Norgath, solo Dwarven Bounty Hunter, 5th BG1 report
In his cell Norgath had the time to contemplate his actions. It had become clear to him that Sarevok had set him up. He had wanted the rogue to murder the Iron Throne leaders, and Norgath had fallen for it. More than the Iron Throne, Sarevok was his nemesis.
Ulraunt visited him and told him he would be transported the next day to Baldur's Gate where he would be sentenced to death. Norgath saw no means of escaping his cell, let alone the heavily warded citadel, and so accepted he'd have to wait until the trip to Baldur's Gate. But then Tethtoril appeared. The sage priest had little love for the ruthless Dwarf, but he must have measured both Sarevok and Norgath, and considered Gorion's ward the lesser evil. He released Norgath from his cell and teleported him to the library's secret catacombs. The Dwarf, ever eager for profit, casually looted several vaults containing enchanted items, magical tomes, scrolls and potions. Reading the tomes made him stronger and wiser. Wise enough to realize that he might well have become the Sword Coast's most wanted man. The Iron Throne would be after him for the murder of Rieltar & Co, Sarevok wouldn't rest till he was dead, and the Fist would want his hide as well: he had become an outlaw.
Norgath found a way through the catacombs into a cavernous area. On his way he encountered Doppelgangers who were trying to take the shapes of Candlekeep's residents, probably in preparation of a replacement operation. It disgusted Norgath, but he had more urgent matters to worry about, he realized as he read a letter from Gorion that Tethtoril had given him. Apart from being the Sword Coast's most wanted man, he was also a son of Bhaal, he learned from the letter, and so was Sarevok. Norgath didn't really know what to make of it (though it did explain a number of dreams he had had and innate powers he had developed). According to Gorion's letter there were more Bhaalspawn besides Sarevok and him. Sarevok was particularly dangerous though, as he knew of his own heritage and Norgath's. The Dwarf understood that Sarevok had been the one who had slain Gorion, and that he'd have to defeat Sarevok, preferably by legal means in order to clear his reputation, or be defeated. He wondered about the other Bhaalspawn though. If there were more 'Sarevoks' out there that wanted him dead, he'd be in for an interesting ride.
Norgath entered the caverns hidden in shadows and was positive he heard people breathing not far from him. He didn't see them though, nor did they notice him. The Dwarf was fine with that and stalked past Spiders and Basilisks until he found a tunnel that led to the surface, just beyond one of the keep's massive walls.
The rogue decided not to return to Baldur's Gate forthwith. He wanted the storm caused by his actions to subside, and he needed some time to think. His first stop he made at the FAI. As neither his gear nor his gold had been confiscated, Norgath decided to make several donations at the Temple of Garl Glittergold, the closest thing he knew to a Dwarven temple on the Sword Coast, so as to somewhat restore his reputation. It didn't stop a group of bounty hunters he had previously eluded, from tracking him down there.
Norgath decided this time not to run:
After that incident Norgath roamed from town to town, but he found little rest. He decided to return to Baldur's Gate to deal with Sarevok, the most immediate threat.
He still had his friends at the Thieves Guild who provided shelter and a base to operate from. Black Lily sold him a number of items that would prove useful in his quest for vindication. They included an enchanted cowl that protected against poison and backstabs, five phials of poison and a set of arrows of dispelling. From a Kara-Turan spy he learned that Duke Eltan had been poisoned as part of Sarevok's plans to eliminate the city's dukes. Two assassins had been hired to dispatch the other dukes. As a first step toward clearing his name, the Dwarf spirited diseased Duke Eltan away from right under the nose of his suspicious healer, into the care of the Harbormaster. Next he tracked down the assassins, Slythe and Krystin, in the Undercellars. The male was a backstabbing rogue, the female a wizard. Norgath planted four traps close to the pair, and revealed himself when he fired an arrow of biting at Slythe. Norgath's arrow missed, Slythe went invisible, and Krystin - also invisible but easily discerned due to her Fireshields - approached as the Dwarf retreated. Detecting Illusions wasn't Norgath's forte, so there was little he could against his enemies. He threw a Fireball at Krystin, injuring both her and a courtesan (that Norgath thanks to wrongly configured AI proceeded to kill for another steep reputation drop).
(I use aTweaks' Simple Thief script. It allows the player to have a character constantly look for traps or hide in shadows, but I must have pushed the 'v' button at some point, to make the scripted character attack sighted enemies.)
When Krystin became visible, Norgath dispelled her protections with arrows of dispelling and finished the woman with acid arrows.
Slythe reappeared not much later. He proved a lot harder to deal with. Norgath knew he was safe from the assassin's backstabs thanks to his cowl, but even in face to face combat Slythe dished out serious damage. After a critical strike for 30 damage failed to fell Slythe,
severely injured Norgath applied an oil of speed (which, combined with his Boots of Speed, enabled Norgath to outrun the also hasted assassin), and slew his opponent with ranged attacks.
Norgath took Slythe's blade, that he would later see identified as a Short Sword of Backstabbing, as well as an invitation to Sarevok's coronation the next day and a letter from Sarevok containing an instruction to kill the Dukes.