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#101
Kohaku

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In Exile wrote...

Here's an example from Mass Effect about poor paraphrasing relative to the spoken line:

Inquisitor Pailin: So, they finally did it. They've made a human Spectre. I only hope you're better than the one you're sending after.

Shepard: [Paragon]: I strive to be.
Shepard: [Renegade]: Damn right.

In either case, the actual line is: "I'll do everything I can to stop him."

Pailin then says: "That's what worries me."

The entire interaction is set up so Pailin can get his line off. You're a soundboard for him, instead of the other way around. Honestly, I think that was the problem with the wheel. Often they'd try to get the line for the other character. They do this in DA:O a lot too, but it's way more visible when they're using VO for the PC.

Keep in mind I'm a huge fan of VO, and think it improves RP and a whole lot of things a lot of people on this board disagree with. That being said, those paraphrases completely fail to tell you what Shepard actually will do.


If there was anything that worried me about DA2, this would be the only thing. I always felt that no matter what you picked on that wheel, you got the same response. I just felt that the on screen responses never verbally matched what you picked. It just felt off to me.

#102
In Exile

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Narreneth wrote..
I don't think that was a problem inherent in the wheel; I think it was a problem inherent with the morality system in place in Mass Effect. 


I don't think it's a problem with the wheel - it's a problem with the paraphrasing. "I strive to be" and "Damn right" in no way capture the essence of "I'm going to chase him down." In a broader sense, the issue is the writer wanting to get this specific line across by the chief - that's why both responses lead to the same actual line uttered.

Again, I think the wheel, the paraphrase and the VO are good systems in principle. I'm only pointing out a particular implementation problem for the paraphrase that I think leads people to say they're railroaded, and to an extent they're right, but it's not VO that's the problem, it's the fact the writer wanted to use Shepard as a backdrop for a specific line.

Since every major conversation point is meant to give you a chance to make Shepard more Paragon or more Renegade, there are situations where it feels forced if you play through again and find the options lead to the same place in those particular situation.


That may have been true for ME2, but it was not for ME1, which this line comes from. In ME1 you could at most get +2 renegade or +2 paragon from some dialogue choices and that generally came up when you failed the required intimidate or charm beacuse of a lack of skill to get the +8 bonus.

ME1, for all of its faults, handled complicated characters better than ME2 did (though in ME2 with the +% class skill to persuade, you really didn't need more tha 1/2 of either meter to get through the game).

That said, there are places where the wheel worked very well, and that was when the focus was not directly on "we need to put good and bad options here."  Since the focus of the Wheel in DA2 is going to be giving the same volume of options as in Origins, but also have a system in place that makes the more cinematic parts stay cinematic.  I think it will work just fine.


Again - there's no need to defend the wheel. I agree with you. But at the same time, we need to be critical about how the wheel created the impressions that it did. I am not of the opinion that are unjustified in their impressions; just that sometimes their complaints miss the essence of the problem. In this case, I think the issue is the writing versus the wheel.

I know some people don't like the idea of the game being cinematic, but quite frankly, Origins was already plenty cinematic except for when you are picking your lines. 


You don't have to tell me. For their day, KoTOR and JE did the exact same thing. They just did it with worse technology.

#103
Lord_Saulot

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In Exile wrote...

Here's an example from Mass Effect about poor paraphrasing relative to the spoken line:

Inquisitor Pailin: So, they finally did it. They've made a human Spectre. I only hope you're better than the one you're sending after.

Shepard: [Paragon]: I strive to be.
Shepard: [Renegade]: Damn right.

In either case, the actual line is: "I'll do everything I can to stop him."

Pailin then says: "That's what worries me."

The entire interaction is set up so Pailin can get his line off. You're a soundboard for him, instead of the other way around. Honestly, I think that was the problem with the wheel. Often they'd try to get the line for the other character. They do this in DA:O a lot too, but it's way more visible when they're using VO for the PC.

Keep in mind I'm a huge fan of VO, and think it improves RP and a whole lot of things a lot of people on this board disagree with. That being said, those paraphrases completely fail to tell you what Shepard actually will do.


Interesting.  The problem there, if I understand you correctly, is that they gave you two options, when in fact there was only one line to deliver.  The only purpose of the two separate options was for the Paragon/Renegade mechanic?  Is that correct?

In that case, we know DA2 won't have a mechanic like that, so hopefully that will be enough to limit this problem?

#104
soteria

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I don't think that was a problem inherent in the wheel; I think it was a problem inherent with the morality system in place in Mass Effect. Since every major conversation point is meant to give you a chance to make Shepard more Paragon or more Renegade, there are situations where it feels forced if you play through again and find the options lead to the same place in those particular situation.


I don't think that's a problem, necessarily. NPCs in Dragon Age have the same response to multiple dialogue options all the time--your selection of dialogue just lets you RP your motivations.

#105
In Exile

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Kerridan Kaiba wrote...
If there was anything that worried me about DA2, this would be the only thing. I always felt that no matter what you picked on that wheel, you got the same response. I just felt that the on screen responses never verbally matched what you picked. It just felt off to me.


I brought up the example because in another thread, Mary mentioned that Hawke's lines are written by whoever is currently writing the NPC at the time. Well, a concern with that is that the writers could use Hawke as a soundboard like this instance in ME. They did that with the Warden in DA:O sometimes too, but without VO people fan-****** the interaction away (*ahem*, sorry, they "use their imagination").

The responses usually were right on the money in ME. The only time they weren't, the writers had a point to prove.

These come up in interactions with the Council and Udina. In neither case were you ever allowed to say, gee, me taking my potentially PSTD dreams and trying to use them as evidence, or starting a war with the terminus systems sounds like a poor idea. Maybe I'll take a step back. So they railroad you into one outcome and can't write a satisfying conclusion so they make Shepard froth at the mouth. Otherwise, the writing is solid, and the paraphrase doesn't fail.

I'm replaying ME as we speak, and the Samesh quest, where you have to get his body back, is done perfectly. There are no misleading paraphrases. There are only specific moments this happens, when they have a point to make.

#106
Addai

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triggerhappy456 wrote...

no offence intended addai, but you just got owned

Oh, the childish troll has fanboys.  How cute.

In case anyone with an actual brain and desire to converse civilly is reading:  No one is saying that the changes mean Dragon Age now equals Mass Effect.  But the Game Informer article keeps talking about Mass Effect as if it is the be-all end-all.  "Sets a new standard" (whose standard??), creates an immersive and cinematic experience (who says??) and so forth.  No other game is mentioned in comparison.  This makes sense, of course, since Bioware doesn't want to give advertising to other companies' games, but since sales for DAO were comparable or better, why is Mass Effect being held out as any kind of model of modern RPG?

#107
In Exile

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Addai67 wrote...
In case anyone with an actual brain and desire to converse civilly is reading:  No one is saying that the changes mean Dragon Age now equals Mass Effect.  But the Game Informer article keeps talking about Mass Effect as if it is the be-all end-all.  "Sets a new standard" (whose standard??), creates an immersive and cinematic experience (who says??) and so forth.  No other game is mentioned in comparison.  This makes sense, of course, since Bioware doesn't want to give advertising to other companies' games, but since sales for DAO were comparable or better, why is Mass Effect being held out as any kind of model of modern RPG?


Quite simply, because to some people, it is. I know you disagree about as much as is possible with this. But some people, they actually think ME dramatically improved on an RPG and on how connected you can be with your character, and so on. Yes, I know, to you all of it is wrong and a move in the wrong direction and so on...

...but not everyone thinks this way. Shocking as it is, it isn't just about the sale figure.

#108
Addai

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In Exile wrote...

The entire interaction is set up so Pailin can get his line off. You're a soundboard for him, instead of the other way around. Honestly, I think that was the problem with the wheel. Often they'd try to get the line for the other character. They do this in DA:O a lot too, but it's way more visible when they're using VO for the PC.

It sounds to me like this idea is being presented as a feature and not a bug.

From the Game Informer article:
"The focus on Hawke as a known quantity also allows the team to address an area of concern from Origins: voice acting for the player character...

You'll still direct Hawke's choices and shape his personality, but he won't be a blank slate where the player needs to fill the gaps. He can speak when not spoken to, and offer contextual insight. Even better, the characters around Hawke will have something to react to, eliminating the stilted, stop-and-go dynamic of Origins. Just as Commander Shepard proves a compelling anchor for the Mass Effect series, the Champion of Kirkwall will be a mythical and charismatic figure."

Reading these quotes just makes my blood boil.  Who ever said that the dynamic of Origins was "stilted" and "stop and go"?  Is it really good marketing strategy to trash your (highly successful) game in the process of marketing its sequel?

Modifié par Addai67, 15 juillet 2010 - 06:28 .


#109
Addai

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In Exile wrote...
Quite simply, because to some people, it is. I know you disagree about as much as is possible with this. But some people, they actually think ME dramatically improved on an RPG and on how connected you can be with your character, and so on. Yes, I know, to you all of it is wrong and a move in the wrong direction and so on...

...but not everyone thinks this way. Shocking as it is, it isn't just about the sale figure.

Then what is the decision based on?  Why do "some people" dictate to everyone, when Bioware already has one series that takes this approach?

#110
Narreneth

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Addai67 wrote...

triggerhappy456 wrote...

no offence intended addai, but you just got owned

Oh, the childish troll has fanboys.  How cute.

In case anyone with an actual brain and desire to converse civilly is reading:  No one is saying that the changes mean Dragon Age now equals Mass Effect.  But the Game Informer article keeps talking about Mass Effect as if it is the be-all end-all.  "Sets a new standard" (whose standard??), creates an immersive and cinematic experience (who says??) and so forth.  No other game is mentioned in comparison.  This makes sense, of course, since Bioware doesn't want to give advertising to other companies' games, but since sales for DAO were comparable or better, why is Mass Effect being held out as any kind of model of modern RPG?


I'm not a troll.  Everything I've said I mean.  You imply that I don't have a brain because I think you're ****y and choose the dumbest points to whine on.  Every post I've seen you make you're either ****ing at someone for disagreeing with you or complaining about something.  You haven't said anything particulary constructive anywhere I've seen you post.

I take issue with you because you traipse around the forums slapping your own definitions and standards on everything BioWare does.  "The art isn't dark fantasy if it isn't realistic" "DA2 sucks because they aren't trying to be like BG anymore/they changed something and I have yet to see the effects/I love my Warden soooo much I can't stand to play another character"  I tried very early on to have a civilized conversation with you and it degenerated into you ****ing and implying that myself and the other people in the thread were unintelligent for disagreeing with you. 

If you want to know why they're making the mechanical changes they are it's because as a company they want to improve their franchise.  They are trying to fix the parts of DA:O that were not working properly, and yes, there were quite a few.  Combat felt dry (auto attack gets fairly boring after awhile), and it was too easy (for my taste) to have any attempt at tactics.  I can respect your opinion if you'd give it without acting like a condescending gossipy suburban housewife.  (I am not saying that's you, I'm saying that's what you're acting like on many of the occasions I've dealt with you)

I can promise you if whatever mechanical changes they make don't fit what they are going for  they won't make it to DA3.  I can also promise you DA3 will differ from DA2.  ME3 will differ from ME2.  Whatever new franchise they come out with next will not be DA or MA.  Gaming companies change the games they make because they want to make good games.  (generally)  It would also be boring to develop the same game over and over and over again a la Koei and the Dynasty Warriors/Samurai Warriors series.

#111
Bara Rockfall

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I think the OP raises some real concerns. I, myself, happen to think that the wheel works well for ME. I'm also happy that Hawke will be fully voiced. I guess the real question is can we have the full dialogue options spelled out and still have VO?

My only issue with the wheel is that the same type of responses (Ranagade or Paragon) were in the same location. I found myself clicking on the location without reading the text sometime. In DA:O I read all the text since I didn't know what 'position' was the response type I wanted. I think that made me a better role-player.

So in summary I am in favor of full VO but I'm not sold on the wheel it's self. Is there any reason we can have the writen dialogue and full VO?

What is your opinion?

#112
Narreneth

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Addai67 wrote...

In Exile wrote...

The entire interaction is set up so Pailin can get his line off. You're a soundboard for him, instead of the other way around. Honestly, I think that was the problem with the wheel. Often they'd try to get the line for the other character. They do this in DA:O a lot too, but it's way more visible when they're using VO for the PC.

It sounds to me like this idea is being presented as a feature and not a bug.

From the Game Informer article:
"The focus on Hawke as a known quantity also allows the team to address an area of concern from Origins: voice acting for the player character...

You'll still direct Hawke's choices and shape his personality, but he won't be a blank slate where the player needs to fill the gaps. He can speak when not spoken to, and offer contextual insight. Even better, the characters around Hawke will have something to react to, eliminating the stilted, stop-and-go dynamic of Origins. Just as Commander Shepard proves a compelling anchor for the Mass Effect series, the Champion of Kirkwall will be a mythical and charismatic figure."

Reading these quotes just makes my blood boil.  Who ever said that the dynamic of Origins was "stilted" and "stop and go"?  Is it really good marketing strategy to trash your (highly successful) game in the process of marketing its sequel?


They aren't trashing Origins.  They're talking about how they are trying to improve on one of the flaws they perceived in their game.

#113
Narreneth

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Bara Rockfall wrote...

I think the OP raises some real concerns. I, myself, happen to think that the wheel works well for ME. I'm also happy that Hawke will be fully voiced. I guess the real question is can we have the full dialogue options spelled out and still have VO?
My only issue with the wheel is that the same type of responses (Ranagade or Paragon) were in the same location. I found myself clicking on the location without reading the text sometime. In DA:O I read all the text since I didn't know what 'position' was the response type I wanted. I think that made me a better role-player.
So in summary I am in favor of full VO but I'm not sold on the wheel it's self. Is there any reason we can have the writen dialogue and full VO?
What is your opinion?


Is there a reason we can't?  No, not really.  But do you really want to read through the options and then hear the character say what you just got done reading?   I'm sincerely asking, not trying to be a jerk.

#114
Kohaku

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Narreneth wrote...

Bara Rockfall wrote...

I think the OP raises some real concerns. I, myself, happen to think that the wheel works well for ME. I'm also happy that Hawke will be fully voiced. I guess the real question is can we have the full dialogue options spelled out and still have VO?
My only issue with the wheel is that the same type of responses (Ranagade or Paragon) were in the same location. I found myself clicking on the location without reading the text sometime. In DA:O I read all the text since I didn't know what 'position' was the response type I wanted. I think that made me a better role-player.
So in summary I am in favor of full VO but I'm not sold on the wheel it's self. Is there any reason we can have the writen dialogue and full VO?
What is your opinion?


Is there a reason we can't?  No, not really.  But do you really want to read through the options and then hear the character say what you just got done reading?   I'm sincerely asking, not trying to be a jerk.


I'm not sure about that but I tend to still read subtitles even if things are being read to me. It's a habit of mine even in games or whatever medium I'm using at the time.

I don't care about the VO but if I have a chance between reading and having someone read to me, I pick reading it myself. I refuse to watch video reviews when I can read and comprehend just fine. I just can't explain the problem I have with that.

Modifié par Kerridan Kaiba, 15 juillet 2010 - 06:46 .


#115
Untamed_skies

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Addai67 wrote...

In Exile wrote...
Quite simply, because to some people, it is. I know you disagree about as much as is possible with this. But some people, they actually think ME dramatically improved on an RPG and on how connected you can be with your character, and so on. Yes, I know, to you all of it is wrong and a move in the wrong direction and so on...

...but not everyone thinks this way. Shocking as it is, it isn't just about the sale figure.

Then what is the decision based on?  Why do "some people" dictate to everyone, when Bioware already has one series that takes this approach?


I don't think it has anything to do with "some people" if you're marketing a game you want it to be sold. So if they did so for their fans then they are focusing on the "majority" and not the "minority". Some people really love ME's designs and system. Other's think it's the worst thing to happen to RPGs, if the choice they make is for the fan then who do you go too? The twenty diehard bought all your old games fans, or the hundred who just recently picked up your latest game and want future games to follow it's formart.

I'll grant DA was more succesful, but the dialougue I promise wasn't it's saving grace. DA had better characters, better story, more freedom, and depending on if you need the hardcore extreme action or not, a better fighting system. But most people prefer VO in the world. If they didn't rpg's never would have left storybook text of the past. Really these are logically the first steps to the advancement of games. 

You don't need VO to be succesful, LOZ is proof of it. But what is commonly the biggest complaint you'll hear about LOZ? "The Hero Doesn't Talk." Bioware is just trying to move forward, maybe third time is the charm?

#116
In Exile

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Addai67 wrote...
It sounds to me like this idea is being presented as a feature and not a bug.

From the Game Informer article:
"The focus on Hawke as a known quantity also allows the team to address an area of concern from Origins: voice acting for the player character...

You'll still direct Hawke's choices and shape his personality, but he won't be a blank slate where the player needs to fill the gaps. He can speak when not spoken to, and offer contextual insight. Even better, the characters around Hawke will have something to react to, eliminating the stilted, stop-and-go dynamic of Origins. Just as Commander Shepard proves a compelling anchor for the Mass Effect series, the Champion of Kirkwall will be a mythical and charismatic figure."

Reading these quotes just makes my blood boil.  Who ever said that the dynamic of Origins was "stilted" and "stop and go"?  Is it really good marketing strategy to trash your (highly successful) game in the process of marketing its sequel?


We're not reading the same passage, I don't think. I happen to agree with everything quoted in the article, aside from "speak when not spoken to," which is very ambiguous but I take to mean that there are now options for Hawke to speak without being addressed in a conversation (for example, you can have a scene alone where Hawke is musing, but you can choose what he muses about to characterize him).

That being said - I appreciate that you do not find silent VO stilted or stop and go, but others do. Myself including. If you want clarifciation, it goes back to my snippy lawn ornament remark. The sentiment I expressed with that is what is being expressed in the quote.

As for trashing... that's not what they're doing at all. They're simply saying they're replacing a feature with a much better one. There's nothing wrong with saying something is better than other thing, or considering parts of a successful product otherwise flawed. I get that to you this is blasphemy, but that's not the intention.

As for my point: what I am saying is that the issue is when the writers want to characterize the NPC at the expense of the player. They do this a lot in DA:O. Specifically, they do this with Alistair whenver he gets to make a funny or sarcastic remark and the player is forced to play it straight. Very rarely you will get some mildly sarcastic retort, but you are pretty much always at the receiving end of the other character's humour. And that's super annoying. And the exact same thing that I illustrated in the example.

#117
Narreneth

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Kerridan Kaiba wrote...

Narreneth wrote...

Bara Rockfall wrote...

I think the OP raises some real concerns. I, myself, happen to think that the wheel works well for ME. I'm also happy that Hawke will be fully voiced. I guess the real question is can we have the full dialogue options spelled out and still have VO?
My only issue with the wheel is that the same type of responses (Ranagade or Paragon) were in the same location. I found myself clicking on the location without reading the text sometime. In DA:O I read all the text since I didn't know what 'position' was the response type I wanted. I think that made me a better role-player.
So in summary I am in favor of full VO but I'm not sold on the wheel it's self. Is there any reason we can have the writen dialogue and full VO?
What is your opinion?


Is there a reason we can't?  No, not really.  But do you really want to read through the options and then hear the character say what you just got done reading?   I'm sincerely asking, not trying to be a jerk.


I'm not sure about that but I tend to still read subtitles even if things are being read to me. It's a habit of mine even in games or whatever medium I'm using at the time.

I don't care about the VO but if I have a chance between reading and having someone read to me, I pick reading it myself. I refuse to watch video reviews when I can read and comprehend just fine. I just can't explain the problem I have with that.


I read the subtitles too.  That would make it doubly bad.  Read the line.  Hear it and read it again.

#118
In Exile

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Addai67 wrote...
Then what is the decision based on?  Why do "some people" dictate to everyone, when Bioware already has one series that takes this approach?


Oy vey, we're back to this again. Bioware. Bioware makes this decision. Based on what? Their tastes, probably. Bioware also made a game once that had NPCs with no VO. Guess what? They thought NPCs with VO is an improvement and now implement that in all their games. They think the dialogue wheel and PC VO is an improvement. You hate it. I get it. But Bioware doesn't, and Bioware is doing the designing. It's not about catering to anyone. It is legimitately about generalizing a feature they think is outright superior to another. Like 3D versus 2D. There are some people that just hate the switch hardcore, but Bioware thinks it's better, categorically better, and they're not making 2D games anymore.

#119
RevilFox

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In Exile wrote...

Here's an example from Mass Effect about poor paraphrasing relative to the spoken line:

Inquisitor Pailin: So, they finally did it. They've made a human Spectre. I only hope you're better than the one you're sending after.

Shepard: [Paragon]: I strive to be.
Shepard: [Renegade]: Damn right.

In either case, the actual line is: "I'll do everything I can to stop him."

Pailin then says: "That's what worries me."

The entire interaction is set up so Pailin can get his line off. You're a soundboard for him, instead of the other way around. Honestly, I think that was the problem with the wheel. Often they'd try to get the line for the other character. They do this in DA:O a lot too, but it's way more visible when they're using VO for the PC.

Keep in mind I'm a huge fan of VO, and think it improves RP and a whole lot of things a lot of people on this board disagree with. That being said, those paraphrases completely fail to tell you what Shepard actually will do.


To be fair, the Devs talked about this being an issue and addressed it in ME2. In ME2, there is no point where two different choices cause the same words to come out of Shepards mouth. Any time this might be the case, there are no conversation options.

Also to be fair, a lot of people pointed to that last sentance as one of the things that Bioware was doing to "kill RP".

#120
Addai

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Narreneth wrote...
I take issue with you because you traipse around the forums slapping your own definitions and standards on everything BioWare does.   

I'm not sure what's more touching, the fact that you follow my posts so closely or that you're such a passionate defender of Bioware that to offer a general opinion on the genre or to praise one of Bioware's game over another offends your tender sensibilities.  Maybe if you would spend less time thinking up misogynistic insults, you'd actually read what people post rather than filling in your own vitriol.

"Gaming companies change things to make better games" is pretty obvious.  No one sets out to make a bad game.  The question is who decided what is "better."  It can't be based on sales figures, reviews or awards.

Modifié par Addai67, 15 juillet 2010 - 06:56 .


#121
Bara Rockfall

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Narreneth, I think you make a valid point. I prefer to hear the text spoken. The key is you just need a good voice actor to do it. We were lucky the ME had good voice actor for the main role.

I remember playing Fallout 3 after ME and thinking "wow, it kind of quiet without no VO".

Either way I don't think this is going to hurt the game. Full voice is good and wheel or no wheel I'm happy we will have it.

#122
In Exile

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RevilFox wrote...
To be fair, the Devs talked about this being an issue and addressed it in ME2. In ME2, there is no point where two different choices cause the same words to come out of Shepards mouth. Any time this might be the case, there are no conversation options.

Also to be fair, a lot of people pointed to that last sentance as one of the things that Bioware was doing to "kill RP".


But I'm not complaining about Shepard saying the same thing. I'm complaining about the set-up. Shepard is only saying the same thing so the CSEC Chief can get his "That's what worries me" line off. That's the point of the scene. It's a trap for the player, and it comes out of the writing. They do this in DA:O too when Alistair gets to be a smart-ass off things you say but you can't be snippy back.

#123
Narreneth

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Addai67 wrote...

Narreneth wrote...
I take issue with you because you traipse around the forums slapping your own definitions and standards on everything BioWare does.   

I'm not sure what's more touching, the fact that you follow my posts so closely or that you're such a passionate defender of Bioware that to offer a general opinion on the genre or to praise one of Bioware's game over another offends your tender sensibilities.  Maybe if you would spend less time thinking up misogynistic insults, you'd actually read what people post rather than filling in your own vitriol.

"Gaming companies change things to make better games" is pretty obvious.  No one sets out to make a bad game.  The question is who decided what is "better."  It can't be based on sales figures, reviews or awards.


I wasn't aware that calling you ****y was misogyny.  If you called me a ****** I wouldn't say you had it in for men.  Stay on topic.

Again, we're seeing the same ****iness here though.  On two levels.  The first is that you're assuming that I am following your posts.  The second is that you assume that I am vehemently defending BioWare by saying that you're slapping your own standards and definitions on everything as if they were fact.

Let me break this down for you since you're apparently too deluded to take anything at face value:

You say (not suggest, not "offer a general opinion") on multiple occasions that Mass Effect is not an RPG and that it sucks.  You flat out say that.  You don't go "I didn't like Mass Effect.  It isn't my kind of RPG"  You say that it sucks, it's not an RPG, and since there might be one or two things in DA2 that are similar to something that is in Mass Effect DA2 sucks and is not an RPG.

That is how you slap your standards on things.  Then when I (or someone else) mentions to you that that is not how we see it we are either a) stupid B) "offended and defending BioWare specifically" or c) you start going around in circles by asking questions that you know the answers to "who makes these decisions?" BioWare does.  Who else could?!

They looked at DA:O and said "what do we want to change for the next installment to make it an overall more smooth and enriching experience?  Then they saw some things they wanted changed.  And they did it.  End of story.  Will it be better?  I don't know yet.  Nobody does.  

I'd like to think it will be better.  Honestly I think it's going to be about the same quality as DA:O.  Which is just fine by me. 

Again, since you haven't had a single positive thing to say about DA:2 what you need to do is drop it and quit posting.  You are not going to change the things you've been ****ing about.  No matter what you do the game will be voiced over, it will have a central character that is Human with the surname Hawke, and there will be a conversation wheel instead of a tree.  SInce these are so game breaking for you (as you have stated before) you will not be buying the game.  We get it; and, since you won't be buying the game why are you still posting here?  What possible reason could you have?  Do you not have anything better to do?  Do you not have a job?  Not that you being employed or not is relevant, it's just that if you don't intend to buy the game shouldn't there be something else to divert your attention rather than the forums for a game you've openly stated you want nothing to do with?

#124
Narreneth

Narreneth
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Bara Rockfall wrote...

Narreneth, I think you make a valid point. I prefer to hear the text spoken. The key is you just need a good voice actor to do it. We were lucky the ME had good voice actor for the main role.
I remember playing Fallout 3 after ME and thinking "wow, it kind of quiet without no VO".
Either way I don't think this is going to hurt the game. Full voice is good and wheel or no wheel I'm happy we will have it.


Yeah, I've said the same thing in other posts discussing the voice acting.  For me, if a game is voice acted I really really like it if it's done well.  I really really hate it when it's not.  However, given BioWare's history of selecting good voice actors (many of which are from my beloved Star Trek and Battlestar series *glee*) I don't have any concerns about who ends up doing the Hawke voices.

#125
mordy_was_here

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My, I think it might be time to take it to private messages, no?