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Baldur's Gate 1 No-Reload Challenge


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#2026
Grond0

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OK - I'm now officially intimidated posting on the adventures of a solo bounty hunter with Alesia back on this thread (though that is very welcome of coursePosted Image).  Anyway this was yesterday's progress:
- took the evil path against Charleston Nib.  If I've done this before it was many years ago and I wasn't sure what would happen.  At one point it looked like the doomsayer had disappeared and I used the traps set for him to soften up Brage for the kill.  Just as he died the doomsayer reappeared - Shael quickly dropped Brage's armour that was slowing her down and ran for it.
- then headed for the pirate cave.  Somehow the first group of sirenes worked out Shael was coming and got out of range of her trap, so she re-stealthed and moved on to the cave.  Shot up the flesh golems there, though got a bit too close to one of the traps.
- thought a nest of ankhegs would do nicely to get Shael up to level 8.  Traps helped with some of them, but the bulk of the work was hanging around a neck of passage that the ankhegs couldn't get through.  This allowed Shael a free shot at them before they could reply each time they surfaced (moving immediately afterwards meant there was no chance for a shot back).  She did actually get hit a couple of times as a result of impatience, but had used a scroll of acid protection so was in no danger of death.  The last of the nest did indeed give her a level up.
- then moved on to the Nashkel mines.  I do find the kobolds there a bit tedious, but in my normal installation stealthing past them is not an option because they physically block the corridor at one point.  Therefore worked through them mainly with bow, though traps helped with a couple of concentrated groups.  Most of Mulahey's kobold supporters were caught by a pre-laid trap and a first use of the necklace of missiles accounted for the skeletons and left Mulahey himself running.  One aspect of SCS is that when scared monsters run between maps they always seem to find their courage again immediately, so Shael had to use up a charge of the green amulet and shoot him a few times to finish him off.
- emerging in the valley of the tombs Shael first back-stabbed a grey ooze that had the temerity to follow her.  Backstabs also accounted for the various tomb inhabitants.  Her traps were saved for the mad mage, while the summoned mustard jellies suffered more backstabs (OK there was one front-stab, as it's difficult to tell which end is which if they're not movingPosted Image).
- a belated trip to Firewine Ruins to pick up some bracers.  First stop was to save the world from a very poor poet.  I think I've only killed him once before and didn't know he was a mage.  Fortunately his first thought was for his own protection rather than trying to charm his attacker as the green amulet wasn't operating.  Meilum himself caused no problems and then it was time to return to Nashkel, where Nimbul was waiting.  Tried to leave things to the guards as much as possible, but Shael needed to show herself a couple of times to get Nimbul to turn visible.  Once his protections were beaten down Shael stepped in for the finish.
- in Beregost it was time for a stern word with Tranzig.  I wanted him to spill all the beans about where the bandit camp is so allowed him the opportunity to get a couple of damaging spells off, though nothing to cause real concern.
- heading for the identification services of the temple Molkar and his wrecking crew teleported in.  Quickly ran away and laid down a couple of traps, which accounted for the 2 spell users.  Then the others were easy prey for backstabs - their equipment giving a bit more work for the local priest.

Next stop will be the bandit camp.

#2027
Alesia_BH

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Grond0 wrote...

OK - I'm now officially intimidated posting on the adventures of a solo bounty hunter with Alesia back on this thread


Don't be. I love reading Bounty Hunter runs: it gives me a chance to learn new tricks.

And so you know, your Monk's use of the pillars against Sarevok was very helpful. Thanks for that.:)


Good Hunting,

A.

Modifié par Alesia_BH, 07 juillet 2011 - 08:48 .


#2028
Shadow_Leech07

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Here is my update

Continuation of Calvin Staves

The attack on the Bandit Camp was uneventful for the most part. Branwen used animate dead twice which distracted the mage Venkt, and Kagain and Montaron went after the fighter folks, or whatever they were. We breezed through and killed all our enemies, again not much of a fight to be had. We found more information about who was running this operation, perhaps there is more gold in it for us after all.

Today was a dark day. We had ventured into the Cloakwood Forest and were quite confident in our abilities. We were assailed by spiders and their brethren also web traps so we fled. However we were assaulted on the way back, by ettercaps. Surprisingly this area also had a web trap and this entrapped myself and several others of my party. Thankfully I was freed however this attack killed everyone else. Thankfully I survived this slaughterfest by using the oil of potion that Imoen had. It was a dark day indeed. I lumbered to the temple in the Friendly Arm and brought back Kagain and Branwen.

P.S: I seem to be losing focus in this game drastically. Aside from a near disastrous encounter in the second Cloakwood area I don't seem very into this game anymore. I also seem to be losing my evil roleplaying insight and just powergaming. I still want to test the boots of speed with stealth however so I will be returning to Jennifer Shadow and soloing her.

Modifié par Shadow_Leech07, 07 juillet 2011 - 12:52 .


#2029
Grond0

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Shael's just completed the bandit camp.  With the alarm raised everyone tried to mob her.  First priority was to get rid of the mage.  Three necklace fireballs mixed up with a bit of shoot and run did that job.  With so many attackers and with those strung out rather than in clusters, traps seemed of limited use.  The idea now was therefore for Shael to outdistance pursuit, stealth and use backstabs to pick off stragglers.  This was a lengthy process, but worked (although against bandits with about 50HP each she was only managing to kill them with a critical).  Taugouz tried to get the drop on her by using a potion of speed, but Shael countered with potion of absorption and then successfully managed to dump him and 4 other bandits in one of the tents.

By the time Shael had killed about half the attackers the night had gone and she was reduced to flitting from shadow to shadow to have any chance of stealthing (all points having gone to set traps, open locks and find traps in that order), but grimly carried on hunting down the rest of the bandits.  Around this point she levelled up and, now doing quadruple damage, had more of a chance of one-shotting the opposition.  With the exterior pacified she was able to return to Taugouz and finish him with a nice critical.

It was also pleasant this time to have a character that could actually loot the camp properlyPosted Image.

#2030
amanasleep

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Alesia_BH wrote...

At the moment, I'll decline the Wisdom 25 challenge because I'm not certain I want to do the the Machine- nor would I neccessarily get Star from the Deck.

I may accept at a later time. :)


Best,

A.


The Deck is the most difficult part of the task in a No Reload.  The machine is tough if you are not metagaming.

I think it's only reasonable to accept the challenge on at least a minimal reload basis.

I only ever succeeded once, with many reloads.  Yay! Extra 7th level spell and title of "Most Wise".

#2031
Grond0

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Before heading for the Cloakwood Shael did a bit of tidying up in a couple of areas.  First up some basilisks were taken apart thanks to a green protection from petrification.  One of them provided Shael her first 3 figure backstab.  The aim was to kill them all separately if possible, but Mutamin refused to be parted from the last 2 - so he was the next to go.  The party to the south were full of talk, but not much action.  Moving on to the East Wood Shael gave the mages no chance.  Some traps were laid ahead of time, but Denak died before activating them.  Without his script activating the others stayed blue and were cut down one by one - Diana survived her backstab, but immediately succumbed to a trap.

Back in Beregost Shael set some traps around Silke before suddenly realising that she was evil and should be going along with Silke's dastardly plan - though not for very long.  On to the Cloakwood and an argument with Seniyad was won through Shael's first use of Bhaal horror - that also provided her final level.  For old times sake Shael took on the spider nest.  With several sword spiders chasing her she quaffed a fire resistance potion and fireballed herself several times.  Just as she was finishing off the last of the chasers from the nest 3 phase spiders joined in the fun to provide even more targets.  On her own Centeol quickly fell to a backstab and Shael looted the treasure.  She did pick up a body, but then wondered why she was lugging such a heavy thing around and dropped it on the path.

Shael stealthed through the remainder of the Cloakwood to reach the mines.  After setting some traps she opened with a fireball thinking that would make the 4 opponents annoyed at the same time.  However, it didn't and only 1 of the mages was caught in the special traps.  The other 2 traps also appeared to do nothing - probably swallowed by the remaining mage's stoneskin.  Genthore followed her into a hut and didn't see her slip out again, while the other mage went invisible so she drew Drasus well away from the area and beat him up in a fair fight (or at least as fair as being protected by potion of absorption can make it).  She then rested up and toured the whole map trying to find Rezdan with no success so went back to backstab Genthore into submission and also found that Rezdan had decided to join him in hiding.  Probably should have set a few traps for him, but just ducked in and out of hiding using backstabs to wear stoneskin away.

Here are Shael's stats on entry to the mines.
Posted Image

Modifié par Grond0, 07 juillet 2011 - 07:55 .


#2032
corey_russell

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Quick question Grond0 - if Shael can take down Sarevok, will she solo all of SoA as well?

#2033
Grond0

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I haven't totally made up my mind.  I have not done so in the past, except with my last character (monk) - mainly because I don't know BG2 as well as BG1.  However, much of my concern has been about traps and Shael is obviously well equipped for dealing with these.  Therefore, I am tending towards continuing to solo. 
There is the potential problem that I've never played the end of SoA, but that's probably looking too far ahead anyway!  Of course I could perhaps look back at Alesia's adventures if I need some tips.Posted Image

#2034
corey_russell

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Oh you never played to the end? Then maybe a small party would be more appropriate. Maybe Minsc dual-wielding frostfire and Stonefire, and you and Arie. You would have all the important classes covered.

#2035
touch_of_the_void

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Alesia_BH wrote...

That bugger is either immune to Sleep or ridiculously lucky because he made his save half a dozen times...


I saw the Shaman cast Slow so he's at least 5th level, meaning he'd be immune to the Sleep spell or Wand of Sleep (in my install at least the Wand has the same 4 HD limit as the spell).

#2036
Grond0

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touch_of_the_void wrote...

Alesia_BH wrote...

That bugger is either immune to Sleep or ridiculously lucky because he made his save half a dozen times...


I saw the Shaman cast Slow so he's at least 5th level, meaning he'd be immune to the Sleep spell or Wand of Sleep (in my install at least the Wand has the same 4 HD limit as the spell).

I've noticed that a number of people seem to swear by this wand and use it for things that it won't affect in my installation either, e.g. ankhegs.  In my experience it's virtually useless as almost anything that could be affected by it is easy to kill by other means anyway. 

#2037
touch_of_the_void

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Small update: Nimbul is down. I was expecting this may be tricky because of Minor Globe (and also because I deliberately didn't pre-buff at all). And so it proved, kind of. These are the spells Nimbul turned up with:

Posted Image

Sure enough there was the Globe. In the first round we spread out and fired several Dispel Magics on the basis that while it wouldn't remove the Globe it might remove the images, Stoneskin and PfNM. It got rid of the Mirror Image but it didn't get anything else... which was a little suspicious because ToBEx supposedly fixed Dispel Magic so that 1- Mirror Image is not automatically dispelled without a caster level check and 2- Dispel Magic has a chance to work against higher level casters as stated in the spell description. If this was working properly then I should have got the other buffs as well as Mirror Image (or no effect at all). What I saw looked like the bugged vanilla behaviour.

Anyhow, Nimbul dished out a reasonable amount of damage with his meteors and attack spells. I knew we could win the battle just by outlasting the Minor Globe and was a little careless, firstly forgetting to have Tanarakt use the Shield Amulet (he ate a 2x Magic Missile Minor Spell Sequencer...) and then forgetting to have him unequip his throwing dagger when Nimbul conjured up a couple of monsters on top of him. The Ogrillon and Worg landed simultaneous critical hits and this was enough to kill him... I had a screenshot of this but seem to have overwritten it.

We weren't really doing anything but trying to heal, stay split up while having someone going to melee in an attempt to draw spells away from Arande. This worked well enough although we took plenty of damage and Triana nearly died from meteors. When the Minor Globe wore off we fired Doom + Summon Insects and Nimbul didn't last long after that.

Posted Image

So it was far from a flawless performance but we weren't really in much danger. I'll have to take more care in future mages fights, especially when there're other enemies around at the same time.

#2038
touch_of_the_void

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@ Grond0

I actually think the wand is still very useful early on particularly for certain solo characters. In my game Ankhegs only count as 3 HD despite having > 50 HP so they are affected, incidentally. Perhaps what varies from install to install is what HD some enemies have rather than the actual wand itself.

Modifié par touch_of_the_void, 07 juillet 2011 - 10:43 .


#2039
Gate70

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BG/TotSC/patch/EasyTUTU/BG2 Tweaks/SCS*/Generalised Biffing on Linux/Wine, core rules.
Removed SCS, then added NPC locations, shell stacking, prevent Shar Teel dying early, remove blur effects.

George, TN human male kensai. Travelling with Imoen, Khalid and Jaheira.

We grab Gurke's cloak, kill Seniyad before he casts a spell and consider whether to recruit Coran (been so long I can't remember who I was going to add to my party). He's in for now.

Several spiders are easy, ettercaps more challenging. I cure my own poison once while Jaheira heals me. We all want to help Tiber (sword sword) but common sense prevails and we head deeper into Cloakwood. We quickly continue east and (north of a hamadryad) encounter five guards.

Two are put down quickly but a third lands a critical hit (no helm and 16 damage isn't much fun for a level 4 character with 31hp who has already been hit once). Blue potion but another critical hit (3/31) and I'm running. Khalid steps up and I return to wreak revenge from behind him.

Jaheira and I use minor healing spells before we move on. I hand Khalid my girdle and boots and Jaheira's shield. Then we enter a wyvern cave. We badly wound one wyvern but to switch to the second as it flanks us (Khalid and George moved too far).

I use my kai (level up obtained).
Posted Image

Two wyverns with one kai (then I remember to level up).
Posted Image

After killing the baby wyverns we outrun two ambushes to hand in a skull and retain the services of Coran.

#2040
Alesia_BH

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touch_of_the_void wrote...

I saw the Shaman cast Slow so he's at least 5th level, meaning he'd be immune to the Sleep spell or Wand of Sleep (in my install at least the Wand has the same 4 HD limit as the spell).


Makes sense.

touch_of_the_void wrote...

I actually think the wand is still very useful early on particularly for certain solo characters. In my game Ankhegs only count as 3 HD despite having > 50 HP so they are affected.


Agreed. I find it helpful for Ankhegs and early crowd control- notably in the Nashkel Mines and Bandit Camp.


Best,


A.

Modifié par Alesia_BH, 08 juillet 2011 - 12:23 .


#2041
Alesia_BH

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Quick Note on Alena's Game:

Alena has routed the Bandit Camp and is heading into the Cloakwood. I'll post again when she reaches the Mines.

For the curious, the Bandit Camp was an inelegant mess. Alena tried to stealth into the tent and take on the the honchos by themselves but it ended up being a game of follow the leader instead- all the Bandits outside waltzed into the tent right along with Alena. The place was packed: standing room only. Alena stumbled through with her wands and a bucket of healing potions but it wasn't pretty.

It's becoming increasingly clear that Santuary won't cover Alena's stealth needs in SCS. She may have to buy the Ring of Invisibility before hitting the mines. If she does choose to make the purchase, that will delay her arrival in the mines by a while- she doesn't have anywhere near 22,000 gold.

Best,

A.

Modifié par Alesia_BH, 08 juillet 2011 - 01:42 .


#2042
Grond0

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touch_of_the_void wrote...

@ Grond0

I actually think the wand is still very useful early on particularly for certain solo characters. In my game Ankhegs only count as 3 HD despite having > 50 HP so they are affected, incidentally. Perhaps what varies from install to install is what HD some enemies have rather than the actual wand itself.

That might well be the case. 

I agree that there can be uses for the wand, although the only one that would probably make much difference to me would be against missile wielding kobolds.  I tend to deal with these by getting up to higher levels before tackling larger groups, but the wand of sleep would allow this to be done earlier if desired (for instance tackling the Nashkel mines at lower levels on RP grounds).  As well as ankhegs the bandit camp followers referred to by Alesia are immune in my install, so getting trapped in the tent llke that would need an alternative solution (probably gulp a potion and fireball myself a few timesPosted Image.

Modifié par Grond0, 08 juillet 2011 - 06:07 .


#2043
Serg BlackStrider

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Update of BlackStrider & Co

Gathering exp for Imoen Band cleared outdoors of Ulcaster, Gullykin and Firewine Ruins:
Posted Image Posted Image Posted Image Posted Image Posted Image
Then made short trip to Durlag's Tower outdoors and killed two battle horrors and some doppels.
As Wand of Monster Summoning is short of charges we sold all our junk and semi-usefull stuff to recharge it.
Now onward to the  Larswood.

to be continued...

Modifié par Serg BlackStrider, 08 juillet 2011 - 06:51 .


#2044
Alesia_BH

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Grond0 wrote...

 As well as ankhegs the bandit camp followers referred to by Alesia are immune in my install, so getting trapped in the tent llke that would need an alternative solution (probably gulp a potion and fireball myself a few timesPosted Image.


In my install, the principals and Black Talon Elites are immune but the generic Bandits and Chill Hobgoblins are not. Just a few shots to show how the Wand of Sleep helped there.

Posted Image
Posted Image
Posted Image
Posted Image


Btw Grond0: which mod makes the Ankhegs immune to the Wand of Sleep. I'd like a way to toughen them up a bit (that and the Basilisks).


Best,

A.

#2045
Alesia_BH

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Alena v. Bassilus

Alena is currently raising funds to finance her Cloakwood expedition. Of course, when you are gold hunting pre-Cloakwood, one name immediately springs to mind: Bassilus.

Alena took down Bassilus using clerical buffs, a Potion of Explosions, and the Wand of the Heavens. It was an enjoyable Good Cleric v. Bad Cleric fight.


Alena approached Santuaried and buffed with a Potion of Fire Resistance, Resist/Fire Cold, Chant, Holy Power, Draw on Holy Might, Boon of Lathander, Free Action, and the Greenstone Amulet. She used her Potion of Explosions to thin the fodder, and then went to work on Bassilus.
Posted Image

With a Strength of 20, a fighters THACO, and 2 APR, Alena held her own against Bassilus toe-to-toe. Got a nice Critical here.
Posted Image

Bassilus was landing to however, so Alena took Defensive Harmony so she could remain at close range while her offensive buffs were active.
Posted Image
Posted Image

Once Boon of Lathander, Holy Power, and Draw on Holy Might ran out, it made less sense to stay in melee contact. Alena pulled back, and finished with her Sling- along with some flames from the Wand of the Heavens.
Posted Image
Posted Image


Fin!


Best,

A.


Btw. Good work Serg!

Modifié par Alesia_BH, 08 juillet 2011 - 09:28 .


#2046
Grond0

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Alesia_BH wrote...

In my install, the principals and Black Talon Elites are immune but the generic Bandits and Chill Hobgoblins are not. Just a few shots to show how the Wand of Sleep helped there.

Btw Grond0: which mod makes the Ankhegs immune to the Wand of Sleep. I'd like a way to toughen them up a bit (that and the Basilisks).

I remember thinking about this some time ago when one of your posts referred to being able to get the ankhegs to surface using the wand - even tried buying it to double-check it wouldn't work for me.  However, I've just done a bit of more detailed experimenting:
- in vanilla BG2 ankhegs are classed as level 3 as touch_of_the_void already said and therefore can expect to be affected
- tried playing with my BGT only installation; in this shadowkeeper shows a number of new versions of ankhegs that are shown as level 3/30/1 rather than 3/1/1 (bit of a difference).  However, on playing the game I was able to successfully use the wand on ankhegs (though only when they were already on the surface), so it looks like the original copy is still used in the BG1 part of BGT.
- then double-checked by trying it on my current installation and again I was able to affect the ankhegs when they were on the surfacePosted Image.  I think when I tested it before I must have only done so when they were underground - sorry for misleading you.

Also the wand of sleep will potentially affect the chill hobgoblins from the bandit camp in my installation, but they are no threat anyway.  It won't touch the bandits or the black talons.

#2047
Alesia_BH

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Ok. That's consistent with my experience- save the generic Bandits being unaffected.

As for the Ankhegs, Ao (and Alena) were targeting them while they were in the ground. However, activating the Wand would break Sanctuary causing the Ankhegs to leap up just before the effect hit them.Technically then, they were on the surface. I guess I could have been clearer on that. Sorry! :)

Best,

A.

Modifié par Alesia_BH, 08 juillet 2011 - 10:23 .


#2048
Alesia_BH

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Quick Note on Alena's Game:

Alena is approaching the level cap. I'm considering upgrading her personal item, Lightspeed, since it is now noticeably weaker then available alternative.

Currently, it provides:
+1 Movement Rate Bonus
Blessed while Equipped

I'm considering:
+2 Movement Rate Bonus
Blessed while Equipped
Haste for 2 Rounds Once per Day (Only Useable Outdoors, During Daylight)

Does that make sense?

Best,

A.

Modifié par Alesia_BH, 08 juillet 2011 - 11:12 .


#2049
Grond0

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Alesia_BH wrote...
I'm considering:
+2 Movement Rate Bonus
Blessed while Equipped
Haste for 2 Rounds Once per Day (Only Useable Outdoors, During Daylight)

Sounds good to me.

Shael stealthed through most of the Cloakwood mines.  At the bottom she got Daveorn to follow her up to the next level, leaving the battle horrors unprotected.  With them out of the way a few blasts from the ring of energy put paid to Daveorn.  The remaining guardian for the treasure felt a swift pain in it's neck (back / heel?) and allowed Shael to collect some reward.  She tried to get the mines flooded without warning anyone, but this is apparently not allowed and she ended up with a reputation boost - boo.  That was rapidly reversed with a spot of stealing from homes.

On arrival at Baldurs Gate she cashed in her plunder and refreshed her chargeable items (green amulet, necklace of missiles and ring of energy).  A few outings provided her with the eagle bow and 3 tomes, with a small amount of stealing on the way to keep her coffers topped up.  She liberated the seven suns - those pillars come in handy - which again resulted in a reputation increase.  This time she dealt with that by punishing Phandalyn who accused her of being tainted with evil - can you imaginePosted Image.

Shael is currently sitting outside the Iron Throne.  I haven't decided yet whether to attack the party there this time or just avoid them.

#2050
Serg BlackStrider

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Alesia_BH wrote...Btw. Good work Serg!

Thanks! :) My progress is not so fast as yours, but quite steady... I think...:blush:

I'm considering:+2 Movement Rate BonusBlessed while EquippedHaste for 2 Rounds Once per Day (Only Useable Outdoors, During Daylight)

Doesn't looks too overpowered for me, so go ahead :)