Baldur's Gate 1 No-Reload Challenge
#2351
Posté 28 juillet 2011 - 05:05
In relation to getting close to them it should take no more than a round to get close (they will probably still attack you for a bit with missile weapons, but with the penalty for using them in melee that won't help them). If even that is too long you could send someone in under stealth to occupy one of them while you attack the other - just need to make sure the others start attacking first or the stealthy character will get targeted by both.
#2352
Posté 28 juillet 2011 - 06:31
#2353
Posté 28 juillet 2011 - 06:49
It's probably SCS's Smarter Deployment, if you have that installed. It makes most bad guys shout their conversations at you rather than walking up, particularly stupid for caster-types who would prefer to attack from a distance.Grond0 wrote...
Talking to [Sendai] must be different in vanilla then.
Anyway, I loaded back up with Erthallin II. Same character, really, just didn't get killed by the wolf this time. I did burn up both my potions, though, thanks to some unfavourable attack rolls. I visited High Hedge (retrieving Perdue's sword), Beregost and the Temple, but couldn't really afford anything useful. Daggers are 42gp for 10 at Taerom's, so I've bought a bunch of darts instead (I'm unproficient with these, but they'll do for now). I managed to crash the game whilst fighting the Coast Way Ogre, but I've reloaded from just before and, after upgrading from a dagger to a short sword I got from an Xvart, am about to try again. With only darts, the fight will be long and tedious, but the two belts (one for bandit protection and the other for gold, since a 100gp investment for identifying will earn me 500gp back) with be very useful at this stage.
#2354
Posté 28 juillet 2011 - 07:17
Serg BlackStrider wrote...
Some news of BlackStrider & Co. They are full and well but I have been out of play for some time. Will back in a couple of days. Congrats on graduating to SoA, Corey! And best of luck to ALL current no-reloaders (it's also nice to see some new faces here)
Agreed, Blackstrider it is nice to see some new faces. Thanks for the Kudos as well. Being a fighter (and as an archer at that), Lotan rarely got into trouble. SoA much different, almost died in Watcher's Keep but my "family" came through for me. There's also the little detail that a mind flayer can one-shot him. But at least he can't die to power-word kill spell like my last character (at level 12, Lotan has 122 HP, not bad for a fighter/druid! And a heck better than Jaheira, if I may add!).
Speaking of new faces, just a word of encouragement - if you die, don't give up! Just absorb what you need to do differently next time, and try again. I'm not going to say experience is the best teacher, but it's a good one if you take the time to learn from it.
#2355
Posté 28 juillet 2011 - 07:30
(This post brought to you by Your Local Powergamer. Feel free to ignore this if you don't like metagaming.)The Fred wrote...
I loaded back up with Erthallin II. Same character, really, just didn't get killed by the wolf this time. I did burn up both my potions, though, thanks to some unfavourable attack rolls
Start by buying a lot of arrows at Candlekeep. Imoen will give you a bow.
... and don't attack wolves, not even from range! They're worth almost no experience. Go to Beregost immediately and do the zero-danger quests there (and just south of there). That'll give you at least a level!
Don't move through areas unless you're level 2-3 or higher. If that's impractical move between Nashkell and the Dryad Falls until you get ambushed by SLOW SLOW bears... which you can handily kill using arrows, you fast fast CHARNAME you!
#2356
Posté 28 juillet 2011 - 07:36
That's exactly right. If you die, don't just mindlessly try the same thing again. Rather, think: What could I have done differently to avoid death?corey_russell wrote...
Speaking of new faces, just a word of encouragement - if you die, don't give up! Just absorb what you need to do differently next time, and try again. I'm not going to say experience is the best teacher, but it's a good one if you take the time to learn from it.
There's an apt quote by Rita Mae Brown (but misattributed to various people):
"Insanity is doing the same thing over and over again but expecting different results."
#2357
Posté 28 juillet 2011 - 08:21
[quote]corey_russell wrote...
"Insanity is doing the same thing over and over again but expecting different results."
[/quote]
Computers put a little monkey wrench in that theorem. E.g., someone could try to save something and fail. They try to save it again (using the same steps) and it works! Why? They have a malware infection and it was "doing something" the first time, but wasn't the 2nd so it worked.
Cars also can do this (can't start your car today, but tomorrow you could) too. There's a reason of course why this happens, (for the car example, could have been the temperature that day) but it's independent of "doing things over and over".
I have also heard the quote slightly different:
"foolishness is doing the same thing over while expecting different results."
#2358
Posté 28 juillet 2011 - 08:39
Guess what, just had the crash. It's a bit of a pain to run the fixer on Linux and more of a pain when only an auto-save exists. Guess I'll go try the hotfix now.
#2359
Posté 28 juillet 2011 - 09:33
What I found a bit odd was that SCS normally has the effect you refer to, i.e. that people that would previously have come up to you (like Tarnesh) now talk from a distance and then attack. In this instance though the effect is reversed as Sendai will come up and talk to me under an SCS set-up, but shouts out from a distance under vanilla.The Fred wrote...
It's probably SCS's Smarter Deployment, if you have that installed. It makes most bad guys shout their conversations at you rather than walking up, particularly stupid for caster-types who would prefer to attack from a distance.Grond0 wrote...
Talking to [Sendai] must be different in vanilla then.
#2360
Posté 28 juillet 2011 - 09:57
Back at the Friendly Arm Inn Vallius and Najara insisted on a fight. Their AC means that Wasp would need a critical to hit them, but that offered them no protection against magic missiles.
Wasp travelled invisibly through the Cloakwood and into the mine. Tried to avoid Hareishan, but the guards blocked her in and she had to blast through with the wand of frost. The wand also accounted quickly for the battle horrors supporting Daveorn. Had a nasty moment when Dark Sylvia (Dark Horizons thief with Daveorn) poisoned Wasp in her polymorphed jelly shape after Daveorn had cast remove magic, but as the thief used piercing weapons the poison was the only damage taken and Wasp had time to go back invisible before healing and re-buffing to finish them off.
I think Wasp could do with the boots of speed, so will be taking on the party outside the mine next session.
#2361
Posté 28 juillet 2011 - 10:18
Grond0 wrote...
What I found a bit odd was that SCS normally has the effect you refer to, i.e. that people that would previously have come up to you (like Tarnesh) now talk from a distance and then attack. In this instance though the effect is reversed as Sendai will come up and talk to me under an SCS set-up, but shouts out from a distance under vanilla.The Fred wrote...
It's probably SCS's Smarter Deployment, if you have that installed. It makes most bad guys shout their conversations at you rather than walking up, particularly stupid for caster-types who would prefer to attack from a distance.Grond0 wrote...
Talking to [Sendai] must be different in vanilla then.
Actually maybe that isn't surprising? NPCs that attack from a distance shout, and those that are melee approach first then talk? it would certainly be to her advantage to be standing next to you before starting the fight.
#2362
Posté 28 juillet 2011 - 10:33
#2363
Posté 29 juillet 2011 - 01:24
Time to go bring Minsc back from the dead...
#2364
Posté 29 juillet 2011 - 02:13
One arrow.
One. Single. Arrow.
It was the first action taken in the fight and it was the only one taken in the fight. Plink. Crit. Damn.
Oh well. As you all said: lessons learned.
First lesson, no more pretentious notions about proper RP stats. Arccos Tangent II is a ****** superhero gnome.
I guess I'd better get to treating that cow, getting that sword, finding that book, and delivering that scroll...
Modifié par Chaseroy, 29 juillet 2011 - 02:14 .
#2365
Posté 29 juillet 2011 - 02:53
I give you Arccos III. Geez louise. Arccos II didn't even make it to Friendly Arm! Nasher, the assassin waiting outside took him down despite employing an extremely safe strategy of drawing him to the guards. Argh.
#2366
Posté 29 juillet 2011 - 03:53
You didn't say if you wanted any tips, but here are some - ignore them if you don't want:
* When traveling between areas, WEAR armor! (leather in your case) This way if an ambush you have better chance of running away (assuming you aren't stronger than the ambush)
* Get more help before dealing with the FAI assassin - Ajantis, Viconia, Kivan, Kagain and of course Xzar and Montaron are all nearby and would be happy to be your point men/women for you.
* Interrupt the assassin with wand of magic missiles if Imoen came with one - it is much more reliable than level 1 thac0.
* The belt that the Ogre in the area just south of FAI can help defend against arrows, BUT you will have to be careful, don't take him for granted.
* Shoot the assassin while he's blue circle (cheesy yes, but it's better than the end of a no-reload).
Modifié par corey_russell, 29 juillet 2011 - 03:54 .
#2367
Posté 29 juillet 2011 - 04:45
corey_russell wrote...
* Get more help before dealing with the FAI assassin - Ajantis, Viconia, Kivan, Kagain and of course Xzar and Montaron are all nearby and would be happy to be your point men/women for you.
Run into the inn to grab Khalid and Jaheira... she tip has a potion of invis you can drink.
Modifié par ussnorway, 29 juillet 2011 - 04:45 .
#2368
Posté 29 juillet 2011 - 07:04
A quick note here, encountered two vampire wolves in the area just before nashkel, didnt know that I would encounter them there.
Took down the assasin in the inn, and got the quest for Nashkel mines, find joseph and to find prism.
Went to the mines and found prism, a hold person and greywolf is no more and I gained a +2 item at level 2
And now I'm going down the kobold hole.
Modifié par oblivionenss, 29 juillet 2011 - 08:28 .
#2369
Posté 29 juillet 2011 - 07:50
The party outside the mine were mainly killed with wand of frost then ring of energy or magic missiles to finish them off (to avoid items being lost through freezing). A potion of absorption nullified Drasus and jelly form the mages. The only slight problem was Genthore as the mages had both cast remove magic and dispelled the polymorph spell forms - trapping Wasp in jelly form. However, a few blue potions + the wand / ring combination saw him off as well. Travelled back to the Friendly Arm still in jelly form, but I think getting stuck in polymorphed form in this way is a recognised bug and therefore decided to cheat in a polymorph self scroll to allow Wasp to change back to human form.
Whizzed through Baldur's Gate, just picking up the tomes there, then headed for Candlekeep. Also went through there invisible, just picking up the last couple of tomes. Back in the city had a fight with Cythandria. There was a momentary concern there when she cast remove magic and then countered Wasp's invisibility potion with a detect invisible. Fortunately Wasp was able to go invisible again before the golems turned up. Slythe was a victim of a real scorcher leaving Kristin pretty helpless against a jelly. I did make a bit of a mistake when resting without getting reputation back down and ended up with 2 copies of draw upon holy might rather than the 1 I wanted.
At the palace Wasp summoned a batch of monsters to provide a distraction and then used magic missiles and MMM on the dopplegangers attacking the duke. The duchess died, but the duke survived to send Wasp in pursuit of Sarevok. Went through the maze invisible and buffed against traps - almost killed both skeleton warriors with their own traps.
Avoided Tamoko and the party in the Undercity and went straight for the temple. The plan was to lure Sarevok off with some summons and then finish Tazok quickly before using the jelly on the mage types. This worked pretty well, although Wasp had to rebuff several times as a result of remove magics. The only point of concern was when Angelo didn't just chase across the room after an invisible Wasp (which is fairly normal SCS behaviour), but also set off a sunfire next to her (which is not normal at all)! With only Sarevok left a few batches of summons kept him busy while Wasp worked through all her MMM, but that only got him to badly hurt. With wands only doing 1 or 2 damage a time it looked like finishing him might take a while, but fortunately a remove magic scroll worked on him. With him slowed down Wasp had plenty of space to use her sling and soon Sarevok's reign of terror was at an end.
#2370
Posté 29 juillet 2011 - 09:55
Chaseroy, some more thoughts if you want them; ignore if not.
There are a few quests that are easy to do solo that will give you a level or two and when you recruit a party after that they'll usually have increased their experience too. If you get away before Imoen talks to you she'll have more XP when you return for her.
With an illusionist/thief I'd be starting solo and using mage armour as it lasts a long time. Also exploring in the shadows and trying to use sleep before attacking anything. No reason why Minsc, Imoen and Arccos can't sneak past Tarnesh so Jaheira can help kill him.
I'm not certain about this, but I seem to get less ambushes by moving between adjacent areas too, e.g. 3 hops from Beregost to Nashkel seems safer than 1. Anybody else think this is the case?
I would recommend avoiding these enemies until at least level 3-4 and better equipment.
Spell-casters such as Tarnesh, Silke, Bassilus and Mulahey.
Likewise groups of enemies such as Sendai, Zal / Vax.
Same for tougher enemies, e.g. Greywolf, Meilum.
Minsc isn't great as a tank (due to dexterity, not using a shield, etc) until given several items of equipment. The good news is these can be gathered up quite quickly.
Peaceful route screenshots below. From this you should be able to help Marl, Firebead, Noober and Oublek while grabbing the ankheg armour. You can get more XP by retrieving Brage (convoluted map hopping or direct route via the shadows), recovering the waterfall cat (shadows).





The easiest fights I can suggest are retrieving Joia's ring from hobgoblins, Miriannes letter from two ogrillions (ranged attack) and Unsheys belted ogre (skirt the bottom then right of that map to only face xvarts and gibberlings).
With enough cash you can sneak through the farm / ankheg map and the one north of it to get to Ulgoths Beard and buy a cloak that helps against arrows.
#2371
Posté 29 juillet 2011 - 10:49
Since it’s just me and sis this time, I ignored the trash and made good use of my stealth, b-lined it to FAI… once there I cloaked past Tarnesh to grab Jaheira and Khalid then the four of us gave him a massage. I picked up Ajantis and Viconia before heading to Nashkel but it’s obvious that the pally and the Drow weren’t going to get along so I kicked Vic and let Minsc talk me into a bit of rescue for hire.

Things were going nicely, we found an ankheg suit in a field, saved a dead cat and helped a nice girl against some dastardly lumberjacks before Minsc got confused fighting Gnolls & slaughtered half my party… “Suave Minsc” on the up side, we managed to cart enough loot back to Nashkel to pay our resurrection cost but of course the Gnolls re-spawned (except the chief). Dynaheir was so appreciative for the rescue that she agreed to send her wayward ranger guardian packing… Gabrielle hit level 2 & duelled to cleric.

Notable Loot;
The ankheg platemail +2 (Jaheira) and the Charisma book for Gabrielle… The low point was when even Xzar refused to hag out with me… I mean he’s into dead people!

p.s.
Due to a script bug stalkers can’t dual so I had to use shadowkeeper.
Modifié par ussnorway, 29 juillet 2011 - 10:58 .
#2372
Posté 29 juillet 2011 - 11:12
Grond0 wrote...
Wasp has successfully completed BG1.
Congrats. Can you post your spellbook? Also which parts of SCS do you have installed (I know you've posted this in the past but it's hard to keep track of everyone's installs).
#2373
Posté 29 juillet 2011 - 11:23
#2374
Posté 29 juillet 2011 - 02:13
oblivionenss wrote...
And now I'm going down the kobold hole.
LOL. "down the kobold hole". That's hilarious Obliv. You've given me my new nickname for the Nashkel Mines, which I hate and dread doing every time I run BG1.
It will be forever more known to me as "The Kobold Hole". LOL
Modifié par BelgarathMTH, 29 juillet 2011 - 02:13 .
#2375
Posté 29 juillet 2011 - 02:25
Spells are (I think in the order I took them):touch_of_the_void wrote...
Congrats. Can you post your spellbook? Also which parts of SCS do you have installed (I know you've posted this in the past but it's hard to keep track of everyone's installs).
Level 1 - magic missile, sleep, shield, protection from evil, protection from petrification
Level 2 - invisibility, mirror image, blur, knock
Level 3 - minor spell deflection, Melf's minute meteors, skull trap
Level 4 - polymorph self, stoneskin
Magic missile was used extensively right to the end, although MMM was starting to be used equally for damaging purposes by the close. Sleep was useful at the beginning, although not used for quite some time. Invisibility was also used a lot - all travelling between areas and quite a bit within was done invisible. Minor spell deflection does not seem to be popular looking at other people's choices for sorceror spells, but I got a lot of good use out of it. Skull trap was mainly taken with the thought it might be used to set traps in the final battle, but in fact I never cast it at all (necklace of missiles / wand of fire were used instead as they are less likely to cause self-harm). Poly self was used quite a bit; jelly + item use is a pretty unbeatable combination against mage types, spider was normal choice against others (with ogre used occasionally to try and bash open locks).
SCS set-up was:
~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v19
~SETUP-SCS.TP2~ #0 #1019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v19
~SETUP-SCS.TP2~ #0 #1070 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v19
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v19
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v19
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v19
~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v19
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v19
~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v19
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v19
~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v19
~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v19
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v19
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v19
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v19
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v19
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v19
~SETUP-SCS.TP2~ #0 #5022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v19
~SETUP-SCS.TP2~ #0 #5031 // Smarter mages -> Mages use spells from BG1 and BG2; mages do not pre-buff: v19
~SETUP-SCS.TP2~ #0 #5041 // Smarter priests -> Priests use spells from BG1 and BG2; priests do not pre-buff: v19
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v19
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v19
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v19
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v19
~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v19
~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v19
~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v19
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v19
~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v19
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v19
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v19
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v19
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v19
~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v19
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v19
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v19
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v19
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v19
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v19
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v19
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v19
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v19
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v19
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v19
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v19
I removed the improved final battle from my normal SCS set-up as this battle has often been bugged in my previous games.





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