Protagonist =
Danny O’burk.
Statistics:
Strength: 13
Dexterity: 17
Constitution: 18
Intelligence: 14
Wisdom: 11
Charisma: 11
class: Sorcerer
Race; Half Elf.
Alignment; Neutral Evil… Familiar: Dust Mephit
Selections; Sleep, Identify & Sling *
Ormaline La’5thclass: Bounty Hunter
Female Drow
Alignment: Lawful Evil
Statistics:
Strength: 15
Dexterity: 17
Constitution: 14
Intelligence: 16
Wisdom: 11
Charisma: 13
Starting Proficiencies: Sling *, Long sword * & Set traps (55).
Feeling more than a little frustrated at her lack of success
Ormaline used Drow seduction technics to snare hubby (
mere-male) help, this time!
The usual additions; Holding, scroll, gem, potion & ammo… I gave him the ‘Find Familiar’ scroll because the randomiser mod makes them hard to find.
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v18
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v18
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v18
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v18
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v18
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v18
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v18
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v18
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v18
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v18
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v18
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v18
~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v18
~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v18
~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v18
~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable Until In Party: v18
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v18
~BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Check for TutuFix Walking Speeds: v18
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v18
~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v18
~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v18
~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v18
~SETUP-SCS.TP2~ #0 #1019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v18
~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v18
~SETUP-SCS.TP2~ #0 #1070 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v18
~SETUP-SCS.TP2~ #0 #2010 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis: v18
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v18
~SETUP-SCS.TP2~ #0 #2030 // Remove Arrows of Dispelling from BG1 stores: v18
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v18
~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v18
~SETUP-SCS.TP2~ #0 #3030 // Allow NPC pairs to separate: v18
~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v18
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v18
~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v18
~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogsS: v18
~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v18
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v18
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v18
~SETUP-SCS.TP2~ #0 #4040 // Ensure Shar-Teel doesn't die in the original challenge: v18
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v18
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v18
~SETUP-SCS.TP2~ #0 #5015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v18
~SETUP-SCS.TP2~ #0 #5022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v18
~SETUP-SCS.TP2~ #0 #5031 // Smarter mages -> Mages use spells from BG1 and BG2; mages do not pre-buff: v18
~SETUP-SCS.TP2~ #0 #5041 // Smarter priests -> Priests use spells from BG1 and BG2; priests do not pre-buff: v18
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v18
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v18
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v18
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v18
~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v18
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v18
~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v18
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v18
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v18
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v18
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v18
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v18
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v18
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v18
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v18
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v18
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v18
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v18
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v18
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v18
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v18
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v18
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v18
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #1 // Assign a kit to Ajantis? -> Ajantis: Inquisitor
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #4 // Assign a kit to Alora? -> Alora: Bounty Hunter
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #6 // Assign a kit to Dynaheir? -> Dynaheir: Sorceror
~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT
~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #1 // Support for The Biggs widescreen mod
Modifié par ussnorway, 04 juin 2011 - 02:31 .