17thknight wrote...
There are instances in the game where the Paragon and Renegade responses were the exact same wording on screen, but one resulted in you comforting someone and the other had you beating them mercilessly.
That's just not true. There may be a few instances where which choice is P or R wouldn't be immediately obvious, but not many. Having played through both MEs mulitple times I can't remember any particularly confusing dialogue options. At best, this point is a gross overstatement.
17thknight wrote...
Worst of all, it severely limits the number of responses that can even be displayed on-screen at a time, thus limiting the possible ways that you even can respond. How many Dragon Age conversations had half a dozen to a dozen responses? Quite a few, especially the more important conversations. You never felt like you were just flipping a coin between 1-3 responses that were "good bad and neutral" you were actually steering your character's personality via many responses that, while similar, were subtlely (or blatantly) different.
Good thing that the wheel, even in its Mass Effect incarnation, has half a dozen slots.
What the OP has a problem with is not the dialogue wheel, it's the shortened summaries used in place of full transcriptions. Those, in fact, are a consequence of the decision to fully voice the main character, so that the player doesn't have to hear the same words s/he just read- the devs have
confirmed as much.
The dialogue wheel makes things more efficient, not more complicated. If the shortened prompts are a given, then the other option would be to put them in a simple list- in which case, it would be even less clear which prompts are Paragon/Renegade or whatever.
One thing that the wheel improves upon, even over the unvoiced, fully transcribed system, is indicating how certain options affect the momentum of the conversation. In DA and similar games I'm often unsure which option will open additional side branches as opposed to moving to the next step in the encounter, but in ME it's usually very clear when the lateral moves are located on the left.
DA may not use the same organization, of course, since their morality system is less binary- in fact I hope they don't. It could be that any of the six options move things along, with the new tone indicators providing such clues instead.
TL;DR: OP exaggerates and misses the point.
Modifié par CLime, 16 juillet 2010 - 04:53 .