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The End. (DA:O spoiler alert)


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#1
AlexXIV

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Alright, one thing I find a bit lacking was the ending of DA:O. Those who have not played that far in DA:O yet, stop reading already!

I was missing the drama and significance of the final battle with the Arch Demon. Aside from Riordan virtually nobody you knew would die. You would lose Morrigan, alright, but she didn't die, she just walked away, and only at the very end if you did the Dark Ritual. I missed the general danger that the Darkspawn and the Archdemon posed, not only because the Grey Wardens that slew Archdemons in the past sacrificed themselves, but also because of the sheer power of it and the danger it posed.

In ME2 you could at least lose team members, if you made mistakes. Which not perfect either though. I would have liked that for example if at least 2 or all of the ones you take to the Archdemon die, and maybe 1 or 2 you left behind. That would at least have underlined the level of danger and the courage of those who went to face it. I don't really like Hollywood style fairytale endings anymore.

Also about the hero. The ultimate sacrifice is a good ending, if people chose it. I recond that people at least considered DR or Warden Commander ending to have a save game for DA:A, even if their first choice was ultimate sacrifice. Aside from ultimate sacrifice I also like endings where the hero just says goodbye and leaves without anyone knowing why and where to. Just like Morrigan did. This happy end thing with the hero becoming queen/king or whatever is not really my thing.

Well people had the choice you can say, that's true. But then it feels like the bad ending only happened because you made a mistake, not because it was unavoidable. Also I like classic drama storylines. When the hero is set against impossible stakes, then near the end it looks like he or she can make it but then in the last minute so to speak things go very wrong ...

#2
Onac Proudmoore

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Everyone of use has their own tastes. No game can be perfect for all of us.
As for my part, I enjoyed that the characters do not die in the final battle. Though I was expecting Wynne to die until the very end, but I was very relieved that she made it through.
Perhaps you could try the Darkspawn Chronicles DLC, I haven't played with it, but I hear that things go really bad in that one.

P.S: Shouldn't this thread be on the DA forums, instead of DA2?

Modifié par Onac Proudmoore, 14 juillet 2010 - 09:32 .


#3
Lara Denton

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 Hmm... NO!!

#4
Keithhy

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To be honest, the boss fight was a bit of a let down. All of my antagonism throughout the game was directed at Loghain, and I didn't really think anything of the archdemon except that, "It's a dragon! How cool is that?"

That being said though, if you go ahead with the Ultimate Sacrifice, it's actually a really powerful ending. While I usually do the Dark Ritual, the Sacrifice remains, in my opinion, by far the best ending of any game in a long time. While speaking over the corpse of your lovingly created and selfless Grey Warden, Alistair's voice can actually be heard to shake, and you really get the feeling that you've really had an impact on the world.

On the other hand, when Anora presides over your funeral, it becomes the most hate filled event in the game. You want to strangle yourself for letting that cold b**** grab power, and the ending loses its power.

#5
elearon1

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I didn't expect anyone to die in the final fight in DA:O - it wasn't that kind of game. I was, actually, disappointed that it was so easy to get everyone through ME2 alive, when the story kept stressing how you were going on a suicide mission ... they should have had multiple points where - like in the first game - you have to choose between people.



My character never sacrificed herself because, quite frankly, she was a selfish person and given any out she was quick to take it. I have been meaning to play as another character who does go through with the sacrifice - but lost all my saved games when I updated my computer and haven't had the energy to play through the game again ... it just lacks replayability.


#6
AlexXIV

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Onac Proudmoore wrote...

Everyone of use has their own tastes. No game can be perfect for all of us.
As for my part, I enjoyed that the characters do not die in the final battle. Though I was expecting Wynne to die until the very end, but I was very relieved that she made it through.
Perhaps you could try the Darkspawn Chronicles DLC, I haven't played with it, but I hear that things go really bad in that one.

P.S: Shouldn't this thread be on the DA forums, instead of DA2?


Not really, since we can't change DA:O, so it is useless to complain about that. I am just trying to point to other options, maybe for DA2 or DA3.

For example they could, in DA:O that if you go to save the Alienage, and Shianni, etc. one of your friends dies there. So even if you know what happens you have to make a hard choice. Also it would reflect Loghain's choice to sell elves to slavery in order to fund the war. This is reality. You can't expect to win the greates war of your age without any casualties. That'd be a story for 6 year olds, but hardly for grown up's or growing up's. I agree with Morrigan there for once. What's a victory worth without sacrifice? If you don't lose anything, then it was probably not that hard. In reality. Of course in a story heroes can be next to immortal. But is it a good story then?

I don't play Darkspawn Chronicles because I don't like the alternate universe stuff. And I am not trying to say, the more people die, the better, etc. I am just saying it would be better to deliver the message of war and necessities of war better. What is really gained by making people think war is all about fun, adventure, heroism and no losses at all? Then you don't need to wonder of people grow up in the belief that war is a good thing.

But aside from morale reasons, it would be refreshing to see different than happy endings for a change in a story. No matter if movies, books, or games.

Modifié par AlexXIV, 14 juillet 2010 - 10:19 .


#7
iTomes

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well im not so sure if its a good thing if youre heroes die. i mean, on my first ME2 playthrough sooooo many guys died (i simply didn't wan't to do some mining) and i realized that i just didn't care. as soon as the magical we cannot die thought is broken youre getting used to death. so if companions of you die they shouldn't die in masses. besides that, in Dragon Age you played your character for so many hours that a "bad" ending just isn't a possibility. if i run a hundred hours through whole ferelden i just don't want to be toasted by some dragon-demon-thing.

#8
Amyntas

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I don't like drama. I want to complete the mission, save the whole team and retire as a happy and fat hero. I know that a heroic sacrifice can convey strong emotions, but those usually just make me curse the developers. I don't mind drama in movies or in books, but in video games it's different. Maybe it's because I feel responsible and I want to have at least a chance to succeed completely. I feel cheated otherwise.

#9
AlexXIV

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Amyntas wrote...

I don't like drama. I want to complete the mission, save the whole team and retire as a happy and fat hero. I know that a heroic sacrifice can convey strong emotions, but those usually just make me curse the developers. I don't mind drama in movies or in books, but in video games it's different. Maybe it's because I feel responsible and I want to have at least a chance to succeed completely. I feel cheated otherwise.


So what would say if for example the ultimate sacrifice was canon, the hero dies. So he goes sitting by the Maker's side and the Maker decides it is time to return to the world. So he elects you and the other Grey Wardens who slew the Archdemons to be His harbingers and vanguard. Or if your Warden just returned to the World with his mind wiped out (much like Planescape:Torment) to start over completly different place. Well I could see many people say that's another Mass Effect on DA, but tbh ME wasn't the first ever to make a supposed dead hero return to the world.

Modifié par AlexXIV, 14 juillet 2010 - 11:33 .


#10
Lara Denton

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Amyntas wrote...

I don't like drama. I want to complete the mission, save the whole team and retire as a happy and fat hero. I know that a heroic sacrifice can convey strong emotions, but those usually just make me curse the developers. I don't mind drama in movies or in books, but in video games it's different. Maybe it's because I feel responsible and I want to have at least a chance to succeed completely. I feel cheated otherwise.

These are my feelings too. If I'm watching a movie, I know it's going to be over in 2 or so hours and that I don't have any control over it. In games we spend weeks and months playing them and one of the beauties of interactivity is that you can have choices, so why not have one where the sun is shining brightly?

#11
AlexXIV

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laradenton wrote...

Amyntas wrote...

I don't like drama. I want to complete the mission, save the whole team and retire as a happy and fat hero. I know that a heroic sacrifice can convey strong emotions, but those usually just make me curse the developers. I don't mind drama in movies or in books, but in video games it's different. Maybe it's because I feel responsible and I want to have at least a chance to succeed completely. I feel cheated otherwise.

These are my feelings too. If I'm watching a movie, I know it's going to be over in 2 or so hours and that I don't have any control over it. In games we spend weeks and months playing them and one of the beauties of interactivity is that you can have choices, so why not have one where the sun is shining brightly?


Well depends if the story ends with the end of the game. If in future DA games you continue to journey with your Warden and his or her companions, then ok. But if DA:O is also the end of the story, why would it be important that everyone survives?

#12
Lara Denton

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AlexXIV wrote...

laradenton wrote...

Amyntas wrote...

I don't like drama. I want to complete the mission, save the whole team and retire as a happy and fat hero. I know that a heroic sacrifice can convey strong emotions, but those usually just make me curse the developers. I don't mind drama in movies or in books, but in video games it's different. Maybe it's because I feel responsible and I want to have at least a chance to succeed completely. I feel cheated otherwise.

These are my feelings too. If I'm watching a movie, I know it's going to be over in 2 or so hours and that I don't have any control over it. In games we spend weeks and months playing them and one of the beauties of interactivity is that you can have choices, so why not have one where the sun is shining brightly?


Well depends if the story ends with the end of the game. If in future DA games you continue to journey with your Warden and his or her companions, then ok. But if DA:O is also the end of the story, why would it be important that everyone survives?

So what you are actually asking is for fewer choices? You can have your ending in DA:O as well as I can have mine. Isn't that enough? 

#13
Gaxhung

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What about, the other 3 of your group + Arl Eamon and other good guys, only you are the Hero of Fereldan, and not all of you - Heroes of Fereldan? in a nit-picky mood :(

#14
AlexXIV

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laradenton wrote...

AlexXIV wrote...

laradenton wrote...

Amyntas wrote...

I don't like drama. I want to complete the mission, save the whole team and retire as a happy and fat hero. I know that a heroic sacrifice can convey strong emotions, but those usually just make me curse the developers. I don't mind drama in movies or in books, but in video games it's different. Maybe it's because I feel responsible and I want to have at least a chance to succeed completely. I feel cheated otherwise.

These are my feelings too. If I'm watching a movie, I know it's going to be over in 2 or so hours and that I don't have any control over it. In games we spend weeks and months playing them and one of the beauties of interactivity is that you can have choices, so why not have one where the sun is shining brightly?


Well depends if the story ends with the end of the game. If in future DA games you continue to journey with your Warden and his or her companions, then ok. But if DA:O is also the end of the story, why would it be important that everyone survives?

So what you are actually asking is for fewer choices? You can have your ending in DA:O as well as I can have mine. Isn't that enough? 


No I ask for more choices. 'Everyone Survives' is only one choice which you don't even make.

#15
Lara Denton

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AlexXIV wrote...

No I ask for more choices. 'Everyone Survives' is only one choice which you don't even make.

So, you can leave Sten to rot in Lothering, you make him to leave or to kill him later, but because he survives the final battle you don't have a choice? It seems to me that what you're asking is for even more things from ME2, disregarding the 10x more options that DA:O came with. 

Modifié par laradenton, 14 juillet 2010 - 11:46 .


#16
AlexXIV

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laradenton wrote...

AlexXIV wrote...

No I ask for more choices. 'Everyone Survives' is only one choice which you don't even make.

So, you can leave Sten to rot in Lothering, you make him to leave or to kill him later, but because he survives the final battle you don't have a choice? It seems to me that what you're asking is for even more things from ME2, disregarding the 10x more options that DA:O came with. 


Even Sten would agree that getting eaten by the Archdemon in Denerim is a more honorable death than rotting in a cage in Lothering. It doesn't just matter if they live or die, but how they live and how they die. All who live die in the end anyway.

#17
iTomes

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imo another bib point is that you can't make the deaths very logical. i mean, in the game are reanimation spells (spririt healer). in order for them not to work youd have to dismember the dead companions. it's not like in ME2 were you stand right next to someone, a rocket comes from nowhere and hits his head. if youd try to do the same thing in DA with an arrow or something you would only ask yourself "why can't i reanimate him like the x-billion times before when he got killed by arrows. so youre companions would have to die in a totally crazy way that grants the mutilation necessary for them to stay dead.