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Baldur's Gate 1 No-Reload Challenge


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#15826
Jianson

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At Candlekeep Mendas did serious damage, but that was sorted upon leaving Candlekeep.

 

 

 

What was Mendas doing there? Or did you mix up some names?

 

Good luck! I think Cleric/Illusionists are really cool characters.


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#15827
Borco

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Had a very good roll for a cleric/illusionist.


Yesterday, I have rolled one as well. :)

Safe voyage!
 
B.
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#15828
Grimwald the Wise

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What was Mendas doing there? Or did you mix up some names?

 

Good luck! I think Cleric/Illusionists are really cool characters.

 

From the Dark Horizons Mod I think. He isn't the same Mendas as the one at Ulgoth's Beard. He can't be as I just killed him. He's an assassin who is a bit more powerful than Shank and Carbos. At least he would be if I hadn't modded Shank and Carbos myself to give them knives that cause them to be more dangerous. Shocker and the like. With them modified, they sometimes even kill mages and suchlike.

 

I agree about cleric/illusionists. They have great potential, and a duo alongside a fighter/thief is awesome.

 

This one, Scarlet Tantour, because of his Elminster-like hat, has a charisma of 6, his only weakness, though lack of strength has meant a lot of unopened chests. :( No potion of Clarity in Candlekeep. :(

 

He helped Tenya without any bloodshed: the same with the widow with a zombie husband.

 

Returned ring to Joia before heading to Nashkel. Gained the innate ability to heal. Turned down the reward from Oublek,. Did some baby sitting. Picked up the wand of frost  and the ring of fire protection south of Nashkel. Returned Samuel to the FAI where Lina gave him a VERY relaxing massage. ;) .

 

He then dealt with a belt fetishist to the south before helping Melicamp.

 

He had put on a certain belt and as a result Mellicamp got quite fruity. His master asked if She would bring him a tome.


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#15829
Borco

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Kazi, Cleric/Illusionist:

Jabbar's first adventure had been short-lived. Although he might get a second chance in future, I chose to roll another character which I had in mind for some time now (being mostly inspired by a gorgeous portrait).
 
XYJ13ff.jpg

Kazi is a neutral good cleric/illusionist, a follower of Baravar Cloakshadow. Her starting proficiencies are divided between slings and maces. She's been generously equipped with a personal amulet - Baravar's Boon (as described below).
 
Full character chart

Spoiler

Generally, I find it difficult to "connect" with multi-class protagonists, however, gnomish combos (most notably cleric/illusionist and cleric/thief) have always been very rewarding to play. Let's see how Kazi fares in the no-reload universe.

Baravar's Boon: 

FJrN5OT.jpg
 
It is said that if a member of Baravar Cloakshadow's clergy exhibits an unusually strong inclination towards arcane magic, he or she might eventually be blessed with the ability to better allocate one's inner mental strength and capacity between the "Art" and the "Power". Referred to as the Boon of Baravar, it mostly takes form of an enchanted trinket worn by the priest at all times.
 
STATISTICS:

 Equipped abilities:
- Can memorize one extra 1st level priest spell
- Can memorize one extra 2nd level arcane spell

 

Regards,

B.


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#15830
Jianson

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Martha, half-elven Totemic Druid, adventuring in Chapter 5 with Imoen, Kagain, Eldoth and Skie

 

Did the Firewine dungeon. Skie was cloaked by an Invisibility from Imoen and she removed the traps. Kagain took point in a crossing to fight off all the kobolds that happened to find him (they have effective calls for help, so when there is one, usually all that are close will follow). Skie missed two traps. One was my fault (I didn't advance slowly enough) but that was just a Magic Missile trap (3 missiles) that a few Goodberries could fix. The other was a trap that she actually spotted, but she tripped it when I ordered her to remove it. I paused the game as a Fireball was flying towards her. She was just close enough to Kagain so that a fire resist potion could be passed to her. Cheesy, yes, but that trap shouldn't have gone off in the first place, I think.

 

On the Firewine map, Eldoth successfully pickpocketed Bentan for a sweet PfM scroll but then he failed at pickpocketing Poe (not surprisingly, Bards are notoriously hard to filch things from). Poe cast a Dire Charm on Kagain, Martha replied with a Charm on Poe. The rest of my party pulled back, Kagain (red circle) killed Poe (green circle) so we got his stuff anyway, with no reputation loss.

 

My plan against Kahrk was to have Kagain use our new nifty arrows - Dispelling (10 arrows bought) followed by Slaying (the one and only for sale at Sundries) but Kahrk opened up with Protection from Magic Weapons. Not knowing if Dispelling/Slaying arrows count as magic or regular arrows, I decided to have Kagain drink a Magic Blocking potion and wait out the four rounds. Then he tried to hit with the Dispelling arrows. And tried, and tried, to no avail. OK, Kahrk does have some spells going that make him harder to hit but come on, 10 missed shots with a THAC0 of 4, that's just ridiculous! Either Kagain was terribly unlucky, or Kahrk had some protection I didn't notice, or he simply has a cheatingly low AC. Imoen cast Slow near him but that didn't slow him down. You can't save against Slow, and there was no 'Magic Resistance' message. Innate permanent Haste ability? Once he seemed to be out of spells, we eventually wore him down with magic. Kagain couldn't hold his ground and had to get moving. Kahrk switched targets a few times. As he was chasing Imoen, she moved straight sideways from Eldoth's perspective. Eldoth seized an opportunity:

 

Martha094%20Kahrk%20finally%20died_zpsbn

 

We returned to Durlag's Tower. We buffed Kagain with Resist Fear (Eldoth) and Chaotic Commands (Martha), gave him an Oil of Speed and sent him to fight the Greater Doppelganger duo. Painful, but he made it.

 

Imoen buffed Kagain with stoning protection and he cleared out the roof. We found Bala's Axe in the container there. It was put to good use right away, against the ghost mage on third floor:

 

Martha095%20Miscast%20ghost_zpsfg2tvqfk.

 

Hits through Stoneskins, very nice! Note that I was ready with a magic protection potion, but that wasn't needed. Even though Miscast Magic does leave a 20% chance of casting spells, it looks like SCS stops the spellcasters from trying.

Kagain is not proficient with axes, so he's stuck at 1 apr with it, unless hasted. Bala's Axe makes axes a hot candidate for his last profiency point at level 9.

 

Same plan vs. Greater Doppelgangers down on four warders level, with the addition of an invisible blocker to funnel the attackers into single line and I also added an Absorption potion to help his AC (I suppose the doppelgangers are unarmed, and use blunt damage). The invisible blocker only needs fear protection since she can't be hit and can't be targetted by Dire Charm.

 

Martha096%20well%20prepared%20for%20figh

 

Next up, Jaheira's complicated and interesting 'Druid politics' quest in Cloakwood. Extra interesting as I'm a Druid myself.

But Aldeth Sashenstar didn't want to talk to us. Huh? I had made sure not to talk to him or any of the druids when I was here last time. I looked this up on web forums. Ah, as the game is written, it looks like I can't do this quest in Chapter 5. That's ridiculous, the whole of Jaheira's druids quest has very little to do with the mines!

 

This won't do. That means it's cheating time. I solved it by temporarily setting the game to Chapter 4 and create a "new" (not yet spoken to) Aldeth. I see this as a bugfix.

 

 

We fought Izefia and his cronies. I did not know they are shapeshifters. Kagain always went for Nymphs if they got summoned. They are so frail, but you better not leave them alone to cast their spells:

 

Martha097%20Izefia%20fight_zpszelp6uf0.j

 

Both Skie and Eldoth got Charmed, but for some reason they didn't move at all.

 

Takyiah was much the same, but that pack turned into bears instead. Laskal was nowhere to be found, I dunno why.

 

Kagain used an Invulnerability potion for the treehouse fight. That actually made his AC worse, but Girdle of Bluntness was still functioning, so both the druids and all those animals needed criticals to hit him. With the save bonus from the potion, Kagain had a save vs. spells of 1, even when he was Doomed! Had to suffer some bug bites, though. Still going for the Nymphs first:

 

Martha098%20Amarande%20fight_zpsaqvfqkxw

 

The fight with the Druids around Beador got crazier than I had planned. Start was pretty good:

 

Martha099%20Beador%20fight%20start_zps3z

 

Imoen ate a Call Lightning, survived, drank an extra healer, didn't survive the next strike:

 

Martha100%20sorry%20sister_zps9ba1zwxo.j

 

She was at full life, but that's only 35, and she was Doomed...

 

Both Martha and Skie were hit by Insect Plague, so Martha stopped casting spells. That didn't mean she was useless - she still had her Dagger of Venom:

 

Martha101%20dagger%20of%20venom_zpsijplt

 

Kagain also got bug-bitten. Just when I was getting a solid upper hand, a new player entered the fray:

 

Martha102%20not%20her%20too_zpsnojlt4zi.

 

Insect Plague is toned down in my setup. You get a round-based save vs. breath chance to avoid the damage that round, but spellcasting is still very hard and there's still a risk to get scared. This happened to Skie. Jaheira, while being pretty useless for most of the fight (she's so much lower level than the rest of us), calmed her down with a Remove Fear. It hit Martha as well, and may well have helped her too.

 

As for the Hamadryd, she cast Hold Person towards Jaheira (who drank Freedom potion before getting hit by it), got Eldoth over to her side and spread some Entangle mess. Then Kagain shut her up:

 

Martha103%20miscast%20again_zpsycs6v0jd.

 

Went back to FAI to resurrect Imoen (see, I'm learning!).

 

Andarthe fight, and summoned animals on both sides:

 

Martha104%20Andarthe%20fight_zpshrc0hsww

 

Some wolves and a nymph dropped from an Emotion from Imoen; both druids saved, unfortunately.

 

I had a brain fart on the spider map. Used Pixie Dust to hide us all, then I had Kagain go to town on the spiders. His save vs. poison is 1, so he can't be poisoned. But I forgot that he can be webbed! Just because he took down the first 3-pack of Giant Spiders, that doesn't mean he will succeed with the next...sigh.

 

Okay, how do we handle this? My gang of four invisible people took up positions just outside their range. Imoen Fireballed the spiders, Martha drank a Freedom potion and tanked them succesfully. Now for the next big mistake: as I was fighting a suddenly appearing Phase Spider, I happened to move Skie too close to another Giant Spider pack. As I already had an enemy in sight, I didn't get the auto-pause warning. Skie eventually failed her stealth, and the spiders webbed her and killed her. They even invited the Sword Spider that was outside view, quickening the kill. 

 

My remaining trio defeated them, but I left the lair for later. Time to return and lick our wounds, and sponsor Gellana's temple again...

 

Waylaid by Ettercaps! No problem, just let the damn MAGE tank two of them!

 

Martha105%20tanky%20mage_zpsdpo5fdld.jpg

 

Spider lair itself was pretty easy. I took the fight outside, on a Skie-trapped spot with three spirit animals.

(Oh yeah, Martha is now level 11, which gives another spirit animal. It also opens up the 6th level spells. I promise I will use the Fire Elemental very sparingly and instead experiment more with the less-used spells. With so many awesome 5th-level spells (Pixie Dust! Iron Skins! Insect Plague. Chaotic Commands!), Wondrous Recall is actually a very viable option.)

 

On one of our Cloakwood travels, we were ambushed by Giant Spiders. For the first time for quite a while, this was actually a real threat to Martha. As you probably have noticed, I prefer to play my campaigns very thoroughly, which also means I get less and less thrilled by (or prone to) risking the life of the main character the more I progress. That's why I have my NPCs take almost all the risks (and hence they die now and then - I am generally not a good enough player to avoid this, alas). But here, it was genuin concern.

 

Kagain switched to Spider's Bane. That was a no-brainer. Hmm, if the rest of us can't be found, he'll probably win this easily. Martha decided to cast Pixie Dust. That has a pretty long casting time, so for extra insurance, I had Imoen cast Invisibility on Martha. 

Eldoth got webbed, held and poisoned, but that was it. The rest of us were saved:

 

Martha106%20disappeared_zpsyh907k7p.jpg

 

Kagain occupies all spiders. They can't hit him on regular hits, but he's unproficient so only 1 apr with Spider's Bane.

Eldoth got more and more hurt by the poison. Martha decided to cast Neutralize Poison on him. But he's invisible and can't be targetted! Okay...

Martha cast Dispel Magic and Imoen cast Glitterdust, both near him. Neither helped. Maybe Invisibility Purge would have been better? Eldoth was lucky here, though. The web and the poison timed out at the same time, with him still alive. Barely.

 

Kagain, the spiders' bane:

 

Martha107%20Spiders%20Bane_zpshhsuaqax.j

 

He took out the Giant Spiders first, then the rest of us could assist from range. Also, can you explain this? One of the Ettercaps poisoned him, How is that even possible?

 

Martha108%20poisoned%20how_zpsv8jjehor.j

 

Doesn't save vs. poison=1 mean he needs to roll at least 1 on a d20? How can one fail at that? Is there such a thing as  'critical failed save'? Do Ettercap poison attempts carry a save penalty? Or are we looking at something in the vein of Diablo II's LCS (Lying Character Screen, meaning that what you see isn't always what you get)?


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#15831
Aasim

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Doesn't save vs. poison=1 mean he needs to roll at least 1 on a d20? How can one fail at that? Is there such a thing as  'critical failed save'? Do Ettercap poison attempts carry a save penalty? Or are we looking at something in the vein of Diablo II's LCS (Lying Character Screen, meaning that what you see isn't always what you get)?

 There's no save penalty vs ettercap posion. save at 1 means that at a roll of 1 (or lower, which is impossible od 1d20 dice) you'll fail the save, not the minimal roll required.



#15832
Grimwald the Wise

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Kazi, Cleric/Illusionist:

Jabbar's first adventure had been short-lived. Although he might get a second chance in future, I chose to roll another character which I had in mind for some time now (being mostly inspired by a gorgeous portrait).
 
XYJ13ff.jpg

Kazi is a neutral good cleric/illusionist, a follower of Baravar Cloakshadow. Her starting proficiencies are divided between slings and maces. She's been generously equipped with a personal amulet - Baravar's Boon (as described below).
 
Full character chart

Spoiler

Generally, I find it difficult to "connect" with multi-class protagonists, however, gnomish combos (most notably cleric/illusionist and cleric/thief) have always been very rewarding to play. Let's see how Kazi fares in the no-reload universe.
 
It is said that if a member of Baravar Cloakshadow's clergy exhibits an unusually strong inclination towards arcane magic, he or she might eventually be blessed with the ability to better allocate one's inner mental strength and capacity between the "Art" and the "Power". Referred to as the Boon of Baravar, it mostly takes form of an enchanted trinket worn by the priest at all times.
 
STATISTICS:

 Equipped abilities:
- Can memorize one extra 1st level priest spell
- Can memorize one extra 2nd level arcane spell

 

 

Hey, that is exactly the same portrait that I chose for my cleric/illusionist.

 

Mine was Chaotic Neutral and slightly higher stats, but she sadly died. In my set-up I must learn to avoid Droth. I fought that battle four times to see if there was anything that I could improve upon. There wasn't. :(

I might run her again though, leaving Droth till the party is more powerful..

 

I then rolled a powerful cleric/ranger. Died getting Joia's ring!!!

 

I may run her again too.



#15833
ussnorway

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PEE-scs30-08, 

 

Who is the daddy;

 

Hear text as mp3,

 

We bring the rain against the iron throne hq then run the maze and stop my half brother from killing the city leaders.

 

p1-ee043.jpg

Spoiler
p1-ee048.jpg

 

My standard ‘clouldkill’ opening then I pop SoO while the adds absorbed his charge, Skie peppers him with dispel arrows but then Tazok arrived so Dorn charged into the melee… I was pleasantly surprised to see him kick the Bhaal out of Sarevok!


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#15834
Dyara

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Congratulation :)



#15835
Jianson

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In my set-up I must learn to avoid Droth. I fought that battle four times to see if there was anything that I could improve upon. There wasn't. :(

 

 

 

What did he do to win the fight? What was the main threat?

 

Also, ouch! for your C/R getting pwned by hobgoblins.


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#15836
Borco

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Kazi, Cleric/Illusionist, 1st entry:

Kazi and her pet familiar are currently resting at the Burning Wizard in Beregost before continuing south to Nashkel. Sitting in a rocking chair with the History of the Dead Free in her lap, Kazi weighs the peculiar mace found in the locked cabinet of her room and contemplates the events of the past two days...

From Candlekeep, Kazi had travelled straight to the Friendly Arm Inn, whilst collecting the Ring of Protection +1, the Belt of Antipode and the Ring of Wizardry in the process. She avoided Tarnesh with Sanctuary, had a conversation with Jaheira and Khalid (which yielded a small gift in form of a Potion of Invisiblity) and helped to solve Joia's trouble with the missing ring.
 
PJTpZRv.jpg
 
Back at the crossroads, Kazi exploited the decent repertoire of her low-level spells (Command: Sleep, Sleep and Blind) in order to defeat the belt ogre and the caravan bandits without much trouble.
 
drjFQuT.jpg
 
She and her pet dragon then moved on to Beregost, wherein appeasing frustraded Marl and clearing Landrin's house of spiders brought her to level 2/1 (+5 HP).
 
She's also made an unlikely friend in the meantime. Although Tiax seems quite...deranged, he does possess interesting powers, whereas his mental state may (hopefully) still be remedied. As of now, the two of them will venture together. 
 
rOUGFsC.jpg
 
Regards,

B.
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#15837
Grimwald the Wise

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My Cleric/illusionist is VERY similar to Borco's. I hope that the indiscretions of my character will not have a negative effect on his, due to mis-identification.

 

Mine is Chaotic Neutral, and as the script says in Candlekeep after she is caught stealing, "I've been a bad, bad girl."

Spoiler

 

Str 18, Dex 18, Con 18, Int 10, Wis 17, Cha 15.

 

Due to her high charisma she is bedded by both the new guard at the inn who whips her for stealing, and then beds her and then Hull who is a bit more gentle. (Romantic Encounters. Though not very romantic, more erotic IMO.)

 

Due to her spells she has little in the way of problems with the assassins. A mod has given them the ability to poison their weapons, and this can be deadly. In addition a self-made mod of mine, (Non-weidu) has equipped one with a sword +2 and one with daggers +2 which deal extra damage. Just as well Caerwin was not struck! In addition she also killed Erik and Jondalar by accident. Erik had a bow but no arrows. Jondalar was unarmed. On the bodies of the assassins, Caerwin found a useful cloak, staff and pair of bracers.

Spoiler

 

She headed for the FAI and found two rings on the way. She cast sanctuary upon meeting Tarnesh and once his mirror image was dealt with by the guards, Caerwin cast "Command" and then proceeded to kill Tarnesh. :)

Spoiler

Since it was obvious that her enemies knew all about Gorion's plans, she headed soth to Beregost where she calmed down Marl before heading for Nashkel. There she gained additional healing ability, a charisma raising ring as well as experience. However she has not levelled up yet.

 

On the way, sleep was used against two ogrillon.

Spoiler

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#15838
Grond0

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Trinity - wizard slayer (update 1)
 
I've had a number of attempts at a melee sorcerer again (recorded on Beamdog Forums), without doing terribly well.  Deciding perhaps I should do a run for a change without any restrictions I thought I might try the following:
- a wizard slayer protagonist, who will probably dual into a thief in BG2.  That's my character class in our current trio run with Gate70 and corey_russell, so it might be interesting to see what I can learn from it.
- one significant difference is that in this SCS/Ascension BGT installation wizard slayers benefit from ranged attacks, so his opening proficiency points are stacked into shortbows.
- I've almost never run a small party, so thought I might have a go at that.  For a trilogy run I have a preference for BG1 NPCs that can continue on, so am intending to recruit Viconia and Edwin.
 
So far she's:
- left Shoal for now, but work around Beregost quickly got her to level 3 (both level ups giving maximum HPs at which point I double-checked the difficulty setting was on core :)).  One error was having a full inventory when talking to Mirianne and not getting a +1 ring as a result.
- only just rescued Viconia in time (shooting the Flaming Fist down as Viconia ran away scared and then having to wait a long time for her to come to her senses).
Spoiler
- travelled down to Nashkel to get Viconia some decent armour (with die rolls of 2 and 3 she's not fared as well as Trinity!) and recruit Edwin.
- Viconia neatly countered Greywolf's potion of speed by freezing him in place.
- travelled through the Cloud Peaks to deal with the treacherous witch Dynaheir.
Spoiler
 
Record%20L4_zpscgnmmnvn.jpg
 
wizard slayer L3, 42 HPs, 64 kills
cleric L4, 19 HPs, 8 kills, 0 deaths
conjurer L3, 15 HPs, 9 kills, 0 deaths

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#15839
Jianson

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One error was having a full inventory when talking to Mirianne and not getting a +1 ring as a result.
 

 

Won't this result in the ring getting dropped to the ground?



#15840
Grimwald the Wise

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Won't this result in the ring getting dropped to the ground?

 

It might. Something will definitely get dropped, but if you don't notice it, it might have disappeared when you get back.

 

If you have a full directory when speaking to Brage, that is more of a problem as the dropped article will almost certainly have disappeared before you get back. (Depending on your set-up of course) If you take your time getting back to where Gorion is killed, you can lose items there as well. :(

 

The story of Caerwin

 

In the vicinity of Nashkel, after reducing both her own and Bardolan’s stress in a time-honoured fashion, she spoke to Noober and Oublek.

 

To her amazement Oublek thinks she is noble and honest.  Caerwin thinks differently and wishes that she were a bit more honest.

 

Near Nashkel she picked up a ring of protection from fire and a little later was asked to take Samuel to the Friendly Arms Inn, which she did.

 

She then headed eastward where she helped both the archaeologist and Brage thus fulfilling her ambition to become a heroine. True she recognises that she is a heroine with feet of clay, but she is nonetheless, a heroine.

 

She then helped Rufie Drienne and a Dryad before returning to Nashkel for a rest, a quick trip to Durlag's for a wand of fire, and a trip north of the carnival where she saved a cow from the xvarts with the help of a sleep spell. Reputation now 19. :)

 

She then took on some Flind the leader of which used to have a two-handed sword +1. She ran from some over-powerful bandits and helped Prism finish his masterpiece. She then collected the reward from Oublek.


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#15841
Grond0

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Won't this result in the ring getting dropped to the ground?

It depends on the way the switch is made.  There are a number of occasions in BG 1&2 where if you have to give up something to get something else, but your inventory is full, you will get the original item dropped to the ground not the replacement.  In this case that was Mirianne's scroll; another similar mechanic that comes to mind is if you try and obtain Lilarcor with a full inventory - there's a number of runs where I've ended up with a withered hand instead :blink:.



#15842
Borco

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Kazi, Cleric/Illusionist, 2nd entry:
 
"And through the blood in her mouth Kazi tastes victory. She inspects the still warm body of the Cyric priest and, glimpsing the genuine joy in Tiax's eyes, ponders whether there is any sense of solidarity or allegiance in between the deity's followers at all. Nevermind, let's meet the prisoner..."

Here's how it evolved.

After obtaining the Boots of Stealth south of Beregost, Kazi and Tiax were bound for Gullykin. Although they did their best to avoid the Ulcaster school, their road was still all but uneventful. Ogrillions, hobgoblins, undead, kobolds, half-ogres ...
Spoiler

...ettercaps...
Spoiler

...looters...
Spoiler

...ogres...
Spoiler

...even xvarts...
 
fGUwFwz.jpg

...all that was there to make their progress a little more complicated. The series of encounters yielded a single level from each class for Kazi, thus brining her to lvl 3/2 (+ 6 HP). 

En route to Gullykin was also the Firewine Brigde and one does not simply leave the place without confronting the infamous swordsman Meilum. As is the case with many other humans, Hold spell proved to be his doom and thus Kazi got the fine bracers.
 
HKTybhk.jpg

The main reason to visit the halfling village this early on was to recruit Alora (note: moving her, as well as the other late-game NPCs, into more convenient locations is the courtesy of the NPC mod/SCS). Her secular, jolly and down-to-earth attitude might be a pleasant break from Tiax's theological spasms and ascension plans. More importantly, Alora's thieving abilities make her an excellent all-around addition to our team. The plan is to have her focus on traps, whereas Tiax would specialize on Detect Illusion. As a first display of her skills, she'd manage to fetch a sling +1 from one of the cottages.

For the time being, the investigation of the local kobold problem had to wait as there were more pressing matters to be attended to in Nashkel. The trio traveled to Nashkel mines via the town (wherein they defeated Neira and recovered the Ankegh plate to be occasionally used by our multi-classed clerics) and the carnival (to purchase the Necklace of Missiles).
Spoiler

Prior to venturing under the ground, our group meddled with Greywolf's business a little. A failed saving throw against Hold has put an end to his promising bounty hunter's career.
 
CrXAEvD.jpg

Kazi, Tiax and Alora, being all short and inconspicuous as they are, were able to stealth their way through the mine (and thus avoiding vast amount of kobolds) and into Mulahey's cavern.
 
PhqUyuY.jpg
 
Once inside, the battle plan was simple - Alora tries to set a trap for the minions, Tiax summons his ghast and Kazi buffs it all with a Chant. Due to a shortage of Potions of Free Action (or any other free action sources for that matter), our front-liners would need to rely on Potions of Invisibility to counter potential Hold Person spells. In the end it was unnecessary as Mulahey got silenced early on. The trap worked and an entire squad of summoned kobolds got annihilated in an instant. Putting Tiax's Turn Undead ability to a good use, the remainder of foes was nothing they couldn't handle.
 
rkeNviY.jpg

Regards,

B.
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#15843
Dyara

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Dyara, elven Fighter/Mage/Thief (update 3)

At the Duchal Palace Dyara made her preparations, some Gnoll Elites were summoned, the Gnolls, the Dukes and some of the Flaming Fist Mercenaries were hasted, Dyara entered the room and... as usual everything turned into violence...

Spoiler

The Gnolls were sent to fight the shaman and Dyara herself went after the mage (who went invisible right away) and the assassin...

Spoiler

At the end of the fight Liia looked slightly pale so Dyara decided to give her some privacy...

Spoiler

... Sarevok saw his plans spoiled and ran away, fuming...

Spoiler


Using stealth most of the time Dyara made it through the maze into the Undercity. Using web and arrows of detonation the mercenaries were eliminated...

Spoiler

Tamoko left in peace and then Dyara entered the ruined temple of Bhaal where Sarevok was waiting for her.

As only Sarevok and Diarmid were visible to her Dyara started to backstab the latter...

Spoiler

While the others were hiding behind Sarevok Angelo went after Dyara making him number one

Spoiler

Diarmid became second...

Spoiler

Semaj was third and Tazok died of a heart attack...

Spoiler

Then it was just Dyara and her brother and after some backstabs Sarevok went down as well... two month after he had killed Gorion...

Spoiler

Dyara reported to Duke Belt and then she left Baldur's Gate for Amn...

 

Name     Level                  HP   Game Kills XP  Game Kills  Strongest Kill   Deaths         Pips
Dyara    F(6)/M(6)/T(7)    63+5 HP     653,164         959      Angelo           -              Longsword(**), TWF(**), Flail(**)

 
To be continued...
 


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#15844
Borco

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Dyara, elven Fighter/Mage/Thief (update 3)

To be continued...


Congratulations are in order!
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#15845
Grimwald the Wise

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Congratulations Dyara. :)

 

Caerwen went down the mine and despite taking on Gorken Bloodaxe on, one to one, Gorken won. He had been down to near death on a number of occasions, but seemed to have a never ending supply of potions of super healing. :(

 

Next time a party will be required perhaps. Or perhaps web would be sufficient. She was cleric level 4, illusionist level 4.



#15846
Grond0

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Congrats Dyara.
 
Trinity - wizard slayer (update 2)
 
Trinity led the way to Firewine Bridge.  Meilum saved against Viconia's spells there, but was still doomed as a result of being shot at.
 
Back in Beregost Trinity couldn't resist targeting Silke.  Her first spell was interrupted and she didn't even try another one (when spell failure chance is high SCS doesn't attempt to cast).  That meant she was doomed even before failing to save against a command.
Spoiler
 
Success with Melicamp was followed up by a succession of other reputation quests to raise that to 18. I could have been cheesy and temporarily ditched Viconia to put it up to 20 for shopping, but didn't bother with that.
 
There was a nice influx of XP from shooting all the basilisks (along with Mutamin before he could get close enough to talk).  A couple of skeletons were then added to Korax to make mincemeat of Kirian's party.  Trinity finally upgraded her splint mail from Candlekeep to some plate mail captured there.
Spoiler
 
I'd generally been practising safe travel one area at a time to date, but I allowed the AI to take over on the way to High Hedge.  When bandits appeared in ambush I thought that didn't look good.  When the initial attack rolls came I thought that really didn't look good - and guess what, it wasn't good.  
Spoiler
Trinity and Viconia quickly grabbed what they could and left for the nearby temple.
 
After everyone was fit and well Edwin went to High Hedge to get protection from petrification and put that to use on the roof at Durlag's Tower.  While there they also picked up the tome and some skeletons & magic missiles saw off Riggilo.
 
After killing the doomsayer the next destination was the Lighthouse.  Viconia used a potion of clarity there and Edwin MSD, but Trinity was exposed and Edwin had to rely on his mirrors, with scorchers to do his share of damage, after Trinity attacked him (fortunately at melee range, wearing belt and cloak, he was pretty hard to hit).
Spoiler
Sil's lot caused no such problems after struggling inside a stinking cloud and the golems didn't last long against +1 arrows.
 
Further up the coast Viconia sacrificed herself to bring Ogre Droth out to play.  A magic missile interrupted his initial spell and a command effectively ended the contest - Trinity shutting down his spell abilities during that.  A stinking cloud and area damage made short work of the ogre clan before skeletons helped out against more sirines (Trinity getting charmed again, but only caught with fists equipped this time :P).
 
A final bit of XP harvesting was to clear the ankheg nest with the help of a few skeletons.  Trinity and her trinity will be moving on to the main quest next.
 
wizard slayer L6, 74 HPs, 207 kills
cleric L7, 30 HPs, 41 kills, 1 death
conjurer L6, 27 HPs, 52 kills, 1 death
Trinity has continued to have good HP rolls, though the others haven't been so lucky.  I was particularly worried about Viconia who had only 22 HPs at L6, but a maximum last roll makes her feel a bit more secure.

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#15847
Grimwald the Wise

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I tried afresh run of the same cleric/illusionist this morning.

 

She didn't get out of Candlekeep.

 

Clearly those improvements I have made to the assassins have worked.

 

One blow from Mendas was all it took.

 

At least the changes that I have made have made Candlekeep worth playing. :)


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#15848
Grond0

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Trinity - wizard slayer (update 3)
 
At the Nashkel Mine invisibility was used to avoid the kobold hordes - Edwin just showing himself briefly to demolish the road block with a skull trap.  
Spoiler
At the cave Mulahey did surprisingly well at fighting in a stinking cloud, but was eventually shot down.
Spoiler
 
Nimbul caught an arrow of biting before he got his stoneskin up
Spoiler
and Tranzig didn't last long either.
 
Trinity got a lift to the Bandit Camp with Teven, where some skeletons successfully englobed Tazok for the kill.  
Spoiler
That's not really important for this party though as Trinity can't wear his bracers and the others don't much value them.  His death did push Trinity up to L7, though minimum HP roll undid much of her earlier good throws.  The running fight with the bandits wasn't easy - Taugosz chasing with a potion of speed was the hardest to combat - but fireballs wore down the archers and there was still a bit in hand when the last of the chasing enemies fell.  
Spoiler
Trinity gleefully picked up her new armour and most of the bodies were looted.  They didn't bother with most of the Camp, but went straight to the main tent where Edwin opened the chest using MSD for protection.
 
They went through most of the Cloakwood invisibly, though they did stop off at Centeol's lair to get Spider's Bane for Trinity.  At the mine stinking cloud and web allowed them to kill Rezdan, Genthore and Drasus,
Spoiler
but Kysus got his buffs up.  He was eventually hunted down, though Viconia had to use a potion of magic protection to ensure she would survive a fireball.
Spoiler
 
After going through most of the mine invisibly Viconia produced a few skeletons to tempt the battle horrors to come and attack them.  With them dead Trinity ventured invisibly far enough to activate Davaeorn.  He was caught in a minor sequencer web + stinking cloud, but Davaeorn also put himself out of action in it for a couple of rounds.  That gave Viconia and Edwin time to finish him off just as he came back under control, while the skeletons held off the arriving guards.  
Spoiler
Edwin used a couple of potions of genius to ensure he learnt Davaeorn's stoneskin scroll.  Edwin and Viconia escaped from the mine before it was flooded, but Trinity was left inside and had to swim (using the famous 'console' stroke) to find an exit.
 
They've just arrived safely in the City.
 
wizard slayer L7, 86 HPs, 273 kills
cleric L7, 30 HPs, 64 kills, 1 death
conjurer L7, 31 HPs, 98 kills, 1 death

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#15849
Grimwald the Wise

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First of all, thanks to USS Norway for her Moonblade which she made available to us. That Moonblade was assigned to the assassin Mendas in Candlekeep. Presumably he was the one that had stolen it from the chest even though he couldn’t have used it himself.

 

The Chronicles of the Moonblade

Being brought up in Candlekeep, I came across a very wide variety of personages, some of whom were decidedly strange. None came stranger than a seeress who visited when I was about twelve years of age. She carried with her in protective wrapping an object which had every appearance of being a sword.

I had heard many prophecies in the great hall, but none had affected me like the one she gave that eve.

“They call you Trouble for that is who you are. You will be Trouble for many, both Evil and Good. Yet you will also bring peace to many. This blade is for you. You will try and try again to acquire it, but it will be beyond your reach until the day that you need it. On that day it will fall into your hands and you will possess it and it shall possess you.”

She then let it fall from the wrappings into a chest and proceeded to lock it. I felt as if the seeress were talking directly to me, yet she gave no indication that she were doing so. True people did call me trouble, saying such things as, “What has Trouble been up to today then?” However, I was also well aware that other children were similarly addressed and so thought little of it.

Like many other children, I attempted to open that chest, but I was unable to do so.

Many years passed after that day, but the day that Gorion took me from Candlekeep brought everything clearly back to my memory.

Spoiler

Gorion told me to equip myself, but didn’t even give me sufficient gold to buy splint mail. I therefore opened a chest at the inn and found not only some gold, but also a potion of clarity. I went to the innkeeper and bought the splint mail, a helmet, some arrows and some crossbow bolts before going back upstairs.

I tried another chest and saw in it some more gold and a ring. However I took nothing as a shout told me that I had been spotted. The guard said that the fine for stealing would be all of my gold. I only had one gold piece and so gave it to him. Whether he put it in the treasury or kept it for himself I have no idea.

I knew that if nothing else, I needed enough gold to equip myself with swords and so I opened another chest. I had taken a necklace and a pearl when once again I was caught. Clearly I am not cut out to be a thief.

This guard demanded that I should allow myself to be whipped. Knowing full well that I deserved it I allowed him to severely beat me. What he did then is best passed over, but he certainly took full advantage of his position. The fact that I found it pleasurable does not mean that what he did was right!

I sold the gems and bought a couple of swords before performing a variety of chores all of which were poorly paid. In a very short space of time I was attacked by assassins again and again. Having stripped them of all that could be of use, I found that I had acquired a robe, a pair of bracers and a long sword +1. I put my previous equipment in a bag and donned the new before discovering that one of the assassins had stolen the blade from the chest.

Even after all that time I recognised it immediately. It was a Moonblade, the Moonblade that the seer had put in the chest when I was twelve. Remembering her words I took it and her words were fulfilled. I took possession of it, and it took possession of me.

There were a few items in the thieves’ possession that I stored in a bag. I gave all my gold to the temple gaining two reputation points, and helping Linda and Sir Trun raised my reputation yet further.

As you have probably already heard from other sources, Gorion was killed protecting me. I arranged for his burial before following his instructions by heading for the Friendly Arms Inn.

There I fought against another assassin called Tarnesh who was a mage. I managed to cast “Sleep” before he cast anything that affected me with the result that I was able to kill him easily.

Spoiler

Inside another adventurer called Quentin helped relieve me of the stress of the day.

“Sleep” proved to be effective against some hobgoblins in the same area. I then headed northwards and managed to resolve the conflict between a widow and a zombie husband and between the fishermen and Tenya, a priestess of Umberlee.

Spoiler

I was also able to kill a nearby Ankheg using the sleep spell.

Spoiler

Thinking about it afterwards, I realised that the prophecy was already come to pass. The blade had come into my possession when I wasn’t looking for it. I had certainly brought trouble to those who were evil, and “You will also bring peace to many,” had also come to pass in measure. I suppose that indirectly the death of Gorion was a fulfilment of that same prophecy.

I then headed southwards towards Nashkel, helping Marl to come to terms with his son’s death and taking a tome to Firebead.

Just south of there, I killed two Ogrillon after putting one of them to sleep.

Spoiler


In Nashkel I found some Ankheg armour, spoke to Noober and once more relieved my stress, this time in the arms of Bardolan.

Lord Foreshadow gave me a useful ring which makes a big difference to my charisma.

I was able to help Mellicamp and that led to us having an enjoyable picnic together followed by some chaste kissing.

Spoiler

I then helped the archaeologist and Brage followed by doing some babysitting in Nashkel. I have now reached my goal of becoming a hero.


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#15850
Borco

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Kazi, Cleric/Illusionist, 3rd entry:
 
"It is a warm sunny day and Kazi is back in Beregost. She's watching the man in a pointy hat trail away after exchanging couple of words with her; and there was something more than a sterile courtesy. Who would have thought that their actions attract such attention..."
 
I considered the party complete until I've realized that I never gave Xan much chance to prove himself...Welcome on board then, doomsayer!
 
With the "delayed assassins" modification installed, the area outside of the mines is mostly limited to tombs' looting and Narcillius Harwilliger Neen. For the time being, Kazi and her group did not seem resourceful enough to challenge the mage and his jellies and therefore limited themselves to the tombs. The Revenant was taken down by Alora's fire arrows after being blinded by Kazi (whom, unlike late Jabbar, did not forget to use a Potion of Free Action).
 
Rnstl7W.jpg
 
Kazi was now level 3/3 (+ 2HP). Back at the carnival, they purchased the Shield Amulet for Xan (as his 12 HP was making him an excellent target for MMs) and acquired their first mage robe from Zordral.
 
gjaTKJ0.jpg
 
Nimubl found himself too short for the paralyzing grasp of Tiax's ghast. 
 
3GCTGxw.jpg
 
Alora would then return Joseph's ring to his mourning wife, which is something I honestly haven't done in ages. 
 
The accumulated fortune was spent on various goods at High Hedge, including various potions and scrolls and - most importantly - the Claw of Kazgaroth for Kazi. With the new arsenal, our party was ready to meet Bassilus. He did not offer much resistance due to being silenced, web-held and stunned in a short sequence.
 
pXSAWvr.jpg
 
The area was completed by retrieving the magical short sword and rescuing Melicamp before proceeding to collect the bounty at the Temple of Lathander. Normally, I tend to avoid the wolf-pack (with Vampiric Wolves) residing east of the temple but this time if just felt right to step of out the comfort zone. I did not hurt that much; web spell and various sources of magical damage did get the job done. 
 
RoKRnwN.jpg
 
The last part of the session was the basilisk "Zone". Therein, all the monsters, together with their master Mutamin, were wiped out clean by our undead helpers, i.e. Korax and Tiax's ghast, accompanied by invisible Kazi (note: in my install, your summons will not attack the basilisks unless they're in the light of sight of your characters). 
 
fUxg66w.jpg
 
The final battle with Kirian's party had its share of funny twists, one of which resulted in the first close call of the run. We did not underestimate the kick-off sequence and opened with a Stinking Cloud (scroll) that should create the maneuvering space for our two ghouls. 
 
eeBRIr1.jpg
 
Kazi managed to pull off a successful Blind but, at the same time, that Sleep projectile was not a good omen.
 
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The Sleep spell did land but so did Tiax's Silence and our team got the upper hand again. 
 
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Lindin escaped the poisonous gas and had to be dealt with.
 
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With him being dead, Kirian running blind and Peter silenced and stunned, everything seemed to be under control.
 
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Baerin came in as a surprise and picked sleeping Kazi as his target. Considering his damage output, the rest of the party had no more than two rounds to distract him. Xan released his only Charm Person spell which - to my surprise - worked. Although, Alora's arrow made Baerin go quickly hostile again, he was still forced to reconsider his targets...
 
F7yebQf.jpg
 
Most likely a suicide mission, Xan proceeded to meet him in melee. With the help of an Invisibility Potion, he lasted long enough to give Alora and Tiax the necessary space to finish the job. Kirian was still out there and chasing her proved to be more complicated than expected.
 
9bpZ5Ii.jpg
 
Xan's last Sleep and Alora's Necklace of Missiles were each used to dispatch one pack of gnolls. And with Kazi back in the game the victory was inevitable. 
 
bOg1Ukn.jpg
 
We were rewarded with valuable loot and three level-ups, with Kazi being now level 4/4 (+ 2 HP). Having bought the Shadow Armor, Short Bow +1 and various magical ammunition for Alora from Thunderhammer's smithy, the party is now recovering in Beregost. 
 
Regards,
 
B.


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