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Is party size going to get nerfed?


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#26
munananustaja

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I used 5 man in Bg2, and i think 5 party members is good to dragon age too.

#27
Heimdall

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I think staying at four is more likely. Six might be a bit much and three is fine for ME but I don't know why they'd change it.

#28
GodWood

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5 would be nice.

4 is whats likely.

#29
Adynata

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Behindyounow wrote...

I say 4 people, plus pet. I never used dog, but giving us a dog slot, aswell as companion slots would be awesome.


^ Pet slot should not count as a companion

#30
Celticon

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iTomes wrote...

imo there shouldn't be more party members. you see, the problem i can think of is that the game can get impossibly hard at some point. not everyone wants to change the played character every 4 secs. a better way would be t make a difficulty much harder then "nithtmare" so those who really want a challenge get one.


That makes no sense whatsoever. How does adding a super nightmare mode even help?

This is a tactical RPG anyways. If you can't micromanage your team, maybe it's time to pick up Halo or Call of Duty.

#31
MerinTB

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One of the Bard's Tales games gave you 6 party members and a Summoned Creature slot, so you could have 7 total in your party counting the summoned creature.



Something like that would be great. X number of party members (say 4) and 1 slot for an animal companion (or summoned creature that sticks with you till you dismiss them.)



I can be happy with 4 or 5 member parties, but 3 doesn't feel like an RPG group to me (traditionally, you have 4-6 players in most such D&D-style games) it's come to be the sci-fi action rpg model for me (KotOR and ME.)

#32
ITSSEXYTIME

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I doubt it's going to deviate from 4.



6 is just too much in the current system, it'd make combat way too easy. (As if Awakening wasn't a breeze to begin with)


#33
Valmy

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Haexpane wrote...

Baldur's Gate 2 - full 6 man party, tough combat, tons of preparation and care needs to be taken during battles

Dragon Age O - 4 person party... only 3 classes

Leliana's Song - 3 person party

DA2?   :blink:

I worry because I care.

6 person party FOR LIFE!:wizard:

.

Well we passed through a two person phase in NWN and a three person phase in KOTOR/Mass Effect as well.

I cannot imagine they would nerf the party size.

#34
Celticon

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ITSSEXYTIME wrote...


6 is just too much in the current system, it'd make combat way too easy. (As if Awakening wasn't a breeze to begin with)


It's possible for the difficulty of monsters to auto-adjust based on how many party members present. If you solo, they'll be significantly weaker. If you start adding party members, they grow stronger.

#35
ITSSEXYTIME

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Celticon wrote...

ITSSEXYTIME wrote...


6 is just too much in the current system, it'd make combat way too easy. (As if Awakening wasn't a breeze to begin with)


It's possible for the difficulty of monsters to auto-adjust based on how many party members present. If you solo, they'll be significantly weaker. If you start adding party members, they grow stronger.


Scaling doesn't change the fact you're going to have more stuns, more buffs/debuffs, stronger focus fire etc.

They'd have to make characters half as strong as they are in DA:O to have the 6 man party work, (unless they increased the number of enemies but DA:O already had tons in some areas) and even then that'd be a simple fix.

DA:O's talents, leveling system, encounters etc are all designed around 4 party member encounters.  They'd have to basically start from scratch if they make the jump to 6 members. (Or put out an imbalanced game like Awakening)

#36
DeepGray

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Adynata wrote...

Behindyounow wrote...

I say 4 people, plus pet. I never used dog, but giving us a dog slot, aswell as companion slots would be awesome.


^ Pet slot should not count as a companion

That's why Dog Companion Mod is so awesome.

#37
Haexpane

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Yes, Dog should be a pet not a character.



Consoles get gimped already, can only have 1 pet or Risen Dead, not BOTH :(

#38
Altima Darkspells

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Erm, actually, there is a reason that they would lower the number of party members: consoles.



Allow me to first state that I am NOT bashing consoles, as so many of their fans automatically assume when you bring up their very real limitations.



Dragon Age started as a PC game then was ported over to PS3 and 360 in the last bit of development.



It's a well known fact that BioWare had to do some tweaking to the number of enemies in DAO. In some cases, they reduced the number of enemies on screen and made the ones there harder (which made the game easier, but that's another consideration).



By lowering the party to three, BioWare would then have an excuse to reduce the number of enemies the party fights at a time, since it would be silly otherwise.



Now, I hope this doesn't happen, but everyone calling it an impossibility that DA2 will have four or more party members are just kidding themselves.



Personally, I'd prefer five members as well, since one almost has to take two mages--at least in DAO--or else drown yourselves in poultices (that you drink for some reason...).

#39
XX55XX

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I want a bigger party. I want to bring at least half the party when I go questing. Six people please, and make the battles bigger as well!

#40
Haexpane

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ITSSEXYTIME wrote...
  fix.

DA:O's talents, leveling system, encounters etc are all designed around 4 party member encounters.  They'd have to basically start from scratch if they make the jump to 6 members. (Or put out an imbalanced game like Awakening)


Considering DAO is only balanced from levels 1-14, they are already going to have to do some serious tweaking.

The psuedo non linear level scaling and level caps were a bit tricky.  If you don't follow the "best path" the game is either way too hard at first, or way too easy for the last 10 hours

#41
_Plague

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In one of the ign daily fixs they said the consoles get a separate combat system. Pc's keep DA:O's system.

#42
Monstruo696

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I saw a lot of silhouettes in the DA2 website.



Hopefully, we'll have a lot of meaningful companions.

#43
GraciousCat

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Altima Darkspells wrote...

Erm, actually, there is a reason that they would lower the number of party members: consoles.

Allow me to first state that I am NOT bashing consoles, as so many of their fans automatically assume when you bring up their very real limitations.

Dragon Age started as a PC game then was ported over to PS3 and 360 in the last bit of development.

It's a well known fact that BioWare had to do some tweaking to the number of enemies in DAO. In some cases, they reduced the number of enemies on screen and made the ones there harder (which made the game easier, but that's another consideration).

By lowering the party to three, BioWare would then have an excuse to reduce the number of enemies the party fights at a time, since it would be silly otherwise.

Now, I hope this doesn't happen, but everyone calling it an impossibility that DA2 will have four or more party members are just kidding themselves.

Personally, I'd prefer five members as well, since one almost has to take two mages--at least in DAO--or else drown yourselves in poultices (that you drink for some reason...).

Well they didn't have to make arrangements for us in terms of party size in DAO, so they shouldn't have to here.

#44
Benc00

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I hope they will allow us to have more party members than in DA:O. I mean have you ever thought what the other party members do if you don't use them.You recruit all these people and most of them are just sitting in the camp during most of the game waiting for you to come back.Funny thing...

[I don't say you should be able to use all of them the same time but... I think you know what I mean.]

#45
triggerhappy456

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there will be alot more choices for the party i think, but 4 party members was a very good system which worked brilliantly, and since htye are changing so much of the game, it would be nice if they kept this part of gameplay the same

more would make it alot harder to manage on the consoles, and would slow the game down on the pc

less would be dissapointing, and would make alot of areas less entertaining

just my opinions though, will buy the game anyway hahaha

#46
Loc'n'lol

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I just hope it's not less. I wouldn't mind at all if we could take 5, though, but that probably wouldn't work well for the console versions.

#47
Tizle

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Behindyounow wrote...

I say 4 people, plus pet. I never used dog, but giving us a dog slot, aswell as companion slots would be awesome.


i actually had my main guy (rogue as a beastmaster or w/e), the rogue elf guy also specced that way, and leliana specced the same way. it was quite HECTIC having 3 pets PLUS 4 characters. very stressful while walking through doors :P LOL!

#48
BelSirk

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More slots for play it's scream hareder when the high dragon land on the six at same time or when your *smart* mage launch fireball killing the healer and the tank ...

#49
17thknight

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iTomes wrote...

imo there shouldn't be more party members. you see, the problem i can think of is that the game can get impossibly hard at some point. not everyone wants to change the played character every 4 secs. a better way would be t make a difficulty much harder then "nithtmare" so those who really want a challenge get one.


Baldur's Gate, Baldur's Gate 2, and Planescape: Torment are the greatest RPG's ever made. They all had 6 characters per party and were not difficult to play.

#50
Altima Darkspells

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GraciousCat wrote...



Well they didn't have to make arrangements for us in terms of party size in DAO, so they shouldn't have to here.


Because they had pretty much finished Dragon Age by the time EA 'convinced' BioWare to make PS3 and 360 ports.  Reducing the party size to three would have created all sorts of complications, in terms of balancing battles.  It would have completely destroyed the three-way conversations they had.  Most of all, it would have been a big dealbreaker for people on the fence between the console or PC version.

Beyond the toolset and mods, anyway.

I also hope they do not nerf party size, but it is possible that they will.