Baldur's Gate 1 No-Reload Challenge
#2426
Posté 02 août 2011 - 01:03
#2427
Posté 02 août 2011 - 01:14
How useful is the spell interrupt ability?
#2428
Posté 02 août 2011 - 03:49
As I said before, I like the idea of a full Druid party but I wouldn't want a bunch of pure ones since they'd level slowly. However, with Erthallin being a capable Fighter 3 -> Druid 5, I wouldn't mind taking a pure Druid and perhaps a Cleric/Ranger. The only option for a Druid is Faldorn, however, (deep in the Cloakwood) and there are no Cleric/Rangers available. As such I turned to some Sword Coast Keeper hackery.
I picked up Imoen, who is now a L6 Thief, and switched her to Druid (also L6, since both need 20k XP). With the 3E Druid alignment mod I have, her alignment is legal for this, and she has the needed Cha. I swapped her Int and Wis scores over, however. Since Imoen has pretty good scores, I took a point of Dex and Cha to balance out the benefit of having such a high Wis. Her scores are still better than Faldorn's, but then she doesn't get the Dread Wolf. I was also going to up her health (since Druids get d8/level, not d6) but she seems to have made really good rolls and already has better-than-average health for a L6 Druid so I left it at that.
I actually put her to L5 then leveled her up in-game so that it would fix all the spells and saving throws and stuff for me, then adjusted her HP back.
Her new stats are:
Imoen Neutral Good Human Druid L6
Str 9 Dex 17 Con 16 Int 11 Wis 17 Cha 15
HP: 43
Small Swords * Missile Weapons *
Does that look balanced? She seems pretty capable, though her strong point will be spells, all of which I can already cast.
I'm thinking Viconia might like to be a Cleric/Ranger, too. This is technically an illegal combination for elves, but there aren't many half-elves kicking about (probably because they suck), and making her a Cleric/Thief is popular enough (and what I did last time).
#2429
Posté 02 août 2011 - 04:49
corey_russell wrote...
Grats on taking down Sarevok Obvlionenss. If you are interested in posting your adventure you can post in the minimal reload thread in the BG 2 forum, it doesn't matter if you reload there.
Thanks.
Yeah, I think I will do that, but first I must find some mods list for BG 2, was asking about that, but didnt get any answers so I guess I will fix it tomorrow.
#2430
Posté 02 août 2011 - 07:53
oblivionenss wrote...
corey_russell wrote...
Grats on taking down Sarevok Obvlionenss. If you are interested in posting your adventure you can post in the minimal reload thread in the BG 2 forum, it doesn't matter if you reload there.
Thanks.
Yeah, I think I will do that, but first I must find some mods list for BG 2, was asking about that, but didnt get any answers so I guess I will fix it tomorrow.
The more the merrier I say!
Also, congratulations to anyone who beat BG1 with no reloads, and condolences to anyone who died.
#2431
Posté 03 août 2011 - 06:09
It's actually very useful. As a solo wizard slayer obviously is restricted because so many items can't be used, but it is certainly possible to get as far as the fight in the palace without ever having to save against any spell and I think this fight would probably be OK by leading them upstairs. Not sure about the fight against Sarevok - this might be tricky, although use of arrows of dispelling might be helpful.ussnorway wrote...
Sorry for your loss Grond0... bit off topic but;
How useful is the spell interrupt ability?
In a party the WS would be a real benefit. I had mine using darts most of the time on mage types at 4 attacks per round. Usually in SCS the mage opens with mirror image and the spell failure works through that (and stoneskin). As a result solo mages would normally not get a second spell off. There is a big weakness, however, that the spell suppression does not seem to affect divine casters - the in-game information given about the WS seems to suggest it should do, but it doesn't in my set-up at least. To some extent I got round this by making sparing use of darts of stunning, but also did quite a bit of dodging in and out of areas and rooms. I also allowed my WS the use of a helm of charm protection (the only modded item used, as some of the mod equipment available is greatly over-powered anyway and other bits can be used by WS when it shouldn't be able to). Once Biffo had got Spider's Bane, he was protected against hold and charm, which are the greatest dangers from clerics.
#2432
Posté 03 août 2011 - 06:32

I'm going to allow her to use mod items, which will also make things much easier. The element of challenge will come in this run from trying to complete BG1 as fast as possible (in game time).
If she gets through BG1 I'm also minded to attempt to take her right through at least to the end of SoA - as I've never done the later portions of this that's unlikely to be possible with a no-reload (even if I were not being careless), so I would probably need to take up SapphireIce101's invitation to the minimal reloads thread..
#2433
Posté 03 août 2011 - 07:18
- Mendas (from Dark Horizons) is so close to you that it's difficult to avoid him without stealth. However, it is often possible to get the rats to form a living barrier to him, which Contrarie managed.
- Firebead. By staying at the door and jumping out when a spell is coming it's perfectly possible to attack Firebead even at 1st level. The only difficulties I've noted are when he uses minor sequencers (no warning of casting, so need to try and keep him as far from you as possible when attacking) and power word sleep (casts quickly and takes effect instantly, so need to get out the door as soon as you see him start a conjuration spell).
#2434
Posté 03 août 2011 - 08:00
You might find her intel a bit low to dual by level 7 (solo?)... best of luck!Grond0 wrote...
Right, time for the next lamb to the slaughter to show her head. After the rigours of the wizard slayer I'm going to make things easy this time with an attempt at a berserker dualled to mage. Dualling at level 7 will allow the mage to regain berserker abilities within BG1.
#2435
Posté 03 août 2011 - 08:59
I think you're probably right, but that will just mean that she has to stay at level 7 a bit longer rather than levelling up again if she has the chance.ussnorway wrote...You might find her intel a bit low to dual by level 7 (solo?)... best of luck!
Contrarie continued her travels by taking out Xzar and Montaron. Although Xzar posed a slight risk of causing damage Contrarie's throwing daggers would only miss on a 1 (while berserked) and I think were guaranteed a kill if hitting (and they duly did).
On to High Hedge, which has no danger from ambushes on the way to Beregost; picked up Perdue's sword there. In Beregost immediately headed for Feldepost's and placated Marl before killing Algernon in an argument over his cloak. This was put to immediate use on the road south of Beregost by charming Isolde (Dark Horizons) and using her to kill all the other dangers on the map. Once she died Contrarie took her magic throwing dagger, which makes her a formidable opponent. Using that she had no trouble in clearing the wolf pack from the temple area and she's suddenly up to level 5 without spending any more time travelling from Beregost (both the road south and the temple are zero hours travel from Beregost).
#2436
Posté 03 août 2011 - 10:00
Tarnesh didn't stand a chance. Neira managed to Hold Erthallin, but Imoen was on hand to deal with her. To be on the safe side, I had her Dispel it anyway, and the pair quickly took her down.
However, on the way we had some not insignificant trouble with the law. The Amnish soldiers from last time weren't happy to see us, and caused reputation hits when they died. We managed to lessen the problem by donating money to the Church, but in the process sent most of Nashkel hostile... oops. We're now quite poor, and not very popular. The issue was helped somewhat by saving Hulrik's cow, but exacerbated by picking up Viconia.
I used SCK to change Viconia to a Cleric/Ranger, L5/4 instead of Cleric L6 (same XP). This is not only illegal for her race, it's illegal for her alignment and her stats. However, I think it's actually worse for me to have her with low Strength and Constitution (she can barely carry her armour) so I think I'll keep things as they are.
Thanks to Viconia's Animate Dead spells, we were able to clear a large swathe of Mutamin's Garden. We did have some trouble when we ran into a group of big-mouthed adventurers, who killed my best friend, Korax. In wrathful retribution, I had Imoen Dispel their protections and Viconia Hold them whilst we cut them down.
Erthallin is now L6, and better equipped with a suit of Plate Mail from the Flaming Fist Mercenary we killed. I think there are more basilisks to kill here, but my thoughts are that Sirenes might make better hunting for the time being.
#2437
Posté 03 août 2011 - 11:01
No longer being quite so careful Contrarie was hit twice more in finishing off the rest of the kobolds and taking down Mulahey. The latter fight also got her to level 6. Then walked back through the mines (less travel time than the back door) and returned to Nashkel to deal with Nimbul. With money available she then did a bit more shopping at the carnival (potions and amulet of shielding) before returning to Beregost. Tranzig fell quickly before Silke became the first victim to be magically held by Doufas' sabre.
#2438
Posté 03 août 2011 - 03:24
If I make it to Melissan again and win (which is still a big if at the moment), I realize I will need the up the difficulty level somehow. At the moment debating upping the level to insane or just going it solo. Leaning toward going solo, but I expect to have lots of restarts like you did when you were first going solo.
Just for practice, started a BG 1 elven fighter/thief. He got as far as Neira before he got snuffed. I tried the battle again and if you open the battle at her position with a backstab the rooms are close enough you can run in and hide before she can get a spell off. Then just repeat, backstab, hide, etc. till she dies. At some point I intend to get this guy all the way to Sarevok, to "learn" when he has to do for various battles. Then when I am ready (which will still be a while), do a "live" run.
There's also that trapped in Faerun challenge, which I thought I was going to do but not so sure now. We will have to see when I cross that bridge I guess.
#2439
Posté 03 août 2011 - 05:56
The scroll purports to be protection from magic (rather than protection from spells) and I'm not quite sure what non-magical effect turns someone to stonecorey_russell wrote...
Grond0: I hope you can make it to BG 2. Your wizard slayer should have made it. You should have known your protection from magic would not help against a basilisk, it is not a mage or cleric, and certainly has no knowledge of the arcane. : P
As you noted a while ago, one of the things about solo is how quickly the game goes - so you can soon try out different options if you wantIf I make it to Melissan again and win (which is still a big if at the moment), I realize I will need the up the difficulty level somehow. At the moment debating upping the level to insane or just going it solo. Leaning toward going solo, but I expect to have lots of restarts like you did when you were first going solo.
Modifié par Grond0, 03 août 2011 - 05:57 .
#2440
Posté 03 août 2011 - 06:05
At the Friendly Arm Najara and Vallius were waiting. I could have used an invisibility potion to sneak past, but that would have seemed a bit of a waste (and their equipment is good) so took them on. Initially led Najara away - even with the dagger needed an 19 to hit her, so took a while to finish her off. Then came back for Vallius; potions of fire resistance and freedom, together with helm of charm protection reduced most of the danger from her cleric spells, while potion of heroism got to hit down to 18. Vallius' end gave Contrarie level 7 and a maximum HP roll got her to a healthy 81. She would have liked to dual to mage here, but needs the tome of intelligence first as pointed out by ussnorway. She'll need to avoid levelling up again from now on to make sure she can regain berserker abilities.
With money from various equipment Contrarie got the necklace of missiles recharged. Tarnesh got daggered before he could get mirror image up and Contrarie also returned Landrin's goods and remembered to pick up the golden pantaloons before heading into the Cloakwood .
Modifié par Grond0, 03 août 2011 - 06:07 .
#2441
Posté 03 août 2011 - 08:38
At the mines avoided the Arch-druid and took on the party there. Using potion of speed lured Drasus away and finished him. When Genthore appeared tell-tale signs showed where one of the mages was casting mirror image and a fireball targeted there killed Kysus. I didn't know where the other mage was, but he seemed likely to be near Genthore and a second fireball there was enough to finish off Rezdan, leaving Genthore helpless on his own. Tytus was still a formidable opponent on the way into the mine, but some nice footwork managed to get several guards between him and Contrarie, allowing her to dagger him from a distance.
In the mine killed Hareishan's guards until she appeared and then quaffed a potion of magic shielding and targeted her with throwing dagger until she died. Then continued down to Daveorn. To guard against a rapid remove magic and other spell combination from Daveorn and his supporting mage read a green scroll of magic protection then opened up with a fireball. Dark Sylvia poisoned Contrarie with her backstab and immediately went invisible again, but still died to a second fireball. After taking an antidote, Contrarie chased Daveorn with her dagger and killed him before the battle horrors could get her dangerously low on HP (she had extra-healing potions in reserve anyway). Killing the mustard jelly guarding treasure chests gave her enough XP for level 8, but she won't be levelling up. Then journeyed back to the Friendly Arm, using another potion of freedom against spider ambushers on the way, to cash in her equipment and do a bit more shopping.
Up to this point Contrarie has only rested once in the game, but is still not fatigued. I think this is because, once 24 hours of game time passes, there is a chance of becoming fatigued based on your constitution score. However, this chance seems to be based on real time, not game time. Therefore, although she's now at the end of day 12, the amount of real time spent since her first rest at the Nashkel mines is still relatively small and she's avoided the fatigue trap.
Modifié par Grond0, 03 août 2011 - 08:42 .
#2442
Posté 04 août 2011 - 04:56
#2443
Posté 04 août 2011 - 05:26
In Baldur's Gate headed for Ramazith's Tower; a potion of firebreath accounted for him and looting his goods revealed an interesting book. After identifying this at the local temple Contrarie dualled to a mage and immediately set about learning all the scrolls picked up on her travels with the help of a couple of potions of genius. She also filled in gaps in her knowledge with scrolls from Sorcerous Sundries, which brought her to within 3,000 XP of level 8 as a mage and the reward for clearing dopplegangers from the seven suns soon reactivated her berserker abilities. Used invisibility potions to avoid the fight at the Iron Throne and headed for Candlekeep.
At Candlekeep Contrarie avoided the fight with the Iron Throne party and then used scroll of magic protection and potion of storm giant strength to loot the tombs. Then another potion of invisibility let her walk out unopposed the rest of the way, waving cheerfully at the basilisks as she went past
Back at Baldur's Gate potions of clarity and freedom protected Contrarie while she chewed through the mercenaries and then the greater doppleganger at the Flaming Fist. My last speed run failed when I fought Tomoko out of sequence, so made sure that there was no mistake with her this time - minimal cost of a potion of freedom.
The run nearly ended against Slythe. The potion of freedom was still active so Contrarie was moving slowly and before I realised Slythe had even attacked for the first time he had backstabbed her, taken a potion of invisibility and tried another backstab (I thought I had a screenshot here, but it appears not. However, the first backstab did 79 HP of damage, so the second would definitely have killed her if it landed). After healing, Contrarie returned buffed up properly and took Slythe apart - Krystin followed quickly at the cost of a couple of potions of magic shielding (first was dispelled) and a firebreath.
Edit: I didn't learn from the narrow escape against Slythe! Arriving at the palace the first guard let me inside, but then I mis-clicked in response to the second guard's demand for my invitation and told him I didn't need one. I think from that point any response leads to death, but tried pretending I was a friend of the dukes. For some reason that not only led to Contrarie being killed, but the Flaming Fist guard attacked the dukes as well. As they say: "close, but no cigar."
Modifié par Grond0, 04 août 2011 - 05:46 .
#2444
Posté 04 août 2011 - 07:10
#2445
Posté 04 août 2011 - 07:55
Yep - been there, done that. I even gave all my gold away to the drunk in the temple area once like the generous man I amShadow_Leech07 wrote...
sorry for your loss Grond0. Misclicks are irritating. I've lost a ton of gold when I misclicked those bandits that demand gold.
#2446
Posté 04 août 2011 - 09:27
#2447
Posté 04 août 2011 - 10:41
It's not - I think I mentioned to you before it's one of my failings. Sometimes you get away with control failures, but not always!corey_russell wrote...
Doh! Sorry to hear end of your run, Grond0! Perhaps I am imagining things, but this isn't the first time you misclicked led to your doom?
I've been following with interest - give Irenicus all my bestThis probably no compensation, but Lotan is still kicking! He gots Irenicus left in his sights, then it's ToB.
Modifié par Grond0, 04 août 2011 - 10:42 .
#2448
Posté 04 août 2011 - 12:50
In my current game I have sent most of Nashkel hostile. Everyone hates me and I'm poor from giving so much money to the Church to try and bribe my way back into popularity. All because I mis-clicked on a simple mini-quest which should have given me a little XP boost... also I then killed a lot of guards, but hey.Shadow_Leech07 wrote...
sorry for your loss Grond0. Misclicks are irritating. I've lost a ton of gold when I misclicked those bandits that demand gold.
#2449
Posté 04 août 2011 - 01:58
The run to the finishing line was strait forward enough, mainly due to a certain cloak ‘charming’ every guard I encountered. I did allow myself to become poisoned so as to barter the extra wisdom from Ulbright in the LADY's House then we had a tense moment at the palace when Imoen stepped forward to cast more peons and started the event early… Liia got gang-banged to death in the resulting bedlam however we managed to surround and save Belt.

I did briefly consider continuing with extra content but decided not to delay as the only real benefit now would be levelling Imoen. We managed to flank the iron throne assassins and Gabrielle hit them with a ‘Silence’ before sending in the troops. Imoen had a heart to heart with Tamoko before dropping a ‘Cloudkill’ on her worthless BF. We spread ourselves out to avoid fireballs whilst allowing the peons to do the bulk of the work, only Angelo proved resistant to this plan until Dynaheir dropped his defences… game over!

The bug report; the new tutu works like a charm with the GOG games
Modifié par ussnorway, 04 août 2011 - 02:03 .
#2450
Posté 04 août 2011 - 02:18





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