a healing potion instead invisibility, and 6 seconds interval was too much for him.

Both Deb and Gragu used Pro Magic scrolls here, while the other party members were kept safely away.

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Krystin died when her PfMW wore out. Unlike my usual experience with her, she used no summons. All the better, since it makes it far shorter for her.

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Still buffed with Pro Magic, we defeat the dopes. I didn't use any spells here (apart Rage), only Oils of Speed. Dope Mage went near the stairs to the right, so didn't bother us much as we slain the others swiftly.

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Belt got him.

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We skip most of the stuff now with invisibility, I didn't even clear the Maze of the undead. As for Sarevok, we had a decent ammout of Detonation arrows, Oils of Speed, Invisibility potions and one more Pro Magic scroll. All my archer needs to virtually solo this w/o trouble with some meatshields (2 Wands of MS). Alche did his job dispelling illusions, to make it easier for Deb to lay waste on them.

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They all (incredibly enough) managed to survive quite long. At one moment, Angelo breaks formation, casts Detect Invisibility, and teleports to us. Normally, I'd slap him with Paralyzation wand now, but I decided that I'm not using it this time.

As he teleports, I drink 2 of my Clarity potions, so all would be safe from possible Confusion.

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He got us all visible, and died to arrows. Took even shorter than usual, probably because Deb doesn't really miss often, if ever.

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With him gone, we continue as before. 2x detonation, invisibility potion, make distance, repeat.

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Last men standing  - Semaj & Sarevok.

I deal with Semaj with Acid Arrows.

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With him gone, Sarevok charges us. Gragu tanked a few hits to draw him away from more vulnerable characters, then used invisibility ring so Sarevok looses focus and attacks our first summons (in the game actually. I never summoned anything until this point) - 3 Hobgoblins.

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He did take down two, I used one more charge of the Wand, got Ogres, and it was done few seconds later. He never got a swing at the 3rd Hobgoblin; making this his shortest lifespan in my runs.

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Alche and his group will be entering BG2 part soon.


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#13636
Blackraven

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Rogues galore! Nice to see all these success-stories here. :) Congrats Epsil0 and Aasim! Good luck with the endgame Grond0.
And let me add to the joy:

Gerry, Gnome Cleric/Thief, update 3 (final BG1 update)

Gerry has successfully negotiated BG1 but stopped keeping his journal and Blackraven is short on time, so below just a couple of highlights of Gerry's adventures rather than a journaled update in the style of the first two updates.

Bassilus gave Gerry a real run for his money. Three rests were required. The priest, while easily Silenced, saved against six Hold Persons, and successfully held Gerry forcing the Gnome to consume a potion of invisibility.

Spoiler
Gerry discovered eventually that Skeletons and backstabs worked better against the Cyricist.
Spoiler

Greywolf was another foe that took Gerry by surprise. The hasted bounty hunter somehow resisted a Hold Person without having saved against it and without having quaffed a potion of freedom. Gerry took various hits before he made it to the area border.

Spoiler
A second encounter had a more favorable outcome for the Gnome.
Spoiler
(Skeletons helped Gerry finish Greywolf off.)

A preventive Sanctuary proved a life-saver in the pirate cave when Gerry triggered a trap instead of disarming it,

Spoiler
before the treasure stash could be secured.

Dark Horizons Duergar in the Nashkel Mines were ignored. Skeletons failed to lure all path blocking Kobolds away on the penultimate level, causing Gerry to use one or two Necklace of Missiles charges.

Spoiler
With a Wand of the Heavens charge and one ore two staff hits Greenstone-protected Gerry did Mulahey in.
Spoiler
Skeletons and Kobolds later surrounded Gerry but he solved that with WotH-Flamestrikes.

Btw, Gerry had only circa 40k Xp when entering the Nashkel Mines, much lower than my Charnames usually have.

Nimbul had Gerry quaff a potion of clarity,

Spoiler
before Gerry fried his opponent.
Spoiler

Lamalha's and Molkar's bounty hunter parties failed to keep up with Gerry, and at the Bandit Camp, the Gnome used similar elusive tactics. He first looted Tazok's chest under Sanctuary,

Spoiler
and took the insufficiency of a critical backstab on Venkt as a signal to leave the premises
Spoiler
(even though he did slay Hakt, the only bandit to follow Gerry outside.)

At the FAI, a four (Dark Horizons) servants of Torm who were somehow convinced of Gerry's evilness by a letter containing defamatory statements regarding Gerry's person. Sadly, for Gerry sought no fight, their mistake cost them their lives. The cover of night allowed for easy backstabs while Skeletons and FAI guards helped distract the enemy. Interestingly, a Flamestrike not only fried and killed their leader, it also polymorphed him somehow.

Spoiler

In Cloakwood Aldeth was felled, Spiders shunned (Sanctuary facilitated the salvaging of Chelak's corpse), and Druids and Iron Throne guards as well. The Cloakwood Mine was very well-guarded, by Dark Horizons Black Talons, in addition to Drasus & Co. A pre-emptive strike meant the end of Kysus.

Spoiler
Previously summoned Skeletons occupied the other guards and, importantly soaked up Rezdan's spells, allowing Gerry to backstab first Drasus and then the other guards to death.
Spoiler
(The only survivor was Rezdan, whose Stoneskins Gerry didn't bother with.)

Inside the Cloakwood Mine stealth/sanctuary were only left to organize the release of slaves. Davaeorn's lair was better protected than expected, with extra warriors, a rogue, and a wizard. The latter's presence prompted Gerry to use a green scroll of PfMagic (because I didn't know what to expect really, and didn't check his spells in EEKeeper).

Spoiler
He used all of his Necklace of Missiles charges but one (in case he'd want to recharge, which in the end, he wouldn't), numerous Flamestrikes, and an Acid potion that gerry had bought from a Ranger in the Cloakwood, were used to overcome the guards, Morgan and Davaeorn.
Spoiler

In Baldur's Gate Gerry did a lot of thieving (guild quests, telescope, stat tomes, Helm of Balduran, failed pickpocket attempt Cloak of Balduran), and some of the more lucrative quests XP-wise in order to obtain the last BG1 levels (Marek/Lothander, Varci Roaringhorn, Basilisk in Docks District). He decided not to fight the Iron Throne crew, using stealth to reach and interrogate Thaldorn.
With his conflict with the Iron Throne very close to escalation, Gerry paid a Bard in the Elfsong Tavern to create a more fearsome image of him, in hopes of making bounty hunters and assassins think twice about attacking him.

Spoiler
(Conveniently it also lowered the rogue's reputation, allowing for aTweaks' Divine Wrath Bhaalpowers rather than the superfluous DUHMs.)

His changed reputation didn't keep a group of Ogre Mages from attacking Gerry though. A second potion of clarity neutralized the numerous Charm Persons and Dire Charms they cast at him by the entrance to Candlekeep.

Spoiler
In Candlekeep Gerry caused no blood to be shed except that of two Greater Basilisks. He also acquired the last two stat tomes for himself. 

Back in Baldur's Gate, the Gnome nobly rescued Duke Eltan from Rashad's poisonous presence,

Spoiler
and slew Slythe the assassin with the help of three buffed Skeleton Warriors (whose piercing resistance was very convenient).
Spoiler
At the Ducal Palace Gerry summoned three Skeleton Warriors, buffed (with violet potion, potions of agility, mind focusing x3, fortitude, defense, power, speed, magic protection x2), placed two snares amongst the 'nobles', cast PfE 10' Radius on himself and his Skellies, and Remove Fear on Belt. One of five vials of poison purchased from Black Lily contributed to a remarkably easy win over the Doppelgangers.
Spoiler
I'm always a bit apprehensive at the start of the Ducal Palace battle, and this time even more due to the Shaman and the Mage, but both Belt and Liia Jannath survived (although Sarevok slaughtered the latter, who as expected, did nothing to defend herself. 

Gerry, eager to finish off Sarevok there and then, attempted a couple of backstabs at Sarevok, and was quite successful, even though the warrior had 50% damage resistance.

Spoiler

 

Gerry went straight after Sarevok, fighting his way past Battle Horrors and Skeleton Warriors, and snuck by the Iron Throne war party to reach Sarevok's sanctum. Diarmid fell fast thanks to posioned sling bullets.

Spoiler
Semaj removed Gerry's buffs, necessetating the consumption of two magic protection potions, before he too was posioned to death.
Spoiler
(The process was a lot faster than it would have been in BGT, because of EE poison penetrating through Stoneskins.) Angelo's inivisibility was dispelled before he was killed by, guess what, poison.
Spoiler
The Gnome had to stand still in order for Tazok to get his sneak attack (which didn't connect) and become visible.
Spoiler
He succumbed to +2 bullets (not poisoned).

Backstabs then took care of Sarevok.

Spoiler

The following screenshot shows Gerry's inventory at the end of the game. The Helm of Balduran was dropped just before the Final-Save was made, so that Irenicus' Dungeon will offer Gerry the Claw of Kazgaroth.

Spoiler

I'm not sure what to do next and when. I think I'll be a bit busy this week so not much gaming I'm afraid, and I'll have to mod BG2EE and/or do a new BGT install, and decide whether to import Gerry into (Ascensionless) BG2EE or BGT-SoA.


  • Serg BlackStrider, Blind_Visionary et Aasim aiment ceci

#13637
Grond0

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Rogues galore! Nice to see all these success-stories here. :) Congrats Epsil0 and Aasim! Good luck with the endgame Grond0.
And let me add to the joy:

Gnomes united will never be defeated :whistle:.  Well done Aasim and Blackraven.  I'll see if I can keep the run going now with Evan ...


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#13638
Grond0

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Evan - gnome swashbuckler (5th and final update)
 
In Baldur's Gate Evan picked up the tomes:
- Jalantha was injured by a couple of traps and died in a fireball.
Spoiler
- a potion of magic blocking provided protection against Marek while acid arrows took him down (level 10).
Spoiler
- Ramazith stood on a trap.
 
The only other items acquired were the Helm & Cloak of Balduran before he sneaked into the Iron Throne and reported for duty in Candlekeep.  He avoided any trouble there, just picking up the tomes before sneaking through to kill the basilisks.
 
Back in Baldur's Gate he buffed up with potions before confronting Slythe.  He still got hit by a backstab though - good job he had used a potion of power or that would have been fatal.  
Spoiler
His 10% skill in DI showed Slythe up after both characters had used a potion of invisibility and healed
Spoiler
and Slythe failed with one further potion + backstab attempt before expiring.
Spoiler
 
Moving straight on to the palace Evan set a couple of traps, then used DUHM before showing himself. The doppleganger mage was injured by traps and Evan hit him with a couple of arrows - making him run.  He tried a horror without success before finishing the mage off and then ran round shooting dispelling arrows at the others while the assassin twice missed him with backstabs.  That didn't take long - with the shaman being the last to fall.  
Spoiler
Sarevok then killed Liia, but Belt sent Evan after him to seek revenge.
 
Evan just went invisibly through the maze, disarming the traps en route, and straight on to the temple.  There was the usual sort of routine there:
- PfM scroll gave protection against an instant death spell.
- Evan used invisibility to lure Sarevok into a corner (and everyone except Angelo is scripted to follow him there).
- he wandered round until Angelo showed himself and then used dispelling arrows to finish him quickly.
- Necklace fireballs killed Semaj and Tazok.
- regeneration potions to heal a couple of criticals from skeleton warriors.
- stealthy exploding arrows to kill Diarmid and hurt Sarevok.
- should have been backstabs around a pillar to finish, but after stealth failed several times in a row, Evan got bored of that and one more arrow completed the job.
Spoiler
 
He whizzed back to report to Belt and has just arrived in Athkatla.  

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#13639
Serg BlackStrider

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Grats with all recent victories, friends! Keep the nice work in Amn! Shorties, onward!

 

edit: as I see, Evan already fell over there but I'm pretty sure his successor will come by mmm... shortly  :)



#13640
Grond0

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edit: as I see, Evan already fell over there but I'm pretty sure his successor will come by mmm... shortly  :)

Indeed - short and shortly it is :D.

 

Dylan - dwarf swashbuckler (update 1)
 
I'm back to work today, but Evan's quick demise still allowed quite a bit of early morning progress with a replacement - back to my favoured dwarf race for this one.  You can see from his portrait that he's got a familiar - the intention is to try and look after him long enough to allow that to happen!
 
Dylan has started well and completed a lot of his preparation before commencing the main quest.  His reputation is up to 18 (with still several choices for the final upgrades) and he amassed a stock of 6 invisibility potions at one point in his travels, though he had to use one of those during an ambush.
Spoiler
As with his predecessors he's kept off the main roads to minimise archer ambushes and has not taken any damage yet.  Unlike his predecessors, once he gets the invisibility ring he will use that for travel in order to try and stay undamaged for as long as possible.
 
In addition to direct combats he's picked up the tome from Durlag's Tower (using potion of clarity) and pickpocketed Algernon for his cloak.  I've done that a number of times recently without failing, so Algernon is obviously pathetic in his pickpocket defences.
 
Dylan's HPs are a bit above average, which is nice.  Dwarfs' thief skills are a bit lower than other shorties and he hasn't yet put any points into set traps, so nearly all his combats to date have been done using his bow - Karlat was a rare example of stealth melee attacks.
Spoiler
 
Record%20L6_zpsetrv0d0k.jpg

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#13641
Grond0

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I'm back to work today

I could have put in Dylan's first update that I'd made no significant mistakes so far.  However, I notice that I did make one in the update.  It's a bank holiday in the UK, so no work today - that explains why I've not been able to get anyone at the office to answer :whistle:.  If you have to make mistakes, then that's a good one to indulge in.  I'll get on with Dylan again shortly then ...


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#13642
Golden28

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Eren Episode 1 (final) BG1
 
Hey guys, Im sorta back. I had an itch so gonna try another (last?) run with a Berserker/cleric.. :)..
 
 
Eren at the start. Pretty optimal stats. Also plan on getting all tomes. 
Schermafdruk%202015-04-30%2009.49.01_zps
 
Mutamin got paralyzed by Gorak.
Schermafdruk%202015-04-30%2010.01.39_zps
 
I took Edwin for haste as always. Mulahey got killed by fireball necklace as always.
 
Nimbul got killed by soldiers.
Schermafdruk%202015-04-30%2017.12.58_zps
 
Took Kivan and Viconia. Bandit camp was easy with fireballs. 
 
Davaeorn almost killed us. A bouncing lightning bolt did MASSIVE damage. The closest to Eren being killed so far (luckely he saved three times for half!). Edwin had no chance.
 
>>EDIT<< Looking back, he didnt save for half damage, he was luckely wearing the gift of talos which i totally forgot about >>EDIT<<
Schermafdruk%202015-05-01%2007.05.08_zps
 
Unfortunately the necklace of fireballs ran out (and edwin was dead so no wand of fireballs). And the mage was surrounded with 10 guards, so Kivan couldnt get to him. Damnit!
 
Davaeorn then killed all his guards with a sunfire, nice! Thanks bro..
Schermafdruk%202015-05-01%2007.16.30_zps
 
Kysus TARGETTED invisible Eren, thats the 2nd time this happened to me ever! (no he didnt target viconia or kivan although that would also been weird because of their protections, nor the ground. He targetted Eren).
Schermafdruk%202015-05-01%2007.27.54_zps
 
More cheating proof: a freaking MMM on viconia while sanctuaried. My conclusion: some enemies ignore invisibility or sanctuary sometimes, like Kysus and Angelo (2 of the most dangerous opponents of the game..)
Schermafdruk%202015-05-01%2007.28.35_zps
 
Safana got.. euhmm.. fisted.. (sorry :P).. 
Schermafdruk%202015-04-30%2017.25.15_zps
 
Kivan got surrounded by comrads so couldnt get away from sarevoks sword. He got chunked... Took Coran immidiately as his replacement. 
Schermafdruk%202015-05-01%2010.27.34_zps
 
Eren finished Sarevok himself.
Schermafdruk%202015-05-01%2011.27.13_zps
 
Eren at the end of BG1.
Schermafdruk%202015-05-01%2011.26.37_zps
 
Cheers!

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#13643
Aasim

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I must say, I find Eren's portrait very fitting after witnessing all those chunkings :P


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#13644
Golden28

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I must say, I find Eren's portrait very fitting after witnessing all those chunkings :P

 

 

hahaha!



#13645
Grond0

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Dylan - dwarf swashbuckler (update 2)
 
Most of today's BG fix was on multi-player, but Dylan did make a little bit more progress.
 
In the Cloudpeaks to get the last couple of reputation points needed, he had to use another invisibility potion when he proved remarkably poor at hitting Caldo & Krumm and eventually ended up running them into a winter wolf.  
Spoiler
Other than that he had no trouble maximising his reputation.  Sneaking into the pirate cave and the ankheg nest to loot their treasures gave him plenty of funds to buy equipment, including the invisibility ring to allow safe travel.
 
Moving on to the basilisk area he shot them down before recruiting Korax to deal with Mutamin.  
Spoiler
Dylan then showed himself briefly to Lindin.  That resulted in a chase across the map which spread the enemies out and allowed Korax to take them on one by one (with Dylan tanking the fighters to make it easier for him).  The result of that was a full house of paralysed victims, with Kirian the last to turn up.
Spoiler
After looting the bodies Dylan waved goodbye to Korax (though regrettably for the ghoul, Dylan had forgotten he had a bow in his hand) ...
 
The fight with Kirian's party was finished off tonight to get to a cleaner place to save it.  By that time I'd forgotten that Dylan had been uninjured up to then or he wouldn't have been tanking like that.  At some point during the combats with Baerin and then Lindin he took 6 HPs of damage to ruin his unblemished record :angry:.


#13646
Grond0

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Gate70/Grond0 multiplayer attempt 79 - (update 2)

Risqe, elf wild mage (Grond0) & Pallor, half-elf fighter/mage (Gate70)

 

We didn't quite have time to complete BG1 today, but did most of the hard work and this pairing seems promising if Risqe can avoid too many wild surges.

 

The session started in the Cloudpeaks, where the only moment of concern was when Risqe tried to heal pallor using his Bhaal CLW.  Rather than staunching the wounds the resultant surge fireball cauterized them, but both characters survived.

Spoiler

 

There was another potentially dangerous surge against Greywolf when Risqe found herself with heavy legs and moving very slowly.  Fortunately Greywolf chose to pursue Pallor who kept him running round until Risqe was fit again and could take over the duties as the hare while Pallor did the shooting.

Spoiler

 

After a few more reputation tasks and picking up Meilum's bracers

Spoiler

the duo travelled to the basilisk area.  During the journey they were ambushed by a basilisk, but luckily that tried to attack in melee rather than use its gaze

Spoiler

- as a result Pallor was annoyed that Risqe had persuaded him to waste an invulnerability potion.  After making short work of the basilisks we had a short conversation about how to run Mutamin round while shooting him.  In fact that was not necessary as some magic missiles, plus two well placed arrows took care of him within a couple of seconds.

Spoiler

Kirian's companions were all blinded before Pallor showed himself and she immediately lost her sight as well.

Spoiler

 

After buying a few spells the next target was the ankheg nest.  That was cleared without problems - Pallor showing off his newly acquired mirror images there.  Then it was onwards to Ulgoth's Beard to do a bit of shopping there.  The Greenstone Amulet made Bassilus easy.

Spoiler

It could also have been used on the sirines, but Pallor chose to use a potion of clarity there. They all fell easily, although the golems put up a better struggle - hitting Pallor several times through his mirrors - much to his disgust.  

Spoiler

The mirrors proved much more effective against the Doomsayer - it failed to land any telling blows while magic missiles helped wear it down

Spoiler

- before the duo got a trip back to Nashkell from Brage Tours Ltd.

 
The Nashkel mine offered no real challenge - Mulahey was blinded and shot. Outside, the amazons provided a bit more opposition when Risqe engaged before Pallor was properly prepared.  That resulted in him being held by Lamalha, but Risqe managed to avoid a wild surge with the couple of rounds of magic missiles needed to finish her off.
Spoiler
 
There was also a slight lack of co-ordination against Nimbul.  He was close to casting horror when Pallor's sword put a stop to his casting (and his life) before Risqe's magic missiles could arrive.  
Spoiler
Tranzig was treated to a glorious last sight of a multiple wild surge, though he may not have fully appreciated the spectacle.
Spoiler
 
At the Bandit Tent everyone but Ramon was blinded before a web and a couple of skull traps left Venkt rather lonely.  
Spoiler
That opened up the Cloakwood, though the duo just ran through there as quickl as possible while invisible.  At the mine the mages died quickly,
Spoiler
but Drasus escaped from the webs and stinking clouds and was able to inflict lots of damage on Pallor (while he didn't have his armour on), before succumbing.  
Spoiler
After going down to Davaeorn's level the battle horrors died mainly of wand damage before Pallor used a PfM scroll to tank the mage.
 
In Baldur's Gate some shopping enhanced spell collections before the real work started with the poison quest.  Jalantha managed to avoid being blinded, but was poisoned by a dart of wounding and died in agony.  
Spoiler
Lothander was grateful for a scroll, but less grateful to be boxed in by summons and killed for his boots of speed.  
Spoiler
Marek was next - once more being poisoned by a dart.
Spoiler
 
The final action was attacking Sunin for his Ring of Wizardry.  An opening pair of skull traps failed to kill him and Risqe had to produce some monsters from a wand to help overcome the mage and his friends.
Spoiler
 
Stats:

Risqe, wild mage 8, 50 HPs (incl. 12 from familiar), 83 kills

Pallor, fighter 6 / mage 6, 63 (incl. 5 from Helm) HPs, 227 kills, 0 deaths



#13647
Grond0

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Dylan - dwarf swashbuckler (update 3)
 
Regrettably it genuinely is back to work today :(.  However, Dylan has made a bit of progress first thing.
 
He started off by clearing the enemies from the lighthouse area using the Greenstone Amulet and melee for the sirines and +1 arrows for the golems.  He then finished off a few more encounters left previously.  That included Bassilus - who cast Harm, but never got a chance to approach Dylan in order to use it.
Spoiler
 
In the Nashkel Mine Dylan had to re-establish invisibility after accidentally shooting a kobold while moving, but was otherwise untroubled in going down to Mulahey.  His supporters died in traps, while he was trapped into a morale failure and shot down.
Spoiler
 
In Nashkel Dylan failed 5 times in a row to set a trap under Nimbul's feet (supposedly with 65% chance of success each time) before eventually being noticed.  He went invisible and rested to wait out Nimbul's invisibilities before watching as the guards sorted him out.
Spoiler
 
Lamalha ambushed him on arrival in Beregost and he immediately went invisible to avoid her. An arrow of biting and a single trap then accounted for Tranzig.  On coming back downstairs Dylan found he had a welcoming committee - rather cheesy given he had left the amazons standing on the other side of the area and had rested before going upstairs.  However, it wasn't unexpected and he just went invisible again and left the area.
Spoiler
 
At the Bandit Camp two fireballs from the shadows reduced the opposition, but Dylan was still hit twice by criticals and went invisible to heal.  He waited while Venkt's mirrors and haste expired and then finished the job with another fireball and a few arrows.
Spoiler
 
I remembered just in time to reduce his reputation in order to get Bhaal horror.  After that he went invisibly through the Cloakwood to the mine.  A couple of fireballs there resulted in Drasus chasing him and dying in traps before another of those long-distance spook spells were fired at him.  A potion of invisibility countered that, though he saved anyway.  Dylan then had a bit of luck when a fireball aimed at Genthore also killed an invisible Kysus.  Genthore died in a couple of new traps before the Greenstone Amulet provided some extra comfort while two more fireballs and a LMD finished off Rezdan.
Spoiler
 
Down at Davaeorn's level Dylan used stealth to avoid the mage initially and waited for the guards to arrive.  Fireballs killed those and the battle horrors before a PfM scroll allowed Dylan to melee Davaeorn.
Spoiler

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#13648
Aasim

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Well, with the demise of Alche, I've created something a bit more unique. Meet Borgo. He's a multiclassed berserker/druid.

Unlike my other PCs, he will be roleplayed as a "wild man". :P Hence the kit here. 

Note that this is KR berserker, so he won't be able to cast spells if he uses Rage. It's one or the other.

1_zpsfuitf6ow.jpg

 

Additionaly, he can only memorize (and use) red-bolded spells. Hence, his level 1 priest scroll looks like this:

6_zpstlevpwtd.jpg

 

For more fun, he's under equpiment restrictions - only nature-forged armor is allowed (this does include scale). Weapons are limited to Staffs, Spears and Clubs. Under no circumstance can he equip a shield or a ranged weapon of any kind, even those magically created. It's a faith thing. :P

 

His party:

A halfling WS named Balfut

2_zps2uspwdhd.jpg

 

An elven sorceress named Zizi

5_zpsryinh9ju.jpg

 

And a human Necromancer named Bons

3_zps9n6evtjf.jpg

 

This is my own necro kit revision:

4_zpsnkanx0b4.jpg

 

Wish them luck - they'll need it :D


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#13649
Serg BlackStrider

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I like Borgo's concept (have somewhat similar char of Grim - Kensai/Druid multi myself). So looking forward to see how he will fare! (all the best of luck or whatever he need to succeed of course).



#13650
Golden28

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Good luck Aasim! Love the guy, a true wild man :P

 

Cheers!