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Baldur's Gate 1 No-Reload Challenge


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#15451
Grond0

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Phantasmic 6 {34} - monks party (update 1)
 
The latest attempt had a poor start.  Rather than the long period undamaged seen in recent runs I was a bit careless in Shoal's area and Wraith was bitten by a wolf. Shrugging that off the monks moved on to Beregost where talking to Marl got everyone to level 2.  That start was a bit symptomatic though of not paying proper attention and I realised a bit later that I hadn't killed Algernon - normally done to manage reputation down.  This time I decided to just accept CLWs for both the good Bhaal abilities.  I also managed a bit later to leave 1 character in the tent after shooting a couple of volleys of shots at Vitiare and got pickpocketed rather than getting his items.
 
Moving on to Nashkel via Brage the monks got to level 3 by helping Prism commit suicide.  A large tree, a dead cat and a living cow provided further opportunities to increase reputation and allowed returning a book to Firebead to push that up to 20.  A few bargain purchases at the Carnival then allowed them to go monster-hunting in the basilisk area - though they took the precaution of acquiring Meilum's bracers on the way.  The southern group of basilisks got everyone to level 4 and the remainder of them soon died as well.  Korax joined in the fun with Kirian's group, though initially failed to be much help.  Spirit has poor HPs and a chromatic orb and magic missile had her in trouble before Korax managed to paralyse Kirian - soon following that success up with stopping Lindin in his tracks as well to end the contest.
Spoiler
 
The monks looted the ankheg nest on the way up to Ulgoth's Beard.  They didn't attempt to fight anything there, but did risk taking on the lone ankheg near Tenya after mistakenly killing the priestess before collecting a reward from her.  
Spoiler
However, in the absence of Algernon's Cloak they decided to go and get the tome from the Gnoll Stronghold before buying anything.  Despite getting tired wading through gnoll bodies there the experience was sufficient to get them all up to level 5.
Spoiler
 
After doing their shopping they returned south and cleared the remainder of the Cloud Peak mountains.  They'll do a bit more clearance before tackling Durlag's Tower next time.
 
Chimera - L5, 34 HPs, 61 kills
Spectre - L5, 42 HPs, 116 kills, 0 deaths
Phantom - L5, 34 HPs, 62 kills, 0 deaths
Wraith - L5, 34 HPs, 60 kills, 0 deaths
Spook - L5, 40 HPs, 64 kills, 0 deaths
Spirit - L5, 29 HPs, 38 kills, 0 deaths

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#15452
Blackraven

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@Blackraven

 

I have BG1 NPC project installed in my Tutu set-up and have never come across the sea snake that you mentioned.

 

Where is it found?

 

She's in the same area where you find Shoal the Nereid. I think she spawns somewhere south of Droth and north of the Ogres. The fight isn't very difficult and the reward, returning throwing dagger, is really good (provided Jozzi doesn't get herself killed).


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#15453
ussnorway

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Sar-scs30 update1.3, 

 

Bandit hunting;

Hear text as mp3,

 

We cleansed the bandit camp with fire then got ambushed by amazons on the way back to fai… "cat fight"!

 

s2-fi020.jpgs2-fi021.jpg

 

We took our time and did the mine by the numbers; releasing the prisoners (pay them) and luring the battle horrors onto my frost wand then Davaeorn popped in and Shar-teel charmed his guards into attacking him with the cloak Imoen pickpocketed earlier.

 

s2-fi022.jpg

Spoiler
s2-fi025.jpg

 

I'm informed that we are allowed to enter the city now so we stopped at high hedge first for a bit of last minute shopping before saying goodbye to the wilds.


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#15454
Blackraven

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@Blackraven

 

I have BG1 NPC project installed in my Tutu set-up and have never come across the sea snake that you mentioned.

 

Where is it found?

Grimwald, something I should have mentioned before: I'm pretty sure that Jozzi the Seasnake only appears if Kivan is in the party.



#15455
Grond0

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Phantasmic 6 {34} - monks party (update 2)
 
The monks continued clearing areas to the south.  That included seeing the Doomsayer off using wands (magic missiles and heavens - both used for the first time).  Bassilus also fell victim during that process - his free action prevented stunning attacks from taking effect, but the damage taken proved too much for him eventually anyway.  
Spoiler
Clearing lots of wolves from the Beregost Temple eventually got everyone to level 6.
Spoiler
 
Although HPs are fairly poor I still decided the monks were now ready to take on Durlag's Tower.  They killed ghasts, basilisks and battle horrors as usual but left the ghost and Kirinhale alone.  Like last time though I couldn't resist taking on Riggilo - this time he failed to do any damage.
Spoiler
 
The last of the areas south of Nashkel to be cleared was the Valley of the Tombs.  Narcillicus and his mustard jellies are dangerous there, so they were isolated and tackled one at a time.  The first jelly poisoned Chimera, but died in plenty of time for him to cure that by resting (in a nearby tomb to avoid interruption).  
Spoiler
The second jelly managed a single hit, but no poison.  
Spoiler
Narcillicus made a tactical mistake by opting for a defensive spell while his stoneskins and saves held out - he didn't get a second opportunity to cast.
Spoiler
 
They did a bit of work at Firewine Bridge, but left the ruins and Kahrk for now.  Clearing a nearby area they were surprised by an ogre mage and took quite a lot of damage there before finishing it off.  
Spoiler
They will also leave Ulcaster alone for now and will be going over to the coast next on a sirine hunt.
 
Chimera - L6, 40 HPs, 154 kills
Spectre - L6, 47 HPs, 255 kills, 0 deaths
Phantom - L6, 37 HPs, 133 kills, 0 deaths
Wraith - L6, 40 HPs, 147 kills, 0 deaths
Spook - L6, 45 HPs, 137 kills, 0 deaths
Spirit - L6, 34 HPs, 106 kills, 0 deaths

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#15456
Grimwald the Wise

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Grimwald, something I should have mentioned before: I'm pretty sure that Jozzi the Seasnake only appears if Kivan is in the party.

 

That explains it. I rarely have him in the party.

 

@Grond0

 

Do you have the rest anywhere mod installed? I can't rest in caves, which to me is stupid.

 

IMO sleeping in an empty house or a cave is exactly where you should sleep. OK, if the house isn't empty, or if you sleep on the streets, the guard might be called, but even kings such as King David in the Old Testament and Robert the Bruce in Scotland have slept in caves particularly when they were thought rebels.


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#15457
Grond0

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Phantasmic 6 {34} - monks party (drat and double drat final update 3)
 
At the lighthouse area no-one was incapacitated by the first group of sirines, while Sil's group failed to even get a hit in.  Rather than muck about they just shot down the golems with magical ammunition.  After clearing the rest of the area (not entirely straight-forward due to the large amount of re-spawning on encounter points) they headed up the coast.  They spent a while running the large ogre clan around, but killed them all without incident.  They did, however, have a nasty encounter with lightning.  Spectre was hit initially and after quickly killing attackers they tried to rest, but were not able to do so until Spirit had also been hit twice - fortunately Chimera had used CLW on her in between strikes.  Stealth broke on the way in to the final group of sirines, but 2 of them were quickly stunned anyway making it still a relatively easy battle.
 
There's not a lot to do in Gullykin, but a potion of hill giant strength allowed Phantom to steal a +1 sling and a scroll of protection from poison among other things (the latter being potentially useful as I'm not allowing the use of healing potions or antidotes in this run).  They also managed to prevent Jenkal from doing a runner.
 
With not many areas to clear left they moved on to Larswood.  Stealth allowed them to deal with a number of Black Talons before they tackled a couple of druids fighting each other.  They went down reasonably easily, but summoned animals had caused a little bit of damage resulting in the need for rest.  An interruption during that by a large group of bandits should have just seen them leave the area without any fuss as soon as the autopause kicked in.  However, the mouse click telling them to leave didn't take effect and Spirit was hit once before I tried again (as usual SCS targeting the character with the least HPs).  This time they successfully travelled, but I was dismayed to find that one bandit had got a final attack in as they left - and the monks had arrived at the FAI dragging a dead body (I think if I had taken the time to equip a melee weapon on her Spirit would have survived :(). 
Spoiler

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#15458
Grond0

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@Grond0

 

Do you have the rest anywhere mod installed? I can't rest in caves, which to me is stupid.

 

IMO sleeping in an empty house or a cave is exactly where you should sleep. OK, if the house isn't empty, or if you sleep on the streets, the guard might be called, but even kings such as King David in the Old Testament and Robert the Bruce in Scotland have slept in caves particularly when they were thought rebels.

I don't, no.  The areas you can rest in are a bit arbitrary.  Many buildings do not allow that, but some do.  I think most underground areas permit resting, e.g. mines, Undercity.  The advantage of the tombs where they were resting compared to the outside area is that there doesn't seem to be any chance of interruption.


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#15459
Grimwald the Wise

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Thanks for the info. I have thought of installing the sleep anywhere option as I can police its use myself.

 

After all, you would expect certain people that you have done favours for to put you up for the night.

 

In Nepal total strangers let me sleep on their verandah and gave me bedding for the night.

 

More recently, several of my friends there allowed people made homeless by the earthquake to sleep in their gardens, and a number of churches allowed people to sleep in their buildings too. :)


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#15460
corey_russell

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Sorry to hear about your monks, Grond0.


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#15461
CrevsDaak

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After killing Tranzig, Sari decided to adventure in Peldvale, to look for the Bandit Camp. We had to go back *twice* since Saf got killed by Black Talon Elite (they hit pretty hard!) that spawned next to her (once, I told her to run off, and she triggered a spawn point and was eaten by a Black Bear actually, but after having her HP ravished to 7 by the Black Talon Elite), but after all it was good since we got loads of XP (and some little loot).
Spoiler
In our way back after Safana's first death, we were ambushed by an Ogre Mage and two Ogres. Saf took care of the last two with her Ring of Energy, while Sari was standing there, blinded and charmed. While my PCs were blinded, the Ogre Mage left, so we got no XP form him :(
Spoiler
Then, Saf got killed for the second time, I rezzed her, and when we were back, more Bandits had spawned. Good luck Saf didn't get killed again.
Spoiler
We headed to Larsvale, in there, we slain the Druids (the one that wanted to kill us, and the one that had plotted against that one's friends). LOADS of Gibberlings plagued the area, basically, free XP, anyway.
Spoiler
We spotted the Bandits, and, as always, they targeted Safana, so I moved her away, but she walked over a spawn point and summoned even more Bandits. Oh well. After some Skull Traps, Holds and one of two buffs over Sari, they were all dead (Sari's a brutal killing machine with her God's Axe and DUHM).
Spoiler
When we were done with the Bandits (not their camp!), we travelled to Beregost, and there Saf told Sari that she wanted to complete her original quest >.> oh well. So our next target was the Lighthouse... Which has Sirines (more than deadly with aTweaks).

First, I tried this strategy against the Sirines (PC fully buffed, summons from Safana), I went straight to the Sirines and killed them in melee combat, but it didn't work (they use a Fog spell that blinds you while you're inside it), and I had to retreat.
Spoiler
Sari run around the whole map being pursued by the Sirines, that took their less-dangerous form of Slimes. Safana killed them in the end, using Darts and the Wand of Fire.
Spoiler
Sarieln entered the Cave using Sanctuary, killed the Flesh Golems with the Full Plate Mail she found inside the cave and the Cursed Sword of Berkserking (she can take it off with a spell later). The randomized traps (BGTTweaks) were pretty weak: I blocked two of them with Berkserk's Rage and the other one was a Skull Trap for very little damage (and I saved against it). To make it even easier, I made Sari drink the Potion of Insulation I had just found. The Golems couldn't even hit me :D
Spoiler
After all that, I casted Sanctuary again and sneak passed the rest of the Sirines (I only killed the first group, because you see them when you are walking back, and if that happened while I had the Cursed Sword of Berkserking (yes, that I had it planned) I could have gotten killed).
Spoiler
So, now that we had done Saf's quest, I decided it was time to go and kill Greywolf (I had forgotten... All this time xD). He's pretty tough and he usually goes for your squishies, but Saf actually kited him (he didn't have an Oil of Speed, but a Potion of Freedom. Fair. Since otherwise Hold would have worked and he would be dead by the end of the round. Note that I told Sari to cast Hold *before* he drunk the Potion, but, oh well. Timing.
Spoiler
On our way to the High Hedge, we encountered a huuuuuuuuuge pack of skeletons (originally, it was just one, the one whose corpse/loot is much far away from the group), but Safana blasted them off existance with one Skull Trap and levelled up!
Spoiler
We sold some stuff and Identified other stuff. When I was done shopping this happened (no, I didn't crash):
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And, here are our invetories:
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Now I'm going to do some more quests to gain levels and then I take on the Bandit Camp. The thing is that it's insane with SCS, and I'd like to get to BG at least.
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#15462
Grimwald the Wise

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Interesting write-up Crevs


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#15463
Grimwald the Wise

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An excellent roll for Lady Firehair followed by a boost in Charisma and Wisdom through being Aasimar.

 

I was particularly pleased with the strength roll. :)

 

10% drop in experience isn't that bad. With a natural charisma of 18, no need to boost it to 25 in Amn I think.

 

Baldr000.jpg

 

AASIMAR: Aasimar carry the blood of a celestial being, the begotten offspring from the union

of a mortal and a deity. Aasimar are usually good aligned and fight against evil in the

world. They typically have fair skin, golden eyes, and often a birthmark in the shape of the

deity’s holy symbol. Aasimar are blessed with insight and personal magnetism and are

typically paladins.

- ADVANTAGES: +1 to Wisdom, + 1 Charisma, Infravision, Sunfire 1/day, and +25% to Acid,

  Cold, and Electrical Resistances.

- DISADVANTAGES: -10% experience modifier.

 

Playing with my normal Tutu set-up.

 

She made her way to the FAI successfully and then travelling from the Ankheg area to Baldur's Gate she was attacked by worgs, and despite fleeing was brought down to 2hp.

 

As an inquisitor, no healing spells, so a very lengthy recuperation, four days in all! :( However, recover she did and then went on to help Tenya against the fishermen.

 

EDIT

 

She headed south towards Nashkel, on the way meeting ogrillon and an aggressive Flaming Fist mercenary. Meeting them resulted in her having plate armour and a ring of protection +1.

 

In Beregost she calmed down Marl and bought a book for Firebead.

 

She investigated the area just to the north and ran into a large group of gibberlings. She retreated firing arrows as she went, when suddenly two dire wolves appeared on the scene. They hadn't been there a few moments earlier, so they must have been asleep. She decided that the odds were not too good and so returned to Beregost, only to return on her own terms. She fought the dire wolves without getting badly hurt and then killed the gibberlings. Some xvart were the next to try and kill her, but whilst they hurt her slightly, it was nothing to worry about. She then killed an ogre before heading southwards wearing one of his belts.

 

On the way to Nashkel, she met hobgoblins, kobolds and gibberling. None of them did much damage, but by the time she reached Nashkel carnival she was quite badly hurt. She was glad of the chance to rest in safety and did so for three days after which she gained the ability to heal herself.

 

She then went to Nashkel itself and managed to supress her irritation with Noober.

 

Heading southwards she helped a dog, a dryad and a cat before she met an ogre mage. She used flamestrike just as he used confusion.

 

Baldr001.jpg

 

The flamestrike was fatal which is just as well as the confusion spell left her helpless.

 

Heading westwards she killed many xvart getting hurt herself in the process.

 

Baldr002.jpg

 

She also killed Gnarl and Hairtooth without any problems.

 

Upon returning to Beregost, she tried to help Melicamp but failed. Xzar and Montaron then joined her and Montaron collected some useful equipment.

 

They then went to find Droth who was killed along with his mate.

 

Lady Firehair is now about to enter the Friendly Arms by herself.


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#15464
Blackraven

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Gerland of Candlekeep, NG Half-Elf Skald, 4th BG1 report
 

5 Elesias, 1368
I'm pleased to report that we have contributed to solving the iron crisis. Last time we were in Nashkel, mayor Berrun Ghastkill requested us to enter the Nashkel Mines and find an explanation for the disappearances of miners and for the contamination of iron ore. We found the mines infested with Kobolds, and took the trouble of dispatching the little buggers.

Spoiler
On the lowest level we entered a round structure that turned out to be an office of sorts of the leader of the Kobolds, a Half-Orc priest of Cyric. I paralyzed him with my wand and then struck him down.
Spoiler
The others dealt with his lackeys.
We left the mines through a tunnel that led to an area we hadn't explored before. In it we slew two Ankhegs, several undead creatures and a rather pugnacious wizard that might have caused us trouble with his two Mustard Jellies if it weren't for Kivan disabling the man with poison-tipped arrows from a Kobold Chieftain we had slain in the mines.
Spoiler
Back in Nashkel we dealt with another aggressive wizard, at the Carnival, in much the same manner,
Spoiler
and with an assassin named Nimbul, hired to kill me by none other than Kivan's nemsis Tazok. War dogs summoned with a Wand of Monster Summoning kept Nimbul busy before Ajantis struck him down.
Spoiler
Interestingly, correspondence we found on Mulahey and on Nimbul suggests that the iron crisis and the bandit trouble are the work of one and the same organization.
 

9 Elesias, 1368
In Beregost we met another pawn in the mysterious organization behind the iron crisis and the bandits, a wizard named Tranzig. We ended up killing him after he attacked us. On his body we found a letter that hinted at a bandit camp somwhere in the Wood of Sharp Teeth.
We also slew a thespian that attacked us after we refused to kill three innocent men for her.

Spoiler
We'll soon be off to look for the bandit camp.

 

20 Elesias, 1368

After roaming the vast Wood of Sharp Teeth, and dealing with several patrols of bandits (as well as two feuding Druids,

Spoiler
we finally located the bandit camp. 
We carefully explored the surroundings and cleared them of (mostly undead) hostile creatures. Our subsequent assault on the camp is difficult for me to describe because many things happened at the same time. I remember I went invisible and followed a buffed up Kivan as he took down some stray bandits in his typical sniper style. When we returned to our companions to get Ajantis and Alora to join us, we noticed that some of the bandits had caught our trail. Soon, more and more bandits came after us, amongst them a wizard. Ajantis, buffed with potions, tanked several bandits, and with his poisoned arrows Kivan made sure the wizard became no threat.
Spoiler
I limited myself mostly to chanting my battlesong, but targeted their archers with a Skull Trap and with my Wand of Fire.
Spoiler
When all our enemies were down, we entered the actual camp and we easily dispatched the few bandits that had stayed behind. Sadly we found no trace of Tazok, so Kivan will have to wait for his chance at revenge. We looted the camp and freed an Elven prisoner named Ender Sai. He divulged to us the name of the organization we had been opposing in the Nashkel Mines and now at the bandit camp: the Iron Throne. This surprised me because the Iron Throne is a respected mercantile syndicate that operates all over Faerun. According to Ender Sai, they have a hidden base somewhere in Cloakwood.

 

22 Elesias, 1368

With plenty of gold in our coffers, we traveled to Ulgoth's Beard and bought several useful items: two magical harps (one that charms listeners and one that dispels confusion), an enchanted staff for Imoen and a Sandthief ring.

 

27 Elesias, 1368
We've been trying to reach Cloakwood but annoyingly bounty hunters keep holding us up. First there was a party of two female rogues and two priestesses. With Ajantis, Kivan, Alora, and myself occupying one opponent each in melee combat, and with Dynaheir and Imoen ready to cast their spells, we were quite effective at disposing of our enemies.

Spoiler
A second group of bounty hunters, four male warriors caused us more trouble. We focused our attention first on their battlemage, allowing their priest to hurt us with an Unholy Blight and, just when we had felled the mage, to Hold Ajantis.
Spoiler
Fortunately Kivan finished the priest soon after that, and Dynaheir had Remove Paralysis memorized, so she could free Ajantis.
Spoiler
The party had no difficulty with the remaining warriors. I'm probably asking too much when I say I hope no more bounty hunters will come for us now.

4 Eleint, 1368
Having spent days of roving the Cloakwood in search of the Iron Throne base, and of defending ourselves against vicious creatures and vindictive druids inhabiting the forest,
Spoiler
we finally received confirmation that we're on the right track. Archdruid Amarande has directed us to a fort to the northeast. Two or three days separate us now from the Iron Throne installation.


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#15465
Blackraven

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Gerland of Candlekeep, NG Half-Elf Skald, 5th BG1 report
 

8 Eleint, 1368
It's late and I'm tired. What we've just done will probably make us the Iron Throne's archenemy. We've battled their local leader and flooded their base, a mine, but possibly at a price I would rather not pay.
As we approached the fort we first eliminated all guards that were patrolling around the walled complex. Within the walls stood four well-equipped guards, two of them wizards. My uncertainty about the outcome of our mission made me express my feelings for Dynaheir through a kiss,

Spoiler
The warrior's haste was due to a pair of Boots of Speed that I took from him. With Ajantis, also hasted, I returned to the fort to look for the other guards, found them and injured them with my wand of fire. We retreated once more, but one of their wizards Dimension Doored right to us, and injured Ajantis with a Lightning Bolt. Our subsequent collective assault meant the end of our enemy, but the second wizard appeared almost as sudden as his late colleague. He Spooked Kivan and Confused Alora. Thankfully Kivan didn't panic but for a brief moment and confused Alora simply kept attacking the wizard with her dart. He didn't last long.
Spoiler
We slew the fourth guard and entered the mine.
The mine was operated by slaves. With one of the slaves we designed an escape plan for the miners. It involved bribery of some of the guards, and flooding the mine by opening a flood gate with a special key that was in the possession of the master of the mine, a wizard named Davaeorn. 
We had to battle our way past dozens of guards. As such this was not a problem for our crew, as we were better equipped, more disciplined, and stronger, but they had wizards we never saw coming. The first one, on the second level, we handled well. Ajantis quaffed a potion of magic shielding and engaged her most of the time, while Kivan and a surprisingly capable Alora dealt with the guards (until the mage Confused her). I suffered a Spook and Kivan an Enfeeblement, but that wasn't enough to stop us.
Spoiler
A second mage we encountered on the third level wasn't as forgiving. A Lightning Bolt she cast into the corridor where most of our group were standing kept ricocheting from between two points, with Kivan stuck in the middle. Unlike the rest of us he failed to quaff a protective potion, and he did not survive.
Spoiler
Ajantis and Alora avenged the Elf,
Spoiler
and then we paused. We hesitated between pushing on and heading back to the FAI to see Kivan resurrected (his body was remarkably hale). As we were a three day trek removed from the inn, we decided to push on, fully aware that we were weakened both physically and emotionally by the loss of our friend.
With the help of some summoned Gnolls we killed an Ogre Mage and cleared the remainder of the floor, before we reached Davaeorn's lair. It held several traps, but Alora detected and removed without difficulty. Ajantis, Alora and I drank protective (magic, fire) and strength potions and attacked the wizard and two Battle Horror guards. Imoen and Dynaheir stayed back, near the entrance. They were invisible. We had no trouble with the Battle Guards,
Spoiler
but as soon as they were down groups of guards kept streaming in,
Spoiler
diverting our attention from our main target, Davaeorn, who had retreated to one of his back chambers. As soon as Ajantis, Alora, and I had felled the last of the guards we went after Davaeorn again. I went invisible, and attacked the wizard from behind with wand scorchers, Alora pelted him with her returning frost dart, and Ajantis took him on in melee combat. Our foe was no match for our combined strengths.
Spoiler
We've just pillaged the place and are now ready to make the long trek to the FAI.

 

12 Eleint, 1368

Great news: Gellana Mirrorshade succussfully brought Kivan back to life!
 

15 Eleint, 1368 
Our involvement with the Iron Throne has led us to the city of Baldur's Gate. We haven't seen much of it yet though.
By the gate we helped Kivan defeat an old acquaintance of his, a female Elf that had joined Tazok and Co for some reason.

Spoiler
We've just done some shopping but it's past midnight, time for bed.


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#15466
ussnorway

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Sar-scs30 update1.4, 

 

City slickers;

 

Hear text as mp3,

 

We did the normal minor quests to collect some gear and Imoen managed another important pickpocket roll.

s2-fi026.jpgs2-fi027.jpg
I must have got arrogant because we decided to use the other stairs for the iron throne battle… my opening fireballs didn't do much except kill false Emissary Tar then Imoen and Safana both fell to backstab attacks.

s2-fi028.jpg

Spoiler
s2-fi036.jpg

4 against 6 is not good odds so we legged it downstairs and my luck saved me because only Naaman & Aasim, followed me down… with them dispated we quickly gulped down some healing and returned to the top floor.

 

Cloudwulfe, Alai, Diyab, Gardush and eventually we hunted down Zhalimar then raised our fallen and got magically teleported to Candlekeep… strait into a ogre mage ambush.

s2-fi037.jpgs2-fi038.jpg

p.s, I legged it off the map edge to escape… I'll rest up in the wilds and live to fight this fight another day.


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#15467
Grimwald the Wise

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Good write-ups :)

 

I liked seeing the new content in EE  I have recently bought EE so may try it soon. I presume that the Dynaheir romantic bit is from vanilla EE?

 

Meanwhile lady Firehair went to the Lighthouse area and plundered the cave. On the way two slime were killed. She had to rest in the lighthouse area to recuperate and was twice ambushed by a sirene. One at a time was no problem as Firehair could not be charmed.

 

Full of confidence, she now took on three at a time, moving in close to avoid being poisoned. She was doing well killing two of the sirene, but was then confused with the result that she was hurt by the remaining sirene who was killed despite Firehair's confusion. She rested until she was healed after which sh killed some carrion crawlers.

 

She then took on three more sirene. Again she was confused, but again the sirene were killed, however on this occasion she was quite badly injured and the healing process took some time.

 

Spoiler

 

She also needed to rest after fighting each golem.

 

Spoiler

 

In the process she levelled up.

 

She then headed northwards where she fought more sirene, carrion crawler, dread wolves, ogres and the like and levelled up again. Now level 7.

 

She then helped the archaeologist, but made the mistake of taking the idol. She was attacked by the doomsayer and was badly hurt and if she had not been whisked off to Nashkel after helping Brage, she would have been killed.

 

She then took on two sets of assassins:

To fight Malious, Phallen and Nicardian, Firehair obtained the help of Aoln who sadly died.

 

Spoiler

 

The others were Tristan and Isolde. The short sword that they had was made largely ineffective by the ring of freedom of action.

 

Spoiler


  • ussnorway, Serg BlackStrider, Blackraven et 1 autre aiment ceci

#15468
Grond0

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Phantasmic 6 {35} - monks party (update 1)
 
I seriously considered trying something else, but once more have stubbornly embarked on the attempt to get the monks to fully complete nearly all of BG1 without:
- any party deaths
- use of healing potions or antidotes
 
As usual I started off playing to see how far they could go without taking any damage at all.  That only took them from Shoal to south of Beregost, where a hobgoblin elite rather meanly respawned on an encounter point cleared seconds earlier as the monks were retreating from new enemies - that meant no autopause and gave no real chance to avoid its shot and the monks were just too far from the edge of the map to run away in time.
Spoiler
 
I had remembered to reduce reputation to get LMD this time on arrival at Nashkel, so getting up to 20 reputation took rather longer than the previous run.  Melicamp didn't survive, but everything else was successful - I even remembered to talk to Tenya before killing her this time!
Spoiler
 
HPs last time were low, which contributed to Spirit's eventual death.  This time the first level up was exceptionally good and I was thinking my luck was in.  Subsequent rolls have been very poor though and only Chimera is above average HPs at level 4.  I haven't yet acquired Meilum's bracers and without those Spectre is, for once, not leading the kills tally (Chimera is benefiting from the +1 sling).
 
Chimera - L4, 33 HPs, 51 kills
Spectre - L4, 28 HPs, 43 kills, 0 deaths
Phantom - L4, 28 HPs, 25 kills, 0 deaths
Wraith - L4, 28 HPs, 42 kills, 0 deaths
Spook - L4, 28 HPs, 31 kills, 0 deaths
Spirit - L4, 24 HPs, 31 kills, 0 deaths

  • ussnorway, Serg BlackStrider, Grimwald the Wise et 1 autre aiment ceci

#15469
Grimwald the Wise

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She's in the same area where you find Shoal the Nereid. I think she spawns somewhere south of Droth and north of the Ogres. The fight isn't very difficult and the reward, returning throwing dagger, is really good (provided Jozzi doesn't get herself killed).

 

You also have to be there at night. Only problem is that at nightfall my game crashes. :(

 

I think that I have some missing files for if Melicamp doesn't die, I see the ring where a character should be, (The size for a slime) but then the game crashes. :(

 

I could try re-installing BG1 NPC Project, but that might make things worse. At least my game is playable. :)

 

Lady Firehair went south and killed the assassins in the gnoll citadel before heading north, killing the strong gnolls and heading even further north to where she was given some boots for killing a mountain bear. She then proceeded to kill all hostile creatures in that area, (mainly ogres, gibberlings, Neville and a few hobgoblins.

 

She then picked up Kevan in the hope of meeting a sea serpent, but every time the serpent should have spawned, the game crashed. She therefore returned to Beregost and dropped off Kevan. (I only picked him up out of curiosity).

 

I think that Norton is the problem. It doesn't like Gibberlings 3. :(

 

I've had a thought. Could the problem be that Kivan has been changed by the level1npcs to archer?

 

EDIT

 

Lady Firehair then went to the basilisk area where she met more assassins. She killed them, but at the expense of half her health points. She therefore had an extended rest just outside the FAI before deciding that perhaps Bassilus was next on the agenda.

 

He was quite easy to deal with and upon taking the good news to the temple and receiving her reward, she killed a few wolves in the area which included vampyric wolves and dread wolves. This brought her to level 8. :)


  • ussnorway, Serg BlackStrider, Blackraven et 1 autre aiment ceci

#15470
Blackraven

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Good write-ups :)

 

I liked seeing the new content in EE  I have recently bought EE so may try it soon. I presume that the Dynaheir romantic bit is from vanilla EE?

The Dynaheir romance is part of the BG1 NPC Project mod that you should be able to use with your Tutu install as well. 


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#15471
Grimwald the Wise

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The Dynaheir romance is part of the BG1 NPC Project mod that you should be able to use with your Tutu install as well. 

 

Shows how often I have had Dynaheir in my party.

 

Or perhaps she has not been in the party long enough.

 

Perhaps I should recruit a full team now, before going into the Nashkel mines to do some investigation into what happens.

 

This time however Dynaheir will not be able to romance as Firehair is all woman.

 

Imoen Gavin and Isra have joined the party. Isra at only level 2 is a bit of a handicap and has already had to be raised once.

 

The battle against the assassins in the Nashkel mines went wrong and she walked into a fireball. :(

 

However, after giving the ring to Joseph's widow, she went up to level 3. :)

 

EDIT

 

The problems in the mine were cleared up without further fatalities. (In the party anyway)

 

However things did not go according to plan. Imoen was supposed to use stealth and stop Mulahey from casting spells. It didn't work!

 

However the tactic had one big benefit. Mulahey used all of his spells on her, leaving the rest of the party to clear up the opposition without hindrance. :)

 

She did get badly hurt, but Gavin was able to put that right. :)

 

They went to the Carnival where they were as right as rain after a good night's rest.

 

They had just entered Larswood with the intention of seeking out the bandits when a messanger from the Morninglord brought them a message. The Morninglord has asked them to deal with the madman Mutamin.

 

To do so, she used the scroll of protection from petrification and a potion of oil of speed, plus three cure poison potions since she was poisoned three times by the medusae.

 

In the process of this battle, Isra reached level 5. Not quite such a handicap now.

 

Back to the bandits now. Since Kivan feels a need to deal with Tazok, I will Invite him into our group too.


  • ussnorway, Blackraven et CrevsDaak aiment ceci

#15472
Blackraven

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Gerland of Candlekeep, NG Half-Elf Skald, 6th BG1 report

23 Eleint, 1368
Our stay in the city has brought us plenty of jobs and, as a consequence, plenty of gold. The six of us did some of the work together, especially a number of rougher encounters with wizards that wanted us dead for different reasons.

Spoiler
Arrows of dispelling and plenty of elemental damage dealing weapons (arrows, my trusty Ashideena, Alora's frost dart) made these encounters more than manageable.
Imoen and Alora have become very dear friends. They went on some adventures of their own and often returned with impressive amounts of gold or valuable items. I know those two well enough to be suspicious of the origins of their prizes, but I also know they're too kind to seriously harm innocent people so I've decided to condone their behavior.
Our main business in the city was to confront the Iron Throne about their actions. First, two Iron Throne employees we met near the Thieves Guild told us they had poisoned us. Indeed, with the passing of a day or two we all started getting sick. Our search for antidotes ended with the party killing both Throne associates. They had the antidotes on their bodies (and one of them had a pair of Boots of Speed, a nice consolation).
Spoiler
A day or two later we cleared one trading house of Doppelgangers for the Flaming Fist, and another one for our friend Aldeth Sashenstar. The Doppelgangers had nearly caused the bankruptcy of both houses, with a number of inexplicable, and above all unfavorable business decisions for their respective employers. The mysterious infiltrations among the Iron Throne's competitors were sufficiently suspicious for the Fist to authorize and pay us to enter the Iron Throne building to get some answers.
We met no resistance but weren't given any answers either, until we reached the building's top floor. There, a party of seven or eight acolytes and another Doppelganger awaited us, not to provide information but to kill us! They did give us a name though: Sarevok seems to be one of the local leaders of the Throne.
Spoiler
What our enemy clearly didn't foresee was that at that point we had two wands of fire and three necklaces of missiles. The conflagration we exposed our foes to, killed several of the acolytes.
Spoiler
The others fell soon after. There was one rogue who seriously injured Imoen with a backstab, but I paralyzed the assassin with my wand before she could do any more harm.
Spoiler
Eventually we learnt that Iron Throne leader Rieltar was at a business meeting in Candlekeep, and that's where the Fist wants us to go now. They even gave me a book with which we should be allowed entrance into what used to be my home for many years. 

26 Eleint, 1368
Well, the party's visit to Candlekeep didn't work out the way I would have wanted it to. Yes, Imoen and I caught up with several of our old friends, but we also slew Rieltar and his associates (using the same tactic as we had used at the Iron Throne building).
Spoiler
Instead of becoming heroes for ridding the Sword Coast of the people who had caused so much destruction over the past several months, we became villains. Apparently you're free of blame if, rather than doing the dirty work yourself, you're in a high enough position to order others to enslave miners, to rob and kill travelers, or to murder competitors and replace them with Doppelgangers.
Luckily Tethtoril sympathized with our cause. Before we were to be transported to Baldur's Gate to be put to justice, the old sage teleported us to secret catacombs below the citadel. We found some valuable treasure there, and many, many Doppelgangers that had taken the shape of Candlekeep residents. At first I feared my former neighbors had been slain, but my hopes returned when I encountered three Doppelgangers that had taken the shape of Gorion, Elminster, and Tethtoril. Gorion had fallen months ago, and I refused to believe the shapeshifting creatures capable of murdering Elminster or Tethtoril. We slew all the Doppelgangers we saw, hoping this would be sufficient help for Candlekeep.
Spoiler
The catacombs led to dark caverns where we were held up by four more hostile Iron Throne hirelings. More fire from our wands and necklaces killed two of them instantly.
Spoiler
The survivors were a warrior, who was felled soon after by Kivan, and a wizard named Prat. The wizard nearly Confused Ajantis: he activated the Greenstone Amulet just in time.
Spoiler

By the gates of Candlekeep we slew four Ogre Mages that had been hired by the Throne to deal with us as well.

Spoiler
Reluctant to return to Baldur's Gate because of our new status as outlaws, we've just agreed to travel to Ulgoth's Beard to see if the offer Shandalar made us a tenday or two ago, to retrieve a cloak for him, still stands.
Oh, by the way, apparently my biological father (and Sarevok's) is Bhaal, the dead Lord of Murder. My companions Dynaheir, who had suspected as much, and Ajantis seem more shaken by it than I am. I can't see how this revelation may change who I am. I've been doing what I can to be a good man. I've surrounded myself with good people, and together we've done countless good deeds, big and small. My blood doesn't make me who I am. I'm my own man. What does worry me though, is Alaundo's prophecy of many children of Bhaal killing each other for power, sowing chaos and destruction with their passage...

Higharvestide, 1368
A miniscule ice island in the middle of the sea isn't exactly the place where I'd celebrate Higharvestide, but it's where Shandalar sent us. It appeared to be an asylum of sorts for insane mages. We battled our way past a party of three, after Imoen and I cast a Chaos on them (read from scrolls). It confused two of them, and bought us just enough time to finish of one before he'd come to his senses. The second mage managed to cast a Web, which Kivan and I countered with free action potions. Ajantis and Alora were immune to Webs thanks to special rings they wore, and Dynaheir remained outside the spell's area of effect. Only Imoen got stuck.
Spoiler
The third wizard, who had temporarily gone invisible, fell soon after Kivan dispelled his protections with an arrow of dispelling.
We had the most difficulty against a mage named Garan who summoned four or five Ankhegs to aid him. Ajantis' full plate armor broke in the middle of battle which made him a lot more vulnerable against the Ankhegs, some of the Ankhegs attacked unbuffed Dynaheir and Imoen, and Garan lasted longer than the other mages we had battled. We prevailed thanks (once more) in large part to Kivan's superb skills with his bow.
Spoiler
Near what seemed to be an exit, a wizard named Dezkiel failed to Horror us, saw his protections dispelled by Kivan, and fell to our collective onslaught of magic and missiles. On his body we found a Stoneskin scroll and Shandalar's cloak.

10 Marpenoth, 1368
We've agreed to help another resident of Ulgoth's Beard, a scholar named Mendas who asked us to travel the Trackless Sea and fetch him Balduran's logbook. We have obtained a sea chart from a captain in Baldur's Gate, where we kept a very low profile, and are already on our way.

3 Uktar, 1368
Our ship didn't make it to its destination due to a heavy storm, but fortunately we did. What we found was not what we expected. We helped the islanders by destroying a large pack of Wolfweres - my song, strength potions, and speed oils were sufficient for Kivan, Alora and Ajantis to defeat the most powerful of the creatures -
Spoiler
only to be awarded with betrayal. The islanders themselves were Werewolves. They all turned on us, and paid for that with their lives, except for a few grateful females: a girl named Delainey and a woman named Maralee (whose baby son we'd saved from the alpha Wolfwere). They convinced headwoman Kaishas Gan to let us leave the island in peace, on a ship she had prepared.
Spoiler
We hope to reach Ulgoth's Beard within two tendays.

24 Uktar, 1368
Our voyage home went well, without incident, but the same cannot be said of our meeting with Mendas. It turned out he was a Werewolf and Kaishas Gan's husband and he had expected her with us. With two powerful allies, he attacked us, initally in human form, later as Loup Garous. It mattered not. Ajantis with his enchanted blade Kondar and Kivan with Balduran's bastard sword (a type of sword the use of which he wasn't even proficient in), both buffed, destroyed the wicked creatures.
Spoiler
Months have passed since the incident at Candlekeep, so we might see how Baldur's Gate receives us. On the other hand, now would also be a good time to further explore Durlag's Tower...


  • corey_russell, ussnorway, Serg BlackStrider et 2 autres aiment ceci

#15473
corey_russell

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Grond0 wrote...

The circus was quickly cleared despite the werewolves consistently damaging with their hits and the Crew went to report into Gaelan Bayle before handing over the Copper Coronet to Hendak.

 

 

 

This is a very old quote of Grond0's (he made in July 2015), but I wanted to comment - the warning you get that says, "if you don't hurt the werewolves in the circus, they can't hurt you" is VERY incorrect! If you have a ranged weapon equipped, they CAN hurt (the old +4 to hit/+4 damage business) you even if you don't hurt them. So if the entire party has melee weapons equipped, then they won't take damage from the doggies...I discovered this rather recently, and I always wondered I would often take damage despite ignoring them...

 

EDIT: Wow how did I put this on the wrong thread - ok I'm talking about the BG 2 Circus, not anything in BG 1.


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#15474
Grond0

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Phantasmic 6 {35} - monks party (update 2)
 
After doing a bit of shopping the monks moved into high XP mode with a trip to the basilisk area, via Meilum to give Spectre a bit of extra attacking oomph.  The monsters and their renegade mage master got the party to level 5 before they picked up Korax to help with Kirian's party.  That went well, with all but Peter being stunned by initial attacks.  He was paralysed by Korax seconds later to end the contest without a blow being struck by the defenders.
Spoiler
 
The party then cleared the remaining southern areas.  Most of that went pretty smoothly, although I was starting to get a bit worried after Ioin Gallchobair got 2 criticals in quick succession while one of his archer friends was stubbornly staying alive (meaning that breaking off melee would have been more complicated) - once his friend was dead though he had no further chance.
Spoiler
 
The Wand of the Heavens was used for the first time on the Doomsayer to help push them up towards level 6 and they got to that mark by dealing with the wolves at the Beregost Temple.
Spoiler
 
Durlag's Tower awaits next ...
 
Chimera - L6, 44 HPs, 152 kills
Spectre - L6, 43 HPs, 230 kills, 0 deaths
Phantom - L6, 40 HPs, 101 kills, 0 deaths
Wraith - L6, 46 HPs, 125 kills, 0 deaths
Spook - L6, 38 HPs, 124 kills, 0 deaths
Spirit - L6, 38 HPs, 117 kills, 0 deaths

  • ussnorway, Serg BlackStrider, Grimwald the Wise et 2 autres aiment ceci

#15475
corey_russell

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@Grond0 - I know your monks are having such a ball in BG 1, but how about for a change of pace we get them to Melissan?  ;)


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