(Clarification on correct numbers/assumptions to use would be nice)
Assumptions:
+x% power damage modifies the +y% bonus of the power via y*(1+x/100)
all upgades obtained (+60% tech dam, -20% tech cooldown)
As an infiltrator, the powers I use add +90/101.25% plus 57.5% if ammo comes into play:
75% Assassination Cloak (Possible 15% bonus to this damage from Assassin for 86.25%)
15% Assassin
50% Heavy Warp Ammo (Vs. Armor, Barriers, and HP) (Possible 15% bonus to this damage from Assassin)
As a soldier, the powers for a widow setup add +155/176% plus 57.5% if ammo comes into play:
140% Heithened Adreniline Rush (Possible 15% bonus to this damage from Commando for 161%)
15% Commando
50% Heavy Warp Ammo (Vs. Armor, Barriers, and HP) (Possible 15%
bonus to this damage from Commando)
Infiltrator does this damage every time Assassination Cloak recycles: ~5.76+ sec (~4.26 s recharge + aim (in bullet time) + 1.5 s reload)
Soldier does this every time Heithened Adreniline Rush recycles: ~8 sec (3 s recharge + 5 s duration)
Geneal weapon damage bonuses as follows:
13% N7 Armor
50% Sniper upgrades
50% Armor Piercing Upgade (Vs Armor)
(I can't find info about headshot bonuses but those are general access and ignored.)
So by my math we have Infiltrator getting +153-164.25% extra damage every 6-7 sec and Soldier getting +218-239% extra damage every 8 sec.
This leads me to the thought that soldier makes the better widow using sniper given my prefrence of one hit kills (and thus damage per bullet).
My question for discussion: does soldier make for a better damage driven sniper?
More importantly: does the supperior damage output even broaden the category of one hit enimes in insanity? (By endgame vetren even Harbinger was a one hit kill for my infiltrator if warp was cast by Miranda)
Modifié par ajburges, 14 juillet 2010 - 03:30 .





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