Baldur's Gate 1 No-Reload Challenge
#14626
Posté 15 août 2015 - 08:24
- Alesia_BH, ussnorway, Grimwald the Wise et 2 autres aiment ceci
#14627
Posté 15 août 2015 - 08:48
Nice performance, Blackraven! Keep on it!
And I'm glad Phantasmic 6 have made it this time, Grond0! Stay focused in Amn!
- Alesia_BH et Blackraven aiment ceci
#14628
Posté 15 août 2015 - 10:50
Sorry to hear about your adventures in the flooded mine Blackraven. That seems to be a fairly common bug - particularly in multiplayer games. For that particular one I'm happy to just use the console to move the stranded characters outside.
Why on earth not?
#14629
Posté 15 août 2015 - 12:05
Congratulations Grond0! I had to scroll quickly down to see what made your latest update final, and was very glad to see Sarevok down ![]()
Careful in Amn (at least until your Monks become superpowerful).
Thanks everyone for their reactions. I think RPing a disagreement, as suggested by Alesia, makes sense in this case. I'll think of something.
CLUA could be a solution for future situations.
- Alesia_BH, Grimwald the Wise et CrevsDaak aiment ceci
#14630
Posté 15 août 2015 - 08:31
Paladins have a minimum of 17 CHA for a reason, right? ![]()
Regardless, Esther has indeed fallen quickly due to foolishness. Taking on the basilisk area party without Fear immunity in a fair fight is... if not impossible, gambling with the dice. Horror + MAAs + Drain is killer. I've restarted Benoni, though I think I might play an Avenger first.
- Blackraven aime ceci
#14631
Posté 16 août 2015 - 07:05
- Blackraven et CrevsDaak aiment ceci
#14632
Posté 16 août 2015 - 01:27
- Alesia_BH, ussnorway, Serg BlackStrider et 3 autres aiment ceci
#14633
Posté 16 août 2015 - 07:29
Benoni (the 4th), third update.
The fourth, since the third one was found outside the Cloakwood mines with no recollection of who he was or how he’d gotten there.
Since it’s been a month and more, here’s the first and second updates:
Update 1: http://forum.bioware...nge/?p=19318007
Update 2: http://forum.bioware...7#entry19341020
I notice that the stats in my first update are now incorrect. Benoni is now being played as a 14/19/17 (18 after tome)/15/10/10 Elf.
Ah, thank you for the wine. A toast, then, to the Flaming Fist. I do not recall meeting any of you in Nashkel itself. If I recall, the town has its own small militia, under the control of their mayor, Berrun Ghastkill. A curious name, that. I wonder what ghast met its end to his sword? No matter, no matter. I stray from my tale.
I had remembered that the town boasted one of the Temples of Helm. It made my decision to talk to Berrun a little easier: with all the truth-telling divinations they employ, the priesthood of Helm only further corroborated my story. You could call one here, if you doubt my words. Anyways, Berrun still doubted me for a bit, but conceded that I may as well know the troubles the mine was having. The miners were complaining of creaking laughter coming from, as they said, the very earth itself. And as captain of the guard, I’m sure you’ve known that the iron from that mine, until quite recently, could not be trusted in a fierce struggle. A sword of my own broke fighting against a basilisk’s thick hide, though that’s neither here nor there.
And so, Scar, what could I do but investigate? I had not as of yet connected this to my own troubles, save for the broken sword, but what fortune was given to me! I was waylaid slightly in the matter of Prism and Greywolf - the bounty-hunter decided to switch to me as his target, and was killed for his troubles - but I went to investigate the mines anyways. I’m sure you’ve heard what was found, Scar: hundreds upon hundreds of kobolds! My skill in avoiding people came in help here, as I silently wove through the reptilian hordes. They were putting some oil into the carts of iron, and immediately I was curious. What would it benefit them to weaken the iron? There had to be someone else. So deeper it was into the mines, through darkness and dankness.
I’ll spare you the rest of the details of exploring that wretched mine until I came across the living quarters of one Mulahey. There was an elven spell caster in there as well, more depressing than Eeyore! Oh, you’ve never heard of him? He’s a, ah, fictional character in one of the tomes that I’ve happened across in the library. Tales of an anthropomorphic bear named Winnie. So maybe Imoen’s description of me as a bookworm was more correct than I like to admit. Anyways, Xan, the mage, had been captured by Mulahey, and told me about his operations. He controlled the kobolds, and the iron would be contaminated as long as he was allowed to stay down in the mines.
I considered asking the mayor for help in taking this ringleader down, but I felt as though there was no time. I had slain a few kobolds that had spotted me, despite my wariness, and they would be found and the defenses tightened. On top of that, while Berrun might tolerate me, he was a learned man, and the militia might not have followed one of my coloring willingly. I tell you this, Scar, to attempt to absolve myself of this. What was I to do? I decided to fight Mulahey myself, in the end. He was, it turns out, a priest of Cyric and no mean fighter himself. I bested him though, and he at first pleaded with me to spare him.
I was inclined to do so, and was going to bring him to proper justice, but as soon as he got within ear range of more kobolds, he started making this row. My goodness, Scar, the ruckus he made! We were swarmed by kobolds in a minute, though my skill prevailed over their numbers. I then became judge, jury, and executioner to Mulahey. Again, what else could I do? Attempt to carry him past the hordes of kobolds? Even gagged, I think he could make enough noise to get me killed. I pray you think no worse of me than before, Scar. I still cannot see what else I could have done.
I returned to Berrun with notes that I had found around Mulahey’s quarters. He received me with a heroes welcome and a reward, and in a short time, there were festivities in town about the soon-to-be-over crisis. The mayor made an announcement about my part in figuring out the problem and cutting off the snake at the head. We were making plans about flushing the rest of the kobolds from the mines in a fiery assault.
But things became sour fast. I was, at my request, to sleep in an actual bed for the first time since I had left Candlekeep. I didn’t even try to ask at any inn, you see, and I’m not enough of a scoundrel to break into someone’s house just for a night’s sleep. It hadn’t even been a day, Scar, just a few hours in the public, and already two assassins had been sent to kill me! It wasn’t even prejudice as Berrun had feared, but both were carrying letters promising a not insignificant amount of gold for my head. And not just any of my kind, the bounty was for me alone. Now Greywolf’s actions make a bit more sense, don’t you think, in switching from Prism to me?
I left the next morning, all thoughts of me spearheading the assault at the mines gone. The assassins made me decide to be like smoke in the wind, there one moment, and gone the next. Staying anywhere public was an impossibility. I fear that already assassins may have been sent out against me here, though I trust that your Fist is uncorrupt enough. All leads I had, though, pointed to a certain Tranzig that was staying at Beregost. He was a mage, and a courier between the bandit camp to the east of here and the mines. I won’t bore you with the battle. A Fist presence had just arrived in Beregost, and I turned the messenger over to them. I hope he’s still in your care? Anyways, the coward had told me the area of the camp, but this time I was too wise to assault there immediately. I travelled for a week up and down the Sword Coast, just staying low and practicing my swordplay while my enemies waited for my next move, and I for theirs.
- Alesia_BH, Grond0, Blackraven et 1 autre aiment ceci
#14634
Posté 16 août 2015 - 07:58
- Grimwald the Wise et CrevsDaak aiment ceci
#14635
Posté 16 août 2015 - 10:00
Ouch Grond0... ![]()
Keeping those Monks alive sure looks like hard work. I hope they're still fun.
Bartholomew, 5th & final BG1 report
With Finch's death still weighing on his mind, and with Quayle's sudden and inexplicable departure on bad terms, Bart had an unpleasant journey through the Cloakwood back to civilization. However, as time wore on, his mood improved. He turned frequently to his deity Baravar Cloakshadow, and there was always Imoen, his dearest friend who helped him remember not to lose his sense of humor and who moved him with a birthday gift, an amulet she'd secretly crafted in her own time.
Intelligent wizards like Ragefast, Ramazith, and Degrodel were all outwitted by the Gnomes. The duo also pulled off a number of burglaries of high profile buildings. These included the Hall of Wonders, where Imoen miraculously escaped the clutches of at least 15 Flaming Fist Enforcers,
The Gnomes survived a lethal food poisoning at the hands of Iron Throne employees by timely acquiring the antidote from one of the Throne lackeys,
There was some collateral damage in the death of the bartender. The consequences of that event for the duo's reputation facilitated Bart's obtaining of the Divine Wrath Bhaalpower that Blackraven likes so much.
The Gnomes learned that the Iron Throne leaders were in Candlekeep, and received a book from Duke Eltan in order to be allowed access to the citadel and continue their crusade. They got framed by Sarevok, who got them arrested for killing the Iron Throne leaders, but Tethtoril teleported the Gnomes to the catacombs below Candlekeep before they could be transported to Baldur's Gate for their sentencing. Vaults were emptied, Doppelgangers bypassed, and soon Bart and Imoen found themselves on the surface again.
(A lot of gold was wasted at the FAI when I discovered that the Gnomes had started donating at the temple of Gellana Mirrorshade before having rested for the second Divine Wrath Bhaalpower. In my BGT install BG2 donation fees apply in BG1. Reputation was lowered again, with the help of a Bard at the FAI, before the party rested and continued donating. The thing is Divine Wrath is really good, while Divine Might = DUHM, of which Bart hasplenty already as a Cleric.)
Back in Baldur's Gate the companions saved Duke Eltan from a Doppelganger 'healer' who was actually poisoning him, and delivered him into the care of the Harbormaster. Vay-ya and Desreta relinquished a pair of Gauntlets of Ogre Power to Bart.
Cythandria, who had Sarevok's diary, and her Golems were next (all backstabs), and then the one part of the game where I always concentrate: the Ducal Palace. No role-playing here, didn't want the game to end in the palace.
I think that if approached every battle the way I approach the Ducal Palace, I might have pulled off a no-reload trilogy success by now. Both Bart and Immy buffed extensively. Bart started with violet potion and mitigating dex/con potions. The two also used mind focusing, defense, speed, power, and magic shielding. Five Skeletons were summoned and PfE by Bart, and Hasted by Imoen. Bart also cast Remove Fear. Bart set two snares (he had 80 Set Traps, but with his artificial 24 Dex, his score was 100 at that moment). Phials of poison were used to speed up the Greater Doppelgangers' dying. Immy applied the poison on her arrows of dispelling, Bart on his staff. The battle was over very soon, with both Dukes surviving.
The duo presented evidence of Sarevok's true intentions to Duke Belt, and rushed after Sarevok when he escaped the palace with the wizard Winski Perorate, through a maze, past awar party in the undercity, into a temple of Bhaal. The Gnomes refreshed a few buffs (speed, magic protection potions) and engaged Sarevok and few others. For the first time, neither Angelo nor Semaj managed to remove Bart's Str/Dex/Con buffs. This was very pleasing. Both quite stealthy, Bart and Immy explored the temple a bit, and found Angelo on his own. Imoen repeatedly failed to dispel Angelo's buffs and suffered some electricity damage from a wand he used. When she did eventually dispel, he didn't last long, thanks to Bart's stabs, even though he did injure Immy with triggered Magic Missiles.
Final BG1 stats:
- Bartholomew, Cleric/Thief lvl 7/8, 67 HPs, 384 kills (Angelo)
- Imoen, Illusionist/Thief lvl 7/8, 53 HPs, 86 kills (Jalantha Mistmyr), 2 deaths (early-game ambush, Bassilus Unholy Blight)
Former companion:
- Quayle, Cleric/Illusionist, 1 death (Shoal the Nereid)
- Alesia_BH, ussnorway, Serg BlackStrider et 3 autres aiment ceci
#14636
Posté 17 août 2015 - 04:08
Cimorene, elven sorceress, 3rd entry:
Sword Coast surely has its attractions. However, in any adventurer’s career there’s always this point when it eventually becomes unavoidable to focus their attention on some more serious socio-political issues, of likes of which the iron crisis would be a good example.
Since leaving Candlekeep, Cimorence has already dealt with various brigands, madmen and other unsavoury sort. Foul magery and deceit seemed to be the daily bread around here, whereas friendship and virtue was hard to come by. She never really held too much faith in mankind and believed that even the most basic principles of morality often leaned on the verge of the circumstances. H0mo homini lupus est as Tethoril used say... However, the emerging anarchy in the region was something completely new and unknown. And then there was a chance she could actually change something. So our Cimorene travelled to Naskhel mines in search of the first answers.
Defeating Greywolf near the mines’ entrance has been an easy feat, as already her defensive magic was superior to the majority of comparable meele fighters.
She then travelled through the dungeon invisible in order to avoid those pesky kobolds, triggering some minor traps in the process. One thing bugs me here and that is the series of MM traps just before the exit from level 3. Cimorence, with her Shield activated as usually, triggered these as well and, to her (and mine) astonishment, the missiles actually pierced the spell protection. Low level mages beware!
Down in the cavern, Mulahey tried to a few debilitating spells but Cimorene was able to vanish under her invisibility spell before he could finish the respective incantations. Avoiding any Free Action effect allowed her to remain hasted and the half-orc was unable to withstand the quick burst of MMMs. His kobold and skeleton minions got incinerated by the Necklace of Missiles shortly thereafter.
Back on the surface, Cimorene ran into some more bloodthirsty humans. She was able to blast the entire femme fatale group from afar, using Web and wands, while finishing the unpleasantly surprised survivors with MMs. Green protection scroll then helped her against the undead residing in the crypts (I’ll probably skip the item next time due to the serious amount of cheese involved).
Now I knew that Narcillicus Harwilliger would likely be a challenging foe. I was expecting Improved Invisibility and Remove Magic on his part, while being seriously annoyed by the Mustard Jellies’ spits. Cimorene’s partial pre-buff was sufficient to lure our his Remove Magic after which she’s been able separate the enemies. Having quaffed a Potion of Absorption as a last resort defence against potential Lightning Bolts she then went on to play invisibility “hide’n’seek”. MMMs allowed her to push on offence with surprising attacks while leaving her initiative ready for potential counter-moves with spells/items. With Narcillicus dead, she activated full defences, got a Free Action from a potion, determined to finish the jellies. She was able to take down the first one but has been running short of effective arsenal. Without Haste, magical darts could not have been an option, as the essential defensive spells would not last long enough. She knew she’d have to deal with remaining abomination some other day and went invisible to escape.
Cimorene proceeded to Nashkel via the carnival grounds where she rested to regain strength before seeing the mayor. Back in town she collected a fair reward for her efforts and was unable to return a certain family greenstone ring due to locked door.
Thereafter she met Nimbul in front of the inn. This Nimbul was, however, not the usual guy-that-gets-shot-down-before-finishing-his-first-intimidating-comment. Unable to blind him, Cimorene had to go invisible in order to wait out his Mirror Images in safety (it is to be noted that Remove Magic had not been accessible to Cimorene yet). Seeing what happened, he vanished as well, making things a lot more complicated than expected. Long story short…our sorceress ended up sleeping from Emotion spell. However, having been able to pull off another Invisibility spell in advance, allowed her to have a pleasant nap instead of being chopped to pieces by an angry bard (which would have been a shame indeed).
With his spellbook mostly depleted, Nimbul was no longer a match for Cimorence’s untapped resources.
Off she goes to Feldepost’s.
- ussnorway, Serg BlackStrider, Grimwald the Wise et 2 autres aiment ceci
#14637
Posté 17 août 2015 - 06:37
Ouch Grond0...
Keeping those Monks alive sure looks like hard work. I hope they're still fun.
That last run was fairly hard work as I was consistently pushing them to do encounters at the edge of their capabilities rather than going for the high value XP early on. I'll probably make life for them a bit easier next time.
Well done with the gnomes - keep it going in BG2
.
- Grimwald the Wise et Blackraven aiment ceci
#14638
Posté 17 août 2015 - 06:46
Seems, you are never short of ideas to spice the life up for your Monks, huh, Grond0? ![]()
Nice write-ups both Blackraven (grats on excellent performance in ToSC as usual. Wish, you'll keep on that in Amn!) and Borco! Stay tuned!
- Grimwald the Wise et Blackraven aiment ceci
#14639
Posté 17 août 2015 - 11:23
- Serg BlackStrider, Grimwald the Wise et CrevsDaak aiment ceci
#14640
Posté 17 août 2015 - 12:06
- ussnorway, Grimwald the Wise et CrevsDaak aiment ceci
#14641
Posté 17 août 2015 - 12:13
All the best for your next run Grond0.
What will it be next?
#14642
Posté 17 août 2015 - 01:25
Sorry to hear that, Grond0.
What about Aasim's idea: 6 barbarians?
Best,
A.
#14643
Posté 18 août 2015 - 03:14
Just a brief note about Corthief V - he has a just a few more areas left to explore then will need to crash the bandit camp (as a group of berserkers, we obviously need Khosann's full plate). Still level 6. Mondays are always super busy for me (work (8 hours) + dinner (30 min) + chess club (4.5 hours)), so couldn't do anything yesterday, but I plan to take Corthief V out adventuring tonight.
- Alesia_BH, Grimwald the Wise et Blackraven aiment ceci
#14644
Posté 18 août 2015 - 09:43
- Alesia_BH, ussnorway, Serg BlackStrider et 1 autre aiment ceci
#14645
Posté 19 août 2015 - 06:58
Corthief V the level 7 human berserker, along with his 4 other human berserkers and also human thief 4/berserker 7 (inactive)
Traveling with: Forrest, Misty, Hanna, Wewa, Joshua
Corthief V crashed the bandit camp. The bandits would have needed much more than simple archers to stop us. Khosann was also defeated, his full plate going to Corthief V, who for some reason has had some rather poor HP rolls. Enrage and using our best ammo was sufficient for Tazok's tent. Joshua set off the lightning trap, protected by the boots of grounding. We didn't have a thief yet, so just skipped looting the rest of the camp. We forgot to loot the bow of markmanship, but we didn't intend to use it this run, so wasn't a big loss (this time). Odd how I've made that mistake several times now...
Once prepared with ammo and blue and green potions, the party pressed into the Cloakwood, being sure to hold our ground against ambushes for the experience. It took until the 3rd Cloakwood area to be clear, before the party finally leveled to level 7. To make the end-game a bit easier, as well as make Irenicus' dungeon easier, which in turn would allow the rest of the party to wait until 9 to dual (extra HP as well as another enrage), Wewa was going to dual to thief at Beregost where we could bank her fighter stuff and buy some things at the Smithy. However, we got hit with a Wyvern ambush, so instead she dualed right away to have that experience help her thief levels. Once Wewa was properly equipped, we returned into the Cloakwood and pressed in.
No enemies could stop the party. Enrage and our best ranged ammo was also good enough to defeat Drassus and pals. The party has just entered the Cloakwood Mines.
- ussnorway et Epsil0 aiment ceci
#14646
Posté 19 août 2015 - 12:21
Bg-scs30 update 1.7,
"Medic!";
We raised Xan at the HELM temple then ran into a relative of one of our victims on the way out who only warrants a mention because he managed to kill Xan… well at least the temple wasn't far.

… Minsc out and Quayle in…
Selling and re-purchasing a wand seriously increased my firepower and we started a bar fight to collect a helm… only trouble is Xan died, again.
The low point came for us next when Xan charmed a guard into murdering an innocent woman for her cloak then we temped karma by attacking the iron throne hq… you guessed it, only Xan died.

The duke sent us to Candle keep where we stepped into a dangerous ambush but keep our heads and 'Doom/ Polymorph' to victory… Xan died first of course but at least he wasn't the only one this time. Note to self {have Xan stock up on invisible options} for the next area.
- Alesia_BH et corey_russell aiment ceci
#14647
Posté 19 août 2015 - 12:45
- Alesia_BH et ussnorway aiment ceci
#14648
Posté 19 août 2015 - 02:49
Just a brief note about Corthief V and gang - they have cleared out the Cloakwood Mines, as well as defeating the Mine's boss, Davaeorn. Everything was defeated (well except a few irrelevant hobgoblins). The party intentionally did not de-trap the traps going to Davaeorn, so that we could get the experience for the battle horrors. The plan worked so to speak, as when Davaoern was defeated, Wewa leveled to 5 thief. Three more levels to unlock her fighter skills - not sure we can do that in BG 1 but we'll see I guess.
The party will continue to clear areas - we got the zombie farm area, and also the Thay Wizards area to clear out next. Then we will start exploring the great city of Baldur's Gate. Incidentally, in the mines, all mages were defeated by a single buffed up fighter, mostly with potions, though a few times we did enrage as well. Misty's dagger of venom has been quite effective so far this run.
- ussnorway aime ceci
#14649
Posté 19 août 2015 - 03:06
Bg-scs30 update 1.8,
"Wand by numbers";

We survived the catacombs by not giving a sucker an even break… massed wands from beyond sight devastated… Xan gained a level for not dying and I have some vampiric tendencies but Slythe managed to stay stealthed enough to kill before we bashed him into vegemite… no prises for guessing which party member died but I'm considering opening a betting book for how long he stays up this time.
- Blackraven aime ceci
#14650
Posté 19 août 2015 - 04:25
USSNorway: Your "Xan death routine" is how it usually is for me too. But on one run, I had a special rule that no resurrections of any NPCs, and guess what? Xan survived to the battle with Sarevok! I was absolutely shocked - he had plenty of close calls though.
- ussnorway, Grimwald the Wise et Blackraven aiment ceci






















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