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Baldur's Gate 1 No-Reload Challenge


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#15676
Golden28

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My next and last try is Alexander, based om myself, name, stats, everything, so as close to myself as possible. I also wondered what I'd be if I really was adopted by Gorion. I would probably become a fighter or a barbarian. I liked the latter more, so Here's my try with a gimped barbarian. Should be fun! And I'll make sure to be extra careful as he is essentially an avatar of myself :P

 

Enter: Alexander

Baldr013_zps6gvxytjr.png

 

I did what I always do ( a lot of metagaming obviously):

-kill some basilisks,

-get Edwin for haste and invisibility,

-get the neklace of fireballs,

-kill Mulahey.

 

I always try to get the AC vs missle enhancing items, unfortunately Nimbul got one shotted by the wand of frost: he has very low hp. 

 

I didn't even bother with the banditcamp, I just took the scrolls and left. I avoided the ambushes on the way, took out Drasus and co with fireballs and confronted Daveorn.

 

The level 11 mage fell pretty quickly this time due to some well placed acid arrows and fireballs from the necklace of fire. I took Coran with me as I needed a thief for the candlekeep dungeon and the tomes. And he is almost as fine an archer as Kivan.

Baldr009_zpsix6qvrrl.png

 

After that get more tomes and do major shopping, do candlekeep under cover of invisibility, and head back.

 

Slythe died to focused fire from both Alexander and Coran, and poison from Edwin's spiders. 

Baldr005_zpstolciqzh.png

 

The last fight was much more of a hassle than I thought. Normally a single archer fully buffed can take out all the enemies with haste and arrows of dispelling/biting, combined with fireballs. But Coran fell to arrows half way through the fight..

Baldr020_zpsumz30bg5.png

 

This meant Edwin had to scorche the brute to death. I found out that not all skeletons needed to be dead as Sarevok fell to fire before a magic resistant skeleton did..

 

 

Succes! Next is Amn. Cheers.

 

 


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#15677
Grimwald the Wise

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Congrats.


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#15678
Borco

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Sayomi, half-elven Priest of Helm, 1st entry:
 
Fellow no-reloaders,

It is good to see these threads thriving with activity and I sure hope to catch-up on all the progress of yours.
 
After a couple of months of gaming drought, I am once again entering the challenge.
 
I've felt the urge to give it a shot with a divine caster and therefore ended up rolling Sayomi, a half-elven Priest of Helm (which I personally believe to be the most capable cleric kit as far as BG1 is concerned). Normally, I refrain from evil playthroughs, so Talos was out of question. The followers of Lathander may have some added value in BG2, however, the idea of raising an army of skeletons with one seems to me like RP disaster. And as for an un-kitted cleric...nah, not this time. At the end of the day, Helm felt as the right call.
 

c2Jj6HKBzIc_zpsggly2tig.jpg

 

Full chart:

Spoiler

 

Anyway, I shall be using my old install, i.e. BGEE + SCS v.29.
 
Onto the Sword Coast:

Sayomi had a quick start by collecting the Easter egg items and obtaining a plate mail from a Flaming Fist officer in Peldvale. She purchased a Wand of Sleep and a Potion Case (along with some tactical potions) in High Hedge, after which she has defeated a band of hostile gnolls in the area. Shoal then provided some easy XP, brining Sayomi to lvl 3 (+9 HP, +L2 spells).

Afterwards, she has returned to the Coast Way to collect a certain magical belt and pursued some caravan raiders in order to get to lvl 4 (+ 10 HP) just before heading south to Beregost. Following brief encounters with Marl, Firebeard and Perdue, she helped to clear the town's spider-infested house, bought a sling +1 from the smithy and ventured south-west to Red Canyons.
 
Avoiding any interactions with Bassilus, she collected Melicamp (whom, unfortunately, did not live to see his human shape return) and a magical short sword from a group of hobgoblins. Thereafter, she took a lift to the Temple of Helm in Nashkel with Barge.
 
Sayomi has provided the local church with a donation of 1000 GP, which had a positive impact on her constantly improving reputation in the region. Once in possession of the ankegh plate, Neira the assassin got dispatched quickly thanks to a Potion of Freedom and, consequently, Sayomi got her 5th lvl (+ 10 HP, L3 spells).

There is more certainly to come; I'll try to keep it updated regularly as well as to post some screens once the encounters start to be slightly more interesting  :) .  

Regards,

B.


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#15679
Grimwald the Wise

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Diary of Winifred the Wary

 

I demonstrated how I got my nickname when fighting some assassins, Tristan and Isolde. When I had lost half of my health and hadn't landed a single blow, I ran.

 

She who fights and runs away etc.. I was able to help Melicamp, and went on to fight some sirene on the coast. However I was able to pass Sil peacefully and she gave me a cloak that protects against ice.

 

I then helped the woman whose son had been attacked by worgs and followed that by killing the half-ogres who had hurt Bjornin.

 

I have reunited Rufie with his owner and helped a dryad.

 

I have also helped a Tanya against some fishermen.

 

As a result of all of this, I am now a hero(19), level 5.

 

EDIT 1

 

I joined up with Xzar and Montaron.

 

Xzar took on Tarnesh single-handed and won. His memorised spells healed him as he attacked and they were sufficient to keep him alive.

 

In Beregost Montaron disappeared upstairs and cam back with a cloak. I hope that he didn't kill anyone to get it.

 

We then went east and Xzar WAS killed. Shoal killed him, but then brought him back to life. He was then killed by Droth despite him not being his nearest enemy. We killed both Droth and Shoal. She said that we couldn't hurt her. She was wrong.

 

Upon meeting the Surgeon, he relieved a lot of the stress that I had been experiencing by doing more than just taking me in his arms. He was surprisingly passionate. :)

 

However he stopped healing us when we were still badly hurt by some ogres, ogrillon etc. In the end we had to run, and not just because I was wary. They would have killed us!

 

We wasted an extra healing potion in that battle as we had to run anyway.

 

Xzar is now permanently dead and after Montaron had stolen a lot of goods at Ulgoth's Beard we decided that it would be best if he left the party. He had made Dushai hostile by getting caught stealing from him, and I had to charm him before he attacked us.

 

Clearly having a compulsive pickpocket in the party could be bad for both our health and reputation.

 

A dwarf has joined the party. He is a dwarven defender with **** in axes. We must get a good quality axe for him. However we are currently short of gold.

 

EDIT 2

 

At the entrance to the Nashkel mines we were attacked by yet another assassin. He was a dward by the name of Zargos Flintblade, and to my delight, we found an axe +1 on his body when he died. Our shortage of gold isn't a problem. :)

 

We then killed a winter wolf before coming across galtok who was being attacked by kobolds. I tried to charm him with Algernon's Cloak so that he might help us in the fray, but the spell was ineffective. However, it turned out that we had no need of his help.

 

We then protected Prism from Greywolf  and took the emeralds for the reward. Oublek then helped us against a baby wyvern but sadly he died. :(

 

We then took the pelt to the store for 500gp and sold the emeralds for far more than we were given by Oublek.


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#15680
Grond0

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Phantasmic 6 {42} - monks party (update 2)
 
Continuing their clean-up operations the monks got a nice total of 19 Winter Wolf pelts in the Cloud Peaks before picking up Samuel and taking him to the FAI.  Joia got reputation to 20, so they just gave Farmer Brun his son's body for the time being rather than lend him money as well.
 
After doing a spot of shopping at Ulgoth's Beard they travelled back to the coast and gave the Doomsayer a taste of wands.  Not long after that everyone got up to level 6 and I decided it was time to go and clear the Lighthouse area.  Chimera was confused by the first lot of sirines, but fortunately didn't wander away to find any other enemies.  The same happened to Wraith with Sil's group before the golems failed to find their way past invisible blockers.  
 
The sirines in the area to the north proved the hardest group with 1 of the monks charmed, one confused and one both!  A 'friendly fire' critical that almost killed Phantom meant those unaffected had to come into the combat to try and get attacks targeted on themselves.  
Spoiler
Even after Phantom's charm had worn off and the sirine was dead there was still danger due to the close proximity of the 2 confused monks.
Spoiler
However, eventually I was successful in breaking them apart without anyone being killed (once there's nothing in sight they will no longer wander around while confused)
Spoiler
and they successfully travelled back to the Lighthouse where they could rest and heal in peace.
 
Chimera - L6, 37 HPs, 48 kills
Spectre - L6, 38 HPs, 104 kills, 0 deaths
Phantom - L6, 46 HPs, 33 kills, 0 deaths
Wraith - L6, 42 HPs, 50 kills, 0 deaths
Spook - L6, 50 HPs, 44 kills, 0 deaths
Spirit - L6, 37 HPs, 53 kills, 0 deaths

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#15681
Grimwald the Wise

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Diary of Winifred the Wary

 

I was able to charm the pants of Bardolan without using Algernon's Cloak. :)

 

Started by giving him a massage and after that he didn't need much encouragement. None actually.

 

We went down the mines where we met more assassins. We used up all but one charge of my necklace of missiles killing them. We therefore retraced our steps to the surface and returned Joseph's ring. We got the necklace recharged and were on our way to the mines when we met Skeezer Lumpkin IV. He joined us and was very helpful in disabling traps.

 

The kobold shamans were showing how effective they were when Thornin showed a much better use for the traps. He walked over one and whilst the trap hurt him, it cleared the area of kobolds. We then took on Mulahey. Poisonous arrows stopped him casting and we were able to clear up easily.

 

WE returned to the carnival, bought extra provisions, went to the mayor for our reward and killed another assassin.

 

We headed northwards clearing the road of everyone who was hostile.

 

Arrived in Beregost and then further north where there were some very powerful assassins.

 

They killed Skeezer before we killed them. Chaos was their most potent spell!

 

However, they all died after that spell wore off.

 

Too late for poor Skeezer though.

 

We raised him at the temple.

 

By raising at a temple rather than a cleric doing it, the bug of not being able to equip his staff again doesn't occur.

 

We returned to where Tristan and Isolde hurt me so much. Skeezer got badly hurt by a stealth attack, but managed to cast web after which the fight was easy. Revenge is sweet! :)


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#15682
Dyara

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Dyara, elven Fighter/Mage/Thief

Installation is BGEE plus RE, UB, NPC, RR, SCS... (see Weidu.log)

Spoiler

My previous attempt was ended by some spiders in Durlag's Tower but I don't give up that easily :D.

000-Start.jpg?raw=1&dl=0

I did areas and quest more or less in the same order as before, differences are that Mellicamp didn't survive and Neera was killed when Dyara triggered that encounter by accident and much too early. At Mutamin's Garden Dyara had to be careful because she had only one healing potion but all the basilisks were killed without any problems and without Mutamin interfering. Then Dyara approached Mutamin, the mad mage became hostile, Dyara stepped back, casted invisibility and stabbed Mutamin in the back...

Spoiler

Once Mutamin's pet basilisk was dead as well, Korax was drafted and told to 'hide' behind one of the rocks near Kirian's group...

Spoiler

Then Dyara approached Kirian, she and her group became hostile, Dyara managed to lure both Baerin and Lindin towards Korax and the ghoul paralyzed them both. Next Dyara went to look for Kirian and Peter, the latter was found and killed without Korax' help.

Spoiler

Dyara and Korax were about to search for Kirian but they hadn't had to look far. Korax wasn't fooled by mirror images and so Kirian rejoined her companions...

Spoiler

Dyara quickly took her leave of Korax as the ghoul already looked very hungry. At the red canyons she made herself 100% immune to fire damage / flame strike spells, to hold spells and (as a storm was coming up) she also drank a potion of absorption. Dyara then made Bassilus' army collapse, she hit the cleric for some damage...

Spoiler

When the cleric casted 'sanctuary' Dyara hid behind one of the pillars forcing the cleric to use a cheat (casting 'invisibility purge' without having the spell memorized)...


... but Dyara stabbed him in the back nevertheless.

Spoiler

Bassilus had summoned an aerial servant but the pillar was blocking the elemental's sight. So Bassilus was on his own actually and as he couldn’t harm Dyara neither with spells nor weapon he went down quickly...

Spoiler

When leaving the 'Burning Wizard' where she had spent the night Dyara stumbled into the bard Garrick who told her about his mistress Silke and her need of protection. When meeting with Silke Dyara however had to learn that this Silke was not just evil, she was also a notorious cheater casting spells she didn't know (Stoneskin) and wasn't allowed to place in a Contingency (Stoneskin again). Her level also was too low (by far) to know Contingency but of course she could have used a scroll.

Spoiler

But in the end all these cheats didn't helped her...

Spoiler

Dyara then decided to finally pay the Nashkell Mines a visit. There was an embarrassing moment when Dyara became scared by a kobold (shaman). While unable to fight Dyara still was able to 'disarm' the traps...

Spoiler

... and later any witnesses of this awkward situation were silenced...

Spoiler

After a well-deserved rest Mulahey was confronted with his crimes, the half-orc wasn't very cooperative and had to pay the price.

Spoiler

Dyara returned to Nashkell where another assassin was waiting for her. Dyara going invisible left Nimbul somewhat confused as he didn't fought back despite being attacked by the amnian soldiers. When his stoneskins where gone Dyara stabbed him in the back. At Beregost Dyara met with Mulahey's contact Tranzig who quickly yielded but Dyara dared not to let him go as he might warn Tazok...

Spoiler

Before searching for the bandit camp Dyara decided to go to Durlag's Tower. Two battle horrors and a doppelganger tried to keep her back but failed. The ground floor of the tower was empty and abandoned but the other floors were crowded - with lots ghouls and other people. Dyara killed the ghouls, took the tome and more or less ignored the rest. In the basement Dyara found a secret door leading to Durlag's Labyrinth. Down there she disarmed all the traps, she carefully searched for spiders (but this time there weren't any) and she killed the greater doppelgangers, some ghouls and the skeleton warriors. She solved all the riddles and now she's about to give the bottle of wine to 'Love'...

 

Name     Level                  HP   Game Kills XP  Game Kills  Strongest Kill   Deaths         Pips
Dyara    F(6)/M(6)/T(7)      60 HP     145,804         418      Greater Basilisk -              Longsword(**), TWF(**), Flail(**)

 
To be continued...


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#15683
Borco

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Sayomi, half-elven Priest of Helm, 2nd entry:

 

After a brief visit in Nashkel, Sayomi decided to travel north to Ulgoth's Beard. While passing through the farmlands north of FAI, she managed to discover the body of Brun's son in the ankegh lair, which has been returned to the grieving father. Further north, she was forced to slay Tenya in self-defense during an investigation of events that had recently befallen the local fishermen. The town of Ulgoth's Beard proved to have a well supplied adventure store and Sayomi thus ended up spending her accumulated wealth on a Wand of Heavens, Greenstone Amulet and Cloak of Displacement. 

 

Thereafter she ventured to Durlag's Tower, wherein she has reached lvl 6 (+6 HP) by defeating a couple of Doom Guards (with Wand of Heavens) and basilisks (with skeletal summons). Although Sayomi dared not to venture into the lower levels of the tower, her visit was not for naught as she has acquired a valuable tome of WIS from the trapped altar upstairs.

 

Baldr334_zps10o5kzgz.jpg

 

Collection of useful reading material then continued in the Pirate Cove on the western coast, where a Manual of CON was easily reached thanks to Sanctuary spell (to avoid sirenes and golems) and a Greenstone amulet charge (to save against the charm traps in the cave interior).

 

The hunting season for basilisk was about to kick-off at Mutamin's garden. She teamed with Korax to speed up the process and, with the help of her summoned undead army, managed to clear all the monsters and reach lvl 7 (+ 10 HP, L4 spells) fairly quickly without even breaking the chain of her Sanctuary spells. 

 

Baldr340_zpssanfdtyv.jpg

 

The upcoming encounter with Kirian's party was especially entertaining. Being a relatively easy low-level fight, it serves well to demonstrate the simple but effective ''tactical'' approach employed by Sayomi for the majority of BG 1. 

 

1. Skeletons are summoned and pre-buffed (Pro Evil 10', Chant). Far sight is cast upon the combat zone and the fight is started via the relevant conversation. 

 

[missing initial screen shot] 

 

2. Sayomi retreats out of the enemy range and sends in a Bless spell to further strengthen the summons. Silence spells follows, so that she may eventually show herself without risking an unwanted debilitating spell (charm/hold/confusion etc.).

 

Baldr345_zpsbf5dm602.jpg

 

3. Once it's safe to enter the range, a Mental Domination is used and the nearest enemy joins our ranks. A Hold spell follows to stabilize the battlefield in our favor. 

 

Baldr346_zpsq7j3b5lv.jpg

 

4. Hack and slash to victory my minions. 

 

Baldr349_zpsgpygzhly.jpg

 

After the loot is traded for the Claw of Kazgaroth, Sayomi finally picks-up the trail of the iron crisis. At the mines entrance, Greywolf is caught failing his saving throw against Hold and thus becomes an easy prey of our band.

 

Baldr352_zps1z0hzog7.jpg

 

Sayomi than scouts the mines under a Sanctuary spell until she reaches Mulahey's domain. Prior to the fight, she summons the skeletons and uses a potion of Free Action to avoid any unpleasant surprises. The fight is soon victorious. 

 

Baldr354_zpsn7lsakov.jpg

 

Upon leaving the mines, Sayomi buys a Necklace of Protection +1 at Nashkel carnival, so that she may replace the currently used Ring of Protection +1 with the Ring of Holiness from Mulahey. She than reports the success to Nashkel mayor and ridicules the otherwise relatively dangerous Nimbul in a street fight thanks to her True Seeing. Now look at those boots...

 

Untitled1_zpszx0pphx7.jpg

 

Comping up next: Bassilus and the Bandit Camp.

 

Regards, 

 

B.


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#15684
Grond0

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Phantasmic 6 {42} - monks party (update 3)
 
The monks carried on clearing areas, taking on more of the encounters that would have been likely to be fatal at low levels - such as Bassilus, Silke and Narcillicus.
Spoiler
They left Ulcaster, Firewine, the ankhegs and the Red Wizard areas for now, but cleared all the remaining non-TotSC areas available prior to Nashkel mines.
 
In the Nashkel mines a rare use of LMD from Chimera helped bring a quick victory over the kobold shaman.  
Spoiler
Mulahey failed to react in time to bring in any reinforcements.  
Spoiler
Neither Nimbul nor Tranzig did any better, but before going on to the Bandit Camp I decided to see if the monks could squeeze out another level at Durlags Tower.  Wand damage sorted out the battle horrors,
Spoiler
while missiles were used for dopplegangers and ghasts.  There was a dangerous moment with the latter when a ghast apparently went out of line of sight while passing through a doorway and Spirit auto-rushed forward and triggered a stinking cloud trap.  
Spoiler
Chimera was left as the only one active, but successfully led the ghasts away making finishing them off easy enough.
Spoiler
 
The basilisks outside were dealt with at a cost of 3 mirroring potions for Spectre.  Riggilo was also attacked - he saved against stunning blows, but failed to do much damage from the single invisible backstab he managed after starting his drinking with a potion of freedom.
Spoiler
 
Some doppleganger action on the way out then got everyone to level 7.  
Spoiler
That provides them with lay on hands to hugely increase the healing ability of the party.
 
Chimera - L7, 41 HPs, 193 kills
Spectre - L7, 42 HPs, 399 kills, 0 deaths
Phantom - L7, 51 HPs, 168 kills, 0 deaths
Wraith - L7, 48 HPs, 188 kills, 0 deaths
Spook - L7, 59 HPs, 170 kills, 0 deaths
Spirit - L7, 45 HPs, 173 kills, 0 deaths

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#15685
Grimwald the Wise

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Diary of Winifred the Wary

 

We paid a visit to Durlag's Tower, clearing most of the area above ground level.

Kirinhale was pick-pocketed by Skeezer after taking a potion of thievery.

 

I became a little wiser after reading a tome.

 

On the way back we were ambushed by yet more assassins, Morvin, Halacan, Molkar and Drakar, whilst in transit.

 

Skeezer, not having any protections was killed very quickly, though he did get off one fireball that was helpful to the party.

 

We did survive but had to use three potions of super healing to do so. We now have none left. :(

 

Hopefully the items that they carried will enable us to buy much needed equipment, perhaps more healing potions if we can find them.

 

It cost another 800 gold pieces to raise Skeezer, but his ability to remove traps and open locks makes him invaluable to the party.

 

EDIT

 

He proved his worth when we went to the bandit camp.

 

He cast web, ans as the bandits walked into it, he cast fireballs. He had to used a few blasts of the wand of fireballs as well, and he certainly earned his place in our party. Thorin and I protected him from the likes of Taugosz who managed to avoid being webbed. We will now do a bit more exploring before going to Cloakwood. Ender Sai would like to give me a hero's reward and wants me to see him at the Friendly Arms Inn after he has had a chance to clean himself up somewhat.

 

I don't remember Hakt being in the battle, though he could well have been. It was a bit chaotic. One thing is certain, there was no sign of his bow in the clean-up operation afterwards. :(

 

Another problem. Skeezer's staff has become unequipped (not as a result of death) It is even impossible to remove it and put another in its place.

 

I looked in EE keeper in the hope of equipping it there, but I cannot see how to do it. HELP!


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#15686
Golden28

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I became a little wiser after reading a tome.

 

I guess thats why you are Grimwald the Wise.. ;)

 

Dunno abt the staff sorry.

 

Say, you think you could make some more pics, that would spice things up for me reading it.

 

Cheers!


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#15687
Grond0

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Phantasmic 6 {42} - monks party (update 4)
 
The monks wanted to get a lift to the Bandit Camp to have a chance of getting Tazok's bracers.  However, while non-hostile bandits were present in both Larswood and Peldvale, Teven and Raiken did not appear.  At the Crossroads Deke was there, but was already hostile.  After his supporters were slaughtered he was willing to give directions, but not conduct the monks to the Camp.
Spoiler
 
Making their own way there they started a running fight with the bandits until the leaders arrived.  A first use of the Necklace of Missiles helped deal with Venkt
Spoiler
and they successfully polished off all the missile users without needing to leave the map.
Spoiler
 
After looting the camp and selling the junk they bought the invisibility ring and moved on to the Cloakwood.  
- in the first area stealth allowed them to all get into position to attack Seniyad.  He withstood their initial attacks, but fortunately was still stunned before he could finish a potentially lethal call lightning spell.
Spoiler
- in the second area Chimera used invisibility to spring the web traps before the monks worked their way through the spiders (keeping a close eye out for the phase spiders suddenly appearing in their midst).  They then briefly showed themselves in Centeol's lair to drag the opposition outside in small groups.  That worked well with no-one getting poisoned and minimal injuries.
Spoiler
- in the third area Izefia and Takiyah were both stunned by stealth attacks.  Amarande, who has caused problems several times, was treated to wands and they helped interrupt his first attempted chaos.  Two extra-healing potions let him survive a hail of missiles before he tried another chaos - again unsuccessfully, though he probably would have died before completing it anyway.
Spoiler
- at that point they went to resupply with ammunition (surviving a few more rounds of russian roulette with the ambushes by giant spider-throwing webs on the way)
Spoiler
before returning to the fourth area. The hamadryad there was stunned by initial attacks and her scripted dimension door didn't take her far enough away to save her.  The stealth of the invisible blockers on the stairs of the cave failed quite quickly so they took a bit more damage than I was expecting while finishing the wyverns off.
Spoiler
- in the fifth area they cleared the surroundings before attempting to draw Drasus away from his support.  Genthore came with him and a potion of magic shielding meant Drasus could not be stunned.  That made it a chancy battle due to his fast speed and he landed some heavy blows, but fortunately no criticals and using lay on hands allowed most of the monks to stay in melee until he was finished off.  
Spoiler
Genthore also managed a decent amount of melee damage, but with a bit of care he could be run round while being shot and that eventually saw him on his way.
Spoiler
After a couple of rests to heal up they tried attacking the mages.  Both saved against stuns from the stealth attacks, but Kysus' initial spell was disrupted by LMD.  Moments later Rezdan was stunned and a second application of stunning blows did the same to Kysus when he stopped to don another stoneskin - neither recovered from there against repeated stuns.
Spoiler
 
The monks will be working their way down to deal with Davaeorn next.
 
Chimera - L7, 41 HPs, 241 kills
Spectre - L7, 42 HPs, 485 kills, 0 deaths
Phantom - L7, 51 HPs, 211 kills, 0 deaths
Wraith - L7, 48 HPs, 230 kills, 0 deaths
Spook - L7, 59 HPs, 208 kills, 0 deaths
Spirit - L7, 45 HPs, 220 kills, 0 deaths

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#15688
Grimwald the Wise

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Say, you think you could make some more pics, that would spice things up for me reading it.

 

As requested the illustrated story of Winifred the Wary

Spoiler

After that, it sems to have been one fight after another. South of the Friendly Arms Inn, I was attacked by a dire wolf which I killed. Within sight of the walls of the inn I was attacked by hobgoblins who also perished. Going northwards I was asked by a widow to kill undead just outside her house and having done that some fishermen asked me to kill an evil cleric. However I discovered they were as bad as she was. so I have promised to help her.

 

Further south in the High Hedge region, I helped get Melicamp back into shape, and at Beregost I calmed Marl down and got some reading for Firebead.

 

Upon going south I killed a couple of ogrillon and three flaming fist mercenaries who were overly officious and would not accept my warm smile and honest demeanour as evidence that I wasn't a bandit. At least I now have some good armour for myself, and some spare for any others who might want to help.

 

I demonstrated how I got my nickname when fighting some assassins, Tristan and Isolde. When I had lost half of my health and hadn't landed a single blow, I ran.

 

She who fights and runs away etc.. I was able to help Melicamp, and went on to fight some sirene on the coast. However I was able to pass Sil peacefully and she gave me a cloak that protects against ice.

 

I then helped the woman whose son had been attacked by worgs and followed that by killing the half-ogres who had hurt Bjornin.

 

I have reunited Rufie with his owner and helped a dryad.

 

I have also helped a Tanya against some fishermen.

 

As a result of all of this, I am now a hero(19), level 5.

 

I then joined up with Xzar and Montaron.

 

Xzar took on Tarnesh single-handed and won. His memorised spells healed him as he attacked and they were sufficient to keep him alive.

 

Spoiler

 

In Beregost Montaron disappeared upstairs and cam back with a cloak. I hope that he didn't kill anyone to get it.

 

We then went east and Xzar WAS killed. Shoal killed him, but then brought him back to life. He was then killed by Droth despite him not being his nearest enemy. We killed both Droth and Shoal. She said that we couldn't hurt her. She was wrong.

 

 

Upon meeting the Surgeon, he relieved a lot of the stress that I had been experiencing by doing more than just taking me in his arms. He was surprisingly passionate. :)

 

However he stopped healing us when we were still badly hurt by some ogres, ogrillon etc. In the end we had to run, and not just because I was wary. They would have killed us!

Spoiler

 

We wasted an extra healing potion in that battle as we had to run anyway.

 

Xzar is now permanently dead and after Montaron had stolen a lot of goods at Ulgoth's Beard we decided that it would be best if he left the party. He had made Dushai hostile by getting caught stealing from him, and I had to charm him before he attacked us.

 

Clearly having a compulsive pickpocket in the party could be bad for both our health and reputation.

 

A dwarf has joined the party. He is a dwarven defender with **** in axes. We must get a good quality axe for him. However we are currently short of gold.

 

At the entrance to the Nashkel mines we were attacked by yet another assassin. He was a dward by the name of Zargos Flintblade, and to my delight, we found an axe +1 on his body when he died. Our shortage of gold isn't a problem. :)

 

We then killed a winter wolf

Spoiler

before coming across Galtok who was being attacked by kobolds. I tried to charm him with Algernon's Cloak so that he might help us in the fray, but the spell was ineffective. However, it turned out that we had no need of his help.

 

We then protected Prism from Greywolf  and took the emeralds for the reward. Oublek then helped us against a baby wyvern but sadly he died. :(

 

We then took the pelt to the store for 500gp and sold the emeralds for far more than we were given by Oublek.

Spoiler

I was able to charm the pants of Bardolan without using Algernon's Cloak. :)

 

Started by giving him a massage and after that he didn't need much encouragement. None actually.

 

We went down the mines where we met more assassins. We used up all but one charge of my necklace of missiles killing them. We therefore retraced our steps to the surface and returned Joseph's ring. We got the necklace recharged and were on our way to the mines when we met Skeezer Lumpkin IV. He joined us and was very helpful in disabling traps.

 

The kobold shamans were showing how effective they were when Thornin showed a much better use for the traps. He walked over one and whilst the trap hurt him, it cleared the area of kobolds. We then took on Mulahey. Poisonous arrows stopped him casting and we were able to clear up easily.

 

We returned to the carnival, bought extra provisions, went to the mayor for our reward and killed another assassin.

 

We headed northwards clearing the road of everyone who was hostile.

 

Arrived in Beregost and then further north where there were some very powerful assassins.

 

They killed Skeezer before we killed them. Chaos was their most potent spell!

 

However, they all died after that spell wore off.

 

Too late for poor Skeezer though.

 

We raised him at the temple.

 

By raising at a temple rather than a cleric doing it, the bug of not being able to equip his staff again doesn't occur.

 

We returned to where Tristan and Isolde hurt me so much. Skeezer got badly hurt by a stealth attack, but managed to cast web after which the fight was easy. Revenge is sweet! :)

 

We paid a visit to Durlag's Tower, clearing most of the area above ground level.

Kirinhale was pick-pocketed by Skeezer after taking a potion of thievery.

 

I became a little wiser after reading a tome.

 

On the way back we were ambushed by yet more assassins, Morvin, Halacan, Molkar and Drakar, whilst in transit.

 

Skeezer, not having any protections was killed very quickly, though he did get off one fireball that was helpful to the party.

Spoiler

We did survive but had to use three potions of super healing to do so. We now have none left. :(

Spoiler

 

Hopefully the items that they carried will enable us to buy much needed equipment, perhaps more healing potions if we can find them.

 

It cost another 800 gold pieces to raise Skeezer, but his ability to remove traps and open locks makes him invaluable to the party.

 

We fought Tazok and after his departure we killed Deke and other bandits before returning to Beregost where we killed Tranzig.

Spoiler

 

He proved his worth when we went to the bandit camp.

Spoiler

 

He cast web, ans as the bandits walked into it, he cast fireballs. He had to used a few blasts of the wand of fireballs as well, and he certainly earned his place in our party. Thorin and I protected him from the likes of Taugosz who managed to avoid being webbed. We will now do a bit more exploring before going to Cloakwood. Ender Sai would like to give me a hero's reward and wants me to see him at the Friendly Arms Inn after he has had a chance to clean himself up somewhat.

 

Upon arrival at the Friendly Arms Inn we were attacked by some decieved good folk whom we were sadly forced to kill.

Spoiler

 

Heading south we were then attacked by some more assassins.

Spoiler

 

After all the bloodshed at the bandit camp, both Ender Sai and Quentin did all that they could to help me forget my cares. :) :blush:

I allowed Skeezer to be killed in order to get rid of the bug that was preventing the use of his staff.

Upon raising him he was able to use it again. :)  Rather expensive, but it worked!!


  • ussnorway, Grond0, Jianson et 3 autres aiment ceci

#15689
Jianson

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Xzar took on Tarnesh single-handed and won. His memorised spells healed him as he attacked and they were sufficient to keep him alive.

 

Spoiler

 

 

 

 

I love this. Fear the mighty Larloch's MD!

So he managed to disrupt Horror and such?

 

And ouch, quite a bit of carnage later in your update...

 

 

------------------------------------

 

 

Well, here is my own update. Found my way back to BG after almost two years since I last played regularly. Looking forward to playing my Totemic Druid Martha. She is still in the early part, so it feels like I am mostly trying to get less rusty with the game before I take on the final battle with my randomly-picked-spells Sorceress Glasya (because that's where her party is).

 

Here are the two earlier posts about Martha the Totemic Druid (with 'balanced' spirit animals):

Starting out

Getting to Nashkel

 

Then I have some screenies from when I last played. They are from June 2014 and May 2015.

 

I remember this was my first bear summon (they get eligible for spawning at character level 4):

Martha011b%20first%20bear_zpsonjix2vq.jp

 

Spirit animals can deal pretty good damage:

Martha012%20Lion%20vs%20Greywolf_zpsigeh

 

but anything powerful can one-hit them at this stage:

Martha013%20Lion%20vs%20Greywolf%202_zps

 

NPC Project is a great way to encourage players to try out many different NPCs. I think stuff like this really adds to the enjoyment:

Martha014%20Kagain%20about%20gems_zps5c6

 

but in this case, what he says is actually a large understatement. One gets even more ripped off than that!

 

Gibberling mountains - everyone needs to be involved in the fighting:

Martha015%20gibberling%20mountains_zpscz

 

Okay, those screenies were history. The rest is from today, when I took on and completed a single map - the one with ogres and the ettercap cave. Had to get there first, though, and this was a wake-up call to what this game can throw at you:

Martha016%20waylaid%20by%20bandits_zpsov

 

Seriously? Three bandits aiming at her, and two of them score criticals...

Not sure how high they actually needed to roll here. I mean, her AC is pretty bad (just plain Studded Leather with no DEX bonus, but with 1h-weapon + shield proficiency (so even though her buckler itself doesn't do anything vs. arrows, the proficiency does)). She drank a healer, closed the distance and duked it out. After the fight, I noticed her curiously bad max HP, 23. Average rolls would have resulted in 29.5...

 

I like spirit lions a lot, especially against slow meleers like ogres. They are so quick. Using the lion to kite ogres around is so far much more useful than tanking with it:

Martha017%20I%20like%20lions_zpseilmv70s

 

Martha levelled up on this map, and rolled an 8 on the d8! Closing the gap towards average, I suppose.

 

And yes, level 5 meant I could now do this for the first time:

Martha018%20first%20kablamm_zpswgiuqwpu.

 

Kagain switches weapons/shield a whole freaking lot! I think it's frustrating that they didn't allow this to be done in a much smoother way. He mostly uses his longbow, but sometimes bastard sword + large shield (looks funny, the shield is as tall as he is!) since that is his best tanking gear and sometimes he dual wields bastard swords. And ALL of those switchings require me to open his inventory. How do you guys generally handle this dilemma?

 

Our damage output is still not good, and I have no mass-disabling spells yet, so I didn't think I was going to be able to save Arabelle. But a spirit lion and Imoen did a good job while my other two characters both had xvarts running after them plus they killed some with ranged weapons. Here is the moment of victory:

Martha019%20xvarts_zps3prfekct.jpg

 

Mapped out the whole place (avoided one of those large packs of mixed kobolds - felt too dangerous) and got some mileage out of a charming spell:

Martha020%20bear%20fight_zpskrvq22fv.jpg

 

(Oh look at the mighty backstab!)

 

That's probably the beefiest enemy Martha has charmed so far. Quite nice, but still, the level 2 Druid spells really aren't much to write home about. Will get slightly better if I can get to the next level, because then my Goodberries will heal 3HP apiece.

 

BTW, what's the threshold for when characters can no longer be affected by Sleep? Level 5 or 6?

 

I think the next plan is to pick up Minsc and do the Gnoll Stronghold (and some other stuff along the way). Because I have Hard Times, I had dreaded to buy an expensive bow for Minsc, but now I have two extras from Billy and Dribben (they also gave me my first +1 arrows, 9 of them). Ioin Gallchobhair dropped some sort of magical spear I can't identify. Hopefully I can get Dynaheir to ID everything I have. The PfMagic scroll from that gnome in Gibberling Mountains is especially tempting. Oh, and a thing I think is weird: the Ring of Energy can be used even though it's not identified. Is that normal?


  • ussnorway, Serg BlackStrider, Grimwald the Wise et 2 autres aiment ceci

#15690
Borco

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Sayomi, half-elven Priest of Helm, 3rd entry:

 

Unfinished business:

 

After her recent exploits, Sayomi felt confident enough to challenge Bassilus before heading for the Bandit Camp. Normally, I find that the danger here comes from his high-level Unholy Blight, but the outstanding HP rolls made it a non-issue at this point. Sayomi eventually managed to land a Hold spell on the evil cleric and 5000 GP of price-money was worth the trouble.    

 

Baldr362_zpsmgprtfdl.jpg

 

Afterwards, we needed to extort some information regarding the bandits' whereabouts from Tranzig in Beregost. This visit also proved to be a good opportunity to complete some unfinished business with Karlat, Neera and Silke (by putting Far Sight + True Seeing to a good use).

 

Baldr364_zpsfjrhvj8o.jpg

 

En route to Peldvale, Sayomi has been taught a lesson about travelling with a largely depleted spellbook, as she got ambushed by a band of female assassins. Escape was not an option and, although she managed to prevail, was forced to tap some valuable resources (i.e. Necklace of Missiles).  

 

Baldr370_zpsvtv8c55f.jpg

 

The Bandit Camp:

 

Once healed and rested, she took a lift to the camp with some bandit outriders from Peldvale. After a brief preparation (including Oil of Speed and Potion of Absorption among other buffs) the grand battle was initiated from the western edge of the camp, where the skeletal warriors stood their ground. Although Sayomi's minions proved to be rather vulnerable against the numerous archers, they gave her enough time to turn Taugosz against his Black Talon subordinates through Mental Domination. 

 

Baldr376_zpsufo5zkbb.jpg

 

Before running out of her canon fodder, Sayomi had eliminated the last signs of resistance by magically silencing Venkt.

 

Baldr378_zpsujgvevyx.jpg

 

The rest of the fight was just a simple combination of range and melee combat in which she'd eliminate the stranded individuals on a case by case basis. Thus the day was won and Ender Sai released. 

 

Baldr382_zpsv3n7eikh.jpg

 

Cloakwood Mines:

 

The following journey through Cloakwood was a bit rushed. Except for Senyiad and his fellow druids, Sayomi avoided any encounters in the forests until she has reached the mines' entrance. Therein, she had to defeat several groups of guards before being able to rest and recover her spells for the battles ahead.

 

By using multiple Sanctuary spells, Drasus has been forced to deplete his enrage uses and protective potions in order to become susceptible to Hold. His partner, Genthore, has soon suffered the same fate, while the mages Rezdan and Kysus could not respond to the magically resistant skeleton warriors supported by Sayomi's True Seeing. 

 

Baldr393_zpshalfwrlw.jpg

 

Down in the mines, Davaeorn managed to do loads of friendly-fire damage but was completely unable to pierce Sayomi's magical barrier provided by the green protection scroll.

 

Baldr397_zpsszvojtg1.jpg

 

Eventually, he'd fall to the Seeking Sword (which evidently works even when the character is under the effect of the aforementioned scroll).

 

Baldr406_zpsb7zijbbp.jpg

 

The city of Baldur's Gate awaits us.

 

Regards,

 

B.


  • ussnorway, Serg BlackStrider, Grimwald the Wise et 3 autres aiment ceci

#15691
Grimwald the Wise

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@ Jianson

Just be thankful that you are not playing vanilla.

When playing vanilla the game isn't paused while you are using the inventory so you can be killed whilst changing weapons etc. However, you could change armour whilst fighting.

 

There are a few items that you don't have to ID before you can use them. Arrows are the obvious ones, but also Algernon's cloak.

 

@Borco.

 

Looking good! You're ahead of me, though since I am planning on completing as many of the mods as I can, you'll be finished WAY before I am, though I should start Amn with a lot of experience, so long as Winifred survives that long.



#15692
Borco

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Well, here is my own update. Found my way back to BG after almost two years since I last played regularly. Looking forward to playing my Totemic Druid Martha. She is still in the early part, so it feels like I am mostly trying to get less rusty with the game before I take on the final battle with my randomly-picked-spells Sorceress Glasya (because that's where her party is).


Hey, hey,

It's good to have you on board Jianson. Best of luck with brining all those dormant characters back to action.
 

BTW, what's the threshold for when characters can no longer be affected by Sleep? Level 5 or 6?


It's level 5.
 

@Borco.

Looking good! You're ahead of me, though since I am planning on completing as many of the mods as I can, you'll be finished WAY before I am, though I should start Amn with a lot of experience, so long as Winifred survives that long.


I appreciate your approach Grim; there is certainly some magic and vaule in a slower-paced BG 1 game. However, myself I am currently very eager to enter BG2, which I haven't played for a couple of years - therefore the rush in this "prequel".

Regards,

B.


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#15693
ussnorway

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PEE-scs30-02, 

 

Captain my captain;

 

Hear text as mp3,

 

p1-ee012.jpgp1-ee013.jpg

 

I delivered a love letter to a very worried bride for a nice ring, agreed to return the dagger to “some cave”, dispatched a ranger and the captain is under arrest in the church with his sword safely sold to the first vender I came across… note to self “bring them back alive” pays well.


  • Gate70, Serg BlackStrider, Grimwald the Wise et 2 autres aiment ceci

#15694
Dyara

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Dyara, elven Fighter/Mage/Thief (Update 1)

Dyara gave the bottle to 'Love' and at the same time the four warders became hostile. Dyara ran away with only 'Fear' following her. After a while Dyara managed to hide in the shadows and then she killed 'Fear' with a single strike...

Spoiler

As there wasn't much to fear from 'Fear' anymore Dyara removed the 'Ring of Free Action' and quaffed an 'Oil of Speed'. On her way back to the well room Dyara came upon 'Love' but couldn't  kill him. Since 'Love' had started to run around in the well room Dyara switched to 'Pride' but thanks to a lot of bad luck with the dices it took her nearly an (in game) hour to wear him down...

Spoiler

When Dyara returned a second time to the well room 'Love' had settled down and therefore was an easy target...

Spoiler

As usual 'Avarice' had remained last and would prove to be the (by far) most annoying one of the four warders. It took two charges of the 'Wand of Monster Summoning' and three 'Potions of Extra Healing' to finally bring him down...

Spoiler

Using the well Dyara climbed down. There she explored most parts of the area but ignored the western rooms (Trophy Room, Bridges Room). She took Kiel's Helmet from the Throne Room but did not take Kiel's items from the chest (and therefore did not fight the Dwarven Doom Guards - yet). Instead of going further down Dyara left the dungeon. Her journey then led her to Ulcaster where some Icharyd wanted to 'taste her flesh and blood' - unfortunately Dyara didn't like her flesh to be tasted, especially not by freaky skeletons. Some stabs in the bony back forced Icharyd to cry for godly help but a gift from Talos and a simple potion kept Dyara save and then Icharyd joined his dead god's fate...

Spoiler

When exploring the ruins of the destroyed school of wizardry Kiel's Helmet was put to good use...

Spoiler

At Firewine Bridge Dyara met Sword Coast's (now former) most skilled swordsman and then finally Dyara started to search for the bandit camp. On her way there she became ambushed by Molkar's group. Dyara went invisible right away and used a 'Grease' scroll to prepare the battlefield...

Spoiler

In the afternoon Dyara arrived at the bandit camp. She decided to wait for nightfall and used the time for learning new spells and memorizing them ('Web' e.g.). Again the battlefield was prepared with 'Grease' and 'Web' and the bandits were lured into it...

Spoiler

Once all the bandits was taken care off (Taugosz Khosann and the mage Venkt died last) Dyara searched the camp. In the large tent she found some letters and a new destination - an old mine deep within Cloakwood Forest.

 

Name     Level                  HP   Game Kills XP  Game Kills  Strongest Kill   Deaths         Pips
Dyara    F(6)/M(6)/T(7)      60 HP     221,223         614      Greater Basilisk -              Longsword(**), TWF(**), Flail(**)

 
To be continued...

 


  • ussnorway, Gate70, Serg BlackStrider et 3 autres aiment ceci

#15695
Grimwald the Wise

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@Dyara

 

To get Love, Fear etc with a weakish character, after speaking to love, I run to the one who casts Cloudkill. Then use invisibility, (potion or whatever) Then run away.

 

They attack each other and usually there is only one or ttwo left and they are weak.

 

Only mentioned it because it took you so long.

 

Another tactic if you are well protected from fire is to keep running through the trap to the south with them following you. They get the blast/ :devil:


  • ussnorway, CrevsDaak et Dyara aiment ceci

#15696
Dyara

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To get Love, Fear etc with a weakish character...

And what's that supposed to mean :angry:  :D ? Just because she took her time to kill Pride doesn't mean, she's weakish... perhaps slow but not weakish ;) ... weakish... tsk, tsk...

 

 

, after speaking to love, I run to the one who casts Cloudkill. Then use invisibility, (potion or whatever) Then run away.

 

They attack each other and usually there is only one or ttwo left and they are weak.

Aren't they all immune to poison? At least in my SCS installation they are. Don't think they would attack each other(?) - at least I wouldn't expect it in a SCS installation.

 

 

Only mentioned it because it took you so long.

 

The problem was that my Dyara made it a habit to backstab with her off-hand weapon (don't know why, never seen that before and it took me some time to realize it) and to roll only the really low numbers... so nearly all of her backstab attempts were a miss. And as Pride is hasted it takes some time to run away and hide again. Not sure if it really was an hour but I had to use another oil of speed afterwards.

 

With a little bit more luck (perhaps thac0 boosted by some potions) only 3 or 4 backstabs are required for Pride (100 HP) and the fight is over much faster.

 

Another tactic if you are well protected from fire is to keep running through the trap to the south with them following you. They get the blast/ :devil:

I usually disarm every trap as otherwise I might step into them by accident. But I might try that (if I ever play a 'weakish' char that is ;) )



#15697
Gate70

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Good to see someone venturing into Durlag's Tower.

 

I started a monk run this afternoon as I've not played much recently and the lack of practice showed.

Baldr179.jpg

 

Have recorded the entire session, will attach a link if I can upload it somewhere but a summary is below.

 

- 35 seconds to Escape from Candlekeep.

- Dump Gorion, Imoen, pick up a hidden gem and a ring of wizardry.

- 5-20m help Marl and Firebead, open up some maps, return Brage.

- At 20 minutes I attacked Unsheys ogre but ran away.

- 21-22m. I tracked down Shoal the Nereid and at level 2 managed to kill her fairly quickly.

- 23m-37m. Baslisks.

- 38-39m. Helped Korax snack on a gnomish starter.

- 40-43m. Four course meal of Kirian, Peter, Baerin and Lindin.

- 45-47m. Mistake - told Melicamp I wouldn't help him, threw the skull away.

- 48m. Keep Zhurlong's boots.

- 49-56m. Nashkel mine. The two slimes at the exit almost killed me.

- 57-58m. Cremated the Amazons. Zeela got a Rigid Thinking in but died first.

- 1h-1h1m. Nimbul.

- 1h3m-1h4m. Tranzig.

- 1h6m-1h17m. Bandit camp exterior. Hard going.

- 1h18. Sneak into the main bandit tent, everybody except Ender Sai survived.

- 1h18-1h26. Cloakwood.

- 1h26-1h28 Cloakwood Mine cremation of Drasus' gang.

- 1h29-1h35 Cloakwood Mine interior.

- 1h35-1h39. Davaeorn.

- 1h40-1h45. Iron Throne HQ sneak.

- 1h45-1h58. Candlekeep.

- 2h-2h10. Sorting equipment out...

- 2h10-2h10. Slythe. Heavy buffs.

- 2h12-2h13. Coronation. Both dukes survived.

- 2h14-2h18. Thieves Maze.

- 2h19-2h21. Rahvin's cremation. Carston got a couple of good shots in.

- 2h21-2h35. Sarevok. A lot of failed hiding. Angelo failed to do much injury for once. With just Sarevok left, he was doing heavy damage and the monk tried throwing daggers and a potion of firebreath. In the end, healing potions were enough to allow repeated melee incursions to do their job.

 

edit. & link. No idea if it will work :)

http://drive.google....iew?usp=sharing


  • ussnorway, Serg BlackStrider, Grond0 et 4 autres aiment ceci

#15698
CrevsDaak

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So after months of not playing BGT, I'm back to continue with Sari.
I decided to clean up the areas I've been to but left enemies because of the threat they posed for me at that moment. The first area I went to was the one you get to when you exit the Nashkel Mines. I got Hold by a Ghast after my Enrage expired. Safana saved me by scorching it with the Wand of Fire. The Revenant went down very quickly to Magic Missile+Sari melee'ing him with her Holy Axe of Tempus™ and the Dagger+2 we later sold to Thalantyr. We tried to kill the Slime Wizard, but I selected the wrong dialogue option and he just summoned 4 crappy Green Slimes and ran away.
Spoiler
I also looted the area south of that one (the Gibberling City™) for some Bracers of AC 8 and other stuff I sold, and the Prot. from Magic scroll (Hafiz u rock dude). We took Samuel to the FAI, I was thinking about turning him to the FF but IIRC their reward sucks, so I carried him to FAI.

After that I decided to take on the Wraith at the Ulcaster ruins. Bad decision, had to run away by using a Potion of Invisibility.
Spoiler
Then I decided to go back with a diferent selection of spells...
Spoiler
But failed again (a bunch of Skeletons with bows got me too low and since the Wraith's MR was too high for the Moonblade to damage him I decided to run). Then, using the axe that Tempus gave Sari (the magic weapon you can conjure once/day thanks to Divine Remix), DUHM and all the buffs I could, we destroyed him. Just for 1350 XP AND A COOL HELMET.
Spoiler
I went to the Archeology Site (where we were attacked by a group of Wild Tasloi™, got lucky rolls on the Doomsayer and left to save the kids from the Worgs at the Lighthouse (which gave us +1 Rep, yay!).
Spoiler
In the Lighthouse area, after killing the Worgs, a Tasloi managed to critical hit Safana (who was wearing an Ioun Stone from RR, so it was averted) for 11 damage...
Spoiler
After chilling with the Tasloi we killed the Mage there and went Beregost/High Hedge to do some shopping (I got an ID scroll, a Scroll Case and then sold a bunch of magical armours I had picked up from the Caves in the area where the Slime Wizard is).
I forgot to take a picture of our inventory, but none of our equipment has changed anyway. I think I need a magical weapon for Sari, just that, as her AC, HP, damage and THAC0 are all good, besides that she can cast Cleric spells. I should go to the Bandit Camp next since I don't need magical weapons to clean it... But I might make a mass murderer on the Ankhegs to gain another leve... Not sure...
  • ussnorway, Gate70, Serg BlackStrider et 3 autres aiment ceci

#15699
Borco

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Sayomi, half-elven Priest of Helm, 4th entry:
 
The Metropolis:
 
At last - the streets of Baldur's Gate. The task was to collect the various tomes around the city, stock-up scrolls/potions/wands at Sorcerous Sundries and gain information about Iron Throne. While running her errands, she was forced to cross blades with feisty followers of one competing deity. 
 
Baldr411_zpstsavm2l3.jpg
  
Shield of the Falling Stars and Helm of Balduran were both a welcomed addition to her armory. After that, the ongoing dispute with Marek was settled with violence instead of mediation. 
 
Baldr414_zpsmz7zwlab.jpg
  
I've decided to avoid the big fight inside Iron Throne's base and Thaldorn was reached with Sanctuary. After that, the doppelgangers in the Seven Suns found out that a buffed Priest of Helm with her Seeking Sword is a force to be reckoned with.
 
Untitled3_zpsw02wewsl.jpg
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Homewrecking: 
 
Sayomi was dispatched to Candlekeep, wherein she'd use the Violet Potion from Nashkel carnival in order to reach the locked containers with WIS and STR tomes. It's a shame I couldn't keep this one for the Ducal palace - 25 STR, combined with 3 APR provided by the Seeking Sword was the strategy I had in mind for this crucial fight since the beginning of the run. Sayomi will have to work out a different solution up there...
 
Anyway, 100 fire/electrical resistance (from spells & potions), Shield and Greenstone Amulet were all there to protect her against the traps in the catacombs, while 100 poison resistance (from green protection scroll) was added on top of that as an emergency solution against the phase spiders (in case the Sanctuary spell would ran out due to being caught by a Web trap for too long).
 
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"Sure, here's my invitation'':
 
Prat and his followers were avoided and Sayomi has soon returned to Baldur's Gate to face Slythe and Krystin in the Undercellar. And I must admit I had more luck than sense there.
 
Sayomi and her three animated warriors would approach the assassins with Pro Evil, Pro Electricity, Shield and Chant. The battle was than opened with Far Sight and True Seeing.
 
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She added Defensive Harmony and, with her minions covering the front-line, maintained a safe distance. Once the aura was clear again, Sayomi actives her Greenstone amulet. Krystin disappeares, leaving her mate struggling with the physical resistance of the skeletal summons. 
 
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A well-aimed slingshot has put an end to Slythe's evil deeds. 
 
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We found Krystin in the northern section of the cellar. She was furious and that could only mean she'd start making mistakes. Her initial Web spell is safely countered by a Potion of Freedom. 
 
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Teleportation Field was a smart move that has brought disorder to our ranks. Still, there was nothing to be afraid of. 
 
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Sayomi tries Remove Magic, but the Stoneskins remain intact. Krystin starts an incantation of what seems to be another offensive spell...
 
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Uninterrupted, she releases the Cone of Cold. It's time for some cheese - the spell is stopped by the Belt of Antipode (a BGEE item carried by Gorion that increases Cold Resistance to 100 by making you vulnerable to fire). For the moment, our skeletons seem to be back in action.
 
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Even though the skellies got teleported to God-knows-where, a successful Hold spells indicates an inevitable victory.
 
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I am, however, carried away in high spirits. Underestimating Krystin's toughness, I fail to keep track of the duration of the spell only to see her recover from the paralysis, being more angry than ever.  
 
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She's a damn pro. While running her contingency, she fires another Cone of Cold. Honor dictates that I deserve a small lesson for the carelessness and therefore Sayomi does not get to use the belt this time - forgive me. Ouch!
 
I was confident to secure the victory with a single blast from Wand of Heavens. As it happens, mistakes tend to accumulate and - to my horror - I was wrong again. By using the wand to little avail, Sayomi lost the opportunity to renew her Greenstone amulet protection. Ready to complete her comeback, Krystin pulls the emergency trigger and releases a sequence of Charm spells...  
 
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That was the closest call of the entire run so far. For Sayomi's sake, I sincerely hope not to rely on saves anymore.
 
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After exchanging the activation of the Greenstone amulet for Krystin's Chromatic Orb in the following round, the second blast from the wand finally gets the job done. 
 
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This has certainly been a comical performance at best. I'll need to keep the action more focused if Sayomi is to survive the final challenges.  
 
Anyway, apologies for the long post.
 
Regards,
 
B.
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#15700
Dyara

Dyara
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Dyara, elven Fighter/Mage/Thief (Update 2 / final)

Dyara reported to Officer Vai in Beregost and then she went to Cloakwood Forest. In search of the old mine Seniyad and his druids...

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... spiders, wyverns and even some amazon ambushers...

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... were just a small delay. At the mine neither Drasus nor Genthore could resist when asked to go for a walk in the park...

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Some poisoned bolts then made Kysus and Rezdan join their comrades' fate...

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In the mine all the guards were killed either using backstabs or frontal attacks, Hareishan made acquaintance of poisoned bolts...

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On the final level Dyara disarmed all the traps, then she critically failed to poison Davaeorn...

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... the mage teleported away (into the hallway to the north) and Dyara had to fight lots of guards and two battle horrors...

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When Dyara went invisible the guards returned to their master leaving behind just Dyara and the two battle horrors. Dyara quickly finished the first one and the other one was lured in one of the corridors where it was easily taken down...

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In the meantime the remaining guards had built a wall around Davaeorn trapping him inside...

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Dyara secured that wall with a web spell and used explosives and her wand of fire to break it down again...

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Unfortunately then I didn't paid enough attention to Dyara's spell protection. Her protection against petrification became dispelled, her minor spell deflection had expired and then most likely she failed to save against a chromatic orb. Back to candlekeep (sigh)...


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