@Grond0 and Blackraven. When you say "arrive invisible" do you mean that you applied invisibility prior to speaking with Duke Eltan or that you quaffed potions the instant you appeared at Candlekeep?
Btw. Sorry for your loss, Grond0.
@Grond0 and Blackraven. When you say "arrive invisible" do you mean that you applied invisibility prior to speaking with Duke Eltan or that you quaffed potions the instant you appeared at Candlekeep?
Btw. Sorry for your loss, Grond0.
It (kind of) prevents chunking due to massive Fire damage (Comet&DB mostly). That's all it can do. Only "real" option to prevent chunks is to set Gore button off.
Sorry about your monkish party. While this party indeed has some late-game potential with MR/stuns/Quivering Palm, I think it's really too hard (I'd vote 99% impossible; even elementals will prove very deadly) playing this setup you're using with monks.
I thought the option was the other way round, i.e. that it prevented chunkings due to basic damage, but couldn't avoid those due to massive fire damage. In an earlier run a monk did get chunked by high fire damage, which I felt was fair enough - but this one I wasn't expecting.
I agree that a party of monks is a difficult challenge, but I don't think it's quite as bad as you're suggesting. BG1 is certainly possible without any need for great luck. The vast number of opportunities to fail saving throws in BG2 make that more difficult, but I think if you really maximised their potential (like using available potions and having the patience to use stealth a lot) even that would be achievable.
@Grond0 and Blackraven. When you say "arrive invisible" do you mean that you applied invisibility prior to speaking with Duke Eltan or that you quaffed potions the instant you appeared at Candlekeep?
In BGT Duke Eltan doesn't transport you to Candlekeep - you have to travel there normally. The travel time from the adjacent area is only 4 hours, so you can travel and arrive invisible.
In BGT Duke Eltan doesn't transport you to Candlekeep - you have to travel there normally. The travel time from the adjacent area is only 4 hours, so you can travel and arrive invisible.
Got it. That explains why I've never been able to arrive invisible: I don't use BGT. Thanks.
Best,
A.
I thought the option was the other way round, i.e. that it prevented chunkings due to basic damage, but couldn't avoid those due to massive fire damage. In an earlier run a monk did get chunked by high fire damage, which I felt was fair enough - but this one I wasn't expecting.
Yes. Grond0 is correct here. From the read me:
This component tries to prevent "chunking", the annoying permanent death of your character when you're reduced below -10 hp. Characters who get reduced to 0 hp or below just die in the usual fashion and can be resurrected. It isn't possible to prevent quite all forms of chunking (massive damage from fire, in particular, still seems to cause chunking fairly reliably), but this component should make it a rarer occurrence. This may be useful in the later stages of the game, when melee opponents often do 30-40 hp damage per blow - that 10 hp safety margin starts to feel slender.
Only "real" option to prevent chunks is to set Gore button off.
Turning off Gore will not prevent permanent death, at least in my install. It merely changes the animation that displays when they happen.
Gore is off. Note Sarevok's portrait on the right. He has joined the party.
Imoen perma-kills Sarevok. The animation is gore-less.
Setting the difficulty slider to Normal or below will prevent permanent deaths. Disabling Gore will not.
Best,
A.
@Grond0 and Blackraven. When you say "arrive invisible" do you mean that you applied invisibility prior to speaking with Duke Eltan or that you quaffed potions the instant you appeared at Candlekeep?
What Grond0 said. You have a good memory though, because Norgath didn't arrive invisible at Candlekeep. Some previous Charnames have done so though.
I agree that a party of monks is a difficult challenge, but I don't think it's quite as bad as you're suggesting. BG1 is certainly possible without any need for great luck. The vast number of opportunities to fail saving throws in BG2 make that more difficult, but I think if you really maximised their potential (like using available potions and having the patience to use stealth a lot) even that would be achievable.
You're using SCS/aTweaks, yes?
If yes, I think it's worse than I'm suggesting. ![]()
You're using SCS/aTweaks, yes?
If yes, I think it's worse than I'm suggesting.
No. I have in the past used aTweaks a fair amount, but this installation is essentially just SCS and Ascension. Some points around that:
1) To give you a realistic chance of success in a game of this complexity I think you need to be able to visualise how you could win (as I could do attempting a solo wild mage a loooong time before I was successful with that). I can't currently do that for ToB, but I can for SoA up to the final battle with Irenicus (that I've never completed with SCS - nor have I ever played with Ascension before).
2) Of possible relevance to ToB is that this installation also includes Oversight revised monk HLAs. I've never actually used those in practice, but my impression of them is that they would nerf a solo monk, but could potentially be very helpful for a party of monks ...
3) Until a monk is very high level (and a party of them would never get that high) they are also very vulnerable. That means they will need a lot of care and attention to survive in a run. I can imagine myself doing that to complete BG1, but struggle to see myself continuing that throughout BG2
. Even if the SCS component were working as advertised I think the chances of someone being chunked by fire damage would be a near-certainty unless careful precautions were used.
Got it, thanks. I was thinking about elementals invisibility-chunk attack/Earthquake/ vorpals and similar. With Oversight and w/o aTweaks, things do look a little bit better. GL!
Got it, thanks. I was thinking about elementals invisibility-chunk attack/Earthquake/ vorpals and similar. With Oversight and w/o aTweaks, things do look a little bit better. GL!
Well, it's looking good so far ...
Hi people. I am back from my 780 mile round trip camping event (Russell Reunion, where we see extended family), and am ready for action. Will get to Corthief V. A lot of stuff happened while I was gone...it was an 8 hour drive. The family is happy to get home. My wife got some great shots of the Pacific Ocean, and also things of interest at the beach, like crabs, jellyfish, sand dollars, and so on. While our kids played in the sand at the beach, the wife and I played chess on a blanket on the sand - was fun, though somehow I got sunburned, despite wearing a hat.
Welcome back, Corey!
I'm glad you enjoyed your trip.
Best,
A.
Thorgeir Hamundarson, human Skald, 3rd entry:
Many a thing has happened to Thorgeir and his friends in the meantime and I will try to cover it properly in few entries.
He and his companions have reached Naskhel Mines in full strength. So far, they did not seem to have any problems with melee opponents and this proved to be especially true in case of bounty-hunter Greywolf, whom was unable to land a single hit before we could loot his body for that fancy sword.
The road to Mulahey was swift, although Kagain was forced to take some trap damage, as currently we did not have anyone in the party who could properly handle these. Mulahey himself has mostly been taken down in melee, all the while his summoned skeletons and kobolds were held at bay with our own summons.
Back to the surface, Kivan had discovered an ambush being laid ahead by four women and therefore allowed our party to prepare for this accordingly. The wannabe assassins got hit hard by Web followed by Silence and so our archers could start taking them one by one from distance. However, no one could have possibly noticed that Telka managed to slip through their ranks while invisible. Taking advantage of the situation, she picked the most vulnerable target and pierced Imoen with a single clean thrust. Revealing herself at that instant had brought an immediate attention of the remaining party members upon her head and the remainder of the fight was an orchestrated slaughter of immobilised and crippled enemies. The loot had been grand, although could hardly compensate the death of a valuable companion and friend.
The surrounding area provided for interesting encounter with some undead treasure-keepers residing in the adjacent cryptic vaults. Equipped with a decent arsenal of magical weapons, our adventurers were able to defeat an elven mage experimenter and his modified jelly creations, the toxic spits of which were successfully countered by a Potion of Freedom.
After accepting the reward from Naskhel's mayor, Thorgeir got ambushed once again, this time by a fellow bard named Nimbul. Yet, as many opponents before him, Nimbul proved to boast more words than actual skill and got dismembered right on the street with few chops and shots.
Before moving on to follow the fresh trails of the ore crisis to Beregost, we needed to find an appropriate remedy for the loss of our promising mage/thief and thus decided to seek again Montaron and Xzar. It should be noted that the two have joined Thorgeir in replacement for Jaheria, whom had thought it most unfitting to affiliate oneself with such lot.
Next stop: Feldepost’s Inn.
B.
Welcome back, Corey!
I'm glad you enjoyed your trip.
Best,
A.
p.s. Welcome back corey_russell
Thanks ladies. Good to be back. I didn't have a ton of time yesterday, and was pretty tired from driving for 8 hours straight, but we (Corthief V and gang) were able to solve the Bassilus problem. Unsurprisingly, Bassilus was pretty powerless to 6 enraged berserkers. We'll keep at it.
Nice work Grond0!
Finish strong!
Best,
A.
Congrats, Grond0!
I'd love to see 6 O-Monks in ToB!
Best,
A.
Congrats, Grond0!
I'd love to see 6 O-Monks in ToB!
Same here. Grats, Grond0!
Nice Grond0, maybe things will become easier in the course of BG2?
Also interested in Oversight. I always install it, but never play Monks....
I hope your monks go far, Grond0! Show the Amnish City Watch their foolishness in using armor...
Just a quick note about Corthief V and gang - the party is about level 6 and still in Chapter 3. A bit more than 1/2 of the pre-chapter 4 areas have been cleared. Sirines and Ankhegs have been cleared out. We'll do the basilisk area soon. Melicamp has been saved. The party rarely dies - I can't even remember the last death. No problems so far.