Baldur's Gate 1 No-Reload Challenge
#15451
Posté 18 décembre 2015 - 09:28
- ussnorway, Serg BlackStrider, Grimwald the Wise et 1 autre aiment ceci
#15452
Posté 18 décembre 2015 - 12:29
@Blackraven
I have BG1 NPC project installed in my Tutu set-up and have never come across the sea snake that you mentioned.
Where is it found?
She's in the same area where you find Shoal the Nereid. I think she spawns somewhere south of Droth and north of the Ogres. The fight isn't very difficult and the reward, returning throwing dagger, is really good (provided Jozzi doesn't get herself killed).
- Grimwald the Wise aime ceci
#15453
Posté 19 décembre 2015 - 12:30
Sar-scs30 update1.3,
Bandit hunting;
Hear text as mp3,
We cleansed the bandit camp with fire then got ambushed by amazons on the way back to fai… "cat fight"!


We took our time and did the mine by the numbers; releasing the prisoners (pay them) and luring the battle horrors onto my frost wand then Davaeorn popped in and Shar-teel charmed his guards into attacking him with the cloak Imoen pickpocketed earlier.

I'm informed that we are allowed to enter the city now so we stopped at high hedge first for a bit of last minute shopping before saying goodbye to the wilds.
- biowherewolf, Gate70, Blackraven et 1 autre aiment ceci
#15454
Posté 19 décembre 2015 - 01:22
@Blackraven
I have BG1 NPC project installed in my Tutu set-up and have never come across the sea snake that you mentioned.
Where is it found?
Grimwald, something I should have mentioned before: I'm pretty sure that Jozzi the Seasnake only appears if Kivan is in the party.
#15455
Posté 19 décembre 2015 - 07:36
- biowherewolf, corey_russell, ussnorway et 3 autres aiment ceci
#15456
Posté 19 décembre 2015 - 09:22
Grimwald, something I should have mentioned before: I'm pretty sure that Jozzi the Seasnake only appears if Kivan is in the party.
That explains it. I rarely have him in the party.
@Grond0
Do you have the rest anywhere mod installed? I can't rest in caves, which to me is stupid.
IMO sleeping in an empty house or a cave is exactly where you should sleep. OK, if the house isn't empty, or if you sleep on the streets, the guard might be called, but even kings such as King David in the Old Testament and Robert the Bruce in Scotland have slept in caves particularly when they were thought rebels.
- Blackraven aime ceci
#15457
Posté 19 décembre 2015 - 09:37
- biowherewolf, ussnorway, Gate70 et 3 autres aiment ceci
#15458
Posté 19 décembre 2015 - 09:50
@Grond0
Do you have the rest anywhere mod installed? I can't rest in caves, which to me is stupid.
IMO sleeping in an empty house or a cave is exactly where you should sleep. OK, if the house isn't empty, or if you sleep on the streets, the guard might be called, but even kings such as King David in the Old Testament and Robert the Bruce in Scotland have slept in caves particularly when they were thought rebels.
I don't, no. The areas you can rest in are a bit arbitrary. Many buildings do not allow that, but some do. I think most underground areas permit resting, e.g. mines, Undercity. The advantage of the tombs where they were resting compared to the outside area is that there doesn't seem to be any chance of interruption.
- Grimwald the Wise aime ceci
#15459
Posté 19 décembre 2015 - 10:18
Thanks for the info. I have thought of installing the sleep anywhere option as I can police its use myself.
After all, you would expect certain people that you have done favours for to put you up for the night.
In Nepal total strangers let me sleep on their verandah and gave me bedding for the night.
More recently, several of my friends there allowed people made homeless by the earthquake to sleep in their gardens, and a number of churches allowed people to sleep in their buildings too. ![]()
- Grond0 aime ceci
#15460
Posté 19 décembre 2015 - 03:48
Sorry to hear about your monks, Grond0.
- Grond0 et Grimwald the Wise aiment ceci
#15461
Posté 19 décembre 2015 - 04:10
First, I tried this strategy against the Sirines (PC fully buffed, summons from Safana), I went straight to the Sirines and killed them in melee combat, but it didn't work (they use a Fog spell that blinds you while you're inside it), and I had to retreat.
- ussnorway, Gate70, Serg BlackStrider et 2 autres aiment ceci
#15462
Posté 19 décembre 2015 - 05:52
Interesting write-up Crevs
- CrevsDaak aime ceci
#15463
Posté 19 décembre 2015 - 08:53
An excellent roll for Lady Firehair followed by a boost in Charisma and Wisdom through being Aasimar.
I was particularly pleased with the strength roll. ![]()
10% drop in experience isn't that bad. With a natural charisma of 18, no need to boost it to 25 in Amn I think.
AASIMAR: Aasimar carry the blood of a celestial being, the begotten offspring from the union
of a mortal and a deity. Aasimar are usually good aligned and fight against evil in the
world. They typically have fair skin, golden eyes, and often a birthmark in the shape of the
deity’s holy symbol. Aasimar are blessed with insight and personal magnetism and are
typically paladins.
- ADVANTAGES: +1 to Wisdom, + 1 Charisma, Infravision, Sunfire 1/day, and +25% to Acid,
Cold, and Electrical Resistances.
- DISADVANTAGES: -10% experience modifier.
Playing with my normal Tutu set-up.
She made her way to the FAI successfully and then travelling from the Ankheg area to Baldur's Gate she was attacked by worgs, and despite fleeing was brought down to 2hp.
As an inquisitor, no healing spells, so a very lengthy recuperation, four days in all!
However, recover she did and then went on to help Tenya against the fishermen.
EDIT
She headed south towards Nashkel, on the way meeting ogrillon and an aggressive Flaming Fist mercenary. Meeting them resulted in her having plate armour and a ring of protection +1.
In Beregost she calmed down Marl and bought a book for Firebead.
She investigated the area just to the north and ran into a large group of gibberlings. She retreated firing arrows as she went, when suddenly two dire wolves appeared on the scene. They hadn't been there a few moments earlier, so they must have been asleep. She decided that the odds were not too good and so returned to Beregost, only to return on her own terms. She fought the dire wolves without getting badly hurt and then killed the gibberlings. Some xvart were the next to try and kill her, but whilst they hurt her slightly, it was nothing to worry about. She then killed an ogre before heading southwards wearing one of his belts.
On the way to Nashkel, she met hobgoblins, kobolds and gibberling. None of them did much damage, but by the time she reached Nashkel carnival she was quite badly hurt. She was glad of the chance to rest in safety and did so for three days after which she gained the ability to heal herself.
She then went to Nashkel itself and managed to supress her irritation with Noober.
Heading southwards she helped a dog, a dryad and a cat before she met an ogre mage. She used flamestrike just as he used confusion.
The flamestrike was fatal which is just as well as the confusion spell left her helpless.
Heading westwards she killed many xvart getting hurt herself in the process.
She also killed Gnarl and Hairtooth without any problems.
Upon returning to Beregost, she tried to help Melicamp but failed. Xzar and Montaron then joined her and Montaron collected some useful equipment.
They then went to find Droth who was killed along with his mate.
Lady Firehair is now about to enter the Friendly Arms by herself.
- ussnorway, Gate70, Serg BlackStrider et 2 autres aiment ceci
#15464
Posté 20 décembre 2015 - 07:05
Gerland of Candlekeep, NG Half-Elf Skald, 4th BG1 report
5 Elesias, 1368
I'm pleased to report that we have contributed to solving the iron crisis. Last time we were in Nashkel, mayor Berrun Ghastkill requested us to enter the Nashkel Mines and find an explanation for the disappearances of miners and for the contamination of iron ore. We found the mines infested with Kobolds, and took the trouble of dispatching the little buggers.
We left the mines through a tunnel that led to an area we hadn't explored before. In it we slew two Ankhegs, several undead creatures and a rather pugnacious wizard that might have caused us trouble with his two Mustard Jellies if it weren't for Kivan disabling the man with poison-tipped arrows from a Kobold Chieftain we had slain in the mines.
9 Elesias, 1368
In Beregost we met another pawn in the mysterious organization behind the iron crisis and the bandits, a wizard named Tranzig. We ended up killing him after he attacked us. On his body we found a letter that hinted at a bandit camp somwhere in the Wood of Sharp Teeth.
We also slew a thespian that attacked us after we refused to kill three innocent men for her.
20 Elesias, 1368
After roaming the vast Wood of Sharp Teeth, and dealing with several patrols of bandits (as well as two feuding Druids,
We carefully explored the surroundings and cleared them of (mostly undead) hostile creatures. Our subsequent assault on the camp is difficult for me to describe because many things happened at the same time. I remember I went invisible and followed a buffed up Kivan as he took down some stray bandits in his typical sniper style. When we returned to our companions to get Ajantis and Alora to join us, we noticed that some of the bandits had caught our trail. Soon, more and more bandits came after us, amongst them a wizard. Ajantis, buffed with potions, tanked several bandits, and with his poisoned arrows Kivan made sure the wizard became no threat.
22 Elesias, 1368
With plenty of gold in our coffers, we traveled to Ulgoth's Beard and bought several useful items: two magical harps (one that charms listeners and one that dispels confusion), an enchanted staff for Imoen and a Sandthief ring.
27 Elesias, 1368
We've been trying to reach Cloakwood but annoyingly bounty hunters keep holding us up. First there was a party of two female rogues and two priestesses. With Ajantis, Kivan, Alora, and myself occupying one opponent each in melee combat, and with Dynaheir and Imoen ready to cast their spells, we were quite effective at disposing of our enemies.
4 Eleint, 1368
Having spent days of roving the Cloakwood in search of the Iron Throne base, and of defending ourselves against vicious creatures and vindictive druids inhabiting the forest,
- ussnorway, Serg BlackStrider et Grimwald the Wise aiment ceci
#15465
Posté 20 décembre 2015 - 10:38
Gerland of Candlekeep, NG Half-Elf Skald, 5th BG1 report
8 Eleint, 1368
It's late and I'm tired. What we've just done will probably make us the Iron Throne's archenemy. We've battled their local leader and flooded their base, a mine, but possibly at a price I would rather not pay.
As we approached the fort we first eliminated all guards that were patrolling around the walled complex. Within the walls stood four well-equipped guards, two of them wizards. My uncertainty about the outcome of our mission made me express my feelings for Dynaheir through a kiss,
The mine was operated by slaves. With one of the slaves we designed an escape plan for the miners. It involved bribery of some of the guards, and flooding the mine by opening a flood gate with a special key that was in the possession of the master of the mine, a wizard named Davaeorn.
We had to battle our way past dozens of guards. As such this was not a problem for our crew, as we were better equipped, more disciplined, and stronger, but they had wizards we never saw coming. The first one, on the second level, we handled well. Ajantis quaffed a potion of magic shielding and engaged her most of the time, while Kivan and a surprisingly capable Alora dealt with the guards (until the mage Confused her). I suffered a Spook and Kivan an Enfeeblement, but that wasn't enough to stop us.
With the help of some summoned Gnolls we killed an Ogre Mage and cleared the remainder of the floor, before we reached Davaeorn's lair. It held several traps, but Alora detected and removed without difficulty. Ajantis, Alora and I drank protective (magic, fire) and strength potions and attacked the wizard and two Battle Horror guards. Imoen and Dynaheir stayed back, near the entrance. They were invisible. We had no trouble with the Battle Guards,
12 Eleint, 1368
Great news: Gellana Mirrorshade succussfully brought Kivan back to life!
15 Eleint, 1368
Our involvement with the Iron Throne has led us to the city of Baldur's Gate. We haven't seen much of it yet though.
By the gate we helped Kivan defeat an old acquaintance of his, a female Elf that had joined Tazok and Co for some reason.
- ussnorway, Serg BlackStrider, Grond0 et 2 autres aiment ceci
#15466
Posté 21 décembre 2015 - 09:21
Sar-scs30 update1.4,
City slickers;
We did the normal minor quests to collect some gear and Imoen managed another important pickpocket roll.


I must have got arrogant because we decided to use the other stairs for the iron throne battle… my opening fireballs didn't do much except kill false Emissary Tar then Imoen and Safana both fell to backstab attacks.

4 against 6 is not good odds so we legged it downstairs and my luck saved me because only Naaman & Aasim, followed me down… with them dispated we quickly gulped down some healing and returned to the top floor.
Cloudwulfe, Alai, Diyab, Gardush and eventually we hunted down Zhalimar then raised our fallen and got magically teleported to Candlekeep… strait into a ogre mage ambush.


p.s, I legged it off the map edge to escape… I'll rest up in the wilds and live to fight this fight another day.
- Serg BlackStrider, Grimwald the Wise, Blackraven et 1 autre aiment ceci
#15467
Posté 21 décembre 2015 - 10:46
Good write-ups ![]()
I liked seeing the new content in EE I have recently bought EE so may try it soon. I presume that the Dynaheir romantic bit is from vanilla EE?
Meanwhile lady Firehair went to the Lighthouse area and plundered the cave. On the way two slime were killed. She had to rest in the lighthouse area to recuperate and was twice ambushed by a sirene. One at a time was no problem as Firehair could not be charmed.
Full of confidence, she now took on three at a time, moving in close to avoid being poisoned. She was doing well killing two of the sirene, but was then confused with the result that she was hurt by the remaining sirene who was killed despite Firehair's confusion. She rested until she was healed after which sh killed some carrion crawlers.
She then took on three more sirene. Again she was confused, but again the sirene were killed, however on this occasion she was quite badly injured and the healing process took some time.
She also needed to rest after fighting each golem.
In the process she levelled up.
She then headed northwards where she fought more sirene, carrion crawler, dread wolves, ogres and the like and levelled up again. Now level 7.
She then helped the archaeologist, but made the mistake of taking the idol. She was attacked by the doomsayer and was badly hurt and if she had not been whisked off to Nashkel after helping Brage, she would have been killed.
She then took on two sets of assassins:
To fight Malious, Phallen and Nicardian, Firehair obtained the help of Aoln who sadly died.
The others were Tristan and Isolde. The short sword that they had was made largely ineffective by the ring of freedom of action.
- ussnorway, Serg BlackStrider, Blackraven et 1 autre aiment ceci
#15468
Posté 21 décembre 2015 - 02:09
- ussnorway, Serg BlackStrider, Grimwald the Wise et 1 autre aiment ceci
#15469
Posté 21 décembre 2015 - 04:17
She's in the same area where you find Shoal the Nereid. I think she spawns somewhere south of Droth and north of the Ogres. The fight isn't very difficult and the reward, returning throwing dagger, is really good (provided Jozzi doesn't get herself killed).
You also have to be there at night. Only problem is that at nightfall my game crashes. ![]()
I think that I have some missing files for if Melicamp doesn't die, I see the ring where a character should be, (The size for a slime) but then the game crashes. ![]()
I could try re-installing BG1 NPC Project, but that might make things worse. At least my game is playable. ![]()
Lady Firehair went south and killed the assassins in the gnoll citadel before heading north, killing the strong gnolls and heading even further north to where she was given some boots for killing a mountain bear. She then proceeded to kill all hostile creatures in that area, (mainly ogres, gibberlings, Neville and a few hobgoblins.
She then picked up Kevan in the hope of meeting a sea serpent, but every time the serpent should have spawned, the game crashed. She therefore returned to Beregost and dropped off Kevan. (I only picked him up out of curiosity).
I think that Norton is the problem. It doesn't like Gibberlings 3. ![]()
I've had a thought. Could the problem be that Kivan has been changed by the level1npcs to archer?
EDIT
Lady Firehair then went to the basilisk area where she met more assassins. She killed them, but at the expense of half her health points. She therefore had an extended rest just outside the FAI before deciding that perhaps Bassilus was next on the agenda.
He was quite easy to deal with and upon taking the good news to the temple and receiving her reward, she killed a few wolves in the area which included vampyric wolves and dread wolves. This brought her to level 8. ![]()
- ussnorway, Serg BlackStrider, Blackraven et 1 autre aiment ceci
#15470
Posté 21 décembre 2015 - 06:26
Good write-ups
I liked seeing the new content in EE I have recently bought EE so may try it soon. I presume that the Dynaheir romantic bit is from vanilla EE?
The Dynaheir romance is part of the BG1 NPC Project mod that you should be able to use with your Tutu install as well.
- Grimwald the Wise aime ceci
#15471
Posté 21 décembre 2015 - 06:36
The Dynaheir romance is part of the BG1 NPC Project mod that you should be able to use with your Tutu install as well.
Shows how often I have had Dynaheir in my party.
Or perhaps she has not been in the party long enough.
Perhaps I should recruit a full team now, before going into the Nashkel mines to do some investigation into what happens.
This time however Dynaheir will not be able to romance as Firehair is all woman.
Imoen Gavin and Isra have joined the party. Isra at only level 2 is a bit of a handicap and has already had to be raised once.
The battle against the assassins in the Nashkel mines went wrong and she walked into a fireball. ![]()
However, after giving the ring to Joseph's widow, she went up to level 3. ![]()
EDIT
The problems in the mine were cleared up without further fatalities. (In the party anyway)
However things did not go according to plan. Imoen was supposed to use stealth and stop Mulahey from casting spells. It didn't work!
However the tactic had one big benefit. Mulahey used all of his spells on her, leaving the rest of the party to clear up the opposition without hindrance. ![]()
She did get badly hurt, but Gavin was able to put that right. ![]()
They went to the Carnival where they were as right as rain after a good night's rest.
They had just entered Larswood with the intention of seeking out the bandits when a messanger from the Morninglord brought them a message. The Morninglord has asked them to deal with the madman Mutamin.
To do so, she used the scroll of protection from petrification and a potion of oil of speed, plus three cure poison potions since she was poisoned three times by the medusae.
In the process of this battle, Isra reached level 5. Not quite such a handicap now.
Back to the bandits now. Since Kivan feels a need to deal with Tazok, I will Invite him into our group too.
- ussnorway, Blackraven et CrevsDaak aiment ceci
#15472
Posté 22 décembre 2015 - 08:35
Gerland of Candlekeep, NG Half-Elf Skald, 6th BG1 report
23 Eleint, 1368
Our stay in the city has brought us plenty of jobs and, as a consequence, plenty of gold. The six of us did some of the work together, especially a number of rougher encounters with wizards that wanted us dead for different reasons.
Imoen and Alora have become very dear friends. They went on some adventures of their own and often returned with impressive amounts of gold or valuable items. I know those two well enough to be suspicious of the origins of their prizes, but I also know they're too kind to seriously harm innocent people so I've decided to condone their behavior.
Our main business in the city was to confront the Iron Throne about their actions. First, two Iron Throne employees we met near the Thieves Guild told us they had poisoned us. Indeed, with the passing of a day or two we all started getting sick. Our search for antidotes ended with the party killing both Throne associates. They had the antidotes on their bodies (and one of them had a pair of Boots of Speed, a nice consolation).
We met no resistance but weren't given any answers either, until we reached the building's top floor. There, a party of seven or eight acolytes and another Doppelganger awaited us, not to provide information but to kill us! They did give us a name though: Sarevok seems to be one of the local leaders of the Throne.
26 Eleint, 1368
Well, the party's visit to Candlekeep didn't work out the way I would have wanted it to. Yes, Imoen and I caught up with several of our old friends, but we also slew Rieltar and his associates (using the same tactic as we had used at the Iron Throne building).
Luckily Tethtoril sympathized with our cause. Before we were to be transported to Baldur's Gate to be put to justice, the old sage teleported us to secret catacombs below the citadel. We found some valuable treasure there, and many, many Doppelgangers that had taken the shape of Candlekeep residents. At first I feared my former neighbors had been slain, but my hopes returned when I encountered three Doppelgangers that had taken the shape of Gorion, Elminster, and Tethtoril. Gorion had fallen months ago, and I refused to believe the shapeshifting creatures capable of murdering Elminster or Tethtoril. We slew all the Doppelgangers we saw, hoping this would be sufficient help for Candlekeep.
By the gates of Candlekeep we slew four Ogre Mages that had been hired by the Throne to deal with us as well.
Oh, by the way, apparently my biological father (and Sarevok's) is Bhaal, the dead Lord of Murder. My companions Dynaheir, who had suspected as much, and Ajantis seem more shaken by it than I am. I can't see how this revelation may change who I am. I've been doing what I can to be a good man. I've surrounded myself with good people, and together we've done countless good deeds, big and small. My blood doesn't make me who I am. I'm my own man. What does worry me though, is Alaundo's prophecy of many children of Bhaal killing each other for power, sowing chaos and destruction with their passage...
Higharvestide, 1368
A miniscule ice island in the middle of the sea isn't exactly the place where I'd celebrate Higharvestide, but it's where Shandalar sent us. It appeared to be an asylum of sorts for insane mages. We battled our way past a party of three, after Imoen and I cast a Chaos on them (read from scrolls). It confused two of them, and bought us just enough time to finish of one before he'd come to his senses. The second mage managed to cast a Web, which Kivan and I countered with free action potions. Ajantis and Alora were immune to Webs thanks to special rings they wore, and Dynaheir remained outside the spell's area of effect. Only Imoen got stuck.
We had the most difficulty against a mage named Garan who summoned four or five Ankhegs to aid him. Ajantis' full plate armor broke in the middle of battle which made him a lot more vulnerable against the Ankhegs, some of the Ankhegs attacked unbuffed Dynaheir and Imoen, and Garan lasted longer than the other mages we had battled. We prevailed thanks (once more) in large part to Kivan's superb skills with his bow.
10 Marpenoth, 1368
We've agreed to help another resident of Ulgoth's Beard, a scholar named Mendas who asked us to travel the Trackless Sea and fetch him Balduran's logbook. We have obtained a sea chart from a captain in Baldur's Gate, where we kept a very low profile, and are already on our way.
3 Uktar, 1368
Our ship didn't make it to its destination due to a heavy storm, but fortunately we did. What we found was not what we expected. We helped the islanders by destroying a large pack of Wolfweres - my song, strength potions, and speed oils were sufficient for Kivan, Alora and Ajantis to defeat the most powerful of the creatures -
24 Uktar, 1368
Our voyage home went well, without incident, but the same cannot be said of our meeting with Mendas. It turned out he was a Werewolf and Kaishas Gan's husband and he had expected her with us. With two powerful allies, he attacked us, initally in human form, later as Loup Garous. It mattered not. Ajantis with his enchanted blade Kondar and Kivan with Balduran's bastard sword (a type of sword the use of which he wasn't even proficient in), both buffed, destroyed the wicked creatures.
- corey_russell, ussnorway, Serg BlackStrider et 2 autres aiment ceci
#15473
Posté 22 décembre 2015 - 09:17
Grond0 wrote...The circus was quickly cleared despite the werewolves consistently damaging with their hits and the Crew went to report into Gaelan Bayle before handing over the Copper Coronet to Hendak.
This is a very old quote of Grond0's (he made in July 2015), but I wanted to comment - the warning you get that says, "if you don't hurt the werewolves in the circus, they can't hurt you" is VERY incorrect! If you have a ranged weapon equipped, they CAN hurt (the old +4 to hit/+4 damage business) you even if you don't hurt them. So if the entire party has melee weapons equipped, then they won't take damage from the doggies...I discovered this rather recently, and I always wondered I would often take damage despite ignoring them...
EDIT: Wow how did I put this on the wrong thread - ok I'm talking about the BG 2 Circus, not anything in BG 1.
- Grimwald the Wise et Blackraven aiment ceci
#15474
Posté 23 décembre 2015 - 07:02
- ussnorway, Serg BlackStrider, Grimwald the Wise et 2 autres aiment ceci
#15475
Posté 23 décembre 2015 - 12:47
@Grond0 - I know your monks are having such a ball in BG 1, but how about for a change of pace we get them to Melissan? ![]()
- CrevsDaak aime ceci








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