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Leliana's Song is the best DA DLC to date. Here is why.


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#1
Borrachofunk69

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*Mature content. The sinister understatement is what the game is all about.
*Excellent companions. Tug and Sketch are exactly what they should be for a 2hr caper.
*Interesting situations.
*Fantastic music and voice acting.
*Enjoyable achievements.

#2
Stabbath123

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About how many hours of gameplay is there?



This is a stand alone add on right? Nothing to do with the Origins gameplay? As an example, Leliana in Origins isn't modified by Lel Song's gameplay....

#3
albedo125

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I need a promo code of leliana's song

#4
Hell Mutant

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Anyone else have trouble with the Night Captain on Nightmare mode? Dude was a bastage!

#5
Ygolnac

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Hell Mutant wrote...

Anyone else have trouble with the Night Captain on Nightmare mode? Dude was a bastage!


Me. I played through two times, first one i had to switch difficulty from nighmare to normal to beat her.
In the second i avoided her by doing the market quest in an order i only had to kill few white guards.

First time it took me 3,5hours to complete, but i admit i am a micromanaging nerd and stopped for some time to hear the music.
Second time it tokk 2,5 hours. I guess a normal player would take a couple of hours to complete.

And BTW i completely agree with OP. Leliana's Song is a masterpiece, and after all the frustation and delusion about Dragon Age: Abuggening this dlc was really a welcomed surprise.

#6
saruman85

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Borrachofunk69 wrote...

*Excellent companions. Tug and
Sketch are exactly what they should be for a 2hr caper.

Agreed 100%. Their faces when Marjolaine jumps on Leliana after you complete the Marketplace was what really sold me on them :blink:

Hell Mutant wrote...

Anyone else have trouble with the Night Captain on Nightmare mode? Dude was a bastage!

Yeah she was. I too had to turn down the difficulty and micromanage Sketch. What finally worked for me was making Tug tank her and chug potions whilst Lel and Sketch killed off everyone else, then jumping all over her face with the whole party.

Modifié par saruman85, 17 juillet 2010 - 10:02 .


#7
AmalieWiz

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Just completed the campaign. I really enjoyed my "time out" from the main grind of Awakenings. Took me about 6 hours, but I did quest I could (must have missed a few items somewhere, because I never did assemble the armor,) read all the information, and looked around every maze before advancing.

Now my question: What is the reward item that one gets in the main game? I've just logged back into Dragon Age where all my current characters are mid-way through the 3rd run of the scenario and in camp. I've looked at all their inventories, including Leliana's, and I don't see anything special.  I'm pretty sure my PS3 downloaded it because when I purchased the add-on from the store, it was one of the items I checked to download and install.

#8
AmalieWiz

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To answer my own question, I just browsed through my downloads in the Dragon Age menu for downloaded content. Unlike the Deadspawn add-in, you don't get the reward armor by completing the module, you have to collect the pieces of the armor as you are doing the quests and, I guess, if you have them all, and complete the add-in, you get the armor in your other adventures.



I thought I had looked everywhere, but I guess I missed all the locations. Has anyone documented them? If I'm going to do this over again, I'd at least like to know where they are.



Also, any tips on the initial mayhem in the market place? I mixed up the caches of stolen merchandise and dropped the dead body next to the sleeping noble. Any other advice?

#9
Zy-El

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Some of the armor pieces are in locked chests. Simple as that. The last piece is in the Chantry and it only appears if you have 5 of the 6 pieces at that point.

I thought you were supposed to get rid of the body as one of the companions muttered. I dumped it in the well - much like the similar Origins quest.

#10
errant_knight

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It was good, especially in light of the horror that was the previous DLC, and it had more to it than RtO, which was sadly lacking in conversation, and reaction to events. I mean, we find the joining cup, of all things, and it's just a gift? No cutscene conversation where we can talk to him about it? That's just bizarre.

However, there were too many cutscenes in Leliana's Sone, and not the conversation kind, meaning that there was too much watching instead of doing. Games shouldn't turn into movies, making the player into a bystander. Some of those should have been replaced by conversation between characters to move the story forward. And there still wasn't enough conversation between Leliana and her companions.

RtO had almost no real dialogue. DSC had none and was the antithesis of what DLC should be. Leliana's song was better than those, but made us play a stock character--okay for a bit of history, but it in no way gives us more of the in-game DLC that I expected, and haven't got in any meaningful way since The Stone Prisoner, which is still the best DLC, in my opinion. I will always feel quite sad that RtO wasn't taken more seriously. It could have been very, very powerful. It was a wasted opportunity for a really good story.

I welcome the character development in Leliana's song, but this new emphasis on 'cinematics' is a bad thing, I think. I realize that because we are in the past, there is limited room for making decisions through conversation, so I can accept it, and the cinematics, as a necessary mode for doing 'historical' DLC. I enjoyed it very much, and hope to see similar for all the companions. I don't want to see it when we FINALLY return to real in-game DLC that adds new quests. If we ever do.

#11
Shini12

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I just played this, took me under 2 hours but I did miss some of the armor pieces so I'll have to go back through it more thoroughly later. I loved Sketch and would love to know what ends up happening to him.



Question, did anyone else have any problems with glitches. At the end there were three seperate scenes that I had to replay twice.

#12
Zy-El

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errant_knight wrote...

RtO had almost no real dialogue. DSC had none and was the antithesis of what DLC should be. Leliana's song was better than those, but made us play a stock character--okay for a bit of history, but it in no way gives us more of the in-game DLC that I expected, and haven't got in any meaningful way since The Stone Prisoner, which is still the best DLC, in my opinion. I will always feel quite sad that RtO wasn't taken more seriously. It could have been very, very powerful. It was a wasted opportunity for a really good story.


With RtO, it depends which companions you have with you.  Have you ever taken along Wynne and Alistair?  There's quite a bit of dialogue between them.  Even better, take Wynne and Loghain.  She's downright visceral in her reactions towards the former regent!  Posted Image

#13
DevilShootsDevil

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It's an excellent DLC, agreed, but I was let down that every location used was pretty much recycled. All they did was turn day into night and that's about it. Completely disappointed by the fact (even the last battle on the bridge, the location is 100% copy of the encounter with bandits in Awakening, where you rescue some guy's daughter). The armor was also a huge let down, but I think they changed it up a bit since it was released, because it doesn't look the same now that I started playing Awakening with a rogue in a battledress. It kinda looks neat now, but it's still the same model, but changed a bit + different color. Personally, music was what made this DLC for me.

#14
Lord Coake

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Zy-El wrote...

errant_knight wrote...

RtO had almost no real dialogue. DSC had none and was the antithesis of what DLC should be. Leliana's song was better than those, but made us play a stock character--okay for a bit of history, but it in no way gives us more of the in-game DLC that I expected, and haven't got in any meaningful way since The Stone Prisoner, which is still the best DLC, in my opinion. I will always feel quite sad that RtO wasn't taken more seriously. It could have been very, very powerful. It was a wasted opportunity for a really good story.


With RtO, it depends which companions you have with you.  Have you ever taken along Wynne and Alistair?  There's quite a bit of dialogue between them.  Even better, take Wynne and Loghain.  She's downright visceral in her reactions towards the former regent!  Posted Image


...That would require leaving the traitor alive...I don't think my City Elf has it in her to do that.

#15
stardazzled

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Zy-El wrote...
I thought you were supposed to get rid of the body as one of the companions muttered. I dumped it in the well - much like the similar Origins quest.


You can dump anything from the Market's quests next to the drunken guy in order to please Marjolaine (completes her quest). The signet ring from the mage cache, all the items from the market, the traitor's corpse... and the undergarments of the noble. (Maleficar, thief, murderer and gay - hell of a combination.)

#16
saruman85

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Zy-El wrote...

errant_knight wrote...

RtO had almost no real dialogue. DSC had none and was the antithesis of what DLC should be. Leliana's song was better than those, but made us play a stock character--okay for a bit of history, but it in no way gives us more of the in-game DLC that I expected, and haven't got in any meaningful way since The Stone Prisoner, which is still the best DLC, in my opinion. I will always feel quite sad that RtO wasn't taken more seriously. It could have been very, very powerful. It was a wasted opportunity for a really good story.


With RtO, it depends which companions you have with you.  Have you ever taken along Wynne and Alistair?  There's quite a bit of dialogue between them.  Even better, take Wynne and Loghain.  She's downright visceral in her reactions towards the former regent!  Posted Image


ZOMG I had no idea Loghain had dialogues in RtO as well - guess they couldn't put that in the trailer 'cos it would be a spoiler? (HUGE Loghain fanboy here, in case you hadn't guessed). But yeah it's easy not to know to take Wynne & Alistair along unless you watched the trailer - it really shines new light on the plot.

But you'll never look at Wynne the same way again - the way she and Alistair shamelessly flirt throughout the DLC (the conversation after the final boss - OMG) you'd think the voice actors got bored and freestyled it :blink:

Modifié par saruman85, 21 juillet 2010 - 07:54 .


#17
Divine Justinia V

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I love this DLC! It's my favorite so far.

edit; & I love the way they did the conversation system! 

Modifié par VittoriaLandis, 22 juillet 2010 - 12:58 .


#18
Zy-El

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Ditto. I like the conversations too. You pick the response and Leliana says it in her own words rather than parrotting the words you've chosen.

#19
Siven80

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I also thought it was great.



Good voice acting, dialogue and a good few tough encounters.



It was also nice to see how Bioware thought Leliana should play. I expect most people who have played Origins just used Leliana as an archer (i did too), but in my new playthrough shes picking up mostly rogue talents atm while shooting mobs until they close then backstabbing. And im finding her tobe much much better like this rather than a out andout archer.

#20
epeeist

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I also enjoyed it a lot, and (unlike the darkspawn one, good effort and interesting but I don't like roleplaying evil) will replay it to get the "framing the captain" achievement (I got all the armor pieces the first time through, I felt more of a sense of accomplishment because it wasn't simply a matter of finishing the DLC).



To answer (partly) a previous question, the reward armor item (which is available, not as overpowered as in the DLC in different Origins and Awakenings versions) is very good, especially for a rogue since only 20 STR needed to wear. The wikia will have the full stats.



A separate issue whether having too many of these items for a starting character is too powerful, e.g. with ring and amulet giving combined +2 STR, a character can wear this armor from the start, it gives +4 DEX and some stamina regeneration and boost to stamina among other abilities, so within a few levels one's character may be wielding "the edge" and wearing this armor, by I think level 7 and Lothering my character (with STR boosting items including belt, 31 STR) was a dual-wielding rogue with the blight blade and the edge, momentum and enough stamina-regenerating items (armor and ring) to use that ability continuously.