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#1
TheSpoonAge

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Ok so after reading the german Article , there was a little bit of info about the Combat in DA 2 , coming from Mike Laidlaw.
This is what he said ...

In Origins whenever I give my Character the command to use a Skill , first I have to always watch him " position himself and his sword " before finaly using the Skill , and that is unacceptable.


Edit: Here , to explain a bit .

i for one played DA:O from close up and everytime you use a Melee Skill , your Character puts himself in a specific Stance before he executed the Skill. Sometimes he even slides to the side in order to have the default position for his Skill.
I`ll go into more detail ...
In DA:O each melee Skill requires your Toon to be in position X in order for him to start his Animation , which is a waste of time. Shield Bash for example. Whenever you use it  , the Toon always wastes time taking on the very specific Stance to use Bash. This time around , the combat will be the same on the PC , only difference is that in order to use his SKill , Hawke wont always have to be in the X position each time he uses Shield Bash or any other Skill.
You tell him to do it , he`ll run up to the moba and wack it , without spending 3 second wiggling his butt in position.

Modifié par TheSpoonAge, 14 juillet 2010 - 06:20 .


#2
Archereon

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God Damnit. Now I need to upgrade my computer enough to support DA2 so I can get the real experience. Hopefully those rumors about being able to import saves across platforms through the social network is true.

#3
Suron

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ok? and? care to enlighten us as to what that's actually supposed to mean in english for one.



for two do you care to explain your purpose behind posting it?



and three...which may get answered when you decide to actually post something besides a quote taken out of context.....what the hell is your point and where are you trying to go with this nonsense?

#4
DeepGray

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TheSpoonAge wrote...

Ok so after reading the german Article , there was a little bit of info about the Combat in DA 2 , coming from Mike Laidlaw.
This is what he said ...

In Origins whenever I give my Character the command to use a Skill , first I have to always watch him " position himself and his sword " before finaly using the Skill , and that is unacceptable.

Why is that unacceptable? Does he expect his melee skills to hit from 40 meters away?

#5
TheSpoonAge

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Archereon wrote...

God Damnit. Now I need to upgrade my computer enough to support DA2 so I can get the real experience. Hopefully those rumors about being able to import saves across platforms through the social network is true.


Hehe , yeah. Thats what I`m about to do. Need to be ready for DA 2.

#6
Archereon

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DeepGray wrote...

TheSpoonAge wrote...

Ok so after reading the german Article , there was a little bit of info about the Combat in DA 2 , coming from Mike Laidlaw.
This is what he said ...

In Origins whenever I give my Character the command to use a Skill , first I have to always watch him " position himself and his sword " before finaly using the Skill , and that is unacceptable.

Why is that unacceptable? Does he expect his melee skills to hit from 40 meters away?


No, he expects DA2 to turn into a hack and slash.

#7
DeepGray

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Archereon wrote...

No, he expects DA2 to turn into a hack and slash.

(on console)



:whistle:

#8
TheSpoonAge

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DeepGray wrote...

TheSpoonAge wrote...

Ok so after reading the german Article , there was a little bit of info about the Combat in DA 2 , coming from Mike Laidlaw.
This is what he said ...

In Origins whenever I give my Character the command to use a Skill , first I have to always watch him " position himself and his sword " before finaly using the Skill , and that is unacceptable.

Why is that unacceptable? Does he expect his melee skills to hit from 40 meters away?


Have you noticed that everytime you use a Melee Skill , your Character always has to position himself , or his weapons , in a certain way before actualy doing the Skill. This time around he will pop it without having that mandatory default stance.

#9
javierabegazo

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Cut it with your attitude Suron. I'm sure you're intelligent enough to make your ideas known in a decent manner


#10
Archereon

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DeepGray wrote...

Archereon wrote...

No, he expects DA2 to turn into a hack and slash.

(on console)



:whistle:


Yes, and I'm one of those unfortunate gamers who's computer sucks so bad I need to play most of my games on consoles.

#11
TheSpoonAge

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Suron wrote...

ok? and? care to enlighten us as to what that's actually supposed to mean in english for one.

for two do you care to explain your purpose behind posting it?

and three...which may get answered when you decide to actually post something besides a quote taken out of context.....what the hell is your point and where are you trying to go with this nonsense?


If you cant read that is your problem , not mine. If you are going to be an ass , then go ahead , I could not care less.

#12
Suron

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TheSpoonAge wrote...

DeepGray wrote...

TheSpoonAge wrote...

Ok so after reading the german Article , there was a little bit of info about the Combat in DA 2 , coming from Mike Laidlaw.
This is what he said ...

In Origins whenever I give my Character the command to use a Skill , first I have to always watch him " position himself and his sword " before finaly using the Skill , and that is unacceptable.

Why is that unacceptable? Does he expect his melee skills to hit from 40 meters away?


Have you noticed that everytime you use a Melee Skill , your Character always has to position himself , or his weapons , in a certain way before actualy doing the Skill. This time around he will pop it without having that mandatory default stance.


perhaps your intent would have been more clear had you, I don't know, used some intelligence and explained it...rather then some ambiguous quote....

nowhere in what YOU posted does it say anything about the guy saying it's not there..or any other kind of link..just an idiotic quote posted out of context in regards to anything...it's posted as a statement.

why don't you go look up coherency before you post again.

#13
Mr.Skar

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No, he wants to speed up the console version so it can take "advantage" of the controller. In the Game Informer article they mention that the PC combat will remain the way it is, but since the console ports couldn't quite pull off the overhead tactical gameplay, they want to find something else that will work.



Not the worst idea really. Having played the console (360) version and the PC version myself, the console version is the weaker of the two. Perhaps changing up the combat for it will help change it for the better.

#14
SlfeR

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[/quote]

No, he expects DA2 to turn into a hack and slash

[/quote]
If such thing will happen, hope it at least will be the Witcher  style, i dont want another slasher with RPG elements.<_<

Modifié par SlfeR, 14 juillet 2010 - 06:04 .


#15
Suron

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TheSpoonAge wrote...

Suron wrote...

ok? and? care to enlighten us as to what that's actually supposed to mean in english for one.

for two do you care to explain your purpose behind posting it?

and three...which may get answered when you decide to actually post something besides a quote taken out of context.....what the hell is your point and where are you trying to go with this nonsense?


If you cant read that is your problem , not mine. If you are going to be an ass , then go ahead , I could not care less.


I'm an ass because I point out your post makes no ****ing sense? is a quote taken out of context with NOTHING explained as to what it's even linked too...nor any sense made...nor any LINK to DA2...just a quote about him not liking the animation when changing stances..what ****ing part of your post says anything of the sort?

ass meets ******..well at least I'm the shorter spelling of the two.

Modifié par Suron, 14 juillet 2010 - 06:04 .


#16
SlfeR

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But still i`m looking forvard to DA 2, it will be great!!

#17
SithLordExarKun

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Suron wrote...

[
ass meets ******..well at least I'm the shorter spelling of the two.

And ass can be good ass =]

#18
Mr.Skar

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[quote]SlfeR wrote...

[/quote]

No, he expects DA2 to turn into a hack and slash

[/quote]
If such thing will happen, hope it at least will be the Witcher  style, i dont want another slasher with RPG elements.<_<

[/quote]

Does it actually say that anywhere though? I mean I read the GI article and I didn't see anything like that. Maybe there's a different article where that comes up?

Also The Witcher had only okay combat. It wasn't great at all.

#19
DeepGray

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Mr.Skar wrote...


Also The Witcher had only okay combat. It wasn't great at all.

Right. While I love The Witcher, the combat mechanics wasn't something another company should imitate.

#20
Mr.Skar

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The impact of your choices on the story however, should be imitated (in the sense that anything from another game should be imitated).

#21
orpheus333

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So changing the way animation and skills are represented and activated has suddenly turn DA into a hack and lash. It amazes me you people manage to get out of bed in the morning without causing yourself or others some sort of injury.




#22
Guest_Puddi III_*

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Mr.Skar wrote...

SlfeR wrote...


No, he expects DA2 to turn into a hack and slash

If such thing will happen, hope it at least will be the Witcher  style, i dont want another slasher with RPG elements.<_<


Does it actually say that anywhere though? I mean I read the GI article and I didn't see anything like that. Maybe there's a different article where that comes up?

Also The Witcher had only okay combat. It wasn't great at all.


Well, the GI article also has this bit of information:

"We can confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn't on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural."

I dunno if that necessarily makes it "hack and slash." But I didn't think the title "hack and slash" had anything to do with how responsive the game was to button presses anyway, but rather, simply how much mindless mook mowing you do (I would call Diablo or Dungeon Siege "hack and slash" RPGs). I'd think a more appropriate way to describe it would be as a shift toward action-adventure combat.

One thing that I find to be rather discombobulating when an RPG is "responsive" is that sometimes you might swing a sword through your enemy and it won't hit, even though graphically, you hit the enemy just as much as that other time, when you did score a hit. If you're going to give me enough power over my character to swing at the press of a button, I don't want that swing denied unless I can actually see the denial (parry, shield block, etc). RPGs lots of times, however, don't match up swings to blocks for the sake of the engine, or whatever, so you just swing through their body and nothing happens. So, yeah. I think I've been a bit redundant in this redundant paragraph.

Modifié par filaminstrel, 14 juillet 2010 - 06:38 .


#23
DeepGray

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andyr1986 wrote...

So changing the way animation and skills are represented and activated has suddenly turn DA into a hack and lash. It amazes me you people manage to get out of bed in the morning without causing yourself or others some sort of injury.

My bed's right next to my computer so I don't even need to get up. :lol:

#24
ITSSEXYTIME

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So basically this means that you can now waste skills by using them when an enemy isn't near you?



EG talents like Shield Bash/ Pummel are now going to be more like Powerful Swings, and your character won't have to pick a target and run up to them to use the skill.



Seems silly, but I guess it will make the game feel more DYNAMIC on consoles.

#25
Grommash94

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Dont see what the big deal is really, you click on a skill near an enemy and it happens immediately....there is no delay. That is a good/bad change, I suppose.



And Suron, can you teach me to be a zomg uber cool internet tough guy too?