Lovely stuff corey & Grond0, keep it up; great reports and a fun read. Hope to join in soon...
I'll look forward to your next run. In the meantime I hope you enjoy this selection of monkish trials and tribulations ...
Phantasmic 6 {51} - monks party (8th and final update)
At Ulgoth's Beard the monks showed themselves to Shandalar and he sent them off to the Ice Isle. Lots of stealth attacks there killed most of the mages before they could buff and it didn't take long for the monks to reach the exit to the island and return to Ulgoth's Beard.
They tried attacking Shandalar as he was dimension dooring away, but only did minimal damage there.
After securing some sea charts and buying lots of magical ammunition they embarked on a voyage to their next destination. Using magical missiles on the doggies they quickly cleared the island before going into the ship. Stealth and attacking between levels allowed them to clear the first two decks before resting. The third level was no problem before they popped their heads upstairs to the fourth to persuade Daese to follow them back down. A few more stealth attacks and only Karoug remained. Attempts to use the 2 wands of heavens with missile weapons didn't look promising due to the speed of his regeneration, so they retreated and hid in shadows before starting off with stealth attacks. That gave them a decent start on him and they were able to follow-up with just enough damage to finish the job.
After looting the ship using a cloud giant strength potion - getting another of those + a storm giant in return - the monks returned to the village to complete a few quests. After resting they talked to Kaishas - that means they were now infected with lycanthropy, so didn't want to rest any more (and thus relied on missile weapons to kill werewolves to avoid taking damage). They killed numerous werewolves in the village before talking to Dradeel to discover where to find the ship out. Regrettably however, I tried to kill Dradeel as he dimension doored away. Something a bit odd happened there as not only did he not disappear, but he immediately used "Selune's Curse" without worrying about his clouded aura. The screenshot suggests a powerful fireball effect, but I think it must have been magic damage as Chimera was 80% resistant to fire damage - the damage seemed to be roughly equivalent to a 20th level skull trap (though probably with a save penalty). On the plus side the spell killed Dradeel himself, but he took 4 of the monks with him

.
With most of their lovingly gathered equipment left to rot in the rain Chimera and Spook used potions of regeneration and gave up on the idea of killing the werewolves in the tunnels as they stealthed out. Chimera tried using darts of stunning on Kaishas while Spook acted as an invisible blocker, but the stun effect was ineffective on Kaishas even when her magic resistance didn't trigger. Initially I thought perhaps fireballs would be effective at crowd control as the hordes of werewolves gathered.

Despite killing dozens of them however, more and more continued to pour in, so that it didn't seem possible to get Kaishas on her own. Chimera then tried for a while using Wand of the Heavens blasts to see if he could kill Kaishas like that, but her regeneration was too quick - healing her between blasts. Instead they both used potions before Chimera waited until he got a good initial damage from the Wand and both attacked. They managed to get her to near death, but were unlucky that 4 wand blasts in a row were defeated by magic resistance and, at only 1 APR each, they couldn't finish her off - while Spook almost died himself.
After using invisibility and the last potion of regeneration they tried once more. Again they weren't particularly lucky with wand blasts, but after she hung on for
an eternity a couple of rounds while at near death Chimera finally got another blast past her MR.
There was still the problem of getting the sea charts from Kaishas' body, but a few fireballs opened enough of a gap to allow Chimera to grab those and moments later they were underway (fortunately none of the werewolves were transported with them).
Back in Ulgoth's Beard Chimera used stealth attacks before Mendas eventually followed him out of the building. That nearly proved fatal when Chimera was affected by chaos and then charm while Spook was overcome by emotion and nearly died before Mendas fortunately decided to withdraw. After a bit of waiting around and dodging he was finally persuaded to change form.
I was expecting his wolf form to be difficult, although unlike against Kaishas there was room to move around. As it happened though there was no problem. Spook and Chimera played tag with him - taking it in turns to try wand blasts. He didn't have the same regeneration as Kaishas and was soon burnt to a crisp - providing a cure for lycanthropy as a result.
After raising the remainder of the party and re-equipping them they once more made an unprovoked attack - the one on Dushai was rather more successful than the one on Dradeel though.
Finally arriving back in the Undercity they beat up Tamoko before entering the temple. After all their trials and tribulations I decided not to take any risks, so Spectre went straight into a corner and used a potion of invisibility to strand everyone except Angelo there. Four scrolls of PfM were then used, with the others having potion protection available if necessary. While running Angelo round about 60 darts of stunning were thrown at him and eventually one of those stuck.
Missiles killed the skeleton warrior before a series of fireballs killed Tazok and Semaj. A short wait was necessary before Diarmid's PFM scroll ran out and then he fell victim to the same tactic.
By the time the stream of fireballs finally dried up Sarevok had just reached near death and Spectre had a fairly easy task to run him round the temple while the others fired missiles at him.
Chimera - L8, 63 HPs, 527 kills
Spectre - L8, 61 HPs, 603 kills, 1 death
Phantom - L8, 61 HPs, 384 kills, 1 death
Wraith - L8, 57 HPs, 387 kills, 2 deaths
Spook - L8, 62 HPs, 373 kills, 0 deaths
Spirit - L8, 60 HPs, 340 kills, 2 deaths