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Baldur's Gate 1 No-Reload Challenge


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#16276
Grimwald the Wise

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Upon leaving Durlag's Tower, Imoen was raised and re-equipped. Went to Ulgoth's Beard where she was promptly killed again. :( She was raised and then dropped from the party. Didn't want her getting chunked. Now wish that I had kept Gavin in the party. Resurrection spell would have been useful.

 

Have killed the acolytes of Aec Laetec.

It is no longer susceptible to Cloudkill so USED MAGIC BLOCKING.

 

Wulfgar got killed in the nine hells by Belhifet, but shortly afterwards Frith gained the ability to raise dead.

Now fighting Marilith. Drizzt has died so we may need to flee and return later as she is only slightly wounded. :(


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#16277
Grond0

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Freya - sorcerer (2nd and final update)
 
Freya's next main target was to blind Meilum.  A couple of hundred darts then cut his bracers off to boost her damage for future encounters.  She then moved on to the basilisk area.  The basilisks there were pulled away individually using PfP for initial protection while she blinded and darted them. 
 
With all the basilisks dead she was trying to immobilise Mutamin with web preparatory to try and blind him when some gibberlings regenerated on the nearby encounter spot. I saw them late - resulting in her first damage (the LoB bonus to that meant the hit would have been fatal if it had been a critical).  After resting to heal she tried again with a few webs, but it looked as though Mutamin had an automatic save against those (and therefore wouldn't be affected by blind either).  She had used all her 2nd level spells on webs and when attempting to rest she was ambushed a couple of times by flinds.  The first of those was blinded and darted.  The second was also blinded and I considered just moving away a bit and trying to rest again, but decided Freya might as well take the kill while I ate my lunch.  Unfortunately I had forgotten to refill her stack of equipped darts before attacking the second flind and as a result she moved into melee much quicker than I expected.  I did actually see her moving forward out of the corner of my eye and tried to hit the pause button - but was a moment too late ...
 
Having seen how she progressed to that point though I would have thought completing most of BG1 on Legacy of Bhaal like that should be reasonably straightforward.  If Belt and Liia have no more HPs, but the dopplegangers do, then I can imagine the palace fight being somewhere on the spectrum from extremely difficult to impossible for a solo character.  However, I think all other required encounters should be quite doable.

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#16278
corey_russell

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@Grond0 - in vanilla, the sleep wand can affect dopplegangers at the palace - have you tried that in your install? Note that if it works, the wand is usable by all characters, as long as the character isn't stupid...


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#16279
Grimwald the Wise

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A minor point to add to Corey's suggestion.

 

Do ensure that they have all transformed into doppelgangers before you cast sleep.

 

If you don't and they are asleep before they are supposed to transform, they won't and the game will be unwinnable.

 

Thus speaks the voice of experience. :(

 

Otherwise, it is a very sound tactic.



#16280
Grimwald the Wise

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Frith the Fearless and party fled from Marilith raised Drizzt, re-engaged and when they were hurt fled again, this time followed by Marilith. For some reason Marilith suddenly became vulnerable and was quickly killed.

 

Upon returning to Ulgoth's Beard, they were transported to an icy wasteland where they were joined by Regis. Regis though a good thief only has two proficiency points in weapons.????

 

They fought their way past werewolves, goblins and cyclops and eventually were joined by Bruenor who is an excellent fighter: ***** in axes and the party already had some high quality +3 axes including the Ice axe found in the nine hells.

 

In retrospect keeping Thonin would have been preferable to having Wulfgar in the party.


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#16281
corey_russell

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A minor point to add to Corey's suggestion.

 

Do ensure that they have all transformed into doppelgangers before you cast sleep.

 

If you don't and they are asleep before they are supposed to transform, they won't and the game will be unwinnable.

 

Thus speaks the voice of experience. :(

 

Otherwise, it is a very sound tactic.

I had assumed everyone knew not to do area effect spells until all dopplegangers are transformed, but all the same your point is quite correct Wise.


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#16282
Grond0

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@Grond0 - in vanilla, the sleep wand can affect dopplegangers at the palace - have you tried that in your install? Note that if it works, the wand is usable by all characters, as long as the character isn't stupid...

Regrettably I don't think that would help.  The extra HPs in Legacy of Bhaal render even the weakest creatures immune to sleep, so I can't imagine dopplegangers would be susceptible.  In addition enemies have considerable saving throw bonuses - as dopplegangers have pretty good saves to start with I doubt whether they would be affected by save or else magic at all (though a malison might give things a chance).


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#16283
Dyara

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Regrettably I don't think that would help.  The extra HPs in Legacy of Bhaal render even the weakest creatures immune to sleep, so I can't imagine dopplegangers would be susceptible.  In addition enemies have considerable saving throw bonuses - as dopplegangers have pretty good saves to start with I doubt whether they would be affected by save or else magic at all (though a malison might give things a chance).

Does Legacy of Bhall change the creature's level or just the HP? If it's the latter the sleep spell should still work as the greater doppelgangers are level 1 only (in vanilla pre 2.x BG1EE). Saving Throw vs. wand is 5 btw.


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#16284
Grimwald the Wise

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Does Legacy of Bhall change the creature's level or just the HP? If it's the latter the sleep spell should still work as the greater doppelgangers are level 1 only (in vanilla pre 2.x BG1EE). Saving Throw vs. wand is 5 btw.

 

Sounds like somebody needs to do some testing. Not me. Core is plenty hard enough for me. :D



#16285
Grimwald the Wise

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Frith the Fearless managed to complete the Drizzt Saga with a little help from his friends. Sadly all but one of his friends deserted him in his hour of need. Don't trust Drizzt! He and his friends leave you in the lurch if you have no room for Cattie Brie in the party. In the version for EE things are not the same as in previous versions.

 

It was therefore just the initial duo that had to rescue the bear clan baby. Fortunately they were up for it and won.

 

Then a bug! Couldn't get back to BG. :(

 

Bug remedied by CLUA, except that it is now C:*****

 

EDIT

 

The remainder of BG1 was finished easily. Having completed the Drizzt Saga, Sarevok was a relative weakling.



#16286
Grond0

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Does Legacy of Bhall change the creature's level or just the HP? If it's the latter the sleep spell should still work as the greater doppelgangers are level 1 only (in vanilla pre 2.x BG1EE). Saving Throw vs. wand is 5 btw.

I assume it's both as things like kobolds can no longer be slept. Enemies also have big bonuses to saving throws - I'm not sure if that's implemented as just a straight benefit for everyone, e.g. +5 to die roll, or varies by creature.  However, either way I don't think dopplegangers will be easily affected by spells in LoB (malison + chaos might be worth trying for a solo mage).


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#16287
Dyara

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Made a short test: original Shank is level 1 with 4hp and 1 attack. In Legacy of Bhaal he's level 13 with 59 hp and 2 attacks. Everything else remains the same.


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#16288
Grond0

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Just reading my previous post you might think that the improved saving throws were just the result of higher levels for creatures.  However, it's more than that - there were numerous instances in my game of targets saving with scores of 20+ against blindness, i.e. they were clearly benefiting from adjustments to the die roll.


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#16289
Dyara

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In my test (edit: base) Saving Throws did not change.



#16290
Grond0

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In my test Saving Throws did not change.

 

Thanks for the confirmation.  It looks then as though, for most enemies at least, that their improved ability to save is due to a bonus being applied to the die roll, rather than better base saves.



#16291
Grond0

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Freya{4} - LoB sorcerer (update 1)
 
Starting this again I made a couple of changes in my approach:
- aiming to be more selective about killing things (principally going for the higher XP targets)
- I've activated autopause on weapon unusable to avoid having to monitor stocks of darts so closely while shooting blinded enemies.
 
The second attempt failed early on against the gnolls with Perdue's sword.  The gnoll slasher there was blinded next to the shop, but the gnoll with the sword successfully resisted several attempts on it - so Freya ran again to the top of the map until she broke contact and could rest.  She found the gnoll nearby and blinded it with her first attempt and settled down to shoot it - and died.  I wasn't watching at the time, but from the screenshot it appears the gnoll slasher had rather cheesily gone wandering right across the map to find her - that was an instance where trying to be selective (and only kill the gnoll with the sword) backfired :blink:.
Spoiler
 
The third attempt ended to a timing problem I think when I tried killing one too many of Landrin's spiders.  The spell description says that blindness has a duration of 2 hours, but judging from the 220 or so darts Freya threw while killing 2 spiders and attacking a third the duration was actually only 10 minutes before the spider attacked (though I wasn't watching again).
 
The fourth attempt has been successful so far.  After doing tasks around Beregost to get to level 4 (and learning invisibility), Freya went to the FAI to drop off Landrin's goods.  She could have bypassed Tarnesh, but chose to try and blind him - finally succeeding at the 11th attempt (he doesn't turn hostile from a failed attempt).
Spoiler
 
After travelling down to Nashkel, Greywolf and Meilum were the sandwich around a hard-earned reputation point gained by pulling xvarts away individually from Arabelle and Freya has now moved on to the basilisk area.
 
Sorcerer L4, 23 HPs, 32 kills
L1 - blindness, protection from petrification, identify
L2 - invisibility

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#16292
ussnorway

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Los1 -ds2,  

 

A haunting of Sharmen;

 

Hear text as mp3,

 

Spoiler

 

los1-027.jpg

Spoiler
los1-031.jpg


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#16293
Grond0

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Freya{4} - LoB sorcerer (2nd and final update)
 
The basilisks were all safely blinded and killed, getting Freya up to level 6.  The testing in my first run had convinced me that Mutamin could not be blinded, but Kirian's party were vulnerable and were attacked after going to restock on darts.  Lindin, Peter and Baerin were all blinded while neutral before Peter was darted, taking advantage of rocks to attack from out of sight of Kirian.  The wand of frost was used several times on Baerin to ensure blind didn't wear off too quickly before returning just to darts for Lindin.  He recovered sight part way through the attack so Freya just led him away before disappearing and resting.  After blinding Lindin again to finish him off, Freya tried web out on Kirian.  Unlike Mutamin her saves were not proof against that and she was soon blinded as well for easy disposal.  Korax should have been recruited to deal with Mutamin, but a mis-click turned him hostile and he had to be put down.  That left doing Mutamin the hard way - using invisibility to avoid danger from horror (she saved anyway) while minor spell deflections beat away other attacking spells.  The wand of frost then did most of the damage before a few darts finished the chasing Mutamin off.
 
A tour around picked up enough reputation to maximise that - web starting to be used regularly during that to help hold things still to be blinded and speed up darting.  Freya also collected the charisma tome and, though she didn't bother killing any of the xvarts or gnolls on the way, a few other enemies got her to level 7.
 
Looking for some high value XP she used her new magic missile spell along with the odd wand charge to kill a couple of battle horrors on the approach to Durlag's Tower.  A scroll of PfU allowed her to bag another one of those and a doom guard while ignoring their skeleton guards.  She then moved on to the greater basilisks on the roof - persuading the first of those to try and get into melee (making it easier to blind as the speed of their gaze attack makes casting blind through that pretty impossible) by using minor spell deflection.  Unfortunately I was distracted by keeping an eye on the action at Wimbledon and only realised I hadn't renewed PfP as Freya moved into sight of the second basilisk.  She immediately retreated, but a gaze attack was already on the way - I wondered if MSD might deflect that even though the gaze isn't coded as magical, but it didn't ...

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#16294
corey_russell

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Corey entering Trilogy No-Reload Challenge...

 

I've decided to take the plunge and attempt a no-reload for the 1st time in Enhancement Edition BG. I'm not 100% I will do Dragonspear, but decided the group to be able to attempt it to should I decide to. It's a MP group (where I control all characters). Here's Corey:

Baldr002_zpsva7op2pu.png

 

His group mates will be two dwarven berserkers, human bard, dwarven cleric and dwarven thief. Notice the nice saves vs. death for the group? That would be the idea...to see group mates stats click this spoiler:

Spoiler

 

EDIT: These EE screenshots are too high resolution - I will use thumbs from now on.


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#16295
corey_russell

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Tough break Grond0 - what's next?



#16296
Gate70

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Blaggerd has lost his latest journal entry twice (clicking wrong key on keyboard), so a brief summary.

Spoiler

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#16297
ussnorway

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Corey entering Trilogy No-Reload Challenge...

 

but decided the group to be able to attempt it to should I decide to. It's a MP group (where I control all characters).

 

you know you can play a single player game with a full party... the gane lag will be much less.


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#16298
Grond0

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Tough break Grond0 - what's next?

I'll keep plugging away with Freya for a bit longer - I'd still like to get a feel for how possible the fight at the palace is.

 

Freya{6} - LoB sorcerer (1st and final update)
 
For attempt 5 I tried to make it easier to get to level 4 before leaving Beregost by getting XP from the ogre clan in Shoal's area.  An ogrillon died quite quickly, but the better AC and higher HPs of an ogre berserker meant it survived just long enough for blindness to run out and it took its revenge while I was doing something else.
 
For attempt 6 I started off with good intentions and monitored fights more closely - for instance I was ready when Greywolf was just able to outlast a blindness spell.  This time after killing the basilisks there was no mistake in recruiting Korax - and as expected Mutamin's saving throws against death were not as good as against spells.  I then boosted reputation to 20 though there were a couple of problems doing that:
- mis-clicking on the conversation about Melicamp and missing out on the chance of a chicken dinner.
- trying to take Samuel back to the FAI in a single journey, resulting in invisibility wearing off before a bandit ambush occurred and Freya arriving with only 10 of her 30 HPs left.
At Durlag's Tower Freya used a newly purchased +3 staff to attack the blinded battle horrors from outside their visual range.  She did get hit by one of them before blinding it (which would have been fatal if a critical), but this time there were no mistakes in sorting out the basilisks on the roof - getting up to level 8 in the process.  She took malison there with the aim of making her web and blindness combination even more effective.
 
She was just picking up a bit more high value XP in the Valley of the tombs when my perennial lack of concentration proved fatal (listening to cricket this time rather than tennis :P).  For the ghasts Freya went invisibly into the tomb and successfully blinded the first of them before running out again.  The other two followed and were both duly blinded before I decided Freya should go back inside to deal with the original one first.  She didn't recast invisibility before re-entering though and the ghast was next to the entrance point ready for an immediate attack ...
Spoiler

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#16299
Gate70

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Blaggerd, another mini SoD update

Spoiler


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#16300
Grimwald the Wise

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Freya{4} - LoB sorcerer (2nd and final update)
 
The basilisks were all safely blinded and killed, getting Freya up to level 6.  The testing in my first run had convinced me that Mutamin could not be blinded, but Kirian's party were vulnerable and were attacked after going to restock on darts.  Lindin, Peter and Baerin were all blinded while neutral before Peter was darted, taking advantage of rocks to attack from out of sight of Kirian.  The wand of frost was used several times on Baerin to ensure blind didn't wear off too quickly before returning just to darts for Lindin.  He recovered sight part way through the attack so Freya just led him away before disappearing and resting.  After blinding Lindin again to finish him off, Freya tried web out on Kirian.  Unlike Mutamin her saves were not proof against that and she was soon blinded as well for easy disposal.  Korax should have been recruited to deal with Mutamin, but a mis-click turned him hostile and he had to be put down.  That left doing Mutamin the hard way - using invisibility to avoid danger from horror (she saved anyway) while minor spell deflections beat away other attacking spells.  The wand of frost then did most of the damage before a few darts finished the chasing Mutamin off.
 
A tour around picked up enough reputation to maximise that - web starting to be used regularly during that to help hold things still to be blinded and speed up darting.  Freya also collected the charisma tome and, though she didn't bother killing any of the xvarts or gnolls on the way, a few other enemies got her to level 7.
 
Looking for some high value XP she used her new magic missile spell along with the odd wand charge to kill a couple of battle horrors on the approach to Durlag's Tower.  A scroll of PfU allowed her to bag another one of those and a doom guard while ignoring their skeleton guards.  She then moved on to the greater basilisks on the roof - persuading the first of those to try and get into melee (making it easier to blind as the speed of their gaze attack makes casting blind through that pretty impossible) by using minor spell deflection.  Unfortunately I was distracted by keeping an eye on the action at Wimbledon and only realised I hadn't renewed PfP as Freya moved into sight of the second basilisk.  She immediately retreated, but a gaze attack was already on the way - I wondered if MSD might deflect that even though the gaze isn't coded as magical, but it didn't ...

 

 

Shame. :( Fitting in Soccer, Wimbledon AND BG is NOT easy. :D


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