Baldur's Gate 1 No-Reload Challenge
#1401
Posté 23 mai 2011 - 11:04
Speaking of which, the description of Flame Blade says it's a Scimitar (Large Sword) which does 1d4+4 damage. However, looking at the item files, it appears to be a Short Sword which does 1d2+4 slashing +1d4 fire with a +4 to hit bonus. That's much more powerful, and could be pretty useful whilst I have no magical weapon, but I don't want to waste my point in Short Swords just for that one spell (maybe I go with a view to buying the Dagger of Venom, say?).
#1402
Posté 23 mai 2011 - 11:13
Ok. I was enjoying Alastria's game. And now that I know what really happened, I'm reluctant to see it end that way. At the same time, I don't want to get caught up in the thorny issue of what is or isn't a bug or what would or wouldn't have happened. So: here's the solution. I'm going to put Ao on hold. Instead, I'm going to fast-track Alastria back to the Iron Throne fight (Now that I know how to handle each battle, I can do this pretty quick.) I'll resume posting on her once she catches up to her previous progress.
A.
Modifié par Alesia_BH, 23 mai 2011 - 11:19 .
#1403
Posté 23 mai 2011 - 11:17
Alesia_BH wrote...
Btw. Good job with Davaeorn Grmibergenme. Be careful with your new kitty.
Thanks! Though I'd have prefered a dog. Heh.
The Fred wrote...
From what I gather, not all soloists do
all the areas, though - certain fights are probably just too risky, at
least in a no-reload, for some characters.
True in my case yes. I've certainly avoided certain areas/fights so far. Now that my character is TotSC level capped, I don't plan on putting him in unnecessary danger unless the risk is justified.
Khrondorr wrote...
I decided to give this a go. Will be
running BG,TOTSC, official patch and Tutu. Always wanted to try a
Cleric/Ranger, since I usually play thiefs or mages.
Good luck! When I rolled Lord (F/M/T), I was very tempted by the cleric/ranger. May have to be a future character. Looking forward to seeing how you get on!
#1404
Posté 23 mai 2011 - 11:22
Alesia_BH wrote...
Not the Final Note on Alastria's Game...
Ok. I was enjoying Alastria's game. And now that I know what really happened, I'm reluctant to see it end that way. At the same time, I don't want to get caught up in the thorny issue of what is or isn't a bug or what would or wouldn't have happened. So: here's the solution. I'm going to put Ao on hold. Instead, I'm going to fast-track Alastria back to the Iron Throne fight (Now that I know how to handle each battle, I can do this pretty quick.) I'll resume posting on her once she catches up to her previous progress.
A.
You have my support! It'll be nice to have an incarnation of my role-model alive and kicking again
Not that it'll affect me, but interesting find on the movement speed 'bug'/thing.
Modifié par Grimbergenme, 23 mai 2011 - 11:23 .
#1405
Posté 24 mai 2011 - 01:16
Grimbergenme wrote...
You have my support! It'll be nice to have an incarnation of my role-model alive and kicking again
Thanks. She's on her way. She's approaching Level 5 and nearly has all the gear she'll need to handle Mulahey and the Bandit Camp.
I'm being more than a little meta-gamey in this mad dash to Davaeorn, but I'm comfortable with that in light of the circumstances...
The only setback so far was that Alastria ditched many of her Darts to carry loot before taking on Grewolf and ran out. She had to finish him with Chill Touch and ended up freezing his sword. (Incidentally Grond0, when you are trying to Chill Touch a Level 7 fighter to death with a Level 4 Sorceress, the SCS Blindness behavior does become more than a little annoying...
The bummer is that I was counting on the Gold from that sword. Now Alastria has to go to the Gnoll Palace and it's kind of out of her way. Cie la vie...
I don't think it will affect many people. How many players use Polymorph Self: Bear in SCS Tutu?Not that it'll affect me, but interesting find on the movement speed 'bug'/thing.
At least i know what happened now. And can avoid it going forward.
Best,
A.
Modifié par Alesia_BH, 24 mai 2011 - 01:36 .
#1406
Posté 24 mai 2011 - 03:00
@Shadow_Leech07 You can't backstab from 'Sanctuary'.
@Aigleborgne Try using bouncing Betties (lightning bolt) in the corner... put up protection first obviously.
Modifié par ussnorway, 24 mai 2011 - 03:01 .
#1407
Posté 24 mai 2011 - 03:50
I've been using Kagain as a tank and he's also the only character that's been permitted use of a mod weapon thus far (axe of screaming death taken from the dwarf with Molkar). Kagain is also a berserker and, as the party has not picked up items to protect against hold / charm yet, this has been very useful. Most battles can be pretty much left to him, although there've been a few exceptions:
- Kaahrk did enough damage to make him run away and Shar-teel had to finish things off.
- a genuine call lightning interrupted his change to berserker at Ulcaster. As I've got the SCS component that is supposed to make this change uninterruptable I was surprised at this and didn't pay enough attention as Kagain was first made to run again and then cut down from behind.
- in fighting Narcillicus Kagain forgot to go berserk and got charmed for his trouble. That meant a bit of nifty footwork was required from the others to get out of his range, while still targeting the mage.
Only other NPC death occured in Ulcaster dungeons when I was surprised there was no sign of a skeletal mage after finishing off the Ulcaster wolf. Quite unnecessarily Edwin decided to come and help Kagain with the last few wolves and tripped a trap - with fatal consequences for himself (serve him right).
With reference to the previous discussion about lightning strikes some people might like the following sequence.
First Kagain was struck on his way to take out a group of gibberlings.

Next it was a gibberling's turn. I couldn't actually tell whether it was damaged by the lightning as Kagain cut it in half at the same time, but I'm sure it would have been.

Another strike followed almost immediately. For a moment I thought we had re-fried Kagain, but it was actually another gibberling standing just behind him.

And you guessed it - yet another strike takes place in the fleeting seconds before finishing off the last of the gibberlings.

Having one of my party being struck by lightning is not particularly unusual, but I don't remember anything like 4 strikes in a single battle before
Party stats are now:
Kagain, L7 berserker, 66 HPs, 1095 kills
Risque, L7 fighter, 79 HPs, 285 kills
Shar-teel, L7 amazon, 62 HPs, 178 kills
Imoen, L9 thief, 54 HPs, 144 kills
Edwin, L8 sorceror, 35 HPs, 90 kills
Viconia, L6 fighter / L5 mage / L6 priest of Shar, 24 HPs, 318 kills
All of them will get just one more level before they should be capped. Although I started this game without a cap I've been increasingly unhappy for a while that characters were becoming too high level by the end of a BG1 game. I've tried reducing experience, e.g. to 75% or 25%, but that hasn't felt to be the right solution. I recently came across a mod cap that re-imposes the BG1 limit even within BGT - thus far it has not seemed to cause any problems so I'm hoping that will work properly.
#1408
Posté 24 mai 2011 - 04:15

Then went North, got belt from ogre and ring outside Friendly Arms Inn( sold ring for a lot of gold). Killed assasin and got flamedance ring. Went North to Ulgoths Beard and bought greenstone amulet. went south and completed quest to help Umbralee Girl, by returning the bowl to her and killing other guys. Then went to Naskel and grabbed Ankheny Armour. Next Durlogs tower, but just to leave map and goto Firewine for Gauntlets.

Now i feel I can take on the evil cleric for my +2 Warhammer, which I need bad. Got closed and killed 2 from range, then they all came after me, so I used sanctuary (which i use a lot). Killed them all, til Big B was left. then got lucky my hold person went off, otherwise was gonna drink heal pots and keep my protections up.

Did a few misc areas to get exp and items to sell (carnival, outside naskel mines). Then ran to lower level of mines and killed Mul-forgot the rest.

Did a few more misc areas, including Peldvale and Bandit camp. Scouting with sanctuaty alot and using skeletons as meat shields. Running away when needed. LOl still havent done silkie in Bergost yet haha, jumping around alot. Am at level 6/6 and got Full Plate, Weapon Gauntlets, Missle necklace, Greenstone amulet, ring of Prot +1, cleric ring, Warhammers +1 and +2, stealth boots, piercing girdle, regular helm and no cape. Deciding on Drizzt, might play a game where i dont kill him!! even though i could use his armour to stealth .
Go 2 pictures reversed, anyways you will figure it out.
Modifié par Khrondorr, 24 mai 2011 - 04:18 .
#1409
Posté 24 mai 2011 - 05:53
How? By outrunning anyone, running around each corner so after a few minutes, fog of war will hide my character from followers and they just stop.
I used this tactic everywhere in fact.
Plus others like attacking the first person of a group without seeing others (like Iron Throne battle)
Well, all this are cheese tactics and it won't be possible with my mod because creatures (monsters or enemies) will track you for about 2x sight range.
In the temple of Bhaal, there is no way they can think you are out !
And they will shout to alert allies so it will be impossible to trigger Tazok alone then Semaj, then ...
Considering all this, it will be hard to kill Sarevok alone
Now, Sarevok have special resistances he shouldn't get. I will remove all of them, but he will have several potions and maybe several magic items as a level 15 fighter should have.
So maybe, it would be possible to kill Sarevok quickly (and not die because game end right after).
I would also consider to have failed in that case
A second cheese tactics to kill very strong creature is to damage them, run a lot, rest, and repeat.
I did it and it worked like a charm. It will still be possible to do that in my mod because tracking is rahter limitated. But... if you rest, any creature rest too (full hp, all spells & innates back).
So it's not possible to easily kill alone some very strong creatures like Ael-Letec or Death Knight.
But well, I wanna know how you will handle all these fights by reading your stories. If it can be done in some ways I'm not aware, I'm interested to learn them.
I have finished the game about 20 times (and failed in my attempt to not die about 100 times) , but I might have missed some strategies
About stats, I disagree. Having lower stats (especially strength and constitution) makes a huge difference in battle no matter what.
Try to attack a good fighter in solo (the swordman that pretend to be the best for example), but something like 15 str and 17 con and a similar level, you are probably going to have troubles unless you run while drinking healing potions.
Now I agree that lower stats in less important with a full group. But still, they make a difference in hard battles.
Finally, at very high level (15+), differences are tiny. But in BG1, having 15 or 18/00 in strength is a huge difference.
14 in constitution or 19, it is 40hp more hp at level 8, about 50% more!
I'm not saying you can't make it, but it can be very difficult with low stats and no allies.
Grond0 wrote...
Best of luck Aigleborgne.Aigleborgne wrote...
I'd like to add a few rules for myself:
- balanced character stats (18 - 18 - 18 - 8 - 4 - 4 is common and powergaming).
- maximum hit point each level. first, it is better on my mind that every creature have maximum hp. second, my mod will do that (logical). Before ever thinking about it, I've ended with level 7 fighter having about 60 hp despite the fact they had 16+ constitution... hard to live with low hp !
- no short-mid duration preparation spells. enemies won't do this, so why would we ?
In relation to stats I think there is quite a strong RP argument for a skewed distribution. Your PC is supposed to be descended from a god, so it seems reasonable to me that they would have stats rather higher than the human norm. However, they are also of flawed stock (by human standards), so again I would not be surprised if there are particularly low scores there - especially for wisdom and charisma (which, of course, are the most common 'dump' stats).
Personally I would have said going for max HP is more akin to powergaming - having all creatures also have max HP does not anything like make up for the advantage you gain. If you are an experienced player you will win well over 99% of combats so it's only exceptional rolls for the opposition anyway that will give you trouble. For mages especially having max HPs gives a huge advantage to survive those critical hits.
However, don't let me put you off playing the game your way. I think we all have our own little wrinkles about the way we like to play - I know I do.
Soloing is definitely possible with any class and clerics actually have quite a lot of advantages. A few thoughts:I have read some of trials here and I wonder how it can be possible to solo BG1 with a cleric. I have done it with a sorcerer, except for the final battles.
But divine magic is a lot weaker, so it seems very hard to me.
- you've already read some of Alesia's thoughts about the use of sanctuary - try that out, along with clerical buffing and the use of traps.
- in BG1 I think the only battle it is not possible to run away from is the final one in the temple so always be aware of how you can escape if your tactics are not working (even in the final battle you can hide in the corner and actually rest in order to get spells back if you want).
- use of potions / scrolls makes a huge difference to your abilities. With the right combination of potions and green scrolls any character class can win every combat in BG1. However, some of the items are rather limited in number, so keep them back for the tougher fights.
Modifié par Aigleborgne, 24 mai 2011 - 06:26 .
#1410
Posté 24 mai 2011 - 06:25
It requires a lot of skill to cast it in the right direction through. A misplacement is nearly a waste level 3 spell.
@Alesia_BH : polymorph self is a great spell. In vanilla game, it is not because polymorph forms are not good. Brown bear for example is a lot stronger in P&P where bear have 19+ in strength, special attack (mauling) ...
SCS put movement speed in weapon instead of creature itself. That way, I wouldn't use the same weapon for polymorph self. In my mod, I put movement speed on each creature and movement is set, not increased.
Polymorph self will have its glory !
#1411
Posté 24 mai 2011 - 06:48
Well good luck then! I look forward to seeing more of Alastria(and Ao). I'm thinking about having Kaela do some basilick hunting but I've long forgotten how the map was laid out as my last memory of the map was my fighter from I guess, ten years ago getting gazed to death. Not the most wonderful memory so I am considering making a new character just to 'explore' the area and then once I know where the enemies are at, come back to Kaela...but that just "feels" wrong. Well I don't know.Alesia_BH wrote...
Not the Final Note on Alastria's Game...
Ok. I was enjoying Alastria's game. And now that I know what really happened, I'm reluctant to see it end that way. At the same time, I don't want to get caught up in the thorny issue of what is or isn't a bug or what would or wouldn't have happened. So: here's the solution. I'm going to put Ao on hold. Instead, I'm going to fast-track Alastria back to the Iron Throne fight (Now that I know how to handle each battle, I can do this pretty quick.) I'll resume posting on her once she catches up to her previous progress.
A.
#1412
Posté 24 mai 2011 - 06:54
I don't think you would be able to just run away and hide anyway using SCS (which I always do now). However, you could still use stealth abilities. One of the important potions I mentioned before is invisibility, which lets you break off and set up new attacks. Personally I wouldn't consider using this cheesy. Therefore you could use successive waves of attacks with the aim of killing one of his followers each time (under SCS it's not possible to kill Sarevok without killing all his followers first anyway).Aigleborgne wrote...
About hiding in a corner in the final battle, I did it a long time ago.
How? By outrunning anyone, running around each corner so after a few minutes, fog of war will hide my character from followers and they just stop.
Well, all this are cheese tactics and it won't be possible with my mod because creatures (monsters or enemies) will track you for about 2x sight range.
Considering all this, it will be hard to kill Sarevok alone.
I probably didn't explain myself well last time. I agree that high strength, dexterity and constitution make a big difference. What I was saying was that I would expect a child of a god to have stats that made them better in battle than most humans and therefore I don't see any problem with having 18s there.About stats, I disagree. Having lower stats (especially strength and constitution) makes a huge difference in battle no matter what.
Try to attack a good fighter in solo (the swordman that pretend to be the best for example), but something like 15 str and 17 con and a similar level, you are probably going to have troubles unless you run while drinking healing potions.
However, while I agree that it is a bit more of a challenge to solo with poor stats I don't think it is that much harder. For the harder battles use of the right tactics is far more important than your stats anyway. Perhaps after my current game I'll have a go at a random stat solo - what class do you think is most difficult?
#1413
Posté 24 mai 2011 - 07:13
So your mod will cheat?... Perhaps one of the bad guys has an item that gives 'Farsight'.Aigleborgne wrote...
Well, all this are cheese tactics and it won't be possible with my mod because creatures (monsters or enemies) will track you for about 2x sight range.
No skill needed with the lightning... look at the furnisher in the room and you will see that standing behind that desk will force the boss into the corner.
edit; @Grond0 IMO Thief is the hardest pure class.
Modifié par ussnorway, 24 mai 2011 - 07:18 .
#1414
Posté 24 mai 2011 - 08:24
Every few days, I'll post a list of the active participants- noting their current levels, locations, and other relevant information. It should make it easier for others to follow the action.
Best,
A.
#1415
Posté 24 mai 2011 - 10:30
Interesting. I've rarely played a pure class thief, but in multi / dual class options I've found them pretty powerful. The ability to hide in shadows makes strategic retreats (and attacks) much easier and I've used that a lot, though to maximise this ability within BG1 means sacrificing detect traps and open locks ability, which is a bit of a pain for a solo.ussnorway wrote...
edit; @Grond0 IMO Thief is the hardest pure class.
#1416
Posté 24 mai 2011 - 10:56
The good news is you should hit level 10 in BG1... I'd go for set traps before locks or find traps but that's just me.
Ormaline killed Drizzzt and is assembling her new good party... I will type it all up tomorrow.
#1417
Posté 24 mai 2011 - 10:59
#1418
Posté 24 mai 2011 - 11:56
follow and look after, don't you ? It is not even intelligence, it's
tracking abilities, every predator have this because it is needed for
survival. Relating humans, intelligence comes into play too.
If you are fighting someone and he is running faster than you but you have to kill him no matter what.
would you stop when you can't see him anymore because he is a bit further ?
Now, if he is invisible, it's another story. My mod don't look after invisible creature.
With proper material, I would have done something like a search for fleeing target. But... it's just not possible in BG.
Grond0 wrote...
I don't think you would be able to just run away and hide anyway using SCS (which I always do now). However, you could still use stealth abilities. One of the important potions I mentioned before is invisibility, which lets you break off and set up new attacks. Personally I wouldn't consider using this cheesy. Therefore you could use successive waves of attacks with the aim of killing one of his followers each time (under SCS it's not possible to kill Sarevok without killing all his followers first anyway).
Unless having a thief, it is still very hard to kill one of the final battle guys with invisibility.
Because you should take a lot of damage each time you are visible (unless you managed to lure one by one a foe to a corner)
Invisibility is very good and I use it a lot. However, for a solo run, it would require more than invisibility potions that you could ever find in the game.
However, while I agree that it is a bit more of a challenge to solo with poor stats I don't think it is that much harder. For the harder battles use of the right tactics is far more important than your stats anyway. Perhaps after my current game I'll have a go at a random stat solo - what class do you think is most difficult?
Tactics have less impact on some classes. I mean, tactics are very important for a spellcasters.
Avoid beeing hit by a good movement and consider wisely each spell to memorize and cast.
Now for a simple fighter, tactic is just what target to attack and when to run, what else?
I think the most difficult classes for a solo run are thief, bard, monk.
Anyway, I think that the game is broken if someone can solo it.
How a level 8-10 solo character can kill a whole party of level 12+ characters ? (final battle)
This is one the reasons I decided to start my mod.
Note that I didn't try with SCS but I took a look in SCS scripts and I didn't like the fact that they cheat. Casting spells that are not memorized and if I remember correctly they can't be interrupted either because of ForceSpell
They also precast several spells and I'm not sure they are removed from memory...
Modifié par Aigleborgne, 24 mai 2011 - 11:57 .
#1419
Posté 24 mai 2011 - 12:53
Spell users have the opportunity to both buff and summon assistance, which gives them the possibility for significant damage before even thinking about offensive spells (and may also be able to cast invisibility themselves). Thieves and monks can hide in shadows so don't need to worry about limited potions. Fighter types can soak up more damage (and there are enough healing potions in the game that there should be no effective limit on using these).Aigleborgne wrote...
Unless having a thief, it is still very hard to kill one of the final battle guys with invisibility.
Because you should take a lot of damage each time you are visible (unless you managed to lure one by one a foe to a corner). Invisibility is very good and I use it a lot. However, for a solo run, it would require more than invisibility potions that you could ever find in the game.
I agree that tactics are less important for fighters, but that does not make them unimportant. Possibility of splitting up enemies, keeping retreat lines open, use of potions and (green) scrolls, choosing right mix of melee and ranged attacks can all make the difference between success and failure.Tactics have less impact on some classes. I mean, tactics are very important for a spellcasters.
Avoid beeing hit by a good movement and consider wisely each spell to memorize and cast.
Now for a simple fighter, tactic is just what target to attack and when to run, what else?
In some ways soloing is easier because you can micromanage 1 character much more easily than a whole party. Personally I think it's good that soloing is possible as this gives an additional experience for more experienced players. I have successfully soloed 2 monks in the past by making extensive use of their hide in shadows ability and I would imagine the same approach would be even easier with a thief, so perhaps I'll have a go at a bard in a future game.I think the most difficult classes for a solo run are thief, bard, monk. Anyway, I think that the game is broken if someone can solo it. How a level 8-10 solo character can kill a whole party of level 12+ characters ? (final battle).
I have no ability as a modder, but my understanding is that one of the main aims of SCS is to avoid cheating, i.e. to prevent the computer from doing anything that player characters cannot do. The precasting is an option in SCS that you don't have to take up - it allows the opposition to simulate the buffing that parties can do prior to combat. There is another option within SCS for some monsters, e.g. demons, to cast spells as uninterruptable innate abilities rather than normal spells, but again you don't have to install this if you don't like it.Note that I didn't try with SCS but I took a look in SCS scripts and I didn't like the fact that they cheat. Casting spells that are not memorized and if I remember correctly they can't be interrupted either because of ForceSpell
They also precast several spells and I'm not sure they are removed from memory...
#1420
Posté 24 mai 2011 - 12:54
I'm annoyed with myself though as I screwed up taking about half of the screenshots. I think they failed to take because I was mousing over characters and holding Tab to show locations & health etc. whilst pressing print screen. I have enough pics to show most of the fight but it's still irritating. Oh well.
Anyhow, full update on the way soon but long story short: Wand of monster summonning and arrows of detonation = win!
#1421
Posté 24 mai 2011 - 01:32
Shouldn't he? He gets to be twice as tall as anyone else and big sodoff sword.Aigleborgne wrote...
Now, Sarevok have special resistances he shouldn't get.
SCS is meant to be mostly legal tactics... mostly. There are optional components for spellcasters etc. which change things a bit, but players regularly prebuff so applying spells to enemy casters at the start of fights is hardly cheating. A lot of time enemy mages have spells they aren't programmed to use and/or have the wrong number of spells memorized etc so giving them extra ones through script needn't necessarily be unfair. Still, there are certain SCS components I like and certain ones I don't, half the reason I only have a few installed (the other reason being that most of them don't work in vanilla).Grond0 wrote...
I have no ability as a modder, but my understanding is that one of the main aims of SCS is to avoid cheating, i.e. to prevent the computer from doing anything that player characters cannot do. The precasting is an option in SCS that you don't have to take up - it allows the opposition to simulate the buffing that parties can do prior to combat. There is another option within SCS for some monsters, e.g. demons, to cast spells as uninterruptable innate abilities rather than normal spells, but again you don't have to install this if you don't like it.Note that I didn't try with SCS but I took a look in SCS scripts and I didn't like the fact that they cheat. Casting spells that are not memorized and if I remember correctly they can't be interrupted either because of ForceSpell
They also precast several spells and I'm not sure they are removed from memory...
#1422
Posté 24 mai 2011 - 02:24
Grimbergenme wrote...
Quick update: Lord has just defeated Zhalimar & co. at the Iron Throne building.
Nice work! That fight is a significant hurdle. I'm glad to hear Lord cleared it.
A.
#1423
Posté 24 mai 2011 - 02:28
I'm finding a (currently solo) Druid pretty tough. I actually had to flee from the Melicamp wolf, because it interrupted my Flame Blade and saved against 2/3 Entangles. When your ranged THAC0 is 18, Entangle also doesn't last long enough to kill anyone with a modicum of health or a halfway-decent AC. Once I reach L4, I think things will pick up, though, since I get a THAC0 dive (to 18) and a proficiency point I can put into Short Swords for Flame Blade (Flame Blade is better than my club right now anyway because it has a +4 to hit which counteracts the -3) and throwing daggers (with hindsight, probably better than the sling).
I don't think I'm going to be able to do much more of this solo, because I don't have an awful lot of offense, and anyway I will probably need a thief for Cloakwood. I quite want to take Minsc and Dynaheir (which would make a fairly balanced team) but that still leaves me with the thief issue. Possibly I'll pick up Xan in the mines and/or maybe take Safana, but I'm thinking of Xzar and Monty as an option right now.
#1424
Posté 24 mai 2011 - 03:35
The Fred wrote...
I'm finding a (currently solo) Druid pretty tough.
That's undestandable. Aliana relied heavily on her Avenger kit spells early in BG1: having Chromatic Orb at Level 1 and Web at 2 made a big difference. The early going would likely require some patience without. Picking up party members could very well make sense.
Good luck with your Druid The Fred.
A.
Btw. I'd be interested in seeing your inventory and spell slot allocations- assuming it isn't too much trouble.
Modifié par Alesia_BH, 24 mai 2011 - 03:37 .
#1425
Posté 24 mai 2011 - 03:46
Alastria needs to pick up another level before she hits the Bandit Camp, but she's ready otherwise.
I'll keep you posted.
A.
Btw. One of the things I enjoy about playing Alastria is that she puts me in situations were it makes sense to do the absolutely absurd. As an example, she ended up bare-fisted brawling for awhile in the Mulahey fight (Yup. A sorceress: fighting with her fists...). Crazy, but it made perfect sense in the context and worked just fine. Pretty amusing...
Modifié par Alesia_BH, 24 mai 2011 - 03:48 .





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