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Baldur's Gate 1 No-Reload Challenge


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#1426
Alesia_BH

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Btw. Just a quick thought on the discussion of what is or is not possible in the game that's been going on.

Even with outstanding scripting, NPCs can't be all that bright. Every battle I've encountered has it's quirks and if you spend enough time studying them, the theoretically impossible becomes matter of course.

A long time ago -before I knew how to cast- I gave a Level 1 Bard 3 Potions of Master Thievery and CLUAed her into Waukeen's Promenade. I let her gulp the potions, steal everything she wanted, and then CLUAed her into the Irenicus Tree of Life Battle.

Now as I said, I really didn't know how to cast at that point (a lot of the things my bard did made very little sense). Nonethelesss, she beat Irenicus on her first try simply because I understood his script from prior experience. The fact that my bard was nowhere near as powerful as Irenicus -and wasn't even well played- didn't matter. I had the benefit of time to study the problem. That's all it took.


A professor that I worked with in graduate school once told me a story about a pig his family owned when he was a child. The pig was obsessed with knocking over its food bowl and my future professor was told to stop it. For weeks, he tried different methods of preventing the pig from knocking over the bowl: he couldn't do it. It was really starting to get to him, and then he realized: it wasn't that the pig was smarter then him- it was just that the pig was obsessed and had all day to think about it...

Bards or pigs, it's really the same: it's unwise to underestimate the power of careful study- especially in simplistic worlds like those offered in video games.

I'd be hesitant to call any battle in the game unwinnable. A pig would likely prove me wrong...

Best,

A.

Modifié par Alesia_BH, 24 mai 2011 - 04:34 .


#1427
Shadow_Leech07

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Alesia_BH wrote...
A long time ago -before I knew how to cast- I gave a Level 1 Bard 3 Potions of Master Thievery and CLUAed her into Waukeen's Promenade. I let her gulp the potions, steal everything she wanted, and then CLUAed her into the Irenicus Tree of Life Battle.

Now as I said, I really didn't know how to cast at that point (a lot of the things my bard did made very little sense). Nonethelesss, she beat Irenicus on her first try simply because I understood his script from prior experience. The fact that my bard was nowhere near as powerful as Irenicus -and wasn't even well played- didn't matter. I had the benefit of time to study the problem. That's all it took.

Hmmm...when I first ran through the game(when BG2 first came out), I had cluaed in all the tomes for my fighter class and just ran through the game and didn't bother reading up on spells or anything, I thought my 25 to all stat character would just cruise on through because that was how I did BG1. I was of course, wrong...but no matter how many times he died I kept on doing the same thing, never changing strategy or anything. I was a horrible player when I first started. And for some reason I thought the game was like Diablo 2 and that better equipment and stats meant I'd have a easier time beating the game. But yes I agree on your points, humans adapt and learn from experience, something AI cannot do. It is possible to create an unbeatable computer enemy but it would mean that there is no possible means to beat it to begin with. That's why enemies in the game are always higher level then the human controlled character, because the computer doesn't sit around all day like the pig devising ways to counter a human opponent.

Modifié par Shadow_Leech07, 24 mai 2011 - 05:11 .


#1428
Aigleborgne

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I agree, avenger spells are good; I really like Chromatic Orb, although it is not that good without greater malison.

Now Druid really shine at level 5+
Call lightning is a very powerful spell, too bad it can't be used indoor.
Call Woodlands beeing is good too. Actually, vanilla spell is overpowered because summoned nymph are a lot more powerful than in P&P. 
Having 2 or 3 nymphs around makes any fights a lot easier

Later on, Conjure animals and Fire elemental are killer spells. And because you are a druid, you will be level 9 in no time! (unless you installed cleric progression for druid)

Plus, you'll have Iron skin, it is very helpfull too.

I have tried a solo run with a druid, a shapeshifter.
My problem was that werewolf and greater werewolf forms are underpowered compared to P&P.
Anyways, I managed to reach level 13 at the end of durlag tower. At this point, things became almost easy.
Except the final battle that got me almost killed :-) 
Still, I killed everybody and go on on BG2 where I died in some fight (with tactics mod installed)

Starting a battle with several summoned and a greater werewolf make battles quite fun I admit :)

Alesia_BH wrote...

The Fred wrote...

I'm finding a (currently solo) Druid pretty tough.


That's undestandable. Aliana relied heavily on her Avenger kit spells early in BG1: having Chromatic Orb at Level 1 and Web at 2 made a big difference. The early going would likely require some patience without. Picking up party members could very well make sense.

Good luck with your Druid The Fred.

A.


Btw. I'd be interested in seeing your inventory and spell slot allocations- assuming it isn't too much trouble.


Modifié par Aigleborgne, 24 mai 2011 - 05:37 .


#1429
Vaclavc

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Alesia_BH wrote...
Bards or pigs, it's really the same: it's unwise to underestimate the power of careful study- especially in simplistic worlds like those offered in video games.

I'd be hesitant to call any battle in the game unwinnable. A pig would likely prove me wrong...


Now I am starting to feel optimistic regarding the possible future clash of my soloing cleric wih Karoug :D




Quick update on soloing human cleric Zefahyr:
Zefahyr, accompanied with skeletons and protected from petrification, cleared Basilisks area.
Posted Image

He defeated sirines near the lighthouse, sanctuaried sneaked into golem cave and collected Tome of bodily health.
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He briefly visited Durlag’s tower, killed horde of ghasts and helped succubus Kirinhale. In the tower, he found Tome of understanding.
Posted Image
Zefahyr advanced to max. level 8, with very good 66HP.

V

#1430
Grond0

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Alesia_BH wrote...

Grimbergenme wrote...

Quick update: Lord has just defeated Zhalimar & co. at the Iron Throne building.


Nice work! That fight is a significant hurdle. I'm glad to hear Lord cleared it.


A.

Use of the stairs can make it easier.  Even easier is not to fight at all - you can sneak past the group in order to access the records needed.

#1431
Shadow_Leech07

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Short update


Kaela goes Basilisk Hunting
Going to the Carnival, Kaela purchases the single protection from petrification scroll there and then goes out to hunt basilisks. This gives her another cleric level and the ability to summon skeletons. She did not explore the entire area so she did not defeat all enemies present(the controller of the basilisks and the bandit group).

Kaela goes down the Ankheg Hole
With her newly minted 'animate dead' spell, her summons act as fodder as Kaela dishes out the damage against ankhegs that have overtaken a farm north of the Friendly Arm Inn.

The Duel with Bassilus
In Beregost there have been calls to hunt down and kill a cleric named Bassilus. Kaela finds a crazed man(while under Sanctuary) who was indeed the man himself. She casts two animate dead spells and then proceeds to send her skeletons into battle. While this is going on, she buffs protection from evil, aid, draw upon holy might. The skeletons don't seem to do much but in reality they cause Bassilus to waste away all his important spells. Next up after her skeletons have all died, Kaela uses potions of explosion to rock the area, killing several of Bassilus own summons(I guess that's what they are). Bassilus himself saves against the potions and chases Kaela down. Using hit and run tactics, Kaela takes down Bassilus down with a single well placed bullet. His warhammer will prove to be of much use to Kaela.

Modifié par Shadow_Leech07, 24 mai 2011 - 07:44 .


#1432
The Fred

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Alesia_BH wrote...
...it wasn't that the pig was smarter then him

Oh, I don't know. Never underestimate the pig!

Alesia_BH wrote...
Btw. I'd be interested in seeing your inventory and spell slot allocations- assuming it isn't too much trouble.

Atm I am using 1-2 Cure Light Wounds and 2-3 Entangles, and Charm Person or Mammal, Barkskin and Flame Blade. Druid second level spells are pretty poor, even worse than first, so I might end up just using Charms and pretending they're just 1st level Charm Persons.

Currently I only have some plain studded leather, buckler, sling and a club, Mirriane's Ring of Protection +1 and Algeron's Cloak. Now that you mention this, I should be able to take out the ogre for the belt, but I haven't done that yet.

Aigleborgne wrote...
Call Woodlands beeing is good too. Actually, vanilla spell is overpowered because summoned nymph are a lot more powerful than in P&P. 
...
Later on, Conjure animals and Fire elemental are killer spells
...
Plus, you'll have Iron skin, it is very helpfull too.

Unfortunately, I'm playing BG1 vanilla, so Call Woodland beings is not at all overpowered (read: it doesn't exist). I also don't get the elementals or Iron Skin. I am looking forwards to Call Lightning and Animal Summoning, though - it's just that the former only works outdoors and the latter is a fourth-level spell, making it a bit steep.

#1433
touch_of_the_void

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Alesia_BH wrote...

Btw. Just a quick thought on the discussion of what is or is not possible in the game that's been going on.

Even with outstanding scripting, NPCs can't be all that bright. Every battle I've encountered has it's quirks and if you spend enough time studying them, the theoretically impossible becomes matter of course.


Bards or pigs, it's really the same: it's unwise to underestimate the power of careful study- especially in simplistic worlds like those offered in video games.

I'd be hesitant to call any battle in the game unwinnable. A pig would likely prove me wrong...


There is impossible, there is possible and then there is possible within some (self-imposed) set of restrictions. Whether a battle is objectively impossible doesn't really matter in so far as if I can't win it whilst remaining within my set of self-imposed playing restrictions I will receive no satisfaction or enjoyment (so it may as well be impossible).

That's not to say I have no interest whatsoever in the 'strategy' required to win such a battle, just that from a playing point-of-view I don't make any distinction between that battle and a genuinely impossible one.

I completely agree though that making careful observations and understanding the game mechanics make a big difference to what you can or can't do, whatever your playing restrictions might be.

Anyway this could be an interesting discussion but not really on-topic.

Re druids, I remember playing a solo druid in BG1. There was a period where I had to be patient and pick fights carefully but then things took off quite a bit once I got summoning spells (at least with the unlimited BG1-style summons). I like druids but I feel lots of druid spells are very situational and others are broken / overpowered or just useless.

#1434
Gate70

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Pinrut, CN male half elf blade.

Pinrut rubbed his eyes after seven days listening to Volo relate the Icewind Dale chronicles of Vixrus the paladin. Vixrus, who with his five female companions (Tah the dwarf fighter, Udiya the half elf fighter/druid, Lerica the dwarf fighter/cleric, Venola the elf fighter/mage and Daraba the half elf bard) defeated the demon Belhifet. Volo knew nothing of their continued adventures in The Heart of Winter unfortunately.

(It's been a few years but required considerably less reloads than before so practice here has paid off).

Pinrut stood up, stretched his muscles and paid his bar tab. While he gathered his thoughts, the innkeeper told him of the increased activity in these parts (very busy thread now). Nobody in the inn wanted to travel with him so he stepped outside.

Eventually a ranger called Kivan agreed to travel with him. Together they faced an assassin called Tarnesh, only for Pinrut to get scared after using a wand of missiles and run away. Kivan used his longbow to kill the assassin and waited for Pinrut to recover. Inside the inn Khalid and Jaheira vowed to help find the killer of their close friend so now there are four of us.

Khalid is taking all the risks so I hand him the dirt-stained ankheg armour. Jaheira is keen to join in with her club so our next stop will be Beregost to purchase a sling for her. Then we meet a bard called Garrick, start to help him but have to kill his employer instead. He has no information about Vixrus and The Heart of Winter so I suggest he goes and finds out to demonstrate his worth to us.

(Pinrut is now level 3, Kivan and Khalid level 2 with Jaheira 2/2)

Modifié par Gate70, 24 mai 2011 - 10:10 .


#1435
The Fred

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Yeah, Druids get pretty lame spells in vanilla, especially at first and second levels (except Entangle and Cure Light Wounds, pretty much). I made a little mod with the intention of giving Druids a bit of a leg-up (Clerics can get all Druid spells but Druids are very restricted), but there just aren't that many spells in the game so it mostly just nerfs Clerics. Still, I've treated myself to Strength of One and Dispel Magic at 3rd level (one is a Druid spell in BG2, SoO I think, and I think I just made a choice on what I think's fair for Dispel - it's not like they get many options, after all). Dispel might actually start to make a big difference in the later game, though.

#1436
Shadow_Leech07

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The fight with Mulahey
Using the same tactics as she did against Bassilus, Kaela defeated Mulahey with even greater ease. Her skeletons took care of Mulahey's summons as Mulahey attempted to flee from Kaela. But one command knocked him to the ground and Kaela swung down her mighty hammer several times till he died.

Battle with Nimbul An assassin waited outside Nashkel Inn(which Kaela never bothered to enter). Nimbul could not target Kaela as her ten skeletons converged upon him. He used up every ounce of magical spell upon her skeletons. Once her Sanctuary wore off, Kaela strolled up to Nimbul with her giant hammer and swung down fiercely. This took Nimbul down for the count.

Assault on the Bandit Camp
With her army of skeletons, Kaela entered the bandit camp and struck a heavy blow against them. A big fighter type was taken down by command and the horde of undead came upon him like jackals. Kaela picked up loot and went back to High Hedge to sell it. She also bought potions of fire resistance, magic blocking and the corresponding green scroll of fire, and she had the pro-lightning green scroll already.
With her return, she encountered a group of enemies in the main tent. Under the veil of Sanctuary, she wandered out of the view of the mage and started animating dead. These skeletons distracted the enemies while Kaela buffed her usual pro-evil, DUHM, and aid. She unloaded the last potion of exploding, well out of range of the prisoner of these enemies. After the last of her first batch of skeletons died, she walked straight up to the wizard under Sanctuary and then drank a potion of magic blocking. Then she proceeded to cast the last two of her animate dead spells which successfully distracted the remaining enemies enough for Kaela to rid herself of the troublesome mage. The last two were picked off easily. Kaela who was already wearing boots of grounding, used the green scroll of lightning to trigger the trap of the chest.

#1437
Grimbergenme

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The Misadventures of Lord!

Before I get around to posting the Iron Throne fight I wanted to do an update on what Lord has been up to since arriving in Baldur's Gate. I basically got there with the intention of upgrading his gear and staying out of danger while doing so.

As a quick reminder:

Solo game. Elf. Fighter/mage/thief - ToSC level capped at 6/6/7.


Firstly Lord stocked up on a few arrows, potions, scrolls & a wand of monster summoning at Sorcerous Sundries. Mostly magic defense potions & the odd scroll that might come in handy - Otiluke's resilient sphere & Spirit armour for example. He replaced all of his +1 arrows with +2s & afforded 5 arrows of detonation.

He obtained the +1 dexterity tome while looting at the thieves' guild.

He received a large shield +1, +4 vs missiles for returning the body of Casson to Tremein Belde'ar.

Found the Helm of Balduran in a room at the inn, the Helm and Cloak.

In the undercellar, charmed Quenash and stole the Cloak of Balduran.

A fair looting spree at the hall of wonders & various other buildings of note.


Current gearing going into chapter 6:
Posted Image


Been preoccupied lately. Progress may slow a little for the time being. Shall get the iron throne fight posted in the morning.

Great to see others progressing & showing promise! Keep it up ^_^

#1438
Khrondorr

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Well after Doing Claokwood mines, and capping my EXP. I headed to Baulders Gate, while there, got helm and cloak of Bauldran. Cleared the Seven sons and Iron Throne. finished up misc stuff, then headed to Candle Keep. After killing the guys on the 3rd floor and getting arested, I headed into the crypts. Once I got to the first tomb, I couldnt bash it, even with draw upon holy might, had 20 strength. Ok no worries ill come back later, so i used sanctuary and ran out of the crypts.

At this point I was kinda mad, no way to get back in. So there goes my +1 str and wisdom. At this point im thinking of rerolling another class. Not having any thief skills sucks, and honesty, I feel this class is weaker then a mage for spells. I cant use the best items (drizzt swords) cause of cleric class. so im gonna save and ponder this decision.

I wanted to continue to BG2, but loosing 2 points my class uses doesnt sound that great. Especially the Strength.

Might do a Blade if ppl dont mind, its not a legal class in BG1 so I though id ask. Otherwise, looking at half orc fighter/thief, want to continue to BG2 if I can.

Modifié par Khrondorr, 25 mai 2011 - 01:43 .


#1439
Grond0

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Khrondorr wrote...

I headed into the crypts. Once I got to the first tomb, I couldnt bash it, even with draw upon holy might, had 20 strength. Ok no worries ill come back later, so i used sanctuary and ran out of the crypts.

At this point I was kinda mad, no way to get back in. So there goes my +1 str and wisdom.

I know exactly how you feel - I did the same thing with the first monk I soloed and I did indeed restart.  For future reference you can bash both tombs open, but you will need at least 24 strength for the strength tome (at that you have a very small chance so 25 would be better) - save up a potion of giant strength or the violet potion.


Might do a Blade if ppl dont mind, its not a legal class in BG1 so I though id ask. Otherwise, looking at half orc fighter/thief, want to continue to BG2 if I can.

No problem at all with that - a lot of the no-reloads in this thread are intended to continue on to BG2 and use the BG2 game engine (either Tutu or BGT).  Best of luck.

#1440
Grond0

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Further Risque adventures.
She successfully managed to get a lift to the bandit camp and faced off with Tazok.  With his potion of speed he looked as though he was going to get away cleanly, but suddenly decided to be boastful and run back across the party - he didn't survive.  The main battle was simple with the help of a trusty web spell or two and the battle in the tent was also no problem.

Moving North the party did some shopping at Ulgoth's Beard to become even more vicious and decided to investigate the Fields of the Dead (which ended my last solo attempt).  Even with a full party those orc priests and mages are tough customers.  That's not surprising when Kagain forgets again to get his berserk up and gets charmed, but even with better preparation a force of 5 each of priests and mages is no picnic.  However, we were making good progress and I was hopeful of getting through without any losses, when suddenly this happened
Posted Image
Oh Sugar I thought - those had better not be genuine fireballs.  Kagain was already immune to fire, but the other 3 members of the party still controllable all rapidly glugged fire resistance potions.  However, they were genuine fireballs and of the party only Kagain and Risque (with 90% protection) survived.  Even Viconia, who had 65% magic and 70% fire resistance went up in flames.  Fortunately with only a couple of mages left Kagain and Risque could finish them off easily before undertaking the chore of picking up bodies and items to get back to a temple.  Anyone noticed that this no-reload business is not easy when you haven't done an area beforePosted Image.

Finally rested and re-equipped the party breezed through the cloakwood.  With everyone now capped out on XP I didn't undertake every fight - though only one of the druids was left alone to give me the choice of their equipment.  The party at the mines stood no chance after suffering a double-strength web and the mines themselves were also straightforward.  Daveorn was handled by getting Edwin to put up invisibility on everyone - we stood around twiddling thumbs until his protections ran out and then punched hard.

Just arrived in Baldur's Gate.  Will probably just skip through the city picking up the major bits of equipment before doing some more mod work.

Modifié par Grond0, 25 mai 2011 - 04:37 .


#1441
Shadow_Leech07

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Ulgoth's Beard
With over ten thousand gold, Kaela goes on a spending spree in Ulgoth's beard, getting the greenstone amulet and the wand of heavens. She also acquires the constitution manuel and the cloak of the wolf which will allow her to escape from enemies that are slower then a wolf. After testing the form a bit, she can actually animate dead in the form but not any other spell. Whatever this means is unclear at the moment.

Cloakwood Forest
Kaela managed to retreive a body for a man named Tiber while using potions of freedom. She went back to Beregost to identify and sell the sword. She went back to Cloakwood and proceeded to rest. However, while she rested in the area, a spider attacked her and poisoned her, and unfortunately I did not have the hindsight to transform into the wolf form(or even bother getting with an antidote potion) and run away and so Kaela was poisoned to death.

*Edit I'll start another Fighter/Cleric.

Modifié par Shadow_Leech07, 25 mai 2011 - 07:06 .


#1442
The Fred

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Khrondorr wrote...
Might do a Blade if ppl dont mind, its not a legal class in BG1 so I though id ask. Otherwise, looking at half orc fighter/thief, want to continue to BG2 if I can.

As Grond says, this challenge has become pretty open to pretty much any kind of modding or adaptation - in fact you could really "cheat" so long as you do it according to custom rules you lay out at the start and, for the sake of posterity, mention this (I mean it's not like anyone's going to come back and say, "Aha! But you used this mod! You do not get your no-reloader award!", but still). Anyway, Half-orc isn't legal in BG1 either so you'd be out of luck if you wanted to play BG1-only classes.

#1443
The Fred

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Conolences, Shadow_Leech. :-(

#1444
Alesia_BH

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The Fred wrote...
As Grond says, this challenge has become pretty open to pretty much any kind of modding or adaptation - in fact you could really "cheat" so long as you do it according to custom rules you lay out at the start and, for the sake of posterity,


The challenge rules were designed at outset to be flexible in the interest of promoting participation.

Players are asked to state any alterations they've made to the game so that others can understand and appreciate the challenge faced.

They are also encourage to be mindful of the norms of their audience.

If you are ever in doubt about a mod, tactic, or anything else, the best thing to do is ask.


Basically, so long as the player enjoys posting- and others can enjoy reading those post- it's all good. And that makes sense: the ultimate goal here is to share our enjoyment of the game. The "rules" should reflect that.


Best,

A.


Btw. Condolences Shadow_Leech

Btw II: I'll likely post a challenge update relatively soon.

#1445
ussnorway

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Ormaline 4th UD1
FAI;
After collecting 100g from the gate guard we made it to FAI without difficulty… by that time I had recruited Xzar, Montaron, Eldoth & Imoen but gear was in short supply so we decided to hunt Hobgoblins before attempting Tarnesh. The good news is we retrieved Joia's ‘Flamedance ring’ plus plenty of leather vests and helmets but no ‘Ring of Wizardry’ and Montaron broke his sword. Ormaline had to risk her Familiar to pull Tarnesh onto the guards. Xzar got ‘Sleep’ed and Imoen was cut down with ‘Magic Missile’s but Tarnesh eventually fell. Death by Pseudo Dragon… You don’t see that every day!:wub:

Posted Image

Nashkel;
After resting/ raising we drifted south. I traded Xzar & Montaron for Viconia, Kagain and Tiax then parked Imoen in Nashkel to make room for Edwin.

Valley of the Tombs;
We returned the dagger to its owner and let the pet Ghast clear the skeletons before invisible Kagain did snatch and run to grab the monster wand. We finished up by sicking the Ghast onto two Mustard Jellies while we killed/ looted Narcillicus.

Posted Image

High Hedge;
I’m embarrass admitting that we needed to quickly talk to Thalantyr in order to ‘Identify’ the wand, despite having two wizards and a bard in our party… purchased/ learnt ‘Identify’ whilst we where there but failed my ‘Vocalize’ roll.

Posted Image

Fisherman's Lake;
1. You can kill Drizzt with two traps but this is no reload so I set four to make certain.
2. Next step is to clear the Gnolls… ‘Sleep’ insures we get the experience for them.
3. Summon/ send in an army of adds to soften him up then finish with the traps.

I’m sorry but there is no such thing as a fair fight… however Ormaline feels dirty after this incident and has vowed to clean up her act.

Posted Image Posted Image

Modifié par ussnorway, 25 mai 2011 - 11:46 .


#1446
The Fred

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Alesia_BH wrote...

The Fred wrote...
As Grond says, this challenge has become pretty open to pretty much any kind of modding or adaptation - in fact you could really "cheat" so long as you do it according to custom rules you lay out at the start and, for the sake of posterity,


The challenge rules were designed at outset to be flexible in the interest of promoting participation.

Players are asked to state any alterations they've made to the game so that others can understand and appreciate the challenge faced.

Speaking of which, what's the consensus on actually "illegal" character?

As much as I would like to play a solo Druid, I've never done a solo before even in a non-no-reload, so I'm going to have to get some help (hopefully once I get the Gauntlets of Ogre Power I will be able to melee some, but atm I'm terrible, and I could really use a thief and some mage support). However, I do want to do this one with as reduced a party as possible (maybe three or four men) so I'm going for class compression.

My intention was to SKC some NPCs a little (within reason) to keep things interesting and provide the team I need, with one idea being switching Viconia to a Cleric/Thief - however that's not a legal class option for elves. Should I permit that (apparently Aerie is a Cleric/Mage which also isn't legal) or just take a different thief? I could always use a temp through Cloakwood and pick up Tiax in BG.

#1447
Shadow_Leech07

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Hmmmm the gender belt ogre never spawned in my current game. Oh well it's not a big deal but meh.

#1448
Alesia_BH

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The Fred wrote...
Speaking of which, what's the consensus on actually "illegal" character?

My intention was to SKC some NPCs a little (within reason) to keep
things interesting and provide the team I need, with one idea being
switching Viconia to a Cleric/Thief - however that's not a legal class
option for elves. Should I permit that (apparently Aerie is a
Cleric/Mage which also isn't legal) or just take a different
thief?


I haven't been in inclined to modify NPCs. The only alteration I've made was changing Viconia to a Cleric/Thief- mostly because it fits her backstory well.

I think the comparison to Aerie is apt here.

Personally, I don't have a problem with the change. Others may have a different opinion though.


Best,

A.

Btw The Fred. I'll provide some comments on the spell allocations and inventory you posted relatively soon.

#1449
Alesia_BH

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Shadow_Leech07 wrote...

Hmmmm the gender belt ogre never spawned in my current game. Oh well it's not a big deal but meh.


That's a shame. But it'll be ok Shadow_Leech. Even if you can't change your gender, you can still live your life the way you want to. Just be yourself: man, woman,  or whatever...


A.


Btw. We can commiserate. Nimbul skiddadled AGAIN. This time he wasn't even Blind. Aside from Arlene, I've yet to get the Boots of Avoidance in SCS.

Modifié par Alesia_BH, 25 mai 2011 - 10:58 .


#1450
ussnorway

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The Fred wrote...

Alesia_BH wrote...

The Fred wrote...
As Grond says, this challenge has become pretty open to pretty much any kind of modding or adaptation - in fact you could really "cheat" so long as you do it according to custom rules you lay out at the start and, for the sake of posterity,


The challenge rules were designed at outset to be flexible in the interest of promoting participation.

Players are asked to state any alterations they've made to the game so that others can understand and appreciate the challenge faced.

Speaking of which, what's the consensus on actually "illegal" character?

As much as I would like to play a solo Druid, I've never done a solo before even in a non-no-reload, so I'm going to have to get some help (hopefully once I get the Gauntlets of Ogre Power I will be able to melee some, but atm I'm terrible, and I could really use a thief and some mage support). However, I do want to do this one with as reduced a party as possible (maybe three or four men) so I'm going for class compression.

My intention was to SKC some NPCs a little (within reason) to keep things interesting and provide the team I need, with one idea being switching Viconia to a Cleric/Thief - however that's not a legal class option for elves. Should I permit that (apparently Aerie is a Cleric/Mage which also isn't legal) or just take a different thief? I could always use a temp through Cloakwood and pick up Tiax in BG.

The thing is, 2nd edition rules aren’t absolute… more like guide lines really. :wub:

Aerie was raised/ trained from a young age by her “uncle” Quayle and even worships the Gnome god. The literary is full of similar cases, with every thing from Dwarf wizards to my personal favourite bard… dum, dum, Deekin!

I would ague in support of changing say Imoen into a bounty hunter or indeed any legal build in order to assist you through the whole game but having said that, I don’t agree with making powerful characters in the case you described, simply because solo play is about overcoming the inherit weakness of a class with good gear/ tactics.