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Baldur's Gate 1 No-Reload Challenge


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#1826
Gate70

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BG/TotSC/patch/EasyTUTU/BG2 Tweaks/Generalised Biffing on Linux/Wine.

Elmar, male elf; fallen archer. Status at end of session.
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Two assassination attempts in Candlekeep are just the beginning of my troubles. A third in the woods results in the demise of Gorion and I tell Imoen to keep her distance for her own safety. I fit in some good deeds for Marl, Firebead Elvenhair, Oublek and Noober before improving my aim at the expense of angry bears.

Things are looking up until Krumm knocks my aim. I miss Caldo and kill a dryad of the Cloudpeaks, followed by Binkos the messenger who stepped in front of a wolf. There goes my ranger-hood, hatred of skeletons, skulking in the shadows and charming ability.

I switch to ankheg plate, shoot down a couple of ogrillions and a rude Flaming Fist mercenary. I return Captain Brage to a temple and inform Bjornin that his attackers are dead.

It's taken a while but I have an almost complete collection of man-bags.
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I summon up the courage to deal with another assassin. I'm hoping a Larloch, arrows, my health and the guards are enough.
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Stats so far - forgot how deadly archers are/were.
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Modifié par Gate70, 13 juin 2011 - 09:31 .


#1827
Grond0

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Having had no joy with an elven fighter / mage / thief I thought the only thing to do is cheat!  Here is a gnome fighter / illusionist / thief.  As the game doesn't allow this combination (although it does allow all 3 of the dual class combinations of these classes) I've invoked Shadowkeeper to create it.
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Relevant mods in use (there are a few others only relevant to BG2 or introducing NPCs who won't be used as this is a solo attempt) are:
CharmPatch
BG2 Fixpack
BGT
BG1 Mini-quests and encounters
BG1 NPC Project
BG1 UB
SCS
BGT Tweak Pack
Turambar Fixes and Tweaks
BG2 Tweak Pack
Item Pack
aTweaks
BLCR - BG1 cap reinstate
Worldmap
L1 NPCs
Widescreen Mod
Generalised Biffing

Looking at the character's HPs above I noticed they were too high.  After investigation I can see this is because full constitution bonuses are being applied to all classes when there is a fighter component as part of a multi-class.   This appears to be inherent in both the BG2 and BG1 engines, though I'm surprised I haven't come across this bug before - I've posted a comment on this in the HP thread in the main BG forum.

#1828
Grimbergenme

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Hey folks! Just a quick update to say that I'm still here, following everyone's progress, and that my character Beatrice is still alive & kicking.

As a quick reminder, Beatrice is a half elf, Cleric/Ranger, solo game with easyTutu & SCS.
I haven't had any time to play lately but got an hour or so in earlier today. After leaving the FAI, Beatrice has spent her time in the wilderness around the north and west of Beregost. She's been practising her fighting skills against the various monsters in the area. If she has to get into melee combat the drill generally involves keeping up Armour of Faith & using other spells such as Chant, Bless and Draw upon Holy Might, where necessary. Ranged combat is the boring procedure of kiting & pelting the enemy with bullets from a sling.

She has now arrived in the town of Beregost as a level 4 Cleric and level 3 Ranger. I hope to get in some more play time & updates on here over the next few days - you know, doing something productive with my time off ;)

#1829
Serg BlackStrider

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Quick news of BlackStrider.
Well, at the moment he died 3 (THREE!!!) times in a raw... At least that happened not far from the start. First time he hunt some bears on the first map after leaving Candlekeep together with Imoen and moved right to the FAI where he eliminated some Hobgoblings for Joia ring, Tarnesh (Command, Wand of Missiles) and joined with Jaheira / Khalid. Party of Four (all level 1 at the moment) moved to Ogre hunting but there BlackStrider was ripped by Dire Wolf. Second time another Dire Wolf hunt him from the back when we hunt Black Bears... And the last time it was Tarnesh himself who managed to cast Mirror Images and BlackStrider's 7HP were no match against his MM...
Well... back to Candlekeep now again. I'll post when he managed some significant progress...

PS
Added some tweaks this time:
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9

Modifié par Serg BlackStrider, 14 juin 2011 - 10:00 .


#1830
Gate70

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Elmar, male elf; fallen archer.

Silke falls for the Larloch, scoot back and open fire tactic.
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Another assassin called Karlat is tough to out-distance but drops after a circuit of Beregost. I lure Vax to his death then close in on Zal with sword/shield and slowly cut him down.

Nashkel mine has a few kobolds and some traps. I rest (one interruption) after clearing one bridge, then trigger another trap (avoiding two more by keeping to the top wall).

After clearing the area I move on to find a half-orc cleric called Mulahey. He is wounded by two arrows as he runs away, then I am left to deal with his summons.
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I miss him with my next shot and he is casting a spell. I dive for the exit, only for him to follow. I land a critical arrow at zero distance and as he starts to cast I dive for the exit again. He follows, but panics.
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The four noisy amazons can wait for another day. Berrun Ghastkill is pleased to hear the mine troubles are over. An assassin called Nimbul gets his mirror images up before my Larloch is cast, so I hit him with an arrow and dive into the store as he casts horror.

We dive in and out of the store repeatedly. After two sets of magic missiles I gulp a blue potion, then manage to avoid a third set. The fourth hit me, the fifth are dodged. Two more potions, then his images dissolve, his spells are depleted and panic sets in.
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With Nimbul dead I track down Tranzig. My arrows take care of his spells and he crumples to the floor. A brief search reveals various plans and I must hunt down Tazok and his bandits.

Larswood. Teven is a bit slow on the uptake - no deals today and he is soon filled with arrows.
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Peldvale. I present the same terms to Raiken then shoot him down.
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Deke is more sensible, choosing to run while he still can.
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(Don't like the doors approach with Mulahey & Nimbul so appreciate any suggestions about what I could have done. Also missing the stealth part of being a ranger but fallen archers are still deadly).

#1831
Grond0

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Will came to an end at level 4 / 4 / 5 - a victim of Sirenes. Normally I use ranged tactics or spells on these, but this time chose to attack with his staff thinking his helmet of charm protection would deal with the charms. It did, but I hadn't realised that the upgraded sirenes have the same confusion on touch ability as dopplegangers under SCS - he duly got confused and never came to his senses.

#1832
Shadow_Leech07

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Sorry for your loss Grond0

#1833
Alesia_BH

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Gate70 wrote...

(Don't like the doors approach with Mulahey & Nimbul so appreciate any suggestions about what I could have done. Also missing the stealth part of being a ranger but fallen archers are still deadly).


I'm unfond of the door spell-foil move as well: I never let my characters use it. I won't let them use doors to divide groups either.

As for disabling spells, there are 3 Potions of Freedom in High Hedge. And of course, the Greenstone Amulet will cover the rest. There is also a Potion of Clarity available in a chest at Candlekeep (Remember that Potions of Clarity do not protect against Sleep though).

With regards to spell damage, most of Nimbul's spell damage comes from Magic Missles. Those can be foiled with the Shield Amulet. I also try to have a full complement of Elemental Resistance potions on hand by that point in the game.


Best,

A.

Modifié par Alesia_BH, 14 juin 2011 - 04:35 .


#1834
Gate70

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Elmar, male elf; fallen archer.

I take many things in my stride, until I reach Bassilus. I approach from behind a huge stone pillar, stepping out to see his undead minions falter as I challenge his twisted reality. I move to a suitable longbow distance, disrupting each spell but prepared to run if necessary. All my arrows hit home and this dangerous foe is despatched harmlessly. I use his reward to buy a cloak and amulet from Ulgoths Beard.

I work round the bandit camp to eliminate Ardenor Crush and his hobgoblins. Despite my equipment Taugosz Khosann is a hard man to kill but down he eventually goes. The camp HQ is next, and I make sure I have a couple of potions to hand. I decide not to use my only oil of speed before entering.

It starts badly. I miss Venkt and he mirror images so I turn tail and flee. They head outside too but don't chase so I turn around and see Raemon with Venkt behind. He starts casting so I give Raemon a reprieve and run - if I'm going to be incapacitated it had better be as far away from this lot as possible. He casts horror so I glug the potion of clarity swiped from Candlekeep inn (had the greenstone amulet too but hadn't thought about it), then turn and finish Raemon.
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I trade one mirror image for a Melfs acid arrow and gulp a potion of healing. My next arrow misses while I receive another acid arrow so glug another potion. Another acid arrrow hits as his images expire and it is payback time. We Larloch each other, I add an arrow then we Larloch each other again. Have another arrow.
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Britik is arrow fodder out of the confines of the HQ.
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Hakt is still inside. The odds here could hardly be worse for him.
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I have a potion of absorbtion but instead change boots and manage to loot the trapped chest with minor electrical shock (I know it's not fatal for a high hp character and not sure of the potion counts).

(read advice at this point & stocked up on items that aren't essential with a party. Will see if I can avoid the doors as a result)
I head to Nashkel and grab a shield amulet, together with scrolls of protection in case I need them. I might look around and see if there are any decent potions before I head into Cloakwood.

#1835
Alesia_BH

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Gate70 wrote...
(read advice at this point & stocked up on items that aren't essential with a party. Will see if I can avoid the doors as a result)
I head to Nashkel and grab a shield amulet, together with scrolls of protection in case I need them. I might look around and see if there are any decent potions before I head into Cloakwood.


Just some thoughts on your packing list...

I always pick up a Protection from Poison Scroll for area 2.

If you don't want to use your Oil of Speed on Drasus, then you should consider using a Potion of Absorption, an Exceptional Strength Potion, and a Potion of Heroism.

For Davaeorn I pack a Potion of Fire Resistance, a Potion of Cold Resistance, a Potion of Insulation, a Protecion from Fire scroll, a Protection from Cold scroll, and a Protection from Electricity scroll. You could substitute boots for the latter two of course, but switching boots mid combat always felt goofy to me (not that I don't do it somethimes...). A Potion of Freedom, the Shield Amulet, and the Greenstone Amulet top things off. I sometimes layer in offensive potions and a Potion of Regeneration as well.

If you have the Ring of Free Action off Dushai -or plan to pick up Spider's Bane- then travel in the Cloakwood becomes a lot easier. Those Giant Spider waylays can become pretty dicey otherwise. If you lack Free Action, invisibility can work.

Good luck with Elmar Gate70!

Best,

A.

#1836
Gate70

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Elmar, male elf; fallen archer (89k+ xp, not taking level 8 as not doing the expansion sections. Hitting plot/item lines only now).

My last bit of shopping causes trouble for Zordral. I step back as my Larloch disrupts his spell and finish him with a couple of arrows.

I purchase most of the potions I want (believe I'm right in saying no Jaheira = no invisibility potions outside the city?)

I agree to protect Aldeth Sashenstar against druids (I'd like the ring please), with my boots deflecting some of the lightning they cast at me. He rewards me with a potion for my collection so I bid him farewell.

Further into Cloakwood I kill a few spiders, edge forward then step backwards into a trap that I'd previously avoided (opening up a retreat from ettercaps). Once I am free I again edge forward. Two ettercaps are killed then I fire a trap as two more ettercaps loom into view. I avoid the web and retreat (think no-reload solo, should have gulped a potion of freedom) before killing them. I evade a second trap and head further into Cloakwood. I have to out-run a couple of wyverns at one point.

I head east and find out the hard way that Eldoth is a poor guard. Once I deal with the huge spider I rest more successfully before moving on. Again I have to out-run a pair of wyverns.

My keen ears pick up the sound of a hamadryad so I keep north and reach a flat bridge without encountering her. From there I continue east, pausing briefly to pincushion a pair of wolves.

Two guards briefly protect a wooden bridge and then I am at Cloakwood mine. I can hear minor incantations in the distance, together with the clanking of armour. Every inch of me wants to hide in the shadows.

(Break time, the mercs are worrying me : I'm thinking oil of speed or potion of freedom, greenstone amulet, potion of heroism, potion of absorbtion but would have to work out what order to gulp them in as I can't remember round/turn durations. Could add potions of defence/strength for melee. Not sure how speed & freedom interact or to eliminate/ignore mages. Drasus will be a pain with his boots that's for sure).

#1837
Gate70

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Alesia_BH wrote...
I always pick up a Protection from Poison Scroll for area 2.

I had a couple of potions but relied on keeping my distance. The scrolls sound a better idea so will bear that in mind.

If you don't want to use your Oil of Speed on Drasus, then you should consider using a Potion of Absorption, an Exceptional Strength Potion, and a Potion of Heroism.

OK, you're predicted my dilemma here. That helps (plus I'm going to have to learn how to spell absorption). Think I'm going to have to melee him which means I need to get a magical B sword. Come back Aldeth...

I wasn't too worried about Davaeorn but your list indicates I've under-estimated him. I was more concerned about the trapped battle horrors.

Standard ambushes are easy to escape without being trapped so no need to risk Centeol or abuse Dushai. I've seen SCS spiders a few times so understand the importance there.

#1838
Alesia_BH

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If you don't want to use your Oil of Speed on Drasus, then you should consider using a Potion of Absorption, an Exceptional Strength Potion, and a Potion of Heroism.


OK, you're predicted my dilemma here. That helps (plus I'm going to have to learn how to spell absorption). Think I'm going to have to melee him which means I need to get a magical B sword. Come back Aldeth...


One nice thing about his Boots of Speed is they do allow you to seperate him from his Mage support to an extent. And he does have a lot of trouble landing if you're running Potion of Absorption+Potion of Defense and wearing the Girdle of Bluntness. Hitting hard and landing regularly helps as well of course...

Basically, he's like Taugosz- he can be tough, but if you are willing to allocate potions to the fight, he become much easier. 

I wasn't too worried about Davaeorn but your list indicates I've under-estimated him. I was more concerned about the trapped battle horrors.


My list for Davaeorn is excessive but I prefer to err on the side of caution in the key storyline fights. I can always choose to skip others if I feel remaining available supplies aren't adequeate.

With Ashanti, I snuck past Drasus et al, killed Davaeorn, rushed out, then killed them- with my buffs still running. Naturally, I had to refresh the Greenstone Amulet, but everything else lasted through both fights. I did something similar with Slythe and the Duchal Palace fights. That allowed me to have total coverage in all the key late game fights.  There was plenty of stuff left for Sarevok.

The Ring of Invisibility+Cloak of Non Detecion should allow you to do something similar (haven't tried it though, may not). THe cost might be prohibitive though for your Fallen Archer...

I've seen SCS spiders a few times so understand the importance there.


Yeah. It's that 3 Giant Spiders ambush that gives me the willies. They launch multiple webs as soon as they see you. That freaks me out. Perhaps it's possible to just outrun them, but I haven't had the courage to try that.


Best,

A.

Modifié par Alesia_BH, 14 juin 2011 - 06:30 .


#1839
Aldain

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Small update, plenty of stuff has happened, but the party is strong enough now that there's nothing that can touch them. If I do this again I'll definitely run tutu and SCS at the least. Anyhoo..

Following their by now widely lauded and legend-in-the-making defeat of Aec'Letec, the party took off to find some cloak or other for Shandalar. Not much to report, as they cut a bloody swathe through the poor mage denizens of the icy dungeon to which they were sent
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Following this, the city of Baldur's Gate beckoned. Lots of tasty little sidequests and rewards, and a bit of funky behaviour by Vay-Ya in the Low Lantern

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No idea what triggered it, maybe the peasant looked at her funny. Chuckled a bit at that. Then realised a few hours later I'd forgotten to loot the Gauntlets of Ogre Strength off Desretha, and was slightly less amused as I returned only to find them gone. Ah well.

Everything in Baldur's Gate after that went off without a hitch. I don't even have a screenshot of the Iron Throne fight.. Khalid and Imoen sniped the mages with Minsc and Jaheira, of all people, tanking the two fighters. They lasted roughly 4 rounds. Odrelomp of course took the time to aquire some delicious tomes
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Following our return trip to Candlekeep, I actually decided against killing the Iron Throne leaders. The party is a few thousand xp shy off the level cap, and we have 180k gold with nothing to spend it on, so I decided to take the high road. Unsurprisingly, this act of mercy went unrewarded, and we were accused of murder most foul. Escaping through the catacombs proved easy, and netted us the final two Tomes in the game.. both of which went to Odrelomp, naturally.
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Not much left to do now but return to Baldur's Gate and deal with this War nonsense once and for all. I'll grab some screenies of the final fights, naturally.. and here's hoping nothing untoward happens during the Duchal Palace fight. It's just sad seeing a supposedly powerful mage-duke trying to take on Greater Dopplegangers with a dagger and not so much as a Mirror Image for protection...

Odrelomp is (still) a level 8 cleric, although he now has a highly respectable Wisdom, thanks to the tomes. (Spell slots 7/7/5/6)
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#1840
Gate70

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Elmar, male elf; fallen archer level 7.

It's 68 hours to the nearest store but I don't want to come un-stuck against the mine mercenaries. I stick an arrow into one of the first pair of wyverns to ambush me, same story for one of the three ettercaps in the next ambush. No reason other than encouraging them not to waylay travellers.

On my return I gulp four potions - stone giant strength (could have upped to cloud or dropped to hill), defence (reduced AC by 1 so marginal), absorption and heroism. A twist of the greenstone amulet and I'm off.

I can't afford a magical b sword so stick with Varscona. It's enough to finish Drasus (bit of cheese here; nicking his loot in case I have to depart) and I switch from sword/shield to longbow as I create some distance. Men can multi-task - I gulp a blue potion while running and being hit.
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I hit Genthore twice while shrugging of Rezdan's Larloch, only for Kysus to magic missile me with painful results. Time to run and rest outside the wyvern cave, and switch boots. I'm not sure who to target first when I return.

On my return Rezdan and Kysus are on the bridge so my decision is easier. Kysus is shadow dooring so I Larloch and target Rezdan, dropping him with two arrows.
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Kysus re-appears and two more arrows finish him (Lucky here, he cast confusion and I resisted).
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Genthore is in a world of pain as soon as I see him.
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He's quite slow on his feet. Not as bad as Britik but plenty of pauses so I can nail him.
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(Well I got there but the forced exit/rest was annoying. Bad moves were non-proficient weapon, not knowing/trying shield amulet stacks with greenstone amulet and forgetting to re-use the greenstone amulet on my return).

#1841
Serg BlackStrider

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 BlackStrider's attempt #4

After Candlekeep he joined Imoen and headed right to the FAI. Helped Joia with her ring. Tarnesh saved from my first Command then scared and killed my Little Pink Ninja but in second round was Blinded and eliminated. We raised Imoen in nearby Temple and in the Inn joined Jaheira / Khalid (respec Jaheira for **staff/**sling, Khalid for **long sword/**longbow). Four Horsemen headed into the wilderness. Cleared nearby areas, in Beregost killed Silke and Karlat, calmed Marl, fetch some bedtime reading for Firebead Elvenhair, Mirianne's Letter, Perdue sword, Zhurlong's  boots, cleaned Landrin's spider infected house. Cleared High Hedge and tried to save Melicamp but he was unnihilated. AGAIN! :crying: As it seems he NEVER survive in my no-reload... Well, so far so good...

Next was Nashkel (killed Neira) and Carnival for some dressing/shopping - Ankhed Plate for Jaheira, new Knave Robe for BlackStrider (from Zordral) and Shield Amulet with Necklace of Missiles.

Current party status:
BlackStrider 15HP (not very lucky on first Cleric LevelUp) Cleric 3 (1HP+4HP) / Illusionist 2 (3HP)
Jaheira 29HP Fighter 3 / Druid 3 
Khalid 33HP Fighter 3
Imoen 20HP Thief 4

to be continued...

Modifié par Serg BlackStrider, 15 juin 2011 - 07:34 .


#1842
Alesia_BH

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Gate70 wrote...

potion of defence (reduced AC by 1 so marginal


Yeah. I should have mentioned that the Potions of Defense were helpful for Alia and Ashanti because they allowed them to take off their Ankeg Plate and equip Protection items. This gave them a +3 AC bonus by the end of the game and, crucially, kept their stealth abilities active.

For a Fallen Archer pre-Candlekeep Catacombs the Potions of Defense are far less useful.


Best,

A.

Modifié par Alesia_BH, 15 juin 2011 - 11:34 .


#1843
Grimbergenme

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Beatrice, my Cleric/Ranger, has met her demise at the hands of Silke in Beregost. I'm still getting to grips with SCS, but I'm determined to finish a no reload with it before going onto BG2 with my fighter/mage/thief, Lord.

Because I'm lacking experience with SCS, I'm going to start again with another Cleric/Ranger & have them accompanied by Imoen. They will also travel with other characters as and when it makes sense to (though I'm thinking my character will have no more than 3 travelling companions, including Imoen, at any given time).

I'll get a full post up once the game's afoot!

#1844
Gate70

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(Good luck Grimbergenme. Alesia, potion of defence helped a bit, will be the same for a fallen paladin if I tread that path later).

Elmar, male elf; fallen archer level 7.

I sell a fresh ankheg shell, Taugosz' armour and most of the bandit scalps before returning to the mine. Several guards are unavoidable but a few secret doors lead me to Rill and Yeslick. I give Rill 100gp and equip Yeslick with a shield, splint mail and a jade ring. He refuses to leave of his own accord so we buddy up and I drop him off at Ulgoths Beard (a ranger wouldn't leave him to drown or be stuck in Cloakwood and I get no benefit so see it as a fair step-out for solo).

Unfortunately for me Mendas has secured his gold in a secure container, so I can't help myself just yet. I spend all my money at High Hedge, then head east where I spot Baerin (of Kirian's party). I leave before he can say hello and tell Korax the ghoul that maybe they will be friends with him. I josh with them but they have no sense of humour and it turns ugly. Korax is on my side but I leave him to do what he wishes while I Larloch and shoot Kirian.
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With her dead I target the other caster, Peter. Baerin has broken his weapon killing Korax and Lindin joins him in attacking me. They miss once each before Peter dies.
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I run, shooting wildly when I can. Four hits stop Baerin.
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Lindin takes six hits.
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Back in the mine I am spotted and decide to target the spellcaster first. Larloch then arrows.
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With her out of the way I pick off two attackers before being hit with a poison arrow. Time to glug and run. I turn to shoot the nearest attacker, only to realise two more have cut me off. I glug a blue potion and dive into an alcove. One attacker is dropped but three more are behind.
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I fall through a secret door before a series of glug, run and shoot (staying away from the trapped corridor). Eventually I can run no more and drop a Black Talon Elite.
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As I kill the second Elite I am poisoned and glug my final green potion before targeting the remaining bowman. I run around the table to shoot the final guard and start to collect their possessions before looking for stragglers - there are none.

Unfortunately I have no witty comeback to the cook (I had to blank out a couple of letters).
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I'm alive but burnt a lot of green/blue potions, at least I preserved the more valuable ones though. My backpack is full so I might as well return to replace those I drank.

Modifié par Gate70, 15 juin 2011 - 11:21 .


#1845
ussnorway

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Grimbergenme wrote...
Because I'm lacking experience with SCS, I'm going to start again with another Cleric/Ranger & have them accompanied by Imoen.


I think you would do better with a different (non-melee) class for your first run... but keep wacking away! :wub:

#1846
Grimbergenme

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ussnorway wrote...
I think you would do better with a different (non-melee) class for your first run... but keep wacking away! :wub:


Aye, you may be right. However I'm fairly confident in my ability to play a melee PC. Other than the main end of chapter bosses, I'll just have to pick and choose my battles carefully. The extra firepower & support from playing a small party should be enough to swing mage fights in my favour. I fully expect to burn through a few characters as I learn the scs fights but I'll get there eventually! ...he says. :?

#1847
Aldain

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Final update for Odrelomp below.


Having completed nearly every task available, it was high time to set Sarevok straight. The party headed for Baldur's Gate, making ample use of the Nymph's Hair Cloak as well as a bunch of saved Charm person-scrolls to ensure we didn't have to gut any Flaming Fist while moving about (it is beneath Odrelomp to trudge through the sewers, after all).
Before doing anything else, the party stopped off at Sorcerous Sundries to pick up supplies (mostly Acid Arrows.. I love these! And some bullets + 2).

Having already ensured we had an optimal set of memorized spells, we immediately went after the assassins in the Undercellar. Expecting a tough fight (Slythe is actually quite deadly if left to roam free, even in Vanilla) we buffed to the hilt. We needn't have bothered. The party was in endgame mode and using all our lovely magical ammunition like there's no tomorrow, and Slythe simply couldn't withstand it for more than a few seconds

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Krystin fared no better, she didn't even get off a Mirror Image (we naturally dispelled her invisibility)

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No tears shed for scudsuckers such as these, thought Odrelomp and contemplated his next move. Pushovers or no, we had expended a fair few buffs preparing for the assassins, so a rest was in order (as well as reorganizing spell slots to prepare for the Duchal Palace fight). A quick rest at the Blushing Mermaid later, we're ready to proceed... (somewhere around here I saved the Duke as well. Damn cheating mercenaries.. clerics can't use longswords!)


We made our way to the Palace alright, then quietly snuck into the lower part of the room to prepare. Didn't bother with a ton of buffs this time, as the Dopplegangers aren't that difficult to hit. Of course we used the best ammunition available, and not wanting to fail at this late a stage, we brought a few friends to help protect the dukes. Sick 'em boys!
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Needless to say, it was a bit overkill.. but in noreload, overkill is a good thing! Not to mention that for perhaps the first time ever, Liia actually survived the fighting
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After beating Sarevok up a bit (or trying to.. I don't think I landed many hits, but maybe he grew bored of the veritable army of fodder he had to chew up), he of course teleports away and we swiftly follow. The "swiftly" part is metaphorical, as we make our way at an excrutiatingly slow pace through the Thieves' Maze. Dying here would be even more anticlimactic than failing to protect the dukes, so Imoen scouts ahead, checks for traps, the party follows.. Imoen goes ahead three steps and the process repeats. Since it was clear by now we had more charged items than we could possibly use up, we're not pulling any punches either in dealing with the denizens of the maze
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Again deciding that overkill is the way to go, we make double sure the two Skeleton Warriors shooting Arrows of Ice won't be able to hurt us. Imoen starts off by invisibly disabling the traps nearby (4 in total), then we summon up a wall of critters and get to work. Strangely the warriors don't have that great resistance to ranged damage, so it works rather well. Although they manage to chew their way through one Animal Summoning 1 and two Monster Summoning 1 scrolls before they're put down...
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A few traps and slimes later, and we're about to enter the lower city! Huzzah!
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Deciding to give the poor Iron Throne mercs a reasonable chance, Odrelomp opts against mass Fireball into the fog of war - cheese and actually talks to the poor mercs. Unsurprisingly, they attack.
The druid gets taken out first with Khalid plinking away using Arrows of Biting(I remember her throwing around Call Lightning so naturally she's priority one). However, before Minsc can close the distance, one of the fighters has just enough time to fire a single Arrow of Detonation. Thankfully, Odrelomp has 60% fire resistance (ring + helm of defense) and suffers only minor damage
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The fighter/mage is next to go, Minsc and Imoen in tandem bring him down without breaking a sweat
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We then turn to the Mage, who for some odd reason decided that, despite already having one up, casting Mirror Image first was a good choice. She doesn't live long enough to cast a second spell
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With all four threats neutralized (spellcasters dead and the fighter with Arrows of Detonation tied up in meele), the rest is mopup duty. The remaining three fighters fall swiftly
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We now move towards the temple, and are accosted by Tamoko. Unfortunately she chooses to talk to Minsc, who, being as naturally charismatic and wise as your run-of-the-mill lawn ornament, is incapable of persuading her not to fight. I actually wanted to spare her.. pity. We ransack her corpse for the Full plate mail +1 and take up position outside the temple.

Deciding that a full set of spellslots is probably a good idea, we chance a rest. Not that there's much danger even if we get ambushed.. there's nothing down here but Undead of various shapes and sizes, and they react very badly to Odrelomp's divine aura (meaning he can now chunk most undeads with Turn Undead).

The rest goes off without a hitch, and it's into the temple we go... notice the double saves to prevent any possibility of losing this run to crashing. I'm rather paranoid about that.
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Again playing it very safe, invisible Imoen is sent to disable the traps along the edges of the temple, given that we may have to retreat somewhere in the vicinity.
We skip the short-term buffs (Bless, Chant, Defensive Harmony) given that this fight can drag on a little. Odrelomp is fairly well protected anyway
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Alright, the fat lady is singing and she's performing a funeral dirge for Sarevok. Odrelomp summons a few skeletons (24 to be precise.. doesn't hurt to be cautious!). Still invisible, Imoen creeps up and triggers Sarevok's little speech.
He doesn't engage after though.. but Semaj does. He Dimension Doors to the party's location! Wasn't really ready for this, but it's a pretty dumb move regardless. He's cut down by Acid Arrows before he can even get a spell off (the Malison was a contingency)
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Once that is done, it's potions galore. I even have enough to give every fighter a Potion of Regeneration, should they have to engage in meele to tie Sarevok up. Unlikely but hey.
Notice Khalid's stats after some potions.. not too shabby. -3 THAC0, 3 APR (4 with Haste).. nice!
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With Semaj out of the way, the odds are looking considerably better. Regardless, I allow myself a smidgeon of cheese and open up the battle with a Wand of Fire and 2x Necklace of Missiles. Not that it matters since they deal minimal damage (I think Sarevok took 6 damage from the barrage)
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Sarevok comes out to play, intent on using Odrelomp's severed head as a football. However, he does so alone.. Tazok and Angelo apparently do not object to their glorious leader taking on the entire party singlehanded. Not so, thinks Odrelomp. While our skeletal friends keep Sarevok occupied, the rest of the party moves up to deal with the chronies.
Angelo falls first, after having his invisibility dispelled. Notice the fireball going off.. at first I thought Angelo had bugged and was firing Arrows of Detonation at pointblank range. It was only 5 fireballs later I realized I had equipped Khalid with the arrows :unsure: Fortunately I catch on in time to prevent him incinerating poor Minsc
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Tazok follows Angelo to the grave within moments
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Nothing but Sarevok standing in our way now! But he's really working his way through those skellies. Better be on the safe side...
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Around here, I couldn't take screenies anymore.. not sure why. Anyway, as you can deduce, Sarevok's situation was pretty hopeless, and he falls within rounds of the last screenshot. Once again, everyone's favourite halfling cleric has saved the day! Much celebration and ale awaits, as does Shadows of Amn for our intrepid hero!

Modifié par Aldain, 15 juin 2011 - 05:23 .


#1848
Serg BlackStrider

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Congrats, Aldain!

#1849
Aldain

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Serg BlackStrider wrote...

Congrats, Aldain!


Why thank you! I actually had a noreload Necromancer going before Odrelomp.. but he was ingloriously chunked but a few hours into SoA thanks to the party continuing to attack nearby blue circles after force-attacking one.
I'll take care not to repeat that mistake...

#1850
Gate70

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Yes, well done. Nice use of the summons there.

Elmar, male elf; fallen archer level 7.

Back to the mine. One of Hareishans guards attacks me so he must have been hiding earlier. No matter, he dies quickly and I switch my boots (avoidance) and girdle (golden) before descending. Six arrows stop the three hobgoblin archers, then I switch to sword/shield to hack away at the six guards. I'm never in any danger but I'm not very good in melee so the fight is drawn-out.

I switch girdles (piercing) and one-shot three hobgoblins in a row. I repeat this feat on the next three hobgoblins. The next two hobgoblin elites require two shots each and I'm ready to descend further. Davaeorns personal guard chases me around the table. What am I - the cook?

After killing him I feel tired. I'm half-dead anyway so rest outside the mine. I'm chased away by guards twice so rest outside the wyvern cave instead - I only have to kill one spider before getting 11 nights sleep. In my absence someone has recruited more hobgoblins so I terminate the services of the eight in my way. I discover a potion of invisibility in my potion bag - didn't notice that arrive, but keep it out in case I need it.

Protection from fire scroll followed by potions of heroism and cloud giant strength are used then I trigger a battle horror. Uh-oh, two arrive so I've messed up already. Not that it matters, within moments they have me at half-health and I am running. I don't want to but I'm out-gunned and in huge trouble so time for plan b.

I gulp the potion of invisibility and tear past them triggering another trap. I change boots again (grounding), then realise I forgot to buy healing potions so gulp my last one followed by a potion of regeneration and absorption. I use the greenstone amulet for a second time and prepare to face Davaeorn.

My first blow ignores his defences and he teleports away in pain. I chase him but a lightning bolt bounces off me and he teleports away before I reach him. We both round the same corner and I hit him hard - now he's injured.
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A fireball does mild damage (90% resistance) and I hit him again only to find his protections foil me. n.b. I had a HELD icon/halo but was protected by the greenstone amulet.
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Finally he summons an ettercap and swings with his quarterstaff. I switch targets, cut the ettercap down and turn back to Davaeorn. Again I am in no danger and Davaeorn is slowly cut to ribbons before I add a mustard jelly for desserts and empty a few containers. The mine starts to flood as I leave with the final miner.

I am finally in Baldurs Gate. Halbazzar Drin identifies a tome of dexterity and I purchase a bag of holding before making my way to the Seven Suns. As I arrive I spot Aldeth Sashenstar and help him instead, getting a decent sword for my efforts.

(Elmar clears 150k xp so will travel with an un-used level up from this point. I check and this means a loss of -1 to THACO, 13hp, 1 lore and 1 spell slot that can be memorised but not cast).

I need to rest so drop into the sewers. Straight into Schlumpsha. After a raging battle into the streets and back to the sewers with his minions and phase spiders I sleep for 18 days. I don't fancy investigating the Seven Suns so Scar asks me to speak to Duke Eltan. I'm soon on the fourth floor of the Iron Throne HQ preparing my thoughts.

I use a protection from fire scroll and a third twist of the greenstone amulet, while clutching a bunch of fiery potions. I run around both sets of stairs throwing three potions of explosions then head into the back room to gulp a potion of healing. Naaman follows and two arrows deal with him.

Diyab has followed, as have Alai, Aasim and Gardush. Another potion, then an arrow fells Diyab. I head to the stairs and toss another potion as Gardush and Aasim kill Alai (that's what you get for trying to Agannazar me when I'm running past your friends). By now my protections have either expired or been dispelled.

Nobody follows so I heal (to 33/76hp, no more potions) and throw another explosive potion into the archway. Only Gardush is hit and he attacks me so I fire back.
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My first shot drops him but Zhalimar Cloudewulfe is behind him. I move to the stairwell but he doesn't follow. When I return Aasim is with him.
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I kill Aasim as Cloudewulfe hits me.
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I move away and Cloudewulfe fails to follow. I wait a few seconds and as he's ignoring me I decide to change my boots (avoidance) and belt (piercing), check my equipment and return. He hits me again so I retreat. He follows so I Larloch him then watch him switch to his halberd. As he chases me around the two sets of stairs I pick away at his defences until he finally drops.

I sell enough of their goodies to buy new potions, scrolls and a wand but my budget won't stretch to arrows yet. Then I track down the helm of Balduran. Then Eltan sends me back to Candlekeep. Home sweet home - wait a minute I don't live here.

Modifié par Gate70, 15 juin 2011 - 07:12 .