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Baldur's Gate 1 No-Reload Challenge


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#1776
Alesia_BH

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Shadow_Leech07 wrote...

*A critical(lucky) hit from an ankheg kills Alexis with one hit, and I thought she was going somewhere, oh well it was bound to happen. I'll think about what to play next.


That's a shame. I was begining to think Alexis would be the one as well. :(


Best,

A.

#1777
touch_of_the_void

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Alesia_BH wrote...

Now we're level 3 any humanoid or animal we encounter must contend with all the above plus a LOT of Charm Person / Mammal spells (we have 18 level 2 slots and honestly there isn't much else worth taking at the moment). This isn't so great against individual enemies (although they can be walked to the far side of the Entangle AoE...) but is good for groups.


I'm interested in seeing how you leverage this ability later on. 18 Charms is a quite a lot. Seems like there is some potential there...


Yes, definitely. It's something that's completely different for a solo character or a balanced party because the +3 save bonus means it's very unreliable (even in BG1). However when you can cast realistically 4-5 a round with the Doom save penalty it's suddenly feasible.


I know what you mean. Skeletons were my least favorite foes in my last two runs (Alia and Alesia). I think I ended up using more Necklace of Missles charges on them than in the "tough" fights...


Yes, I'll be investing in the Necklace of Missiles at some point. I'm a little wary very early on when a misclick could take out half my party.

#1778
Shadow_Leech07

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Trying something a bit odd, a fighter dualed to a thief(dualed very early of course). I'll let you all know how it pans out as I am unfamiliar with thieves in general.

#1779
Aldain

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Alright, a lot has happened with Odrelomp since the last posting. I can however assert that he is alive and well, none the worse for wear. I'll split this into two posts, one shorter and one longer (potentially too long... I'll try and condense it).

Anyway! Last spotted attempting to drink Minsc under the table in Nashkel, Odrelomp eventually came to and pondered his next move. With everyone around level 3-4, it seemed a good time to tackle the mines. Of course, Greywulf needed to be relieved of his lovely sword first
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Following that, the party descended into the mines. None of the kobolds really posed a threat, not even to Dynaheir (who has had some insane luck on HP rolls.. two rolls of 6 and one of 5).
Mulahey is eventually reached, and a finely thrown Silence by Odrelomp spells his doom

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The conquering heroes return to Nashkel, and promptly dispose of some boot-hogging assassin
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Given the ease with which the party is scything down those standing in it's way, Odrelomp decides now would be a good time to rob some tombs in the vicinity of the Mines. What use have the dead for gold, anyway?
The first all-female assassin party so far of course has other things in mind, but fail miserably to even scratch our valiant heroes

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That bit of business done with, it's time to get on with this Iron Crisis nonsense. The party smacks Tranzig up a bit (who actually dies before managing to offer his surrender.. he lasted all of three seconds)

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Odrelomp makes his way to Larswood, as he feels it's important to clear out this bandit scum no matter where they hide. Some gallivanting about later, he scores level 5!
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Now in possession of that most powerful of magics, Animate Dead, Odrelomp is preparing to journey deeper into the forests, eventually coming hammer to blade with the main force of bandits in the area. As we leave him for now, he is just about to depart from Larswood
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#1780
Alesia_BH

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touch_of_the_void wrote...

Yes, definitely. It's something that's completely different for a solo character or a balanced party because the +3 save bonus means it's very unreliable (even in BG1). However when you can cast realistically 4-5 a round with the Doom save penalty it's suddenly feasible.


Makes sense.

I'll be investing in the Necklace of Missiles at some point. I'm a little wary very early on when a misclick could take out half my party.


That makes sense as well. And I take this comment as a sign that your Druid crew may make it- you're thinking about what can go wrong rather than what can go right. That's an important habit of thought in No Reload play.


Good Hunting.

A.

#1781
Aldain

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Alright, gargantuan report below. Lots of screenshots and text, if you can't be arsed reading, skip to the end for a summary.

Odrelomp's party was intent on progressing deeper into the forests south of the purported position of the Bandit camp.
Before doing so, however, a short rest was in order.. something the dastardly bandits objected to.
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I'm sure glad that happened now and not say 4 levels ago. An Invisibility potion was rightly expended, and the knaves were disposed of, followed by an uninterrupted rest.

Fighting their way through the spider-infested forest east of Larswood, the party ran into some Red Wizards. Not particularly keen on the idea of death at the hands of such dark magickers, Odrelomp uses his newfound powers to beat the stuffing out of them

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Following this, the rest of the journey towards the Bandit camp, and indeed much of the camp itself, holds no real challenges. The only real mildly threatening situation occurs when Hakt manages to poison Khalid, but a Slow Poison by Jaheira and some quickly summoned skeletons bring everything under control
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Around here Dynaheir hits level 5, and goes on a scribing rampage with the help of two Potions of Genius I splurged on at the FAI. She now has a very respectable spellbook, including that old favourite Fireball. Kind of limiting that she can't learn Enchantments or Conjurations though, but canon dictates she is our mage..

Having no clear direction at the moment, it seems as good a time as any to get some XP off Basilisks. Unfortunately, Korax doesn't last long at all (the Basilisks start biting him as soon as it's apparent he can't be petrified), and Minsc has to clear the rest of them with Protection from Petrification and a giant strength potion
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In the same area, Mutamin meets his fate at Imoen's hands. He really should initiate conversation at range instead of leaving the protection of his pet Basilisks..
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As a final note on this area, the stuckup adventuring party learns the hard way they're not the top of the foodchain
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Keeping up with the theme of doing those little areas that seem to litter the Sword Coast, the party descends into Ulcaster. Nothing can withstand us in there, not even the Vampiric Wolf. First and only time I've tried to use Hold Animal, not surprisingly it did nothing to help
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Clearing some ankegs south of Baldur's Gate gets Odrelomp level 6! We also take a detour to Ulgoth's Beard and buy a few things (the cloak, greenstone amulet and Improved Invisibility scroll).
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Still on their mission to clear out all those sidequests, the party becomes the proverbial fifth wheel between Droth and his slave-nymph. The party graciously allows her to leave unmolested
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By now the entire party is level 5-6, and a single Sirine, not even one with half a dozen Hobgoblin bodyguards, poses no threat, so off we go to the lighthouse
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However, since a charmed Minsc could literally chunk Khalid in two hits, we play it a little safe with Sil. Maybe a bit too safe, but hey, I get to keep all their lovely arrows this way
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Buffed to the hilt and potioned to boot, Minsc swiftly destroys the Flesh Golems guarding Black Alaric's treasure (Imoen and Khalid proves some minor assistance)
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Finally, what we've been waiting for.. a Con tome! Odrelomp swipes it without hesitation and uses it, giving him an extra 6 hitpoints on the spot
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We finish our trek on the western Sword Coast by dealing with a Doom.. guy. Can't recall if it's guard, watcher, keeper, whatever. He falls anyway to liberal use of skeletons with Dynaheir picking away at his hp with Magic Missile (he seems to be immune to ranged damage, and I don't want to risk Minsc getting chunked)
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By now, we've almost cleared all the sidequest areas. All that remains is Gullykin and the Firewine areas. Feeling pretty invulnerable, we start making our way there. However, an ambush occurs... and we face our most harrowing setback yet.
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The instant I realize we've run into a Basilisk, I toss a command at it. Fortunately, it fails it's save. Unfortunately, it has just enough time to stare intently at Jaheira first.. and she fails her save :crying: I can only concur with Khalid... Jaheira, nooooo! She's carrying nearly ALL of our potions (and given my hoarding tendencies, that is a lot of goodies) not to mention a set of Ankheg plate. And I of course lack a stone to flesh scroll. Damn, damn damn! However, all is not lost.
I refuse to leave Jaheira a lawn ornament until the end of time, so a plan is quickly formulated.

We head to the Temple east of Beregost, and purchase 6 (count 'em, 6) scrolls of Flesh to Stone. We thereafter start traveling between Beregost and Gullykin, hoping to luck out. Eventually, we do just that.. another ambush (though this time it's merely Wolves) occur, and there Jaheira stands, patiently awaiting our return! After disposing of the wolves, we remove her petrification, and are fortunate enough that she doesn't bug out, insta-die, leave the party permanently, or anything.. we have Jaheira back! Huzzah :happy:
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From this moment on, Odrelomp is traveling nowhere without at least 5 flesh to stone scrolls available on his person...


Alright, Gullykin and Firewine ruins/bridge remain. Molkar and his friends are easily done in for, all it takes is a single fireball followed by a web, and he gives up his lovely Chainmail +2 which strength-starved Odrelomp immediately hogs
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The ogremage in the Firewine ruins falls swiftly, and drops a literal fortune.. first time I've ever seen this, guess Tymora's charms extends to the random number generator as well. That's TWO Laeral's Tears necklaces, 6000 gp.
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The clearing of the rest of the Firewine ruins is uneventful, though slightly tedious.


Finally, we head towards Firewine Bridge. Not much to do here except beat up on Mellium, and take on Kahrk. A few skeletons followed by a double dispel and he's essentially harmless
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And that's about it, at least as far as sidequest areas go! The entire Sword Coast is now a safer place thanks in large part to the legendary heroics of Odrelomp, in smaller part to his companions. The band of merry friends is making sure to stay merry at the Friendly Arm Inn
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Odrelomp is now a level 6 cleric, and quite a durable one at that, considering HP's are random
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TL;DR -> Cleared all sidequest areas and Bandit camp, now preparing to go to Cloakwood. Jaheira got petrified but rescued in a timely fashion.

Modifié par Aldain, 11 juin 2011 - 04:34 .


#1782
touch_of_the_void

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A couple of screenshots showing Charm at work...

I guess Sendai's buddies didn't like her as much as she thought they did...

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Zal and a Winter Wolf have a competition to see who can land the killing blow on Vax. The Winter Wolf wins (the kobolds not in the picture are to the south and taking some pot-shots at Zal).

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Of course you have to be a little careful charming stuff then having it wonder around with you since the duration isn't too long. Still this was mildly entertaining.

Modifié par touch_of_the_void, 11 juin 2011 - 09:00 .


#1783
Alesia_BH

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touch_of_the_void wrote...

A couple of screenshots showing Charm at work...


Looks fun!

A.

#1784
Alesia_BH

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Alesia's Trilogy run is ongoing, but I've started feeling an urge to run another solo Warrior through BG1. Here she is.
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Ashanti has a custom familiar named Winston. He's a Tutu Fairy Dragon with a dog animation. He casts Glitterdust instead of Mirror Image. He's really slow so he can't be used to kite.
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Since I'm primarily focused on Alesia's Trilogy game, progress will be slow on this one. I'll just play her every now and then when I'm in the mood.


Best,

A.

#1785
ussnorway

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Alesia_BH wrote...
Ashanti has a custom familiar named Winston. He's a Tutu Fairy Dragon with a dog animation. He casts Glitterdust instead of Mirror Image. He's really slow so he can't be used to kite.

Did you make this with shadow or is it coded... I tried something simular for Danny but it kept bugging out?:wizard:

Modifié par ussnorway, 12 juin 2011 - 02:45 .


#1786
Grond0

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After a fling with Age of Wonders 2 I started running Risque in BG2, but have decided I have some unfinished business with BG1 first.  Here's my entry:
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My last 4 or 5 solo attempts have all failed, so this time I'm going to try to cut out risks (fat chance they sayPosted Image).  With the protection of armour, helmet and an imp's hit points Spicy wasn't worried about bandit ambushes and headed up to the Friendly Arm, collecting a couple of belts on the way.  In keeping with his mean-minded approach he didn't even wait for Tarnesh to speak before clubbing him down.

#1787
Vaclavc

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Good luck, Grond0!


Update on soloing cleric Zefahyr:
Zefahyr visited Ulgoth’s Beard and was recruited by wizard Shandalar to retrieve his magic cloak from some remote ice island. Zefahyr, protected in Sanctuary, evaded all enemies and confronted only the mage with Shandalar’ cloak:

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Back in the village, Zefahyr agreed to obtain some sea charts in Baldur’s Gate for scholar Mendas. Meanwhile, Mendas prepared the ship. Zerfahyr boarded the ship with following equipment:

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After an unfortunate sea accident (must have something to do with Zefahyr’s victory over the Umberlee priesthood back in Baldur’s Gate), Zefahyr found himself in strange island. He befriended local people and completed various quests for them.
He defeated Palin and Jondal, found cloak and flowers for Delainy, returned Farthing her dolly and defeated Sirine queen.

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Clearing the shipwreck inhabited with wolfweres was not easy. On insane difficulty, wolfweres are quite dangerous and cleric lacks offensive spells. Moreover, skeletons are not much of help against them. Fortunately, wolfweres can be lured away from pack and destroyed one or two at a time. Prior to every fight, Zefahyr cast DUHM and PfE on himself, then drained their health with vampiric touch and finished them off with warhammer.

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In the upper deck with Karoug, he used similar tactics and careful maneuvering. He used Sanctuary to change his position and heal himself. He managed to slay all the beasts except Karoug himself.

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Cleric cannot use weapons that hurts wolfwere, but Zefahyr managed to drain Karoug’s health using vampiric touches, than lured him to chest with lightning trap, drank potion of insulation, opened the chest, and watched Karoug die due to multiple hits with bouncing lightning bolt.

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This was, by far, the most difficult fight Zefahyr had to face, and I am glad he made it.
Defeating Loup Garous was much easier, since they do not regenerate and they can be hurt with Flame Strike from Wand of Heaven.

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Zefahyr is currently on the way to Durlag’s Tower.

V

#1788
Shadow_Leech07

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Here we go again

Introducing Stephanie Heights

Stephanie Heights female human Chaotic Neutral

Dual-class Fighter level 2 Thief level 3
Str 18/85 Dex 18 Con 18 Int 9 Wis 8 Char 8
A human fighter who has dualed to a thief at level two, Stephanie is a thief who has the certain advantages that a fighter has. She almost met her doom at the hands of the ogre Amazing Oompah, however, she survived with six life points(out of the twenty eight she had). She splurged around seven hundred gold on arrows of biting in preparation against Greywolf.
Stephanie faced tough opposition against Greywolf in a long drawn out affair, but she managed to find that large building that cast a huge shadow(in the beginning of the area) and backstabbed Greywolf to death(when she didn't even have her fighter levels back).

The Technique
Stephanie experienced new things as a thief and one of those things was how to take advantage of hiding in the shadows. Whenever there is a shadow around, may it be cast from a tree or a boulder, Stephanie is able to hide and then put her ankheg armor back on and for a brief period of time she is able to be invisible. This is the moment where she is able to backstab her enemies. This type of strategy is similar to leapfrogging between cast shadows, it is an interesting but partly risky technique.

The Other Way to Murder
The wandering half-ogres proved to be a bit of a hassle for Stephanie who seemed set in her ways in which she was to backstab her enemies in a glorious violent attack. The first time she tried to kill her enemies this way(the half-ogres), they formed a protective group like herd animals do when a predator is among them. Eventually Stephanie settled on one of her old strategies which was to stand her ground and have a old good sword duel with the half-ogres. They couldn't hit her but she could them, and in the end she won out. Afterwards she collects gold by selling the charisma tome, and gauntlets of dexterity and goes basilisk hunting. After the leveling up Stephanie is pondering what to do next.

This character is very similar to Hope

#1789
Alesia_BH

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Vaclavc wrote...

Cleric cannot use weapons that hurts wolfwere, but Zefahyr managed to drain Karoug’s health using vampiric touches, than lured him to chest with lightning trap, drank potion of insulation, opened the chest, and watched Karoug die due to multiple hits with bouncing lightning bolt.


Clever V. Nicely done.


Cheers,

A.


@ Grond0 and Shadow_Leech. Best of Luck guys!

@USSNorway. I mod familiars and create items with Near Infinity. I'm a Mac user so I don't have any experience with Shadow Keeper- I can't really common on how that tool might be used. I can explain how to do it with Near Infinity in PM.

#1790
Alesia_BH

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Quick Note on Ashanti's Game:

Ashanti has made a modest amount of progress- reaching Level 4 and acquiring a few key items (most notably, the Shield Amulet and a defensive potion collection). She's headed to Ulgoth's Beard now to do some shopping now. I'll let you know if and when she makes meaningful story line progress.

Best,

A.

NW: As for bags, I've decided to allow Ashanti to make bags out of Winter Wolf Pelts. This seems appropriate from a poleplaying viewpoint and gives the bags an appropriate price since she misses out on the gold from selling them.

NWII: I haven't selected a Beastmaster as an Uber-Challenge or anything of that nature. I expect the kit to play well in BG1. So far, I've been pleased.

Modifié par Alesia_BH, 12 juin 2011 - 12:27 .


#1791
Incantatar

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Ceawen's adventure continues

Chapter 5
After flooding the mines the party finished up a few quests in the south and went for Baldur's Gate. They helped Aldeth again, had to kill the whole thieve guild, helped Tremain, killed a Basilisk, rescued a Nymph and did the quests for Scar.
The Irone Throne fight was relatively easy with Webs and Greater Malison.
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Chapter 6
The search for the leaders of the Irone Throne lead the party back to Candlekeep where Sarevok had killed them surprisingly and left the blame on Ceawen. They hastily fled through the Catacombs.

Chapter 7
The party took the opportunity to track after some adventuring hints. They killed a mad gnome and his Basilisks. And went to Durlag's tower. Without some of the good equipment not available for a strict lawful good party (e.g., Golden Girdle, Girdle of Piercing, Gauntlets of Ogre Power, Gauntlets of Weapon Expertise) it is definately no cake walk. The fight against the 4 wardens was not that unproblematic since Ceawen's AC of -7 not really helps anymore. Posted Image
Without SCS there are no Extra Healing Potions which makes it also more difficult.

Ceawen lvl 7 Cavalier, 76hp
Khalid lvl 7 Fighter, 83hp
Imoen lvl 6->8 Thief/Mage, 49hp
Xan lvl 8 Enchanter, 23hp
Jaheira lvl 6/8 Fighter/Druid, 58hp

Modifié par Incantatar, 12 juin 2011 - 12:37 .


#1792
Aldain

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Odrelomp is still in the running, but I ran into a bit of an issue and figured I'd ask what you guys think of it.

I'm doing Durlag's, and doing it well. I've cleared the entire topside, as well as the warder level and the one with the annoying locked doors after that. Upon clearing the annoying level, I went back out to sell. All the doors were open and I got out with no problem.

However, upon returning, a few of the doors are now permanently locked.. I'm guessing they only open as part of the Greater Dopplegangers spawning (and dying). What irks me is that they were open when I left.
I decided to treat this as a bug and simply CTRL-jumped my entire party past the mysteriously locked doors. Is this acceptable or should I accept the quirks of the game and simply concede that the rest of Durlag's is now closed to me?
I have a save from before I jumped, and I haven't done anything on the next level yet.

#1793
Gate70

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The doors can probably be fiddled.

If the stone statues or three sparring dummies don't help try the levers on the wall between T3 & T4 here mikesrpgcenter.com/bgate/maps/durlagstower-d2.html

Modifié par Gate70, 12 juin 2011 - 01:54 .


#1794
Aldain

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Gate70 wrote...

The doors can probably be fiddled.

If the stone statues or three sparring dummies don't help try the levers on the wall between T3 & T4 here mikesrpgcenter.com/bgate/maps/durlagstower-d2.html


Yea, that's the problem.. I can only reach the stone statues and the sparring dummies. The doors to the dummies, the statues, Durlag's bedchamber and the throne room are open, but any doors leading out of them aren't, irregardless of what I try. I tried every combination I could think of.. only the middle dummy has any effect, and that one just closes/opens the door to the bedchamber.

#1795
Alesia_BH

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Opps...

I had to restart Ashanti. I got a little over-eager to acquire the +3 Quarterstaff at Ulgoth's Beard and cut some corners to raise the funds. Most notably, fighting Ankegs without Pro Acid, a Potion of Absoption, the Cloak of Displacement, an active Shield Amulet, and the willingness to use a Potion of Invisibility at a time of need. She died.

I've restarted her from Candlekeep and she's now basically back to where she was in the earlier brief update. As before, I'll post when she makes significant storyline progress.

Best,

A.

#1796
touch_of_the_void

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The adventures of Arande and friends continue. Mostly they have been purging the Sword Coast of the various wicked and destructive humanoids that inhabit it. The Gnoll Stronghold has been cleared, as has the Xvart village and a few of the other wilderness areas. Arande is a little shy of 10k xp and everybody is level 4. HP rolls have continued to be better than average.

Mostly things have been straightforward but there have been a couple of mini-crisis moments. One involved a pair of Ogre Berserkers who managed to kill Tanarakt in a single round due to me forgetting to unequip his throwing dagger in favour of his normal dagger. Really stupid and it could have been a lot worse (could have been chunked). We eventually took them down thanks to the Wand of Fear.

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There was also a battle with three bandit adventurers in the same area you meet Drizzt, which I had completely forgotten about. The mage managed to knock two of the party out with Sleep and proceeded to run all over the place, bringing several gnolls and wolves into the battle. We actually dealt with this ok - the other two bandits were busy fighting each other most of the time (we'd charmed one) and a lucky hit caused the mage to suffer morale failure giving us plenty of time to mop up everything else. I was busy concentrating and forgot to take any screenshots, sorry :(.

Needless to say level 5 is going to mean a huge power boost, and it looks like I'll be able to get there without too much trouble. Since the Silke debacle the party have been rebuilding their reputation and are almost up to 20, at which point we'll start doing some shopping (we have > 25k gold right now).

Modifié par touch_of_the_void, 12 juin 2011 - 03:55 .


#1797
Gate70

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Aldain, I'd just continue if I were you, maybe check your game is patched too before you do too much more.

BG/TotSC/patch/EasyTUTU/Generalised Biffing on Linux/Wine.

Here I am (picture taken at end of this session).
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Gorion is dead so I pick up his spellbook. Imoen wants to share so I take her wand and potions before sending her away.

The FAI hobgoblins fall to blindness & bullets.

I run away from Tarnesh while Ooze (imp familiar) polymorphs and kills him.
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I blind Silke but she turns invisible and makes an electrifying exit (no XP).
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Neira is tougher than I expect but I manage to shrug off rigid thinking (wouldn't have entered if I'd realised she targets that quickly). I blind bullet her while Ooze keeps out of melee range, then dump my kit, sell hers, and return for mine.
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I get two belts from a blind ogre, and a ring from Mirianne for dealing with two ogrillions.
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(n.b. whenever a set of bullets are used up Vorn stands idle until I force-select from one of the other two slots. A bit annoying and could be problematic later).

#1798
Gate70

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Vorn, part 2.

Our attempts to lure Shar Teel into joining us are thwarted by gnolls. We escape to the north where I do something completely crazy.
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(Vorn won't be here long - I'm already scheming the next foolhardy venture)

#1799
Vaclavc

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Unfortunately, Zefahyr died in the first underground level of Durlag's Tower. He defeated three of four warders, but died after stepping on two traps in row. I forgot to cast protection spells :crying:
Ah well, back to the start I suppose.
V

#1800
Aldain

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Alright, since I hear no cries of "You foul cheater!" I'm going to go ahead with the game where I had to teleport past the inexplicably locked doors in Durlag's. Below is an account of the party's travails before we set foot in the old dwarf's dungeon.


Having once again lost the by now traditional drinking contest with Minsc, Odrelomp set off from the Friendly Arm Inn. The Cloakwood and it's mines were his target!

Seniyad and his groupies proved to pose no threat to the stalwart halfling, though Minsc chugged a Potion of Absorption just in case the vile druid managed to get off his extremely nasty Call Lightning (he didn't)
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Making a quick pitstop along the way to pick up Spider's Bane proved no more challenging... there's very little that can put heed to the party's whirlwind-like progress at this point
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Some slight apprehension about Drasus and his fellow misfits proves unfounded, as both mages drop before getting off more than a defensive spell each, and the rest is essentially mopping up
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Around here we actually made our way back out of the forest to sell.. the Mines have a lot of goodies, and we were already almost full. Then this happened
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Four consecutive Wyvern ambushes. Odrelomp didn't object as the 8 heads equaled another 4000 gold. Quite funny though.


An ingame-week later we're back. We clear the first level of the Mines with no issue, then come up against this little band of ne'er-do-wells on the second level
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Powerful party or not, charging headlong into that seems a bad idea (especially since Hareishan likes to cast Lightning Bolt, and we know what that can do in enclosed spaces). Time for a little tactics.. or in this case, cheese :( Not that I like it, but to have Odrelomp fall here would be heartwrenching.
We go with that age-old approach of dual fireballs from Dynaheir, and suddenly the odds are much more in our favour
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Following this, Hareishan and her handful of surviving guards are easy pickings. Minsc and Imoen go in under stealth and chunk the mage before she knows what's going on

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Delving deeper into the complex, we come across Natasha on the third level. Thankfully, her idiot hobgoblin guards have wandered off (they conveniently came at the party one by one outside the room), leaving her completely exposed. The stealth duo can here be seen moments before Natasha breathes her last
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We also run across an Ogre mage. A berserked Minsc is sent in to deal with the brute, and this nets Odrelomp a level!
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I was going to put a picture of the Davaeorn battle here, but it was such an anticlimax, it didn't feel justified. Here's the head honcho of this whole evil mining operation, worth a whooping 6000 experience.. and he's less of a threat than either Natasha or Hareishan? I actually kept track of what he throws at you during the fight, this is it:

2 Dimension door
1 Dire Charm
1 Mirror Image
1 Hold person
1 Monster Summoning 3

Is his script broken in vanilla? Or is he really supposed to be this much of a pushover? Blegh. Anyway, he falls with almost no trouble at all, we naturally steal everything that isn't bolted down (though Minsc makes a heroic attempt to swipe Davaeorn's kitchen table), and depart, flooding the mine while saving the slaves.


With that business out of the way, we head for Baldur's Gate and do some light shopping at the Sorcerous Sundries. It's once again time to update Dynaheirs spellbook
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And so ends another chapter in the tale of mind-numbing heroics that is the life of Odrelomp Gogglebur. When we leave our dear halfling, the party is relaxing at the Elfsong Tavern, and Odrelomp is just about to lose another drinking contest. 16 con or no, he just has no stomach for the stuff...
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Odrelomp is now a level 7 cleric, and has some plans to visit this Durlag's Tower he's heard so much about...
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