[quote]Sylvius the Mad wrote...
Right, and that's what I dispute.
Case in point, DAO accommodates both those who think they're choosing full dialogue lines and those who think they're choosing abstractions of dialogue lines. [/quote]
I happen to disagree, because I do think you can separate the playstyle of a person into componets. To say that I have a playstyle that believes the dialogue line is said as voiced versus as an abstraction is to fail to capture my playstyle.
To use you as an example, more than believing the dialogue is an abstraction, you believe very specific things about what can happen off-screen. These views are part of the views that jointly make up your playstyle.
So while you can make the claim that looking only at the dialogue system, and then only at the PC's dialogue, both interpretations could be plausible is missing the forest for the trees so to speak... but then again I'm debating with someone who doesn't think there is a forest.
[quote]Surely it's not your opinion that you cannot hold an opinion without expressing it.[/quote]
No, of coursenot.
I can hold any opinion. But a video-game character is not me, or any other person for that matter. I hold that a video-game world, and video-game characters, are a separate kind of thing and can't ever be made equivalent to people by analogy.
[quote[Except... of course. It's your opinion that you cannot meanginfully hold an opinion without the option of expressing it, and since you meta-game all the conversations you know when that option isn't there.[/quote]
It is not meta-gaming. Remember, I hold that the only possible things you could say are the dialogue options in front of you. These are all the possible expressions available. You can invent whatever reasons you want for them to exist, certainly, but it does not change the fact that only a set number of options exist.
[quote]That is also very strange to me. I understand what you mean, but for me not to relate to a character would mean that I'd created him badly.[/quote]
Quite simply, dwarves are aesthetically aversive to me. By virtue of their apperance, I cannot relate to them. It is impossible to consider myself as having a connection to a dwarf, so I would never be able to play any video-game where a dwarf is a PC. It is the same for other backgrounds.
Put simply, there are certain features I cannot relate to. I can relate to any character I create... but I would never create a character that is a dwarf. Do you see what I mean?
And actually, I really hate this aesthetic thing, because I happen to think both dwarven origins are absolutely brilliant. But it just incredibly aversive to me.
[quote] Ahh. Conversely, as the PC VO makes the literal content of the written lines explicit, I find it inferior to a silent PC.[/quote]
Right. So in practice, the implementation is irrelevant, because insofar as it ihas VO, it is inferior to you. And as I've tried to argue, the implementation of the phrase exists only as a consequence of the VO. So to look at it in isolation would be missing the point.