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Baldur's Gate 1 No-Reload Challenge


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#15601
Blackraven

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Nice progress Corey! SCS Kahrk is no joke...

 

Great way of keeping things fresh Grond0, makes me hope even harder that this going to be your one true Monks success!


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#15602
Blackraven

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Whoops, double post. Nothing to see here, move along.


Modifié par Blackraven, 20 janvier 2016 - 12:51 .


#15603
corey_russell

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Nice progress Corey! SCS Kahrk is no joke...

 

Great way of keeping things fresh Grond0, makes me hope even harder that this going to be your one true Monks success!

Thanks! but remember, BG 1 is just EasyTutu - BG 2 will be SCS.


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#15604
Grond0

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Phantasmic 6 {40 - Powering Up} - monks party (update 3)
 
Spectre darted all the basilisks from a safe distance
While Mutamin failed to talk and showed no resistance
The addition from those deaths to the monks' score
 
Mainly concerned with improving reputation
The monks travelled around with no hesitation
There was one dangerous ambush by an ogre mage
 
Melicamp ensured it was 'chicken tonight'
But that didn't stop reputation reaching its height
On the way to Ulgoth's some ankhegs were robbed
 
"Enough already, my ears hurt", they sobbed ...

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#15605
Grond0

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Phantasmic 6 {40 - Hitting the Heights and Plumbing the Depths} - monks party (4th and final update)
 
The chanting was silenced (and not before time)
When Spirit was killed, although in her prime
She was wearing a ring to protect her from fire
But a flame strike at Durlag's still gave her a pyre.
 
Too much thinking about rhymes and not enough on the game there!  I normally reckon that the flame strike on the entrance floor of Durlag's Tower is safe for a character wearing the ring of protection, but the monks are usually at level 6 before going there and this time they were only level 5.  In addition, Spirit at 32 HPs was a bit below the average and the damage done by the flame strike was particularly high at (you guessed it) 32 HPs :(.

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#15606
corey_russell

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Sorry to hear that Grond0. There appear to be quite a few monk corpses dotting the landscape...what's next?



#15607
Grond0

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Not sure yet, though I might give the Wrecking Crew of dwarven fighters a run to have a holiday from the fragility of monks ...


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#15608
corey_russell

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Sounds good - our groups of fighters/berserkers can wreak havoc on the Sword Coast...


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#15609
Grond0

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Wrecking Crew {15} - dwarf fighters (update 1)
 
I'll come back to them, but decided to let the monks have a rest for now while trying another run with a party of dwarf fighters.  This is the 15th such run I've attempted, though the 3rd with this particular collection of gangsters.  They don't have the same specific restrictions as the monks, although in practice it's unlikely any of them will use healing potions.
 
With both their basic attacks and defense being far superior to the monks in the early stages the Crew made rapid progress down through Beregost to Nashkel.  Their first real challenge came when confronting Greywolf, who used a potion of speed.  That's not sufficient to allow him to catch a careful monk, but does give him a chance against fighters and he did get one (missed) attack in before being shot down.  That encounter also got everyone their first level up.
Spoiler
 
They've just completed the clearance of the Cloud Peak Mountains - getting to level 3 against Vax and level 4 against Neville.  
Spoiler
The only time they've had a moment of concern so far was when Mad Dog was poisoned twice in quick succession by a hobgoblin elite and the Crew had to hustle to the edge of the map to run away (though they did have a potion of antidote available if necessary).
Spoiler
 
Al - L4, 52 HPs, 113 kills, ***** longbow
Carlo - L4, 43 HPs, 51 kills, 0 deaths, *** flail / ** sling
Baby Face - L4, 46 HPs, 77 kills, 0 deaths, *** 2-handed sword / ** crossbow
Bugsy - L4, 39 HPs, 57 kills, 0 deaths, *** katana / ** dart
Vito - L4, 48 HPs, 85 kills, 0 deaths, *** halberd / ** shortbow
Mad Dog - L4, 41 HPs, 66 kills, 0 deaths, ***** axe

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#15610
Grond0

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Wrecking Crew {15} - dwarf fighters (update 2)
 
The Crew continued ticking off areas quickly while upgrading their reputation.  I got caught out a bit with Brage when I tried to explore the whole area before getting a lift back to Nashkel with him, only to find him tracking the Crew down in an old temple - resulting in them needing to go back again to finish off there (though I left the Doomsayer for a while anyway). 
Spoiler
 
The last of them got to level 5 in an excursion to the Valley of the Tombs,
Spoiler
where their motley assortment of mainly non-proficient magic weapons was too much for the Revenant.  
Spoiler
Only 4 of their weapons could hurt Narcillicus' jellies, but they were unable to land a blow in return anyway.  The mage himself just managed a couple of buffs before his defensive spells gave out under the hail of missiles.
Spoiler
 
The first death of the run occurred in the ettercap cave.  I've had problems with the inconsistent triggering of the web trap there before and despite trying to be careful Carlo got trapped before he could run out of the cave (I should really have sent everyone in initially as then only the closest one to the exit would have needed to reach it before the web arrived).  The others all piled in to the cave to help, but Baby Face was poisoned before the ettercap was killed and he then failed to escape from the web before dying from poison.  
Spoiler
Unlike with the monks a normal (non-chunking) death is not a reason to end the run though.
 
Looking to get a bit of healing ability and a reputation upgrade they ventured into the Nashkel Mines.  That went pretty smoothly with no resting required on the way down to the cave where Carlo finished off Mulahey with a critical.  
Spoiler
Back in Nashkel Nimbul's stoneskins and mirrors kept him going for a number of rounds, but a single hold person and a summoned dire wolf made no impression on the attackers.
Spoiler
 
Al - L5, 63 HPs, 231 kills, ***** longbow
Carlo - L5, 55 HPs, 108 kills, 0 deaths, *** flail / ** sling
Baby Face - L5, 59 HPs, 153 kills, 1 death, *** 2-handed sword / ** crossbow
Bugsy - L5, 52 HPs, 103 kills, 0 deaths, *** katana / ** dart
Vito - L5, 58 HPs, 165 kills, 0 deaths, *** halberd / ** shortbow
Mad Dog - L5, 55 HPs, 131 kills, 0 deaths, ***** axe

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#15611
corey_russell

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Good luck with the Wrecking Crew, Grond0! And by the way, the cropped images seem much more usable than a massive screenshot with tiny characters, thanks for the effort!


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#15612
Grimwald the Wise

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Diary of Lady Longsword

 

Imoen and I have made it to Baldur's Gate.

 

We killed a number of wyrm along the way as we were ambushed more than once. Our anti-poison potions are, as a result, running low, however we now have a chance to replenish them. Imoen and I killed some more evil characters on the way in to the Gate. They didn't attack, but a detect evil spell warned me, and I would rather take them by surprise than vice versa. Imoen as a result has now got some elven armour. :)

 

We took a spider's egg to Sorcerous Sundries and as a result Imoen has headwear that protects from hold. :)

 

The journey through Cloakwood was a much tamer affair with DSoSC not being installed.


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#15613
corey_russell

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Corezerk II Update

 

Party is stil level 6. We need 78,000 total experience to make it to level 7. On the map, we've cleared everything from Friendly Arm down, except the Wizards of Thay area and Durlag's Tower. With clarity potion and enrages, the sirines on the coast were no problem. Flesh golems weren't much of a threat, with massive, accurate melee/ranged power coming at them. They got one good hit in and that was it. The CON tome went to Corezerk II. His HP rolls are pretty average, so the HP boost would be useful for him.

 

The party intends to hold their ground in the coming Cloakwood ambushes, so lots of antidotes were purchased to prepare for that. Bandit Camp is our next target. We want Khosahnn' full plate and Brikt's Bow of Markmanship. Misty in particular would love to part with her basic long bow. Even though we don't have a thief (yet), we might try to loot most of the camp, as our resident half-orc (Forrest) might be able bash a few chests in with his 19 STR. Our gold is excellent (about 40,000 gold). Because we want to the experience, we always hold our ground in all ambushes. Our dual-wielders now all have magical weapons they are proficient with. Still no magical spear for Paja. I know you can get the spear off the guy in Firewine Ruins, but if we kill him we lose reputation - we like the merchant low prices so we will pass on that idea. Only spear I can think of is the one in the Seven Suns chest - Paja will just wait. She has quarterstaff skill anyways, so she's using a Quarterstaff + 1 whenever she needs a melee weapon, which admittedly isn't often - she usually plinking away with her short bow +1.

 

The shorties of the group have save vs.spells mostly at 8. The party helped out Shoal, and thus Corezerk II is using the Helm of Defense. This is one of my favorite helms for BG 1 - there isn't much fire resistance equipment in BG 1, but having that is real handy for the battle with Sarevok. So this item is quite welcome. And of course the bonus to save vs. spells certainly helps.


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#15614
Grimwald the Wise

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Diary of Lady Longsword

 

We have done many minor quests in Baldur's Gate, yet only one incident caused us problems so far. It was when we went up the stairs at sorcerous sundries. We were unexpectedly set upon by mages. Imoen immediately cast web which was just as well as we were quickly put out of action by panic spells. I had killed one of them with my necklace of missiles, but when the others escaped from web, they caused us grievous harm, killing Imoen. I however survived. They didn't. :)

 

I now have 153456 experience whilst Imoen only has 91724.

 

I have now reached Candlekeep.

 

We didn't do the thieves' guild quests for role playing reasons. We didn't fight the Maulers of the Underdark because I forgot about it.

 

EDIT

 

We have now plundered the caves at the exit to the Nashkel Mines. After that we went to the basilisk area where after killing a few aggressive humans, I took on Mutamin, the basilisks and the medusae after using the scroll of protection from petrification, leaving Imoen well out of harms way. Must now find another potion of mirrored eyes as I have none of those left after killing the basilisk in Baldur's Gate.


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#15615
Grond0

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Wrecking Crew {15} - dwarf fighters (update 3)
 
The Crew had some fun fighting multiple ankhegs at once, but managed to complete their quota without casualties.  
Spoiler
Talking to Farmer Brun there had brought their reputation to 20 and they continued north to Ulgoth's Beard to buy a few goodies.  On the way they demonstrated on Tenya that anything the monks could do they can do better.
Spoiler
 
Deciding it was about time for some basilisk hunting, the Crew travelled there via Beregost - where concentrated fire was too much for Silke.  
Spoiler
For a change, Carlo meleed the basilisks and made short work of those, though the rest of the Crew joined in the fun by using missiles to prevent Mutamin getting close enough to talk.  His pet greater basilisk tipped the Crew over to level 6.  
Spoiler
They recruited Korax for Kirian's party and that proved to be something of a one-ghoul show with Korax paralysing the lot of them (the Crew did though make sure at the end of the combat to stop Korax getting too big for his boots).
Spoiler
 
After spending more money on weapon upgrades and some full plate for Carlo the Crew headed for the coast on a sirine hunt.  The first group managed to charm Carlo, but were quickly cut down by shots from the others while Bugsy ran round Carlo and the sirines.  Sil's lot were not even that successful,
Spoiler
while the few punches landed by the golems were no danger to characters wearing helmets.  
Spoiler
Carlo took the tome (as the character most likely to be in melee combat regeneration should be most use to him).
 
In gratitude for getting all the best equipment Carlo agreed to take one for the team further up the coast when the Crew bumped into Shoal.  However, Shoal wasn't interested in talking to him and poor old Vito got the short straw instead.  Ogre Droth then completed a couple of charm person spells, but neither worked.  Sometimes Shoal disappears immediately after talking to her, but this time she was too slow and the Crew gratefully picked up her XP.  
Spoiler
They then cleaned up the rest of the area, including another lot of sirines.  
Spoiler
To complete their coastal clear-up they went back south to sort out the Doomsayer.
Spoiler
 
Moving on to Durlag's Tower the Crew had no need to use wands on the battle horrors like the monks.  Ghasts were shot down and Carlo soon smashed up the basilisks on the roof with the help of some potions of mirroring.  I was tempted to let the Crew try their luck with the ghost, but in the end left that for later and just sorted out Riggilo - he wasted his opportunity for potion gulping on a potion of freedom.
Spoiler
 
After clearing a few more areas, finishing off with Bassilus, they're ready to move on with the main quest next time.
Spoiler
 
Al - L6, 76 HPs, 316 kills, ***** longbow / * longsword
Carlo - L6, 69 HPs, 169 kills, 0 deaths, **** flail / ** sling
Baby Face - L6, 79 HPs, 216 kills, 1 death, **** 2-handed sword / ** crossbow
Bugsy - L6, 63 HPs, 136 kills, 0 deaths, **** katana / ** dart
Vito - L6, 69 HPs, 215 kills, 1 death, **** halberd / ** shortbow
Mad Dog - L6, 68 HPs, 199 kills, 0 deaths, ***** axe / * dual wielding

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#15616
Blackraven

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Nice progress Grond0.
Why aren't all your Dwarves wearing helmets? You must have slain enough Hobgoblins by now, no?


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#15617
Grond0

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Why aren't all your Dwarves wearing helmets?

What have I said to suggest they're not (just double-checking in the game, they are)?



#15618
corey_russell

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Grondo, I think Blackraven was confused by this line:

 

while the few punches landed by the golems were no danger to characters wearing helmets. 

 

 

 

This line seems to imply, that some wore helmets, some do not. If you had said instead, "fighters wearing helmets" Blackraven would have realized whole party was wearing helmets. Ah yes, the idiosyncrasy of the English language...Incidentally, when I first read that line, I first thought what Blackraven thought (not all his characters are wearing helmets), so Blackraven wasn't alone in that impression after reading that line...


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#15619
Grond0

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Understood.  There was an intentional comparison referred to there - what would be dangerous for monks with low HPs without helmets is not a problem for high HP fighters with helmets.  Apologies for not making it clear what I was thinking ...


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#15620
Grond0

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Wrecking Crew {15} - dwarf fighters (update 4)
 
Tranzig lasted only seconds before the Crew went to Larswood.  Plenty of Black Talons and bandits there caused some damage while exploring the area before persuading Teven to show them the way to the Bandit Camp.  They tried to englobe Tazok (to stop him running away) in the way the monks have done successfully a number of times, but he somehow managed to slip between 2 of them and carry his bracers away :(.  After opening hostilities on some Black Talons the Crew conducted a running fight, but had little luck in hitting Taugosz who was pressing them hard with his potion of speed.  Carlo had been blinded, but was still distracting the bulk of the followers.  However, he was badly wounded by arrows and Venkt's spells and I decided to leave the area for a while.  
 
Coming back, Venkt died before all the opposition forces could gather and with Taugosz now moving at normal speed it was easy enough finishing off the remaining opposition in a running fight.
Spoiler
 
Moving on to the Cloakwood missiles cut down Seniyad in the first area while Carlo dodged an insect plague.
Spoiler
In the second area Carlo tripped the web traps while the others supported with missiles.  Plenty of phase spiders then helped everyone up to level 7.
Spoiler
The spiders inside Centeol's lair were lured outside and the final giant spider managed to web Carlo just as it died, but the 2 remaining enemies were not sufficient to take advantage of his incapacity.
Spoiler
 
In the third area Carlo was again dodging insect plagues before taking on Amarande.  
Spoiler
The much greater missile capability of the Crew compared to the monks made a big difference there and the Archdruid didn't last long - not even forcing a retreat outside.
Spoiler
 
In the fourth area the Hamadryad managed one charm attempt, but Carlo saved.  The wyverns didn't last long before the Crew popped back to civilisation to renew their supply of ammunition.
Spoiler
 
At the mine they made a rare use of magic ammunition and got dividends when Genthore was stunned by a dart.  
Spoiler
Kysus failed to complete a spell and although Rezdan managed to cast chaos and confusion spells scattering meant they only affected one person each and allowed a comfortable victory.  
Spoiler
 
Inside the mine they killed a couple of miners to reduce reputation before bouncing between levels to make Hareishan easy.  
Spoiler
On the 3rd level Natasha's opening spell was interrupted and she didn't get another opportunity, while the ogre mage wasted breaking invisibility on a magic missile.
Spoiler
 
On Davaeorn's level Carlo used the invisibility ring for the first time to trigger the traps.  The Crew then bounced up and down between the levels a number of times before successfully stranding Davaeorn upstairs while they finished off the guards and battle horrors.  
Spoiler
After dragging Davaeorn back down he managed to cast invisibility just before dying, but the Crew saw his horror coming after that and ran away again.  Returning once more, this time they pressed home their attack.
Spoiler
 
After resting (to get Bhaal horror) they flooded the mine and left.  I attempted to dodge the slave to save the reputation increase for later, but didn't take enough care with pathfinding and failed to do that.
 
Arriving in the city they sold surplus equipment and then used up some more of their magic ammunition on the mages in Sorcerous Sundries.  Bugsy was targeted by a number of spells there, but managed to survive.
Spoiler
 
Al - L7, 88 HPs, 423 kills, ***** longbow / * longsword
Carlo - L7, 73 HPs, 247 kills, 0 deaths, **** flail / ** sling
Baby Face - L7, 79 HPs, 302 kills, 1 death, **** 2-handed sword / ** crossbow
Bugsy - L7, 74 HPs, 186 kills, 0 deaths, **** katana / ** dart
Vito - L7, 83 HPs, 272 kills, 1 death, **** halberd / ** shortbow
Mad Dog - L7, 76 HPs, 269 kills, 0 deaths, ***** axe / * dual wielding

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#15621
Grimwald the Wise

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Diary of Lady Longsword

 

We have dealt with Bassilus, Zorgal, the sirene and the flesh golems.none of theses caused any problems since we left them until late in the game. The upper floors of Durlag's Towere were next. We killed Kirinhale without any difficulty. She wasn't even able to transport herself away due to our powerful attack. :) Now down to the basement. We will then depart for a while if everything goes well.

 

I was disappointed to find that Thorin Stoneblade came from Dark Horizons which I have not installed due to overpowerful weaponry in it. Perhaps I should have installed it and not used the weapons. I am certainly missing some of the opponents from the mod. I loved the dragon fight.


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#15622
corey_russell

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Quick update on Corezerk II and his band of level 6 berserkers:

 

As expected, Corezerk II and gang laid waste to the Bandit Camp outside - not even Khosahnn could dent our attack. He only managed to last a few seconds longer than his bandit cohorts (who themselves lasted less than 5 seconds once in contact). His full plate went to Hanna, and then Misty now uses Hanna's Ankheg armor. With his 19 STR Forrest was bashing chests, a few he couldn't but he was able to open a good number.

 

As for Tazok's tent, whole party enraged - for good measure, Hanna used a firebreath potion on Venkt - the enemies were beat fairly quickly - no more than 3 rounds at most. Joshua, with the highest HP of the group, used the boots of grounding to trip the chest on the trap while the party watched. The party could have been hit, but the bolt missed the party.

 

Next phase will be Ankheg Farm area. In preparation for that, both Hanna and Joshua have put aside their secondary weapons and donned a large shield +1. Now that Hanna has full plate, she has good missile protection, so she handed her boots of avoidance to Forrest, since he will be in melee with his Two-Hand Sword +1. This puts Forrest's missile adjustment at -8 - should be enough to charge the Ankhegs. After that, will help Tenya, do the zombie farm, and then only non-TotSC thing left is delve into the Cloakwood. Corezerk II plans on dealing with all the enemies in those areas, he wants the experience.


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#15623
Grimwald the Wise

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Diary of Lady Longsword

 

Upon to returning to Baldur's Gate, we rescued Duke Eltan, kiled Slthe with a lot of help from Kirsten, killed Kirsten, then Cythandra.

 

Went to the ducal palace, where I realised that I should have bought more equipment, but it didn't matter though with it Liia might have survived.

 

Perhaps it is now time to meet Jet'Laya.

 

We met Jet, killed her sister and the Dark One. We have the phalactery but the phantom doesn't want to know. At leastb things are working a bit better than in my last game. :)

 

I have now been asked to kill a forest dragon near Nashkel.

 

Doing things in the right order helps, though how anyone could do the DSoSC quests without a walk-through, I don't know. :(


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#15624
Blackraven

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Nice to see Lady Longsword, Grond0's (helmed!) Dwarves, and Corey's Berserkers make good progress. Hope to see them all soon in Amn.


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#15625
corey_russell

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Nice to see Lady Longsword, Grond0's (helmed!) Dwarves, and Corey's Berserkers make good progress. Hope to see them all soon in Amn.

I'm pretty sure I can get my berserkers to Amn sometime this weekend. The only fight I see possibly stopping my berserkers is Sarevok. Though I would be surprised if Sarevok can pull that off, the berserkers have huge hitting power.


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