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Baldur's Gate 1 No-Reload Challenge


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#14476
Alesia_BH

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@Grond0 and Blackraven. When you say "arrive invisible" do you mean that you applied invisibility prior to speaking with Duke Eltan or that you quaffed potions the instant you appeared at Candlekeep? 

 

Btw. Sorry for your loss, Grond0.



#14477
Grond0

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It (kind of) prevents chunking due to massive Fire damage (Comet&DB mostly). That's all it can do. Only "real" option to prevent chunks is to set Gore button off.

Sorry about your monkish party. While this party indeed has some late-game potential with MR/stuns/Quivering Palm, I think it's really too hard (I'd vote 99% impossible; even elementals will prove very deadly) playing this setup you're using with monks. :(

I thought the option was the other way round, i.e. that it prevented chunkings due to basic damage, but couldn't avoid those due to massive fire damage.  In an earlier run a monk did get chunked by high fire damage, which I felt was fair enough - but this one I wasn't expecting.

 

I agree that a party of monks is a difficult challenge, but I don't think it's quite as bad as you're suggesting.  BG1 is certainly possible without any need for great luck.  The vast number of opportunities to fail saving throws in BG2 make that more difficult, but I think if you really maximised their potential (like using available potions and having the patience to use stealth a lot) even that would be achievable.

 

 

@Grond0 and Blackraven. When you say "arrive invisible" do you mean that you applied invisibility prior to speaking with Duke Eltan or that you quaffed potions the instant you appeared at Candlekeep? 

In BGT Duke Eltan doesn't transport you to Candlekeep - you have to travel there normally.  The travel time from the adjacent area is only 4 hours, so you can travel and arrive invisible.


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#14478
Alesia_BH

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In BGT Duke Eltan doesn't transport you to Candlekeep - you have to travel there normally.  The travel time from the adjacent area is only 4 hours, so you can travel and arrive invisible.

 

Got it. That explains why I've never been able to arrive invisible: I don't use BGT. Thanks.

 

Best,

 

A. 


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#14479
Alesia_BH

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I thought the option was the other way round, i.e. that it prevented chunkings due to basic damage, but couldn't avoid those due to massive fire damage.  In an earlier run a monk did get chunked by high fire damage, which I felt was fair enough - but this one I wasn't expecting.

 

Yes. Grond0 is correct here. From the read me:

 

This component tries to prevent "chunking", the annoying permanent death of your character when you're reduced below -10 hp. Characters who get reduced to 0 hp or below just die in the usual fashion and can be resurrected. It isn't possible to prevent quite all forms of chunking (massive damage from fire, in particular, still seems to cause chunking fairly reliably), but this component should make it a rarer occurrence. This may be useful in the later stages of the game, when melee opponents often do 30-40 hp damage per blow - that 10 hp safety margin starts to feel slender. 

 

 


 Only "real" option to prevent chunks is to set Gore button off.

 

 

Turning off Gore will not prevent permanent death, at least in my install. It merely changes the animation that displays when they happen. 

 

Gore is off. Note Sarevok's portrait on the right. He has joined the party.

Screen%20Shot%202015-08-01%20at%206.54.0

 

Imoen perma-kills Sarevok. The animation is gore-less.

Screen%20Shot%202015-08-01%20at%206.54.4

 

Setting the difficulty slider to Normal or below will prevent permanent deaths. Disabling Gore will not.

 

Best,

 

A.


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#14480
Blackraven

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@Grond0 and Blackraven. When you say "arrive invisible" do you mean that you applied invisibility prior to speaking with Duke Eltan or that you quaffed potions the instant you appeared at Candlekeep? 

What Grond0 said. You have a good memory though, because Norgath didn't arrive invisible at Candlekeep. Some previous Charnames have done so though.


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#14481
Aasim

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I agree that a party of monks is a difficult challenge, but I don't think it's quite as bad as you're suggesting.  BG1 is certainly possible without any need for great luck.  The vast number of opportunities to fail saving throws in BG2 make that more difficult, but I think if you really maximised their potential (like using available potions and having the patience to use stealth a lot) even that would be achievable.

You're using SCS/aTweaks, yes? 

If yes, I think it's worse than I'm suggesting. :)



#14482
Grond0

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You're using SCS/aTweaks, yes? 

If yes, I think it's worse than I'm suggesting. :)

No.  I have in the past used aTweaks a fair amount, but this installation is essentially just SCS and Ascension.  Some points around that:

1)  To give you a realistic chance of success in a game of this complexity I think you need to be able to visualise how you could win (as I could do attempting a solo wild mage a loooong time before I was successful with that).  I can't currently do that for ToB, but I can for SoA up to the final battle with Irenicus (that I've never completed with SCS - nor have I ever played with Ascension before).

2)  Of possible relevance to ToB is that this installation also includes Oversight revised monk HLAs.  I've never actually used those in practice, but my impression of them is that they would nerf a solo monk, but could potentially be very helpful for a party of monks ...

3)  Until a monk is very high level (and a party of them would never get that high) they are also very vulnerable.  That means they will need a lot of care and attention to survive in a run.  I can imagine myself doing that to complete BG1, but struggle to see myself continuing that throughout BG2 :blush:.  Even if the SCS component were working as advertised I think the chances of someone being chunked by fire damage would be a near-certainty unless careful precautions were used.


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#14483
Aasim

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Got it, thanks. I was thinking about elementals invisibility-chunk attack/Earthquake/ vorpals and similar. With Oversight and w/o aTweaks, things do look a little bit better. GL! 



#14484
Grond0

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Got it, thanks. I was thinking about elementals invisibility-chunk attack/Earthquake/ vorpals and similar. With Oversight and w/o aTweaks, things do look a little bit better. GL! 

Well, it's looking good so far ...

 

Phantasmic Six {4} - monks party (update 1)
 
I've started again with a view to reducing risks further this time to see if I can at least get into BG2.  That approach lasted all of a minute or two until Spectre proved to still have her fists equipped and got close enough for Shoal to steal a kiss.  That might have been expected to lead to additional casualties, but Droth specialises in disabling spells and, although the whole party were briefly out of control,
Spoiler
the PW:Sleep ones revived before anyone was killed.  Some time later the criticals mounted up and Droth died before the monks got a bit too up close and personal for Shoal's comfort.  
Spoiler
The XP for that meant that a few tasks in Beregost got everyone to level 2.
Spoiler
 
They travelled on the back roads (to avoid bandit ambushes) to the mine site and helped Charleston Nib then sneaked past the Doomsayer to get a lift to Nashkel with Brage.  The reputation increases from those meant Chimera got CLW as a first Bhaal ability, which reduces the amount of resting required to heal a lot.
 
They got to level 3 on the way to Firewine Bridge.  
Spoiler
The kobolds there would still be a formidable obstacle (sneaking past them is not easy because they start wandering as soon as someone is in the neighbourhood (whether visible or not) and I felt justified in resorting to the wand of sleep.  Meilum was shot down allowing Spectre to take his bracers.  That speeded up her demolition of the basilisks and everyone got to level 4 there.  
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HPs were far and away the best of my monk runs at this stage with only 1 character being (marginally) below average.  Mutamin was run around and shot, but the party left the area undamaged without taking on Kirian's crew.
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Greywolf's choice of a giant strength potion did him no good against missile users and they then cleared the Cloudpeaks without problems.  Pinching a short sword from Zargal and a few of his cronies got everyone up to level 5
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- again better than average HPs overall for that level, although 2 party members are now below average.
 
Chimera - L5, 44 HPs, 36 kills
Spectre - L5, 34 HPs, 51 kills, 1 death
Phantom - L5, 46 HPs, 41 kills, 0 deaths
Wraith - L5, 37 HPs, 30 kills, 0 deaths
Spook - L5, 39 HPs, 41 kills, 0 deaths
Spirit - L5, 40 HPs, 33 kills, 0 deaths

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#14485
Grond0

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Phantasmic Six {4} - monks party (update 2)
 
The party took Samuel back to the FAI, getting reputation up to 20 there.  The next stop was Ulgoth's Beard to buy the good stuff from the shop and teach Dushai not to stand around in the open with a missile weapon equipped.
Spoiler
 
After killing some ankhegs the party moved on to the next XP feast at Durlag's Tower.  Battle horrors got wanded, dopplegangers and ghasts missiled and skeletons meleed with no significant damage taken in return.  Spectre used the 4 mirror potions to deal with the basilisks without taking risks, although Phantom was hit by a lightning bolt just after that - prompting the party to rest before another one could finish him off.
Spoiler
 
The closest anyone's come to dying for a long while was while clearing the Valley of the Tombs.  This time I decided to have a go at Narcillicus' jellies and Spirit only just lasted long enough after being poisoned to reach the edge of the map.  
Spoiler
Coming back they tried again and this time succeeded - though with very little in hand.
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On the way to the sirines the monks stopped off to deal with the Doomsayer.  Since they last saw it they had sold the idol, meaning that the Doomsayer just tried to run around searching for it.  A bit of fancy manoeuvring later and they had surrounded it - allowing them to hack it down at their leiure and get up to level 6 (and again marginally above average HPs).
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At the lighthouse only 1 of the first group of sirines was actually stunned, but neither of the others succeeded in going invisible and all died quickly.  
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In the second group Sil was stunned, but the other 2 did disappear and as a result 2 of the party were charmed and another 2 confused.  The charms were wearing off by the time the sirines were dead
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and I thought that would make it easy to keep the others alive.  However, both were mean and moved off together meaning the others had to stand between them to prevent them killing each other (and they were too close to be able to drag one away).  I was just resigning myself to having another death when Spook finally came to his senses.  
Spoiler
After resting for a week to heal the party shot down the golems.  They then resupplied with missiles and returned to the coast to sort out the ogre clan and the last lot of sirines - this time with no trouble.
Spoiler
 
They made their way through the Nashkel Mine before resting to heal up in the entrance to Mulahey's cave.  After killing the initial kobolds they then sneaked up on the cleric.  He saved vs initial stunning attacks, but still died within a round or so while his summoned kobolds mainly lay down for a nap.
 
Chimera - L6, 52 HPs, 87 kills
Spectre - L6, 41 HPs, 127 kills, 1 death
Phantom - L6, 50 HPs, 85 kills, 0 deaths
Wraith - L6, 43 HPs, 69 kills, 0 deaths
Spook - L6, 49 HPs, 75 kills, 0 deaths
Spirit - L6, 46 HPs, 65 kills, 0 deaths

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#14486
corey_russell

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Hi people. I am back from my 780 mile round trip camping event (Russell Reunion, where we see extended family), and am ready for action. Will get to Corthief V. A lot of stuff happened while I was gone...it was an 8 hour drive. The family is happy to get home. My wife got some great shots of the Pacific Ocean, and also things of interest at the beach, like crabs, jellyfish, sand dollars, and so on. While our kids played in the sand at the beach, the wife and I played chess on a blanket on the sand - was fun, though somehow I got sunburned, despite wearing a hat.


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#14487
Alesia_BH

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Welcome back, Corey!

 

I'm glad you enjoyed your trip.

 

Best,

 

A.



#14488
Grond0

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Phantasmic Six {4} - monks party (update 3)
 
Nimbul and Tranzig failed to cast a spell between them before the monks got a lift to the Bandit Camp with Teven.  Tazok's potion of speed was not sufficient to catch Chimera while the others filled him full of missiles.  When he tried running he was successfully blocked and this time the monks closed a net around him to ensure he could not run - and he was too slow to disappear.
Spoiler
 
They alerted the bandits by teaming up 2 at a time on 3 black talons to try and reduce the odds of those chasing a bit.  As usual 3 potions of explosions were used on Venkt.  He survived those comfortably, but was chased down while a couple of the monks successfully stunned Taugosz and then finished him off with repeated stuns.  Several monks were badly hurt, but they kept going and Britik was the last of the chasing enemies to fall.
Spoiler
 
After cleaning up the few enemies remaining in the Camp they rested and were about to go into the main tent when some new opposition appeared.  They retreated into the tent and successfully stunned Halacan when he chased after them.  Molkar was the next to freeze up before that set of castings finished.  A refreshed lot of stuns prevented Drakar from casting and although Morvin saved against stuns the odds against him were now too great.
Spoiler
 
After resupplying with ammunition the monks moved on to the Cloakwood.  Chimera's hatred of spiders led him to trip all the web traps using invisibility before clearing the area.  At one point during that Spirit was webbed by a giant spider while lots of enemies were chasing and Spook was poisoned and low on HPs.  
Spoiler
The monks used a couple of fireballs to help defeat the enemies quickly with a view to resting.  However, the poison stopped ticking anyway with Spook still on 9 HPs (including 8 from a CLW).
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After completing that they decided to go back to the previous area and help Aldeth.  They failed to prevent Seniyad casting, but Phantom ducked into the house to avoid the insect plague and he didn't get the chance to follow up with anything else.  Two monks were charmed, but just stood there doing nothing, so were no problem.
Spoiler
 
There was a problem however when they travelled back in the other direction.  An ettercap ambush didn't seem much of a problem, even when Spook was poisoned.  Chimera didn't immediately heal him in case someone else was poisoned, but he should have withdrawn from the combat.  Staying there the last ettercap managed to get a critical on him, taking him down to 8 HPs and poisoning him again.  I still expected that slow poison would be in time as Chimera was next to him, but the poison seemed to tick particularly fast and Spook became the first of the party to die in standard action.
Spoiler
 
Deciding to fight fire with fire poison with poison, the party detoured to Beregost to buy the poison dagger for Spook before heading back to the Cloakwood.
 
Chimera - L6, 52 HPs, 104 kills
Spectre - L6, 41 HPs, 153 kills, 1 death
Phantom - L6, 50 HPs, 105 kills, 0 deaths
Wraith - L6, 43 HPs, 82 kills, 0 deaths
Spook - L6, 49 HPs, 90 kills, 1 death
Spirit - L6, 46 HPs, 81 kills, 0 deaths

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#14489
ussnorway

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Just a quick fyi to say Sarah has a new level/ look and I'll try to get a post in by tomorrow... just mad with work right now.

 

dwarffl2-bg.jpg

 

p.s. Welcome back corey_russell


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#14490
Grond0

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Phantasmic Six {4} - monks party (update 4)
 
The monks only fought ambushes in the rest of the Cloakwood up to the Mine.  There, they opened with some magic attacks which killed Kysus.  
Spoiler
Rezdan just survived, but follow-up missile attacks wore through his stoneskins before he could get away.  Wraith then took Drasus for a little walk while the others ganged up on Genthore and then shot Drasus down.
Spoiler
 
The opening battle with Hareishan's guards actually went very well.  The guards were split over two levels and all but a couple of them on the original level were dead.  Spectre had been badly damaged though and was supposed to be hanging around behind when I obviously lost concentration and used select all party movement - with the result she got into the front line again and racked up a second death.  
Spoiler
They used stealth attacks to finish off the remaining guards and Hareishan
Spoiler
before leaving to find a temple.  While away they took the opportunity to reduce reputation down to 9.
 
Back again they cleared the remainder of the path to Davaeorn, including tripping the traps, before going to rest again.  Downstairs, Wraith threw a fireball at Davaeorn expecting him to react.  When he didn't she came back again under stealth - and immediately found Davaeorn catching her with a sequencer (that's scripted so invisibility is no defence :angry:).  
Spoiler
That resulted in Wraith dying to the attacks of the battle horrors.  Spectre tried to help out and had killed one battle horror with the wand of heavens, but then apparently strayed into the fringe of the stinking cloud and was also killed by MMMs.  
Spoiler
The others finished off their guards by the entrance and then waited upstairs to see where Davaeorn and his guard reinforcements would put themselves.  Stealthy investigations showed that both set of equipment were accessible and they were duly retrieved before the party left for the temple.
Spoiler
 
On the return they beat up a bunch of guards that had congregated at the entrance before killing the ones still surrounding Davaeorn until he showed himself.  A quick couple of area transitions left Davaeorn upstairs while the monks went back down to kill the remaining battle horror - I realised belatedly that had got everyone to level 7.  
Spoiler
After taking their levels the monks went back upstairs and hunted down Davaeorn - successfully dodging all his high level damage spells while working through repeated stoneskins.
Spoiler
 
After resting to get Bhaal horror the monks dodged the slave outside before going to tick off a final outstanding item by sneaking up on Bassilus.  
Spoiler
They've just arrived in Baldur's Gate.
 
Chimera - L7, 59 HPs, 123 kills
Spectre - L7, 49 HPs, 180 kills, 3 deaths
Phantom - L7, 57 HPs, 136 kills, 0 deaths
Wraith - L7, 47 HPs, 114 kills, 1 death
Spook - L7, 54 HPs, 117 kills, 1 death
Spirit - L7, 54 HPs, 106 kills, 0 deaths

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#14491
Borco

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Thorgeir Hamundarson, human Skald, 3rd entry:

Many a thing has happened to Thorgeir and his friends in the meantime and I will try to cover it properly in few entries.

He and his companions have reached Naskhel Mines in full strength. So far, they did not seem to have any problems with melee opponents and this proved to be especially true in case of bounty-hunter Greywolf, whom was unable to land a single hit before we could loot his body for that fancy sword.

The road to Mulahey was swift, although Kagain was forced to take some trap damage, as currently we did not have anyone in the party who could properly handle these. Mulahey himself has mostly been taken down in melee, all the while his summoned skeletons and kobolds were held at bay with our own summons.

Back to the surface, Kivan had discovered an ambush being laid ahead by four women and therefore allowed our party to prepare for this accordingly. The wannabe assassins got hit hard by Web followed by Silence and so our archers could start taking them one by one from distance. However, no one could have possibly noticed that Telka managed to slip through their ranks while invisible. Taking advantage of the situation, she picked the most vulnerable target and pierced Imoen with a single clean thrust. Revealing herself at that instant had brought an immediate attention of the remaining party members upon her head and the remainder of the fight was an orchestrated slaughter of immobilised and crippled enemies. The loot had been grand, although could hardly compensate the death of a valuable companion and friend.

Baldr006_zpsklfkari6.png

The surrounding area provided for interesting encounter with some undead treasure-keepers residing in the adjacent cryptic vaults. Equipped with a decent arsenal of magical weapons, our adventurers were able to defeat an elven mage experimenter and his modified jelly creations, the toxic spits of which were successfully countered by a Potion of Freedom.

After accepting the reward from Naskhel's mayor, Thorgeir got ambushed once again, this time by a fellow bard named Nimbul. Yet, as many opponents before him, Nimbul proved to boast more words than actual skill and got dismembered right on the street with few chops and shots.

Baldr007_zpsvjpzcyrr.png

Before moving on to follow the fresh trails of the ore crisis to Beregost, we needed to find an appropriate remedy for the loss of our promising mage/thief and thus decided to seek again Montaron and Xzar. It should be noted that the two have joined Thorgeir in replacement for Jaheria, whom had thought it most unfitting to affiliate oneself with such lot.

Next stop: Feldepost’s Inn.

B.


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#14492
corey_russell

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Welcome back, Corey!

 

I'm glad you enjoyed your trip.

 

Best,

 

A.

 

 

 

p.s. Welcome back corey_russell

 

Thanks ladies. Good to be back. I didn't have a ton of time yesterday, and was pretty tired from driving for 8 hours straight, but we (Corthief V and gang) were able to solve the Bassilus problem. Unsurprisingly, Bassilus was pretty powerless to 6 enraged berserkers. We'll keep at it.



#14493
Grond0

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Phantasmic Six {4} - monks party (update 5)
 
There was a significant mistake on arrival at Baldur's Gate when the thieves guild were turned hostile rather than asking for some work to be done.
Spoiler
With no stunning blows available and lots of backstabs in play the party just ran for it.  After resting they came back and took on the thieves, though the dangers of that were quickly illustrated when poor old Spectre died again to a critical backstab.  The remaining thieves were defeated before Chimera's horror sent the mage running round a small room - too small for him, though not as small as the box he's now in!
Spoiler
 
The loss of the thieves' quest meant the Necklace of Missiles held by one of Shangalar's daughters wasn't available, but they picked up the one from Nadine before heading for the Iron Throne.  I took the time to get everyone into stealth there before going onto the top floor and sending off a salvo of fireballs (2 x Necklace; 4 x potion of explosion).  That only directly killed one of the Shennara's and Diyab.  
Spoiler
However, Gardush followed downstairs and, though he is superior in melee, his lack of a ranged option gave him no chance.  Naaman was able to put up more of a fight, but eventually lost out to missiles at the cost of a blinded Spectre.
Spoiler
 
The other enemies were similarly picked off one at a time.  The potentially dangerous one was the other invisible Shennara, so a couple more stealthy fireballs were chucked in her general direction.  Amazingly, the final enemy left at that stage was the doppleganger - which is normally the first to go.
Spoiler
 
After sorting out the Seven Suns and doing a bit of further work for Scar the monks travelled to Candlekeep, resting on the way to get vampiric touch as a Bhaal ability and then upgrading their reputation at Beregost Temple.  On arrival at Candlekeep the 2 characters targeted by chromatic orb both took invisibility potions, but saved anyway.  Spirit ran a horror away from the others and also saved, but 3 of the ogre mages failed to defend against Chimera's retaliatory horror and finishing them off after that was easy.
Spoiler
The haul from that included 2 Laeral's Tear necklaces - always nice to see even if the party don't need the money.
 
After resting they went to ensure they were not framed for the murder of the Iron Throne leaders.
Spoiler
In the catacombs Phantom used the violet potion to force open the tombs.  After resting to get rid of the effects of that and heal trap damage they cleared the ghasts and the dopplegangers before taking on Prat's party.  Area transitions were used to kill Bor, Sakul and Tam, but Prat didn't want to chase them near the entrance and disappeared.  Wandering round failed to find him so the monks had a rest before trying again.  Eventually, after touring the area several times, he deigned to attack and soon followed them back to the dopplegangers area.  He managed one more spell and got a critical hit on Phantom, but no real damage was done before he was stunned to end the contest.
 
After resting to get DUHM the monks returned to Baldur's Gate to sell all their loot.  Spectre got the bonus of the strength tome as Chimera can use DUHM.  With nearly 100k in gold they had more than they needed to empty the shops of anything remotely useful.
 
They've made a start on going round the city picking off encounters not done previously.  The only one of those causing a problem so far was against the Mountain Maulers.  The fight was basically easy, but Gretek showed the value of his axe with a vicious critical to inflict Spirit's first death - once he was stunned though the rest lasted only seconds.
Spoiler
  
Chimera - L7, 59 HPs, 138 kills
Spectre - L7, 49 HPs, 205 kills, 4 deaths
Phantom - L7, 57 HPs, 166 kills, 0 deaths
Wraith - L7, 47 HPs, 147 kills, 1 death
Spook - L7, 54 HPs, 146 kills, 1 death
Spirit - L7, 54 HPs, 139 kills, 1 death

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#14494
Alesia_BH

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Nice work Grond0! 

 

Finish strong!

 

Best,

 

A.



#14495
Grond0

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Not strong perhaps, but they have finished ...
 
Phantasmic Six {4} - monks party (6th and final update)
 
The monks continued their progression through the city.  I was disappointed to find that the merchant league was closed up - presumably that quest is no longer available after returning from Candlekeep.  Sunin had been responsible for ending a previous run by chunking one of the monks with a chromatic orb sequencer - they took no chances this time.  
Spoiler
Cythandria's golems were a bit of a risk as they could one-shot any of the monks with a critical, but both were killed without casualties.
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Deciding it was finally time to get into the end game they went to find Slythe.  Everyone took potions before the combat and five stunning blows (one of which missed) and a wand blast ensured he had no chance to talk.  
Spoiler
I wanted Krystin to kill Quenash, but she showed no signs of having a cloudkill / fireball / lightning bolt and they eventually shot her down.
Spoiler
 
At the palace invulnerability had run out, but strength and heroism were still going and everyone topped up with potions of defence.  Initial stunning attacks didn't do anything, but Chimera did affect the mage with his horror, which was helpful.  
Spoiler
The assassin got a couple of backstabs in, which were countered by wand blasts,
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while a first use of Chimera's vampiric touch ability was enough to send the shaman running.  
Spoiler
The rest was soon over
Spoiler
and, though Sarevok ignored those attacking him to cut down Liia, Belt sent them after him.
 
Going straight on into the maze they cleared the inhabitants there - Spectre using a PfU scroll for the first time to deal with some skeleton warriors and get everyone up to level 8.  Again they got slightly above average HPs there - Chimera getting a further 10 to finish BG1 with an impressive 69 out of a possible 80.  There was another loss of concentration though when once more an enemy switched targets at the last instant to deal a killing blow to Spirit.
Spoiler
 
The Undercity party were softened up with a few stealthy fireballs and finished off piecemeal before Tamoko became the last obstacle to be removed before the temple.  
Spoiler
I considered playing fair with Sarevok, but then remembered I was supposed to be giving the monks a chance in BG2.  Hence Phantom ran Sarevok into a corner before disappearing
Spoiler
- meaning that only Angelo would be active in the rest of the temple.  Wand blasts soon took care of him,
Spoiler
with Wraith using a potion of magic blocking to ensure an earlier chaos didn't result in her activating the other enemies.
 
Fireballs killed Semaj, but ammunition ran out with Diarmid and Tazok still alive.  Spirit tried finishing them off with a firebreath, but only succeeded in getting both hit by Sarevok and poisoned by Diarmid and she couldn't quite get out of range before a second shot finished her off.  That was annoying as she had the lowest XP and hence the experience from the rest of the fight will be wasted for the moment.  Almost immediately afterwards though things took a further turn for the worse as Diarmid got 2 criticals in a row on Wraith to kill her.  
Spoiler
Chimera led Sarevok back into the corner to dump him while wand blasts and more fire breaths eventually killed Tazok and Diarmid.  
Spoiler
At that point I thought honour was satisfied and withdrew from the skeletons to use regeneration potions to heal before shooting them down.
 
Sarevok still wasn't entirely in a hopeless position due to his haste.  To negate that Spectre used her boots of speed to run him round while the others blasted him with wands.  To make the finish interesting they came into melee to get a final punch to send him on his way.  
Spoiler
After one final easy terms payment to the temple the party has arrived in Athkatla.
  
Chimera - L8, 69 HPs, 145 kills
Spectre - L8, 53 HPs, 222 kills, 4 deaths
Phantom - L8, 64 HPs, 171 kills, 0 deaths
Wraith - L8, 56 HPs, 158 kills, 2 deaths
Spook - L8, 62 HPs, 162 kills, 1 death
Spirit - L8, 58 HPs, 145 kills, 3 deaths

  • Alesia_BH, corey_russell, ussnorway et 4 autres aiment ceci

#14496
Alesia_BH

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Congrats, Grond0!

 

I'd love to see 6 O-Monks in ToB!

 

Best,

 

A.



#14497
Serg BlackStrider

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Congrats, Grond0!

 

I'd love to see 6 O-Monks in ToB!

 

Same here. Grats, Grond0!



#14498
Blackraven

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Nice Grond0, maybe things will become easier in the course of BG2?
Also interested in Oversight. I always install it, but never play Monks....



#14499
corey_russell

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I hope your monks go far, Grond0! Show the Amnish City Watch their foolishness in using armor...



#14500
corey_russell

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Just a quick note about Corthief V  and gang - the party is about level 6 and still in Chapter 3. A bit more than 1/2 of the pre-chapter 4 areas have been cleared. Sirines and Ankhegs have been cleared out. We'll do the basilisk area soon. Melicamp has been saved. The party rarely dies - I can't even remember the last death. No problems so far.


  • Alesia_BH et Blackraven aiment ceci