Some info and screenshots from a german pc mag
#176
Posté 14 juillet 2010 - 07:04
I really hope that Bethany won't die in the first chapter... And I actually hope that she has red hair and reminds me of Imoen, somehow.
#177
Posté 14 juillet 2010 - 07:09
If so that'll fit quite well with the (rough) idea I have for my first Hawke.
#178
Posté 14 juillet 2010 - 07:10
#179
Posté 14 juillet 2010 - 07:11
Enuhal wrote...
Having your sister with you would be great!
I really hope that Bethany won't die in the first chapter... And I actually hope that she has red hair and reminds me of Imoen, somehow.
If she's the mage woman shown in the screenshot, then she's dark haired.
But maybe there is a slight chance her hair color follows that which you chose for Hawke...
#180
Posté 14 juillet 2010 - 07:16
_Loc_N_lol_ wrote...
Enuhal wrote...
Having your sister with you would be great!
I really hope that Bethany won't die in the first chapter... And I actually hope that she has red hair and reminds me of Imoen, somehow.
If she's the mage woman shown in the screenshot, then she's dark haired.
But maybe there is a slight chance her hair color follows that which you chose for Hawke...
I don't know about that, in DA:O your family is premade and can look nothing like you.
#181
Posté 14 juillet 2010 - 07:20
True. Can´t they make a system where they take at least some basics from character creation and put them in family members? Facial features are no big thing, but others such as skin color can be jarring. I guess my commoner dwarf was only halfbrother to his sister.Siradix wrote...
_Loc_N_lol_ wrote...
Enuhal wrote...
Having your sister with you would be great!
I really hope that Bethany won't die in the first chapter... And I actually hope that she has red hair and reminds me of Imoen, somehow.
If she's the mage woman shown in the screenshot, then she's dark haired.
But maybe there is a slight chance her hair color follows that which you chose for Hawke...
I don't know about that, in DA:O your family is premade and can look nothing like you.
#182
Posté 14 juillet 2010 - 07:34
the_one_54321 wrote...
You're right, but we're not talking about real people we're talking about video game characters. Tropes will rule the stables. And there's nothing particularly bad about that.
The problem with this trope thing is that it becomes an excuse to create some really one-dimensional characters. I'd be very happy if BioWare characters acted more like real people and less like "video game characters", it would make them more interesting. Instead, when you play most Bio games, you can tell right away what kind of mould the character you've just met fits in (Carth/Alistair/Kaiden, Mission/Liara, Bastila/Morrigan/Miranda, etc). The LI's are incredibly susceptible to this pidgeonholing, and you know right away that you're going to meet the shy nice guy or the ice queen, because it's been in every single game.
I find the writing in BioWare's games is at its best when they don't have to fit characters into these personalities. Legion and Mordin in ME2 were very interesting, and I don't think it's a coincidence that they were very different than your usual companions.
The problem with these personality traits is that they can sometimes feel forced on the character - for instance, I really have trouble reconciling a guy like Alistair as a member of an elite order having gone through a brutal initiation process, but at the same time he is terrified of the slightest bit of responsibility and argues like a child with Morrigan about stupid things. I understand Alistair being young and idealistic (and indeed, given his upbringing, his shyness around women), but the stuff that I mentioned could have been handled better
Tell me, can you comfortably fit a well-written character into a trope like this? Somebody like Kreia from KotOR II? What about Dak'kon in Torment? Characters in books from amazing writers like Dostoevsky fit even less comfortably into these moulds.
#183
Posté 14 juillet 2010 - 07:35
I watched that video and didn't see a huge difference, all they did was change the lighting or color grading and perhaps add a blur effect in the distance if i remember correctly. It's almost like some people here calling huge improvements to that one DA2 pic when all they did was making it darker somewhat.TheSpoonAge wrote...
I already told you in another thread. Look up Final Fantasy 14 alpha/beta/release screenshots and footage. Then tell me graphics cant change in less then a year.
Alpha was in april, game launches in september btw.
#184
Posté 14 juillet 2010 - 07:37
I don't see why they can't, after all in Fallout 3 they made it so the father looked like how you modeled the main character like skin colour.Nerevar-as wrote...
True. Can´t they make a system where they take at least some basics from character creation and put them in family members? Facial features are no big thing, but others such as skin color can be jarring. I guess my commoner dwarf was only halfbrother to his sister.Siradix wrote...
_Loc_N_lol_ wrote...
Enuhal wrote...
Having your sister with you would be great!
I really hope that Bethany won't die in the first chapter... And I actually hope that she has red hair and reminds me of Imoen, somehow.
If she's the mage woman shown in the screenshot, then she's dark haired.
But maybe there is a slight chance her hair color follows that which you chose for Hawke...
I don't know about that, in DA:O your family is premade and can look nothing like you.
#185
Posté 14 juillet 2010 - 07:40
Modifié par ejoslin, 14 juillet 2010 - 07:40 .
#186
Posté 14 juillet 2010 - 07:40
Absolutely!Dick Delaware wrote...
Tell me, can you comfortably fit a well-written character into a trope like this?
Kreia was a complete evil manipulative mentor trope. Gosh... I'd love to go through the tropes and dig up some links, but I have a tendency to get lost in that site and I'd forget what I was looking for. Brianna was a total "bad guy falls in love with good guy" trope, too. And the list goes on and on. Tropes always win out in things like this.Dick Delaware wrote...
Somebody like Kreia from KotOR II?
It's not a bad thing. It's just a function of story writing. Certain things work. That's why it's a good idea for some poeple to just stay away from the TV Tropes website. It'll ruin all characters for them forever more.
#187
Posté 14 juillet 2010 - 07:56
the_one_54321 wrote...
Kreia was a complete evil manipulative mentor trope. Gosh... I'd love to go through the tropes and dig up some links, but I have a tendency to get lost in that site and I'd forget what I was looking for. Brianna was a total "bad guy falls in love with good guy" trope, too. And the list goes on and on. Tropes always win out in things like this.
It's not a bad thing. It's just a function of story writing. Certain things work. That's why it's a good idea for some poeple to just stay away from the TV Tropes website. It'll ruin all characters for them forever more.
Okay, that's fair. Kreia is a well-developed character, in large part because she really loves The Exile, but she does fit into the mould you mentioned. Although I think you may be confusing Brianna (Handmaiden) with somebody else.
However, how do you feel about the rest of my post, particularly in terms of tropes sometimes being limiting in terms of creativity and faults in BioWare's writing? I think that it's lazy writing to keep reusing these exact same archetypes every single game. I wish at the very least, that BioWare would experiment with writing different kinds of characters, and especially ones that are more realistic, because even though some of the banters could be fun, it sometimes felt like you were travelling with a bunch of retards instead of hardened adventurers out doing something very important.
For instance, even though Mordin was funny, I still felt like I could take him seriously as a character because despite his eccentricities, he was intelligent and mature.
Modifié par Dick Delaware, 14 juillet 2010 - 07:58 .
#188
Posté 14 juillet 2010 - 07:58
Estel78 wrote...
I watched that video and didn't see a huge difference, all they did was change the lighting or color grading and perhaps add a blur effect in the distance if i remember correctly. It's almost like some people here calling huge improvements to that one DA2 pic when all they did was making it darker somewhat.TheSpoonAge wrote...
I already told you in another thread. Look up Final Fantasy 14 alpha/beta/release screenshots and footage. Then tell me graphics cant change in less then a year.
Alpha was in april, game launches in september btw.
So you`re telling me ...
This...
http://www.ff14news..../alpha-beta.jpg
... doesnt look better then ...
...this
http://www.ff14news..../alpha-beta.jpg
Modifié par TheSpoonAge, 14 juillet 2010 - 07:58 .
#189
Posté 14 juillet 2010 - 08:02
As an aside, I suggest you have a conversation with some soldiers and ask them the kinds of conversations they have together. People are always still people from time to time, even in very dour situations, unless they've just been driven nuts by all the mental stress.
#190
Posté 14 juillet 2010 - 08:11
#191
Posté 14 juillet 2010 - 08:11
TheSpoonAge wrote...
Estel78 wrote...
I watched that video and didn't see a huge difference, all they did was change the lighting or color grading and perhaps add a blur effect in the distance if i remember correctly. It's almost like some people here calling huge improvements to that one DA2 pic when all they did was making it darker somewhat.TheSpoonAge wrote...
I already told you in another thread. Look up Final Fantasy 14 alpha/beta/release screenshots and footage. Then tell me graphics cant change in less then a year.
Alpha was in april, game launches in september btw.
So you`re telling me ...
This...
http://www.ff14news..../alpha-beta.jpg
... doesnt look better then ...
...this
http://www.ff14news..../alpha-beta.jpg
I have to agree, there's not much difference. The lighting is improved in the pictures you show, but the detail and such look to be unchanged. I'm assuming that you know in both links you provide, you have the same pictures comparing alpha and beta, just at different resolutions.
Edit: Looking again, there are some small improvements, but they're definitely, aside from the lighting, not major.
Modifié par ejoslin, 14 juillet 2010 - 08:13 .
#192
Posté 14 juillet 2010 - 08:13

#193
Posté 14 juillet 2010 - 08:18
But your mother was always black. It's still odd when you could have absolutely no features from your mother's side.Chaia wrote...
I don't see why they can't, after all in Fallout 3 they made it so the father looked like how you modeled the main character like skin colour.
#194
Posté 14 juillet 2010 - 08:19
ejoslin wrote...
TheSpoonAge wrote...
Estel78 wrote...
I watched that video and didn't see a huge difference, all they did was change the lighting or color grading and perhaps add a blur effect in the distance if i remember correctly. It's almost like some people here calling huge improvements to that one DA2 pic when all they did was making it darker somewhat.TheSpoonAge wrote...
I already told you in another thread. Look up Final Fantasy 14 alpha/beta/release screenshots and footage. Then tell me graphics cant change in less then a year.
Alpha was in april, game launches in september btw.
So you`re telling me ...
This...
http://www.ff14news..../alpha-beta.jpg
... doesnt look better then ...
...this
http://www.ff14news..../alpha-beta.jpg
I have to agree, there's not much difference. The lighting is improved in the pictures you show, but the detail and such look to be unchanged. I'm assuming that you know in both links you provide, you have the same pictures comparing alpha and beta, just at different resolutions.
Edit: Looking again, there are some small improvements, but they're definitely, aside from the lighting, not major.
That shows that lighting alone makes a major difference. Without lighting Shaders are flat. If you look at the ground in the DA 2 screens you can see that they have Shaders applied but no actual lighting system in place to make use of that.
Best example of it would be Oblivion at Night and Oblivion during the Day. Everything becomes flat and looks low-rez when there is`nt any proper lighting in place.
#195
Posté 14 juillet 2010 - 08:23
GreenSoda wrote...
A small correction: Cassandra is not so much interested in Hawkes, but in "his heroic deeds".
So she's Desdemona?
That's it, my male is being named Othello Hawke.
#196
Posté 14 juillet 2010 - 08:30
Well...I somehow get the impression that Cassandra is hunting Hawke -not falling in love with him. Her being an inquisitor kind of fits that train of thought.Bryy_Miller wrote...
GreenSoda wrote...
A small correction: Cassandra is not so much interested in Hawkes, but in "his heroic deeds".
So she's Desdemona?
That's it, my male is being named Othello Hawke.
Modifié par GreenSoda, 14 juillet 2010 - 08:30 .
#197
Posté 14 juillet 2010 - 08:40
Me too!!! I'm a sucker for magesSeagloom wrote...
Also, a part of me can't help squee at the thought of playing my usual mage with another mage as my sister. Sibling spell combos! W00t! (Yes, I'm that easy to please at times.)
#198
Posté 14 juillet 2010 - 08:41
In the first shot it seems as if they haven't even implemented lighting yet. Anyway, the assets themselves (objects, location) pretty much haven't changed and that's my main beef with DA2, the stupid "pyramidic" armors and the darkspawn. I've always stated that things such as lighting and other effects might improve till release.TheSpoonAge wrote...
So you`re telling me ...
This...
http://www.ff14news..../alpha-beta.jpg
... doesnt look better then ...
...this
http://www.ff14news..../alpha-beta.jpg
#199
Posté 14 juillet 2010 - 08:44
Estel78 wrote...
In the first shot it seems as if they haven't even implemented lighting yet. Anyway, the assets themselves (objects, location) pretty much haven't changed and that's my main beef with DA2, the stupid "pyramidic" armors and the darkspawn. I've always stated that things such as lighting and other effects might improve till release.TheSpoonAge wrote...
So you`re telling me ...
This...
http://www.ff14news..../alpha-beta.jpg
... doesnt look better then ...
...this
http://www.ff14news..../alpha-beta.jpg
All screens and concept so far appears to be in a Desert/Wasteland region. You can really expect Darkspawn to be wearing the same Armors as they did in rainy cold gloomy Ferelden. I would imagine that the Darkspawn Armors have a bit of Egypt in them.
I can see how someone might have a beef with the art-style but i for one love it and love the new direction. I just pray that there will be loads of Armors and Weapons[with different looks] for us to play with.
#200
Posté 14 juillet 2010 - 08:50
TheSpoonAge wrote...
All screens and concept so far appears to be in a Desert/Wasteland region. You can't really expect Darkspawn to be wearing the same Armors as they did in rainy cold gloomy Ferelden.
I'd be okay with different outfits IF they would look good. So yeah, i have a beef with the art-style.





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