nVidia users: Terrain missing? Strange sky texture? Start here
#1
Posté 14 juillet 2010 - 10:27
Solution: If you're not running one of the newest Fermi cards, roll back your driver to version 196.21 (last working version) or below. If you can't find this one on nVidia's website anymore or you use a laptop, the drivers are available at laptopvideo2go - please follow their instructions on installing drivers and the .INF files (it first sounds complicated but is fairly easy). Easiest way to find the right driver is to browse the forums section.
Also, apparently the very latest 258.96 (32-bit) WHQL release candidate drivers seem to work fine, according to Selene Moonsong at the old forums. No reports on the 64-bit version yet, but surely worth a try.
#2
Posté 14 juillet 2010 - 11:33
The problem folks have been having has been around since the 197 drivers were released...
I have been testing the 258.96 (32-bit) WHQL release candidate drivers on my Pentium D system (NVIDIA 9800GTX+), and the game has been working perfectly in the OC with all settings (except AA) on high.
My system specs:
Game Version: NWN2/MotB/SoZ version: 1.23.1765 English
Game Language: English
Retail or Digital: Retail DVD
Processor Manufacturer: Intel
Processor Type: Pentium D (2 CPUs)
Processor Speed: 3.0 Ghz
Operating System / Service Pack: Windows 7 Ultimate (32)
System RAM: 2 gigs
Video Card Manufacturer: EVGA
Video Card Model: GeForce 9800 GTX
Video Card RAM: 512 megs
Video Card Driver Version: 258.96
Sound Card Manufacturer: Realtek
Sound Card Model: Realtek HD Audio
Sound Card Driver Version: 5.10.0000.5211
CD/ROM Type: DVD/CD RW TSST CD/CDCW TS-H652L (LightScribe)
CD/ROM Type: DVD/CD ROM ASUS DVD-E616A
Hard Drive Type: SATA @ 7200 RPM
Free Disk Space: C/93GB (300GB-270GB Formatted)
Monitor: SynchMaster 2233 (21.5" Wide Screen)
Modifié par Selene Moonsong, 14 juillet 2010 - 11:35 .
#3
Posté 16 juillet 2010 - 02:01
I wonder if members of that fringe area still wander in?
G
#4
Posté 16 juillet 2010 - 03:55
Also, it seems to affect only SoZ. I can start up the OC, MotB and a custom module just fine without graphical issues. Is that normal for the bug? Can I at least play the OC and MotB without problems or will the graphic glitch somewhere in the middle of the campaign?
Sorry for the stupid questions but as I said I just got a new system and SoZ. Never encountered this bug on my old PC when I had only NWN2 and MotB installed.
Modifié par BlackVader, 16 juillet 2010 - 04:08 .
#5
Posté 17 juillet 2010 - 11:43
Hope that helps.
Modifié par BlackVader, 17 juillet 2010 - 11:44 .
#6
Posté 17 juillet 2010 - 05:58
I can confirm that the 64-bit drivers fixed the problem for me.casadechrisso wrote...
Also, apparently the very latest 258.96 (32-bit) WHQL release candidate drivers seem to work fine, according to Selene Moonsong at the old forums. No reports on the 64-bit version yet, but surely worth a try.
#7
Posté 01 août 2010 - 02:45
#8
Posté 02 août 2010 - 10:04
#9
Posté 04 août 2010 - 06:04
Discussion Thread
Response (Ray) 07/26/2010 10:13 AM
Hi Brian,
Sorry for the delay in getting back to you, I was out of the office for two weeks. We recently released driver 258.96 which should fix this problem with Neverwinter Nights 2. If you havem't already please download and give the latest 258.96 a try, I've included the download link below.
http://www.nvidia.co...hql-driver.html
-Ray
#10
Posté 05 août 2010 - 12:45
CrustyCat wrote...
Have you tried running it without compatibility mode?
Yes. Same behavior. Windows 7 64 bit running on a Phenom II, 4 gigs of RAM, Geforce 240 GT running latest drivers from Nvidia...
#11
Posté 17 août 2010 - 04:31
I see many are using Windows 7 and confirming it works, but neither on here nor the nvidia forums themselves have proven this fix works for XP. Im thinking of going nvidia but dont wish to change my OS just yet so its more a pre-caution on my part.
#12
Posté 27 août 2010 - 02:14
im running windows xp with SP3
and a nvidia 9800gt 512mb
a dual core amd possessor (black edition OC to 3.0gb)
and 2 gigs or ram.
after hearing that the SecuROM had been deactivated in the latest patch. i reinstalled it for the first time in 2 years(my computer has undergone a huge overhual since then)
and as i started playing it last night i ran into the error with the invisible terrain so since i was too
sleepy last night to fix it i went to sleep and forgot about it, i wake up today and play some and
the error(witch i forgot about last night) showed up again, so i googled it and ended up here
after seeing that it may have been my driver i downloaded the 258.96 driver and everything works
perfect now.
im real lazy when it comes to updating my drivers. heck i was still using drivers from last summer.
i hope this helps those XP users.
#13
Posté 26 septembre 2010 - 05:03
I've just started Storm of Zehir campaign after completing Mask of Betrayer but I've big problems of texture on the world map ..I see nothing except a blue screen I can only see the maps and the menus ! The game is unplayable
My system is:
Game Version: 1.23.1765
Game Language: Italian
Retail or Digital: Retail CD
Processor Manufacturer: Intel
Processor Type: Pentium E8400
Processor Speed: 3 Ghz
Operating System / Service Pack: WindowsXP with SP3
System RAM: 8 gigs
Video Card Manufacturer: Nvidia
Video Card Model: Geforce 9400GTS
I've tried to change the driver version from 260.23 to 258.96 and than to 196.21..195.62,...191.07 but without any results.
Can you help me ?
Thanks
#14
Posté 26 septembre 2010 - 05:38
If you have 258 installed now, and the game isn't able to generate a display, you may need a fresh install of Dx9, and if there's still a problem, uninstall and reinstall the game itself.
#15
Posté 26 septembre 2010 - 05:43
#16
Posté 28 septembre 2010 - 07:07
I do not know if it's a bug or something related to nvidia driver.
I'll try to write a msg on nividia forum.
http://forums.nvidia...howtopic=165454
Thx
#17
Posté 28 septembre 2010 - 09:40
#18
Posté 28 septembre 2010 - 09:44
The minimum requirements for SoZ are higher for SoZ and require the following minimums: ATI Radeon X700 or NVIDIA GeForce 6800 or higher.
#19
Posté 28 septembre 2010 - 10:19
http://www.gpureview...1=578&card2=354
FYI (I suppose Selene knows this), the 9400 GT is the same borderline zone card it was the year before, when its name was "8500 GT". Neither fish nor fowl three years ago, it was not in the Mainline Gaming class, but was up at the top of its own Business Graphics range. Given that NWN2, the OC, is now four years old, it beat the minimum when it came out a year after the game, but not by much.
Modifié par Gorath Alpha, 28 septembre 2010 - 10:21 .
#20
Posté 28 septembre 2010 - 11:23
I replaced that with a 7600GT, which was a massive improvement at the time, but couldn't handle the constant stress of the game, greating graphics anomolies.
I then went to an 8800GT, but after a couple of years, I grew frustrated with it as it was one of those where the fan speed controller didn't work and stayed at 30% no matter how hot it would get and had to manually increase the fan speed to compemsate for the lack of automatic controls.
I got a decent deal on a 9800GT+ a little less than a year ago, and I have been happy with that one since then.
My computer will be 5 years old next Spring (Northern Hemisphere) and time for a co,plete replacement as my maine computer, and I will then permanently retire my old RAMBUS system, which is about 9 years old now, though it still runs fairly well and is still serviceable as an office machine.
Modifié par Selene Moonsong, 28 septembre 2010 - 11:24 .
#21
Posté 29 septembre 2010 - 08:41
I am sure that Kiwi never ranked the 7300 anywhere but well below the line. The readme also listed some unusable desktop cards that the named minimum had eliminated, as follows:
The following video cards support Vertex Shader 2.0 & Pixel Shader 2.0:
ATI Radeon 9500 Pro, ATI Radeon 9600 Pro/XT, ATI Radeon 9700 Pro, ATI Radeon 9800 Pro/XT, ATI Radeon X700, ATI Radeon X800 XL/XT, ATI Radeon 850 XT,
The following video cards support Vertex Shader 3.0 & Pixel Shader 3.0:
ATI Radeon X1300, ATI Radeon X1800 XL/XT, Nvidia GeForce 6600, Nvidia GeForce 6600 GT, Nvidia GeForce 6800, Nvidia GeForce 6800 GT/GTO/Ultra, Nvidia GeForce 7800 GT/GTX
(Too slow to consisder: ATI Radeon X300, ATI Radeon X600 Pro, Nvidia GeForce FX 5200, Nvidia GeForce FX 5500, Nvidia GeForce FX 5600, Nvidia GeForce FX 5700, Nvidia GeForce FX 5800, Nvidia GeForce FX 5900, S3 DeltaChrome S8, S3 DeltaChrome S18 CE/Pro/Nitro, XGI Volari V5, XGI Volari V8
Nvidia GeForce 6200, Nvidia GeForce 6200 TC,)
The laptop cards they claimed to have tested (which I see included several that are too slow to consider, as per my asterisks):
"However, all of this aside, here are some laptop/notebook video chipsets that should work with titles requiring a 128MB Hardware T&L video card or higher:
** ATI Mobility Radeon 9600
ATI Mobility Radeon 9700
ATI Mobility Radeon 9800
** ATI Mobility Radeon x600
ATI Mobility Radeon x700
ATI Mobility Radeon x800
ATI Mobility Radeon x1400
ATI Mobility Radeon x1600
ATI Mobility Radeon x1800
** Nvidia GeForce Go 6400
Nvidia GeForce Go 6600
Nvidia GeForce Go 6800
Nvidia GeForce Go 6800 Ultra
** Nvidia GeForce Go 7300
** Nvidia GeForce Go 7400
Nvidia GeForce Go 7600
Nvidia GeForce Go 7800
Nvidia GeForce Go 7800 GTX
Nvidia GeForce Go 7900 GS
Nvidia GeForce Go 7900 GTX"
P. S. I believe that I recall some severely anomalous behavior being credited to all of the Geforce 6200 related nVIDIA products, including the 6100, 6150, and 7150 IGPs. That would be the 7100, 7200, the two lowest of the 7300s, for desktop cards, and the Go 7400, which all were supposed to have severe problems with the game's representation of cloudy skies being rendered instead as a checkerboard or plaid type effect.
Modifié par Gorath Alpha, 29 septembre 2010 - 10:10 .
#22
Posté 29 septembre 2010 - 09:33
#23
Posté 29 septembre 2010 - 09:44
I also had several Geforce FXes I couldn't get good use from.
#24
Posté 02 octobre 2010 - 02:21
The 7300 worked, but not without compromise, such as using lowered seting configurations, and tricks such as playing the game in a window, rather than full screen. One could not expect NWN 2 to run on a 7300 at a resolution greater than 1024*768, and resolution was something that was pretty much ignored by the Kiwi as I recall, although at the time, the standard 17" and 19" CRT and LCD monitors were the most common, unlike the wide-screen monitors that are rather common today with resolutions of 1680*1050 and higher; resolution matters.
Modifié par Selene Moonsong, 02 octobre 2010 - 02:23 .
#25
Posté 05 octobre 2010 - 12:44
justAcigar wrote...
I've also found the latest drivers fixed my problem, and I was directed to them by NVIDA support:
Discussion Thread
Response (Ray) 07/26/2010 10:13 AM
Hi Brian,
Sorry for the delay in getting back to you, I was out of the office for two weeks. We recently released driver 258.96 which should fix this problem with Neverwinter Nights 2. If you havem't already please download and give the latest 258.96 a try, I've included the download link below.
http://www.nvidia.co...hql-driver.html
-Ray
I just installed the above latest driver on my Windows 7 machine with an NVIDIA GTX 285 2GB processor. All graphics problems are now gone. Thanks for the reminder!





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