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Baldur's Gate 1 No-Reload Challenge


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#15801
Grond0

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Phantasmic 6 {47} - monks party (update 3)
 
The monks continued ticking off areas - leaving for now only Kahrk and the ruins at Firewine, Ulcaster, Red Wizard area and the TotSC areas.  They took a fair amount of damage from the Black Talons in Larswood and Peldvale without anyone ever seeming in particular danger (though the same could have been said in the last run before two criticals in a row).  The last area to be done before the Nashkel Mine was the ankhegs.  They cleared out the nest without anyone getting hit - and got just enough XP for everyone to get to level 7.
Spoiler
HPs are reasonable - overall they're a bit below average, but no-one is really low and Phantom has high HPs to help take trap damage.  After spending about 270 days on the road to date their new ability to lay-on hands will radically cut the amount of resting needed.  They also killed a number of ankhegs while exploring the map - Phantom being hit once during that to get at least a small amount of use from the 2 green protection from acid scrolls used on him.
 
They breezed through the Nashkel Mine and stunned Mulahey before he could say a word in his defense.  Neira, Nimbul and Tranzig put up no more of a fight before they got a lift with Teven to the Bandit Camp.  At the Camp Tazok made a determined bid for freedom after failing to land a blow.  Against other characters he would have made it, but the speedy monks were just able to cut him off and surround him.
Spoiler
 
They rested after the fight with Tazok to get their stunning blows back - only to find Molkar interrupting their slumbers.  Molkar himself became a first victim of darts of stunning before he could reach them and the others all eventually succumbed to stunning blows. 
Spoiler
 
After all using shield and starting hostilities with the bandits the normal running fight went well at first.  There was a potential hiccup though when Spirit was blinded and I mis-clicked when trying to send her away from combat - as a result she chased Venkt and was charmed as well as blinded while in among the enemies.  
Spoiler
That led to an unusual amount of micro-managed melee for this fight - still with the monks moving around a lot in order to successfully avoid most retaliation.  That went pretty well with Spirit recovering just as the last of the enemies fell.
Spoiler
 
After looting the bodies the monks went to sell the surplus cluttering up their backpacks - adding a couple of wyvern heads on the journey to High Hedge.  A return trip looted the remainder of the camp and they've just arrived in the Cloakwood for the next stage in their long journey.
 
Chimera - L7, 53 HPs, 229 kills
Spectre - L7, 43 HPs, 415 kills, 0 deaths
Phantom - L7, 60 HPs, 254 kills, 0 deaths
Wraith - L7, 44 HPs, 204 kills, 0 deaths
Spook - L7, 45 HPs, 232 kills, 0 deaths
Spirit - L7, 43 HPs, 175 kills, 0 deaths

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#15802
Grond0

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Phantasmic 6 {47} - monks party (4th and final update)
 
The monks made their way through the Cloakwood.  In doing that they had to use one of their two protection from poison scrolls when Spook was poisoned by a phase spider away from the edge of the map when Chimera had already used his slow poison and with another phase spider teleporting in to prevent the possibility of resting.  In the third area Amarande was drawn downstairs and subjected to stealth attacks.
 
At the mine Drasus was pulled well away from his companions and killed before any help could have arrived (though none was coming anyway).  Kysus was invisible, but a stealth attack stunned and killed Rezdan before he could reappear.  Genthore was also pulled well away, but Kysus followed quickly and attacked before Genthore died.  I would have been happy to take just the mage on, but when a respawning group of Black Talons and guards arrived decided to beat a retreat before anyone lost control of their senses.
 
When they returned Kysus popped up out of invisibility again and let fly with a vicious skull trap (MGoI protecting himself).
Spoiler
His follow-up MMMs then almost killed Wraith before she could get out of range, but I made the mistake of leaving Spectre nearby (after using lay-on hands).  The others kept up missile fire until Kysus first used a stoneskin and then disappeared again.  The monks separated in order to avoid more than one of them being targeted by another spell, but when he reappeared he picked out Spectre with a second skull trap.  Again that was pretty nasty, but at 39 HPs she would have just survived if she had been at her full health of 43 HPs.  Regrettably though she only had 35 left and snuffed it (the previous screen shot was taken in mid-burst, but Spectre had indeed been caught by the skull trap there as well).
Spoiler
 
That was again a result of gradually tending to take less care as the run went on.  There were at least a couple of ways the monks could have dealt pretty safely with Kysus, even without resorting to the use of magical protections, but they rushed the job :(.

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#15803
Aasim

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Grond0.... :(

Fwiw, with 6 monks, I'd avoid these goons and stealth through to Davaeorn. Too much risk, too little reward.



#15804
Borco

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Jabbar, human Assassin, 5th and final update:

 

Jabbar vs. Revenant's speed factor - 0:1

 

xIJNYXf.jpg

Regards,

B.


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#15805
corey_russell

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@Grond0 - sorry to hear about the end of the monks.

@Borco - The Revenant can definitely be dangerous and has ended a number of runs. This is a reason I prefer to use undead scroll for the undead in the 3 tombs area. If your CHA is high enough you can get a free scroll from the girl with the dead cat.


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#15806
Grond0

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Fwiw, with 6 monks, I'd avoid these goons and stealth through to Davaeorn. Too much risk, too little reward.

Good advice I'm sure, though I think they could have done him safely by using the nearby buildings to hop into ...

 

Jabbar, human Assassin, 5th and final update:

 

Jabbar vs. Revenant's speed factor - 0:1

Sorry to see that Borco.  The published speed factor is modified by a randomly generated number, so speed factor 0 will not always act faster than 1.  I've never read anywhere what that random number is, but it's relatively small - I suspect either a maximum difference of 2 or 3.  If your weapon speed is a lot faster therefore you will always strike first - thus gnolls for instance are safe for most characters to attack and withdraw before they can respond.

 

One other point is that both you and your enemies operate within your own personal attack rounds.  That means you need to be careful about leaving enough time between attacks to establish a new round.  In the case of gnolls for instance if you dart in to attack, then withdraw and come back in too quickly you will find they are still in their original attack round and can hit you instantly as you return ...


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#15807
Borco

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The published speed factor is modified by a randomly generated number, so speed factor 0 will not always act faster than 1.  I've never read anywhere what that random number is, but it's relatively small - I suspect either a maximum difference of 2 or 3.


One learns something new every day. :)
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#15808
ussnorway

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PEE-scs30-07, 

 

Assemblage;

 

Hear text as mp3,

 

Edwin informed me that the mage from gnoll stronghold needed killing…We never did ask why? ... then the two of us polished off some horrors.

 

p1-ee035.jpg

Spoiler
p1-ee042.jpg

 

After assembling a strong team and flooding the mines we collected the ransom money then stopped a poisoning plot against us for my level up.


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#15809
Grimwald the Wise

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@Grond0 - sorry to hear about the end of the monks.

@Borco - The Revenant can definitely be dangerous and has ended a number of runs. This is a reason I prefer to use undead scroll for the undead in the 3 tombs area. If your CHA is high enough you can get a free scroll from the girl with the dead cat.

 

I think that it has to be 18+.



#15810
Grimwald the Wise

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Stavemistress is a chaotic Neutral fighter.

http://i1108.photobu...ss/Baldr002.jpg

 

Yes re-roller was used. No, there are no prizes for guessing what she will dual-class to.

She tries to be good, but is so aware of her shortcomings that she believes herself to be evil. She has little concept of personal belongings which brings her into conflict with the law.

However she is kind-hearted and as a result becomes popular with the local populace who think that she is a heroine to be both admired and emulated.

In Candlekeep she managed to escape being caught after stealing a healing potion. In the inn she was caught by a guard and had to pay a one gold piece fine. A little later she was caught stealing a pearl and as a result was soundly whipped by a new guard, an experience which she did not find entirely unpleasant.

She has an aversion to the likes of both Blackguards and Paladins, the former because of their lack of humanity, the latter due to what she considers an excessive legalism.

On the bodies of the assassins in Candlekeep, she discovers a +2 staff, some bracers and some robes which she is unable to wear.

Upon leaving Candlekeep, she was ambushed and Gorion was killed protecting her. She feels guilty about this, but can do nothing except for ensuring that he has a decent burial in Candlekeep. She was sad that she was unable to be there.

Following the ambush she headed northward. She was repeatedly asked for help. She returned Joia’s ring and helped a woman being pestered by a zombie. She was then able to settle a conflict between a group of fishermen and a priestess of Umberlee without killing anyone, and as a result became a level 3 fighter with *** in staves and ** in two-handed weapons after killing an Ankheg.

 

http://i1108.photobu...ss/Baldr001.jpg

 

At that stage she dual-classed to mage and took * in daggers as there had been a decent dagger on the body of Shank. She found that she was also able to wear both one of the robes from Candlekeep and a ring from near the Friendly Arms Inn. That ring enabled her to cast double the number of spells.

She was pleased with herself that she had resolved the fishermen’s’ conflict without bloodshed and headed south again in good spirits.

 

In Beregost she calmed Marl down and took a book to Firebeard before helping Melicamp get back into shape. She then headed for Nashkel avoiding good and bad alike until she rested at the carnival and gained healing ability. She talked to Noober and helped with some babysitting in Nashkel before heading south where she restored Albert’s hound to him.

 

Bassilus cast Aerial Servant. Far too powerful for Stavemistress. :(

 

The end


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#15811
Grond0

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Phantasmic 6 {48} - monks party (update 1)
 
On the road again the monks have been chancing their arms in this run so far - attacking quite often in melee early on even though a single critical could easily kill someone.  However, they've survived.  This time I chose not to go to the basilisk area early to harvest that XP, but progress more naturally.  That again increased risks, but perhaps taking risks early on will encourage me to play safe later (or perhaps not :blink:).
 
I forgot to return the bolts in Candlekeep and Melicamp died, but all other encounters have been completed satisfactorily while they've been concentrating on maximising reputation.  With that at 20 the monks have just been shopping at Ulgoth's Beard.  They're still only at level 4, but should gain the next couple of levels quite quickly with high value XP on offer. 
 
Chimera - L4, 25 HPs, 49 kills
Spectre - L4, 32 HPs, 58 kills, 0 deaths
Phantom - L4, 28 HPs, 51 kills, 0 deaths
Wraith - L4, 36 HPs, 48 kills, 0 deaths
Spook - L4, 30 HPs, 52 kills, 0 deaths
Spirit - L4, 23 HPs, 60 kills, 0 deaths

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#15812
Grond0

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Phantasmic 6 {48} - monks party (2nd and final update)
 
The session started well enough with the basilisk area being fully cleared without any real trouble.
 
Moving on they looked for some more quick XP at Durlag's Tower, but once again came to grief there - though in a rather cheesy manner.  After clearing the exterior they had successfully set off the traps in the lowest level of the tower and killed 3 nearby ghasts.  They knew there were still two others in one of the rooms though so went to entice those out where they could shoot them.  However, the first of those decided to disappear into the wall rather than chase them into the main room.  That happens every now and then and an area damage spell will get them to move, but I didn't want to waste a first charge of the Necklace of Missiles (that they had just bought).  The sensible thing would have been to just rest, but Phantom went to go and see if he could persuade the ghast to move.  He was partially successful in that - the ghast stuck his arm out of the wall and paralysed him.  They were unable to target the ghast with any weapons or spells, so the only possible option would have been a fireball.  However, the chance of that killing the ghast, but not Phantom, seemed so remote I didn't even bother trying it :crying:.  
 
SCS makes it more likely that most enemies will switch targets from helpless members of the party, so all would not necessarily have been lost if someone had been able to get past Phantom and beyond where the ghast appeared to be.  Unfortunately Phantom was blocking the doorway!  The monks all crowded next to Phantom hoping the ghast would move to try and attack one of them, but to no avail.
End%2048_zpsf6h4obh5.jpg

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#15813
corey_russell

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@Grond0: Sorry to hear about the end of the monks once again. I wonder if getting the free action ring before having a party of monks mess with ghasts might be the safer approach. Or even a freedom potion? Or do you not even allow buffing potions?



#15814
Serg BlackStrider

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If your CHA is high enough you can get a free scroll from the girl with the dead cat.

 

 

I think that it has to be 18+.

Actually you need NPC reaction: 15-20 to get that scroll. Which depends on both Cha and Reputation. You make a dice roll between 8-12 and then add a modifier from Cha (13:+1, 14:+2, 15:+3, 16-17:+4, 18:+5, ...) and Reputation (14-15:+1, 16-17:+2, 18-19:+3, 20:+4). So with Rep 20 and lowest roll of 8 you can get a scroll even with Cha 15. If you are lucky then Cha 15 and neutral reputation pretty much enough.


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#15815
Grond0

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Or do you not even allow buffing potions?

In theory I do, although it's been an awfully long time since I actually used any apart from mirroring potions.  

 

Getting a free action ring is not simple. Dushai is a formidable opponent to start with in SCS and when attacked is likely to turn Ulgoth's Beard hostile.  I would expect to do that at some stage, but not until the monks were not intending to go back there again.



#15816
Grond0

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Phantasmic 6 {49} - monks party (update 1)
 
After the previous death (partly because of the nature of that death) I was feeling that it was probably time for a break.  However, this morning I found myself opening up the game again - with the run counter now tantalisingly close to 50 it would seem a shame not to achieve that milestone :P.
 
The monks have just arrived safely in Nashkel.  None of them have actually been physically attacked yet - that needs a little bit of luck with travel ambushes, but picking your route carefully can greatly reduce the chances of archers appearing and micro-management allows even this sort of ambush to be escaped without problems.
Spoiler
 
There were 2 of them held by Laryssa - requiring some fun and games to run Brage round while the others concentrated on her.  
Spoiler
The held characters escorting Brage to the temple ;) got everyone to level 3.
Spoiler
 
I thought it might be helpful to remind myself of the rules I'm playing under:
Setup - SCS + Ascension added to BGT.
My standard restrictions - no limited charge healing items of any sort (potions, scrolls, bracers etc) or antidote potions allowed; no recruiting of NPCs (Imoen in Irenicus' dungeon is an exception as you have no alternative there).
Special restriction for this run - no party deaths allowed in BG1 (if they ever get to BG2 again that won't apply there).
Special requirement for this run - all exterior maps and caves, ruins etc to be fully explored (houses don't need to be); all encounters to be undertaken.  I'm probably going to make an exception for Durlag's Tower though as that really would be difficult for a party of monks in no-reload. 
As Corey pointed out that does therefore allow the use of non-healing potions and one of these days I expect I'll get around to using some of those :blink:.
 
Chimera - L3, 24 HPs, 9 kills
Spectre - L3, 24 HPs, 10 kills, 0 deaths
Phantom - L3, 18 HPs, 15 kills, 0 deaths
Wraith - L3, 19 HPs, 7 kills, 0 deaths
Spook - L3, 22 HPs, 12 kills, 0 deaths
Spirit - L3, 26 HPs, 13 kills, 0 deaths

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#15817
Grimwald the Wise

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Stavebearer is a half/elf, Chaotic Neutral fighter/cleric who worships Sune.

Str 18/ Dex 18, Con 18, Int 15, Wis 18, Cha 6

Amazingly, this was the very first roll. :)

http://s1108.photobu...r001_1.jpg.html

She tries to be good, but is so aware of her shortcomings that she believes herself to be evil. She has little concept of personal belongings which brings her into conflict with the law.

However she is kind-hearted and as a result becomes popular with the local populace who think that she is a heroine to be both admired and emulated.

 

In Candlekeep she managed to escape being caught after stealing a healing potion. In the inn she was caught by a guard and had to pay a one gold piece fine. A little later she was caught stealing a pearl and as a result was soundly whipped by a new guard, an experience which she did not find entirely unpleasant. The guard since he took advantage of his position is clearly evil. Perhaps his experiences with Stavebearer will draw him towards Sune and the light. She could but hope.

 

She has an aversion to the likes of both Blackguards and Paladins, the former because of their lack of humanity, the latter due to what she considers an excessive legalism.

 

Nearly all the gold she has acquired dishonestly has been given to the temple. Robin Hood eat your heart out.

She accidently killed both Erik and Jondalar which made her feel a bit bad. She hopes that since it was right next to the temple, somebody will have raised them.

http://s1108.photobu...r002_1.jpg.html

 

When attacked by assassins, she was glad that she had used command upon them as the result was that she wasn’t even slightly wounded. That could have been a problem as they had coated their weapons in poison. One of the weapons she could actually use, a staff +2, whilst the other equipment she put in a bag of holding for later use.

Heading towards the FAI she met a dire wolf which after using “command” she was able to kill.

 

She slept outside the gate before heading for the inn. Outside the entrance she was attacked by a mage, and realising herself outmatched cast sanctuary. The mage was then attacked by the guards and once they had dealt with his mirror image spell, she cast command on him and brought about his demise.

http://s1108.photobu...ldr004.jpg.html

Thinking that their might be other assassins about, she headed northwards where she killed some hobgoblins before meeting with a widow whose zombie husband was wanting to continue living as her husband. Stavebearer was impressed by this zombie’s love which had continued beyond the grave. However the widow felt unable to return that love, so Stavemistress gave her some gold to enable the widow to set up home in Nashkel Carnival.

 

Some fishermen asked for some help against a Cleric of Umberlee. Stavebearer dealt with her much to the fishermen’s delight. However, Stavemistress was unsure that she had done the right thing after seeing their reactions.

http://s1108.photobu...ldr006.jpg.html

http://s1108.photobu...ldr001.jpg.html

She headed for Beregost where she calmed down Marl and took a book to Firebead.

 

Heading southwards she arrived at the Nashkel Carnival. Stavebearer wondered if she would meet the widow again. She slept and gained an innate ability to cure.

 

Just north of Nashkel she was given a ring by Lord Foreshadow and she strongly suspected that this ring was the reason Bardolan bedded her after she gave him a massage.

 

She found some Ankheg Armour for which she was most grateful.

 

As she approached the mines she was attacked by another assassin whom she was able to kill using the command spell repeatedly to avoid harm to herself. She headed back to the carnival to rest again.

http://s1108.photobu...ldr008.jpg.html

 

She then helped Prism and to her surprise a paladin helped her. When she discovered that she was a paladin of Sune she was less surprised and was glad that they could work together.

 

The big problem that I have with the Isra mod is that in order to defeat Greywolf, you have to be far stronger than she is.


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#15818
Charlestonian Knight Templar

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Merlin is on hold.  

 

So...when it rains, it pours.  After all the difficulty getting set up to play BGT, suddenly my CD/DVD drive isn't showing up.  I used Microsoft Fixit and it brought it back for a couple of days but then it was gone again.  

 

I've gone in and used all the online Regedit tools etc., but I can't get it back. It's getting power and disks are spinning but it doesn't show up in My Computer and disks won't play...a must to play BGT.  

 

Darn it. I recall, this happened a while ago but then the drive was there again for months.  I don't want to buy a new one when I can tell that the other one I have is working.  

 

I love this game too much.  I'm going nuts...but I just don't like EE enough to start a game there.  CKT


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#15819
Grimwald the Wise

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@CKT

You could always buy BG from GoG. No discs then.

I have done that and prefer it to the discs. :)

 

I think that all you would then have to do is edit the ini file to locate the GoG version of the game rather than the discs.

 

Ask around to see if I am correct.



#15820
Grond0

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CKT has a heavily modded installation, so would need to redo that.  It's true that the GoG version doesn't need discs and there would be slightly less work to mod it as it comes pre-patched with the final vanilla updates.  However, it would still be necessary to reinstall all the desired mods to the new GoG directory.  Once that was done there would be no need to change the ini file - you would just start the GoG programme rather than the old one.


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#15821
Charlestonian Knight Templar

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@CKT

You could always buy BG from GoG. No discs then.

I have done that and prefer it to the discs. :)

 

I think that all you would then have to do is edit the ini file to locate the GoG version of the game rather than the discs.

 

Ask around to see if I am correct.

 

 

CKT has a heavily modded installation, so would need to redo that.  It's true that the GoG version doesn't need discs and there would be slightly less work to mod it as it comes pre-patched with the final vanilla updates.  However, it would still be necessary to reinstall all the desired mods to the new GoG directory.  Once that was done there would be no need to change the ini file - you would just start the GoG programme rather than the old one.

Thanks guys.  I may have to break down and get a new drive,  I'd hate to start over again.  It took me like two days to get everything loaded.  CKT



#15822
Grond0

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Phantasmic 6 {49} - monks party (2nd and final update)
 
I tend not to use the Wand of Sleep early on, but this time to ensure the monks kept their undamaged status that put lots of kobolds out of action on the way to secure Meilum's bracers.  However, Spook took a hit not long after that when I was slow to react to a critical hit shake displacing the view and a kobold got into attacking position before I paused.
 
The basilisk area went very smoothly.  As I was no longer protecting an undamaged start the monks went into melee against Kirian's party - and in fact were so successful that no-one took any damage anyway.
 
Reputation quests were the next order of business - starting with Greywolf.  He took a potion of speed, which enabled him to get a single attack in - but that missed.  Other than Melicamp dying again, there were no problems with further quests and I undertook enough other work to get everyone up to level 5 during that (to protect against the possibility of an ogre mage ambush in the Cloakwood).  An excellent set of rolls there pushed their overall HPs just above average - the first time they've been there after level 2 in quite a few runs.
 
With reputation at 18 I was just tidying up in the Nashkel Carnival prior to heading north to the FAI on the way to Ulgoth's Beard - when disaster struck.  I was doing a totally routine run round of an ogre berserker and had it at near death when I didn't react quickly enough to a mouse-click failing to move Spook.  The ogre berserker got a hit in as a result - and a critical for 38 damage was one more than Spook had :(.
Spoiler
 
Definitely time now to give the monks a break for a bit ...

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#15823
Grimwald the Wise

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After Isra joined with Stavebearer, a gnome called Skeezer Lumpkin IV joined the party. Since he was an illusionist/thief he had no qualms about doing a bit of pick-pocketting to aid us on our quests. In Beregost he acquired a cloak from a merchant called Algernon. In Ulgoth's Beard he acquired a useful ring, a hammer, and several scrolls. He scribed as many of the scrolls as he could and the party then headed south where they tried and failed to help Mellicamp. At least we had a very tasty chicken roast that night.

 

Heading westward to the coast they met and killed Shoal and her husband. In the process Isra was killed and raised.

 

They then returned a ring to Arcand the Mad and got a potion as a reward.

They then killed some carrion crawlers before heading south.

 

There they met up with Sil who had a very poor opinion of adventurers. Hopefully that opinion has now been improved somewhat.

 

They then returned a boy to his mother before again heading south.

 

They then helped an archaeologist and then Brage thus fulfilling Stavebearer's ambition to become a hero.

 

The party helped Rufie, Drienne and a dryad before meeting a party consisting of an ogrillon, an ogre mage and two ogre berserkers.

 

The party killed all but one of the berserkers and thought the battle was won, but Stavebearer must have been hit by a critical and life came to an end. :(


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#15824
Jianson

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Martha, half-elven Totemic Druid, adventuring in Chapter 5 with Imoen, Kagain, Eldoth and Skie

 

I've fallen behind on the reports, because I've enjoyed playing so much. Even after skipping more than half of the latest screenies, I will still need another (maybe even two!) update to catch up.

 

I've mixed playing in BG itself with mopping up some of the wilderness areas. Mixed success overall. Haven't lost more than one more NPC permanently (so there are still 22 remaining) but all companions in Martha's main party have died lately. Only Kagain still has a HP bonus from Constitution, but he has lost his regeneration ability again. I've found some nice stuff but I've also used up some things I regret having spent, and missed out on some other stuff.

 

Starting off with Shilo Chen's ogre mage quest on the Bandit Camp map. One of my nymphs scored an early Confusion on one mage but the other almost killed Imoen:

 

Martha082%20Imoen%20hurt_zpsocpbma7v.jpg

 

It got even worse than this. She got hit once more from that bolt passing through her, but lucked out so that instead of suffering something like 26 more damage, it was save vs. the first half of it and then 8 points more, leaving her with a single HP!

 

We hit Silke four times in the first round, but that didn't cause any spell failure:

 

Martha083%20Silke_zpsimwaacri.jpg

 

No problem, Kagain has excellent saves (more on that in the next update) but it was still annoying. Is the game really fair with this? I mean, at least it feels like all my casters always get spell failure if an enemy so much as farts in their direction...

 

In Garrick's undead bard quest, we managed to draw out all the zombies from Myr'Cutio, then Kagain took him down - finishing him off with a Firebreath potion as he was chanting a spell with long casting time. Halbazzer asked for the Golden Pantaloons to improve the Bardic Chain, so we took care of that. It was soon time for a reputation drop anyway...

The Bardic Chain is better than the Elven Chain even if you don't count the AC - it does not give penalty to pickpocketing. With Shilo Chen's reward gloves, Eldoth now has 95% pickpocket skill.

 

The Helm and Cloak battle was crazy and fun. When Skie's traps went off, Gretek clearly felt the iron crisis:

(so in some aspects, Hard Times can actually make some fights easier, as it removes most of the +1 stuff from the lesser foes)

 

Martha084%20Gretek%20and%20iron%20crisis

 

Look what happened the second after Skie got Dominated. Hmm, I wonder if this happening immeditely after she loses control says anything about what she unconsciously feels about him? :)

 

Martha085%20Skie%20is%20charming_zpsuprg

 

The big damage on Imoen was from a critical hit arrow from Caturak.

 

I don't think Eldoth got hit by any of Skie's sword slashes, but he was still in trouble:

 

Martha086%20Eldoth%20in%20trouble%20agai

 

That spell from the nymph won Skie back to our side. The 'Dominated' icon remained but she had green circle and I could control her. Who damaged her? Farluck, the crossbow dude in Gorpel Hind's gang...

 

Skie did the Alatos quest without talking to Narlen first. I wanted to try that approach for once. I had forgotten that this results in a full-on guild battle. That was a setback - there was still some nice stuff (thieving potions and such) I wanted to buy later at Lily's Wares.

 

Martha087%20guild%20battle_zpsdpkxf5ql.j

 

Kagain and the spirit summons take on Resar and a bunch of rogues while Martha protects the weaker characters by guarding the doorway. Glitterdust was handy here to prevent a possible backstab on Martha. Most of the rogues here are pathetically weak.

 

Gotta love the cold damage from spirit wolves and -snakes when you fight Stoneskinned spellcasters:

 

Martha088%20Resar_zpsbezcn9t0.jpg

 

Sorcerous Sundries upper floor fight next. Farsight + Mental Domination from a Nymph won over the big-shot, Niemain, without turning the other three hostile. Niemain supplied our side with plenty of fodder:

 

Martha089%20Sorcerous%20battle_zpsdmavsq

 

Fight is on, save- or else spells are flying:

 

Martha090%20disablers%20fly_zpssplk9ao1.

 

I knew I wouln't have Niemain on our side for very long, so it felt important to use up the more annoying of his spells. 

 

First time I've seen a Nymph do this on her own (timing was perfect, too!):

 

Martha091%20smart%20nymph_zpsoi2yjtjn.jp

 

First of the four deaths I have foreshadowed happened in the Bassilus fight. Eldoth was Held and victorious at the same time:

 

Martha092%20Eldoth%20held%20and%20victor

 

Eldoth Held, watched by a large pack of strong archers. I had only one chance to save him - a Necklace of Missiles shot from Skie:

 

Martha093%20Skie%20blast_zpsfkwkotty.jpg

 

But that wasn't enough. I had lost track of one skeleton that had already advanced to the north. It killed Eldoth right before it collapsed. And now I did something really stupid: used a Raise Dead scroll on him. So wasteful! There's a temple very close to here and Kagain is easily strong enough to carry all his stuff. I even have a Bag of Holding, for crying out loud! Gotta save those scrolls for areas where I can't easily go back, and where I actually need the character to be alive. At this point, after visiting every shop and temple that can possibly have any, Martha has only one Raise Dead scroll left and I don't know if any more can be found (for example, deep down in Durlag's Tower or in the Oghma temple in the next chapter).


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#15825
Grimwald the Wise

Grimwald the Wise
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Had a very good roll for a cleric/illusionist. Only the charisma is poor.

Only gave him 18 rather than 19 intelligence.

 

At Candlekeep Mendas did serious damage, but that was sorted upon leaving Candlekeep.

 

South of Beregost, the ogrillon were defeated using blindness and command.

 

At the FAI, Tarnesh was killed by the guards. It was fair that the guards got the experience as they had done most of the fighting, but still a slight disappointment.

 

Pics will be edited in later. Breakfast Time!


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