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Baldur's Gate 1 No-Reload Challenge


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#1351
Alesia_BH

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Quick Note on Ao's Game:

Ao has cleared the Nashkel Mines and preserved her Potions of Freedom in the process. She used the same basic game plan employed by Alastria and Lord: buff, burn minions, beat. Pretty straightforward.

She entered Invisible and took her melee buffs. Then, she broke Invisibilty with Silence 15" Radius. As insurance against the possibility of Mulahey making the tough save, she positioned herself beyond his casting range so that she could dart away and have a clear aura by the time he could potentially cast. Thankfully, he failed the save as expected- preserving the Potion of Freedom. It was just turn, burn, turn again, and pummel after that. Done.

I'd post pics, but I'm pretty sure everyone gets the idea. Plus, I can't log into Photobucket right now for some reason. I can post later if there is interest.


Best,

A.


Btw. Good luck at the Bandit Camp Grimbergenme!

Btw II. Ao did not get the Boots of Avoidance. Silenced and Blinded, Nimbul decided he had better things to do then stick around and get offed. Something similar happened to Alastria. Watch out for that SCS players...

Modifié par Alesia_BH, 22 mai 2011 - 06:05 .


#1352
Grond0

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Alesia_BH wrote...
Btw II. Ao did not get the Boots of Avoidance. Silenced and Blinded, Nimbul decided he had better things to do then stick around and get offed. Something similar happened to Alastria. Watch out for that SCS players...

A lot of people obviously like blind, but I find it a bit of a pain because of the tendency of the blinded character to run all over the place.  There is also the problem that just because Nimbul has run away for the moment doesn't mean that he won't reappear at some future point - so you need to be on your guard when re-visiting Nashkel.  In this situation I usually rest first before combing the area to see if I can locate him while I'm sort of expecting him (and not low on HP or spells).

#1353
Vaclavc

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Update on soloing human cleric Zefahyr:
After defeat of Mulahey, Zefahyr adventured all along the Sword Coast. During exploration of wilderness, he met many strangers like Albert and Ruffie, Zal and Vax, Sendai and her companions. Sometimes, the meeting ended peacefully, but mostly it ended in bloodshed.
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Zefahyr, guarded by his skeletons, hunted wolves near Beregost temple and Anhegs near bridge to Baldur’s Gate. He could afford to buy Anheg plate from Thunderhammer.
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Since there is not enough place for two evil priests along the Sword Coast, Zefahyr defeated Bassilus and collected reward from mayor of Beregost.
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He cleared all areas south and south west from Nashkel mines, including Gnoll fortress where he improved his charisma, and eventually advanced to level 7 with 49 HP.

V

Modifié par Vaclavc, 22 mai 2011 - 06:32 .


#1354
The Fred

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Is that SCS behaviour? I find that Blind guys will chase people in melee who get too close to them, but otherwise just stand still and take a beating.

#1355
Grimbergenme

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The Misadventures of Lord and Stealth-Cat!

The assault on the bandit camp starts at dawn. Lord uses his familiar, Stealth-Cat, to scout out the bandits' positions & relay the information back to him. He approaches from the south and uses the cover of darkness to pick the bandits off.

He reaches what is obviously the bandit leader's tent as the sun starts to rise, and readies himself. As a backup plan he sets a couple of snares just outside the tent's entrance & also a skull trap at a safe distance. He hopes he wont need to use it. He casts Shield, Protection from evil, Blur and Mirror Image and also activates his new greenstone amulet. He dons his full plate again, places Stealth-Cat in his bag for safety, and enters.

Inside he is instantly confronted by one of the tent's occupants who warns him to leave. Lord obviously refuses and opens the fight with a fireball spell from his wand of fire. Unfortunately he fails to notice the prisoner being held at the back of the tent.

(experimenting uploading a full ui screenshot. I'll edit it out if it's no good!)
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Oops...

Lord attacks the group's mage who is protected with mirror image. The mage manages to hit Lord with a Melf's acid arrow. Lord shoots a second fireball across the room which hits the other 3 enemies, killing one. The mage is next to fall to Lord's blade, then the archer and finally the gnoll. The only damage taken during the fight was from the mage's successful spellcast.

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Lord takes a moment to ponder the implications of killing a defenseless prisoner, but dismisses the thought as depressing. 'Future-Lord' can be the one to deal with that. He goes to open a large chest and notices it is trapped. After carefully disarming it, he opens it and discovers a letter detailing another base located in the Cloakwood. He chortles at a second note that describes the recently desceased Nimbul, as a competent assassin.

His next destination in mind, he lets Stealth-Cat out of his bag and starts working out exactly how he is going to carry all of his new treasure out of there.

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Inventory post-fight. Blur still active, adding 3 to AC.

Modifié par Grimbergenme, 22 mai 2011 - 06:49 .


#1356
AnonymousHero

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The Fred wrote...

Is that SCS behaviour? I find that Blind guys will chase people in melee who get too close to them, but otherwise just stand still and take a beating.


Yes, SCS makes them annoying sitting ducks rather than just sitting ducks.

#1357
Alesia_BH

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Grond0 wrote...

A lot of people obviously like blind, but I find it a bit of a pain because of the tendency of the blinded character to run all over the place.


Understood. I think it was a good move because it helps to rebalance Blindness somewhat. When they just sat there doing nothing it was ridiculous. Given the duration and the behavior of the afflicted, it was basically a save or else insta-kill at Level 1. In SCS, it's still overpowered but less so. Anonymoushero put it well to my mind.

There is also the problem that just because Nimbul has run away for the moment doesn't mean that he won't reappear at some future point - so you need to be on your guard when re-visiting Nashkel.  In this situation I usually rest first before combing the area to see if I can locate him while I'm sort of expecting him (and not low on HP or spells).


This didn't seem like typical SCS Blind scurrying though in either case. Both times, he was being chased in close pursuit and then vanished- without anything popping up on the battle log. It seemed like he skidaddled ala Brennan Riesling. Perhaps not, but that's how it seemed.

I haven't had this problem with anyone else. I often Blind enemies, leave them, and come back for them later. Finding them isn't typically a chore.

In Alastria's case, she did a pretty intensive search over the course of 3 days- never found him.

Whenever Ao enters Nashkel, she'll be in Nimbul hunting mode. She wants those boots.


Best,

A.

Modifié par Alesia_BH, 22 mai 2011 - 07:02 .


#1358
Grond0

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Have you checked houses etc - on quite a few occasions characters I've chased have hidden themselves in buildings? More typically this occurs when they are scared, but it can happen with other spell effects as well.

#1359
Grimbergenme

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Grond0 wrote...

Have you checked houses etc - on quite a few occasions characters I've chased have hidden themselves in buildings? More typically this occurs when they are scared, but it can happen with other spell effects as well.



I've also encountered them being able to flee through locked doors into buildings.

#1360
Alesia_BH

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Grond0 wrote...

Have you checked houses etc - on quite a few occasions characters I've chased have hidden themselves in buildings? More typically this occurs when they are scared, but it can happen with other spell effects as well.


I checked indoors with Alastria. She pretty much scoured the whole town. Unless he was hanging out with Daer' Ragh he wasn't there.

I haven't checked the Inn with Ao yet because she hasn't dealt with Neira and I don't wish to put a Potion of Freedom at risk right now. I intend to once she gets renewable Hold protection.

Anyhoo. I like the boots, but can live without them.

Best,

A.

#1361
The Fred

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I'm playing vanilla, so I don't have to deal with this behaviour. One thing I have noticed, though, is that creatures suffering from fear (e.g. Horror) often just carry on what they're doing. Most recently I had this in the Poverty challenge outside the Cloakwood Mines. I expected my last Horror spell to be my saving grace, but it actually had very little effect and almost got me killed.

Anyway, I'm a glutton for punishment so I'm going to be entering again. This time I'm pulling no punches. Not content with just playing the game, I also like to poke around into the modding side of things, and I'm going mercilessly to inflict my own mods on myself, both components I've stolen from mods which should only be used with BGT/TuTu and ones I've made from scratch. I was going to make a party of PCs, but my multiplayer still isn't working, so I'm thinking of altering some NPCs a la L1 NPCs with Sword Coast Keeper to keep things interesting.

Here's my modlist:
BG1Tweak [CoM] (Alternate Portraits)
BG Mini-Quests and Encounters
The Grey Clan Episode 1: In Candlelight
(normal edition)
BG1 Unfinished Business (all components, I think)
BG1Tweaks [G3] (Weapon animations, icons, cloakwood before Ch4, city maps, clubs, no XP cap, 3E druid alignments, save penalties for high-CL spells, Taerom makes additional Ankheg armour, all NPCs BG2 & legal stats, make Khalid a Fighter/Mage)
A mod of my own making which adjust Druid/Cleric spell lists and makes certain druid foes tougher.
SCS components [adjusted for BG1] (Improved assassin party deployment, harder spiders, faster bears, smarter deployment)
A mod of my own making which makes Tranzig tougher
A mod of my own making which increases item stacks
A mod of my own making which makes sirenes and dryads tougher (a la SCS).
Thalantyr Item Upgrade
Hard Times [Fred's non-TuTu version]

I'm thinking of playing a Druid (don't think I've ever actually done that before) but I'll post up when I've rolled the character. I'm tempted to play solo poverty as well but I don't think I want to die quite that much just yet.

Modifié par The Fred, 22 mai 2011 - 08:27 .


#1362
Alesia_BH

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The Fred wrote...

I'm thinking of playing a Druid (don't think I've ever actually done that before) but I'll post up when I've rolled the character.


I'd be interested in seeing a Druid.

Before I ran my Avenger, Aliana, through the old Ascension Solo Challenge, I played her in BG1.  I was pleasantly surpirsed by her performance there. Of course, in vanilla an Avenger won't be an option but you may find Druids surprisingly capable as I did.

I was even more surprised by her performance in ToB. She No Reloaded the Ascension Tougher Battles (Sans Abazigal) and held her own in the Throne battles. If you're curious about late game Druid viability, you can check out some of the old threads.

http://forums.biowar...forum=18.&sp=90
http://forums.biowar...551351&forum=18

Of course, you should probably be worried about Wolves and such now- not ToB. They could be helpful at some point though.

Best of luck The Fred.


A.

Modifié par Alesia_BH, 22 mai 2011 - 08:56 .


#1363
Vaclavc

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The Fred wrote...
I'm thinking of playing a Druid (don't think I've ever actually done that before) but I'll post up when I've rolled the character. I'm tempted to play solo poverty as well but I don't think I want to die quite that much just yet.



I would like to see the druid, preferably in solo game. I have never tried one, myself.
V

#1364
The Fred

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Enter Merrus, Chaotic Neutral Half-elf Druid L1

Str 12 Dex 18 Con 16 Wis 18 Cha 15

Because druids must have 15 Cha, my attribute choice was somewhat restricted. I really wanted Str/Dex/Con/Wis, but hey. I actually rolled 3 higher that I was aiming for, so I put Dex up to 18 (for the ranged THAC0, which I think I will need) and the other two in Str. It would have been very useful in Cha, actually, but I want the carrying capacity if I'm going to do any section of this game solo.

I actually don't think I will be up to soloing this, but I'll do so at the start, leaving Imoen for what I think is the first time ever. If I don't die very early on, I may recruit some help as the game goes on, maybe, say, Minsc and Dynaheir.

I obviously took a point in missile weapons, and I wanted to go for large swords (because scimitars are awesome) but I'm playing with Hard Times, and if my weapon broke I would have to get all the way to Erdane to buy a new one. I'm glad I didn't, because they now actually cost 137 gp! Maybe I should have taken that extra Cha instead, but luckily druid equipment is fairly cheap. I took my other point in blunt weapons, since I can use a club and buckler and cast Shillelagh (these description of this is just plain wrong in vanilla, it is indeed +3 to hit). There are also a lot more magical staves and things than there are spears (which are very under-represented) and so forth.

Anyway, I have got myself kitted out in Candlekeep, but I'm going to sleep before I start actually playing. As a druid, I'm a shoddy fighter and yet have no Command, Sanctuary or Sleep. Entangle is one of my favourite spells, but it's a lot slower to cast and useless against ranged foes. I'm probably going to have to run a lot and I want to be awake for it.

#1365
ussnorway

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If you don't have your heart set on half-elf then re-roll as human Ranger (2)- Druid X... Much stronger character. The lack of resurrection is the biggest issue with druid but that's an BG2 problem.

#1366
Grond0

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ussnorway wrote...

If you don't have your heart set on half-elf then re-roll as human Ranger (2)- Druid X... Much stronger character. The lack of resurrection is the biggest issue with druid but that's an BG2 problem.

Surely this combination is not possible because of incompatible alignments? 

#1367
ussnorway

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Neutral Good?
edit; no not allowed... have to settle for Fighter/Druid then.:wub:

Modifié par ussnorway, 23 mai 2011 - 07:06 .


#1368
Alesia_BH

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ussnorway wrote...

The lack of resurrection is the biggest issue with druid but that's an BG2 problem.


Lack of Resurrection is an issue. And I could see it being burdensome in early BG2 party play. However, the Rods of Resurrection are perfectly adequate and available fairly soon.

The most obvious plank in Aliana's powerceiling was her inability to carry Small Shields. Without the Reflection Shield, she had issues with range weapons in the Ascension Throne Battles (Physical Mirror wasn't sufficient). This led to a reload in the Irenicus/Bodhi/Fallen Solar fight and was the primary reason why I declined to attempt the final battle on Hard. This is likely a Ascension specific issue though.

This was the main thing on my mind when I brushed off The Fred's suggestion of running a solo Druid here (that and the SCS caster debuffing ability coupled with the SCS spell tweaks I suspect they'd make like difficult for solo Druids well before the Throne...). 

In BG1, Aliana did rely heavily on Tutu specific abilities. That said, some aspects of her approach should be applicable in Vanillla.

I thought of Aliana as a Druidic Witch with Roguish tendancies: she was stealthy, evasive, and resourceful. She also had an affinity for Poison. She spent a lot of time lingering outside of Entanglement zones (NW: These were actually Webs in her case, she was an Avenger) tossing Darts of Stunning and Wounding while wearing Missle Weapon protection items. She'd use item created invisiblity when she got into trouble, and made extensive use of item based spell effects for damage and disabling. Importantly, she was also a potions/green scroll junky. The consumables gave her the durability and combat stats she needed in tough fights.

Anyhoo. Based on what you've said so far, it seems like you are contemplating a similar approach already and I may not be saying anything you haven't though of. Sorry if that's the case: I just felt like talking about Druids. :P

Good luck the Fred!

A.   

Modifié par Alesia_BH, 23 mai 2011 - 07:21 .


#1369
Alesia_BH

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Quick Note on Ao's Game:

I don't have much time to play or post today, however, Ao did pay a visit to Bassilus's family reunion.

The lack of a buffet was kind of a let down but drinks were on the house- Ao didn't have to BYOB a Potion of Freedom,

The Plan

1)  Load up on Invisibility at 2. Take minimal prebuffs. Approach Sanctuaried and position at the outskirts of casting range. Break Santuary with Doom and run out of casting range ASAP- don't let him get near untill Aura has cleared.
2) When Bassilus starts casting Hold Person (casting time 5) immediately cast Invisibility (casting time 2)- cancelling his spell.
3) Hopefully, Invisibility will trigger a Divination cast. Use the round to take a shot at Blinding him. If he fails kill, if he doesn't  rinse and repeat.
4) If Level 2 M is exhausted -and he still isn't Blind- go home and have a beer.

Execution

The plan worked beautifully. Bassilus failed his first save attempt against Blindness. Once that was done, it was simply a matter of blasting his kin (and or brushing them of with Turn Undead) and then popping him with Bullets. The Bullets didn't finish him however since he Santuaried. Ao finished him with her Necklace.
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Ao's next stop is the Bandit Camp. Hopefully, she'll get there this evening.

Best,

A.

Modifié par Alesia_BH, 23 mai 2011 - 07:46 .


#1370
ussnorway

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Are you going to let Ao uses wands?

#1371
Alesia_BH

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ussnorway wrote...Are you going to let Ao uses wands?


Yes: save the ill-gotten Wand of the Heavens. The Wands of Sleep and Fear are on her buy list.

You may be wondering why Ao hasn't been disrupting spells with the Wand of Magic Missles.

Two reasons: 1) It's out of charges and she has others priorities for her coin; 2) I've seen it fail to disrupt Divine casters. I wouldn't want to leave Ao in casting range without a clear Aura- at least not before she has access to renewable Hold defense. Once she can prebuff against disablers, she'll be more likely to take that approach. 


Best,

A.

Modifié par Alesia_BH, 23 mai 2011 - 08:02 .


#1372
The Fred

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ussnorway wrote...

If you don't have your heart set on half-elf then re-roll as human Ranger (2)- Druid X... Much stronger character. The lack of resurrection is the biggest issue with druid but that's an BG2 problem.

I have 3E alignment restrictions installed (hence I am Chaotic Neutral) so that's not an issue, but Ranger/Druid isn't a possible combination, it's Ranger/Cleric or Fighter/Druid. I did think of starting as a Fighter to L2 or 3, but you don't get better weapon options etc, so it would just have been for prof points and armour/shield usage. Still probably not a bad idea, but I don't really want to go through the hassle of dualing this time. I went half-elf because of that (may as well get the half-elf bonuses if I don't need to be a human). I wanted to go elf for 19 Dex, but elvish druids aren't allowed for some reason (sad).

#1373
Shadow_Leech07

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I have a question and it pertains to Sanctuary. In my game Sanctuary did not break when Kaela ventured into Gullykin and the bandits auto-spoke with her. I just want to know if this is how it is because for some reason in my mind I always believed that auto-talks broke forms of invisibility.

***Edit I guess I am playing BG1 and not BG2 so the rules of BG2 in these cases shouldn't apply at all. In any case I'll use this post to update my progress

Kaela Heights and Tarnesh
    This battle was intense on the saving throws front. Kaela had a premonition that someone would attack her near an Inn and so that someone came to life in the form of Tarnesh. She prebuffed protection from evil and aid which boosted her saving throws so that when Tarnesh cast 'horror' upon her, she had a much better chance of saving against it, which she did. Sometimes in battles it takes a toss of a coin to decide things, better to even the odds. Tarnesh on the other hand failed to save against a command and took some damage because of it(along with all his mirror images). But he managed to rattle off two castings of magic missile which deals massive damage at this point. He doesn't make a run after Kaela, which he should of. Kaela escaped and cast Sanctuary on herself, and drank several healing potions to get back in the fight. She uses a charge off her newly acquired wand of sleep but Tarnesh makes a save against that and manages to get off another casting of magic missile. However, he does not manage to 'save' against the bullet from her sling. Thus ends the battle with Tarnesh.

Recon at Ulcaster
    The Ulcaster dungeon had what appeared to be some sort of hobgoblin squadron guarding the area. Kaela cast Sanctuary to find where most of the more dangerous enemies lay. Kaela went furthur into Gullykin where while she was in Sanctuary, a group of bandits spoke with her, though luckily this did not break her Sanctuary as she fled.

The Carnival
    Kaela had enough gold to buy herself a gift, the necklace of missiles.

Modifié par Shadow_Leech07, 23 mai 2011 - 11:41 .


#1374
Grimbergenme

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Lord vs. Drasus & Co.

Travel through the Cloakwood proved no trouble for our plucky fighter/mage/thief. The wyvern cave is hardly worth mention. Lord simply buffed with Blur & Mirror Image and proceeded to cut the wyverns down in melee.

On reaching Drasus, he rested up and then used his familiar to uncover the enemy postitions. He placed two Skull Traps between himself and the enemy, and then buffed with the usual spells. He engaged in combat and dropped back, forcing Drasus and his party to cross the traps.

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After both traps detonate, Lord shoots a fireball from his necklace of missiles to finish the two casters off.

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With the mages dead, it's a simple case of cutting down the remaining two.
(AC -9 & THAC0: 8 with his longsword+2)

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Drasus falls and Genthore soon meets the same fate. Mirror image had dropped off before the end of the fight but Blur ensured that Lord finished unscathed.


I've never actually used skull trap before playing this character. I'm surprised at how powerful it is. It does feel a little cheap but it is within the rules I set myself at the start of this playthrough.

What are people's opinions on the spell?

#1375
Alesia_BH

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Grimbergenme wrote...
I've never actually used skull trap before playing this character. I'm surprised at how powerful it is. It does feel a little cheap but it is within the rules I set myself at the start of this playthrough.

What are people's opinions on the spell?


Whether you are using it as a Trap or just as an AoE spell it's a very good spell. At high levels, it is arguably too good: there is a reason why DavidW decided to nerf it in SCS.

It's not as user friendly as Fireball due to it's ranging and the relative dirth of magic damage protection for party members, but it often has a higher powerceiling. Resistance is also far less of an issue.

As an aside, be careful using Globes to protect against it's effects. In many installs, that doesn't work right.


You may be asking whether others think it is "cheesy" to use it as a trap. I'm sure there are many different answers to that. I don't have a problem with it- though setting a bunch and repeatedly resting lies outside my bounds.

Best,

A.

Modifié par Alesia_BH, 23 mai 2011 - 12:24 .