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Baldur's Gate 1 No-Reload Challenge


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#16226
Grond0

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Perhaps it's related to how the 30% immunity to charm spells for half-elves is implemented.

I agree that's a likely source for the bug.  I've played half-elves quite a bit in the past though and don't remember coming across this situation before so I suspect any problem is not hard-coded in the engine, but associated with the particular implementation in the EE.



#16227
Dyara

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With 'hardcoded' I mean how immunities to the same effect stack. If for example a new immunite to effect charm always replaces an existing one (regardless of duration) than there would be no way to change that other than changing BG code itself. You can't do that by changing just the game data (spell implementation for example).

 

[edit]Anyway, some tests revealed that I was wrong. Potion of Clarity and elven/half-elven immunity to charm spells do not interfere. Tested both in BGEE 1.3 and BGEE 2.2.[/edit]


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#16228
Grond0

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Beastmaster{5} - (update 1)
 
After the last 2 runs were bugged I generated a fresh start with a human PC rather than half-elf.  His stats are slightly lower, meaning he's currently too thick to use scrolls and has thus not cleared out the basilisks.  
Spoiler
 
However, he has done the sirines!  After killing them once I also loaded a save and ran through the battle several more times without trouble - demonstrating (at least to my satisfaction) that it was indeed specifically the implementation of the half-elf leading to him being charmed in past runs (as opposed to something strange about the sirines or the potion of clarity).
 
I'll be off to the Nashkel Mine next.
 
Beastmaster L6, 77 HPs (incl. 6 from familiar), 117 kills

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#16229
Grond0

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Beastmaster{5} - (2nd and final update)
 
A lack of concentration gave Mulahey the chance to summon his supporters in the Nashkel Mine,
Spoiler
but a potion of speed ensured I could get out of the cave before he could cast a spell - stealth attacks then finished things off without further trouble.
 
There were no more hiccups on the way to the Bandit Camp.  In the Cloakwood I made the effort to invade Centeol's lair and killed all his defenders, before realising that I couldn't use Spiders' Bane anyway :blink:.
Spoiler
However, the fights there did suffice to get me to level 7.
 
Arriving at the Cloakwood Mine Drasus was pulled away to die in a running fight.  After a long period resting to regain full health Genthore and the mages were scared and shot down.  Inside the mine I stealthed down to the bottom level, where the inability to pause properly meant the battle horrors again posed a problem - the second one had to be finished off with a potion fireball after my HPs fell dangerously low.  
Spoiler
After resting up again I tackled Davaeorn - this time using stealth shots to get rid of his spells before finishing him off.
Spoiler
 
After resting to get a second horror ability I flooded the mine and left.  Next I went to do the reputation quests ignored earlier.  An unintended detour meant Samuel expired before being taken to safety and Melicamp also died, but there was still plenty of gains to be had to maximise reputation.  
 
In the City the tomes were grabbed - the intelligence increase giving the ability to use scrolls - along with the Eagle Bow and Helm & Cloak of Balduran (just sneaking past Degrodel's guards as I had already got my final BG1 level).  Most of the damage at the Iron Throne was done with Arrows of Detonation, with a few stealth attacks finishing off the survivors.
 
At Candlekeep a potion of storm giant strength allowed the tomes to be obtained, but stealth was used to leave all the occupants of the catacombs untouched. A side trip to Ulgoths Beard then picked up the Greenstone Amulet for the sole purpose of getting the final tome from Durlag's Tower.
 
Back in Baldur's Gate Slythe's chances in a fight were effectively eliminated after a stealth shot with a dispelling arrow.  The palace was potentially more of a problem and I considered bringing out the familiar to give the dopplegangers something else to chase.  However, with the difficulty of pausing I thought that might actually make controlling the fight even more difficult.  Hence I just potioned up (adding in a defensive harmony scroll for good measure) before attacking.  The first horror sent 2 dopplegangers running, which was a good result and Belt wasn't too badly injured when the last of the active attackers was bludgeoned to death.
Spoiler
 
After sneaking through the maze I went straight to the temple and used a potion of magic shielding to protect against traps.  Sarevok was hit by a stealth shot with a dispelling arrow, prompting Semaj to teleport out and he was shot down with more dispelling arrows.  
Spoiler
Sarevok was then run round a bit before I closed for a melee finish (difficulty in pausing meant I failed to catch the death scene and had to settle for posing with the body using the Final Save).
Spoiler
 
Beastmaster L8, 100 HPs (incl. 6 from familiar), 300 kills

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#16230
ussnorway

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Los1 -2,

 

Boundary exploring;

 

Hear text as mp3,

 

The gang has collected three tomes this session… charisma for Katarnia who has stepped into the party face roll (everyone stares anyway so she may as well get something out of it), wisdom for Puk and constitutional increase for myself.

 

We have a magical plus-two hammer, dagger and Longsword to mix it up in mêlée but our standard tactic is to kill them from range as Sarah uses her spirits to tank them.

 

los1-009.jpg

Spoiler
los1-012.jpg

 

Katarnia has systematically failed most scroll learning attempts so can’t cast any level two spells despite having a spare slot available… Imoen and I have both maximized our trap setting and I’m now concentrating on disarmament whilst Imoen specializes in detection of illusions. I expect Puk to focus on mêlée but it’s still early days yet.


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#16231
corey_russell

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Congrats Grond0! Best of luck in Amn...


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#16232
Grond0

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Gail - fighter / illusionist (updates of shame)
 
In odd moments over the last couple of weeks I've been trying to get Gail back to have another go at SoD.  However, a mix of lack of focus, mistakes and a bit of bad luck has prevented her from even completing BG1.  School report Summer 2016 - "must do better".
 
Gail{6} died in the Firewine Ruins after I didn't even notice the ogre mage there casting horror.
 
Gail{7) also fell to horror, though rather cheesily.  She was nearing the end of her adventures in BG1 when she decided to clear the mages above Sorcerous Sundries.  As with many other victims they were treated to a stinking cloud, followed by a malison.  After confirming that all of them were out of action Gail was just lining up for a fireball when a horror appeared out of the blackness.  That was almost certainly the result of one of the mages having started to cast a horror before going unconscious and then continuing it when they woke up a round or two later - the ability of the AI to do that (and also move between areas without breaking spell casting) is annoying, but I suppose evens the odds up for them a bit.  The silver lining though of that finish was that Gail's HPs were very poor that run.
 
Gail{8} was even more annoying.  I decided for the first time to see whether Drizzt could easily be killed in SoD.  At the lake area I carefully approached the gnolls while invisible, keeping out of sight range of Drizzt - and the gnolls did indeed start attacking him.  Before they could finish the job though some guests arrived in RL.  As I couldn't save the game I just minimised it - but without pausing it.  Some hours later when I went back to the computer I brought the game back - to be greeted with the game over screen.  The game had clearly continued to play in the background and Gail's invisibility had presumably eventually worn off, allowing the gnolls to turn on her (as they had always been visible my normal autopause on sight was of no help).  A bit of experimenting with the game suggests that normal gameplay does progress in the background, though cutscenes do not.
 
Gail{9} was a wasted opportunity.  She had completed the vast majority of work in BG1 before going to take on Sarevok with her backpack bulging.  Virtually all her progress up to then had been using just her own spells, in order to save resources, and I was intending to do the same in the final battle.  However, Gail edged forward further than intended while invisible, trying to trigger the web and stinking cloud traps (which are a bit idiosyncratic) and mistakenly actived Sarevok's conversation.  Gail had been expecting to rest again and was short of spells, but could no longer now leave the temple to rest.  She still almost killed Semaj, but had been hit by one lightning bolt in return after her MGoI ended.  She then finished the mage off with a magic missile, but received another lightning bolt in return.  Typically in the EE lightning only does one lot of damage, so I wasn't too worried about that.  However, I probably made a mistake in running Gail away from Semaj and getting too close to the wall as a second dose of lightning proved fatal ...
 
Gail{10} was trying to avoid spending more than 1 gold piece on any equipment (also not using any consumable items such as wands, scroll and potions).  That meant she hadn't learnt invisibility and that proved costly when she was ambushed on the way back from Firewine Bridge by a basilisk.  In BGT that wouldn't have been a problem as lesser basilisks are too slow to target their gaze to catch someone running directly away after an auto-pause.  However, that's clearly been changed in the EE ...
 
Gail{11} was supposed to be playing more normally and started well.  However, after clearing the basilisks she used stinking cloud on Kirian's party to support Korax.  With only Lindin (paralysed) and Peter (unconscious) alive she switched to attacking Lindin to finish off his last few HPs, but my intended click on his icon missed - sending Gail into the stinking cloud where she immediately fell down.  Peter woke up, saw her and managed to get a rigid thinking off an instant before being paralysed by Korax.  Gail then woke up and immediately killed Lindin before targeting Peter as the next closest character.  I tried to move Korax out of sight, but the fog of war prevented that in the closest direction and he was still just visible when Gail finished off Peter and shot at Korax - you can probably guess what happened next ...

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#16233
Gate70

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Why have one update of shame when you can have two. Kaxir didn't get out of the SoD prologue, having taken several small sessions to get from the first area to the second I tried to do a bit more last night. 

 

Vicker had already died several times in the first few sessions, and had died again. Kaxir had then been targeted and retreated while the other kensai's engaged out the remaining enemies. One enemy had followed Kaxir, so he threw daggers. I moved the camera to the party and happily finished off the main group of enemies at about the same time as the final enemy reached melee range and forced Kaxir's hand into the air.


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#16234
Gate70

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Juen, LE half-orc shaman

After completing her Candlekeep chores, it was time to seek out a tall dark stranger and inevitably things turned sour when Gorion disapproved. Juen escaped into the woods, only to be rescued by her childhood friend Imoen who 'knew the way' to the Friendly Arm Inn. Together they stumbled across a necromancer called Xzar and a fighter/thief called Montaron. Imoen sniffed haughtily but Juen found herself staring in wonder at these two misfits and agreed to turn around and head to Nashkel with them. A brief stop at Beregost saw Imoen decide to remain at Feldepost's Inn despite the exorbitant prices.
 
Juen followed the map notes left by Imoen, eventually realising nobody knew the way to Nashkel when they encountered a drow cleric called Viconia. Juen ignored her until a Flaming Fist mercenary arrived to accuse her of murder. Murder? Maybe there was room in the party for her then.
 
After retracing their steps, the route to Nashkel was found but a Conjurer called Edwin had an intriguing proposition calling for travel far to the west. After several days of travel two ogrillions called Gnarl and Hairtooth demanded payment to cross a bridge. Viconia demonstrated a pair of commands as Montaron stood his ground and the ogrillions instead paid the ultimate price. Montaron tried on some gauntlets and found they were to his liking.
 
Gnolls turned into corpses as the party climbed a long stairway, Montaron using his sling each time before switching to a short sword. One gnoll badly wounded Xzar but a Larloch's Minor Drain restored his health and killed the gnoll. Montaron checks out the next set of stairs and runs back with gnolls chasing. He shouts at Juen to stop dancing but she continues with a Hound Spirit and Fox Spirit appearing.
 
With the gnolls dead, it is a simple task to eliminate the witch Dynaheir. Back in Beregost the man with the golden hamster has turned hostile and also has to be killed. Montaron is mistaken for someone called Greywolf and plays the ruse out to obtain 200gp.
 
Juen wants to shop for supplies but everything is too expensive (reputation 7) so a reluctant decision is made. First, weaken the Flaming Fist by helping Samuel escape. While doing that, Edwin uses Color Spray on a pair of ogrillions before they can wipe their posteriors on a letter from Poe to Mirianne.

Baldr005.jpg


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#16235
Gate70

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Juen is working out that Viconia is a quick learner having reached level 3 while everyone else is still level 1.
Baldr001.jpg


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#16236
corey_russell

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Hmm - Grond0/Gate70, maybe you guys should try a bit harder to stay in one piece - your call though of course. Maybe an odd blue potion could help lol.



#16237
Draco Incognito

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I am a long time lurker and reader, first time poster. I will be starting the No-Reload challenge in Baldur's Gate Enhanced Edition on my Ipad, using the warlock mod from this website: https://forums.beamd...attempt-warlock. This will be a solo run.

 

Draco



#16238
Grond0

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Looks like an interesting kit Draco - best of luck with your challenge!



#16239
Draco Incognito

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Aaargh! I just found out that SOMEHOW, BGEE on Ipad hasn't gotten the 2.2 update yet, so because I cannot install the mod I will post probably next month, when I have bought BGEE for Windows. So annoyed that PC and Mac have gotten the updates but not ipad.  :(

Draco


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#16240
Grond0

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Gail{13} - fighter / illusionist (update 1)
 
Attempt 12 was a very abortive one.  I never play with scripts, but the EE now assumes everyone wishes to do so and generated characters start with scripts active and AI on.  My starting save was made immediately after generation so when reloading that I need to remember to take off the script.  I didn't do so this time before sending Gail upstairs to use fists to beat a nobleman unconscious before raiding the chest in his room.  Unfortunately after opening that the AI then attacked and killed the nobleman and I decided to reload at that point :blink:.
 
Attempt 13's been pretty good so far.  I've been trying to avoid risks and the only mistake so far has been blinding Mulahey - in the latest version of the EE that automatically makes him summon his support troops (while just shooting him to death doesn't :devil:).  I was able to kill a skeleton blocking the exit with a magic missile though and then use invisibility and sleep to deal with the rest easily.
Spoiler
 
Blind has been successfully used in many other places though and has just sorted out Taugosz and the occupants of the main tent at the Bandit Camp.  Up to this point the only spell higher than 1st level known has been invisibility, but I've just used the red potion to ensure a bunch of other spells found so far have been successfully learned - including a knock spell Britik had, which allows a bit of extra looting at this point.
 
Fighter 5 / illusionist 5, 48 HPs, 139 kills

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#16241
Draco Incognito

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Nice job on your run, Grond0! I agree that it is quite annoying that the EE auto-assumes you want a script. While playing Bg2ee last night, my warlock died after he tried to melee a mephit. With his fists. You're doing a great job on the f/I run so far.

Draco
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#16242
Grond0

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Thanks Draco.  The concept for the character was really about playing in SoD and she's hardly done that yet - but perhaps this run will be her chance to shine :unsure:.

 

Gail{13} - fighter / illusionist (update 2)
 
After going through the Cloakwood Gail blinded the mages and Genthore out of sight of Drasus.  He shrugged off about half a dozen blinding attempts on him and made Gail retreat before she eventually tagged him as well.  After working through the mine Davaeorn died to a series of fireballs without ever catching sight of Gail.
Spoiler
Fireball is the only spell I've learned (or attempted to learn) so far apart from the original bunch ensured with the red potion - the ability to deal with most opponents from out of sight was too tempting to pass up.
 
Next she worked her way across the Realms, taking on nearly all major encounters while maximising reputation.  I was still playing safe and haven't had any particular problems.  Gail has bought up all potentially useful equipment outside Baldur's Gate and just arrived in the City.  She hit the level cap for BG1 long ago, but will still benefit from the underlying XP gained when (if) she starts SoD.
 
Fighter 7 / illusionist 7, 72 HPs, 572 kills

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#16243
Draco Incognito

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Fireball is very fun. Nice tactics on Daveorn, he is quite hard to handle solo IMHO.
Great job on your run so far!

Draco
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#16244
Grond0

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Gail{13} - fighter / illusionist (update 3)
 
After clearing nearly all of the City Gail finally got around to using a potion of intelligence and learning the spells stuffed in her scroll case.  The immediate impetus for doing that was to learn summoning spells in order to trap Lothander in place and kill him after talking to him (Gail had a wand of monster summoning, but had been avoiding use of any charged magic items in the run to that point). She went on to sort out Marek (who didn't even try and cast spells after being faced with her first use of improved invisibility).
 
The Iron Throne saw an epidemic of blindness before a series of fireballs softened them up for the kill.  Gail then reported to Duke Eltan for duty in Candlekeep.  I was intending to kill the Iron Throne Leaders there, but Gail went to rest and get her spells back first and was accosted by a guard when coming out of the inn.  
 
She looted the tombs before making no mistake against Prat's party.  
Spoiler
While clearing out some spiders though she was poisoned by a phase spider.  The speed and amount of damage taken was higher than in vanilla and trying to rest to cure the poison therefore looked too dangerous - so she had to quickly use a protection from poison scroll to survive (her first use of a charged magic item).
Spoiler
 
After completing a few final tasks in the City Gail sought out Slythe - pulling him away from Krystin before going invisible, buffing and beating him up.  A first use of MMMs then sorted out Krystin.  At the palace hasted summons and improved invisibility helped keep Belt alive for the short time needed to finish the dopplegangers off
Spoiler
and Gail was able to immediately run away into a side room to ensure he remained safe when Sarevok turned hostile.
 
After slaughtering the occupants of the maze Gail used blind to prepare the Undercity party for elimination before moving on to the temple.  This time she rested before successfully setting off the stinking cloud and web traps without activating Sarevok. Improved invisibility and dispelling arrows then helped against Semaj.
Spoiler
Tazok appeared from invisibility after Semaj's death, but was quickly taken down in melee.  
Spoiler
I considered looking for Angelo as well, but decided to just settle for Sarevok himself - a few shots supplemented a stream of magic missiles to see him on his way.
Spoiler
 
Gail found herself teleported directly into the SoD prologue.  She had just over 300k XP, which allowed her to immediately level up with a fighter and 2 illusionist levels.  She safely dealt with Korlasz
Spoiler
before a final bit of shopping in the city and she's just set out on the road to SoD.  Let's see if she can get past the first dungeon there this time ...
 
Here's her inventory and character record.
Spoiler
 
Fighter 8 / illusionist 9, 90 HPs, 572 kills

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#16245
Grond0

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Gail{13} - fighter / illusionist (4th and final update)
 
Gail explored the first wilderness map invisibly.  In SoD enemies will follow invisible creatures so fireballs from out of sight is not a total solution.  She therefore put on the ring of free action while fighting the gargantuan spiders to protect against their thrown webs.  A first encounter with a group of Caelar's crusaders saw her many rely on melee while protected by improved invisibility.
Spoiler
 
Entering the dungeon Gail moved in, again using invisibility to scope enemies before tackling them - mainly using damaging spells, with improved invisibility to protect against distance attacks like umber hulk confusion.  This time she didn't let bone bats into melee range except on one occasion (when she put on the ring of free action).
 
This run I successfully activated a scrying pool.  As with the last run I couldn't see clues to a pillar puzzle, but trial and error worked it out at the cost of a number of fire mephit lives.  That gave access to a lich's chambers where Coldhearth was being transformed to a new lich.  Gail tried to report that fact to the dwarves looking for him, but only annoyed them (possibly that would be different if I had used friends first) and they had to be killed (that was easy as their AI didn't go looking for attacks arriving from out of sight range like other SoD enemies).
Spoiler
 
Back at the lich, Gail used her wand of monster summoning for the first time before showing herself.  She offered the lich some amulets, but proved not able to supply the full number and the lich attacked.  A couple more lots of summons were used to deplete spells as Gail retreated before she buffed and showed herself and used some acid arrows to shoot down the lich.
Spoiler
 
That didn't hold it for long though when Gail went to explore its chambers looking for its phylactery.  She retreated quickly, while throwing a couple more lots of summons behind her as well as taking a potion of invulnerability (as she was out of improved invisibilities) before waiting for the lich to arrive.  This time unfortunately it appeared to be ready for her and immediately used a deadly PW:stun that it had clearly been saving for the occasion (Gail had actually still got a minor spell deflection, which should really have been used and would have protected her, but I had been getting a bit tired of buffing by this stage).  If only the lich had been present Gail would still have had a chance to survive the 1d4 rounds of stunning, but it had just summoned a skeleton warrior as well which took a quick chunk out of her HPs allowing the lich to finish things with a PW:kill.
Spoiler
 
Afterthought
I think I'm going to have to give up on the aim of going through SoD with a solo character without any prior knowledge of the encounters.  That doesn't mean I think it's impossible, but keeping up defenses against unknown threats for long periods becomes tiresome and I'm not great at careful buffing at the best of times.  While I'm pretty sure I could defeat multiple resurrected copies of a lich while gradually working out how to find and destroy its phylactery I don't think I would have enough fun in the process to bother trying any more ...

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#16246
ussnorway

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Los1 -3,

 

Minority mining;

 

Hear text as mp3,

 

los1-013.jpg

Spoiler
los1-016.jpg

 

The party collected two fireball wands and entered into the mineshaft with anxious energy but it wasn’t a problem because the kobolts died in flames and their cleric boss failed to defend against being silenced.



#16247
Grond0

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Gate70/Grond0 multiplayer attempts 103 - 105

 

Time for another update of shame :(.

 

Attempt 103 involved Zen, a sun soul monk, and Denna, a mage/thief.  That made for a fairly vulnerable pairing, but despite a couple of close shaves they were actually proceeding fairly well (with no deaths) when a moment's carelessness proved costly.  After killing the sirines we were in the golem cave and my monk was trying (and failing) to hide.  I was actually conscious that the place he was trying to hide was too close to a corner around which a golem could wander - but didn't act on that knowledge.  The result was that I didn't have time to move away when a golem did appear and a critical hit proved fatal.

Spoiler

 

Attempt 104 was short and sweetsour. That pairing was MM, an invoker, and Horge, an archer.  They made a standard start by way of Shoal and Beregost to get an extra level.  On the way down to Nashkel though they ran into a hobgoblin ambush and were shot down.

 

Attempt 105 included Swan, a thief, and Vyen, a totemic druid.  The druid's totemic summons are significantly weaker in the EE than BGT, but still able to give a good account of themselves and this pairing was another that performed pretty well really (despite one death for Vyen in a bandit ambush).  Arriving at the palace though they perhaps didn't do quite enough preparation.  We are well aware that the palace is a chancy fight in no-reload for most pairings, but didn't maximise our chances:

- Swan hadn't managed her reputation in order to get horror, to give a chance of taking a doppleganger or two out of the attack.

- Vyen didn't summon any nymphs to help in the conflict.  They can prove fatal to a party by using domination, resulting in dopplegangers attacking the dukes when friendly.  However, that danger can be mitigated by using that spell up before activating the fight.

Swan was using dispelling arrows and was able to quickly affect all the dopplegangers.  Meanwhile Vyen used her poison dagger and tried to offer an alternative target to the dukes.  The dopplegangers initially concentrated on Belt, Vyen and her 2 totemic summons.  Belt has a few more HPs than Liia and by the time he fell there were only 2 dopplegangers still attacking and one of those was near death.  Liia is a real wimp in the EE though and wouldn't be expected to last long.  Vyen tried to prolong her life by casting a cure wounds spell on her when she was first injured - but she died before the spell could be completed :angry:.

Spoiler

 

On the plus side we haven't generated our next characters yet, but have rolled the dice to choose their classes - a kensai for me and a fighter/mage for Gate70.  That's actually a very strong pairing and I'm looking for them to make up for recent failings :P.


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#16248
Gate70

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Juen and co ran into an ambush, and a ghast got the better of her.

 

Blaggerd is summoned up once more, finding his patron expecting him to use a long sword. He persevered in isolation until Cloakwood Mine when his burgeoning inventory got too much and Yeslick was asked to carry a few items. Once into the city he added Tiax to the party, equipping him with a few items (reputation is 20, so wary about handing anything of value over). Blaggerd will probably do something about reputation next time, and may see about recruiting some more party members.

 

Only one real moment of danger, Blaggerd finding a potion of invisibility and deciding discretion was called for.

Spoiler


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#16249
Grond0

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Gate70/Grond0 multiplayer attempt 106 - (update 1)

Barak, dwarf kensai (Grond0) & Flugg, elf fighter/mage (Gate70)

 

As promised our new pairing is under way and has proceeded fairly smoothly so far.  In the early stages they relied primarily on might rather than magic, with Barak's thrown axes particularly effective - as Greywolf found out (in the EE axes are now much lighter taking away the main previous disadvantage of using those).

Spoiler

 

Moving on via Meilum to the basilisks Flugg did make use of his spell powers to incapacitate Kirian's mob with the stinking cloud Mutamin had thoughtfully provided him.

Spoiler

 

There was more easy XP to be had from the sirines thanks to the protection from a potion of clarity.

Spoiler

 

The flesh golems were responsible for ending a recent run with a critical and Gate70 was unusually cautious there in advising that Barak should rest before running them round for Flugg to shoot, given that he had only 45 HPs left at the time (which admittedly is certainly in dangerous territory in the event of a critical) :P.

 

Barak%20L5_zpsnxgssdha.jpg

Flugg%20L4_zps8axy02kk.jpg

 

Barak, kensai 5, 68 HPs, 46 kills

Flugg, fighter 4 / mage 4, 35 HPs, 23 kills, 0 deaths

Both characters have high HPs at this stage to increase their chances of a good run.


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#16250
Gate70

Gate70
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Blaggerd takes a slight reputation dive when rescuing Viconia, and more of a plummet when crossing paths with Lord Foreshadow.

 

It's fair to say Blaggerd had a good look round before settling on companions, and that may change again.

 

Eldoth and Skie are recruited.

Yeslick is booted.

Edwin is recruited.

Eldoth and Skie are booted.

Dorn is recruited.

Shar Teel is recruited.

 

Blaggerd heads into Durlag's Tower and quickly despairs of Tiax when dealing with locks and snares.

 

Shar Teel is booted.

Alora is recruited (ignoring her alignment and outlook).

Alora is booted.

Shar Teel is recruited, and dual classes into a thief. Blaggerd suggests traps and snares, she opts for stealth instead.

 

Leaving: Blaggerd, Dorn, Edwin, Viconia, Tiax, Shar Teel.


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