Fantastic image for your Inquisitor GtW!
The background is a photo that I took whilst trekking in Nepal. The foreground from the web.
This is where I found it: It was done by tomisaksen.
http://www.deviantar...=1&q=tomisaksen
Fantastic image for your Inquisitor GtW!
The background is a photo that I took whilst trekking in Nepal. The foreground from the web.
This is where I found it: It was done by tomisaksen.
http://www.deviantar...=1&q=tomisaksen
Trio no reload (#1 - update 1)
(Grond0, corey_russell, Gate70)
Although our previous quad run turned into a trio, this is our first attempt running a trio from Candlekeep using a basic BGT installation.
When generating characters Corey was keen on the idea of a berserker that could dual to a mage in BG2. Picking up the theme, Gate70 produced his favourite kensai for a spot of mayhem and the ability to dual to cleric (or even druid eventually if we wanted to risk an assault on Lum the Mad's machine). I went for a wizard slayer to round off the fighter kits, who might be tempted by the prospect of dualling to thief in due course.
After Candlekeep we decided not to take the easy XP for killing Shoal, but leave her until later when we can safely get the Helm of Defense. After a few tasks in Beregost we moved on down to Nashkel to pick up the ankheg armour. Ragemage initially was incredulous about the idea of tackling the basilisks at level 1, but was soon persuaded and we duly took a trip there. Unfortunately ammunition stocks looked a bit low on arrival so we decided to go back to Beregost to top those up - not everyone made it back!
After a temple raise and a rest the basilisks were waiting. The first of those got everyone to level 2 and the third (a greater basilisk) to level 3. After killing the rest and giving Mutamin a quick run around (to prevent him talking) we were up to level 4. That was probably enough for Kirian's group by ourselves, but Korax helped out as well and made short work of the opposition.
Looking to upgrade weaponry a trip to the Cloudpeak Mountains gained a +1 halberd for Ragemage (along with a charisma tome for Forem). Greywolf donated his sword to Forem - a rare instance there of Miseri standing to fight rather than sticking his knife into things from behind Ragemage
- before Miseri inherited Hentold's magic dagger.
There was just time to upgrade reputation a bit more by helping Samuel and Joia. That reduced a bit the exorbitant cost of full plate for Ragemage - which should allow him to be a bit more secure in his tanking role next time.
Miseri, wizardslayer 5, 59 HPs, 52 kills
Ragemage, berserker 5, 45 HPs, 31 kills, 0 deaths
Forem, kensai 5, 59 HPs, 49 kills, 1 death
Killing Brage is something that I have NEVER done.
Now I need a smiley with a halo, but can't find one.
The man's a vicious killer who slaughtered his own friends and family and deserves whatever comes to him. 
The man's a vicious killer who slaughtered his own friends and family and deserves whatever comes to him.
But his rampage was as a result of a curse
But his rampage was as a result of a curse
You know what happens if you kill a pedestrian with a car by accident? The law still holds you liable. Perhap's Baldur's Gate law is similar. A person is still accountable for their actions, even if there is an outside influence.
Also - who was so foolish as to equip an unidentified sword before identifying it? The citizens KNOW there are cursed items out there (general lore) - Brage should not have been a cheapskate and not pay the 100 gold to identify it - it could have saved his life and family. You can certainly fault Brage for that.
@Grond0 - Aren't you supposed to post the character sheets of the characters in your 1st post? It would be nice to see that recorded somewhere, so I don't have to wait till we play next to see yours/Gate70's character stats.
You know what happens if you kill a pedestrian with a car by accident? The law still holds you liable. Perhap's Baldur's Gate law is similar. A person is still accountable for their actions, even if there is an outside influence.
Also - who was so foolish as to equip an unidentified sword before identifying it? The citizens KNOW there are cursed items out there (general lore) - Brage should not have been a cheapskate and not pay the 100 gold to identify it - it could have saved his life and family. You can certainly fault Brage for that.
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Diary of Sir Giles o' the moors.
We survived clearing the bandit camp, an ambush by some deceived good guys at the FAI and an ambush by Davenport and his cronies to the south.
We then got back Gurke's Cloak.
Just so people know, my Coremage run is on hold. I've seen all these people get far in SCS, and my parties get about 10% of chapter 2 or so before we are taken out. I've tried an optimal character (chaotic good figther/illusionist) and various party make-ups to no avail. So I was wondering - is there ANY make-up that might allow me to succeed and maybe make some real progress with SCS?
Therefore, I am going to roll 6 berserkers (all shorties) and see if this group can make some some real progress. BG 1 will be EasyTutu, will use SCS in BG2 and beyond.
Stay tuned...
@Grond0 - Aren't you supposed to post the character sheets of the characters in your 1st post? It would be nice to see that recorded somewhere, so I don't have to wait till we play next to see yours/Gate70's character stats.
Starting sheets are all there - try looking in the spoilers ...
Starting sheets are all there - try looking in the spoilers ...
My bad - I clicked all the spoilers I had thought, but had missed that one.
Nice concept Grond0, Gate and Corey. Good luck and have fun.
A good start Grimwald, keep it up!
Entering Trilogy no-reload challenge...
As mentioned, Coremage is put on hold and going to give it a whirl with this band of berserkers. I would like at least ONE success with SCS, if possible (for me), and this group is likely to succeed as any I would figure. I'm good with fighters, so goes with my strong suit (otherwise my 6 paladins wouldn't have defeated Melissan not too long ago...).
The team is out of Candlekeep and has completed the basic tasks of the first map - namely, pick up loot at Gorion's corpse, pick up the free diamond, kill Xzar, Montaron and Imoen. We only killed Imoen as the game does not allow 7 characters in a party. The assassination "attempts" by Carobos and Shank were funny - they instantly died after unpausing the auto-pause on enemy sighted.
To be clear the goal is NOT a berserker only success - rather a SCS success. Therefore, if anyone gets chunked will allow replacements of any class. Although from what I understand, chunkings should happen less in SCS but guess we'll see. BG 1 will be EasyTutu and BG 2 will be SCS.
Here is Corezerk II
To see the rest of the party (and basic ideas for them) click the spoiler tag.
Incidentally I didn't bother making anyone with high INT/WIS scores like I often do. Fighters get such terrible lore anyways. We'll just pay the temples to identify when needed.
Nice concept Grond0, Gate and Corey. Good luck and have fun.
A good start Grimwald, keep it up!
Thanks! It's a risky concept - all of us are humans, and humans aren't known for their great saves. In theory, my enrages give me the greatest chance of survival, and in BG 2 I can boost that still further with mage protections to boot. But Grond0's character has to survive. I'm guessing Grond0/Gate70 characters will get confused a lot in BG 2/ToB, but guess we'll see. : )
Diary of Sir Giles o' the Moors.
The party cleared the Cloakwood mines without too much difficulty. The changes at the bottom of the mine changed things significantly.
We charged in on the DSoSC assassins and the fireballs or whatever it was they used, as a result killed most of them whilst only hurting my party.
We used several healing potions and returned,
We summoned some monsters and Davaeorn used his spells on them.
Killing him was then easy.
Upon going to the FAI Jet Laya's quest was a letdown as the EE version seemed to make the quest too easy. She was by herself and fell to our first attack.
On a side-note, the different spells that Jet Laya uses aren't there. The symbols are there for everyone, but they have different spells attached to them.
A bug I think, due to mod incompatability.
We have now been asked to save Nashkel from a young dragon.
Thought that while in the area, I would deal with the Dark One first. Killed him. Nothing on his body. Went to get the vials. No door! Is this a bug or do I need to do something else first?
Sorry Wise don't know the answer to your question.
@Grond0 - sorry to hear the end of your monk run. But I can see how ogres in particular would be a kind of nemesis for your monks - they are hard hititng, which is concerning with your lack of critical hit protection.
Well, it seems that my DSoSC installation seems to be broken. Possibly due to mod incompatibilities.
There are issues with it anyway.
You have to do things in the order that the mod writers think you should do them, otherwise there are issues. ![]()
Since I had succeeded with the Dark One quest, albeit with bugs meaning I couldn't finish all of it, I continued with the Forest Dragon quest.
I had to CLUA Jeremey and Conchobhair Strongblade. (Except with EE it isn't CLUA any more.
The missing Burdo then turned up, but I then had to CLUA the dragon.
Upon defeating the Forest dragon I went inside the cave only to discover that it had changed and instead of baby dragons, there was a great big one, though not as big as the BG2 ones. Conchobhair Strongblade was almost killed, but we all survived. Went to see the cleric improved a mace immensely and we are now off to do the next quest.
Condolences Grond0. Luckily you seem to have the patience of a Zen Monk. Success will come sooner or later ![]()
Grimwald, I've played with DSotSC and NTotSC and encountered difficulties as well, for example with a fisherman that would take my party to an island somewhere. I'd just play those parts that you can, and not worry about the others. In a way it's realistic that not all side-quests come to a conclusion.
As to the Dark One, I think the vials are supposed to be in the house. You need them to permanently kill the Dark One. If you can't get into the house, then you might consider a reload to see if things work better a second time.
Looking forward to your SCS Berserkers Corey. I think that six Berserkers make a strong party, though a Berserker with other companions with other qualities might fare even better?
Bardin, LN Gnome Cleric/Thief, first and final BG1 update:

Bardin is an unusual Rock Gnome in that he's not a mischievous goofball but rather a stalwart exactor of justice. His deity is respected but not widely venerated Gaerdal Ironhand the Stern, and Bardin (which means something like 'hidden weapon' according to the Raced of Stone D&D supplement) is one of the select few Cleric/Thieves (1%) in Gaerdal's clergy.
Starting profs were Clubs and Slings. Clubs was a bit of a compromise influenced by RP considerations: I wanted Bardin to be able to backstab but I also envisioned him with a shield. Rather poor backstabs would be the result, but in BG2 I have the itemupgrades mod installed, which allows Cromwell to forge a good +4 or +5 Club, so Bardin may fare better in the backstabbing department in Amn. Besides staves will become not just an option but almost necessary anyway in BG2 if Bardin is to make it to the Throne of Bhaal. The Staff of the Magi is one - and probably the best - of very few dispelling instruments for a Cleric/Thief.
Early Days
Spoilered to shorten this overlong post, and because most of the early stuff wasn't very problematic for Bardin.
Love the image.
Condolences Grond0. Luckily you seem to have the patience of a Zen Monk. Success will come sooner or later
Thanks Blackraven - a betting man would probably be on the side of later, but we'll see
. Hope you keep enjoying your new challenge and send Bardin skipping through BG2 as well.