Aller au contenu

Photo

Please improve archery for DA2


  • Veuillez vous connecter pour répondre
57 réponses à ce sujet

#1
Telum101

Telum101
  • Members
  • 66 messages
As the title pretty much says it all, it would be really cool if the archery in DA2 was improved, or at least revised to be more interesting.

My favourite combat style in RPGs is generally an archer build then a few skills in melee to keep enemies away from me. I didn't have much fun in DA:O with this though, because unless you were fighting the high dragon, the only use an archer ever had was one less weak enemy in a battle due to Arrow of Slaying.

Of course, just asking to revise the combat is a bit of a stretch, but here are some suggestions that I don't think are too out of reach:

-2 skill trees, dedicated entirely to crossbows or bows - X-bows would focus more on heavy hitting but slower attacks, and at a shorter range, while bows are able to shoot further and faster.
-More 'ammo' types with various effects - Bleeding, Fatigue, Extra range, Explosives, Armour piercing etc.
-Multiple shot abilities - allowing the character to 'load' maybe 3 or so arrows and fire them quickly at multiple or single targets.
-Melee moves - Slamming someone over the head with the bow for a stun, or slicing their throat with the string would not only be hilarious, but effective.
-Accuracy tweaking - In addition to being affected by stats, the accuracy of ranged attacks should depend on the distance from the target and the size of it (How does someone miss the high dragon?!?!).
-Moving and shooting - Similar to Leliana in the sacred ashes trailer when she was strafing around the dragon taking pop shots at it (Perhaps this could be a sustained ability, where it enables you to move while shooting but with a substantial loss of accuracy?)


I'm aware some of these might not work out easily, but they're just suggestions to make archers more of a valid choice, and if it's too late to implement in DA2, it would still be great to see some of these features in any future releases, or even added via mods.

Feel free to discuss the above ideas, or add your own to the list.

Modifié par Telum101, 14 juillet 2010 - 01:41 .


#2
kaotician

kaotician
  • Members
  • 806 messages
I agree with these sentiments. I like to play, as I did with Baldur's, as a Ranger Elf, and noted also that there was very little scope to play as an archer tactically in DA so far, which was a real pity. The game pretends towards these sort of options, but in practical terms on actual battlefields it's simply more or less unusable as an option - so a bit more subtlety in the game design would be much appreciated.

#3
Wotannanow

Wotannanow
  • Members
  • 310 messages

Telum101 wrote...

-2 skill trees, dedicated entirely to crossbows or bows - X-bows would focus more on heavy hitting but slower attacks, and at a shorter range, while bows are able to shoot further and faster..

Correction: Crossbows are more powerful than bows. They shoot farther and punch through armour more easily. Crossbows are also much easier to use. Anyone can learn to shoot with a crossbow, but an archer needs a lifetime of training. Archers can fire many more arrows than a crossbowman can fire bolts though.

#4
Custodire

Custodire
  • Members
  • 58 messages
I'd like for the archery animations to be more dynamic. Instead of watching my archer stand there and pluck, pluck, pluck, I'd like it if there was some actual life in their combat style. Ducking and weaving to find that perfect shot, twirling arrows around in their fingers as they draw, etc.



And lifetime to train an archer? Maybe if you were competing in the Olympics.

#5
Tooneyman

Tooneyman
  • Members
  • 4 416 messages
I'm sorry the archery in DA:O is horrible. Horrible I could never find arrows and when I did. I would run out two quick. Give the enemies more arrows to drop so I can be a sticking archer as long as I want. Not some hack and slasher!

#6
FDrage

FDrage
  • Members
  • 987 messages
umm ... you never needed arrows in itself, as the "normal" arrows where included with the bow and unlimited. Only special arrows where limited, e.g. fire arrows, ice arrows, etc.

#7
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 821 messages
Y'know, I'm not doubting that other people genuinely found Archery weaker than other combat styles, but I've played two archer characters now (one rogue one warrior) and both of them have liberally kicked butt. Especially in Awakening, where my Rogue's power level was ridiculous. (It didn't hurt that her Dex was so high by the end, NOTHING seemed to be able to hit her in melee.)

I think it's probably just my play style that suits Archery; I'm always happy to trade raw power for being able to attack from a safe distance. And I love Scattering Shot.

Modifié par Andrastee, 14 juillet 2010 - 02:56 .


#8
Ulicus

Ulicus
  • Members
  • 2 233 messages
@ OP: They improved archery in Awakening. Archery was freakin AWESOME Awakening. Perhaps TOO awesome, but ... god, it was awesome. Nate Howe was killing EVERYTHING.

I'm just annoyed that the Awakening feats and the like don't unlock in the main game. Awakening, disappointingly, was more of a mini sequel than an expansion.

Modifié par Ulicus, 14 juillet 2010 - 02:54 .


#9
Hulk Hsieh

Hulk Hsieh
  • Members
  • 511 messages
The "fix" in Awakening is a lazy one.

They just add one sustained talent that is more powerful than all other talents added together.

Hope they balanced the whole tree rather than rely on one talent in DA2.

#10
Telum101

Telum101
  • Members
  • 66 messages

Ulicus wrote...

@ OP: They improved archery in Awakening. Archery was freakin AWESOME Awakening. Perhaps TOO awesome, but ... god, it was awesome. Nate Howe was killing EVERYTHING.

I'm just annoyed that the Awakening feats and the like don't unlock in the main game. Awakening, disappointingly, was more of a mini sequel than an expansion.


I'd have to agree, Awakening was definitely a step in the right direction, but the archery still felt pretty lifeless and underpowered.

#11
Archereon

Archereon
  • Members
  • 2 354 messages
Are you guys kidding, speced right, an Archer can be one of the most overpowered character in the game, alongside an AW tank.

#12
Telum101

Telum101
  • Members
  • 66 messages
Pardon my ignorance, but how do you spec an archer "right"? There's only 12-16 skills to get and 2 stats that have an impact.



That's sort of beside the point though. Right now, archers seem boring, and 'static', and overall not fun to play. I'm just requesting that they give archers more versatility, and allow the combat to be more dynamic.

#13
Archereon

Archereon
  • Members
  • 2 354 messages

Telum101 wrote...

Pardon my ignorance, but how do you spec an archer "right"? There's only 12-16 skills to get and 2 stats that have an impact.

That's sort of beside the point though. Right now, archers seem boring, and 'static', and overall not fun to play. I'm just requesting that they give archers more versatility, and allow the combat to be more dynamic.


Put practically every point into dexterity, and by the end game, every attack will be a crit.    Make sure, though, that you have a good tank.

#14
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages
Youdon't know what you're talking about. Dex does not increase crit chance nor crit damage.

The entire archery system was broken in many ways in DAO, I hope they put up something more balanced in DA2.

#15
jones0901

jones0901
  • Members
  • 242 messages
id just like to see a reason to use a shortbow...like some bonus that would make them worth using

#16
sporky1

sporky1
  • Members
  • 180 messages
I completely agree. I personally would like a brand new class. Archery was quite...dull. You just stood their with some passive buffs and killed. Make it more risky (have more archers attacking PC) and with better animations (arrows that blow people up?!) it would be sweet

#17
NovenseiWarden

NovenseiWarden
  • Members
  • 124 messages
We seriously need more powerful archers in DA 2. Archers were so useless in DA that it was more beneficial to turn Leliana into a mele fighter than to keep progressing her as an archer. Rediculous.

#18
Grommash94

Grommash94
  • Members
  • 927 messages
We need more class balance in general tbh.

#19
Sago_mulch

Sago_mulch
  • Members
  • 836 messages
archery isn't very spartan tbh, biowear said they were gunna make me fight like a spartan in dragonage 2, not a persian

#20
IronVanguard

IronVanguard
  • Members
  • 620 messages
I don't think that's quite how they meant it, Sago...

Personally, never tried an archer, so I wouldn't know how it's balanced.

Modifié par IronVanguard, 14 juillet 2010 - 07:15 .


#21
Sago_mulch

Sago_mulch
  • Members
  • 836 messages

IronVanguard wrote...

I don't think that's quite how they meant it, Sago...


but it's on their websitre. i'll get to be leonidas hawke - champion of kirkwall!

#22
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

_Loc_N_lol_ wrote...

Youdon't know what you're talking about. Dex does not increase crit chance nor crit damage.
The entire archery system was broken in many ways in DAO, I hope they put up something more balanced in DA2.


The Accuracy talent in Awakening increases your crit chance, among other things, based on your Dex score.

#23
Celticon

Celticon
  • Members
  • 340 messages
Elemental arrows should be stronger and craftable (i.e. X# metal shard + frostrock = 99x ice arrows).

Modifié par Celticon, 14 juillet 2010 - 07:22 .


#24
ITSSEXYTIME

ITSSEXYTIME
  • Members
  • 1 201 messages
Archery has been plenty powerful whenever I used it. Nathanial was an absolute beast in Awakening.



Archery is really mostly about Disruption and Debuffing though, you don't really start pumping out tons of damage until higher levels. (Which is fine)



That said it could be improved. I would also like to see Crossbows get separate talents and Warrior's would only have access to Crossbows and not Bows. (Which would allow them to further differentiate their roles)



I'd also like the Stat Attribute system to be tweaked, as base DA:O rewards stacking a single attribute WAAAY more than it does having a well balanced character.


#25
DragonOfWhiteThunder

DragonOfWhiteThunder
  • Members
  • 187 messages
I actually played an archery rogue in Origins, and absolutely loved it. Arrow of Slaying may only down one enemy, but downing a mage with it, or sniping away and using Combat Stealth to vanish after is amazing. And with Lethality and Song of Courage you have an archer that will practically never miss, is terribly hard to hit, can do massive damage while scoring frequent critical hits with either bow or back up blade, and is Cunning enough to be your silver-tongued, lock-picking, trap-disabling dashing adventurer. Archery is just fine in DA:O, I think.