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Baldur's Gate 1 No-Reload Challenge


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#13701
Grimwald the Wise

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Diary of Tiny Throatcutter

No problems either in Baldur's Gate or Candlekeep.

We then returned to Durlag's Tower.

I was wondering if in this set-up it was possible to kill the demonknight at the top of the tower as you can in vanilla.

It isn't.

It is impossible to cast pfm on it. (A change in the behaviour of pfm)

Otiluke's sphere didn't work either. :( (Konalan used to use that spell whereas I used pfm).

 

[Anyone know what happened to him? The last I heard, he was being stationed abroad. (I think he was in the Air Force)]

 

EDIT

 

I was working my way through the tower and reached the chess board when the game crashed. Tried it again ditto. :(

 

Tried move to area command to get past the chess board. It still crashed. :angry:

 

In the end had to CLUA my way out. :(

 

Freed the duke, trashed the Iron Throne and killed Kirsten and Slythe. Now in the Ducal Palace.

 

A bit frustrated at not being able to complete the Tower. :angry:

 

edit

 

In the Final battle it was a case of divide and conquer. Diarmid was the only tough nut until I took him on with all the best armour, a shield and a throwing axe +2. After he ran out of arrows he came for me hand to hand and that was no contest. I hadn't been able to attack him that way for Saverok would have attacked. In hand to hand Diarmind was no contest. We all attacked together to kill Sarevok. Don't know who killed him.


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#13702
Dyara

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Dyara, elven Fighter/Mage/Thief - take 17 (update 3)

As Dyara and Dorn had crossed the bridge at Wyrm's Crossing they were awaited by Simmeon who was with a priest and a mage. Once the talking was done Simmeon summoned two 'Thralls of Azothet' and Dyara and Dorn decided to retreat temporarily with only Simmeon and the priest following. They both were killed...

Spoiler

Also the 'Thralls of Azothet' died one by one and finally the mage was killed with just one arrow.

Spoiler

At Baldur's Gate Dyara was introduced into the local thieves guild. For pickpocketing Arkion and Nemphre Dyara was rewarded with another 'Cloak of Non-Detection' (thought it would be a ring of free action :D).

Then she did the two burglaries for Narlen, convinced Ragefast to let the nymph go, helped Tremain and Varci, got the three items from Oberon's estate and fought Ramazith in his tower. At the 'Helm and Cloak she found Balduran's Helmet, she fought Degrodel's guards...

Spoiler

... and she got Balduran's Cloak from Quenash. When visiting the market Dyara was told by Lothander  that she had been poisoned by Marek in her sleep (she hadn't slept for days but still she believed Lothander and agreed to help him), she investigated both the Seven Suns and the Merchant League, she killed the Ogre Mage in the sewers...

Spoiler

... and she got the Geas Removal Scroll from Jalantha (actually Alora did) and she fought Marek to get his part of the antidote.

Duke Eltan then asked Dyara to investigate the Iron Throne and so she did...

The fight on the fifth floor was started with a scroll of confusion...

Spoiler

... Dyara retreated to the level below (using the left stairs for some strange reasons - stupid pathfinding) with only Naaman following her ...

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... unfortunately the confusion spell hadn't the desired effect as the Iron Throne advisors didn't attacked each other. Dyara followed Aasim into one of the rooms and attacked him when the confusion spell wear off and she became trapped as the entrance was blocked by Zhalimar and Gardush...

Spoiler

... but she could kill Aasim fast enough and drank a potion of invisibility before things could get too ugly...

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... still trapped in the room she healed herself and then luck was on her side again as Zhalimar insisted to use his bow to fight her while he also blocked the door and prevented Gardush from attacking Dyara...

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... using another potion of invisibility Dyara made her escape and killed Naaman on the level below...

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Backstabing Gardush hadn't the desired effect but Alai followed her down and was killed with acid arrows...

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... Garadush was killed the same way ...

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When Dyara killed Diyab ...

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... she became attacked by Kaalos (who was named Shennara - bug in the SCS I guess) but she/he couldn't really hit her despite getting invisible all the time and was killed finally...

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Seven down one the go and it didn't took long and the real Shennara appeared, backstabing Dyara for some serious damage (but nothing a potion of extra healing couldn't heal) and it didn't helped her much as she became killed like all the others...

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Dyara reported to Duke Eltan and was send to Candlekeep where she became ambushed by four ogre mages...

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Three were killed...

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... and the fourth just disappeared(?).

To be continued...


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#13703
Blackraven

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@Grimwald, do you have SCS installed in your current setup? If so, not being able to do the chessboard may be a blessing in disguise.
@Dyara, good progress! This is still your SCS playthrough isn't it? Very good indeed!
I hope we can see Dyara in Amn soon...
And thank your for your kind words re: my last update.

Butch Baylen, 3rd BG1 installment

At the Red Sheaf inn yet another bounty hunter tried his luck against Butch and his gang but the rogue, pleasantly surprised to see Finch and to see her wade into battle with her flail, had little to fear from his opponent.

Spoiler
Finch, more a bookworm than an adventurer yet eager to experience the Life, was welcomed into the party. They traveled south to Nashkel because they wanted to finally explore the mines. However in Nashkel their plans changed.

 

In Nashkel we were approached by a disoriented fellow with a rodent in his hand that he pointed toward us. He spoke incongruently to his pet and later to us. From what I could understand he was a Ranger from Rashemen who had lost his ward Dynaheir, his 'witch' he called her, captured by Gnolls. I was about to express my symapthies and bid the man farewell when Kivan, no doubt reminded by the stranger's words of his tortured and killed mate Deheriana, stepped in to say we ought to help the woman.

Spoiler
I conceded, and the others didn't protest either although Finch decided to stay in Nashkel (she had business there, setting up a library). Minsc, as the lout called himself, joined us. He explained to us that we had to travel westward through the Cloud Peaks, toward a Gnoll settlement.

Our journey was a lot more eventful than I had hoped for. Unwillingly we got into a fight with three Amnish hunters who basically refused to allow us into 'their' territory. The combined firepower of Kagain, Minsc and Jaheira was too much to handle for their leader, a dualwielding warrioress, and the other two (archers the both of them) fell soon after their commander.

Spoiler
The woman dropped a pair of what would later turn out to be Bracers of Archery, and two enchanted scimitars. [Note: with Item Randomisation, items have to be identified before they're equipped because cursed items can look like other, useful items as we know them. The Bracers of Archery could have been Bracers of Binding for example. The party also found a suit of cursed Missile Attraction armor that had the appearance of Shadow Armor.]

We met an old man, Ordolath, who offered to pay us 2,000 Guilders and a precious item for bringing him a candle from his home in Baldur's Gate.

Spoiler
Kagain and I agreed that this lucrative errand would have to be our next job, as soon as Minsc's business with the Gnolls was over.

In the same area we unknowingly helped an unaggressive demon (disguised as a young boy) find his wolf, and we slew two bandits even though one of them managed to stupefy Jaheira with Darts of Stunning.

Spoiler
On their corpses we found a pair of enchanted bracers (AC6, we would discover later, useful for Kivan who, as a Feralan, doesn't wear armor) as well as a very nice enchanted axe (+2, +1 APR) for Kagain.

 

Further west the companions protected a Dryad from two numskulls who wanted to cut down her tree, and they reunited a sobbing young girl with her lost (and dead) cat. Much more consequential was an ambush of sorts by Ogres in the same area: two Berserkers, an initially invisible Mage, and one Ogrillon, all of them hasted.

Spoiler
The battle soon turned into a chaos (quite literally) for the party. Minsc enraged but seemed more interested in battling Kagain than in dealing with the Ogres, which angered Butch to no small extent. Whereas Kagain had been doing a good job at proving himself a trustworthy brother-in-arms to Butch, the addlepated Ranger thanked his presence in the party to Kivan's sentiments and had done little to nothing thus far to actually earn his place in the group. Both warriors and Jaheira were Slowed by the Ogre Mage, leaving them highly vulnerable to the faster Ogre Berserkers. Jaheira went down in no time, while Imoen and Kivan saw their minds jumbled by a Chaos spell - with Butch narrowly escaping said spell's area of effect. On his own against the three Ogres, Butch rushed to Jaheira and took an invisibility potion from her that he promptly swigged.
Spoiler
Unseen, he saw slowed Kagain and Minsc succumb to the Berserkers' attacks, but Kivan and Imoen endured the Chaos effect. Not much later a Minor Sequencered Invisibility and Mirror Image enabled the Ogre Mage to sneak-attack Imoen with great success
Spoiler
before Kivan and Butch could defeat the creature (and its aides).
Spoiler
Kivan and Butch stripped their companions of most of their equipment (storing it in an abandoned cave), and returned to Nashkel with them, where the Helmite priest Nalin took care of them. Butch then dismissed Minsc, insisting that notwithstanding the Ranger's good intentions, there was no place in the party for a berserker who wasn't in control of himself. He did however keep his word of trying to rescue Minsc's watch.

 

With Finch again in our midst we returned to the Cloudpeaks, and were happy to find the equipment we had stashed in the cave. After about a day we reached a bridge that led to a large fortress on a cliff, the Gnoll Stronghold. At the end of the bridge two Half-Ogres wanted to charge us for passing and attacked when we refused to pay, so we slew them. The path that led to the fortress was clear for everyone to see, but we decided to look for alternative routes that would allow us to surprise the Gnolls. Alas we found no such route. When we returned to the entrance to the fortress an assassin attacked us. We fell back but were too slow to prevent him from stabbing me.

Spoiler
I quaffed a potion of healing to recover from the blow and my companions dispatched my attacker. When we finally thought we could enter the Gnoll stronghold, three more assassins or bounty hunters appeared: a hasted Dwarven fighter, a spellcasting rogue, and a female backstabber. I shouted at my companions to retreat, but when we first paused we didn't see Jaheira and Kagain anywhere, and Imoen and Kivan were unable to go on.
Spoiler
[Note: Kagain and Jaheira had been subjected to a Chaos spell. Kivan died because he had less than 15 HP when his feral rage wore off.]

Imoen, Kivan, Finch and I returned to Nashkel, and later to Beregost, expecting to find Kagain and Jaheira there, but unfortunately we wouldn't. We bought some valuable equipment in Beregost and at the High Hedge: an agility-increasing ioun stone, an infravision-providing ioun stone, and a very nice crossbow that allows me to launch bolts at a greater pace. Having no idea where Kagain and Jaheira were, we decided to return to the Gnoll fortress. Maybe our comrades expected us there. Upon arrival we were appalled to discover the assassins were still there even though days had passed since our encounter with them. Before we could blink the caster downed Imoen with a magical burning arrow.

Spoiler
Finch did us a favor by Silencing the mage, but he then neutralized both her and Kivan with powerful backstabs.
Spoiler
Butch escaped the same fate thanks to a potion of invisibility he had kept at hand. He then crossed the bridge, wary that the wizard might cast a detection spell that would reveal him. He was most pleasantly surprised to find Kagain and Jaheira there, hidden behind a large rock. The two other assassins they had seen before, the Dwarf and the female rogue, were nearby as well. Butch revealed himself before Kagain and Jaheira and had them follow him to the female assassin. Kagain slew her with a forceful swing of his axe.
Spoiler
Butch placed two traps and then lured the Dwarven assassin toward Kagain and himself. The traps and another mighty swing of Kagain's axe finished their foe.
Spoiler
However, the most dangerous enemy was still around, the Thief/Mage. Jaheira cast Sparks at him,
Spoiler
but that spell didn't deal as much damage as she must have hoped, and it also didn't interrupt the assassin's casting of a Chaos which would affect both Kagain and her.
Spoiler
Kagain and Butch kept attacking the assassin though. The wizard failed at casting his next spell (thanks to Wizard Slayer Kagain's spellfailure penalty on hit). It instilled a trace of hope in Butch that soon all would be well. But then the mage successfully brought Butch under the effect of a second Chaos spell, and he petrified Jaheira with a Chromatic Orb. She was gone forever. Kagain, initially still under the effect of Chaos, then single-handedly dealt with the assassin while Butch was walking around aimlessly, confused.
Spoiler
Jaheira's loss was a devastating blow to me and even to Kagain who, in spite of philospohical differences, had appreciated the Druid for her prowess in battle, no-nonsense attitude, and courage as much as I had. Of the people I had traveled and worked with since I left Candlekeep, Jaheira had been amongst the best, together with Kagain and maybe Kivan. She would be missed.

I also felt terrible because sooner or later I would have to tell Khalid what had happened.

With Jaheira's demise and with Kivan, Finch and Imoen more dead than alive and in no condition to fight, I was in a mood as glum as after Gorion's fall. I was sat next to Imoen, talking softly to her, when Kagain came to me with a grim resolve in his look. "Let us bust some Gnoll heads friend and release that Minsc's wench. Get that piece of business out of the way, and get out of this stinking place."
We took Imoen, Kivan and Finch to one of various caves where they could rest. I took another look at my hurting companions, placed a bolt in my crossbow and found some of the Dwarf's stubborn resolution take hold of me. "Time to kill," I told Kagain. There were many Gnolls of different ranks, two Clan Leaders, a handful of Elite Warriors and several Veterans as well as lower ranked Gnolls. Although some of them hit hard, and caused us to retreat at some point,

Spoiler
we did not relent. We exterminated each and every single one of the hyena-like monsters.
Spoiler
We found Minsc's ward, Dynaheir, disheveled hair and dressed in rags in a pit. Unlike her companion she was completely sane though. She thanked us for releasing her, and offered to join our party. Said she was a mage. I politely declined, knowing that having her around would also mean having to put up with Minsc in the party eventually. We did escort the woman bck to Nashkel though, where we reunited her with Minsc.

 

In Beregost the party sold a lot of loot, and bought an enchanted large shield (+2) and a very nice suit of Dwarven Mithril Plate armor for Kagain (AC -2, +1 CON; I had to change it in NI because it gave a +3 CON bonus rather than a +1 bonus as per the item description). [Note: taking into account Item Randomisation plus Kagain's Wizard Slayer kit, meaning no Dex Gauntlets, I think the armor won't overpower him.]


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#13704
Golden28

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Wow amazing episode and a demon of a thief/mage! If he petrified Jaheira he mustve been high-levelled. what mod is that?

And cant you stone to flesh Jaheira?

 

Cheers!


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#13705
Blackraven

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@Golden, the mod is Dark Horizons. I just checked the character's stats in Shadowkeeper. Allister (that's his name) is a human lvl 11/11 Mage/Thief with Chaos (3x), and Emotion (1x) as his most dangerous spells, although his Chromatic Orbs and Flame Arrows proved even deadlier.
Stone to Flesh won't work on Jaheira. Her 'statue' is still there but she isn't blue-circled, so I can't cast any spells at her...


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#13706
Grimwald the Wise

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@Golden, the mod is Dark Horizons. I just checked the character's stats in Shadowkeeper. Allister (that's his name) is a human lvl 11/11 Mage/Thief with Chaos (3x), and Emotion (1x) as his most dangerous spells, although his Chromatic Orbs and Flame Arrows proved even deadlier.
Stone to Flesh won't work on Jaheira. Her 'statue' is still there but she isn't blue-circled, so I can't cast any spells at her...

 

You should be able to cast spells on her, but if you can't, why not use Shadowkeeper to change her state? You could remove a green scroll at the same time so that it is as if you had used a green scroll.

 

In my games I usually ensure that I have a mage who can cast web before fighting that group. It makes it a LOT safer.



#13707
Blackraven

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@Grimwald, I've decided to take things as they come, as much as possible. Jaheira's gone...
 



#13708
Dyara

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@Blackraven: yes, still the SCS playthrough - as I've said., I'm a slow gamer :D. As for Amn, I've bought BG2EE yesterday but haven't installed it yet.

 

Dyara, elven Fighter/Mage/Thief - take 17 (update 4)

Dyara was allowed to enter Candlekeep and after saying hello to everybody she went into the library to get Gorion's letter. On her way back she disturbed the meeting of the Iron Throne leaders. Words turned into violence and four men died...

Spoiler

Always accused for murder but never actually doing it I decided it was time for a change... and you get some nice potions (invisibility, extra healing, invulnerabilty) too :blush: :D

Dyara then made it through the catacombs below Candlekeep, taking both tomes and everything else. Lots of (greater) doppelgangers tried to stop her but failed...

Spoiler

When cleansing the battlefield for the Prat-Fight Dyara got surrounded by lots of spiders but managed to fend them off...

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After the usual conversation Dyara started the fight with backstabing Bor...

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... it didn't kill Bor but made him and Tam following her into the cave in the upper left corner of the map where Dyara could kill them both without getting disturbed by the other two...

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Sakul went down as well...

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... and Prat tried to hide in one of the spider caves but Dyara triggered the trap and Prat got held...

Spoiler

Unfortunately he managed to escape the web but after a while and a lot of hunting through the cavern he joined his comrades...

Spoiler

Dyara left the cavern but instead of going to Baldur's Gate she decided to return to  Durlag's Tower for some unfinished business. The upper levels and the first level of Durlag's Labyrinth were already cleansed so Dyara went right to level two. There she had to fight a lot of (false) members of Durlag's clan...

Spoiler

In the fight against the four dwarven doom guards Dyara tried a new spell 'Wraith Form' and it worked pretty good as the doom guards couldn't hit her with their non-magical weapons...

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On the level below Dyara fought the three Greater Wyverns (one by one)...

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... the two Ashirukurus (the first one again in 'Wraith Form') ...

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... and everything else on that level.

There was a (small) bug as Dyara wasn't teleported to the chess board when the four guardians were dead. I think the SCS is to blame because a modified AR0507.bcs now has a 'Global("DMWWFissionBurn","GLOBAL",1)' added to the trigger and that variable wasn't set (but the slime was burned properly). After deleting the broken script my char was teleported instantly.

As soon as Dyara appeared on the chess board she went invisible.

Spoiler

As there were no save spots on the chess board Dyara tried to hinder her enemies movement with a web spell (scroll) and then run around (hoping that 80% magic resistane and -2 vs. spells protects her from getting caught in her own web) casting fireballs (wand) at them...

Spoiler

... while avoiding to get surrounded by enemies...

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After a while...

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... the chess board became more and more empty...

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To counter 'detect Invisibility' spells Dyara switched to her 'cloak of non-detection' from time to time...

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... and started the next round...

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With only the king and one queen remaining (the king had given up already as he was out of spells) Dyara decided to end the game and switching to her bow and some acid arrows she took queen and king out as well...

Spoiler

To be continued...


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#13709
Aasim

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Great stuff Dyara. Impressive work on Chessboard...I doubt I'll be playing that battle any time soon however.....


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#13710
Serg BlackStrider

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Solid work there, Dyara! BTW, normally Cloak of non-detection shouldn't stop revealing of invisible (by spell or potion) character, only hidden in shadows are safe. Does BGEE change that behavior? 


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#13711
Dyara

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Thank you both :)

 

BTW, normally Cloak of non-detection shouldn't stop revealing of invisible (by spell or potion) character, only hidden in shadows are safe. Does BGEE change that behavior? 

 

The description says: 'While hidden or invisible, the wearer is non-detectable by magical means such as Detect Invisibility and scrying.'

 

So if BGEE has changed it, it seems intended.



#13712
Dyara

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Dyara, elven Fighter/Mage/Thief - take 17 (update 5)

The fourth level of Durlag's Tower was rather easy as it was short and the enemies were more annoying than powerful...

Spoiler

Before confronting the Demon Knight Dyara rested in the room where you find Clair De'Lain.

My usual approach in the Demon Knight fight is it to destroy the mirror. Then some mirror fiends appear and the fight is at least a little bit of a challenge. But this time (not sure if it's because of the SCS or because of solo play) only one mirror fiend and a mirrored Dyara appeared. Unfortunately the mirrored Dyara did nothing and so the fight turned out very fast and boring (Dyara and mirror fiend fight Demon Knight and Demon Knight dies)... perhaps a bug I thought but when I did the fight again the same things happened. So I decided to reload a second time ...

Ignoring the mirror Dyara started to attack the Demon Knight with bow and arrows+2 but became blinded (Powerword: Blind) right away...

Spoiler

Waiting for the spell to wear off (the duration is rather short fortunately) and trying to avoid the Demon Knight Dyara stumbled along the upper walkway (being double hasted didn't help much as I could click only immediately in front of Dyara) ...

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When the blindness wore off Dyara attacked again, several times disrupting the Demon Knight's spellcasting...

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After a while the Demon Knight was out of spells and was killed shortly after...

Spoiler

Dyara took the Soultaker Dagger and returned to the surface.

 

xp from kills: 588,798

kills: 1,068

most powerful vanquished: Demon Knight (15,000 XP)

 

Level: Fighter(6)/Mage(6)/Thief(7)

HP: 71 (with Helm of Balduran)

To be continued...



#13713
Blackraven

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Very, very good stuff Dyara!
SCS Durlag's is no joke. I for one have never succesfully navigated any of my no-reload Charnames through it...


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#13714
Dyara

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Thank you :)

 

I guess, FMT is one of the easier classes and iirc you're always playing the more difficult ones :D.


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#13715
Blackraven

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Butch Baylen, 4th BG1 installment

Butch and his companions traveled from Beregost to Baldur's Gate to fetch Ordolath's candle for 2,000 Guilders. Their journey was smooth until a few hours north of the Friendly Arm Inn their progress came to temporary halt. A large Ankheg population had been terrorizing the lands bordering the river Chionthar. According to a Ranger the giant insects had been extra aggressive as it was their mating season. She begged the party not to slay more than ten, but the companions nevertheless ended up killing about twice that number, both on the surface and in their nest underground. Kagain would lock the creatures in close combat, and the others would pelt them with their missiles.

Spoiler
Along with some random loot, they found a fresh corpse in the nest - the body of a local farmer's son, they would later discover.

The band was asked by three fishermen to slay an evil priestess of Umberlee for them who was said to dwell further north in a small cottage east of Wyrm's Crossing. Butch and Imoen scouted the area and found the bridge to Baldur's Gate guarded by a group of Elven warriors. With Butch's history of being hunted wherever he went, the companions considered themselves warned. Nonetheless, Butch and Kagain snuck past the Elves to confront the priestess of Umberlee. She was young, fifteen winters at the very most, and a bit overconfident. She attacked Kagain when he asked her what her business with the fishermen was. The Dwarf then hit her with the blunt side of his axe to teach her some manners, which helpd the girl come to her senses. She explained that the fishermen had slain her mother and stolen a bowl from her.

Spoiler
Butch and Kagain felt betrayed by the fishermen. They promised the girl they would help her get her bowl back.

On their way back Butch and Kagain found the Elves still guarding Wyrm's Crossing. If the party were to enter Baldur's Gate and retrieve Ordolath's candle, they would have to get past them. As soon as they spotted Butch it became clear that they were indeed looking for trouble. Butch and Kagain sped toward their companions, with the Elves at their heels. The battle didn't start off well for the party, for Imoen was soon brought down by a vicious backstab.

Spoiler
But the tides turned very shortly after that, with Finch successfully Holding two of the Elves and Butch injuring most of them with snares he tossed at his foes from behind.
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He then slew Imoen's attacker with his trusty crossbow, and saw the others take care of the rest.
Spoiler
On the corpse of one of the Elves they found a bounty notice, signed "M.S.", finally a first (if vague) lead as to who wanted Butch dead.
Spoiler
As the party crossed the bridge, they saw the gate to the city closed and guarded by a single Flaming Fist Mercenary.

 

"Sorry traveler, but the entrance to Baldur's Gate is closed. With all the bandit activity about, we've been forced to keep the gate closed. Perhaps if you return later, things may have changed and we may be able to re-open the city."

"But this is the city of Baldur's Gate! You have the mighty Flaming Fist to defend you. Why woud you be afraid of bandit incursions?"

"Normally what you have said would be true, but most of the Flaming Fist is down to the south, and the Grand Dukes feel that the city is exposed. I apologize for any inconvenience, but there's nothing I can do."

So we had journeyed all the way to Baldur's Gate for nothing, or almost nothing. We did eventually retrieve the bowl for the priestess (and got no reward, which I guess was to be expected from a child), and Kivan had kept an Ankheg cuticle. Back in Beregost Taerom Fuiruim the smith offered to work it into a suit of armor for 4,000 Guilders, an offer we accepted. Also at the smithy we bought a Returning Throwing Axe +2 (note: probably Item Randomized) and a Helmet of Charm Protection for Kagain. We rested at the Jovial Juggler and prepared for a trip to Nashkel the next day.

Just south of Beregost we encountered a Drow Elf, a priestess, hunted by a Flaming Fist Mercenary. The latter told us she was wanted for murder, so we decided to ignore her pleas for help.

Spoiler
Further south we slew a Vampiric Wolf and we ran into a tall and imposing warrioress, a woman named Shar-Teel. She challenged Kagain into a duel for the mere reason he was a male. Should she lose, she would join the party. Well, lose she did. It was a bloody affair and Shar-Teel fought to kill, but in the end it was heavily armored Kagain that nearly killed her instead.
Spoiler
We took her to the temple of Helm in Nashkel where we had Nalin heal her. However, rather than being grateful and a bit more modest, she had a practice fight with Kivan and went way overboard. Kagain and I told her off. An unruly woman like that in our midst was only likely to cause strife. I was surprised with her reaction though. She said she respected Kagain and me and that she didn't consider her debt paid yet. I told her to go the Jovial Juggler in Beregost, so we might talk there later.

The rest of us visited the Nashkel Carnival for some shopping, before we would head to the Mines at long last. We cast Stone to Flesh on a petrified woman, a nordic battle priestess of Tempus, Branwen.

Spoiler
She was most thankful, and even offered to travel with us, but with Finch already in our midst we politely declined. The woman told us she would travel to Beregost, and that we might find her there should we not linger too long. She also warned us of a wizard named Tranzig, the man who had entrapped her.

In the area surrounding the Nashkel Mines we faced the same Dwarven bounty hunter that had attacked us days before. This time we fought back. Kivan almost single-handedly dispatched our foe.
Spoiler
We also ran into Prism, an emerald thief we had been told of by Oublek the bounty handler in Nashkel. Prism was carving the face of his muse, Ellessime the Elven queen, in a rock wall, while a female Paladin stood watch. She explained that as a Paladin of Sune, she was more lenient than your average Paladin in the interpretation of laws, and very appreciative of the arts. She had decided to wait for Prism to finish his work and then deal with the legal aspects of the matter. But then a bounty hunter appeared, Greywolf, intent on taking the prize on Prism's head. We defended the sculptor against this Greywolf, but soon after the latter went down, Prism too, collapsed.
Spoiler
Isra joined us after we explained to her that we had come to investigate the Nashkel Mines.

Inside the Mine the miners spoke of demons oppressing them, but Kagain's nose told him that it had to be Kobolds.

Spoiler
He was soon proven right; the creatures had the second level of the mines firmly in control until we set things straight.

Much more problematic was a band of Duergar on the third level. Hidden in shadows, I spotted four: two warriors, a priest, and a rogue. Sensing trouble from their evil ilk, I preventively set a number of traps, and I asked Kagain to check what they wanted. They might or might not respond better to a Dwarf. The Duergar turned out to be yet more bounty hunters.
They recognized Kagain and came straight after him. My snares killed their leader,

Spoiler
but that did not deter the others. Kagain got repeatedly poisoned by their assassin, until I downed the rogue.
Spoiler
And then it was their turn to wreak havoc. They had not one but two priests in their midst, it turned out. In no time they held Isra, Imoen and Kagain, and they dominated Kivan.
Spoiler
Packs of Kobolds must have heard the clamor of battle. Apparently they were in league with the Duergar, turning the odds even more against us. With only Finch and me left, I decided to distract our foes so that she could look after my comrades. I applied an oil of speed, returned to the second level, and saw dozens of Kobolds follow me there (effectively blocking the way back to the third level).
Spoiler
With my Ring of Energy I thinned their ranks until I found a way down to the third level. There I took on the Duergar priests with sneak attacks. One of them cast a Cloak of Fear, forcing me to swig a potion of clarity, but in the end I prevailed.
Spoiler
I found most of my companions' gear scattered about. I suspected Finch had taken it off in order to heal and to unburden my comrades. The gear I stored and covered in one of many carts, hoping that no one would find it.

I threw a snare onto a narrow path that was blocked by many Kobolds,

Spoiler
but otherwise kept myself hidden. Deeper down, I encountered a large round structure with a single entrance, surrounded by an narrow underground canal. The area was quiet, allowing me to rest from my battles with the Duergar and the Kobolds before entering the edifice. Inside, I spotted a few more Kobolds and, in a ratherly nicely arranged chamber, a Half-Orc priest of Cyric. Unseen I set three snares near the entrance, but I was dicosvered soon after by the priest. He attacked but got severely injured by my traps (just like a pack of Kobolds that had come to his aid). A Ring of Energy-scorcher finished him off.
Spoiler
I then released an Elven prisoner, Xan, a battlemage of Evereska, and together we dealt with Elite Kobold warriors and Skeletons that the Half-Orc, Mulahey, had summoned. I was most pleased to find a Bag of Holding amongst his possessions for it enabled me to carry my companions' gear with me. I also found an enchanted Short Sword (+2), a pair of Gauntlets of the Faithful Warrior (+3 Thac0/Dmg, priests only), and a letter from one Tazok, linking the sabotage of the Nashkel Mines to an unnamed bandit faction. We left the mines through a barren area that was infested with Undead. I resolved to revisit the area later.

Back in Nashkel, Xan and I visited Nalin. He told us that Finch had left Imoen, Isra, Kagain, and Kivan in his care to pursue her own clerical duties in Nashkel, and that my comrades were all in dire conditions. They might take months to fully recover, if they were to recover at all.

Spoiler
I paid Nalin a few thousand gold for his good work.

To be honest I felt very bad about the suffering their association with me has brought upon my comrades, but there was nothing I could do for them apart from praying for their sound and speedy recovery.

Butch and Xan then visited the Nashkel Carnival to barter with some of the merchants. The carnival was an interesting place where many people came and went: nobles, traders, adventurers, and peasants alike. This time there was a stunning Half-Elven Skald, Keiria Silverstring, who was eager to join Butch and Xan. She said she had been looking for adventure, for heroes with feats to immortalize in song. Two Gnomish Illusionists, Skeezer and Quayle, joined as well. Both were apparently heading north. Skeezer wanted to go to Baldur's Gate (in spite of Butch's assurance that the city gate was locked). Quayle was less specific but at least seemed quite pleased to be accepted into the party. It was quite a different experience for Butch to travel with no less than four arcane casters (whereas his previous companions had almost exclusively been warriors, rogues and priests). Berrun Ghastkill rewarded the party for their efforts with 900 Guilders.
The new party of five ran into an assassin in Nashkel, but the Amnish soldiers and a critical hit from Butch, finished him off without anyone suffering any harm.

Spoiler
On the assassin's body they found an interesting letter, from what was likely the same Tazok that had also been in a correspondence with Mulahey. The letter mentioned Tranzig, a name Butch remembered from his meeting with Branwen. According to the letter this Tranzig was staying at Feldepost's Inn in Beregost, so that's where they headed.

They first visited the Jovial Juggler, where a Flaming Fist Enforcer named Officer Vai offered Butch 50 Guilders for every bandit scalp he'd bring her, and where Shar-Teel (after a short talk about party discipline) and Branwen rejoined the party. Skeezer left, to continue his journey to Baldur's Gate.

Spoiler
At Feldepost's Inn, Tranzig was more a pest than a danger to the party. He put Shar-Teel to Sleep, injured Branwen and blinded Xan. But with a devastating blow the latter ensured Branwen's revenge on the wizard.
Spoiler
The party rested and left in the early morning to travel to the High Hedge where they wanted to buy an Ioun Stone for Keiria. Unfortunately more bounty hunters awaited them: two priestesses and two rogues.
Spoiler
The six got back inside the inn, and positioned themselves. Butch and Quayle on two opposite sides; Xan, Branwen and Shar-Teel in the center near the entrance.

One of the rogues struck Keiria down with a devastating backstab, while one of priestesses Commanded Branwen to sleep.

Spoiler
Not much later, the other priestess Held Shar-Teel and Branwen, and somehow Slowed Xan. At the same time Quayle successfully Held two of the women (one rogue and one priestess).
Spoiler
Xan was then held as well, and the Held priestess was released by her colleague with a Remove Paralysis. It left Butch and Quayle up against two priestesses and a rogue. Butch warded off a Hold Person with a potion of freedom, and finished the rogue. Quayle in the meantime managed to Blind both Priestesses.
Spoiler
The Gnome's crucial spells turned the tides in Butch and Quayle's favor. The priestesses did not cast any more spells except for an Animate Dead, an example that Quayle followed. As soon as the Hold effects on Shar-Teel, Xan and Branwen wore off, the party had little difficulty dispatching their enemy.
Spoiler
On one of the women they found an enchanted staff whose properties explained why Xan had been Slowed:
Spoiler

I'm pleased to have found what seem to worthy companions after the (temprary?) loss of Kagain, Kivan and Imoen, and to a lesser extent Isra. Branwen especially seems have taken a liking to me, entrusting me with personal tales of her past. I wonder why. 


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#13716
Dyara

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Dyara, elven Fighter/Mage/Thief - take 17 (update 6)

After returning to Baldur's Gate Dyara learned about Scar being assassinated and Duke Eltan being ill. Dyara then took Duken Eltan to the harbor master and went to Iron Throne to have a word with Cythandria as Tamoko had asked her. However Cythandria wasn't really interested in private girl talk and summuned Urgh and Argh...

Spoiler

Once she had dealt with the two golems Dyara went downstairs where Sarevok's lover was waiting. After a while Cythandria went invisible but a 'Detect Invisibility' scroll revealed her location and then she was dead...

Spoiler

Dyara's next stop were the Undercellars where she was supposed to meet Slythe and Krystin. Once the foreplay was done Slythe and Dyara went invisible. Dyara the summoned some war dogs to lure the assassin out of invisibility. Dyara then backstabed Slythe but didn't kill him and became backstabed herself...

Spoiler

Immediately Dyara retreated, healed herself and summoned some wolves. Again she went behind Slythe and this time she was able to kill him...

Spoiler

... but as Krystin had casted 'Remove Magic' on her Dyara retreated once more and while the mage killed the wolves Dyara renewed her protections...

Spoiler

Invisible (from spell) Dyara returned, dispelled Krystin's mirror images, poisoned her with an arrow of biting and continued to shot arrows of acid at her. Near death Krystin went invisible but a well placed fireball ended the mage's life...

Spoiler

When Dyara left the Undercellars she remembered that soultaker dagger she still had to deliver to Hurgan Stoneblade. As there was still some time till the inauguration of the new Grand Duke Dyara decided to go to Ulgoth's Beard first - shouldn't take too long she thought. But when she arrived at that small hamlet the dagger was stolen from her and she had to fight some cult archers, cult assassins, cult guards and a cult enforcers...

Spoiler

When Dyara asked to enter the cult's headquarters, an empty storehouse she became attaked by another wave of cult archers and cult guards...

 

Spoiler

Inside the storehouse even more cult members were waiting for her. Dyara lured some of them outside and in one of the other houses and left them there. The remaining two were killed but it costed Dyara quite a few potions of healing...

Spoiler

Before going down Dyara switched to her new hood she had bought from the bartender at the inn...

Spoiler

Also she used one charge of her Greenstone Amulet and drank a potion of master thievery (to increase stealth a little bit). Once these preparations were done she hid in the shadows, went down, sneaked past the cult member and summoned some wolves...

Spoiler

Then she made herself visible to cult mage...

Spoiler

The idea was to lure the mage Tracea Carol upstairs but that didn't worked as planned, nevertheless Dyara was able to poison her with a biting arrow. As her mindshield had been dispelled she had to renew it, also she summoned new wolves ...

Spoiler

Changing position Dyara then was able to kill Tracea...

Spoiler

The remaining cult guards were fireballed to death...

Spoiler

Now it was about time to go after Aec'Letec. Dyara knew she wouldn't have a chance in a melee fight as the Tanar-ri would remove all her protection spells/potions immediately. So she attacked just with her bow and acid arrows ...

Spoiler

After a while she became bored as she had a hard time to hit and she had to run away from her enemy all the time. Thus she summoned some gnoll elites to keep Aec'Letec occupied and then she sent him back into the abyss...

Spoiler

To be continued...


  • Serg BlackStrider, Grimwald the Wise et Golden28 aiment ceci

#13717
Grond0

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Good stuff Dyara - best of luck with the finish.

 

Gate70/Grond0 multiplayer attempt 80 - (update 1)

Evan, halfling shadowdancer (Grond0) & Porril, human ranger (Gate70)

 

After the end of our previous promising run, we just had time to roll up new characters.  The random selection for those included a shadowdancer, so we'll be using the Enhanced Edition again this time.  Our record with that is distinctly poorer than with BGT, but where there's life there's death hope!

 

Here are our opening records - featuring a slightly dodgy halfling portrait  :P.

Evan%20L1_zpsgd94qs4z.jpg

Porril%20L1_zpshsrgk0et.jpg

 

Stats:

Evan, shadowdancer 1, 8 HPs, 0 kills

Porril, ranger 1, 14 HPs, 0 kills, 0 deaths


  • Dyara aime ceci

#13718
Gate70

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Clangor the half elf cleric/ranger.
BG:EE

 

(2nd incarnation screenshots)
Baldr023_1.jpg

Baldr022_1.jpg
 
Attempt 1 (Windows) fails at the last hurdle, when Angelo decides to help Semaj as Sarevok is parked in the dunces corner. A potion of healing is the wrong choice as Angelo survives long enough to kill both himself and Clangor with a final detonating arrow.
 
Attempt 2 (Android) sees Sarevok parked and Angelo help Semaj again, but Tazok also turns up like a bad smell. Clangor hangs around briefly but can't kill Angelo off and has to run thinking he's left it too late. Goes invisible with 2hp remaining and scurries off to use a potion of regeneration.
 
Three Ashideena war hammer hits drop Angelo just as Tazok reaches the combatants. Clangor could stay and fight but a battle horror has also turned up so he switches to ordinary bullets and uses speed to drop Tazok. Then back to his war hammer for the battle horror and Semaj before trying to dispel Sarevok - it fails due to being cast inside a Protection from Magic sphere.
 
Clangor hits Sarevok a few times with bullets, hiding when possible (and pausing when not). Whenever he hides, he sneaks in a hammer blow before running once more. It doesn't take long before Sarevok has had enough.
Screenshot_2015-05-23-18-42-59.jpg
 
** war hammer, ** sling, ** two weapon style, * flail, * mace.
Plan is go return to Windows for BGII:EE.


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#13719
Blackraven

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Congrats Gate70, good luck with Clangor in Amn, and with the new multiplayer duo :)


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#13720
corey_russell

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Quad multiplayer attempt 3 - (2nd Session - FINAL)

Corey_Russell, Dogdancing, Grond0, Gate70

 

Unfortunately this session proved to be short but not sweet. First, we had quite a time trying to just get started, partly as corey_russell was the protagonist for the first time in our quad play. Then corey_russell forgot that Wewa's laptop was set to standard BG2, so she kept getting dropped - when we changed her directory to BGT then it worked fine. We also had problems every time a movie would play - eventually corey_russell put Disable Movies=1 in his INI and then things worked fine.

 

We were able to find a few magic rings, beat up some miscellaneous wolves, hobgoblins and a ogre with a belt fetish. Tarnesh fell basically to range weapons, but Wewa had also enraged to be immune to fear, with the rest of the party being well enough away.

 

Lot of the Beregost quests were completed without incident. But we got a worg/ogrillion ambush on the way to Nashkel. The party mostly tried to range, with Wewa trying to tank. A worg (or a dire wolf, not sure) chased Aksir, with Nevden using his bow, like he has the entire run to date (he doesn't have a melee weapon he is proficient with yet). However, the worg quickly changed direction and got a bite on Nevden before corey_russell could react - the worg managed to eat Nevden's entire life total in a single blow. RIP Nevden.



#13721
Gate70

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Quad multiplayer attempt 4.
Session 1
 
Candlekeep chores were quickly done so there was time to try and outrun a wolf near the corpse of Gorion.Once that was done Shoal the Nereid collected two volleys of missiles and Wewa grabbed the first level-up of the game.
Baldr063.jpg
 
Everbody else heriocally stayed moved off as she levelled up. On her way back to the party she ran too close to a couple of wolves and died. Strofe had moved towards her when trouble started so was in sight, and called out for Corheal and Brazil to stay put while he gave the wolves the slip. This did not go to plan; running straight into two ogres and another wolf, quickly switching from bow to sword before running on into a third, fourth, fifth and sixth group.
 
A chase across half the map ensued, with at least a dozen wolves and a similar number of ogres fancying their chances. After a full lap, Strofe returned with one determined wolf which the three remaining adventurers quickly killed. Safe at last, apart from the lightning which hit Brazil.
Baldr064.jpg
 
There was enough time left to travel to Beregost and donate 200gp to the Temple Roof fund and get Wewa walking again before drawing the session to a close.

Baldr065.png

Gate70: Strofe, Elven Stalker. 9 kills.
Corey Russell: Corheal, Halfling Priest of Lathander. 0 kills.
Grond0: Brazil, Half-Elf Fighter / Druid. 3 kills.
Dogdancing: Wewa, Elven Thief. 1 kill, 1 death.


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#13722
Dyara

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Dyara, elven Fighter/Mage/Thief - take 17 (update 7)

As there was still some time left and Dyara had always been very helpful girl she agreed to get Shandalar's cloak...

On the ice island Dyara sneaked past all the mages...

Spoiler

... but Dezkiel (of course). The mage wasn't much of a threat however and went down easily ...

Spoiler

Dyara found Shandalar's cloak and the item she actually had come for... a stoneskin scroll. After leaving the ice maze Dyara was teleported back to Ulgoth's Beard and returned to Baldur's Gate immediately. She rested to regain her spells and went to the Duchal Palace then.

Never before Dyara had been invited to a Duchal Palace so she was a litte bit nervous what to expect there. For example she didn't knew if animals were allowed there but as there were no 'No Animals allowed' signs she just summoned her wolves. After a while the inauguration turned into a fight. Dyara casted 'Slow' and 'Hold Monsters' on the dopplegangers but she wasn't sure if the spells had any effects...

Spoiler

... instead Dyara became attacked and heavily injured by a doppleganger assassin but she survived and started to help the two dukes...

Spoiler

Despite three flaming fist mercenaries had been killed already the battle had started pretty well as also two greater doppelgangers were dead - the first one was killed by Duke Belt while Dyara had killed the second one. However then the doppleganger shaman managed to held Duke Belt (Liia saved and Dyara resisted) while Dyara killed a doppelganger assassin using bow and acid arrows ...

Spoiler

Dyara casted invisibility on Belt...

Spoiler

... she killed the doppelganger shaman then...

Spoiler

... and as most enemies were dead she had even some time to heal Duke Liia (it seems that in the SCS version Liia doesn't attack the doppelgangers - intenion or bug? So you could easily protect her by casting invisibility on her probably making this fight much easier in the SCS version as you don't have to care for the dukes anymore) ...

Spoiler

Once the last (visible) enemy was dead Dyara thought the battle was over and thus she dispelled the hold effect on Duke Belt...

Spoiler

However there was still a doppelganger mage alive but just on his own he stood no chance against Dyara and the remaining flaming fist mercenaries...

Spoiler

Of course Sarevoks wasn't really happy about that and started to attack but the wolves Dyara had summoned just for this case prevented him from attacking the dukes and after a while he teleported away...

Spoiler

Dyara then was teleported by Duke Belt to the thieves' guild to pursue Sarevok.

To be continued...


  • Dogdancing, Blind_Visionary, Aasim et 1 autre aiment ceci

#13723
Blackraven

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Excellent Dyara, finish strong!



#13724
Dogdancing

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So as the Quad was standing about over the freshly dead body of Nevden, the talk turned to who would be the protagonist in the next run. Corey_Russell/Gate70/Grondo tossed around ideas. Among them I heard..."We should all take turns as the protagonist..."

 

BWAHAHAHAHA!

 

Me the protagonist? the undisputed champ of dying? Not included, that Wewa the berserker, had died just not 20 minutes prior to a bug that had my berserk state wear off twice in a row. (Is there is multi-class made just for me? "at level 2 I'm dueling from a berserker to bug...my special abilities include dying in ridiculous ways and finding every bug in the game.")

 

Allow me to just write the recap of how it would go right now....

 

Quad attempt #4 1/2

 

Dogdancing controlling: Wewaaaah??? what the? I died in the character arbitration screen?!! how does one do that?!!


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#13725
Dyara

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Dyara, elven Fighter/Mage/Thief - take 17 (update 9 - final)

After resting one last time Dyara entered the temple of Bhaal. She was a little bit nervous as she didn't knew what would await her inside and when she saw something moving she immediately used her wand of fire - only to kill some bats...

Spoiler

Dyara had expected some traps but to her surprise there weren't any - not that she would complain. Since the bats were gone Dyara tried some skull trap scrolls but that didn't worked well as the traps just killed some of her summoned wolves. Dyara then send the remaining wolves towards the alter. Once the speaking was done Dyara retreated with only Angelo following her and dispelling her potion of master thievery (Dyara had expected to become dispelled early and therefore she hadn't used any potions or spells besides the already mentioned potion of master thievery)

Spoiler

With his only remove magic wasted Angelo was much less of a threat. Dyara raised her magic resistance to 80%, used a potion of invulnerability, she casted invisibility on herself, dispelled Angelo's mirror images and then she dispelled his stoneskin with arrows of dispelling...

Spoiler

... switching to acid arrows Dyara caused some damage to Angelo who went invisible immediately. Dyara then summoned some hobgoblin elites to lure Angelo out of invisibility...

Spoiler

Dyara went invisible herself and protected by her cloak of non-detection she dispelled Angelo's mirror images for the second time...

Spoiler

Switching between arrows of dispelling and acid arrows Dyara attacked Angelo until he was out of stoneskins and then she finished him with her long sword...

Spoiler

Sarevok raised a skeleton warrior from Angelo's dead body but Dyara casted protection from undead on herself...

Spoiler

Nevertheless she killed the skeleton warrior as it would prevent her from hiding in the shadows...

Spoiler

... while Sarevok still hid behind his remaining acolytes. To get them moving Dyara casted skull traps and fireballs at them and shot arrows at Tazok...

Spoiler

Then she used some war dogs to distract them so she could take out Tazok...

Spoiler

Dyara went invisible using a potion but nevertheless Senaj (the cheater :D) casted remove magic on her...

Spoiler

But again Dyara had expected that and knowing that the mage had only one remove magic memorised she just renewed all her protections and buffs (potion of heroism, potion of invulnerability, oil of speed, potion of giant strength, potion of mind focusing, potion of power, shield). Once that was done she summoned some gnoll elites and ordered them to attack while Dyara used the distraction to shot arrows at Semaj. The first wave of gnolls died quickly but with the second wave Semaj went down as well...

Spoiler

Again Sarevok raised a skeleton warrior from the dead body and again Dyara used a protection from undead scroll and then killed the skeleton warrior with arrows...

Spoiler

Dyara proved to be the better archer and killed Diarmid then...

Spoiler

With the last of Sarevok's acolytes dead Dyara knew it was time to go after her brother. The battle went for a while with Dyara using summons to distract her brother, 'blur' and 'mirror images' to protect herself and her faster movement to get away and hide in the shadows every now and then...

Spoiler

... and finally it was over...

Spoiler

Dyara then scribed all the spells she had (including improved invisibility and stonekin) and left the temple of bhaal.

Dyara: Fighter(6)/Mage(6)/Thief(7); 66 HP (+5 from helm of balduran); experience value of kills: 712,719; 1,155 kills, most powerful vanquished: Demon knight

To be continued (perhaps one day in Amn) ...


  • Dogdancing, Serg BlackStrider, Blind_Visionary et 2 autres aiment ceci