Aller au contenu

Photo

NWNCQ v1.3


  • Veuillez vous connecter pour répondre
32 réponses à ce sujet

#26
Trentoster

Trentoster
  • Members
  • 10 messages
Nice Work

#27
henesua

henesua
  • Members
  • 3 863 messages
Overall this is a very good project, and because of the general high quality the bad choices stick out all the worse. I am very disappointed with what was done to the barrows and ruins tile sets. As a builder I can not see how I can disable these changes without ripping content from NWNCQ and issuing my own hak - which I would prefer not to do. How does one configure the NWNCQ hak to turn specific tileset changes on or off? I can see how to do so for the override, but this requires players to do the configuring and so is unworkable from my standpoint.



In my view this project would be perfect if the hak set up was modular. Meaning that there was a separate hak add on for each tileset you want to replace. Players could download the whole package, but builders wouldn't have to use them all.



I'd be happy to help with this if I could coordinate with someone that knows the hak inside and out.

#28
henesua

henesua
  • Members
  • 3 863 messages
 Chico I have tried contacting you about this, but still been unable to reach you.
I have uploaded a modular hak system for your NWNCQ. Each tileset is its own hak now. It is a single download. You can see here: http://nwvault.ign.c....Detail&id=8013

Without this approach I couldn't use NWNCQ, but now with it, I am able to appreciate all the beautiful work you have done. Please contact me so that we can work together on this. Thanks.

#29
roybm

roybm
  • Members
  • 114 messages
hmmm maybe someone could make an installer for this to make it easier?

Installer with options on which tilesets to install and leave out?



I just recently purchased NWN Diamond off GoG and decided to see if anything new was released for it and came across this 'upgrade overhaul'.

I wish I could help move this project further but my experience with the toolset is not very great :(

I can make areas and custom items but my scripting is next to none :(



Thank you for the hard work here chico400!

#30
henesua

henesua
  • Members
  • 3 863 messages
Roybm, from the perspective of Haks thats why I put out the modular hak system. A builder can pick and choose which tilesets to use in the Module's Custom Content Properties. As far as customizing the override goes, Chico included that in the download package. There is an EXE there.

#31
DM_Vecna

DM_Vecna
  • Members
  • 280 messages
Any timeline for this hak and ceilings being added to the CEP tilesets?

#32
Tonden_Ockay

Tonden_Ockay
  • Members
  • 558 messages

I have to say that I can tell the difference in texture quality, but I do have to hand it to NWNCQ that it did do a really great job of making an area look lush without having to use a bunch of placeables. Which is something I for one love's out of a tileset. Using loads of placeables in an out door are just to make it look lush when the tileset its self could do it is just a wast imo.

 

This fist one kind looks like the woods around here in northern Ohio, if it had 3 times as many tress :) . Most of the woods around here has loads of smaller trees.

 

Forest1_NWNCQ.jpg

 

westout2.jpg

 

Nexus01.png

 

 

and that last one is the rural tileset lol.

 

 

Very nice work on making the area look lush.

 

 

 

 

 

I forget did NWNCQ change the ground to be hilly/bumpy like Lord WoRms tileset ground is?



#33
Jedijax

Jedijax
  • Members
  • 395 messages

Yes it did.

 

It's really the opposite of what module builders look for in tilesets, or so I'm told. See, the thing is player and builder needs are almost opposed in this regard. Builders usually want a clean canvas to fill with their own ideas and work, whereas players just want realism, variety, "lushness" as you have mentioned. Unfortunately, Chico went a bit overboard. His NWNCQ is so full of already set stuff that it tends to conflict with modules that are heavy on placeables, creatures, triggers, etc. This is why I recommend it mainly as a basis for further, personalized projects. The idea is pro-player, but went a bit too far!


  • Zwerkules, Tarot Redhand et Tonden_Ockay aiment ceci