Leliana's Song is the best DA DLC to date. Here is why.
#1
Posté 14 juillet 2010 - 07:06
*Excellent companions. Tug and Sketch are exactly what they should be for a 2hr caper.
*Interesting situations.
*Fantastic music and voice acting.
*Enjoyable achievements.
#2
Posté 14 juillet 2010 - 10:21
This is a stand alone add on right? Nothing to do with the Origins gameplay? As an example, Leliana in Origins isn't modified by Lel Song's gameplay....
#3
Posté 15 juillet 2010 - 11:44
#4
Posté 15 juillet 2010 - 06:35
#5
Posté 17 juillet 2010 - 06:40
Hell Mutant wrote...
Anyone else have trouble with the Night Captain on Nightmare mode? Dude was a bastage!
Me. I played through two times, first one i had to switch difficulty from nighmare to normal to beat her.
In the second i avoided her by doing the market quest in an order i only had to kill few white guards.
First time it took me 3,5hours to complete, but i admit i am a micromanaging nerd and stopped for some time to hear the music.
Second time it tokk 2,5 hours. I guess a normal player would take a couple of hours to complete.
And BTW i completely agree with OP. Leliana's Song is a masterpiece, and after all the frustation and delusion about Dragon Age: Abuggening this dlc was really a welcomed surprise.
#6
Posté 17 juillet 2010 - 10:01
Agreed 100%. Their faces when Marjolaine jumps on Leliana after you complete the Marketplace was what really sold me on themBorrachofunk69 wrote...
*Excellent companions. Tug and
Sketch are exactly what they should be for a 2hr caper.
Yeah she was. I too had to turn down the difficulty and micromanage Sketch. What finally worked for me was making Tug tank her and chug potions whilst Lel and Sketch killed off everyone else, then jumping all over her face with the whole party.Hell Mutant wrote...
Anyone else have trouble with the Night Captain on Nightmare mode? Dude was a bastage!
Modifié par saruman85, 17 juillet 2010 - 10:02 .
#7
Posté 18 juillet 2010 - 04:08
Now my question: What is the reward item that one gets in the main game? I've just logged back into Dragon Age where all my current characters are mid-way through the 3rd run of the scenario and in camp. I've looked at all their inventories, including Leliana's, and I don't see anything special. I'm pretty sure my PS3 downloaded it because when I purchased the add-on from the store, it was one of the items I checked to download and install.
#8
Posté 18 juillet 2010 - 03:16
I thought I had looked everywhere, but I guess I missed all the locations. Has anyone documented them? If I'm going to do this over again, I'd at least like to know where they are.
Also, any tips on the initial mayhem in the market place? I mixed up the caches of stolen merchandise and dropped the dead body next to the sleeping noble. Any other advice?
#9
Posté 19 juillet 2010 - 07:09
I thought you were supposed to get rid of the body as one of the companions muttered. I dumped it in the well - much like the similar Origins quest.
#10
Posté 19 juillet 2010 - 11:34
However, there were too many cutscenes in Leliana's Sone, and not the conversation kind, meaning that there was too much watching instead of doing. Games shouldn't turn into movies, making the player into a bystander. Some of those should have been replaced by conversation between characters to move the story forward. And there still wasn't enough conversation between Leliana and her companions.
RtO had almost no real dialogue. DSC had none and was the antithesis of what DLC should be. Leliana's song was better than those, but made us play a stock character--okay for a bit of history, but it in no way gives us more of the in-game DLC that I expected, and haven't got in any meaningful way since The Stone Prisoner, which is still the best DLC, in my opinion. I will always feel quite sad that RtO wasn't taken more seriously. It could have been very, very powerful. It was a wasted opportunity for a really good story.
I welcome the character development in Leliana's song, but this new emphasis on 'cinematics' is a bad thing, I think. I realize that because we are in the past, there is limited room for making decisions through conversation, so I can accept it, and the cinematics, as a necessary mode for doing 'historical' DLC. I enjoyed it very much, and hope to see similar for all the companions. I don't want to see it when we FINALLY return to real in-game DLC that adds new quests. If we ever do.
#11
Posté 20 juillet 2010 - 01:10
Question, did anyone else have any problems with glitches. At the end there were three seperate scenes that I had to replay twice.
#12
Posté 20 juillet 2010 - 07:19
errant_knight wrote...
RtO had almost no real dialogue. DSC had none and was the antithesis of what DLC should be. Leliana's song was better than those, but made us play a stock character--okay for a bit of history, but it in no way gives us more of the in-game DLC that I expected, and haven't got in any meaningful way since The Stone Prisoner, which is still the best DLC, in my opinion. I will always feel quite sad that RtO wasn't taken more seriously. It could have been very, very powerful. It was a wasted opportunity for a really good story.
With RtO, it depends which companions you have with you. Have you ever taken along Wynne and Alistair? There's quite a bit of dialogue between them. Even better, take Wynne and Loghain. She's downright visceral in her reactions towards the former regent!
#13
Posté 20 juillet 2010 - 08:08
#14
Posté 21 juillet 2010 - 09:12
Zy-El wrote...
errant_knight wrote...
RtO had almost no real dialogue. DSC had none and was the antithesis of what DLC should be. Leliana's song was better than those, but made us play a stock character--okay for a bit of history, but it in no way gives us more of the in-game DLC that I expected, and haven't got in any meaningful way since The Stone Prisoner, which is still the best DLC, in my opinion. I will always feel quite sad that RtO wasn't taken more seriously. It could have been very, very powerful. It was a wasted opportunity for a really good story.
With RtO, it depends which companions you have with you. Have you ever taken along Wynne and Alistair? There's quite a bit of dialogue between them. Even better, take Wynne and Loghain. She's downright visceral in her reactions towards the former regent!
...That would require leaving the traitor alive...I don't think my City Elf has it in her to do that.
#15
Posté 21 juillet 2010 - 09:30
Zy-El wrote...
I thought you were supposed to get rid of the body as one of the companions muttered. I dumped it in the well - much like the similar Origins quest.
You can dump anything from the Market's quests next to the drunken guy in order to please Marjolaine (completes her quest). The signet ring from the mage cache, all the items from the market, the traitor's corpse... and the undergarments of the noble. (Maleficar, thief, murderer and gay - hell of a combination.)
#16
Posté 21 juillet 2010 - 07:54
Zy-El wrote...
errant_knight wrote...
RtO had almost no real dialogue. DSC had none and was the antithesis of what DLC should be. Leliana's song was better than those, but made us play a stock character--okay for a bit of history, but it in no way gives us more of the in-game DLC that I expected, and haven't got in any meaningful way since The Stone Prisoner, which is still the best DLC, in my opinion. I will always feel quite sad that RtO wasn't taken more seriously. It could have been very, very powerful. It was a wasted opportunity for a really good story.
With RtO, it depends which companions you have with you. Have you ever taken along Wynne and Alistair? There's quite a bit of dialogue between them. Even better, take Wynne and Loghain. She's downright visceral in her reactions towards the former regent!
ZOMG I had no idea Loghain had dialogues in RtO as well - guess they couldn't put that in the trailer 'cos it would be a spoiler? (HUGE Loghain fanboy here, in case you hadn't guessed). But yeah it's easy not to know to take Wynne & Alistair along unless you watched the trailer - it really shines new light on the plot.
But you'll never look at Wynne the same way again - the way she and Alistair shamelessly flirt throughout the DLC (the conversation after the final boss - OMG) you'd think the voice actors got bored and freestyled it
Modifié par saruman85, 21 juillet 2010 - 07:54 .
#17
Posté 22 juillet 2010 - 12:37
edit; & I love the way they did the conversation system!
Modifié par VittoriaLandis, 22 juillet 2010 - 12:58 .
#18
Posté 22 juillet 2010 - 02:12
#19
Posté 22 juillet 2010 - 04:05
Good voice acting, dialogue and a good few tough encounters.
It was also nice to see how Bioware thought Leliana should play. I expect most people who have played Origins just used Leliana as an archer (i did too), but in my new playthrough shes picking up mostly rogue talents atm while shooting mobs until they close then backstabbing. And im finding her tobe much much better like this rather than a out andout archer.
#20
Posté 22 juillet 2010 - 04:28
To answer (partly) a previous question, the reward armor item (which is available, not as overpowered as in the DLC in different Origins and Awakenings versions) is very good, especially for a rogue since only 20 STR needed to wear. The wikia will have the full stats.
A separate issue whether having too many of these items for a starting character is too powerful, e.g. with ring and amulet giving combined +2 STR, a character can wear this armor from the start, it gives +4 DEX and some stamina regeneration and boost to stamina among other abilities, so within a few levels one's character may be wielding "the edge" and wearing this armor, by I think level 7 and Lothering my character (with STR boosting items including belt, 31 STR) was a dual-wielding rogue with the blight blade and the edge, momentum and enough stamina-regenerating items (armor and ring) to use that ability continuously.





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