Alright, gargantuan report below. Lots of screenshots and text, if you can't be arsed reading, skip to the end for a summary.
Odrelomp's party was intent on progressing deeper into the forests south of the purported position of the Bandit camp.
Before doing so, however, a short rest was in order.. something the dastardly bandits objected to.

I'm sure glad that happened now and not say 4 levels ago. An Invisibility potion was rightly expended, and the knaves were disposed of, followed by an uninterrupted rest.
Fighting their way through the spider-infested forest east of Larswood, the party ran into some Red Wizards. Not particularly keen on the idea of death at the hands of such dark magickers, Odrelomp uses his newfound powers to beat the stuffing out of them

Following this, the rest of the journey towards the Bandit camp, and indeed much of the camp itself, holds no real challenges. The only real mildly threatening situation occurs when Hakt manages to poison Khalid, but a Slow Poison by Jaheira and some quickly summoned skeletons bring everything under control

Around here Dynaheir hits level 5, and goes on a scribing rampage with the help of two Potions of Genius I splurged on at the FAI. She now has a very respectable spellbook, including that old favourite Fireball. Kind of limiting that she can't learn Enchantments or Conjurations though, but canon dictates she is our mage..
Having no clear direction at the moment, it seems as good a time as any to get some XP off Basilisks. Unfortunately, Korax doesn't last long at all (the Basilisks start biting him as soon as it's apparent he can't be petrified), and Minsc has to clear the rest of them with Protection from Petrification and a giant strength potion

In the same area, Mutamin meets his fate at Imoen's hands. He really should initiate conversation at range instead of leaving the protection of his pet Basilisks..

As a final note on this area, the stuckup adventuring party learns the hard way they're not the top of the foodchain

Keeping up with the theme of doing those little areas that seem to litter the Sword Coast, the party descends into Ulcaster. Nothing can withstand us in there, not even the Vampiric Wolf. First and only time I've tried to use Hold Animal, not surprisingly it did nothing to help

Clearing some ankegs south of Baldur's Gate gets Odrelomp level 6! We also take a detour to Ulgoth's Beard and buy a few things (the cloak, greenstone amulet and Improved Invisibility scroll).

Still on their mission to clear out all those sidequests, the party becomes the proverbial fifth wheel between Droth and his slave-nymph. The party graciously allows her to leave unmolested

By now the entire party is level 5-6, and a single Sirine, not even one with half a dozen Hobgoblin bodyguards, poses no threat, so off we go to the lighthouse

However, since a charmed Minsc could literally chunk Khalid in two hits, we play it a little safe with Sil. Maybe a bit too safe, but hey, I get to keep all their lovely arrows this way

Buffed to the hilt and potioned to boot, Minsc swiftly destroys the Flesh Golems guarding Black Alaric's treasure (Imoen and Khalid proves some minor assistance)

Finally, what we've been waiting for.. a Con tome! Odrelomp swipes it without hesitation and uses it, giving him an extra 6 hitpoints on the spot

We finish our trek on the western Sword Coast by dealing with a Doom.. guy. Can't recall if it's guard, watcher, keeper, whatever. He falls anyway to liberal use of skeletons with Dynaheir picking away at his hp with Magic Missile (he seems to be immune to ranged damage, and I don't want to risk Minsc getting chunked)

By now, we've almost cleared all the sidequest areas. All that remains is Gullykin and the Firewine areas. Feeling pretty invulnerable, we start making our way there. However, an ambush occurs... and we face our most harrowing setback yet.

The instant I realize we've run into a Basilisk, I toss a command at it. Fortunately, it fails it's save. Unfortunately, it has just enough time to stare intently at Jaheira first.. and she fails her save

I can only concur with Khalid... Jaheira, nooooo! She's carrying nearly ALL of our potions (and given my hoarding tendencies, that is a lot of goodies) not to mention a set of Ankheg plate. And I of course lack a stone to flesh scroll. Damn, damn damn! However, all is not lost.
I refuse to leave Jaheira a lawn ornament until the end of time, so a plan is quickly formulated.
We head to the Temple east of Beregost, and purchase 6 (count 'em, 6) scrolls of Flesh to Stone. We thereafter start traveling between Beregost and Gullykin, hoping to luck out. Eventually, we do just that.. another ambush (though this time it's merely Wolves) occur, and there Jaheira stands, patiently awaiting our return! After disposing of the wolves, we remove her petrification, and are fortunate enough that she doesn't bug out, insta-die, leave the party permanently, or anything.. we have Jaheira back! Huzzah :happy:

From this moment on, Odrelomp is traveling nowhere without at least 5 flesh to stone scrolls available on his person...
Alright, Gullykin and Firewine ruins/bridge remain. Molkar and his friends are easily done in for, all it takes is a single fireball followed by a web, and he gives up his lovely Chainmail +2 which strength-starved Odrelomp immediately hogs

The ogremage in the Firewine ruins falls swiftly, and drops a literal fortune.. first time I've ever seen this, guess Tymora's charms extends to the random number generator as well. That's TWO Laeral's Tears necklaces, 6000 gp.

The clearing of the rest of the Firewine ruins is uneventful, though slightly tedious.
Finally, we head towards Firewine Bridge. Not much to do here except beat up on Mellium, and take on Kahrk. A few skeletons followed by a double dispel and he's essentially harmless

And that's about it, at least as far as sidequest areas go! The entire Sword Coast is now a safer place thanks in large part to the legendary heroics of Odrelomp, in smaller part to his companions. The band of merry friends is making sure to stay merry at the Friendly Arm Inn

Odrelomp is now a level 6 cleric, and quite a durable one at that, considering HP's are random

TL;DR -> Cleared all sidequest areas and Bandit camp, now preparing to go to Cloakwood. Jaheira got petrified but rescued in a timely fashion.
Modifié par Aldain, 11 juin 2011 - 04:34 .