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Baldur's Gate 1 No-Reload Challenge


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#15576
Blackraven

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Thanks Blackraven - a betting man would probably be on the side of later, but we'll see :P.  Hope you keep enjoying your new challenge and send Bardin skipping through BG2 as well.

Thank you Grond0 for your words for Bardin. Shame the betting man seems to be right so far in the case of your Monks. :(
 

Love the image.

Thanks ussnorway, I got it here, but as you can see I edited it a bit to make Bardin look more like a 2nd edition D&D Rock Gnome (gave him a bit of a tan, dyed the green hair blonde, also darkened the armor to make it look more roguey as Bardin's a Cleric/Thief). 


  • ussnorway et Grimwald the Wise aiment ceci

#15577
Grimwald the Wise

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Congrats Blackraven on a short and sweet run.

 

LAST UPDATE FOR SIR GILES

 

Diary of Sir Giles o' the moors.

 

After killing the dragon and saving Nashkel from destruction, we went to the citadel and saved the Mayor of Nashkel's baby.

 

I had picked uip some good allies on the way, but one was killed and upon returning, his possessions had gone. :( A number of possessions have also mysteriously disappeared. :(

 

We are now on the lookout for Otho's nephew.

 

It's a long time since I did DSoSC. Despite the bugs it is well worth trying out at least once. :)

 

Forgot that it is better to leave it until after Candlekeep and probably Durlag's as well.

 

Screenshots tomorrow.

 

EDIT

 

Have realised that because I didn't leave the DSoSC quests until the end, the party is overpowered, so I am going to scrap this run and try again this time with a fighter/cleric and leaving those quests until much later.


  • ussnorway et Blackraven aiment ceci

#15578
Grimwald the Wise

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I am indeed starting with a fighter/cleric. Quite a good one.

 

I have also installed a new, new mod. (6 hours old) that tries to replicate level1 NPCs. I am hoping that it will stop some of the Dark Horizons NPCs from being so overpowered. Only time will tell.

 

EDIT Just changed the name of the mod which I previously put as DSoSC, but meant Dark Horizons.

 

I won't be surprised if there are issues with bugs, but if we want new mods, somebody has to try them out.

 

I had just started a game before this mod was issued so after installing the mod, I imported my character from that game. That game had only one incident of note:

 

I killed Jondalar and Erik despite one of my maces breaking. Fortunately I had two at the time.

What surprised me was that though Jondalar appears to have a staff when fighting, there was no staff on his body, neither were there any arrows on Erik's body, just a bow???

 

Weidu log:

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-DSOTSCBGEE.TP2~ #0 #0 // Dark Side of the Sword Coast For Baldur's Gate: Enhanced Edition Version 1.00
~SETUP-BGEEAR.TP2~ #0 #0 // TeamBG's Armors for BG:EE, BGT and TuTu Version 1.05
~SETUP-BGEEW.TP2~ #0 #0 // TeamBG's Weapons Pack for BG:EE, BGT and TuTu Version 1.04
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.00
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
~KITPACK.TP2~ #0 #2 // Update default Helm kit? (BG:EE)
~KITPACK.TP2~ #0 #4 // Update default Lathander kit? (BG:EE)
~KITPACK.TP2~ #0 #6 // Update default Talos kit? (BG:EE)
~KITPACK.TP2~ #0 #7 // Mystra
~KITPACK.TP2~ #0 #8 // Kelemvor
~KITPACK.TP2~ #0 #9 // Tempus
~KITPACK.TP2~ #0 #10 // Selune
~KITPACK.TP2~ #0 #11 // Shar
~KITPACK.TP2~ #0 #12 // Auril
~KITPACK.TP2~ #0 #13 // Cyric
~KITPACK.TP2~ #0 #14 // Technician
~KITPACK.TP2~ #0 #15 // Shadowstalker
~KITPACK.TP2~ #0 #16 // Scout
~KITPACK.TP2~ #0 #17 // Hivemaster
~KITPACK.TP2~ #0 #18 // Shadow Druid
~KITPACK.TP2~ #0 #19 // Dervish
~KITPACK.TP2~ #0 #20 // Slingmaster
~KITPACK.TP2~ #0 #21 // Stalwart
~KITPACK.TP2~ #0 #22 // Flametouched
~KITPACK.TP2~ #0 #23 // Frostwielder
~KITPACK.TP2~ #0 #25 // Improved Wizard Slayer? (BG:EE)
~KITPACK.TP2~ #0 #26 // Mindwarden
~KITPACK.TP2~ #0 #27 // Purple Dragon Knight
~KITPACK.TP2~ #0 #28 // Flagellant
~KITPACK.TP2~ #0 #29 // Catholicon
~KITPACK.TP2~ #0 #30 // Convert Viconia to a Nightcloak of Shar?
~KITPACK.TP2~ #0 #31 // Convert Branwen to a Battleguard of Tempus?
~KITPACK.TP2~ #0 #32 // Convert Tiax to a Strifebringer of Cyric?
~KITPACK.TP2~ #0 #33 // Convert Faldorn to a Shadow Druid?
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v22.2_20151212
~BG1NPC/BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Sarevok's Diary Adjustments -> Sarevok's Diary Date Changes only: v22.2_20151212
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v12
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v12
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v12
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v12
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v12
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v12
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v12
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v12
~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v12
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v12
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v12
~SETUP-WMART.TP2~ #0 #0 // Deidre and Joluv in BG:EE
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v16
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v16
~NPC_EE/NPC_EE.TP2~ #0 #102 // Choose a class for Imoen -> Make Imoen a mage/thief
~NPC_EE/NPC_EE.TP2~ #0 #161 // Choose a class for Minsc -> Make Minsc a fighter
~NPC_EE/NPC_EE.TP2~ #0 #242 // Choose a class for Branwen -> Make Branwen a fighter/cleric
~NPC_EE/NPC_EE.TP2~ #0 #321 // Choose a class for Montaron -> Make Montaron a thief
~NPC_EE/NPC_EE.TP2~ #0 #464 // Choose a class for Alora -> Make Alora a cleric/thief
~NPC_EE/NPC_EE.TP2~ #0 #483 // Choose a class for Xan -> Make Xan a fighter/mage (will not override Xan BG2 mod)
~NPC_EE/NPC_EE.TP2~ #0 #583 // Choose a class for Viconia -> Make Viconia a cleric/thief
~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC kit choices
~NPC_EE/NPC_EE.TP2~ #0 #3000 // multiclass kit choices

 

I edited this weidu log as I found bugs which I have resolved by having a fresh installation which has a better installation order. (I think)

 

Certainly the BG1 NPC Project bugs appear to have disappeared.
 

I also did not install Dark Horizons as the weapons in that mod are way too overpowered and now I know the mod it is not worthwhile having it installed.

(It is a good mod for a while until you know where and when you will be attacked)

 

I will post my comments on the new mod so that people can decide whether to use it or not.

 

Baldr000.jpg

 

I added +1 weapons to Shank and Carbos in the hope of making them more of a challenge, however because I used command, they never landed a blow, so at this stage I don't know how effective those changes will be.
 


  • ussnorway et Blackraven aiment ceci

#15579
vbigiani

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Jane Shepard in Baldur's Gate - run 4 - update 6
Larswood - upon meeting Nim Furlwing (and his dogs) being attacked by Worgs, I cast Holy Smite centered on the area, then let the default AI mop up the melee. However, Samara suddenly claims that, were I to continue on my path, her Code would compel her to punish me. I check the combat log and see this:
Spoiler

Apparently, casting Holy Smite caused Nim and his dogs to turn hostile (despite being Neutral and not taking damage from the spell), and the default combat AI did the rest. At least reputation is still 10 and neither Samara nor Garrus fell.

Tali proceeds to clean up Larswood and Peldvale, earning Cleric 6 level and a lot of enchanted arrows for Garrus.
Spoiler


Ice Island - Wrex enrages and quaffs a Potion of Fire Resistance before meeting the welcome committee, while Liara and Samara opened with Fire Wand + Necklace of Missiles. This was enough to put one of the mages at Almost Dead (and 100% dead after a follow up Magic Missile) and have the other get invisible and run around, allowing us a clean divide and conquer (well, almost clean - at one point Jane had 10 HP remaining and was meleeing some summoned Ogre Berzerkers). Liara also earned Sorc 7 (new spells: Fire Hands, Melf's Acid Arrow, Skull Trap).

The plan was then to have Tali explore invisibly the area, neutralizing wolves and bears while marking down mages for the Firing Brigade. One guess about how Tali's solo attempts turn out...
Spoiler

Jane then leveled up to 7, just in time to get Dominated and kill chaosed Liara and Samara, while in the next room Wrex got charmed and stood still (without being actually damaged because of that). Garrus was safely hidden in another room, or this would have been a Charm Game Over. Jane came back to her senses a second too late to spare Samara (so now we're also without any sort of True Sight).
Spoiler

Those who still live (Jane, Wrex and Garrus) start then working through the remaining mages. Wrex earned his 7th level while clearing the area without further incident; the party then traveled to the FAI for more resurrections and rests. Our excess Wands of Fear and Lightning were also sold to be able to afford the Wand of Cold, before setting off for the rest of the CloakWood.

STATS:
Spoiler

  • ussnorway aime ceci

#15580
Grimwald the Wise

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Thought that Maxwell could take on two ogrillon. I was wrong.

He killed one. They killed one.

The End . :(

 

The beginning of a quite nasty character.

 

Baldr007_1.jpg

 

The killing of Fuller in order to get his dagger and armour could well be a portent of things to come. :(

 

EDIT

 

It was only a portent of more death. He was given an item that charms. He charmed Galtok. Galtok used a lightning bolt against Greywolf. It rebounded wounding Doomace, Prism, Greywolf, and Galtok.

 

Everyone turned hostile. :(

 

The combination of Greywolf's attacks and Galtok's spells was too much.

 

I think that it was Galtok who killed him.

 

THE END


  • ussnorway et Blackraven aiment ceci

#15581
Grimwald the Wise

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Try Again. This time a blackguard. Needless to say, this character is also nasty. I don't like him at all as he is vicious and uncaring. ( I think that I will have to revert to a paladin after this one)

 

Baldr000_2.jpg


  • ussnorway aime ceci

#15582
vbigiani

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Jane Shepard in Baldur's Gate - run 4 - FINAL update
Cloakwood 3 - I tried to be clever and get Laskal to hand me his message. Not the smartest idea, since I hadn't bothered to raise my reputation after Nim Furlwing:
jL6QvT9.jpg

I have already done enough stupid mistakes (7 of my 15 party deaths would have been easily avoided with a modicum of attention) that starting from a clean state feels like a better idea than continuing with a gimped party.
  • ussnorway, Grond0, Grimwald the Wise et 1 autre aiment ceci

#15583
Grimwald the Wise

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In this game Jondalar was able to survive by walking off. Erik was not so lucky having been poisoned. He tried to walk off, but fell seconds later. Of course, only a Blackguard would use poison whilst in training. :devil:

 

Spoiler

Diary of Blackheart

 

On returning to the scene of Gorion's murder, I was horrified to find myself being attacked by a dread wolf. However I proved that I was the one to dread. I did however suffer grevious wounds. I will have to rest soon.

 

Spoiler

 

After resting, I came across Firebead who discovered just how hard it is to find decent folk nowadays. :devil:

Spoiler

  • ussnorway et Grond0 aiment ceci

#15584
Grond0

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Trio no reload (#1 - update 2)

(Grond0, corey_russell, Gate70)

 

The fighter all-sorts started the session with a trip to Nashkel Mine.  Unsurprisingly the kobolds offered little resistance on the way to Mulahey's cave.  The cleric was confronted by an enraged berserker and his plea for mercy was unsuccessful.  

Spoiler

Emerging from the mine Ragemage used rage again against the amazons, though Lamalha did manage to create a bit of distance before freezing Forem in place.

Spoiler

 

Nimbul found his mirrors ineffective as a single swipe from Ragemage finished him off.  In Beregost Silke and Tranzig weren't much more successful - each requiring 3 hits, but all within the first few seconds of the combats.

 

At the Bandit Camp Taugosz and his bandit archers provided a bit more of an obstacle

Spoiler

and the party had to rest and heal up before invading the main tent.  Ragemage opened proceedings by accounting for Venkt before his colleagues joined in the fun with the others.

Spoiler

 

In the Cloakwood there was a scare for Ragemage when he moved too far forward while dragging ettercaps back and found 3 of them attacking him as he got stuck in a web trap.  

Spoiler

Fortunately he escaped at the first opportunity before even being poisoned.  Deciding discretion was the best part of valour Centeol was left untouched - as was the remainder of the Cloakwood on the way to the mine.  

 

At the mine 1 wizard was down and the second about to join him when Forem got impatient and swapped his missiles for melee weapons.  That resulted in him being scared by a last-second horror spell.  Without his firepower Miseri and Ragemage were unable to finish off the fighters and Miseri took Drasus for a run round the forest until Forem recovered and the party were able to reconvene to finish the fight.  

Spoiler

It was around that point that Corey asked slightly plaintively "how come I'm always the target" as he begged a fresh supply of healing potions.  We were of course able to reassure him that he loved it really :devil:.

 

After several rests inside the mine to heal up Ragemage noticed that no-one had picked up Drasus' boots - a quick trip showed that it was now too late to recover those :crying:.  Moving on, combats were minimised on the way down to find Davaeorn.  The first battle horror died quickly, but the second caused considerable damage and Forem had to ask for a potion back after stepping in briefly to allow Ragemage to retreat.  

Spoiler

If that combat was harder than expected though the reverse proved to be the case with Davaeorn - the mage managing to target himself with a bouncing lightning bolt in a narrow corridor and dying well before the potion of magic blocking used by Ragemage expired (children, don't try this at home).

Davaeorn_zpsewhqb1yi.jpg

 

After resupplying with healing potions at Durlag's Tower the next target was the pirate treasure.  The sirines failed to charm or confuse anyone and the golems didn't last long enough to do much damage to the 3 attacking fighters.  Ragemage had noted that, unlike the other 2, he could use bracers and it wasn't long before Meilum was persuaded to hand his over.

 

Travelling north of the FAI for the first time it seemed only reasonable to sort out the ankheg nest.  That proved no trouble and Ragemage's boasts about the virtues of his 2-handed weapon seemed slightly hollow a few seconds later when his critical of 40 HPs was almost matched by Miseri's dagger.  

Spoiler

There were a couple of worrying moments outside though when Ragemage used auto-follow on the others and found a group of 4 ankhegs on the way to Farmer Brun.  

Spoiler

Obviously pleased with the outcome Ragemage did the same again to find another group of 4 ankhegs on the way to the edge of the map before being persuaded by the others that there was something to be said for the use of manual controls!  After a quick stop at Ulgoth's Beard the group have arrived at the threshold of Baldur's Gate.

 

Miseri, wizardslayer 6, 73 HPs, 123 kills

Ragemage, berserker 6, 57 HPs, 93 kills, 0 deaths

Forem, kensai 6, 69 HPs, 140 kills, 1 death


  • corey_russell, ussnorway, Serg BlackStrider et 1 autre aiment ceci

#15585
corey_russell

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@Grond0 - it should be noted that my 40 dmg hit with the halberd was NON-critical - yours was a critical. My criticals are much higher than 40 dmg...



#15586
corey_russell

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Just a quick update on Corezerk and his band of berserkers - the party is level 4 now. While there was an early death at level 1, since then it's been pretty smooth. Party is just clearing out the wilderness areas, will likely deal with Nashkel Mines/Nimbul/Tranzig soon. Everyone has plate mail, with one person with full plate and one with Ankheg armor. Only Corezerk is using a shield - the front-liners are dual-wielding, one of the middle berserkers is using his two-hand sword (seems appropriate with this 19 STR), and the other is using a long bow. Paja is in the back using her short bow, Corezerk his sling. Going thru quite a few blue potions, but with a fighter/heavy group, that's par for the course for my melee parties. Will keep at it.



#15587
Grond0

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@Grond0 - it should be noted that my 40 dmg hit with the halberd was NON-critical - yours was a critical. My criticals are much higher than 40 dmg...

That sounds rather high.  Sources of damage that come to mind are:

+1 halberd = 2-11

strength = +5

ankheg missile weapon equipped = +4

halberd proficiency +++ = +2

rage = +2

bracers = +2

2-handed proficiency (not taken)

 

That would give maximum possible non-critical damage against the ankheg of 26.  Am I missing something?


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#15588
Grimwald the Wise

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Blackheart fell to a ghast who held him. Must remember to buy potions of freedom. :(


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#15589
corey_russell

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That sounds rather high.  Sources of damage that come to mind are:

+1 halberd = 2-11

strength = +5

ankheg missile weapon equipped = +4

halberd proficiency +++ = +2

rage = +2

bracers = +2

2-handed proficiency (not taken)

 

That would give maximum possible non-critical damage against the ankheg of 26.  Am I missing something?

Your math looks pretty good. I must have mis-remembered. And I wasn't raged. Although depending on mods, the halberd proficiency of *** should be 3 damage, not 2, per the chart on this web site.


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#15590
Blackraven

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That sounds rather high.  Sources of damage that come to mind are:

+1 halberd = 2-11

strength = +5

ankheg missile weapon equipped = +4

halberd proficiency +++ = +2

rage = +2

bracers = +2

2-handed proficiency (not taken)

 

That would give maximum possible non-critical damage against the ankheg of 26.  Am I missing something?

Potions maybe? (Though I would expect you guys to save those for more challenging battles.)

Also, 2-handed proficiency doesn't give damage bonuses on non-crititcal hits; it makes rolls of 19 critical hits.

Condolences, Wise :(

 


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#15591
corey_russell

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Blackheart fell to a ghast who held him. Must remember to buy potions of freedom. :(

Wise: quite of few no-reloaders I know (including myself) prefer ranged weapons against ghasts since they are pretty slow. Typically, I only use freedom potions on things like vampiric wolves who are fast and and can also hold you. Or to protect against enemy clerics like Neira and Bassilus.


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#15592
Blackraven

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Wise: quite of few no-reloaders I know (including myself) prefer ranged weapons against ghasts since they are pretty slow. Typically, I only use freedom potions on things like vampiric wolves who are fast and and can also hold you. Or to protect against enemy clerics like Neira and Bassilus.

Protection from Undead scrolls are also helfpful, for example in the tombs near the Nashkel Mines exit.



#15593
Grond0

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Your math looks pretty good. I must have mis-remembered. And I wasn't raged. Although depending on mods, the halberd proficiency of *** should be 3 damage, not 2, per the chart on this web site.

I agree you can change it with mods, but in our setup the bonus is 2 (as stated on the chart you refer to for basic BGT).

 

Also, 2-handed proficiency doesn't give damage bonuses on non-crititcal hits; it makes rolls of 19 critical hits.

It does both.  Single weapon proficiency doesn't give a damage bonus, but 2-handed does (going some small way to make-up for giving up the chance of dual-wielding.


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#15594
corey_russell

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Protection from Undead scrolls are also helfpful, for example in the tombs near the Nashkel Mines exit.

Agreed. In fact, I usually will use the protection from undead scroll you get from the girl with the dead cat on those tombs.


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#15595
Blackraven

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@Grond0, thanks for pointing this out. There's just too much to remember about this game for my poor forgetful brain :P

@Corey, me too :)


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#15596
Grimwald the Wise

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Starting a new character:

 

Baldr004.jpg

 

Diary of lady Longsword

 

I had a close shave against a dire wolf on the way to the FAI.

 

Spoiler

 

Heading north, I killed some hobgoblins and I then agreed to help some fishermen. However they were not entirely honest. I discovered that after a slightly scary contre temps with the priestess.

 

Spoiler

 

Heading south to Nashkel, I did a few kind deeds including taking Samuel back to the FAI. However I noticed this about a halfling Cleric whom I could not find. Does anyone know where he is?

 

Spoiler

 

Upon arriving at the FAI, I was helped by the guards when another assassin attacked.

Spoiler

 

I then went hunting ankhegs which proved to be dangerous.

Spoiler

 

I had to sleep many times in order to recover from my wounds. This time was made longer due to further attacks by other ankhegs. However, eventually I recovered. :)

 

In the long term this was quite helpful as it increased my experience considerably.

 

Spoiler

 

A while later, I was delighted to help Melicamp.

 

Spoiler

 

We helped Alanna before heading south where we helped a dog, a cat and a dryad before killing a winter wolf.

 

Further west I was swamped by xvarts and barely got out alive. However I said.: "I'll be back!"

 

Spoiler

 

I returned to Nashkel Carnival, bought better equipment and returned.

 

The battle was still hard due to being panicked by a shaman:

 

Spoiler

 

But I eventually prevailed and after resting at the carnival, I helped Benta.

 

Spoiler

 

In comparison with the xvarts, defeating Mulahey was easy, though by then I had the aid of Imoen.

 

Spoiler

 

Sadly, shortly after the death of Mulahey, Imoen was also killed before I had a chance to heal her. I killed some more assassins and then went to heal her.

 

Another question. Is it killing the xvart shaman that stops other xvarts being spawned?


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#15597
corey_russell

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Corezerk II and his band of level 6 berserkers update:

 

Party has made a lot of progress. I would like the party to make level 8 in BG 1, just to make BG 2 easier, so the party has more or less done every except TotSC content that it can (though it still has a ways to go). During our travels, we ran into Sendai - she claimed we were all berserkers - which normally would be completely wrong. But for once, she was right - but this made her defeat quick.

 

Baldr479_zpsnvh2ftvn.png

 

Taking a cue from my trio no-reload run, I often run around battered, though I do top it off if anyone gets in the danger zone (don't want anyone chunked)

Baldr480_zpsabpvhaqd.png

 

We are still Chapter 3. Working our way up the map from the bottom more or less. A party of berserkers wasn't afraid of Kahrk, and he found he was overmatched.

Baldr481_zpsfozlfxkq.png

 

Any enemy party we find has no defense to our party simply enraging and attacking. We are sitting at 30,000 gold with not much to do with it. We have some big expenditures once Paja levels (she's dualing to thief next level), but we are well prepared for that it seems.

 

Party stats:

Hanna, level 6 dwarven berserker, 50 HP, 249 kills, Kahrk

Joshua, level 6 dwarven berserker, 74 HP, 349 kills, Greater Basilisk

Forrest, level 6 half-orc berserker, 69 HP, 197 kills, Vampiric Wolf

Misty, level 6 halfling berserker, 69 HP, 91 kills, Doomsayer

Paja, level 6 human berserker, 65 HP, 130 kills, Narcillus Harwillger Neen

Corerage II, level 6 gnomish berserker, 67 HP, 77 kills, Melium


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#15598
Grond0

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Phantasmic 6 {attempt 40 - On the Road Again} - monks party (update 1)
 
My party of monks have got up from their hassocks
Wearing no armour, but only their cassocks
They're ready for action - at least I hope so
They're still in Candlekeep, but raring to go.
 
Just as a reminder, or for anyone new
They have some restrictions to which they must hew
Particular concerns are that no monk may die 
While healing potions & antidotes they cannot try.
 
Enough of the rhymes I hear you cry ...

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#15599
Grimwald the Wise

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@Grond0

 

:D


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#15600
Grond0

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Phantasmic 6 {40 - Making a Start} - monks party (update 2)
 
Recruiting is another thing the monks can't do
Bad news for Imoen who they coldly slew
She was shot to ensure she couldn't resist
 
They arrived at Beregost still in good shape
By that time they'd acquired the Wand of Sleep
And they added a sling as it's so cheap.
 
Losing reputation in the eyes of the folk
The purpose of that I'm sure you will see
Is to ensure Chimera can learn LMD.
 
By side roads they travelled to a mine site
And helped Charleston Nib overcome his fright
Then talking to Brage on the subject of death
Saw them to Nashkel in the space of a breath.
 
Oopah and Vitiare gave them some Carnival cash
And a good word from Hulrik helped them buy more than just trash
They'll be off to find some basilisks soon
 
Forget the words - do you know a good tune ...

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