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Baldur's Gate 1 No-Reload Challenge


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#14326
ussnorway

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Sorry about that USSNorway. Looks like perhaps Yeslick did a flamestrike from wand of heavens, perhaps on a ghast in an atttempt to save USSNorway's character. There aren't any traps there in vanilla.

Thanks guys, yes the red is a wand of heaven strike and the stun is a lucky ghast hit, with armour class of -10 a peon killed Puk,... o the shame of it!

 

p.s Sarah is the next run... I'm loading up tutu and scs(30) now.


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#14327
Grond0

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Wrecking Crew {14} - dwarf fighters (4th and final update)
 
Back in Athkatla, Cythandria failed to complete a spell
Spoiler
before the Crew went to rescue Duke Eltan.  
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Emerging from the Flaming Fist HQ I was distracting the guards away when a cheeky noblewoman started up a conversation - resulting in the guards joining in the talk and going hostile.
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I decided that Ice Island and Durlag's were too much effort this time round, but that the doggies could provide a decent return for the investment of a little time.  I didn't bother with most of the ancillary quests, but at the ship Carlo going up first to draw attacks again worked well for the first 3 levels.  For the final one most enemies were pulled back downstairs before finishing off the big dog
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- very little damage taken there, with just 2 CLWs being used on Carlo for the whole ship.  Still without resting they dealt with Kaishas and shot down a couple of villagers wanting revenge.
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Back in home territory Mendas was dispelled and his true nature revealed, allowing him to be chopped down with gold and silver weapons.
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Returning to Baldur's Gate for the last time the Crew went in search of Slythe and Krystin.  The former managed one backstab, while Krystin's preparations were quickly dispelled.  
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At the palace they didn't bother with potions, but more arrows of dispelling quickly sent the mage running.  The assassin got one decent backstab in, but both dukes survived comfortably (until Sarevok chopped down Liia anyway).
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A salvo of fireballs with follow-up exploding arrows made a mess of Rahvin
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before Tamoko failed 3 times to cast under a hail of missiles.
 
In the temple Bugsy activated Sarevok while invisible.  Once the others were gathered on the dais Carlo went to find Angelo.  His chaos affected Mad Dog, but a long way from Sarevok and dispelling arrows soon put an end to Angelo.  
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A salvo of fireballs then killed Semaj,
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with follow-up exploding arrows for Diarmid.  Killing the resultant skeleton warriors got everyone to level 8.  More Necklace fireballs then killed Tazok before the gang finally let Sarevok see them.  Missile fire took him to near death before everyone gathered to give him a big heave-ho into the afterlife.
Spoiler
 
Al - L8, 82 HPs, 193 kills, ***** longbow / * hammer
Carlo - L8, 91HPs, 177 kills, 0 deaths, **** flail / ** sling
Baby Face - L8, 87 HPs, 136 kills, 0 deaths, **** 2-handed sword / ** crossbow
Bugsy - L8, 92 HPs, 135 kills, 0 deaths, **** katana / ** dart
Vito - L8, 88 HPs, 170 kills, 1 death, **** halberd / ** shortbow
Mad Dog - L8, 77 HPs, 141 kills, 0 deaths, **** axe / ** 2-weapon
HPs are again a little bit low, but shouldn't make much difference.  The kills numbers show how much more the previous gang did (acquiring roughly double the XP and killing far more than double the number of enemies).  Although there were still plenty of mistakes, completing BG1 with no deaths (apart from Shoal's kiss) suggests it's not been a bad run so far.

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#14328
corey_russell

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Millen the Fighter/Illusionist - Update 7

Traveling with: Ajantis, Shar-Teel, Branwen, Imoen, Garrick

 

The party has cleared the Cloakwood, except for the Cloakwood Mine, which the party will work on next. They have got a lot done. Some highlights:

 

* The party tried their best to assist Aldeth Sashenstar. However, Seniyad, is one, tough, tough druid - despite 6 party members' missile weapons coming his way, he managed to get the slow casting call lightning off - it smacked Ajantis but he survived. We got Seniyad and thought, ok so down a few blue potions. But no, a follow up lightning strike one-shotted Branwen and killed her.

Baldr089_zpsvb6mupjp.png

 

Hmm, time for a temple run. This was a bit bad at the time, as money was tight, so I had to be very careful that no died in ambushes, or I wouldn't be able to resurrect - fortunately I was successful in this.

 

* At first, Garrick and Millen were on fighter, ranged scripts. But I quickly realized I had to change that, as in one ambush Garrick tried to get some distance,and in so doing tripped a web trap! Branwen almost bit it that ambush but we managed to saver her...I then changed the script to aggressive fighter script for Garrick and Millen, which has worked much better so far.

Spoiler

 

* Once we obtained the Spider's Bane, we thought now was a good time to play a call to the Doomsayer. The arcane party members did great plays here. For one, Garrick placed a skull trap in the forest, which went off once we looted the idol - this did 19 damage and we don't even see the Doomsayer. Millen was not to be outdone, he also blinded the Doomsayer - we won fairly easily after that, though Shar-Teel still had to gulp a few blue potions.

Spoiler

 

* The key fight was of course against Drassus. The party did a few buffs and then showed themselves. They opened with 2x fireball, silence and web - this killed one of the mages and silenced the other - fantastic start.

Baldr093_zpsg5yvzglm.png

 

Garrick got caught in our web, so we did our best to kill Drassus quick - good we did. The mage was using his darts - we did range fire on him, and Branwen tried a hold person on Genthore - it worked!

Baldr094_zpsumbdctuu.png

 

The mage fell almost immediately after that, and of course was simple to take out Genthore at that point.

 

Davaoern is our next major objective.

 

Party Stats:

Ajantis, level 6 Paladin, 57 HP, 323 kills, Greater Basilisk

Shar-Teel, level 7 Fighter, 56 HP, 281 kills, Battle Horror

Millen, level 6 Fighter/level 5 Illusionist, 55 HP, 539 kills, Seniyad

Branwen, level 7 Cleric, 43 HP, 89 kills, Flesh Golem

Imoen, level 7 Thief, 45 HP, 185 kills, Flesh Golem

Garrick, level 7 Bard, 164 kills, Battle Horror


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#14329
corey_russell

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Congrats once again, Grond0! Hopefully this iteration of the Wrecking Crew can be the one...with any luck, Millen will join your Crew in Amn before the weekend's up.



#14330
Aasim

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 Although there were still plenty of mistakes, completing BG1 with no deaths (apart from Shoal's kiss) suggests it's not been a bad run so far.

 

Gratz Grond0. WP.



#14331
corey_russell

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A quick note about Millen the fighter/illusionist's game - Millen and gang have cleared the Cloakwood Mine and defeated Daveorn, and are ready to venture into the great City of Baldur's Gate. As is my custom, a buffed up fighter took out all mages in the mine, except for Daveorn - Ajantis had some skeletons for interference, so Ajantis just threw darts of wounding at Daveorn until Davaeorn gave it up.



#14332
ussnorway

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Bg-scs30 run start,
I’m re-entering the challenge with Sarah again… Puk is sitting this one out.

Starting stats for Sarah
s1-baldr001.jpg s1-baldr002.jpg

Mods: the bgtutu game files have been adjusted to allow the following
// Sarah is a Gnome Ceric-Thief multiclass with no changes... I may make an item for her in bg2?
// Imoen had her thief stuff removed and is an Avenger… I also subtracted 2 points of str and con from her in keeping with the kit description.

// Log of Currently Installed WeiDU Mods

Spoiler

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#14333
Grond0

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Best of luck for Sarah and I'll be watching out for Millen in Athkatla!


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#14334
Alesia_BH

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Hooray for Sarah!

 

Best,

 

A.


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#14335
Grimwald the Wise

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bgee run update 1.8,

Fate is a bottle blond so and so;

 

Hear text as mp3,

 

Spoiler

p1e-baldr042.jpg

Well I jinxed it… we got arrested for murdering the leaders and had to flee into the catacombs when someone framed us but good.  Alora proved herself here scouting/ un-locking and de-trapping like a true scoundrel of justice but it was all for nought because like a typical virgin  explorer I stepped into a room to dispatch some peons without respecting them or looking at how my feet land… I managed to get myself frozen in the perfect spot to block my companions from healing me!

 

Ouch!

 

Sorry to hear that.

 

The Grey Gecko Continued

 

I got some easy experience in Beregost, only to realise that I should have left it for later as I am planning on dualling to mage. :(

 

South of Beregost I got a lot of slow experience from fighting more ghasts,

 

Then got Lord Foreshadow's ring.

 

Went to Durlag's Tower and trashed the upper part, but was almost trashed myself by getting caught between two sets of ghasts. Got badly hurt getting past them, but was so glad that I didn't get held.

 

The experience however was amazing in the tower. I am now level 5.

 

Really regretting taking that experience in Beregost as I was planning on dualling at level 5 and still need to be a thief to take on the basement of Durlag's.



#14336
Grimwald the Wise

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Bg-scs30 run start,
I’m re-entering the challenge with Sarah again… Puk is sitting this one out.

Starting stats for Sarah
s1-baldr001.jpg s1-baldr002.jpg

Mods: the bgtutu game files have been adjusted to allow the following
// Sarah is a Gnome Ceric-Thief multiclass with no changes... I may make an item for her in bg2?
// Imoen had her thief stuff removed and is an Avenger… I also subtracted 2 points of str and con from her in keeping with the kit description.

 

Imoen as an Avenger doesn't feel right to me. She's such a goody-goody. Changing the class sometimes feels right. I'd have no problem with Minsc being a paladin for example. Or as I have in my current set-up having Jaheira as one of the druid kits that are of good alignment.

 

Hope that the game goes well. :)


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#14337
ussnorway

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Imoen as an Avenger doesn't feel right to me. She's such a goody-goody. Changing the class sometimes feels right. I'd have no problem with Minsc being a paladin for example. Or as I have in my current set-up having Jaheira as one of the druid kits that are of good alignment.

 

Hope that the game goes well. :)

I'm open to change, main idea was so she still casts some arcane but isn't a carbin copy of a certain other npc... what do you see her as... how about a Fighter/Thief, Ranger or one of the Bards?

p.s I can see Minsc as a Beast Master... lets face it Boo is his Familiar. :wub:


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#14338
Alesia_BH

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I'm open to change, main idea was so she still casts some arcane but isn't a carbin copy of a certain other npc... what do you see her as... how about a Fighter/Thief, Ranger or one of the Bards?

 

I think a bard makes sense. A Skald, perhaps.

 

Best,

 

A.


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#14339
Grimwald the Wise

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I'm open to change, main idea was so she still casts some arcane but isn't a carbin copy of a certain other npc... what do you see her as... how about a Fighter/Thief, Ranger or one of the Bards?

p.s I can see Minsc as a Beast Master... lets face it Boo is his Familiar. :wub:

 

If you wanted her as a druid, the Cleric of Sylvanus kit would be great if you have it as then she could be neutral good.

 

I don't know if you have that kit. A fighter/thief is certainly a possibility. It would fit with her conversations if you have BG1 NPcs installed. Fighter/mage/thief is another possibility. Her thieving skills would be good enough as you would not have to put points in stealth if she can make herself invisible.

 

However, it is your game. If you see her as an avenger, play her as such. :)


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#14340
ussnorway

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Look who I ran into on her way to fai

s1-baldr003.jpg

 

p.s Cleric of Sylvanus... I don't have that one, have you got a link and I'll make a note for the next run?


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#14341
Grimwald the Wise

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Look who I ran into on her way to fai

s1-baldr003.jpg

 

p.s Cleric of Sylvanus... I don't have that one, have you got a link and I'll make a note for the next run?

Got the name slightly wrong. It is Priest of Sylvanus, originated in the Never Ending Journey, but then someone had the idea of getting lots of kits from various mods, and putting them together in order to enable more variety of games. They called it Megamodkits: I like it though not every kit.

http://www.shsforums...05-megamodkits/

 

My installation is a bit buggy so it would be wise to only install those kits that you are actually considering using. )( I didn't :( )


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#14342
Grimwald the Wise

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The Grey Gekko fell at last to one of those ghasts that had done so much to make him powerful. He got held. :(

 

Will try another run through with the same character.


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#14343
Grond0

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Gate70/Grond0 multiplayer attempt 83 - (5th and final update)

Pasha, half-elf druid (Grond0) & Rholfre, half-elf dragon disciple (Gate70)

 

An extended session today saw this duo make considerable progress.  They started by reviewing the map and seeing that the Bandit Camp wasn't present - so went to find Tranzig.  After failing to find him they went looking for Mulahey instead!  He should have had no chance after entangle and grease set him up for blind - but the EE appears to script-trigger his conversation if he's blinded so reinforcements suddenly arrived.  

Spoiler

However, they didn't do much good and Mulahey had the indignity of having a few more states added to his previous ones - in order they were charmed, confused, dead.

 

The amazons had no answer to fireballs and lightning blasts.  Fireballs seemed a bit iffy in the middle of Nashkel, but Nimbul was about to die anyway before Rasaad used his monk speed to plough through a grease field and pinch our XP with the final blow.

 

Tranzig was now present and correct and did a good job of resisting a multitude of spells - shame he was less adept at resisting MMMs.

 

The exterior of the bandit camp went pretty smoothly, but the interior less so when Pasha thought that Venkt was out of action and came into the tent just as Rholfre was about to finish Venkt off, but just in time to catch a horror spell.  

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That made Rholfre's job much harder as she was trying to keep the enemies attention on her while managing her small store of HPs (diminishing over time as Hakt's poison ticked away).  However, she did a sterling job and Hakt was dead and Raemon blinded by the time Pasha came to her senses to apply a bit of slow poison and help finish off.

Spoiler

 

In the Cloakwood not much was done, but Rholfre did get the opportunity to show her consitution regeneration ability off a couple of times on the way to the mine.  A pathfinding glitch there showed Pasha to Drasus, but only after Genthore and Kysus were blinded and Drasus shortly joined them to make finishing the job easy enough.  

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In the mine they fought as little as possible on the way down to Davaeorn, though Rholfre did show off a nice fireball + breath weapon combination at the entrance to the third level - only one enemy survived that.  Downstairs the battle horrors were pulled back one at a time for execution before Rholfre soloed Davaeorn using MMs and MMMs.  

Spoiler

There was a couple of oddities int the area.  First, Stephan appeared to complain about us killing Davaeorn even before we'd been into the corridor.  

Spoiler

Then later the game reported that a mustard jelly had been blinded, but it's actions suggested that was not true.

Spoiler

 

Rholfre was complaining about not being evil (and thus losing out on a free Robe of the Archmagi).  To shut her up Pasha paid for one of those at High Hedge (we almost always have lots of surplus funds anyway) on the way to Baldur's Gate.  A rarely done basilisk was used to boost Pasha to level 9 and Vay-ya was then targeted to get Rholfre to level 8.  That fight proved more difficult than expected though when Vay-ya disappeared before Pasha could finish casting insect plague (she should have cast it near the mage rather than at her).  The result of that was that Pasha was confused (and had to be shepharded by Rholfre to protect reputation) and then scared just as Vay-ya finally died.

 

Jalantha was successfully plagued, though she was dying by the time it hit anyway.  With the geas scroll to hand Lothander was then surrounded in a grease field and died long before he could make his escape

Spoiler

- meaning both characters had boots of speed to avoid the need to wait for each other.  Larze soaked up large amounts of spell damage, but there was more than enough to finish off the much more fragile Marek.

Spoiler

 

The Iron Throne went well, using hit and run tactics up and down the stairs.  With all but one of his party dead Zhalimar could see the writing on the wall and called in somebody else to perform the dying.  

Spoiler

Even with her spells Rholfre was getting short at the end and resorted to her dagger to finish Alai off.

Spoiler

 

In Candlekeep the duo were short of spells, but a summoned nymph performed well to help with the Iron Throne leaders.  

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A couple of knock scrolls were then used to get the tomes.  Both characters then had problems with dopplegangers, who seemed to ignore grease,

Spoiler

but eventually they made their way through to Prat.  Pasha targeted an insect plague on a summoned dog this time and that proved helpful in finishing off the casters after they were badly damaged by Rholfre's fireballs.  

Spoiler

Pasha then fished in her backpack for a PfP scroll, only to realise that she had given the intelligence tome to Pasha and couldn't read it :(.

 

Back in Baldur's Gate Slythe was pulled into some summons and didn't last long.  A war dog tried to get Krystin to cast a cloudkill on Quenash, but she was only caught in the fringes and survived at near death - Rholfre suggesting too late to Pasha that she charm Quenash and take her for a walk in the clouds.

Spoiler

 

At the palace dopplegangers quickly killed some summons and were having a good go at the dukes.  Fortunately a couple of them got distracted and attacked Rholfre instead and though Liia died, Belt survived.

Spoiler

 

The maze was navigated with the help of PfU for the skeleton warriors before the Undercity party got a dose of greasy fireballs - uhm, delicious.

Spoiler

 

At the temple we were hoping to get some style points by trying to trap Sarevok in grease using doom and malison.  That ambition quickly turned to one of survival though after Semaj came out and dominated Rholfre

Spoiler

- leaving Pasha with little she could do against the mage.  Luckily she was able to run Sarevok round the pillars and eventually leave him out of sight and once Rholfre came to her senses Semaj was soon history.  

Spoiler

Sarevok skipped through some new grease, but after he was malisoned at the second attempt his chances took a nosedive when he was held by a nymph.  It soon became clear he had had enough, but couldn't officially say so until the hold released him ...

 

Stats:

Pasha, druid 10, 55 HPs (incl. 5 from Helm), 230 kills

Rholfre, dragon disciple 9, 47 HPs, 243 kills, 1 death


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#14344
Alesia_BH

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Congrats on another BG1 success, guys!

 

This is the 100th run, correct?

 

Best,

 

A.


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#14345
Grond0

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That's right.  We've only used 83 different pairings, but some of those have been used a number of times.


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#14346
Blackraven

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Congrats to Grond0 (2x!) and Gate. Keep it up in Amn!


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#14347
corey_russell

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Milllen the Fighter/Illusionist - Update 8

Traveling wtih: Ajantis, Shar-Teel, (Branwen), Imoen, Garrick, (Quayle)

 

The party has completed most of chapter 5. Only areas left is Degrodel's party of the City and the Iron Throne. While we have made considerable progress, it hasn't been without its tragedy thrown in.

 

First, a good encounter. We left nothing to chance with the Five Ogre Mages - we unleashed the full power of the party - the Ogre Mages were utterly destroyed in a single round.

Baldr095_zpsiv3bmp0o.png 

 

Eventually, Branwen went to try to get the Hulraan Ship components - this is usally smooth, since Branwen used sanctuary to get the items and get out without fighting. That didn't work this time - for one, the enemies kept talking to her despite her sanctuary. And much, much worse, a enemy mage was blocking the doorway and she could not escape. In my install (vanilla BG 1), characters cannot walk past neutral characters - Branwen tired a silence from the corner, but the enemy mage was quick to fire off a lightning bolt - CHUNKING BRANWEN!

Spoiler

 

The party moved up and avenged her permanent death. We needed another cleric. So we recrutied Quayle, and purchased a lot of things for him, like +2 bullets, Robe of the Neutral Arch Magi (a cool 18000 gold), and so on. I really want Millen to be max levels before finishing BG 1, but he's a long way away. So Millen thought Ice Island should be simple enough.

 

It wasn't at all. I had Ajantis use a Protection from Magic scroll and had him try to clear the island himself. But his initial fight went very, very wrong as he was 1/2 life form the very first encounter, mostly due to enemy summons. Millen moved up to do some fireballs to assist Ajantis, but it was too late the damage was done. The reason this is important, in vanilla BG 1, no magic of any kind can be used while the PfM scroll is active - not even blue potions. Ajantis did the best he could and did kill most of the enemies, but he fell to the mage who had ankegs assisting him.

Spoiler

 

He wasn't chunked though. However, I don't have any more PfM scrolls with me - I never cleared the island without them and I don't know most of the traps either. Not good. The party  moves close to where Ajantis died. Shar-Teel was next up - we gave her equipment and buffed her to max with potions (glad I brought them along) - she proceeded to avenge Ajantis' death as well as try to trip traps on the way. It turns out we went down the left passage from the opening, but that doesn't help, we need to go down the right passage. Shar-Teel moved to the entrance. Okay we think the traps are tripped - the survivors moved to her position. But apparently she missed a trap, as a lightning bolt trap very quickly chunked Quayle before I could respond!

Spoiler

 

Having Quayle being chunked isn't the end of the world, BUT because I don't have the TAB functionality (still vanilla BG 1, you don't get that) I could not find Quayle's gear, due to the obscured view of the hallways. Just as bad, he had all the party's green scrolls, as well as wand of heavens. We probably lost 30,000 gold worth of party supplies/equipement when we failed to find Quayle's gear.

 

Not too long ago, we had a lot of gold (40,000), so we got shadow armor for Imoen and as well as dagger of venom for Shar-Teel back then. I am very glad I got that dagger, as that dagger was a huge help to Shar-Teel in clearing out the enemy mages. Shar-Teel got confused once, but it wasn't her death because the poison damage from the dagger was ticking at the same time.

 

The party was very glad to leave this place. We've put the party back together at a Temple, and Millen has decided to leave the 6th spot open, as this way he will get his level cap faster. The run continues...

 

I forgot to mention, Ajantis tried to kill Shar-Teel, but I put a stop to that.

 

Party Stats:

Ajantis, level 7 paladin, 63 HP, 375 kills, Greater Basilisk

Shar-Teel, level 7 fighter, 56 HP, 368 kills, Battle Horror

Millen, level 6 fighter/level 6 illusionist, 59 HP, 587 kills, Seniyad

Imoen, level 8 thief, 53 HP, 198 kills, Ghost

Garrick, level 8 bard, 41 HP, 196 kills, Jalantha Mystmyr


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#14348
corey_russell

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Millen the Fighter/Illusionist - FINAL BG 1 Update!

Traveling with: Ajantis, Shar-Teel, Imoen, Garrick

 

One of the last Chapter 5 encounters was the battle with the Mountain Maulers - they could not resist us.

Spoiler

 

Next up was the 5th floor of the iron throne. The intention was for Shar-Teel to solo it with a protection from magic scroll. We gave her the best equipment and had her give it a shot. However, she got to critical sliver of life -

Spoiler

the party moves up, though unbuffed, in an effort to save her. We basically do one round of monster summoning then attack melee/ranged. Incredibly Shar-Teel survives! Am utterly shocked at that, with all those enemies around her.

Spoiler

 

In the Thieve's Maze, I ran into a strange bug - Millen found himself on the other side of a wall, with the party on the other side. Yet, there was no clear path to the party! It's like Millen walked through a wall. Uh, oh - he tries to link up with the party - he eats trap damage, as well has to solo a doom guard and two skeletal warriors. Fortunately, Millen had lots of acid arrows, one of the few arrows effective against both doom guards and skeletal warriors and he does in fact link up with the party.

 

For the Undercity Iron Throne party, Millen's party opened with 5 fireballs.

Baldr102_zpsh0zgtrb3.png

 

 

However, the enemies' counter-strike badly hurt us - it took one more round of 5 fireballs to break the enemies' resistance - the party was badly wounded and we don't have a lot of blue potions either.

Baldr103_zpsp3efdrqo.png

But the party does win, and amazingly with no deaths. Since only Ajantis and Millen have a single heal each, the party has to rest for about a week until we are healed - no heal on rest (not BG 2 engine) so this took a bit.

 

Time to deal with Sarevok! Here's our preparation, if interested:

Spoiler

 

Garrick moves up the left side and opens with a dispel magic, which should get rid of Sarevok's haste and also Semaj's protections. He then does a skull trap but he is seen! Due to a stinking cloud sequencer, Garrick falls unconscious. The summons move to attack. Semaj ports close to the party, but he's not protected and falls almost immediately to the party's powerful ranged ammo (acid arrows and crossbow bolts of lightning).  Tazok also falls quickly to our powerful ranged ammo (BG 1 has more powerful ammo than BG 2).

 

The summons then move up on Sarevok, and entire party range attacks Sarevok.

Baldr107_zps7t4zhzil.png

 

Suprisingly, Garrick woke up from the stinking cloud and wasn't dead yet - he immediately does mirror image and does magic missile a few rounds on Sarevok - Millen does the same. I was wondering where Angelo was - so I scrolled up - he got caught in Semaj's stinking cloud sequencer! That was helpful.

Baldr108_zpsg9hdcxde.png

 

Sarevok does not last long with the powerful attacks from the party - we win! Here's Millen's final stats:

Baldr105_zpssucxmxai.png

 

I can solo BG 1 pretty well with a fighter type, but clearly I need more practice for BG 2, since Picenon failed to escape Irenicus' dungeon - so Millen will be solo for BG 2/ToB.


  • Alesia_BH, ussnorway, Gate70 et 2 autres aiment ceci

#14349
Alesia_BH

Alesia_BH
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Congrats, Corey!

 

I look forward to seeing Millen in Amn.

 

Best.

 

A.



#14350
corey_russell

corey_russell
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Congrats, Corey!

 

I look forward to seeing Millen in Amn.

 

Best.

 

A.

Thanks! I was worried with the bug in the thieve's maze, and the Undercity party put up a good showing, but was glad Millen pulled though.