Phantasmic Six - monks party (update 4)
At the Valley of the Tombs the Revenant fell to a combined assault from the party's 5 magic melee weapons (including 3 daggers).
Inside the ghast tomb I initially tried tanking with Spectre wearing the ring of free action, but she was taking too much damage and they turned to run. That proved too late though as Spectre was hit again during the transition - her dead body thumping to the ground outside.
After sneaking in to pick up equipment the monks went to pray at the temple before returning to pray for the souls of the ghasts. They also sneaked up on Narcillicus (with only 2 long swords I didn't fancy their chances against the mustard jellies).
At the Carnival they bought a PFP scroll and also paid a visit to Zordral. He resisted a number of stunning blows, but eventually succumbed.
Returning to the basilisk area Phantom soloed the basilisks, while the others helped out by shooting down Mutamin without letting him talk. I decided not to bother with Korax this time and that decision seemed reasonable when both Peter and Kirian were stunned fairly early on.
Lindin got some hard hits in, but the outcome was never really in doubt.
With not much more intended before starting the main quest the party went to Durlag's Tower. Pathfinding problems there meant they found it difficult to attack the first battle horror, while it was given an unintended extra attack on Phantom - that death meaning that all the rest of Chimera's party have died at least once.
After making use of their season ticket at the temple the monks came back to try again. Even with 5 of them surrounding a battle horror in stealth and attacking none of them even got a hit in and I decided melee was going to be too much hassle - and resorted to the wand of the heavens for the first time.
The other battle horrors got similar treatment before the monks went to recover the tome - finding Riggilo an irresistable target on the way. Two greater dopplegangers had respawned outside, but their haste wasn't sufficient to catch the monks and killing those got everyone to level 6.
At the Nashkel Mine stealth attacks killed the kobold chieftain, but they had trouble getting past the kobold shaman (who starts invisible) when his horror affected all 3 of the monks that had been attacking the chieftain. By the time he was dead the group had taken quite a lot of damage and 2 of the scared monks seemed bent on inviting more enemies to the party.
The others went to support them, but unfortunately Spirit wandered through a trap and died.
After restoring everyone the party went to tick off one more loose end by getting Meilum's bracers. He got one hit in and saved against a number of stunning blows - at least until the final one that killed him.
Back at the mine Mulahey was already at near death when he was stunned and his army didn't provide much support. Unsurprisingly, Nimbul fared even worse against a stealthed assault
and even the better equipped Tranzig couldn't survive.
The monks have just been escorted to the Bandit Camp by Teven. This time I made sure they shot missiles from a wide circle while one of them ran Tazok round inside that circle. Once more he used a potion of speed, but this time Phantom was able to intercept and successfully block him when he tried to run away. He turned round to go back the other way, but didn't get far.
Stats:
Chimera - L6, 37 HPs, 87 kills
Spectre - L6, 47 HPs, 76 kills, 2 deaths
Phantom - L6, 49 HPs, 71 kills, 1 death
Wraith - L6, 47 HPs, 87 kills, 2 deaths
Spook - L6, 46 HPs, 75 kills, 2 deaths
Spirit - L6, 31 HPs, 65 kills, 3 deaths