My favourite combat style in RPGs is generally an archer build then a few skills in melee to keep enemies away from me. I didn't have much fun in DA:O with this though, because unless you were fighting the high dragon, the only use an archer ever had was one less weak enemy in a battle due to Arrow of Slaying.
Of course, just asking to revise the combat is a bit of a stretch, but here are some suggestions that I don't think are too out of reach:
-2 skill trees, dedicated entirely to crossbows or bows - X-bows would focus more on heavy hitting but slower attacks, and at a shorter range, while bows are able to shoot further and faster.
-More 'ammo' types with various effects - Bleeding, Fatigue, Extra range, Explosives, Armour piercing etc.
-Multiple shot abilities - allowing the character to 'load' maybe 3 or so arrows and fire them quickly at multiple or single targets.
-Melee moves - Slamming someone over the head with the bow for a stun, or slicing their throat with the string would not only be hilarious, but effective.
-Accuracy tweaking - In addition to being affected by stats, the accuracy of ranged attacks should depend on the distance from the target and the size of it (How does someone miss the high dragon?!?!).
-Moving and shooting - Similar to Leliana in the sacred ashes trailer when she was strafing around the dragon taking pop shots at it (Perhaps this could be a sustained ability, where it enables you to move while shooting but with a substantial loss of accuracy?)
I'm aware some of these might not work out easily, but they're just suggestions to make archers more of a valid choice, and if it's too late to implement in DA2, it would still be great to see some of these features in any future releases, or even added via mods.
Feel free to discuss the above ideas, or add your own to the list.
Modifié par Telum101, 14 juillet 2010 - 01:41 .





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