Baldur's Gate 1 No-Reload Challenge
#15351
Posté 12 novembre 2015 - 08:23
- biowherewolf, ussnorway et Serg BlackStrider aiment ceci
#15352
Posté 12 novembre 2015 - 03:53
Looks good so far Grond0. Hope you can keep it up.
#15353
Posté 13 novembre 2015 - 12:33
Firefly - wild mage (update 1)...The first problem I found was that fairy dragons have been nerfed to remove invisibility 10'. That means it is no longer possible for a wild mage to travel safely - as casting invisibility as a wild mage spell has the risk of a deadly surge. ...
Thanks for the update Grond0
I noticed the nerfing of fairy dragons and was pretty unhappy about it. I want my cheese back! ![]()
Anyway, thanks for the updates. It's good to follow
--BW
#15354
Posté 13 novembre 2015 - 05:27
Anyway, thanks for the updates. It's good to follow
You're welcome, although progress was cut short yesterday ...
By the way one comment I saw on the BGEE forums when checking on the fairy dragon suggested that the intention was to restore invis 10' in BG2EE. That wouldn't be much use to me by then, but you might feel differently.
- ussnorway et Serg BlackStrider aiment ceci
#15355
Posté 13 novembre 2015 - 06:21
Gate70/Grond0 multiplayer attempt 94 - (update 1)
Tony, dwarf fighter/cleric (Grond0) & Flena, half-elf blade (Gate70)
After seeing one promising pair fail our replacement random combination again looks well-matched.
They've made a fairly untroubled start to BG1 following the normal pattern of Shoal, Beregost, Nashkel, Meilum and the basilisks so far. The only problem during that was when all the xvarts around Arabelle were accidentally activated at once and we were unable to save her.
I don't know about anyone else, but the diet in BG1 seems so restrictive: it's always beef and chicken - sometimes I think I could murder someone for a nice salad
.
Flena used her song on occasions to provide an initial boost when attacking, but otherwise relied on missiles and the odd spell - though we did notice a MP quirk that the song appeared to buff both Tony and Flena irrespective of the distance between them. Another attribute of the blade is the offensive spin. In BG2 that tends to get crowded out by other buffs (particularly once improved haste is available), but it is a huge benefit in BG1 and Flena's spun darts made short work of Meilum after he was proving difficult to hit with standard attacks.
After killing the basilisks Flena asked Tony's opinion on whether web or stinking cloud would be a good option to have ready for Kirian's group. Thinking about the chance of them failing saving throws Tony suggested web - although that probably wasn't the sensible choice given that Korax was being recruited. However, none of the enemies was able to save against the web for long enough to kill Korax and the battle was quickly won.
Stats:
Tony, fighter 4 / cleric 4, 40 HPs, 33 kills
Flena, blade 5, 30 HPs, 18 kills, 0 deaths
- corey_russell, ussnorway et Serg BlackStrider aiment ceci
#15356
Posté 13 novembre 2015 - 06:00
- corey_russell, ussnorway, Serg BlackStrider et 1 autre aiment ceci
#15357
Posté 14 novembre 2015 - 12:10
- ussnorway et Dyara aiment ceci
#15358
Posté 14 novembre 2015 - 11:51
I haven't updated for a while, so here's an ONUD Update
Onud, being now a Magic User/Shadowdancer, generally has been staying to the back of the party.
The Orge Mage went down ok
But Larze was a different story.
(I always underestimate him).
But, Onud survived and put some experience on the stack
and some more from Marek
It was a bit of a struggle, so they picked up Yeslick to add a little more oomph.
Then it was Ragefast and Ramazith, which ended up in a really great toy
Onud got one of the BGEE-nerf'ed pseudo dragons and they went to Desreta and her friend to pick up some gauntlets, making Yeslick a reasonable fighter.
Some adventuring in the Gate and the group grabbed a Manual of Quickness of Action from the thieves guild.
Onud is now 4th level Wizard/7th level Shadowdancer.
Onud is finally getting some reasonable spells. His magic missile is actually useful. And invisibility and stinking cloud can actually shift the outcome of the battle.
Once he makes 5th level magic user, it would be time to start back to the main quests in the chase for Sarevok
In order to get to 5th... maybe Durlag's? That may be a problem. But with Safana as the thief, and Xan to dispel, and Yeslick to play fighter, it may be ok. Both Yeslick and Branwen can animate dead, so they get some help.
We will see.
cheers
--BW
- ussnorway, Blackraven et Dyara aiment ceci
#15359
Posté 15 novembre 2015 - 06:44
- ussnorway, Blackraven et Dyara aiment ceci
#15360
Posté 15 novembre 2015 - 11:37
- ussnorway aime ceci
#15361
Posté 16 novembre 2015 - 09:13
Perhaps your monks aren't the wisest but no-one can say they aren't brave ... taking on Amarande
. I did that only once (and only because I had to as it was part of Jaheira's quest). Far too much risc as he's on a level where chromatic orbs can kill instantly on a failed saving throw.
#15362
Posté 20 novembre 2015 - 06:16
Gate70/Grond0 multiplayer attempt 94 - (update 2)
Tony, dwarf fighter/cleric (Grond0) & Flena, half-elf blade (Gate70)
This pairing made some progress at the weekend that I didn't get around to writing up, so this report covers more than one session
.
They started off by travelling around with the general aim of increasing their reputation - beginning with holding Greywolf for an easy victory. They recovered the charisma tome, although discovered on the way that Flena's charisma was not quite good enough to get reputation for a dead cat or some boots for a dead bear. Bassilus was the next major victim - he was placed in a web before talking to him in order to reduce the chances of his being able to complete any action.
They got an unusual bit of dialogue with Samuel when Tony came back south on the map to find Flena and was accused (rightly) by the Flaming Fist of harbouring a deserter - the duo just ran rather than kill him and incur a reputation penalty.
After visiting the FAI they travelled over to the coast to find the sirines. By this time Tony had access to skeletons and they made pretty short work of the sirines.
Tony got a quick couple of lucky hits in on the Doomsayer, so Flena's relatively small supply of magic missiles was not an issue.
Brage was silenced and killed, but a reward from Bjornin still got reputation to 19 - leading to a trip north. Some fishermen were stuck in a web
before the duo dived into an ankheg nest. The ankhegs made short work of skeletons and were close to making Tony retreat before the last of them fell.
After providing a helping hand to a farmer to maximise reputation they bought a few goodies at Ulgoth's Beard before looking to make progress on the main quest.
The Nashkel Mine offered no real challenges. Mulahey successfully avoided being silenced, but was stuck in a stinking cloud and still failed to summon any help.
The amazons were both silenced and stunk and did no better.
Nimbul did manage a couple of rounds of magic missiles before Tony finally found his range.
Tranzig though was another silent victim, but did manage to point out the location of the bandits as he died.
At the Bandit Camp Tony took the lead to melee the bandits before reversing on encountering Taugosz. A couple of commands supported by MMs from Flena soon sorted him out though. Sanctuary and invisibility allowed stealthy entry to the main tent and silence and skeletons did the damage there.
In the Cloakwood they decided to recover Spiders' Bane. That nearly proved to be their own bane when Flena used a wand scorcher to kill an ettercap inside the nest and caught Tony in the fringes of it (placement of icons is not necessarily the same on our different screens, so precise judgement is difficult). He started screaming to turn it off as he quickly ran away from an ettercap with HPs very low.
There were no problems at the Cloakwood Mine. Silence, skeletons and stinking cloud made for an easy victory over Drasus
and sanctuary and invisibility allowed the duo to sneak down to Davaeorn's level. Tony was hit again by a scorcher while killing the first battle horror,
but not damaged too badly this time and Davaeorn was then silenced at the first attempt and didn't survive long enough to require anything more.
In the City the first encounter started the poison quest. Flena was silenced accidentally in the temple, but so was Jalantha which made for an easy battle.
Lothander was then kind enough to hand over his boots of speed to ensure no-one is lagging behind in future.
On the way to find Marek Tony twice made movement errors and was hit by Larze. Flena wasn't confident Tony would avoid a third mistake and a paralysation charge effectively ended the combat.
Marek as usual managed to cast confusion before being struck down, but for a change neither character was affected so there was no need for hasty shuffling round to protect innocent bystanders.
After picking up the Helm of Balduran the last major encounter was at the Iron Throne. Tony was badly wounded by Nortuary's magic missiles,
but hadn't seen that as a problem as his intention was to rest on the roof. However, Flena didn't have invisibility left to get there safely. Rather than go to find an inn Tony attacked anyway with skeletons and silence, but without the support of stinking cloud his skeletons didn't make much progress and Tony and Flena had to resort to running between floors to isolate and kill the various enemies - eventually managing to complete the job.
Stats:
Tony, fighter 6 / cleric 7, 69 HPs (incl. 5 from Helm), 238 kills
Flena, blade 8, 43 HPs, 79 kills, 0 deaths
- corey_russell, ussnorway, Serg BlackStrider et 1 autre aiment ceci
#15363
Posté 20 novembre 2015 - 05:23
Nice write-up guys - is defensive spin no use-able at low levels? I use that against dragons in BG 2, was just wondering.
- Grimwald the Wise aime ceci
#15364
Posté 20 novembre 2015 - 06:36
I don't think Flena has tried using it this run to date, although Gate70 did mention the possibility at one time. Our previous experience though suggests it's not a good option in BG1. The low HPs of bards and lack of critical protection means that they can die very quickly in melee - and it's more difficult to react quickly to emergency situations in MP due to lag, difficulty of pausing and uncertainty about the true placement of an icon on screen.
- corey_russell aime ceci
#15365
Posté 20 novembre 2015 - 06:42
- ussnorway et Grimwald the Wise aiment ceci
#15366
Posté 20 novembre 2015 - 06:56
- ussnorway, Serg BlackStrider et Grimwald the Wise aiment ceci
#15367
Posté 20 novembre 2015 - 10:18
I don't think Flena has tried using it this run to date, although Gate70 did mention the possibility at one time. Our previous experience though suggests it's not a good option in BG1. The low HPs of bards and lack of critical protection means that they can die very quickly in melee - and it's more difficult to react quickly to emergency situations in MP due to lag, difficulty of pausing and uncertainty about the true placement of an icon on screen.
Is your statement true even if Flena tries to make a bit easier, with mirror image/blur plus defensive spin?
- Grimwald the Wise aime ceci
#15368
Posté 21 novembre 2015 - 06:55
I think it is for us, yes. Our standard strategy is based around the ability to move to avoid attacks. Sacrificing that opens up an unnecessary area of risk even if that's quite a small one - the use of the dwarven defender special ability in BGEE has similar problems. I can see how the ability could potentially be useful against some opponents in BG2 - the dragons you mentioned for instance can be difficult to avoid in melee combat even if you're hasted and therefore standing your ground may be preferable. In a party situation where you're not concerned with death of NPCs it could certainly also be justified.
#15369
Posté 21 novembre 2015 - 12:16
- ussnorway, Serg BlackStrider, Grimwald the Wise et 1 autre aiment ceci
#15370
Posté 23 novembre 2015 - 03:58
'Bawdy' Belle Hornswoggle, Halfling Swashbuckler enters the no-reload challenge:
Irrespective of the above, Belle does have her heart in the right place. She won't exploit others for her own gain, at least not grievously, and she's more likely to help defenseless folk in need than not.
After her foster father's violent death at the hands of a huge armored figure, Belle traveled the Sword Coast on her own. Early on, her big mouth got her into trouble more than once. In Beregost for instance she insulted a couple of Red Wizards of Thay who were threatening to kill a pacific, Half-Elven sorceress of some sort. Belle was hesitant to fight the Thayans, and fled into to the Travenhurst mansion. When she went outside she discovered that the Red Wizards had killed the Half-Elf.
Hardships and disappointments like the aforementioned didn't stop Belle from growing into a seasoned adventurer though. There were successful campaigns against dominated Basilisks and their master, and against Ankhegs north of the Friendly Arm Inn. There were bandits and brigands who would not live to regret crossing Belle.
One of the nicest things of being an adventurer were the gold and the loot. Sporting a suit of Shadow Armor, Boots of Stealth, an enchanted short sword named Sound Defense (a Song & Silence item), and Buckley's Buckler, and equipped with precious items such as the Legacy of the Masters gauntlets, the Claw of Kazgaroth, a Ring of Free Action she nicked from a Gnome in Ulgoth's Beard, a Ring of Human Influence, a Cloak of Displacement, a Returning Frost Dart, and several protective belts, Belle quite looked the part of swell Swashbuckler. Her wealth and her powerful gear did more than make the Halfling look pretty though. They also helped her defeat imposing foes such as the Battle Horrors that guarded Durlag's Tower,
- ussnorway, Serg BlackStrider, Grond0 et 1 autre aiment ceci
#15371
Posté 23 novembre 2015 - 06:10
Long and safe travels for 'Bawdy' Belle Hornswoggle! Aiiiiiiiiiii-eee!
- Blackraven aime ceci
#15372
Posté 23 novembre 2015 - 06:21
Gate70/Grond0 multiplayer attempt 94 - (3rd and final update)
Tony, dwarf fighter/cleric (Grond0) & Flena, half-elf blade (Gate70)
The first bit of action was getting sent back to Candlekeep. After being unjustly accused of murder they escaped from prison via the catacombs. Those were nearly the death of them after failing to do any buffs ahead of a confrontation with Prat's party. Things looked bad after both were confused by Sakul
and Tony was winged by a lightning bolt from Prat. Very fortunately however a further bouncing lightning bolt from Prat failed to hit either of them and both wandered out of sight while the skeletons summoned earlier finished off the job without assistance.
Back in the City they did their final shopping before going to find Slythe. He was quickly cut down before a skeleton persuaded Krystin to kill Quenash for us.
At the palace skeletons were buffed with chant, haste, bless & defensive harmony and made short work of the doppleganger - both dukes surviving.
In the maze most of the enemies were just meleed, although a PfU scroll avoided any danger from the skeleton warriors. The Undercity party were attacked by skeletons and a combination of those and a self-inflicted cloudkill left only one enemy left to die in a fireball.
The final conflict saw Sarevok pulled out alone as usual. Skeletons were ready when Semaj teleported out to join him and they lasted long enough to finish off the mage.
Sarevok then ate a dispelling arrow and didn't last long against missile attacks and the odd spell.
Stats:
Tony, fighter 7 / cleric 7, 74 HPs (incl. 5 from Helm), 264 kills
Flena, blade 9, 50 HPs, 89 kills, 0 deaths
- corey_russell, ussnorway, Serg BlackStrider et 1 autre aiment ceci
#15373
Posté 23 novembre 2015 - 06:33
- corey_russell, ussnorway et Dyara aiment ceci
#15374
Posté 23 novembre 2015 - 12:20
Just returned from RL Adventuring.
On the way back got a dose of Delhi Belly. ![]()
Actually it was Dakha Belly.
So glad that I was fairly fit and healthy whilst Trekking.
Will shortly be posting photos in the Photoshop thread. Please feel free to use the photos for backgrounds,.
Here is a re-post of my last posts since I posted it 6 weeks ago.
Faelicia the chaotic neutral female gnome joins the fray.
Str 18/74, Dex 18, con 18, Int 19, Wis 7, cha 3.
FAELICIA is a gnome who aspires to being good, but who, because of a violent temper often does the opposite. She doesn't as yet know that this is a direct result of the murderous taint in her bloodstream.
Will she overcome it?
Only time will tell, though the omens are not good as she has already killed Firebead and Fuller because they did not reward her generously enough. Phlydia would also have been killed. However she saved against blindness and Faelicia was unable to rest as she has left a lot of hostile enemies in the inn.
She is well equipped with plate armour, a composite long bow, a mage's robe and a bastard sword. She has 541 gold pieces and a reputation of 7 upon leaving Candlekeep.
Faelicia headed northwards to the FAI where blindness brought Tarnesh to extinction.
The hobgoblins were killed with the bow as were Sonner and his friends. The Ankheg near Tanya was killed with blindness plus bow.
Joia got her ring back and a book was taken to Firebead.
(That was miss-timed as when Felicia got to Nashkel, she was greeted as a "fine and honest friend").
She picked up the Ankheg armour, a ring of fire protection, and took Samuel to the FAI.
She had to run from some ambushes as a combination of worgs, ghouls and skeletons with bows looked far too dangerous.
At high hedge she killed some gnolls before proceeding southwards where she met and subsequently helped Melicamp.
Delivered the sword to Perdue and killed Karlat.
Went to buy mirrored image, invisibility and resist fear.
(I have noticed that having an intelligence of 19 gives a much better success rate for memorisation of spells )
(Of course having a low wisdom could be a problem in the future. Low charisma is not a problem in vanilla as friends spells stack).
Killed the spiders in Beregost at the cost of one green potion.
Got the belts north of Beregost using blindness plus bow, similarly killed Ogrillon to the south.
Wing, on 08 Oct 2015 - 1:47 pm, said: “hard luck with Mulahey's cronies there Wise, but it looks like you have a pretty good rebound character started!
She’s doing fine. Just delivered the boots wine etc. To the FAI then headed back to Nashkel.
Had to do a runner in transit as there was a ghast/gnoll ambush. Either by themselves is fine, but the possibility of being held by a ghast was deemed too dangerous.
Edit
She then went Ankheg hunting which is much more profitable in vanilla.
She thought that she was keeping her anger in check, but when she saw Algernon using his cloak to fleece his customers, she went into a rage and killed him with the result that her reputation dropped right down to 9 again.
She then went half-ogre hunting and on the way ran into Teyngan and his thugs. A blindness spell failed, so she ran and tried again, ran and tried again. At last she blinded him, though he hurt her badly. She edged away, healed herself somewhat and then slowly killed Teyngan with her bow.
She then returned and cast sleep. The hobgoblin slept, but the mage didn't. Blindness worked on her though, but she had cast horror. She ran around like a headless chicken but didn't run into any other enemies. At last she was able to finish off the party and go looking for the half-ogres. Having killed them she returned to Beregost and Bjornin gave her a shield and a boost in reputation.
Ussnorway, on 09 Oct 2015 - 02:25 am, said:
“Did the bugger try to talk her out of her armour perhaps?... He was in a bedroom after-all!”
That would have been no problem, as she is quite willing to be talked out of her armour since after a day of fighting she enjoys a bit of tonsil tennis as much as anyone, and not having a party with her, she has to make do with whatever is on offer in the inn where she stays. Sadly a lot of the more attractive guests are not attracted by hirsute women.
Eat drink and be merry for tomorrow we die, is her motto.
As it turned out, it was not she who died but Bassilus (after been blinded on the third attempt) Zargal and his cronies. (Mirror image was enough so that she didn't get poisoned. She then went on a vacation to the coast and visited a lighthouse which is a local tourist attraction. Bo that it isn't inhabited by worgs anymore, it might be a bit more attractive to tourists.
The next item on her itinerary was an archaeological site which she didn't think much of at all, so she went south and took Brage back to the temple in Nashkel.
Mulahey fell to blindness plus two poisoned arrows to be sure. The rest of the arrows were the cheap ones.
The ambush outside the mines was easily dealt with.
The web spell was slightly misplaced, but dire charm was effective in that Faelicia was not targeted by the spells. Wand of fire was highly effective.
She returned to Nashkel to retrurn the ring.
I now have a problem in that Faelicia moves in a very jerky fashion.
Installation is vanilla ToSC. Any ideas for solving the problem?
- ussnorway, Grond0, Blackraven et 1 autre aiment ceci
#15375
Posté 23 novembre 2015 - 05:07
Wise said...I now have a problem in that Faelicia moves in a very jerky fashion.
Installation is vanilla ToSC. Any ideas for solving the problem?
Wise: The web claims this is a video related issue. Some things they suggested was running the game at a lower resolution. Another suggestion was to lower the hardware acceleration of your video card (if your video card offers this feature).
- Grimwald the Wise aime ceci











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