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Baldur's Gate 1 No-Reload Challenge


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#1851
Grond0

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Starting a new entry as follows:
Posted Image

I don't think I've ever successfully taken a kensai through BG1, so there's a good solo challenge here.  If she gets that far the intention is to dual to a druid in BG2 - as fighter dualling to druid is probably the hardest combination to get good stats for I was pleased that it took me less than an hour to roll an acceptable (if only just) score.  With a name like Impi she naturally is specialising in spears.

#1852
Vaclavc

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Good luck, Gron0. Trying to survive with level 1 Kensai will be very difficult.

I have also started new game:
 
Meet Uvarynel, true neutral elven diviner:

Posted Image



As usually, I will play solo on insane difficulty, vanilla BG+ToTSC with the latest patch.

Uvarynel left Candlekeep and witnessed death of his mentor Gorion. He traveled to Beregost (miraculously without incident), completed various easy quests (book for Firebead Elvenhair, letter for Mirianne, boots for Zhurlong), killed some minor monsters (Ogre with belt fetish, Cattack, some spiders, black and brown bears) and advanced to level 3 with 12HP.
However, Heavens seem not to like him:

Posted Image



V

#1853
Gate70

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Elmar, male elf; fallen archer level 7.

I refuse to attack Rieltar, retrieve a letter addressed to me from Gorion and then get accused of killing Rieltar. Tethtoril soon has me free and I set about escaping from the catacombs. I take two attempts to rest, learning how to cure poison when interrupted then how to cast DUHM with a decent rest. The boots of grounding and ring of fire resistance reduce trap damage while the ring of freedom allows me to escape a web trap. I break open one container and use my only violet potion to force the other two.

A Dreppin doppelganger gets a STR 25 Kondar critical hit. I have to rest the potion off after doppel-Jondalar and doppel-Hull take advantage of my poor dexterity and constitution. Doppel-Karan is next, then I cast DUHM before confronting doppel-Gorion and doppel-Elminster. There are seven doppelgangers and one greater doppelganger which hastes the rest.

Prat and co are going to have to deal with a potion of fire resistance, oil of speed (wasted with free action?), the greenstone amulet and DUHM.

Prat, Sakul and Bor die in sequence.
Posted Image

Finally Tam joins them. Two phase spiders are shot on the run then I realise I've forgotten to buy a potion of mirror eyes. I could use a potion of invisibility but then I spot a scroll of protection from petrification in my scroll case. Expensive but better, and the greater basilisks get the sword. After a few seconds I stagger off wounded and use my longbow. Vicious beepers.

Tamoko tells me to help Duke Eltan but I have to buy some arrows and a potion first. I use two potions of invisibility to raid Black Alaric's cave, then get three tomes identified. Husam then leads me to the undercellar and asks for Slythe and Kristin to be dealt with. Kristin casts remove magic while Slythe lands two decent hits before I kill him.
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A series of arrows disrupt and kill Kristin and I return to tell Husam. He promises to try to enter the coronation through the sewers to help me.

I know I shouldn't use my last two potions of invisibvility but Duke Eltan has to be rescued. Rashad gets scared and runs downstairs so I can't kill him and settle for rescuing Eltan. I speak to Tamoko on the way out and learn of Cythandria, fine fine I'll deal with her too. A Flaming Fist mercenary notices me and I escape into the sewers.

Four spiders pounce and I need a green potion before they are dead. The harbour master takes Eltan off my hands and I head up to the Iron Throne HQ. A Larloch and a few arrows convince Cythandria to hand over Sarevoks diary and depart. Good job too as her ogres were pounding me to a pulp.

As I rest I learn a second DUHM ability. Preparation for Sarevoks coronation is critical (suspect end-game is nigh). Arrows +1, oil of speed (swapped ring of freedom out), DUHM and a wand of sleep seem like slim pickings but I'll give it a try. Liia and the first doppelganger die together so it's down to Belt.
Posted Image

Two are asleep but three save a second time. I kill a sleeper and gulp a blue potion as I'm forced to run. I start on the second sleeper and as I try to use the wand a third time I get trapped and die.

(I didn't expect me to become a target, thought Belt would be the problem. Oh well & good luck everyone).

Modifié par Gate70, 15 juin 2011 - 10:15 .


#1854
Grond0

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Vaclavc wrote...

Good luck, Gron0. Trying to survive with level 1 Kensai will be very difficult.

I have also started new game:
 
Meet Uvarynel, true neutral elven diviner:

Thanks - and good luck to you.  It's nice to see one of the lesser-used specialist mages having a go.

#1855
Grond0

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Gate70 wrote...
As I rest I learn a second DUHM ability. Preparation for Sarevoks coronation is critical (suspect end-game is nigh). Arrows +1, oil of speed (swapped ring of freedom out), DUHM and a wand of sleep seem like slim pickings but I'll give it a try. Liia and the first doppelganger die together so it's down to Belt.

Two are asleep but three save a second time. I kill a sleeper and gulp a blue potion as I'm forced to run. I start on the second sleeper and as I try to use the wand a third time I get trapped and die.

(I didn't expect me to become a target, thought Belt would be the problem. Oh well & good luck everyone).

Hard luck Gate.  Sounds like just a couple more potions for you would have done the trick.

#1856
Grond0

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Impi has been making progress.  She spent all the money from Candlekeep on throwing daggers - which are priced in my game at a mere 168 times the cost of arrows, bolts or slingstonesPosted Image.  Heading down to Beregost she used nearly 100 of them in killing the gnolls that took Perdue's sword.  Another 50 went on removing Karlat to allow her to return the sword and complete the slime quest and the remainder on the ogrillons that stole a letter.  Along with other quests in Beregost this took her to 3rd level and she then felt brave enough to go to the Friendly Arm and take on Tarnesh. 

She drank the potion of clarity from Candlekeep thinking this would protect her from non-damaging spells and nearly paid the price of not reading the label properly as Tarnesh put her to sleep.  Fortunately she had run round the corner and a guard occupied Tarnesh - doing enough damage to make him flee.  Once Impi woke up she was so annoyed that her savage spear thrust to kill Tarnesh also shattered her spear - shame that magic spears are so rare in BG1.

Impi made her first use of her kai ability to finish off the guard seeking to arrest Viconia with 3 quick thrusts.  Then some fun and games with an exploding ogre at the carnival got her to level 4.  She's now bought the amulet of shielding, which makes melee a more viable option, but it's probably time to think about seeking some more magic protection from Ulgoth's Beard.

#1857
Shadow_Leech07

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Grond0 wrote...


Impi made her first use of her kai ability to finish off the guard seeking to arrest Viconia with 3 quick thrusts.  Then some fun and games with an exploding ogre at the carnival got her to level 4.  She's now bought the amulet of shielding, which makes melee a more viable option, but it's probably time to think about seeking some more magic protection from Ulgoth's Beard.

If you don't mind I was wondering what you would use as protection against the random bandit attacks that shoot a gazillion arrows at you? I've never had a very good experience with characters that were quite handicapped in the armor wearing department.

#1858
Grond0

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Shadow_Leech07 wrote...
If you don't mind I was wondering what you would use as protection against the random bandit attacks that shoot a gazillion arrows at you? I've never had a very good experience with characters that were quite handicapped in the armor wearing department.

Of course notPosted Image.  The bandit attacks are actually a major preoccupation of mine.  With most characters, including this one, I go down to Beregost via High Hedge before heading to the Friendly Arm Inn, because I've never been ambushed by missile users on that route.  There are two areas next to Beregost with no travel time (and hence no ambushes) and with some easy quests any character can get to level 3 (and some to 4) without taking any risks.  For arcane magic users that means having access to invisibility, which is then used for all travelling.  In the case of Impi I relied on her hit points (37 at that stage), thinking that an ambush was then an acceptable risk.  Her AC was also not that bad at 3 (-4 for dex, -2 Kensai and -1 ring).  Actually it was slightly more risky than I was thinking because I had no protection against critical hits, but the bandits haven't yet confronted her anyway.

Since that stage Impi has:
- punished Poe's bad poetry by killing him and taking his spear.  Slightly to my surprise there was no reputation hit for this - others must share the same opinion of his poetry.
- acquired a ring of free action after Dushai fell victim to his own animals.
- at that stage I didn't have the funds for the green amulet so, after finishing the quest for the priestess and gaining level 5 Impi attacked the lone ankheg near the priestess to assess the prospects for invading the ankhegs' nest.  Answer was not good as the very first 2 attacks on Impi were criticals - forcing her to save both times to avoid death before she could hide in the house nearby.  I had forgotten Impi was not protected from criticals and part of the green amulet fund was then diverted to buying her a ioun stone.
- used half the charges from her necklace of missiles to clear out a wolf pack from the Beregost temple. 
- 'helped' Drizzt with some gnolls.
- relied on the ring of free action to protect against Neira.
- took on Greywolf; ran out of missiles and used up 5 healing potions in order to finish him off in hand-to-hand.
- Rufie's dog, Zal and Vax and Sendai provided Impi with level 6 and grand mastery of her spear. 
- cleared most of Firewine Plains and top level of Ulcaster to finally get enough funds together for the green amulet.

Now Impi is doing nearly all her work in melee rather than using missiles, so things are moving more quickly.  With magical protection in place I hope she can move the storyline on significantly in the next session.

#1859
Gate70

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Grond0 wrote...
I had forgotten Impi was not protected from criticals and part of the green amulet fund was then diverted to buying her a ioun stone.

Kobolds in the mine would be a real pain - is it a standard BG2 stone or completely new?

#1860
ussnorway

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Danny ud4;

Just a quick update… is it just me or is the mines easier with SCS only Davaeorn put up a decent fight and that boils down to take a potion of freedom next time.
We also;
Helped Minsc to rescue Dynaheir, got an autograph from Larry Darryl & Darryl, saved the dryads tree, fetched the book for Firebead, investigated a belt fetish, Returned Joia's Flamedance ring, sided with Albeth against some druids, found a cat for Drienne, assisted Tiber with recovering Chelak*  (dealt with the spiders using fear, traps and fireballs), killed a wyvern for Coran, decimated the shadow druids, flooded the mines & Danny had a new dream…

*Imoen hit level 5 and reactivated her thief (short-bow) abilities & miss casting one of her “extra amazing shape-shifting spells” as a result the familiar is now a wolf named Fred (role-playing/ cosmetic reasons) but the stats have not changed.:wub:

The loot; bastard sword +1 +3 vs. shapeshifters,  Gauntlets of dexterity, 2* Wand of Lightning (6), Wand of Frost (14), Ring of animal friendship, Spider's Bane, Boots of grounding, Wand of Fear (9), Cloak of Non-Detection!

The Current Party is reputation 14 with these Stats;
Danny…  Sorcerer L6 (40 hp) proficiencies = sling 1 & daggers 1, his Spells are L1 = orb, armour, identify & sleep L2 = invisible & web L3 = Skull trap… Baul powers = Larloch's minor drain *2, Horror & slow poison.
Ormaline… Bounty Hunter L6 (28 hp) 100 set traps & 65 pick pockets.
Imoen… Thief L4 / Mage L5 (23 hp).
Ajantis… Inquisitor L6 (45 hp).
Branwen… Cleric L6 (42 hp).
Yeslick… Fighter/ Cleric L4 (56 hp).

#1861
Gate70

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BG/TotSC/patch/EasyTUTU/BG2 Tweaks/Generalised Biffing on Linux/Wine.

Vordeux, human male cavalier with the portrait of Ajantis.
(first fallen paladin was killed by Nashkel guards at level 1 due to reputation 1).

Str 18/23
Dex 18
Con 18
Int 6
Wis 14
Cha 18

** 2HS, ** 2 handed weapon style

I add the elimination of two troublemakers to my list of Candlekeep chores. Still, I blagged a shiny dagger out of Fuller so it's been a good day.

Winthrop tries to sell me a sword but I'll wait for a finely crafted item from a weapon smith. He touts some armour too but it looks as though it has seen better days. The helmets look decent enough so I take one.

Gorion wants us to depart. We go before he finds out I've been checking for stolen goods in locked chests again. I had to resort to fisticuffs with one angry nobleman, eventually selling his ill-gotten gains to fund future heroic deeds.

We are ambushed and Gorion is cut down. I can't help but wonder what armourer our attacker uses but secrets are secrets and he won't tell. He laughs at my lack of preparation and says he will give me a few days grace before hunting me down. I reply that I am not scared of him and instead I give him a few days grace to think about his actions before I hunt him down. We stomp off in different directions.

Imoen turns up. It's too dangerous for you, I'm in this alone I tell her but she insists on travelling with me. I tell her about the ambush and the huge armoured enemy with glowing eyes and the biggest sword you've ever seen. Why don't you go on ahead she says. Bye.

I head south to High Hedge, then head east into Beregost. A local called Marl is angry with me until I tell him my father died recently like his son, and we drink to their memory.

I buy Firebead Elvenhair a book and he tells me to take the leather armour from his storage crate, then says I can use it to store anything else I want. It's good to have friends like him, he even explains about the oruh surrounding most people and how I can detect it. A red oruh means I need to watch that person, a blue oruh means they're probably OK. That helps, otherwise I'd be forced to use my detect evil ability lots.

Beregost Smithy has some decent swords and I almost buy one, then I see the plate armour and decide to save up for that first. Tairom Fuirium tells me to go to Nashkel, so I take him at his word. When I get there I stumble over some armour he's left in a field for me. Another good friend to have.

I hear of Captain Brage and soon have him back in safety. He hands me his sword and tells me to use it against Neira the assassin who I can find in the nearby inn. I step inside and equip the sword, and my hand clenches around the hilt so hard I wonder if I will ever let it go again.

I try to talk Neira out of her trade but to no avail. I miss her with my first swing and she casts rigid thinking. I can see what I am doing but am powerless to prevent it. My next two swings both connect and she is a lifeless corpse at my feet. I am out of control and chunk the innkeeper then kill a commoner where he sits before going and shaking uncontrollably in a corner (fallen, reputation 6 and disliked). I come to my senses and leave.

I head towards Beregost, only for an ogrillion to attack. I lose control again and chunk it but a second ogrillion has appeared and hits me. I chunk it too but the experience has badly shaken me.

I move on, only to be ambushed by two wolves. Again I lose control but kill them both (reaching level 3).

A half-ogre called Arghain turns aggressive on me. I just manage to use a special ability (Larloch) before losing control again. Three more half-ogres join in but I kill all four without taking any injury.

I return to Beregost, stash their valuables and look for help. I take the wrong door into the Jovial Juggler and instead face four huge spiders. Once more I lose control and wildly hack them to pieces.

I now stand outside the Song of the Morning temple, maybe they can help (Vordeux has had several good fights but this can't last. The lack of control is crazy in no-reload but that sword is proving to be fantastic in the early game. Just another fight then).

North of Beregost I run into six diseased gibberlings. One is dead, so five are chunked. Three of six xvarts are dead, the others chunked. The belt ogre is chunked next. I must head to the temple. Soon.

Two winter wolves ambush me (xp reaches level 4, 54hp, THACO 17/10). I manage to get out of sight of Prism before wildly attacking and chunking Greywolf. I recover to watch Prism expire.

I collect my reward and find a priest who works out the sword Brage gave me is cursed. 500gp later I am using a sword taken from Arghain (THACO increases by 4 from a +3 to +1 sword so something not quite right there).

Modifié par Gate70, 16 juin 2011 - 09:46 .


#1862
Grond0

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Gate70 wrote...

Grond0 wrote...
I had forgotten Impi was not protected from criticals and part of the green amulet fund was then diverted to buying her a ioun stone.

Kobolds in the mine would be a real pain - is it a standard BG2 stone or completely new?

I think the ioun stone is added by BG2 tweaks.  It provides infravision, so is totally useless for its supposed main purpose, but superbly useful for avoiding criticals.  The only other ioun stone in my BG1 set-up gives 10% cold resistance, which isn't exactly generous either.

I'm currently about halfway through the mine and you're right - these kobolds are a pain.  Even needing criticals to hit I've been forced to retire once to buy some more healing potions.

I collect my reward and find a priest who works out the sword Brage gave me is cursed. 500gp later I am using a sword taken from Arghain (THACO increases by 4 from a +3 to +1 sword so something not quite right there).

I suppose you could argue that the berserking tendencies caused by the sword give you another +2 THAC0.

#1863
Gate70

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Grond0 wrote...
I suppose you could argue that the berserking tendencies caused by the sword give you another +2 THAC0.

That makes sense but it's there all the time, so effectively a +5 sword. I'm going to have to struggle not to abuse this in future games.

#1864
Grond0

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Regrettably Impi has reached the end of her line.  She ploughed her way through the Nashkel mines and cleared most terrain elsewhere before taking on the bandit camp at her capped level.  The bandits outside the tent didn't go hostile until she had finished with those inside, which wasn't too hard.  Used the horn of Kazgoroth to protect against some damage spells in addition to free action and green amulet.

Moving into the cloakwood she provided a mercy killing for Centeol, but left the druids alone, due to a certain fellow feeling for them.  The plan for the characters outside the mine entrance was to draw Drasus away with his boots of speed and deal with him before moving on to the magic users.  Drasus was eventually downed, although he was hitting hard and regularly even with the -14 from the potion of absorption and belt and Impi had to use up 2 of her 3 potions of extra healing as well as regeneration to keep her afloat.  Moving on to Kysus Impi put up the Kazgoroth protection and started thrusting away with her spear, hopeful of finishing him off within the 3 rounds that protection lasts.  Unfortunately she forgot to get the green amulet back into action, was confused and killed by Kysus.  As he was the only one in sight at the time she might well have survived if I had given her a potion of fire resistance as a lot of the damage she took was from flame arrow and melf's missiles.  Always a toss-up how freely to use those things!

#1865
Grond0

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Gate70 wrote...

Grond0 wrote...
I suppose you could argue that the berserking tendencies caused by the sword give you another +2 THAC0.

That makes sense but it's there all the time, so effectively a +5 sword. I'm going to have to struggle not to abuse this in future games.

I'm not sure how open to abuse it is in a no-reload.  The penalty for not being able to control your character can be pretty severe, i.e. terminal (which is why I don't like using Minsc's ability) and I would have thought this would significantly outweigh the benefit from the improved sword.

#1866
touch_of_the_void

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An update on Arande and his druidic buddies.

The party have made it to level 5, still out in the wilderness for the most part with occasional trips back to civilization. Tanarakt has been in the wars again, dying twice more (although there was no risk of him being chunked this time). First incident involved a nasty 3x Ghast spawn in the area south of Beregost, with a 3x Ghoul group nearby wandering in part-way through the battle. We'd done enough damage to be sure of victory before they got him though, so no big deal.

Posted Image

Second time a trio of Black Talon Elites got lucky and landed several closely-spaced hits. I think I will definitely invest in improving his AC against missile weapons (Shield Amulet plus Girdle of Piercing plus Dex bonus plus Single Weapon Style not quite cutting it any more). Again the battle was not difficult.

Right now we're in the middle of electrocuting some Ankhegs:

Posted Image

#1867
ussnorway

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Danny ud5;
We freed Tamah from the stone… Reputation = 17 & helped a fish in love. Wiped Edwin’s buddies out Denak, Diana, Lasala and Brendan then dipted your toes into Durlag's Tower (top floor only) to grab a book before arriving at the main gate of Baldur where we sided with Tenya & Imanel donated (the shirt off her back) to our cause.

The loot; Elven chain mail, Excellent short bow, Boomerang dagger +2, Cloak of the wolf, Wand of Fire (14), Ring of fire resistance, Book of +1 wisdom, Cloak of protection+1, Kivan’s bow.

Sorry for the lack of photos but my internet sever is having issues with all the excess water around… hopefully the floods will clear up soon.:wub:

#1868
Grond0

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Started a new game as a barbarian.  For some reason I've never played one of these before, but it's been quite fun so far.  A bit of a hectic opening when Celt failed to knock out the nobleman upstairs in the Candlekeep Inn in order to loot the chest in his room; he ran downstairs and made Firebead angry and Celt had to do some nifty running up and down the stairs to deal with him.  The XP from that meant he got a level before leaving Candlekeep, meaning he had an impressive 30HP before venturing out on to the road.
Posted Image

Unlike most of my characters Celt has almost exclusively used melee rather than ranged tactics.  With 2 points in 2-handed weapons he has a weapon speed of 0 with a quarterstaff, so can normally kill the opposition before they get an attack in.  Currently he's at level 5 having just completed the Nashkel mines.

#1869
Vaclavc

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Grond0 wrote...
Unlike most of my characters Celt has almost exclusively used melee rather than ranged tactics.  With 2 points in 2-handed weapons he has a weapon speed of 0 with a quarterstaff, so can normally kill the opposition before they get an attack in.  Currently he's at level 5 having just completed the Nashkel mines.


Looks like another interesting run. Out of curiosity, how many HP does your character have?
V

#1870
Gate70

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Vordeux, human male fallen cavalier.

I keep control as I kill the six xvarts, albeit taking longer than when crazed. I'm cured, finally. Many adventures follow with little risk to myself. Two memorable ones are earning the respect of Shar Teel and chunking kobolds through Nashkel mine.

I push my luck with Mulahey but fail to disrupt him. His first spell is shrugged off but I fail a second time and get held. After an agonising wait I recover and swing, missing him and he holds me again. I'm already badly wounded so my end is nigh (and yes I could have avoided this with either the potion or amulet but I fancied a bit of risk in a standardish game).

I may add SCS again - any suggestions on what to include/exclude? I expect the improved spiders will be one end of the scale but tempted to try them with a suitable character.

Edit - gone for this. Looks a bit daunting even without enemy pre-buffs.
~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v19
~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v19
~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v19
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v19
~SETUP-SCS.TP2~ #0 #4040 // Ensure Shar-Teel doesn't die in the original challenge: v19
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v19
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v19
~SETUP-SCS.TP2~ #0 #5015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v19
~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v19
~SETUP-SCS.TP2~ #0 #5030 // Smarter mages -> Mages use BG1 spells only; mages do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v19
~SETUP-SCS.TP2~ #0 #5040 // Smarter priests -> Priests use BG1 spells only; priests do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v19
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v19
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v19
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v19
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v19
~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v19
~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v19
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v19
~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v19
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v19
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v19
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v19
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v19
~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v19
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v19
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v19
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v19
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v19
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v19
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v19
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v19
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v19
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v19
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v19
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v19
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v19

Modifié par Gate70, 17 juin 2011 - 01:14 .


#1871
Grond0

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Vaclavc wrote...

Grond0 wrote...
Unlike most of my characters Celt has almost exclusively used melee rather than ranged tactics.  With 2 points in 2-handed weapons he has a weapon speed of 0 with a quarterstaff, so can normally kill the opposition before they get an attack in.  Currently he's at level 5 having just completed the Nashkel mines.


Looks like another interesting run. Out of curiosity, how many HP does your character have?
V

Thanks - it was fun while it lasted, which unfortunately was until just nowPosted Image.  Celt had hit his cap at 8th level and had 93 HP - a 1 on his last roll took him below the average of a barbarian at that level of 95.5 (with constitution of 20).  However, he did roll an 11 on one previous level up, so I could see that the barbarians were really getting a d12 rather than the standard d10 for fighters.

Up to the cloakwood things had gone reasonably smoothly.  The bandit camp was the toughest because I invaded it directly, rather than being invited in, and had to face all the opposition at once.  Used 7 or 8 charges of the necklace of missiles to kill the mage and whittle the archers down to manageable numbers before finishing them off.  The cloakwood spiders went down easily and the first 2 groups of druids, but came unstuck against the archdruid in his house.  I was wary of his chromatic orb and used up 3 charges of the horn of Kazgoroth while killing his companions and various summons, but I got a bit bored of that due to it only having a 3 round duration and tried hitting him and running up the stairs.  Thought I had made it, but the orb must have hit his Achilles heel!

Have to think about what to try next - maybe a monk as that's an old favourite.

#1872
ussnorway

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Gate70 wrote...
I may add SCS again - any suggestions on what to include/exclude? I expect the improved spiders will be one end of the scale but tempted to try them with a suitable character.

~SETUP-SCS.TP2~ #0 #5030 // Smarter mages -> Mages use BG1 spells only; mages do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v19
~SETUP-SCS.TP2~ #0 #5040 // Smarter priests -> Priests use BG1 spells only; priests do not "pre-buff" (i.e., cast

You will get more from the game by allowing BG2 spells... I find per-buffs very buggy my self.
The spiders are not that big a deal once you get used to them.
Good luck!:wub:

#1873
touch_of_the_void

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@ ussnorway: What bugs have you seen with SCS characters pre-buffing?

#1874
Alesia_BH

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Grond0 wrote...

Regrettably Impi has reached the end of her line.


Condolences.  

Always a toss-up how freely to use those things!


As you probably noticed, in my solos, I tended to stay close to the main storyline. That was partly on role-playing grounds, but partly in the interest of conserving potions. By minimizing conflicts that might require key potions, I could count on having everything I might want for the key storyline battles. That kept my characters safe.

If I have an urge to do additional adventuring, I do it after Sarevok. I go to Amn when I run out of Potions.

Just one approach of course. :)


Best,

A.

#1875
Vaclavc

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Grond0 wrote...
Have to think about what to try next - maybe a monk as that's an old favourite.


My condolences, but monk sounds good, too.


Alesia_BH wrote...
[As you probably noticed, in my solos, I tended to stay close to the main storyline. That was partly on role-playing grounds, but partly in the interest of conserving potions. By minimizing conflicts that might require key potions, I could count on having everything I might want for the key storyline battles. That kept my characters safe.

If I have an urge to do additional adventuring, I do it after Sarevok. I go to Amn when I run out of Potions.

Just one approach of course. Posted Image


Wise approach, indeed :)




Update on Uvarynel, soloing elven diviner:
Uvarynel traveled to Nahkel and visited also Carnival. He met talkative Noober and Great Gazib. In Nashkel mines area, Uvarynel defeated Greywolf and took Prism’s emeralds back to Nashkel. During the fight, he scored 3 critical hits in row:

Posted Image


Uvarynel decided to return back to Beregost, but he was ambushed by bandit archers. On insane difficulty, single hit means death of squishy mage. Miraculously, Uvarynel managed to pull out Shield spell and run away:

Posted Image
Posted Image


In Beregost, Uvarynel drank Violet potions (sets STR to 25) obtained from merchant in Carnival and looted the town. He had some issues with town guards, but luckily, he had charm spell ready:

Posted Image


Uvarynel visited master mage Thalantyr in High Hedge and bought many spells from him (he cast 3x Friends, so it did not cost him fortune). Uvarynel drank Red potion (sets INT to 25) and successfully learned all of them.Back in Beregost, he killed Karlat, cleared spider infested house and returned Perdue her lost sword. He is currently level 4 diviner with 17HP.

V