@Blackraven: Good to see you in action! Hope you don't run into any anomalies...
@Grond0, Gate70: Grats on your MP success - good to see Sarevok take yet another beating...
@Grond0 - sorry to hear about the monks.
@Blackraven: Good to see you in action! Hope you don't run into any anomalies...
@Grond0, Gate70: Grats on your MP success - good to see Sarevok take yet another beating...
@Grond0 - sorry to hear about the monks.
Wise: The web claims this is a video related issue. Some things they suggested was running the game at a lower resolution. Another suggestion was to lower the hardware acceleration of your video card (if your video card offers this feature).
Now plating in windowed mode. It is fine, but a little on the small size. Will try reducing resolution next.
Remember, they mean the resolution of the GAME, not your computer resolution. E.g., running BG like in 800 x 600 rather than the wide screen mod, etc.
Thanks Serg and Corey!
It's nice to be back in action... I still have less time at my disposal than I used to (until recently), but Belle made some solid progress today, thanks to some unexepected free time.
Grond0, sorry about Monks v30 (and many earlier incarnations whose misadventures I must have missed). I admire your insistence and I hope to see the crew successful soon...
'Bawdy' Belle Hornswoggle, Halfling Swashbuckler, 2nd & final BG1 report
Belle's decision to look into the troubled Nashkel Mines for Berrun Ghastkill set in motion a chain of events that led to the Halfling learning about an evil plot to lead the Sword Coast to war, and about her own hitherto mysterious roots.
She didn't really understand the fuss about the Nashkel Mines. The evil there was just a bunch of Kobolds led by a Half-Orc priest. Belle slew the Kobolds that stood in her way, and stunned and then slew the priest with her darts. Nothing the Amnian military couldn't have accomplished themselves she reckoned.
Great ... see you in Amn then
...
Thanks for the advice on resolution. Game working great now even in full screen mode.
Faelicia took a quick trip to Durlag's Tower where she gained experience, a tome for increasing wisdom and an oil of speed potion.
She used the latter to make the killing of Tazok straightforward. On his body was a replacement potion and some decent gauntlets.
She then collected the documents in Tazok's tents by using stealth. She was now in a quandary as to whether she should fight those at the camp, or just continue the quest by going to Cloakwood.
In the end she chose to take on the camp. She was highly successful only leaving those alive who were not worthwhile chasing.
She then went to High Hedge where she sold her wand of fire and bought one.
She then took Gurke's Cloak to him, but he spurned it. She sided with Aldeth before heading further into Cloakwood.
She returned Chelak to his brother and then returned to the spiders' nest to pick up armour that had to be left behind.
In transit she was attacked by wyvern/spider parties and wisely fled. However when it came to the wyverns' lair, she cleared it without problem having been able to prepare for battle ahead of time.
Drasus and co were next and were defeated by wand of fire together with improved invisibility.
Now level 7 mage, level 7 fighter.
Davaeorn was defeated far more easily than I thought he would be.
Various protections were used, but only the improved invisibility was important.
About three blasts of wand of fire were used after he had used up his teleportation spells.
Faelicea then finished him off in melee.
Now trying to decide if I should get a second member of the party. It seems criminal to leave all these goodies down here, and if I selected Coran I could trash Durlag's Tower as well.
In the end I decided to pick up Imoen. A difficult choice as I think that Faelicea is powerful enough to win on her own, having already reached the experience cap. Realised that I had made one big mistake in learning cloudkill as she will never be able to cast it in ToSC.
The pair of them wandered the streets of BG finishing most of the quests there.
There was one unusual occurence. Faelicea blinded Larze and killed him. She then left the inn and upon returning he was there again. Used different answers and left without fighting.
Final update.
In the end I did decide to pick up Imoen. Faelicea was already at the level cap. The two of them went tome hunting, but didn't bother with the charisma tome.
Having Imoen made Candlekeep more straightforward.
The Ducal Palace was straightforward due to summons, sleep and web. Faelicea did heal both dukes.
Was a bit concerned when they attacked Sarevok, but needlessly as it happens.
Imoen used backstabs to eliminate Sarevok. Tazok, Semaj et al are still alive somewhere.
Now for Amn.
I had forgotten what a pain the lack of containers is. I put down robe of the neutral archmage and forgot where I put it. Ouch!
Was a bit stupid just before the final battle.
A wand of fire ran out and I went for another one. It never got used.
I think that this is my first completed run with a neutral character. I feel much happier if they are chaotic good like myself, though lawful/neutral good are also acceptable.
Faelicea is quite happy with the fact that of late she has rarely succumbed to rage. Perhaps she will eventually subdue this aspect of her nature.
I had forgotten how straightforward the vanilla game is. I might play a few games with it, but it will not be my preferred set-up.
Belle, my Swashbuckler, fell a few days ago when a real life distraction (girlfriend, so no hard feelings lol) took my focus from the game for a brief while, enough for Belle to be PW:Stunned by a Yuan-Ti Mage in the old tunnels below Athkatla.
I'm still eager for a 'successfulish' playthrough. (I don't expect myself to complete a no-reload trilogy run but it would be nice to have another character reach ToB and make me feel like we're actually contenders for the throne). I rolled several new chars. The girlfriend liked a Human Invoker named Evangeline the best. Being a single-class wizard, she's not really a character I can see myself getting very far with, as I have much more affinity with rogues or rogue hybrids. One of the other chars I rolled, a pretty much min-maxed Gnome Illusionist/Thief, surely has better odds. On the plus side, it's good to leave one's comfort zone once in a while, and besides I really like Evangeline's portrait (by Magali Villeneuve).
Here is Evangeline, Human Invoker:
Safe travels to Evangeline! Nice portrait!
Not very safe I'm afraid Serg...
Quick final update on Evangeline:
Evangeline is gone. In the Basilisk area, she thought she was going to kill severely injured Peter with her Wand of Frost and further injure Lindin (the others were already dead), but apparently the wand works differently in BGEE, namely as a single target weapon. In the original game the wand inflicts AoE frost damage. It only hit Lindin, allowing Peter to Hold Evangeline, and later Imoen...
Hard luck Blackraven. ![]()
I’m re-entering the challenge with Sarah again… Sarah is a stock standard Gnome Fighter Illusionist & took the first (adjusted) dice roll… it was perhaps unwise to drop the wisdom so low but she needed better fighting stats.

(I need to thank Wise for the background village image)
Bitmap image for download- Sarl2
Mods: this is the same scs30 bgtutu game files that I used for puks last run... I made a basic moonblade item and armed Shank with it.
// Moonblade = immune to backstabs in place of any armour or element resistances but once equipped the sword is bound until death and will not suffer being wielded by anyone one else… I've also made some dialog edits to reflect this plot just for my own amusement.
Question:
I'm in the final chapter playing a semi-blind run through SCS (I played through a decade or so ago, but don't remember everything that well and didn't have TOTSC at the time). How dangerous is the TOTSC SCS content (durlag's tower, werewolf island)? If I'm just playing for the BG2 import at this point, is it safer to just go for the ending (which will have the SCS upgraded fight with sarevok) or is it better to do the TOTSC content first? Thanks.
Question:
How dangerous is the TOTSC SCS content (durlag's tower, werewolf island)?
About the same as final tob battle... with scs it can be insane hard!
Starting a new vanilla ToSC run with a male human evil fighter "Sword of the Dark".
Str 18/28, Dex 18, Con 18, Int 12, Wis 15, Cha 3.
Started with ** in bows and ** in large swords.
In Candlekeep I killed Fuller and a watcher. This gave me some good armour.
I used gold to keep rep up and then killed Firebead, again using gold for rep.
Firebead must have been resurrected as I met him in Beregost. I got a book for him and then calmed down Marl. This made me level 3.
I took news of her husband to Mirianne and then killed an ogre with a belt fetish.
Heading northwards, I helped a priestess of Umberlee called Tanya.
I then returned Joia's ring to her.
Used gold to up reputation before acquiring Algernon's Cloak from his dead body. Used what little gold I had to raise reputation, but couldn't raise it much as I am down to my last few gold.
Headed southwards to Nashkel where I found some ankheg armour. Oubliek was about to give me some gold which was for Greybeard. Rep got raised and upon sleeping gained the ability to heal.
Helped Rufie and a dryad before returning to Beregost where I killed Firebead for the experience.
Killed Firebead and am now about to enter the mines.
EDIT 1
Most of the mines were relatively easy despite the lack of equipment caused by a chronic shortage of gold. Mulahey was the only major problem. The plan had been to use poisoned arrows to stop Mulahey casting spells. The problem was that he kept saving and eventually a hold spell came. I was lucky. I saved also and then at last he got poisoned. After that it was plain sailing.
In Nashkel Oubliek helped me against Nimbul.
Oubliek took a lot of the damage and as a result I survived and Nimbul didn't.
At last I have gold. Over 8000gp.
I am level 5.
I acquired a ring of freedom of action in Ulgoth's Beard.
I need to reduce reputation before taking on the bandit camp as I would like the horror spell.
Trying to think where that would be available. (Preferably getting good equipment into the bargain)
EDIT 2
Visited the Coast and plundered a cave there. Charmed Arkishule who was a great help against the first set of sirene.
For some reason she attacked me so I had to kill her. (600 exp not bad)
The second set of sirene charmed and confused me. This meant that I lost out on 2000 exp when killing one of them whilst charmed.
Still got to level 6 whilst there. ![]()
Went to Beregost and got into conflict with Silke.
Charmed the ones she wanted killing. Silke killed all of them and herself into the bargain.
What a shame. ![]()
Killed Marl and Dunkin. Lost 5 rep points upon killing Dunkin. ![]()
Question:
I'm in the final chapter playing a semi-blind run through SCS (I played through a decade or so ago, but don't remember everything that well and didn't have TOTSC at the time). How dangerous is the TOTSC SCS content (durlag's tower, werewolf island)? If I'm just playing for the BG2 import at this point, is it safer to just go for the ending (which will have the SCS upgraded fight with sarevok) or is it better to do the TOTSC content first? Thanks.
Durlag is fairly easy apart those Dwarf guardians (Pride, Fear etc.). That battle is (imo) far worse than Sarevok; and can lead to chunking deaths. Can be cheesed with pre-set Skull Traps however.
Werewolf island is easy.
When you return the Soultaker dagger to the village, the battles there are quite hard (a bunch of *very* high-leveled fighter-thieves; mages etc.)
I avoid all that; not worth the risk in a Trilogy run.
Thanks Aasim and norway. I think I'll skip the TotSC content in this run. That sounds safer, and then I have an excuse for another playthrough at some point
.
Sword of the Dark killed all the bandits who were not in tents, including Taughoz and Tazok.
Then Imoen helped him get the papers out of Tazok's tent.
Got ghoul touch and has now gone to Cloakwood.
Do green slimes no longer chunk (SCS change?)? Carelessly exploring the sewers with Imoen when she bumped into the named kobold, who proceeded to rigid thinking her. Then while the party was jogging across the map to go rescue her (which they did not succeed in doing) I was watching Imoen and meanwhile a green slime that Imoen had not seen (maybe it spawned after she passed or something) snuck up on Edwin and tagged him.
Googling suggested the worst was about to happen, but after a few ticks Edwin just died, and thankfully did not chunk (which probably would have ended the run - not because we wouldn't be able to win, but because I use him in BG2 and don't think I'd be OK with that even if the game would allow it).
There is an option to make it happen less often, also not every hit will auto-splat a npc so he may have just been lucky... well except for being dead in a sewer of course but if you over look that tinny little detail?
I'll count my blessings then. Also that the slime didn't tag charname.
I really need to be more careful about offscreen characters getting ambushed. Reminds me of the time an elder orb snuck up on charname while I was off doing something else with another party member. Fortunately I noticed the dispel in the status menu as once I paused there was already a stream of rays, including death and everything else, flying towards a naked charname (saved by magic shielding).
Sar-scs30 update 1.1,
Safety in towns;
"I've never been very good at leading, O I can fight a bully or charm a storekeep but that doesn't require me to trust my instincts… I have issues with my drives and have come to rely on others for a right/ wrong compass".

Jaheira and Khalid agreed to join us traveling to Peldvale where a Drow named Viconia did the classic damsel in distress... J wanted to head south via Beregost and we had little money (can't even afford to resurrect Viconia) so agreed to hire ourselves out as muscle to her.

We arrived in Nashkel safely (more or less) via the back roads… Before hitting the shops, I plan to rest at the inn and ask J if she has any use for a magic dagger?