I find that web is quite good for holding the dukes. This can keep them out of trouble.
I don't know how it is with the current set-up, but wand of sleep certainly used to be very effective against the doppelgangers.
I find that web is quite good for holding the dukes. This can keep them out of trouble.
I don't know how it is with the current set-up, but wand of sleep certainly used to be very effective against the doppelgangers.
Trio Update #2 (attempt 2) - (Corey_Russell, Grond0, Gate70)
The theme of this session was clearly miscommunication. Corey_Russell (me) had TWO microphone failures in the same session! I had tried to talk to the others, but they didn't respond, which was unusual for them. But then they were saying maybe I am dropped? I could hear them but they couldn't hear me. My windows didn't even see the on-board mic at all. Eventually I used the BG chat and let them know what the deal was, I hadn't dropped. Also there was a delay getting the game started in Gameranger because I forgot that as the PC, I am host and thus have to host the game. But eventually we got underway. I eventually got headphones (different ones) and they worked for a bit, but then they too failed!! I was trying to get a drink and put dishes away, but then my foot got caught in the long headset cords and yanked on them. After that, the mic stopped working. So was necessary to use BG chat for rest of session, but this caused some problems as is to be seen.
As to the actual adventuring, we got just ton of stuff done this session, despite all of this. I didn't get as many screenshots as I had hoped - I think I may have pressed the onboard keyboard (which doesn't work and is disabled) rather than the print screen button on my USB keyboard - bummer.
* Basilisks attempted early - Grond0/Gate70 are the absolute masters of doing this area early. They have an exact path they follow, so was careful to follow them closely this go around. This area was pretty smooth as a result. Korax managed to hold Kirian, then the party was able to make short work of the rest. Axer was still missing with his throwing axes quite often, so he used magic missile wand to make sure he hit.
* Sirine area with pirate cave - I was surprised that Grond0 and Gate70 wanted to do this right away, but then Gate70 reminded me of Vommar's charm immunity and it made perfect sense. However what didn't make perfect sense was Krem getting into melee range with Sil's group of sirines - Krem got charmed and got some huge hits on Vommar - only potions enabled Vommar to win the fight with the sirines and then run a bit until the charm wore off. As we find out later, Axer eventually avenged Vommar for this "betrayal".
* Gnoll Fortress - by the time we got here, we were all level 5 fighters of one type or another - absolute cake walk. However, due to mic issues, Axer lagged behind the others and didn't know where they were. He went up to a cave - nope no friends here, just lots of xvarts. Axer wasn't going run against xvarts, not with his two axes and made short work of them. This happened because Grond0/Gate70 in their runs NEVER go to this cave - but Corey_Russell ALWAYS does if not solo.
* South of Nashkel - a "dog" was reunited with his "boy". Vax and Zal were utterly destroyed. The party is just a powerhouse by this point.
* Basilisk ambush - this could have turned out badly. But by some miracle the basilisk wanted to melee rather than stone us - the party was too happy to get the heck out of there, heading south and away from it
* Greywolf - party was level 5 during this encounter - Greywolf didn't even have the tiniest chances and fell in short order.
* Xvart village - we stopped here to get a 2nd magical flail for Krem. We actually had a magical morning star in our possession after we had killed Kirian's party, which Krem would have been happy to use, but Vommar in his wisdom sold it.
* Axer noticed early in the session that wise aleck of the party had decided to sell Merrianne's letter for 1 gold - he bought it back and carried for many miles before finally when he was in Beregost to sell, Axer brought this to the attention of the others so that Krem could use the magical ring reward. Axer bashed the chest to get the magical bastard sword of the smithy as well. Silke killed, but with 3 burly fighters with plenty of HP and good Thac0 attacking her few HP, she wasn't apt to last very long. Karlat was easily defeated and Perdue's sword was returned.
* When returning from a Sirine area to High Hedge to sell, Grond0/Gate70 once again left Axer behind (he was working on mic issue). This resulted in two giant spides and and a ghast pursuing a lone axer. After typing "help" in the BG chat, Krem and Vommar eventually showed up - Axer's throwing axe killed the ghast, and then the danger was averted.
* A similar thing happened in another area - while Corey_Russell tried to fix his mic issue, Grond0/Gate70 left Axer far behind and he got attacked by 3 wolf type creatures, which did big damage thanks to his throwing axes equipped. Axer ran for his life, trying to potion as he ran. Krem and Vommar arrived to take aggro and the danger was again averted.
* There was about 10 minutes left in the session, and so the party decided to finally take care of the Nashkel Mines issue. Krem and Axer in particular were rapidly destroying the kobolds, including plenty of chunked ones. Axer had a slight pathing error and tripped a magic missiles trap - but he was full health that moment, so was of no real consequence.
* Another miscommunication happened with Mulahey. Apparently Grond0/Gate70 always rest before engaging, and of course Corey_Russell NEVER rests before fighting. So can you guess what happened? Axer thought as long as he doesn't get held, the party should win easily. So Mulahey saw him. But then Grond0 said oh don't you want to rest? (No, Axer didn't in fact lol). So Axer came back to the party but it was too late, the damage was done. Fortunately, Krem and Vommar realized too late now, we must engage and they did. Axer went to equip his throwing axes, but when he came out of inventory noticed he got hit with rigid thinking. He was afraid for his party members, but knew they could see he was confused.
As an added issue, Vommar got held. So the worst AC of the party had to melee the kobolds and Mulahey himself. However, Mulahey himself didn't last long and Krem did pretty well, but we think he got hit with a critical by a kobold. Rather than you know, simply glug a blue potion and finish off the kobold he moved dangerously close to Axer, who was still confused. Krem killed the kobold and had thought he was out of visual range - but was wrong! Axer locked on with his throwing axe and with great precision threw it at Krem's neck, killing him in one shot.
There were actually some more enemies left, but by then, both Vommar and Axer had a hold of themselves and trashed the enemies left. With their expert pack-rat skills, Vommar and Axer looted all of Grond0's equipment and any loot of any real value and fought their way to Nashkel. We didn't talk to the Mayor yet, as we didn't want Krem to fall too far behind in experience. Krem was duly raised, healed by Axer and Vommar a little bit. We then talked to the Mayor and ended our session here.
NOTE: A new headset was bought, so there's shouldn't be any mic issues next week.
Party Stats:
Axer - Level 5 Half-Orc Fighter, 61 HP, 74 kills Sirine
Krem - Level 5 Kensai, 57 HP, 85 kills, Sirine
Vommar - Level 5 Human Cavalier, 83 kills, Greater Basilisk
While Axer lags behind the others for now, that doesn't seem likely to hold. Now that he had good HP, reasonable armor, good damage dealing (dual-wielding axes), he decided to dual-wield for the latter half to make full use of his 19 STR. He got a large number of kills, and is likely to surpass Vommar at this rate. Vommar himself even mentioned at the end of the session, that we (Krem and Axer) were just killing machines, he barely had time to get a shot in.
I am having trouble with bugs. in my Coenwulf run.
Firstly I lost about 100,000 in experience.
That was OK as I was powerful enough to cope.
Then whenever entering the FAI the game crashed. That I could live with. It wasn't essential to go there.
Then upon entering the bandit camp, the game crashed.
That IS essential.
Game may well have to be abandoned.
Coenwulf met up with Xzar and Montaron. They gave him a healing potion and after that Montaron seemed to be finding things everywhere. Coenwulf hoped that he was finding them and not stealing them, but the number of items did make him suspicious.
The two of them helped him against Shoal and Droth. Xzar was right down to 1hp at one stage, but his Larloch’s Minor Drain helped it to recover somewhat.
Ajantis, a Paladin of Helm then joined the party and warned Coenwulf that his fellow NPCs were evil in nature. Coenwulf therefore asked them to leave. No doubt if he hadn’t violence would have broken out amongst them.
Coenwulf hoped that they would find redemption as he had received nothing but help from them.
Upon arriving at Beregost, Ajantis received a great set of armour made from ankhegs shells which Coenwulf had previously given to the smith. They are now quite a tough duo though to balance the party they really need a thief/mage to join them.
They beat Bassilus so easily. A summoned skeleton beat him single handed.
The mine also was easy. Again a summoned skeleton fought Mulahey whilst Coenwulf and Ajantis dealt with the rest.
Smite evil dealt with Lamalha. Narcillicus was a bit harder.
Nimbul was easy.
Tried to enter the camp with some bandits. Every time it crashes.
Only hope is talking to Transig or with the other bandit group.
Yikes, Wise those are serious issues! I hope you can get them resolved. I'd help you if I could, but other than EE and EasyTutu, I only play vanilla game and expansions.
The other bandits couldn't help.
It must be a corrupted file at the bandit camp. ![]()
I cannot see any option but a rematch, this time with the unmodded game.
I had left out all the mods that are reknowned for being buggy with Dragonspear such as SCS and DSoSC and also left out others too.
At least I have checked out the Priest of Helm which I haven't played before.
I have decided that I like the mod set-up if I can annihilate the bugs.
Tried to enter the camp with some bandits. Every time it crashes.
Only hope is talking to Transig or with the other bandit group.
Good luck with that... Tranzig (Beregost), Tenven (Larswood), Raiken (Peldvale) or Deke (Coast Way) are possible ways to get to the bandit camp. Although, you may be able to make your own way there by exploring nearby area exits.
Edit: Sorry to see the update Wise.
Trio Update #2 (attempt 2) - (Corey_Russell, Grond0, Gate70)
The theme of this session was clearly miscommunication....
As to the actual adventuring, we got just ton of stuff done this session...
* Basilisks attempted early - Grond0/Gate70 are the absolute masters of doing this area early...
* Sirine area with pirate cave - I was surprised that Grond0 and Gate70 wanted to do this right away,...
* Another miscommunication happened with Mulahey....
As an added issue, Vommar got held...
Vommar himself even mentioned at the end of the session, that we (Krem and Axer) were just killing machines, he barely had time to get a shot in...
Corey was a lot clearer over his headset than we were used to. Having tried typing during multiplayer, this is less than ideal as switching between typing and actions can result in enough delay to get into a real mess. A decent headset/mic should help us big time as Corey was briefly far more audible than we're used to.
Masters of the basilisks? Sounds good, although our duo failure rate there is um best not mentioned ![]()
Sirines = charm/domination, poison and confusion. Cavalier = only confusion. Grond0 said confusion near sirines = no danger. & so it proved.
Krem killed all Mulahey's visible kobolds before necking an axe - failure to do so would have seen the immobilised Vommar dead too. There were a few enemies left around the corner that were activated after Krem's death.
On reflection, this is similar to how I recall the start of multiplayer with Grond0. Two different styles (Grond0 is consistent/statistical in his approach right up to routes across a map while I vary between caution and recklessness depending on the class/kit vs opponent). It took several runs before our styles clicked and we're at the point where we know what the other is likely to do so don't talk much about it and then get caught out on the odd occasion. This, combined with multiplayer lag, leaves Corey wondering what on Earth/Toril we're doing. So, I've got a new headset too and promise (ish) to try and keep him better informed in an attempt to reduce the fatality curve.
Unfortunately, it looks like I damaged the microphone jack. So have to go to store again for USB Head Set. It will be here before next week, so you should be able to hear me clearly next time.
If you (Gate70) and Grond0 already have a plan for a major encounter, I need to be clued in in ADVANCE - like in Mulahey's case outside the cave. All it took was a few seconds and the plan was ruined. A simple "don't let Mulahey see you" would have been enough (well if it was said before it was too late...) After all, there was nothing wrong with me hearing you guys.
Corethief X the level 8 dwarven assassin - Update 8
Traveling with: Hanna (halfling bounty hunter), Imoen (human thief)
The party has made it to Chapter 5. The Cloakwood would be rough for a thieve's only party, so decided to skip most of it. We definitely wanted Drassus boots, so we engaged them. This was a bit messy. Corethief X and gang laid a few traps, staggered so they wouldn't all trigger at once. Then Corethief X launched two fireballs then some of the enemies approached, who duly tripped the first set of traps then ranged to death. That worked well. Corethief X then fired off another fireball, then the mage appeared. He fired off a spell (confusion I think) - Imoen was just out of range, and Corethief X and Hanna both made the saves. The mage did not get another chance. Imoen is so weak she has trouble carrying healing potions without being overburdened. So eventually decided Corethief X can make the most use of the haste boots. Imoen has the stealth boots to help he hiding.
For the Cloakwood Mines themselves, we only battle enemies that were in our way. If there was a way around them we did (such as take the ghast passageway the 2nd level). We definitely didn't want to face battle horrors, so we de-trapped the traps (with the help of potion of thievery (for the chests) and perception). Corethief X opened the fight against Daveorn by firing off arrow from stealth. Corethief X got hit with one lightng bolt during this process, but that was all. But Davaeorn just kept walking and walking and walking...Imoen and Hanna showed themselves and fired off their ranged weapons. This was mainly so they would be targeted and not Corethief X as he was the opposite side of the area hiding. Then once Davaeorn was casting at Hanna, Corethief X then opened fire with ice arrows - the party's ranged fire got it done.
I definitely did want to hang around Cloakwood ambushes with 3 thieves, so we always ran from those. All of this stuff gave us level 8. Doing OK for gold (about 25,000), and will head to Baldur's Gate next session.
Click to see images of the adventure:
Party Stats:
Hanna, 46 HP, 269 kills, Mustard Jelly
Corethief X, 48 HP, 385 kills, Shoal the Nereid
Imoen, 48 HP, 193 kills, Davaeorn
I think that I might have worked out the bugs.
The FAI used to be OK earlier in the game. Upon returning after doing the mines it was not OK. I hadn't removed Khalid and Jaheira myself.
In the non-EE game, that doesn't matter. The game removes them. Perhaps the EE version can't cope.
Also, I went to the camp without speaking to Officer Vai first. The game should be able to cope with that, but perhaps it can't. Too late now to check as the game is deleted.
I have decided to play a non-violent illusionist/thief in the un-modded game. The idea is that Squeamish will not kill anyone herself. I don't know how that will work in Dragonspear. I know it is possible in BG1 and not possible in BG2.
Corethief X the Dwarven Assassin - Update 9
Traveling with: Hanna (halfling bounty hunter), Imoen (human thief)
There were a lot of encounters in the City as well as the Crypts that just didn't make sense for a party of 3 thieves to do. While we are no where near max level (level 9), but we are high enough to get the job done. Thus both chapters 5 and chapters 6 went by very, very fast. We didn't battle the Iron Throne 5th floor guys, just snuck by them and talked to the leader of the Iron Throne.
The story was similar in the Crypts - we only battled the phase spiders and the basilisks. All thieves had free action and protection from poison active - this made short work of the spiders. For the basilisks, we decided to be ultra-safe (would hate to fall so close to the finish line) and used fireballs from a distance (necklace of missiles) to take them out.
We were hasted and some traps for Slythe, and he got some good licks on us before he was taken out.
We used haste and potion of genius (because we wanted to increase our ranged attack Thac0) and acid arrows/+2 bullets for Duchal Palace - and this worked! We did have chase one who fled to the cellar.
We intend to sneak past everything and get to Sarevok - wish us luck!
Screenies of the adventure this session:
Party Stats:
Hanna, 50 HP, 280 kills, Greater Basilisk
Coretheif X, 55 HP, 403 kills, Shoal the Nereid
Imoen, 53 HP, 210 kills, Davaeorn
Melody, Halfling Shadowdancer (BGEE part 2)
Melody, Rasaad and Kivan's first quest together was to accompany Minsc, a Ranger from Rashemen, and rescue his 'witch', as he called her, who had been taken by gnolls to a fortress west of Nashkel. Just like Kivan, Minsc was a good marksman. Both rangers inflicted more damage with their longbows than Melody did with her shortbow. The party's firepower meant that a hostile encounter with a dual-wielding warrioress Melody would normally have avoided, ended with the woman dead on the ground and Melody taking the victim's armor for herself. Other victims they made on the way were a gnoll and two knuckleheads who couldn't be talked out of leaving a dryad's tree alone.
The party reached the gnoll fortress in good order. A narrow bridge leading to it was guarded by two aggressive ogrillons, slow and clumsy creatures but stalwart and hard-hitting. There was little room to maneuver on the bridge, but with no one to engage the monsters in close quarters, the companions had no choice but to dodge and run around a lot in order to keep their foes at a distance. As she rushed past one of the ogrillons, ducking to escape an incoming blow, she suddenly sensed the pull of the shadows the ogrillons and the pickets cast on the bridge. She knew she would be safe in the repose of the Shadow Plane. The colors, the sounds, the shapes, everything would be subdued by the ever lulling blankets of grey that had long ceased to be weird to her. Her excitement would make room for peace of mind. Her consciousness would still be on that bridge, but her body would not. Her longing for sanctuary was intense, but succumbing now would mean her companions, people she dared not yet trust, would discover her.
She did not give in, and that would prove to be the right decision. Evasion, pace, feints, and deadly arrows saw the companions prevail.
Corethief X the dwarven assassin - FINAL BG 1 Update!
Traveling with: Hanna (halfling bounty hunter), Imoen (human thief)
Corethief X's stealth broke at a very, very bad time in the maze - however this is why he had the invis potions and so he used one to get away.
I am pleased to report Corethief X has defeated his half-brother Sarevok! It was a hard struggle and long fight - so much happened it's hard to keep everything straight. I do have screenshots, but here are the highlights of the fight:
* Though we did lay 6 traps, they appeared completely ineffective (they killed nobody)
* Suprisingly, Imoen and Hanna were able to kill Tazok and Angelo with melee. Corethief X had led Sarevok away and had used his last invisibility potion and got badly hurt - he was healing the entire time Imoen and Hanna were fighting
* With ranged fire, Imoen and Hanna were able to take out Semaj as well
* I was thinking with three thieves, we should be able to beat Sarevok easily. But that was not to be. What made the battle much, much harder is Corethief X accidentally tripped a Battle Horror trap, and Imoen died to traps.
* For a long time Corethief X and Hanna would range attack, and eventually got Sarevok to near death.
* However, though at near death, Sarevok refused to die to ranged fire. Corethief had had enough - he ordered Hanna to hold her position, while Corethief hid behind a pillar. Sarevok of course was swinging his sword at Hanna. Corethief X comes back with a massive backstab, slaying his half-brother and avenging Gorion!
See screenies of this long, long, fight:
The end of Sarevok:
In Amn Hanna and Corethief will duo, except they will trio if Imoen is available during the adventure.
Nice work Corey - keep up the backstabbing in Amn
.
Bah internet and malware problems.
Congrats Corey (hopefully my Thief will join yours), glad that technical difficulties had no cosequences for the Trio, sorry Wise (I would use no mods in BGEE+SoD), good luck Grond0!
Melody, Halfling Shadowdancer (BGEE part 3)
Kivan led a successful campaign against the basilisks east of Beregost that Melody had been warned of before. With the help of a Dire Charmed ghoul he also dispatched a Gnome that had somehow dominated the giant lizards. In the same area the company had a conflict with an adventuring party of four, led by one Kirian. Melody and Rasaad took charge of the party's tactics.
Rasaad had become Melody's closest ally. He had been the first to join her, he had opened up to her about his past, telling Melody about his service for the Sun Soul order and about the loss of his brother, and most importantly, she felt a stronger spiritual connection to the Monk than to anyone else she had met. They were different from one another and yet very alike. Melody and Rasaad got their powers not so much from external sources like a weapon they mastered, the study of arcane books and scrolls, or divine favors, but rather from within. Rasaad followed Selune and was a champion of her cause, but she did not grant him his powers. Rasaad's and Melody's powers were always there, inside them, waiting to be acceded, expanded and channeled through meditation and mindfulness. Also, their powers weren't all that different. Melody and Rasaad were no destructive forces, at least not at this point. Instead, at their best they were masters of evasion in both body and mind: dexterous, stealthy, acute, and imperturbable. Another similitude between the two was their draw to the duality of light and darkness. Rasaad was a disciple of light, and Melody a child of darkness and shadows, but they were well aware that the one is nothing without the other. What would Rasaad's principles mean and who would he be if there were no darkness? And Melody, she considered herself a being of the Shadow Plane as much as the Prime Material Plane, would she have understood herself if the Prime Material Plane had no light to cast shadows? Shadows that were the gates to her second home? She wasn't sure but she expected the Prime Material Plane and the Shadow Plane would be one and the same if there were no light on the former. Either way she much preferred being able to walk both planes.
Melody's and Rasaad's tactics consisted in dividing the enemy with fake attacks and diversions, so that they wouldn't have to fight their four foes at the same time. And they also bought time for Quayle to summon a Skeleton. The Skeleton occupied their leader, a female battlemage; the others attacked with their ranged weapons. Melody found herself forced to quaff a potion of clarity to counter a Charm Person, and Shar-Teel enraged for the same reason, before the companions slew her.
It's amazing the differing reactions that Squeamish has had to her petty larceny. One fined her 1 gold piece, another whipped her before having his evil way with her, and two tried to catch her.
I have just discovered that in my current set-up the watchers are definitely of more use than a bundle of sticks. Shank, when being pick-pocketted turned hostile
He had been given Shadow armour, plus a +1 sword and a +1 dagger with minor enhancements.
He followed Squeamish, my mage/thief outside, only to find that she had already hidden.
The watcher turned up and killed Shank thus providing my character with decent equipment.
When I made the modifications I had no intention of this happening. ![]()
IMO this is exactly how the watchers should behave. ![]()
Kudos to whoever made this change. ![]()
Carbos didn't follow Squeamish outside, so he lived to tell the tale since Squeamish couldn't bring herself to kill anyone herself.
Mendas was charmed to kill the rats. The spell expired before all the rats did with the result that Mendas struck Squeamish before she could run. Down to 1 hp. Mendas didn't follow her outside either. She therefore got healed when in the training room with Obe.
One thing is confusing me. The data is saying that I killed a rat thus nullifying my attempt not to kill. Squeamish was using fists. Don't know how she managed to perform such a heinous act. ![]()
PS Stats Halfling Female Mage/thief Str 17, Dex 19, Con 18, Int 18, Wis 14, Cha 3. Would you believe that that was the first roll! ![]()
Have decided to cary on attempting not to kill. I was wondering whether to start again, but would rather play a blind game. i.e. Not knowing what is coming next.
Grond0. Is the price you get for the wyverns higher at High Hedge than from Officer Vai?
With Officer Vai you get 1000gp for the first batch, 500gp subsequent batches, which I presume that you already knew.
Grond0. Is the price you get for the wyverns higher at High Hedge than from Officer Vai?
With Officer Vai you get 1000gp for the first batch, 500gp subsequent batches, which I presume that you already knew.
Regrettably Officer Vai no longer buys anything except scalps in my installation. For the valuable heads it's therefore worth while saving them up and selling them together for the maximum 500gp each.
everyone then bought a wand of the heavens.
Where did you find that many for sale? I only know of two stores that sell one each.
Also, I didn't know that monks can use them. Nice! Can they use priest scrolls as well?
Where did you find that many for sale? I only know of two stores that sell one each.
Also, I didn't know that monks can use them. Nice! Can they use priest scrolls as well?
In vanilla, Sorcerous Sundries has a whole bunch of wand of heavens, maybe even unlimited, I am not entirely sure - I've never been able to buy all of his WoH.
Where did you find that many for sale? I only know of two stores that sell one each.
Also, I didn't know that monks can use them. Nice! Can they use priest scrolls as well?
Sorcerous Sundries sells unlimited quantities of all types of wands in my installation. Monks can use priest scrolls in my installation, but not fear wands (though they could in vanilla).
Sorcerous Sundries sells unlimited quantities of all types of wands in my installation. Monks can use priest scrolls in my installation, but not fear wands (though they could in vanilla).
Actually, in true vanilla (e.g., without fixpack), Monks can use any wand at all, even arcane ones like wand of fire and monster summoning wands. If I ever play a monk again (which is doubtful, since I have a trilogy success with Coremonk III), I would use wands only available to clerics, per PnP, regardless of what my install actually allows.